;ブレイクゲージ--------------------------------------------------------------------------
[Statedef 20000]
type     = A
movetype = I
physics  = N
ctrl     = 0
anim     = 10000

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(21) != parent,var(11)
var(21) = parent,var(11)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(22) != parent,var(12)
var(22) = parent,var(12)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(23) != parent,var(13)
var(23) = parent,var(13)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(24) != parent,var(14)
var(24) = parent,var(14)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(25) != parent,var(15)
var(25) = parent,var(15)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(26) != parent,var(16)
var(26) = parent,var(16)

[State 20000]
type = parentvaradd
trigger1 = parent,RoundsExisted = 0
trigger1 = time = 1
trigger1 = parent,var(28) != parent,var(18)
var(28) = parent,var(18)

[State 20000]
type = parentvaradd
trigger1 = time%30 = 0
trigger1 = parent,var(57) >= 1
trigger1 = parent,stateno != 3000
var(57) = -1

[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(20000) = 0
anim = ifelse(facing = 1,20000,20001)
ID = 20000
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
ID=20000

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58) = 0
trigger1 = NumExplod(20010) = 0
anim = ifelse(facing = 1,20010,20011)
ID = 20010
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 1
ID=20010

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58)
trigger1 = NumExplod(20020) = 0
anim = ifelse(facing = 1,20020,20021)
ID = 20020
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 0
ID=20020

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58) = 0
trigger1 = NumExplod(20300) = 0
anim = ifelse(facing = 1,20300,20301)
ID = 20300
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 1
ID=20300

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58)
trigger1 = NumExplod(20310) = 0
anim = ifelse(facing = 1,20310,20311)
ID = 20310
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 0
ID=20310

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58)
trigger1 = NumExplod(20320) = 0
anim = ifelse(facing = 1,20320,20321)
ID = 20320
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 0
ID=20320

;ブレイクゲージ---------------------------------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20100) = 0
trigger1 = parent,var(57) = 0
anim = ifelse(facing = 1,20100,20200)
ID = 20100
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 0
ID=20100

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20101) = 0
trigger1 = parent,var(57) = 1
anim = ifelse(facing = 1,20101,20201)
ID = 20101
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 1
ID=20101

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20102) = 0
trigger1 = parent,var(57) = 2
anim = ifelse(facing = 1,20102,20202)
ID = 20102
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 2
ID=20102

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20103) = 0
trigger1 = parent,var(57) = 3
anim = ifelse(facing = 1,20103,20203)
ID = 20103
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 3
ID=20103

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20104) = 0
trigger1 = parent,var(57) = 4
anim = ifelse(facing = 1,20104,20204)
ID = 20104
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 4
ID=20104

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20105) = 0
trigger1 = parent,var(57) = 5
anim = ifelse(facing = 1,20105,20205)
ID = 20105
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 5
ID=20105

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20106) = 0
trigger1 = parent,var(57) = 6
anim = ifelse(facing = 1,20106,20206)
ID = 20106
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 6
ID=20106

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20107) = 0
trigger1 = parent,var(57) = 7
anim = ifelse(facing = 1,20107,20207)
ID = 20107
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 7
ID=20107

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20108) = 0
trigger1 = parent,var(57) = 8
anim = ifelse(facing = 1,20108,20208)
ID = 20108
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 8
ID=20108

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20109) = 0
trigger1 = parent,var(57) = 9
anim = ifelse(facing = 1,20109,20209)
ID = 20109
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 9
ID=20109

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20110) = 0
trigger1 = parent,var(57) = 10
anim = ifelse(facing = 1,20110,20210)
ID = 20110
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 10
ID=20110

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20111) = 0
trigger1 = parent,var(57) = 11
anim = ifelse(facing = 1,20111,20211)
ID = 20111
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 11
ID=20111

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20112) = 0
trigger1 = parent,var(57) = 12
anim = ifelse(facing = 1,20112,20212)
ID = 20112
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 12
ID=20112

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20113) = 0
trigger1 = parent,var(57) = 13
anim = ifelse(facing = 1,20113,20213)
ID = 20113
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 13
ID=20113

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20114) = 0
trigger1 = parent,var(57) = 14
anim = ifelse(facing = 1,20114,20214)
ID = 20114
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 14
ID=20114

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20115) = 0
trigger1 = parent,var(57) = 15
anim = ifelse(facing = 1,20115,20215)
ID = 20115
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 15
ID=20115

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20116) = 0
trigger1 = parent,var(57) = 16
anim = ifelse(facing = 1,20116,20216)
ID = 20116
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 16
ID=20116

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20117) = 0
trigger1 = parent,var(57) = 17
anim = ifelse(facing = 1,20117,20217)
ID = 20117
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 17
ID=20117

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20118) = 0
trigger1 = parent,var(57) = 18
anim = ifelse(facing = 1,20118,20218)
ID = 20118
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 18
ID=20118

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20119) = 0
trigger1 = parent,var(57) = 19
anim = ifelse(facing = 1,20119,20219)
ID = 20119
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 19
ID=20119

