;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[data]
life=3000
power=100000
attack=100
defence=0
fall.defence_up=100
liedown.time=40
airjuggle=40
sparkno=2
guard.sparkno=40
ko.echo=0
volume=100
intpersistindex=59
floatpersistindex=40

[size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=60
attack.dist=160
proj.attack.dist=90
proj.doscale=0
head.pos=1,-90
mid.pos=1,-44
shadowoffset=0
draw.offset=0,0

[velocity]
walk.fwd=2.4
walk.back=-2.4
run.fwd=6.0,0
jump.neu=0,-7.5
jump.back=-2.5
jump.fwd=2.5
runjump.back=-2.7
runjump.fwd=6,-7.5
airjump.neu=0,-7.5
airjump.back=-3
airjump.fwd=3

[movement]
airjump.num=0
airjump.height=30
yaccel=0.35
stand.friction=.8
crouch.friction=.8

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;Stand
[statedef 0]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 0]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 0]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 0,1]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=Anim!=0
value=0
ignorehitpause=1

[state 0,2]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1

[state 0,3];Stopmovingiflowvelocityor4tickspass
type=velset
triggerall=name="Ill-Fate-Misuzu"
trigger1=abs(vel x)<2
;trigger2=Time=4
x=0
ignorehitpause=1

[state 0]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundstate=2
trigger1=sysfvar(0)<=116
value=0
ignorehitpause=1

[state 0]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundstate=2
trigger1=sysfvar(0)>116
value=1
ignorehitpause=1

[state 0]
type=turn
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate=3
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=-1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=1
ignorehitpause=1

[state 0]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holddown"
trigger1=ctrl
value=10
ignorehitpause=1

[state 0]
type=selfstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=ctrl
trigger1=command="holdfwd"
trigger2=command="holdback"
value=20
ignorehitpause=1

[state 0,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;StandtoCrouch
[statedef 10]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 10]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 10]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=I
physics=C
ignorehitpause=1

[state 10,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=10
value=10
ignorehitpause=1

[state 10,1]
type=velmul
trigger1=name="Ill-Fate-Misuzu"
trigger1=Time=0
x=.75
ignorehitpause=1

[state 10]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holddown"
value=12
ignorehitpause=1

[state 10,2]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
value=11
ignorehitpause=1

[state 10,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;Crouching
[statedef 11]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 11]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 11]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=I
physics=C
ignorehitpause=1

[state 11,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=11
value=11
ignorehitpause=1

[state 11]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holddown"
value=12
ctrl=1
ignorehitpause=1

[state 11,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;CrouchtoStand
[statedef 12]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 12]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 12]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 12,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=12
value=12
ignorehitpause=1

[state 12]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holddown"
trigger1=ctrl
value=10
ignorehitpause=1

[state 12]
type=selfstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=ctrl
trigger1=command="holdfwd"
trigger2=command="holdback"
value=20
ignorehitpause=1

[state 12,1]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
value=0
ctrl=1
ignorehitpause=1

[state 12,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;Walk
[statedef 20]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 20]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 20]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 20,1]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdfwd"
x=const(velocity.walk.fwd.x)
ignorehitpause=1

[state 20,2]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdback"
x=const(velocity.walk.back.x)
ignorehitpause=1

[state 20,3]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel x>0
trigger1=Anim!=20
value=20
ignorehitpause=1

[state 20,4]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel x<0
trigger1=Anim!=21
value=21
ignorehitpause=1

[state 20]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holddown"
trigger1=ctrl
value=10
ignorehitpause=1

[state 20]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holdfwd"
trigger1=command!="holdback"
value=0
ignorehitpause=1

[state 20,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;JumpStart
[statedef 40]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 40]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 40]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 40]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 40,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=40
value=40
ignorehitpause=1

[state 40,1]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=Time=0
sysvar(1)=0
ignorehitpause=1

[state 40,2]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdfwd"
sysvar(1)=1
ignorehitpause=1

[state 40,3]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdback"
sysvar(1)=-1
ignorehitpause=1

[state 40,4]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
ignorehitpause=1

[state 40,5]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
trigger1=prevstateno=100;RUN_FWD
trigger1=sysvar(1)=1
x=const(velocity.runjump.fwd.x)
ignorehitpause=1

[state 40,6]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
value=50
ctrl=1
ignorehitpause=1

[state 40,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;JumpUp
[statedef 50]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 50]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 50]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=roundstate=0
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 50]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=roundstate!=0
statetype=A
movetype=I
physics=A
ignorehitpause=1

[state 50]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=1
ignorehitpause=1

[state 50,1]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=anim=40
sysvar(1)=0
ignorehitpause=1

[state 50,2]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=anim!=[41,46]
value=ifelse((vel x)=0,41,ifelse((vel x)>0,42,43))
ignorehitpause=1

[state 50,3]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>-2
trigger1=SelfAnimExist(anim+3)
trigger1=anim!=[44,46]
value=Anim+3
ignorehitpause=1

[state 50]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 50,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;JumpLand
[statedef 52]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 52]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 52]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 52,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=52
value=52
ignorehitpause=1

[state 52,1]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1

[state 52,2]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1

[state 52,3]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(2)=0
value=1
ignorehitpause=1

[state 52,4]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=AnimTime=0
value=12
ctrl=1
ignorehitpause=1

[state 52,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;前ダッシュ_開始
[statedef 100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 100]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 100]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 100]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 100,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=100
value=100
ignorehitpause=1

[state 100]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 100]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoWalk
ignorehitpause=1

[state 100]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoAutoturn
ignorehitpause=1

[state 100]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 100]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=Animtime=0
value=101
ctrl=0
ignorehitpause=1

[state 100,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;前ダッシュ_移動
[statedef 101]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 101]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 101]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 101]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 101,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=101
value=101
ignorehitpause=1