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20120) = 0
trigger1 = parent,var(57) = 20
anim = ifelse(facing = 1,20120,20220)
ID = 20120
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 20
ID=20120

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20121) = 0
trigger1 = parent,var(57) = 21
anim = ifelse(facing = 1,20121,20221)
ID = 20121
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 21
ID=20121

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20122) = 0
trigger1 = parent,var(57) = 22
anim = ifelse(facing = 1,20122,20222)
ID = 20122
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 22
ID=20122

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20123) = 0
trigger1 = parent,var(57) = 23
anim = ifelse(facing = 1,20123,20223)
ID = 20123
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 23
ID=20123

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20124) = 0
trigger1 = parent,var(57) = 24
anim = ifelse(facing = 1,20124,20224)
ID = 20124
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 24
ID=20124

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20125) = 0
trigger1 = parent,var(57) = 25
anim = ifelse(facing = 1,20125,20225)
ID = 20125
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 25
ID=20125

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20126) = 0
trigger1 = parent,var(57) = 26
anim = ifelse(facing = 1,20126,20226)
ID = 20126
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 26
ID=20126

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20127) = 0
trigger1 = parent,var(57) = 27
anim = ifelse(facing = 1,20127,20227)
ID = 20127
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 27
ID=20127

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20128) = 0
trigger1 = parent,var(57) = 28
anim = ifelse(facing = 1,20128,20228)
ID = 20128
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 28
ID=20128

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20129) = 0
trigger1 = parent,var(57) = 29
anim = ifelse(facing = 1,20129,20229)
ID = 20129
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 29
ID=20129

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20130) = 0
trigger1 = parent,var(57) = 30
anim = ifelse(facing = 1,20130,20230)
ID = 20130
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 30
ID=20130

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20131) = 0
trigger1 = parent,var(57) = 31
anim = ifelse(facing = 1,20131,20231)
ID = 20131
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 31
ID=20131

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20132) = 0
trigger1 = parent,var(57) = 32
anim = ifelse(facing = 1,20132,20232)
ID = 20132
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 32
ID=20132

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20133) = 0
trigger1 = parent,var(57) = 33
anim = ifelse(facing = 1,20133,20233)
ID = 20133
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 33
ID=20133

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20134) = 0
trigger1 = parent,var(57) = 34
anim = ifelse(facing = 1,20134,20234)
ID = 20134
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 34
ID=20134

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20135) = 0
trigger1 = parent,var(57) = 35
anim = ifelse(facing = 1,20135,20235)
ID = 20135
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 35
ID=20135

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20136) = 0
trigger1 = parent,var(57) = 36
anim = ifelse(facing = 1,20136,20236)
ID = 20136
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 36
ID=20136

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20137) = 0
trigger1 = parent,var(57) = 37
anim = ifelse(facing = 1,20137,20237)
ID = 20137
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 37
ID=20137

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20138) = 0
trigger1 = parent,var(57) = 38
anim = ifelse(facing = 1,20138,20238)
ID = 20138
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 38
ID=20138

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20139) = 0
trigger1 = parent,var(57) = 39
anim = ifelse(facing = 1,20139,20239)
ID = 20139
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 39
ID=20139

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20140) = 0
trigger1 = parent,var(57) = 40
anim = ifelse(facing = 1,20140,20240)
ID = 20140
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 40
ID=20140

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20141) = 0
trigger1 = parent,var(57) = 41
anim = ifelse(facing = 1,20141,20241)
ID = 20141
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 41
ID=20141

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20142) = 0
trigger1 = parent,var(57) = 42
anim = ifelse(facing = 1,20142,20242)
ID = 20142
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 42
ID=20142

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20143) = 0
trigger1 = parent,var(57) = 43
anim = ifelse(facing = 1,20143,20243)
ID = 20143
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 43
ID=20143

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20144) = 0
trigger1 = parent,var(57) = 44
anim = ifelse(facing = 1,20144,20244)
ID = 20144
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 44
ID=20144

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20145) = 0
trigger1 = parent,var(57) = 45
anim = ifelse(facing = 1,20145,20245)
ID = 20145
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 45
ID=20145

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20146) = 0
trigger1 = parent,var(57) = 46
anim = ifelse(facing = 1,20146,20246)
ID = 20146
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 46
ID=20146

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20147) = 0
trigger1 = parent,var(57) = 47
anim = ifelse(facing = 1,20147,20247)
ID = 20147
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 47
ID=20147

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20148) = 0
trigger1 = parent,var(57) = 48
anim = ifelse(facing = 1,20148,20248)
ID = 20148
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 48
ID=20148

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20149) = 0
trigger1 = parent,var(57) = 49
anim = ifelse(facing = 1,20149,20249)
ID = 20149
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 49
ID=20149

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20150) = 0
trigger1 = parent,var(57) = 50
anim = ifelse(facing = 1,20150,20250)
ID = 20150
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 50
ID=20150

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20151) = 0
trigger1 = parent,var(57) = 51
anim = ifelse(facing = 1,20151,20251)
ID = 20151
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 51
ID=20151