[state 101]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
anim=7005
pos=-5,0
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 101]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 101]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=const(velocity.run.fwd.x)
y=-4.0
ignorehitpause=1

[state 101]
type=veladd
trigger1=name="Ill-Fate-Misuzu"
y=0.1
ignorehitpause=1

[state 101]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoWalk
ignorehitpause=1

[state 101]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoAutoturn
ignorehitpause=1

[state 101]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=1
value=100,0
ignorehitpause=1

[state 101]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holdfwd"
trigger1=animtime=[-18,-1]
value=102
ctrl=0
ignorehitpause=1

[state 101]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=Anim=101
trigger1=Animtime=0
trigger1=command="holdfwd"
value=102
ctrl=0
ignorehitpause=1

[state 101,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;前ダッシュ後
[statedef 102]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 102]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 102]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=A
ignorehitpause=1

[state 102]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=1
ignorehitpause=1

[state 102,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=102
value=102
ignorehitpause=1

[state 102]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 102]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=3.0
ignorehitpause=1

[state 102]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos Y>=0
y=0
ignorehitpause=1

[state 102]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos Y>=0
value=50
ctrl=1
ignorehitpause=1

[state 102,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;後ろダッシュ_開始
[statedef 105]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 105]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 105]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 105]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 105,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=105
value=105
ignorehitpause=1

[state 105]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 105]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoWalk
ignorehitpause=1

[state 105]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoAutoturn
ignorehitpause=1

[state 105]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 105]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holdback"
trigger1=AnimTime=0
value=108
ignorehitpause=1

[state 105]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=Animtime=0
value=106
ctrl=0
ignorehitpause=1

[state 105,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;後ろダッシュ_移動
[statedef 106]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 106]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 106]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 106]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 106,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=106
value=106
ignorehitpause=1

[state 106]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
anim=7005
pos=5,0
facing=-1
sprpriority=-1
ownpal=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 106]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 106]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=-(const(velocity.run.fwd.x))
y=-4.0
ignorehitpause=1

[state 106]
type=veladd
trigger1=name="Ill-Fate-Misuzu"
y=0.1
ignorehitpause=1

[state 106]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoWalk
ignorehitpause=1

[state 106]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=NoAutoturn
ignorehitpause=1

[state 106]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=1
value=100,0
ignorehitpause=1

[state 106]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holdback"
trigger1=animtime=[-18,-1]
value=107
ctrl=0
ignorehitpause=1

[state 106]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=Anim=106
trigger1=Animtime=0
trigger1=command="holdback"
value=107
ctrl=0
ignorehitpause=1

[state 106,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;後ろダッシュ後
[statedef 107]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 107]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 107]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=A
ignorehitpause=1

[state 107]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=1
ignorehitpause=1

[state 107,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=107
value=107
ignorehitpause=1

[state 107]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 107]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=-3.0
ignorehitpause=1

[state 107]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
y=0
ignorehitpause=1

[state 107]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
value=50
ctrl=1
ignorehitpause=1

[state 107,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;バックステップ
[statedef 108]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 108]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 108]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 108]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 108,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=108
value=108
ignorehitpause=1

[state 108]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 108]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 108]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=-2.0
y=-5.0
ignorehitpause=1

[state 108]
type=veladd
trigger1=name="Ill-Fate-Misuzu"
y=0.5
ignorehitpause=1

[state 108]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=pos y>0
trigger1=vel y>0
value=107
ignorehitpause=1

[state 108,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;空中前ダッシュ
[statedef 110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 110]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 110]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 110]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 110,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=110
value=110
ignorehitpause=1

[state 110]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 110]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=6.0
y=-1.0
ignorehitpause=1

[state 110]
type=veladd
trigger1=name="Ill-Fate-Misuzu"
y=0.1
ignorehitpause=1

[state 110]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=1
value=100,0
ignorehitpause=1

[state 110]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command!="holdfwd"
trigger1=animtime=[-25,-1]
value=111
ignorehitpause=1

[state 110]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdfwd"
trigger1=animelemtime(7)=4
value=111
ctrl=1
ignorehitpause=1

[state 110,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;空中前ダッシュ後
[statedef 111]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 111]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 111]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=A
ignorehitpause=1

[state 111]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=1
ignorehitpause=1

[state 111,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=111
value=111
ignorehitpause=1

[state 111]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 111]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=3.0
ignorehitpause=1

[state 111]
type=turn
triggerall=name="Ill-Fate-Misuzu"
triggerall=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=-1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=1
ignorehitpause=1

[state 111]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
y=0
ignorehitpause=1

[state 111]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
value=50
ctrl=1
ignorehitpause=1

[state 111,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;空中バックダッシュ
[statedef 115]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 115]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 115]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 115]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 115,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=115
value=115
ignorehitpause=1

[state 115]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=999
TimeGap=1
FrameGap=3
Trans=Add1
length=12
PalBright=0,0,0
PalContrast=128,128,128
PalAdd=0,0,0
PalMul=1,1,1
ignorehitpause=1

[state 115]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=-6.0
y=-1.0
ignorehitpause=1

[state 115]
type=veladd
trigger1=name="Ill-Fate-Misuzu"
y=0.1
ignorehitpause=1

[state 115]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=1
value=100,0
ignorehitpause=1

[state 115]
type=selfstate
triggerall=name="Ill-Fate-Misuzu"
trigger1=command!="holdback"
trigger1=animtime=[-25,-1]
value=116
ignorehitpause=1

[state 115]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=command="holdback"
trigger1=animelemtime(7)=4
value=116
ctrl=1
ignorehitpause=1

[state 115,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;空中バックダッシュ後
[statedef 116]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 116]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 116]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=A
ignorehitpause=1