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20152) = 0
trigger1 = parent,var(57) = 52
anim = ifelse(facing = 1,20152,20252)
ID = 20152
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 52
ID=20152

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20153) = 0
trigger1 = parent,var(57) = 53
anim = ifelse(facing = 1,20153,20253)
ID = 20153
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 53
ID=20153

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20154) = 0
trigger1 = parent,var(57) = 54
anim = ifelse(facing = 1,20154,20254)
ID = 20154
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 54
ID=20154

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20155) = 0
trigger1 = parent,var(57) = 55
anim = ifelse(facing = 1,20155,20255)
ID = 20155
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 55
ID=20155

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20156) = 0
trigger1 = parent,var(57) = 56
anim = ifelse(facing = 1,20156,20256)
ID = 20156
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 56
ID=20156

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20157) = 0
trigger1 = parent,var(57) = 57
anim = ifelse(facing = 1,20157,20257)
ID = 20157
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 57
ID=20157

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20158) = 0
trigger1 = parent,var(57) = 58
anim = ifelse(facing = 1,20158,20258)
ID = 20158
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 58
ID=20158

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20159) = 0
trigger1 = parent,var(57) = 59
anim = ifelse(facing = 1,20159,20259)
ID = 20159
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 59
ID=20159

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20160) = 0
trigger1 = parent,var(57) = 60
anim = ifelse(facing = 1,20160,20260)
ID = 20160
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 60
ID=20160

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20161) = 0
trigger1 = parent,var(57) = 61
anim = ifelse(facing = 1,20161,20261)
ID = 20161
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 61
ID=20161

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20162) = 0
trigger1 = parent,var(57) = 62
anim = ifelse(facing = 1,20162,20262)
ID = 20162
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 62
ID=20162

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20163) = 0
trigger1 = parent,var(57) = 63
anim = ifelse(facing = 1,20163,20263)
ID = 20163
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 63
ID=20163

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20164) = 0
trigger1 = parent,var(57) = 64
anim = ifelse(facing = 1,20164,20264)
ID = 20164
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 64
ID=20164

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20165) = 0
trigger1 = parent,var(57) = 65
anim = ifelse(facing = 1,20165,20265)
ID = 20165
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 65
ID=20165

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20166) = 0
trigger1 = parent,var(57) = 66
anim = ifelse(facing = 1,20166,20266)
ID = 20166
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 66
ID=20166

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20167) = 0
trigger1 = parent,var(57) = 67
anim = ifelse(facing = 1,20167,20267)
ID = 20167
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 67
ID=20167

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20168) = 0
trigger1 = parent,var(57) = 68
anim = ifelse(facing = 1,20168,20268)
ID = 20168
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 68
ID=20168

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20169) = 0
trigger1 = parent,var(57) = 69
anim = ifelse(facing = 1,20169,20269)
ID = 20169
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) != 69
ID=20169

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(20170) = 0
trigger1 = parent,var(57) >= 70
anim = ifelse(facing = 1,20170,20270)
ID = 20170
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(57) < 70
ID=20170

;ペナルティゲージ--------------------------------------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(58) = 0
trigger1 = NumExplod(20400) = 0
anim = ifelse(facing = 1,20400,20401)
ID = 20400
pos = parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 1
ID=20400

[State 20000]
type = Explod
triggerall = facing = 1
triggerall = parent,var(51)
triggerall = parent,var(58) = 0
trigger1 = NumExplod(20402) = 0
anim = 20402
ID = 20402
pos = 34+parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 1
ID=20402

[State 20000]
type = ModifyExplod
trigger1 = parent,var(45)<=parent,var(44)
scale = 0.5*parent,var(45)/parent,var(44), 0.5
ID=20402

[State 20000]
type = Explod
triggerall = facing != 1
triggerall = parent,var(51)
triggerall = parent,var(58) = 0
trigger1 = NumExplod(20403) = 0
anim = 20403
ID = 20403
pos = 126+parent,var(55), parent,var(56)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(58) = 1
ID=20403

[State 20000]
type = ModifyExplod
trigger1 = parent,var(45)<=parent,var(44)
scale = 0.5*parent,var(45)/parent,var(44), 0.5
ID=20403

;ウェポンゲージ--------------------------------------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(22000) = 0
anim = ifelse(facing = 1,22000,22001)
ID = 22000
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
ID=22000

[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(22010) = 0
anim = ifelse(facing = 1,22010,22011)
ID = 22010
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,command = "Lボタン"
trigger2 = parent,command != "hold_z"
ID=22010

[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(22020) = 0
anim = ifelse(facing = 1,22020,22021)
ID = 22020
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,command != "hold_y"
trigger2 = parent,command = "Rボタン"
ID=22020

[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(22030) = 0
anim = ifelse(facing = 1,22030,22031)
ID = 22030
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,command != "hold_y"
trigger2 = parent,command = "Rボタン"
ID=22030

[State 20000]
type = Explod
triggerall = parent,var(51)
trigger1 = NumExplod(22040) = 0
anim = ifelse(facing = 1,22040,22041)
ID = 22040
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,command = "Lボタン"
trigger2 = parent,command != "hold_z"
ID=22040