[state 116]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=1
ignorehitpause=1

[state 116,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=116
value=116
ignorehitpause=1

[state 116]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=Time=0
time=0
ignorehitpause=1

[state 116]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
x=-3.0
ignorehitpause=1

[state 116]
type=turn
triggerall=name="Ill-Fate-Misuzu"
triggerall=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=-1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=1
ignorehitpause=1

[state 116]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
y=0
ignorehitpause=1

[state 116]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=vel y>0
trigger1=pos y>=0
value=50
ctrl=1
ignorehitpause=1

[state 116,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 120]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

;---------------------------------------------------------------------------

[statedef 130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 130,1]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 130,2]
type=null
trigger1=1
[state 130,3]
type=null
trigger1=1
[state 130,4]
type=null
trigger1=1
[state 130,5]
type=null
trigger1=1
[state 130,6]
type=null
trigger1=1
[state 130,7]
type=null
trigger1=1
[state 130,8]
type=null
trigger1=1
[state 130,9]
type=null
trigger1=1
[state 130,10]
type=null
trigger1=1
[state 130,11]
type=null
trigger1=1
[state 130,12]
type=null
trigger1=1
[state 130,13]
type=null
trigger1=1
[state 130,14]
type=null
trigger1=1
[state 130,15]
type=null
trigger1=1
[state 130,16]
type=null
trigger1=1
[state 130,17]
type=null
trigger1=1
[state 130,18]
type=null
trigger1=1
[state 130,19]
type=null
trigger1=1
[state 130,20]
type=null
trigger1=1
[state 130,21]
type=null
trigger1=1
[state 130,22]
type=null
trigger1=1
[state 130,23]
type=null
trigger1=1
[state 130,24]
type=null
trigger1=1
[state 130,25]
type=null
trigger1=1
[state 130,26]
type=null
trigger1=1
[state 130,27]
type=null
trigger1=1
[state 130,28]
type=null
trigger1=1
[state 130,29]
type=null
trigger1=1
[state 130,30]
type=null
trigger1=1
[state 130,31]
type=null
trigger1=1
[state 130,32]
type=null
trigger1=1
[state 130,33]
type=null
trigger1=1
[state 130,34]
type=null
trigger1=1
[state 130,35]
type=null
trigger1=1
[state 130,36]
type=null
trigger1=1
[state 130,37]
type=null
trigger1=1
[state 130,38]
type=null
trigger1=1
[state 130,39]
type=null
trigger1=1
[state 130,40]
type=null
trigger1=1
[state 130,41]
type=null
trigger1=1
[state 130,42]
type=null
trigger1=1
[state 130,43]
type=null
trigger1=1
[state 130,44]
type=null
trigger1=1
[state 130,45]
type=null
trigger1=1
[state 130,46]
type=null
trigger1=1
[state 130,47]
type=null
trigger1=1
[state 130,48]
type=null
trigger1=1
[state 130,49]
type=null
trigger1=1
[state 130,50]
type=null
trigger1=1
[state 130,51]
type=null
trigger1=1
[state 130,52]
type=null
trigger1=1
[state 130,53]
type=null
trigger1=1
[state 130,54]
type=null
trigger1=1
[state 130,55]
type=null
trigger1=1
[state 130,56]
type=null
trigger1=1
[state 130,57]
type=null
trigger1=1
[state 130,58]
type=null
trigger1=1
[state 130,59]
type=null
trigger1=1
[state 130,60]
type=null
trigger1=1
[state 130,61]
type=null
trigger1=1
[state 130,62]
type=null
trigger1=1
[state 130,63]
type=null
trigger1=1
[state 130,64]
type=null
trigger1=1
[state 130,65]
type=null
trigger1=1
[state 130,66]
type=null
trigger1=1
[state 130,67]
type=null
trigger1=1
[state 130,68]
type=null
trigger1=1
[state 130,69]
type=null
trigger1=1
[state 130,70]
type=null
trigger1=1
[state 130,71]
type=null
trigger1=1
[state 130,72]
type=null
trigger1=1
[state 130,73]
type=null
trigger1=1
[state 130,74]
type=null
trigger1=1
[state 130,75]
type=null
trigger1=1
[state 130,76]
type=null
trigger1=1
[state 130,77]
type=null
trigger1=1
[state 130,78]
type=null
trigger1=1
[state 130,79]
type=null
trigger1=1
[state 130,80]
type=null
trigger1=1
[state 130,81]
type=null
trigger1=1
[state 130,82]
type=null
trigger1=1
[state 130,83]
type=null
trigger1=1
[state 130,84]
type=null
trigger1=1
[state 130,85]
type=null
trigger1=1
[state 130,86]
type=null
trigger1=1
[state 130,87]
type=null
trigger1=1
[state 130,88]
type=null
trigger1=1
[state 130,89]
type=null
trigger1=1
[state 130,90]
type=null
trigger1=1
[state 130,91]
type=null
trigger1=1
[state 130,92]
type=null
trigger1=1
[state 130,93]
type=null
trigger1=1
[state 130,94]
type=null
trigger1=1
[state 130,95]
type=null
trigger1=1
[state 130,96]
type=null
trigger1=1
[state 130,97]
type=null
trigger1=1
[state 130,98]
type=null
trigger1=1
[state 130,99]
type=null
trigger1=1
[state 130,100]
type=null
trigger1=1
[state 130,101]
type=null
trigger1=1
[state 130,102]
type=null
trigger1=1
[state 130,103]
type=null
trigger1=1
[state 130,104]
type=null
trigger1=1
[state 130,105]
type=null
trigger1=1
[state 130,106]
type=null
trigger1=1
[state 130,107]
type=null
trigger1=1
[state 130,108]
type=null
trigger1=1
[state 130,109]
type=null
trigger1=1
[state 130,110]
type=null
trigger1=1
[state 130,111]
type=null
trigger1=1
[state 130,112]
type=null
trigger1=1
[state 130,113]
type=null
trigger1=1
[state 130,114]
type=null
trigger1=1
[state 130,115]
type=null
trigger1=1
[state 130,116]
type=null
trigger1=1
[state 130,117]
type=null
trigger1=1
[state 130,118]
type=null
trigger1=1
[state 130,119]
type=null
trigger1=1
[state 130,120]
type=null
trigger1=1
[state 130,121]
type=null
trigger1=1
[state 130,122]
type=null
trigger1=1
[state 130,123]
type=null
trigger1=1
[state 130,124]
type=null
trigger1=1
[state 130,125]
type=null
trigger1=1
[state 130,126]
type=null
trigger1=1
[state 130,127]
type=null
trigger1=1
[state 130,128]
type=null
trigger1=1
[state 130,129]
type=null
trigger1=1
[state 130,130]
type=null
trigger1=1
[state 130,131]
type=null
trigger1=1
[state 130,132]
type=null
trigger1=1
[state 130,133]
type=null
trigger1=1
[state 130,134]
type=null
trigger1=1
[state 130,135]
type=null
trigger1=1
[state 130,136]
type=null
trigger1=1
[state 130,137]
type=null
trigger1=1
[state 130,138]
type=null
trigger1=1
[state 130,139]
type=null
trigger1=1
[state 130,140]
type=null
trigger1=1
[state 130,141]
type=null
trigger1=1
[state 130,142]
type=null
trigger1=1
[state 130,143]
type=null
trigger1=1
[state 130,144]
type=null
trigger1=1
[state 130,145]
type=null
trigger1=1
[state 130,146]
type=null
trigger1=1
[state 130,147]
type=null
trigger1=1
[state 130,148]
type=null
trigger1=1
[state 130,149]
type=null
trigger1=1
[state 130,150]
type=null
trigger1=1
[state 130,151]
type=null
trigger1=1
[state 130,152]
type=null
trigger1=1
[state 130,153]
type=null
trigger1=1
[state 130,154]
type=null
trigger1=1
[state 130,155]
type=null
trigger1=1
[state 130,156]
type=null
trigger1=1
[state 130,157]
type=null
trigger1=1
[state 130,158]
type=null
trigger1=1
[state 130,159]
type=null
trigger1=1
[state 130,160]
type=null
trigger1=1
[state 130,161]
type=null
trigger1=1
[state 130,162]
type=null
trigger1=1
[state 130,163]
type=null
trigger1=1
[state 130,164]
type=null
trigger1=1
[state 130,165]
type=null
trigger1=1
[state 130,166]
type=null
trigger1=1
[state 130,167]
type=null
trigger1=1
[state 130,168]
type=null
trigger1=1
[state 130,169]
type=null
trigger1=1
[state 130,170]
type=null
trigger1=1
[state 130,171]
type=null
trigger1=1
[state 130,172]
type=null
trigger1=1
[state 130,173]
type=null
trigger1=1
[state 130,174]
type=null
trigger1=1
[state 130,175]
type=null
trigger1=1
[state 130,176]
type=null
trigger1=1
[state 130,177]
type=null
trigger1=1
[state 130,178]
type=null
trigger1=1
[state 130,179]
type=null
trigger1=1
[state 130,180]
type=null
trigger1=1
[state 130,181]
type=null
trigger1=1
[state 130,182]
type=null
trigger1=1
[state 130,183]
type=null
trigger1=1
[state 130,184]
type=null
trigger1=1
[state 130,185]
type=null
trigger1=1
[state 130,186]
type=null
trigger1=1
[state 130,187]
type=null
trigger1=1
[state 130,188]
type=null
trigger1=1
[state 130,189]
type=null
trigger1=1
[state 130,190]
type=null
trigger1=1
[state 130,191]
type=null
trigger1=1
[state 130,192]
type=null
trigger1=1
[state 130,193]
type=null
trigger1=1
[state 130,194]
type=null
trigger1=1
[state 130,195]
type=null
trigger1=1
[state 130,196]
type=null
trigger1=1
[state 130,197]
type=null
trigger1=1
[state 130,198]
type=null
trigger1=1
[state 130,199]
type=null
trigger1=1
[state 130,200]
type=null
trigger1=1
[state 130,201]
type=null
trigger1=1
[state 130,202]
type=null
trigger1=1
[state 130,203]
type=null
trigger1=1
[state 130,204]
type=null
trigger1=1
[state 130,205]
type=null
trigger1=1
[state 130,206]
type=null
trigger1=1
[state 130,207]
type=null
trigger1=1
[state 130,208]
type=null
trigger1=1
[state 130,209]
type=null
trigger1=1
[state 130,210]
type=null
trigger1=1
[state 130,211]
type=null
trigger1=1
[state 130,212]
type=null
trigger1=1
[state 130,213]
type=null
trigger1=1
[state 130,214]
type=null
trigger1=1
[state 130,215]
type=null
trigger1=1
[state 130,216]
type=null
trigger1=1
[state 130,217]
type=null
trigger1=1
[state 130,218]
type=null
trigger1=1
[state 130,219]
type=null
trigger1=1
[state 130,220]
type=null
trigger1=1
[state 130,221]
type=null
trigger1=1
[state 130,222]
type=null
trigger1=1
[state 130,223]
type=null
trigger1=1
[state 130,224]
type=null
trigger1=1
[state 130,225]
type=null
trigger1=1
[state 130,226]
type=null
trigger1=1
[state 130,227]
type=null
trigger1=1
[state 130,228]
type=null
trigger1=1
[state 130,229]
type=null
trigger1=1
[state 130,230]
type=null
trigger1=1
[state 130,231]
type=null
trigger1=1
[state 130,232]
type=null
trigger1=1
[state 130,233]
type=null
trigger1=1
[state 130,234]
type=null
trigger1=1
[state 130,235]
type=null
trigger1=1
[state 130,236]
type=null
trigger1=1
[state 130,237]
type=null
trigger1=1
[state 130,238]
type=null
trigger1=1
[state 130,239]
type=null
trigger1=1
[state 130,240]
type=null
trigger1=1
[state 130,241]
type=null
trigger1=1
[state 130,242]
type=null
trigger1=1
[state 130,243]
type=null
trigger1=1
[state 130,244]
type=null
trigger1=1
[state 130,245]
type=null
trigger1=1
[state 130,246]
type=null
trigger1=1
[state 130,247]
type=null
trigger1=1
[state 130,248]
type=null
trigger1=1
[state 130,249]
type=null
trigger1=1
[state 130,250]
type=null
trigger1=1
[state 130,251]
type=null
trigger1=1
[state 130,252]
type=null
trigger1=1
[state 130,253]
type=null
trigger1=1
[state 130,254]
type=null
trigger1=1
[state 130,255]
type=null
trigger1=1
[state 130,256]
type=null
trigger1=1
[state 130,257]
type=null
trigger1=1
[state 130,258]
type=null
trigger1=1
[state 130,259]
type=null
trigger1=1