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 0
trigger1 = NumExplod(22100) = 0
anim = ifelse(facing = 1,22100,22101)
ID = 22100
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 0
ID=22100

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 1
trigger1 = NumExplod(22200) = 0
anim = ifelse(facing = 1,22200,22201)
ID = 22200
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 1
ID=22200


[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 2
trigger1 = NumExplod(22300) = 0
anim = ifelse(facing = 1,22300,22301)
ID = 22300
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 2
ID=22300


[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 3
trigger1 = NumExplod(22400) = 0
anim = ifelse(facing = 1,22400,22401)
ID = 22400
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 3
ID=22400

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 4
trigger1 = NumExplod(22500) = 0
anim = ifelse(facing = 1,22500,22501)
ID = 22500
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 4
ID=22500

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 5
trigger1 = NumExplod(22600) = 0
anim = ifelse(facing = 1,22600,22601)
ID = 22600
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 5
ID=22600

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 6
trigger1 = NumExplod(22700) = 0
anim = ifelse(facing = 1,22700,22701)
ID = 22700
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 6
ID=22700

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 7
trigger1 = NumExplod(22800) = 0
anim = ifelse(facing = 1,22800,22801)
ID = 22800
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 7
ID=22800

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = parent,var(54) = 8
trigger1 = NumExplod(22900) = 0
anim = ifelse(facing = 1,22900,22901)
ID = 22900
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 8
ID=22900

;残弾数表示------------------------------------------------------------------------------
;一の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23000) = 0
trigger1 = parent,var(54) = 0
trigger2 = parent,var(54) = 7
anim = ifelse(facing = 1,23000,23001)
ID = 23000
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(54) != 0
trigger2 = parent,var(54) != 7
ID=23000

;一の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23100) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) != 0
trigger3 = parent,var(23)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) != 0
trigger6 = parent,var(26)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) != 0
trigger7 = parent,var(28)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23100,23110)
ID = 23100
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) = 0
trigger6 = parent,var(54) = 3
trigger7 = parent,var(23)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) <= 50
trigger8 = parent,var(54) = 4
trigger9 = parent,var(24)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) <= 80
trigger10 = parent,var(54) = 5
trigger11 = parent,var(25)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) = 0
trigger12 = parent,var(54) = 6
trigger13 = parent,var(26)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) != 0
trigger14 = parent,var(54) = 8
trigger15 = parent,var(28)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23100

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23101) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 1
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 1
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 1
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 1
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 1
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23101,23111)
ID = 23101
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 1
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 1
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 1
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 1
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 1
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23101

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23102) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 2
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 2
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 2
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 2
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 2
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23102,23112)
ID = 23102
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 2
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 2
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 2
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 2
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 2
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23102

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23103) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 3
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 3
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 3
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 3
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 3
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23103,23113)
ID = 23103
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 3
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 3
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 3
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 3
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 3
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23103

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23104) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 4
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 4
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 4
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 4
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 4
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23104,23114)
ID = 23104
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 4
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 4
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 4
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 4
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 4
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23104

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23105) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 5
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 5
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 5
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 5
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 5
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23105,23115)
ID = 23105
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 5
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 5
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 5
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 5
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 5
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23105

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23106) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 6
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 6
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 6
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 6
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 6
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23106,23116)
ID = 23106
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 6
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 6
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 6
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 6
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 6
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23106

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23107) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 7
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 7
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 7
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 7
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 7
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23107,23117)
ID = 23107
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 7
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 7
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 7
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 7
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 7
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23107

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23108) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 8
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 8
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 8
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 8
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 8
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23108,23118)
ID = 23108
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 8
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 8
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 8
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 8
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 8
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23108

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23109) = 0
trigger1 = parent,var(21) > 10
trigger1 = parent,var(21)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = parent,var(22)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23)%10 = 9
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = parent,var(24)%10 = 9
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = parent,var(25)%10 = 9
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26)%10 = 9
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28)%10 = 9
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23109,23119)
ID = 23109
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23)%10 != 9
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = parent,var(24)%10 != 9
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = parent,var(25)%10 != 9
trigger10 = parent,var(54) = 5
trigger11 = parent,var(26)%10 != 9
trigger11 = parent,var(54) = 6
trigger12 = parent,var(28)%10 != 9
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23109

;十の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23120) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) != 0
trigger3 = floor(parent,var(23)/10)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) != 0
trigger6 = floor(parent,var(26)/10)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) != 0
trigger7 = floor(parent,var(28)/10)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23120,23130)
ID = 23120
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) = 0
trigger6 = parent,var(54) = 3
trigger7 = floor(parent,var(23)/10)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) <= 50
trigger8 = parent,var(54) = 4
trigger9 = floor(parent,var(24)/10)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) <= 80
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(25)/10)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) = 0
trigger12 = parent,var(54) = 6
trigger13 = floor(parent,var(26)/10)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) = 0
trigger14 = parent,var(54) = 8
trigger15 = floor(parent,var(28)/10)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23120

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23121) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 1
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 1
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 1
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 1
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 1
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23121,23131)
ID = 23121
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 1
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 1
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 1
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 1
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 1
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23121