[state 130,260]
type=null
trigger1=1
[state 130,261]
type=null
trigger1=1
[state 130,262]
type=null
trigger1=1
[state 130,263]
type=null
trigger1=1
[state 130,264]
type=null
trigger1=1
[state 130,265]
type=null
trigger1=1
[state 130,266]
type=null
trigger1=1
[state 130,267]
type=null
trigger1=1
[state 130,268]
type=null
trigger1=1
[state 130,269]
type=null
trigger1=1
[state 130,270]
type=null
trigger1=1
[state 130,271]
type=null
trigger1=1
[state 130,272]
type=null
trigger1=1
[state 130,273]
type=null
trigger1=1
[state 130,274]
type=null
trigger1=1
[state 130,275]
type=null
trigger1=1
[state 130,276]
type=null
trigger1=1
[state 130,277]
type=null
trigger1=1
[state 130,278]
type=null
trigger1=1
[state 130,279]
type=null
trigger1=1
[state 130,280]
type=null
trigger1=1
[state 130,281]
type=null
trigger1=1
[state 130,282]
type=null
trigger1=1
[state 130,283]
type=null
trigger1=1
[state 130,284]
type=null
trigger1=1
[state 130,285]
type=null
trigger1=1
[state 130,286]
type=null
trigger1=1
[state 130,287]
type=null
trigger1=1
[state 130,288]
type=null
trigger1=1
[state 130,289]
type=null
trigger1=1
[state 130,290]
type=null
trigger1=1
[state 130,291]
type=null
trigger1=1
[state 130,292]
type=null
trigger1=1
[state 130,293]
type=null
trigger1=1
[state 130,294]
type=null
trigger1=1
[state 130,295]
type=null
trigger1=1
[state 130,296]
type=null
trigger1=1
[state 130,297]
type=null
trigger1=1
[state 130,298]
type=null
trigger1=1
[state 130,299]
type=null
trigger1=1
[state 130,300]
type=null
trigger1=1
[state 130,301]
type=null
trigger1=1
[state 130,302]
type=null
trigger1=1
[state 130,303]
type=null
trigger1=1
[state 130,304]
type=null
trigger1=1
[state 130,305]
type=null
trigger1=1
[state 130,306]
type=null
trigger1=1
[state 130,307]
type=null
trigger1=1
[state 130,308]
type=null
trigger1=1
[state 130,309]
type=null
trigger1=1
[state 130,310]
type=null
trigger1=1
[state 130,311]
type=null
trigger1=1
[state 130,312]
type=null
trigger1=1
[state 130,313]
type=null
trigger1=1
[state 130,314]
type=null
trigger1=1
[state 130,315]
type=null
trigger1=1
[state 130,316]
type=null
trigger1=1
[state 130,317]
type=null
trigger1=1
[state 130,318]
type=null
trigger1=1
[state 130,319]
type=null
trigger1=1
[state 130,320]
type=null
trigger1=1
[state 130,321]
type=null
trigger1=1
[state 130,322]
type=null
trigger1=1
[state 130,323]
type=null
trigger1=1
[state 130,324]
type=null
trigger1=1
[state 130,325]
type=null
trigger1=1
[state 130,326]
type=null
trigger1=1
[state 130,327]
type=null
trigger1=1
[state 130,328]
type=null
trigger1=1
[state 130,329]
type=null
trigger1=1
[state 130,330]
type=null
trigger1=1
[state 130,331]
type=null
trigger1=1
[state 130,332]
type=null
trigger1=1
[state 130,333]
type=null
trigger1=1
[state 130,334]
type=null
trigger1=1
[state 130,335]
type=null
trigger1=1
[state 130,336]
type=null
trigger1=1
[state 130,337]
type=null
trigger1=1
[state 130,338]
type=null
trigger1=1
[state 130,339]
type=null
trigger1=1
[state 130,340]
type=null
trigger1=1
[state 130,341]
type=null
trigger1=1
[state 130,342]
type=null
trigger1=1
[state 130,343]
type=null
trigger1=1
[state 130,344]
type=null
trigger1=1
[state 130,345]
type=null
trigger1=1
[state 130,346]
type=null
trigger1=1
[state 130,347]
type=null
trigger1=1
[state 130,348]
type=null
trigger1=1
[state 130,349]
type=null
trigger1=1
[state 130,350]
type=null
trigger1=1
[state 130,351]
type=null
trigger1=1
[state 130,352]
type=null
trigger1=1
[state 130,353]
type=null
trigger1=1
[state 130,354]
type=null
trigger1=1
[state 130,355]
type=null
trigger1=1
[state 130,356]
type=null
trigger1=1
[state 130,357]
type=null
trigger1=1
[state 130,358]
type=null
trigger1=1
[state 130,359]
type=null
trigger1=1
[state 130,360]
type=null
trigger1=1
[state 130,361]
type=null
trigger1=1
[state 130,362]
type=null
trigger1=1
[state 130,363]
type=null
trigger1=1
[state 130,364]
type=null
trigger1=1
[state 130,365]
type=null
trigger1=1
[state 130,366]
type=null
trigger1=1
[state 130,367]
type=null
trigger1=1
[state 130,368]
type=null
trigger1=1
[state 130,369]
type=null
trigger1=1
[state 130,370]
type=null
trigger1=1
[state 130,371]
type=null
trigger1=1
[state 130,372]
type=null
trigger1=1
[state 130,373]
type=null
trigger1=1
[state 130,374]
type=null
trigger1=1
[state 130,375]
type=null
trigger1=1
[state 130,376]
type=null
trigger1=1
[state 130,377]
type=null
trigger1=1
[state 130,378]
type=null
trigger1=1
[state 130,379]
type=null
trigger1=1
[state 130,380]
type=null
trigger1=1
[state 130,381]
type=null
trigger1=1
[state 130,382]
type=null
trigger1=1
[state 130,383]
type=null
trigger1=1
[state 130,384]
type=null
trigger1=1
[state 130,385]
type=null
trigger1=1
[state 130,386]
type=null
trigger1=1
[state 130,387]
type=null
trigger1=1
[state 130,388]
type=null
trigger1=1
[state 130,389]
type=null
trigger1=1
[state 130,390]
type=null
trigger1=1
[state 130,391]
type=null
trigger1=1
[state 130,392]
type=null
trigger1=1
[state 130,393]
type=null
trigger1=1
[state 130,394]
type=null
trigger1=1
[state 130,395]
type=null
trigger1=1
[state 130,396]
type=null
trigger1=1
[state 130,397]
type=null
trigger1=1
[state 130,398]
type=null
trigger1=1
[state 130,399]
type=null
trigger1=1
[state 130,400]
type=null
trigger1=1
[state 130,401]
type=null
trigger1=1
[state 130,402]
type=null
trigger1=1
[state 130,403]
type=null
trigger1=1
[state 130,404]
type=null
trigger1=1
[state 130,405]
type=null
trigger1=1
[state 130,406]
type=null
trigger1=1
[state 130,407]
type=null
trigger1=1
[state 130,408]
type=null
trigger1=1
[state 130,409]
type=null
trigger1=1
[state 130,410]
type=null
trigger1=1
[state 130,411]
type=null
trigger1=1
[state 130,412]
type=null
trigger1=1
[state 130,413]
type=null
trigger1=1
[state 130,414]
type=null
trigger1=1
[state 130,415]
type=null
trigger1=1
[state 130,416]
type=null
trigger1=1
[state 130,417]
type=null
trigger1=1
[state 130,418]
type=null
trigger1=1
[state 130,419]
type=null
trigger1=1
[state 130,420]
type=null
trigger1=1
[state 130,421]
type=null
trigger1=1
[state 130,422]
type=null
trigger1=1
[state 130,423]
type=null
trigger1=1
[state 130,424]
type=null
trigger1=1
[state 130,425]
type=null
trigger1=1
[state 130,426]
type=null
trigger1=1
[state 130,427]
type=null
trigger1=1
[state 130,428]
type=null
trigger1=1
[state 130,429]
type=null
trigger1=1
[state 130,430]
type=null
trigger1=1
[state 130,431]
type=null
trigger1=1
[state 130,432]
type=null
trigger1=1
[state 130,433]
type=null
trigger1=1
[state 130,434]
type=null
trigger1=1
[state 130,435]
type=null
trigger1=1
[state 130,436]
type=null
trigger1=1
[state 130,437]
type=null
trigger1=1
[state 130,438]
type=null
trigger1=1
[state 130,439]
type=null
trigger1=1
[state 130,440]
type=null
trigger1=1
[state 130,441]
type=null
trigger1=1
[state 130,442]
type=null
trigger1=1
[state 130,443]
type=null
trigger1=1
[state 130,444]
type=null
trigger1=1
[state 130,445]
type=null
trigger1=1
[state 130,446]
type=null
trigger1=1
[state 130,447]
type=null
trigger1=1
[state 130,448]
type=null
trigger1=1
[state 130,449]
type=null
trigger1=1
[state 130,450]
type=null
trigger1=1
[state 130,451]
type=null
trigger1=1
[state 130,452]
type=null
trigger1=1
[state 130,453]
type=null
trigger1=1
[state 130,454]
type=null
trigger1=1
[state 130,455]
type=null
trigger1=1
[state 130,456]
type=null
trigger1=1
[state 130,457]
type=null
trigger1=1
[state 130,458]
type=null
trigger1=1
[state 130,459]
type=null
trigger1=1
[state 130,460]
type=null
trigger1=1
[state 130,461]
type=null
trigger1=1
[state 130,462]
type=null
trigger1=1
[state 130,463]
type=null
trigger1=1
[state 130,464]
type=null
trigger1=1
[state 130,465]
type=null
trigger1=1
[state 130,466]
type=null
trigger1=1
[state 130,467]
type=null
trigger1=1
[state 130,468]
type=null
trigger1=1
[state 130,469]
type=null
trigger1=1
[state 130,470]
type=null
trigger1=1
[state 130,471]
type=null
trigger1=1
[state 130,472]
type=null
trigger1=1
[state 130,473]
type=null
trigger1=1
[state 130,474]
type=null
trigger1=1
[state 130,475]
type=null
trigger1=1
[state 130,476]
type=null
trigger1=1
[state 130,477]
type=null
trigger1=1
[state 130,478]
type=null
trigger1=1
[state 130,479]
type=null
trigger1=1
[state 130,480]
type=null
trigger1=1
[state 130,481]
type=null
trigger1=1
[state 130,482]
type=null
trigger1=1
[state 130,483]
type=null
trigger1=1
[state 130,484]
type=null
trigger1=1
[state 130,485]
type=null
trigger1=1
[state 130,486]
type=null
trigger1=1
[state 130,487]
type=null
trigger1=1
[state 130,488]
type=null
trigger1=1
[state 130,489]
type=null
trigger1=1
[state 130,490]
type=null
trigger1=1
[state 130,491]
type=null
trigger1=1
[state 130,492]
type=null
trigger1=1
[state 130,493]
type=null
trigger1=1
[state 130,494]
type=null
trigger1=1
[state 130,495]
type=null
trigger1=1
[state 130,496]
type=null
trigger1=1
[state 130,497]
type=null
trigger1=1
[state 130,498]
type=null
trigger1=1
[state 130,499]
type=null
trigger1=1
[state 130,500]
type=null
trigger1=1
[state 130,501]
type=null
trigger1=1
[state 130,502]
type=null
trigger1=1
[state 130,503]
type=null
trigger1=1
[state 130,504]
type=null
trigger1=1
[state 130,505]
type=null
trigger1=1
[state 130,506]
type=null
trigger1=1
[state 130,507]
type=null
trigger1=1
[state 130,508]
type=null
trigger1=1
[state 130,509]
type=null
trigger1=1
[state 130,510]
type=null
trigger1=1
[state 130,511]
type=null
trigger1=1
[state 130,512]
type=null
trigger1=1
[state 130,513]
type=null
trigger1=1
[state 130,514]
type=null
trigger1=1
[state 130,515]
type=null
trigger1=1
[state 130,516]
type=null
trigger1=1
[state 130,517]
type=null
trigger1=1
[state 130,518]
type=null
trigger1=1
[state 130,519]
type=null
trigger1=1
[state 130,520]
type=null
trigger1=1
[state 130,521]
type=null
trigger1=1
[state 130,522]
type=null
trigger1=1
[state 130,523]
type=null
trigger1=1
[state 130,524]
type=null
trigger1=1
[state 130,525]
type=null
trigger1=1
[state 130,526]
type=null
trigger1=1
[state 130,527]
type=null
trigger1=1
[state 130,528]
type=null
trigger1=1
[state 130,529]
type=null
trigger1=1
[state 130,530]
type=null
trigger1=1
[state 130,531]
type=null
trigger1=1
[state 130,532]
type=null
trigger1=1
[state 130,533]
type=null
trigger1=1
[state 130,534]
type=null
trigger1=1
[state 130,535]
type=null
trigger1=1
[state 130,536]
type=null
trigger1=1
[state 130,537]
type=null
trigger1=1
[state 130,538]
type=null
trigger1=1
[state 130,539]
type=null
trigger1=1
[state 130,540]
type=null
trigger1=1
[state 130,541]
type=null
trigger1=1
[state 130,542]
type=null
trigger1=1
[state 130,543]
type=null
trigger1=1
[state 130,544]
type=null
trigger1=1