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23122) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 2
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 2
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 2
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 2
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 2
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23122,23132)
ID = 23122
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 2
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 2
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 2
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 2
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 2
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23122

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23123) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 3
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 3
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 3
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 3
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 3
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23123,23133)
ID = 23123
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 3
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 3
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 3
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 3
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 3
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23123

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23124) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 4
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 4
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 4
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 4
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 4
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23124,23134)
ID = 23124
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 4
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 4
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 4
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 4
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 4
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23124

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23125) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 5
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 5
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 5
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 5
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 5
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23125,23135)
ID = 23125
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 5
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 5
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 5
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 5
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 5
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23125

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23126) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 6
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 6
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 6
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 6
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 6
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23126,23136)
ID = 23126
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 6
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 6
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 6
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 6
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 6
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23126

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23127) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 7
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 7
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 7
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 7
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 7
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23127,23137)
ID = 23127
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 7
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 7
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 7
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 7
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 7
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23127

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23128) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 8
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 8
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 8
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 8
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 8
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23128,23138)
ID = 23128
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 8
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 8
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 8
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 8
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 8
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23128

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23129) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/10)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/10)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/10)%10 = 9
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/10)%10 = 9
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/10)%10 = 9
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/10)%10 = 9
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/10)%10 = 9
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23129,23139)
ID = 23129
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/10)%10 != 9
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/10)%10 != 9
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/10)%10 != 9
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/10)%10 != 9
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/10)%10 != 9
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23129

;百の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23140) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) != 0
trigger3 = floor(parent,var(23)/100)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) != 0
trigger6 = floor(parent,var(26)/100)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) != 0
trigger7 = floor(parent,var(28)/100)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23140,23150)
ID = 23140
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) = 0
trigger6 = parent,var(54) = 3
trigger7 = floor(parent,var(23)/100)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) <= 50
trigger8 = parent,var(54) = 4
trigger9 = floor(parent,var(24)/100)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) <= 80
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(25)/100)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) = 0
trigger12 = parent,var(54) = 6
trigger13 = floor(parent,var(26)/100)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) = 0
trigger14 = parent,var(54) = 8
trigger15 = floor(parent,var(28)/100)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23140

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23141) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 1
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 1
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 1
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 1
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 1
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23141,23151)
ID = 23141
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 1
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 1
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 1
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 1
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 1
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23141

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23142) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 2
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 2
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 2
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 2
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 2
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23142,23152)
ID = 23142
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 2
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 2
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 2
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 2
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 2
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23142

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23143) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 3
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 3
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 3
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 3
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 3
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23143,23153)
ID = 23143
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 3
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 3
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 3
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 3
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 3
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23143

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23144) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 4
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 4
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 4
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 4
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 4
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23144,23154)
ID = 23144
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 4
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 4
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 4
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 4
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 4
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23144

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23145) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 5
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 5
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 5
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 5
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 5
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23145,23155)
ID = 23145
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 5
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 5
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 5
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 5
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 5
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23145

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23146) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 6
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 6
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 6
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 6
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 6
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23146,23156)
ID = 23146
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 6
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 6
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 6
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 6
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 6
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23146

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23147) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 7
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 7
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 7
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 7
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 7
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23147,23157)
ID = 23147
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 7
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 7
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 7
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 7
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 7
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23147

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23148) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 8
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 8
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 8
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 8
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 8
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23148,23158)
ID = 23148
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 8
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 8
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 8
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 8
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 8
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23148

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23149) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/100)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/100)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/100)%10 = 9
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/100)%10 = 9
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/100)%10 = 9
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/100)%10 = 9
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/100)%10 = 9
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23149,23159)
ID = 23149
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/100)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/100)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/100)%10 != 9
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/100)%10 != 9
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/100)%10 != 9
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/100)%10 != 9
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/100)%10 != 9
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23149

;千の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23160) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) != 0
trigger3 = floor(parent,var(23)/1000)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) != 0
trigger6 = floor(parent,var(26)/1000)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) != 0
trigger7 = floor(parent,var(28)/1000)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23160,23170)
ID = 23160
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) = 0
trigger6 = parent,var(54) = 3
trigger7 = floor(parent,var(23)/1000)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) <= 50
trigger8 = parent,var(54) = 4
trigger9 = floor(parent,var(24)/1000)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) <= 80
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(25)/1000)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) = 0
trigger12 = parent,var(54) = 6
trigger13 = floor(parent,var(26)/1000)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) = 0
trigger14 = parent,var(54) = 8
trigger15 = floor(parent,var(28)/1000)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23160

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23161) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 1
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 1
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 1
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 1
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 1
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23161,23171)
ID = 23161
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 1
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 1
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 1
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 1
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 1
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23161

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23162) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 2
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 2
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 2
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 2
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 2
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23162,23172)
ID = 23162
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 2
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 2
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 2
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 2
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 2
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23162

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23163) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 3
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 3
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 3
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 3
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 3
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23163,23173)
ID = 23163
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 3
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 3
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 3
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 3
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 3
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23163

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23164) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 4
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 4
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 4
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 4
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 4
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23164,23174)
ID = 23164
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 4
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 4
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 4
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 4
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 4
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23164

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23165) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 5
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 5
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 5
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 5
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 5
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23165,23175)
ID = 23165
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 5
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 5
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 5
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 5
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 5
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23165

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23166) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 6
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 6
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 6
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 6
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 6
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23166,23176)
ID = 23166
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 6
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 6
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 6
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 6
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 6
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23166

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23167) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 7
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 7
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 7
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 7
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 7
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23167,23177)
ID = 23167
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 7
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 7
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 7
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 7
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 7
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23167

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23168) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 8
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 8
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 8
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 8
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 8
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23168,23178)
ID = 23168
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 8
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 8
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 8
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 8
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 8
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23168

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23169) = 0
trigger1 = parent,var(21) > 10
trigger1 = floor(parent,var(21)/1000)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) > 20
trigger2 = floor(parent,var(22)/1000)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = floor(parent,var(23)/1000)%10 = 9
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) > 50
trigger4 = floor(parent,var(24)/1000)%10 = 9
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) > 80
trigger5 = floor(parent,var(25)/1000)%10 = 9
trigger5 = parent,var(54) = 5
trigger6 = floor(parent,var(26)/1000)%10 = 9
trigger6 = parent,var(54) = 6
trigger7 = floor(parent,var(28)/1000)%10 = 9
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23169,23179)
ID = 23169
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) <= 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/1000)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) <= 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/1000)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = floor(parent,var(23)/1000)%10 != 9
trigger6 = parent,var(54) = 3
trigger7 = parent,var(24) <= 50
trigger7 = parent,var(54) = 4
trigger8 = floor(parent,var(24)/1000)%10 != 9
trigger8 = parent,var(54) = 4
trigger9 = parent,var(25) <= 80
trigger9 = parent,var(54) = 5
trigger10 = floor(parent,var(25)/1000)%10 != 9
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(26)/1000)%10 != 9
trigger11 = parent,var(54) = 6
trigger12 = floor(parent,var(28)/1000)%10 != 9
trigger12 = parent,var(54) = 8
trigger13 = parent,var(54) = 0
trigger14 = parent,var(54) = 7
ID=23169

;残り少ない場合--------------------------------------------------------------------
;一の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23200) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) = 0
trigger3 = parent,var(23)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) <= 50
trigger4 = parent,var(24)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) <= 80
trigger5 = parent,var(25)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) = 0
trigger6 = parent,var(26)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) = 0
trigger7 = parent,var(28)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23200,23210)
ID = 23200
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) != 0
trigger6 = parent,var(54) = 3
trigger7 = parent,var(23)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) > 50
trigger8 = parent,var(54) = 4
trigger9 = parent,var(24)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) > 80
trigger10 = parent,var(54) = 5
trigger11 = parent,var(25)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) != 0
trigger12 = parent,var(54) = 6
trigger13 = parent,var(26)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) != 0
trigger14 = parent,var(54) = 8
trigger15 = parent,var(28)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23200

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23201) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 1
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 1
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23201,23211)
ID = 23201
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 1
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 1
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23201

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23202) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 2
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 2
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23202,23212)
ID = 23202
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 2
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 2
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23202

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23203) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 3
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 3
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23203,23213)
ID = 23203
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 3
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 3
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23203

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23204) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 4
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 4
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23204,23214)
ID = 23204
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 4
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 4
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23204

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23205) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 5
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 5
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23205,23215)
ID = 23205
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 5
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 5
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23205

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23206) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 6
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 6
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23206,23216)
ID = 23206
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 6
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 6
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23206

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23207) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 7
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 7
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23207,23217)
ID = 23207
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 7
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 7
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23207

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23208) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 8
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 8
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23208,23218)
ID = 23208
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 8
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 8
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23208

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23209) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(21)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(22)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = parent,var(24)%10 = 9
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = parent,var(25)%10 = 9
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23209,23219)
ID = 23209
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(21)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = parent,var(22)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = parent,var(24)%10 != 9
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = parent,var(25)%10 != 9
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23209

;十の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23220) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) = 0
trigger3 = floor(parent,var(23)/10)%10 = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) <= 50
trigger4 = floor(parent,var(24)/10)%10 = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) <= 80
trigger5 = floor(parent,var(25)/10)%10 = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) = 0
trigger6 = floor(parent,var(26)/10)%10 = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) = 0
trigger7 = floor(parent,var(28)/10)%10 = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23220,23230)
ID = 23220
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 0
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 0
trigger5 = parent,var(54) = 2
trigger6 = parent,var(23) != 0
trigger6 = parent,var(54) = 3
trigger7 = floor(parent,var(23)/10)%10 != 0
trigger7 = parent,var(54) = 3
trigger8 = parent,var(24) > 50
trigger8 = parent,var(54) = 4
trigger9 = floor(parent,var(24)/10)%10 != 0
trigger9 = parent,var(54) = 4
trigger10 = parent,var(25) > 80
trigger10 = parent,var(54) = 5
trigger11 = floor(parent,var(25)/10)%10 != 0
trigger11 = parent,var(54) = 5
trigger12 = parent,var(26) != 0
trigger12 = parent,var(54) = 6
trigger13 = floor(parent,var(26)/10)%10 != 0
trigger13 = parent,var(54) = 6
trigger14 = parent,var(28) != 0
trigger14 = parent,var(54) = 8
trigger15 = floor(parent,var(28)/10)%10 != 0
trigger15 = parent,var(54) = 8
trigger16 = parent,var(54) = 0
trigger17 = parent,var(54) = 7
ID=23220