[state 130,545,凍結解除]
type=selfstate
trigger1=1
value=ifelse(alive=0,130,anim)
persistent=0
ignorehitpause=1

[state 130,546]
type=null
trigger1=1
[state 130,547]
type=null
trigger1=1
[state 130,548]
type=null
trigger1=1
[state 130,549]
type=null
trigger1=1
[state 130,550]
type=null
trigger1=1
[state 130,551]
type=null
trigger1=1
[state 130,552]
type=null
trigger1=1

[state 130,553,蘇生]
type=selfstate
trigger1=1
value=0
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;負け
[statedef 170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 170]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 170]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 170]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 170,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=170
value=170
ignorehitpause=1

[state 170]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=sysfvar(0)<=200
flag=roundnotover
ignorehitpause=1

[state 170]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 170]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 170,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;DRAWGAME(Timeover)
[statedef 175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 175]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 175]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 175]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 175,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=175
value=175
ignorehitpause=1

[state 175]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=sysfvar(0)<=200
flag=roundnotover
ignorehitpause=1

[state 175]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 175]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 175,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 179]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 179]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 179]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 179]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 179,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=179
value=179
ignorehitpause=1

[state 179]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=sysfvar(0)<=360
flag=roundnotover
ignorehitpause=1

[state 179]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=animtime>=-30
flag=noshadow
flag2=invisible
ignorehitpause=1

[state 179]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 179]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(14)=6
anim=184
id=179
postype=p1
pos=0,-46
removetime=76
ownpal=0
ontop=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 179]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(20)=7
anim=7017
id=180
postype=p1
pos=0,-42
scale=0.5,0.5
removetime=31
ownpal=0
ontop=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 179]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(14)=6
value=20,2
ignorehitpause=1

[state 179]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(20)=7
value=1300,3
ignorehitpause=1

[state 179,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;勝ち
[statedef 180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 180]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 180]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 180,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=180
value=180
ignorehitpause=1

[state 180]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
flag=roundnotover
ignorehitpause=1

[state 180]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=MatchOver=1
trigger1=palno=[1,11]
value=181
ignorehitpause=1

[state 180]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=MatchOver=1
trigger1=palno=12
value=179
ignorehitpause=1

[state 180]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=MatchOver=0
value=182
ignorehitpause=1