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23221) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 1
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 1
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 1
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 1
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23221,23231)
ID = 23221
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 1
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 1
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 1
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 1
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23221

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23222) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 2
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 2
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 2
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 2
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23222,23232)
ID = 23222
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 2
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 2
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 2
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 2
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23222

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23223) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 3
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 3
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 3
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 3
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23223,23233)
ID = 23223
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 3
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 3
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 3
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 3
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23223

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23224) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 4
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 4
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 4
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 4
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23224,23234)
ID = 23224
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 4
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 4
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 4
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 4
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23224

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23225) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 5
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 5
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 5
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 5
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23225,23235)
ID = 23225
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 5
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 5
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 5
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 5
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23225

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23226) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 6
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 6
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 6
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 6
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23226,23236)
ID = 23226
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 6
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 6
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 6
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 6
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23226

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23227) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 7
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 7
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 7
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 7
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23227,23237)
ID = 23227
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 7
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 7
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 7
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 7
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23227

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23228) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 8
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 8
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 8
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 8
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23228,23238)
ID = 23228
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 8
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 8
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 8
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 8
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23228

[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23229) = 0
trigger1 = parent,var(21) <= 10
trigger1 = floor(parent,var(21)/10)%10 = 9
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = floor(parent,var(22)/10)%10 = 9
trigger2 = parent,var(54) = 2
trigger3 = parent,var(24) <= 50
trigger3 = floor(parent,var(24)/10)%10 = 9
trigger3 = parent,var(54) = 4
trigger4 = parent,var(25) <= 80
trigger4 = floor(parent,var(25)/10)%10 = 9
trigger4 = parent,var(54) = 5
anim = ifelse(facing = 1,23229,23239)
ID = 23229
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = floor(parent,var(21)/10)%10 != 9
trigger3 = parent,var(54) = 1
trigger4 = parent,var(22) > 20
trigger4 = parent,var(54) = 2
trigger5 = floor(parent,var(22)/10)%10 != 9
trigger5 = parent,var(54) = 2
trigger6 = parent,var(24) > 50
trigger6 = parent,var(54) = 4
trigger7 = floor(parent,var(24)/10)%10 != 9
trigger7 = parent,var(54) = 4
trigger8 = parent,var(25) > 80
trigger8 = parent,var(54) = 5
trigger9 = floor(parent,var(25)/10)%10 != 9
trigger9 = parent,var(54) = 5
trigger10 = parent,var(54) = 0
trigger11 = parent,var(54) = 3
trigger12 = parent,var(54) = 6
trigger13 = parent,var(54) = 7
trigger14 = parent,var(54) = 8
ID=23229

;百の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23240) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) <= 50
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) <= 80
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23240,23250)
ID = 23240
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(22) > 20
trigger3 = parent,var(54) = 2
trigger4 = parent,var(23) != 0
trigger4 = parent,var(54) = 3
trigger5 = parent,var(24) > 50
trigger5 = parent,var(54) = 4
trigger6 = parent,var(25) > 80
trigger6 = parent,var(54) = 5
trigger7 = parent,var(26) != 0
trigger7 = parent,var(54) = 6
trigger8 = parent,var(28) != 0
trigger8 = parent,var(54) = 8
trigger9 = parent,var(54) = 0
trigger10 = parent,var(54) = 7
ID=23240

;千の位---------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(23260) = 0
trigger1 = parent,var(21) <= 10
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) <= 20
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) <= 50
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) <= 80
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,23260,23270)
ID = 23260
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) > 10
trigger2 = parent,var(54) = 1
trigger3 = parent,var(22) > 20
trigger3 = parent,var(54) = 2
trigger4 = parent,var(23) != 0
trigger4 = parent,var(54) = 3
trigger5 = parent,var(24) > 50
trigger5 = parent,var(54) = 4
trigger6 = parent,var(25) > 80
trigger6 = parent,var(54) = 5
trigger7 = parent,var(26) != 0
trigger7 = parent,var(54) = 6
trigger8 = parent,var(28) != 0
trigger8 = parent,var(54) = 8
trigger9 = parent,var(54) = 0
trigger10 = parent,var(54) = 7
ID=23260

;ロストマーク-----------------------------------------------
[State 20000]
type = Explod
triggerall = parent,var(51)
triggerall = NumExplod(22050) = 0
trigger1 = parent,var(21) = 0
trigger1 = parent,var(54) = 1
trigger2 = parent,var(22) = 0
trigger2 = parent,var(54) = 2
trigger3 = parent,var(23) = 0
trigger3 = parent,var(54) = 3
trigger4 = parent,var(24) = 0
trigger4 = parent,var(54) = 4
trigger5 = parent,var(25) = 0
trigger5 = parent,var(54) = 5
trigger6 = parent,var(26) = 0
trigger6 = parent,var(54) = 6
trigger7 = parent,var(28) = 0
trigger7 = parent,var(54) = 8
anim = ifelse(facing = 1,22050,22051)
ID = 22050
pos = parent,var(52), parent,var(53)
postype = back
bindtime = -1
removetime = -1
supermovetime = 999999
pausemovetime = 999999
scale = 0.5, 0.5
ontop = 1
ownpal = 1

[State 20000]
type = RemoveExplod
trigger1 = parent,var(51) = 0
trigger2 = parent,var(21) != 0
trigger2 = parent,var(54) = 1
trigger3 = parent,var(22) != 0
trigger3 = parent,var(54) = 2
trigger4 = parent,var(23) != 0
trigger4 = parent,var(54) = 3
trigger5 = parent,var(24) != 0
trigger5 = parent,var(54) = 4
trigger6 = parent,var(25) != 0
trigger6 = parent,var(54) = 5
trigger7 = parent,var(26) != 0
trigger7 = parent,var(54) = 6
trigger8 = parent,var(28) != 0
trigger8 = parent,var(54) = 8
trigger9 = parent,var(54) = 0
trigger10 = parent,var(54) = 7
ID=22050

;ブレイクモード--------------------------------------------------------------------------
[Statedef 21000]
type     = A
movetype = A
physics  = N
ctrl     = 0
anim     = 21100

[State 21000]
type = ParentVarAdd
trigger1 = time = 0
var(2) = 100

[State 21000]
type = Statetypeset
trigger1 = time > 10
movetype = I

[State 21000]
type = Playsnd
trigger1 = time = 0
value = S10, 60

[State 21000]
type = Playsnd
trigger1 = time = 0
value = S10, 61

[State 21000]
type = Playsnd
trigger1 = parent,var(43) = 1
trigger1 = time = 0
value = S100, 0
volume = -255
loop = 1
channel = 1

[State 21000]
type = HitDef
trigger1 = 1
attr = S, SP
animtype  = Light
damage    = 100, 0
guardflag = MA
pausetime = 0,5
sparkno = S8005
sparkxy = -10,-37
hitsound   = S10,12
guard.sparkno = S8004
guardsound = S10, 13
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
air.hittime = 8
guard.ctrltime = 5
ground.velocity = -2,-2
air.velocity = -2.5,-3.5
guard.velocity = -4
airguard.velocity = 0, 0
getpower = 0, 0
givepower = 10, 0
ground.cornerpush.veloff = -3
air.cornerpush.veloff = -3
down.cornerpush.veloff = 0
guard.cornerpush.veloff = -3
airguard.cornerpush.veloff = -3
persistent = 0

[State 21000]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 21000]
type = BindToParent
trigger1 = 1
time = 1
facing = 0
pos = 0, 0
supermovetime = 999999
pausemovetime = 999999

[State 21000]
type = SprPriority
trigger1 = 1
value = 5

[State 21000]
type = Explod
triggerall = time = 0
trigger1 = NumExplod(21050) = 0
anim = 21050
ID = 20000
pos = 0, -floor(parent,pos Y)
postype = p1
bindtime = 1
removetime = -2
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 1
ownpal = 1
sprpriority = 5

[State 21000]
type = Explod
triggerall = time = 0
trigger1 = NumExplod(21001) = 0
anim = 21001
ID = 21001
pos = 0, -40
postype = p1
bindtime = 1
removetime = -2
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 1
ownpal = 1
sprpriority = 4

[State 21000]
type = Explod
triggerall = time = 0
trigger1 = NumExplod(21002) = 0
anim = 21001
ID = 21002
pos = 0, -40
postype = p1
bindtime = 1
removetime = -2
supermovetime = 999999
pausemovetime = 999999
scale = 1.0, 1.0
ontop = 1
ownpal = 1
sprpriority = 4

[State 21000]
type = ModifyExplod
trigger1 = 1
ID = 21001
scale = 2.0+time*0.05, 2.0+time*0.05
supermovetime = 999999
pausemovetime = 999999

[State 21000]
type = ModifyExplod
trigger1 = 1
ID = 21002
scale = 3.0+time*0.5, 3.0+time*0.5
supermovetime = 999999
pausemovetime = 999999

[State 21000]
type = SuperPause
trigger1 = time = 0
time = 20
anim = -1
sound = -1
pos = 0,0
movetime = 20
darken = 0
p2defmul = 1
poweradd = 0
unhittable = 1

[State 21000]
type = ChangeAnim
trigger1 = parent,var(58) = 0
trigger1 = Anim = 21100
value = 21200

[State 21000]
type = StopSnd
trigger1 = parent,var(58) = 0
channel = 1

[State 21000]
type = Destroyself
trigger1 = Anim = 21200
trigger1 = Animtime = 0