[state 180,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;勝ち
[statedef 181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 181]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 181]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 181]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 181,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=181
value=181
ignorehitpause=1

[state 181]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=sysfvar(0)<=300
flag=roundnotover
ignorehitpause=1

[state 181]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=animtime>=-40
flag=noshadow
flag2=invisible
ignorehitpause=1

[state 181]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 181]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(14)=0
anim=184
id=181
postype=p1
pos=0,-46
removetime=76
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 181]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(30)=1
anim=7017
id=182
postype=p1
pos=0,-42
scale=0.5,0.5
removetime=31
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 181]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(14)=0
value=20,2
ignorehitpause=1

[state 181]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=animelemtime(30)=1
value=1300,3
ignorehitpause=1

[state 181,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;勝ち
[statedef 182]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 182]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 182]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 182]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 182,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=182
value=182
ignorehitpause=1

[state 182]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=sysfvar(0)<=250
flag=roundnotover
ignorehitpause=1

[state 182]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0
y=0
ignorehitpause=1

[state 182]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=numexplod(4)!=2
trigger1=Numexplod(171)=0
trigger1=animelemtime(20)=0
anim=183
id=182
pos=0,-60
postype=p1
sprpriority=-1
removetime=-1
bindtime=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 182,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;PREINTRO
[statedef 190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 190]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 190]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 190]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 190,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=190
value=190
ignorehitpause=1

[state 190]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=intro
ignorehitpause=1

[state 190]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime<=-170
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 190]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 190]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
anim=192
id=191
postype=p1
pos=6,-208
vel=0,0.6
accel=0,-0.0013
removetime=318
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 190]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(2)=2
anim=184
id=192
postype=p1
pos=0,-46
removetime=76
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 190]
type=playsnd
triggerall=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
trigger2=animelemtime(1)=69
value=3600,0
ignorehitpause=1

[state 190]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(2)=2
value=20,2
ignorehitpause=1

[state 190]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(5)=2
value=1300,3
ignorehitpause=1

[state 190]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundstate>1
value=0
ctrl=1
ignorehitpause=1

[state 190]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=animtime=0
value=0
ignorehitpause=1

[state 190,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;INTRO(overridethisstatetogivecharacteranintro)
[statedef 191]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 191]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 191]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 191]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 191,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=191
value=191
ignorehitpause=1

[state 191]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=intro
ignorehitpause=1

[state 191]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundstate>1
value=0
ignorehitpause=1

[state 191]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=animtime=0
value=0
ignorehitpause=1

[state 191,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 5030]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5030]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;HITA_FALL(knockedup,falling)
[statedef 5050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5050]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 5050]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 5050]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 5050,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=5050
value=5050
ignorehitpause=1

[state 5050]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 5050]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=numhelper(10000)=1
trigger1=helper(10000),gethitvar(damage)=1
x=-(abs(helper(10000),gethitvar(xvel)))
y=helper(10000),gethitvar(yvel)
ignorehitpause=1

[state 5050];Gravity
type=veladd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=numhelper(10000)=1
y=helper(10000),gethitvar(yaccel)
ignorehitpause=1

[state 5050];Gravity
type=veladd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
y=gethitvar(yaccel)
ignorehitpause=1

[state 5050]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=vel y>0
trigger1=pos y>=20
value=5110;HIT_BOUNCE
ignorehitpause=1

[state 5050,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;HIT_LIEDOWN
[statedef 5110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5110]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 5110]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=L
movetype=I
physics=N
ignorehitpause=1

[state 5110]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 5110,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=5110
value=5110
ignorehitpause=1

[state 5110,Envshake]
type=envshake
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
time=10
ampl=-3
freq=110
ignorehitpause=1

[state 5110,EnvShake]
type=fallenvshake
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
ignorehitpause=1

[state 5110]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
anim=7004
id=7004
postype=p1
pos=0,0
bindtime=1
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 5110,5]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1

[state 5110,Var];Getfallvelocity
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
trigger1=GetHitVar(fall.yvel)!=0
sysvar(1)=floor(vel y)
ignorehitpause=1

[state 5110,6]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
trigger1=!SysVar(0)
value=S800,1
ignorehitpause=1

[state 5110,7]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=animelemtime(1)=0
y=0
ignorehitpause=1

[state 5110]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=alive!=0
value=5120
ignorehitpause=1

[state 5110]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!alive
value=5150
ignorehitpause=1

[state 5110,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
; HIT_GETUP
[statedef 5120]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5120]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 5120]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=L
movetype=I
physics=N
ignorehitpause=1

[state 5120]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 5120,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=5120
value=5120
ignorehitpause=1

[state 5120]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
x=0
ignorehitpause=1

[state 5120]
type=changestate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 5120,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;HIT_LIEDEAD
[statedef 5150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5150]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
value=4100
ignorehitpause=1

[state 5150]
type=lifeset
trigger1=name!="Ill-Fate-Misuzu"
value=0
ignorehitpause=1

[state 5150]
type=posset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!alive
y=0
ignorehitpause=1

[state 5150]
type=velset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!alive
x=0
y=0
ignorehitpause=1

[state 5150]
type=statetypeset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=L
movetype=H
physics=N
ignorehitpause=1

[state 5150]
type=changeanim
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!alive
trigger1=anim!=0&&anim!=5110
value=ifelse(selfanimexist(5110),5110,0)
ignorehitpause=1

[state 5150]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=lifemax-sysvar(3)!=[-99,0]
value=50
ignorehitpause=1

[state 5150,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=5150
value=5150
ignorehitpause=1

[state 5150]
type=movehitreset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
ignorehitpause=1

[state 5150]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 5150]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=roundstate>2
value=1
ignorehitpause=1

[state 5150]
type=sprpriority
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=-3
ignorehitpause=1

[state 5150]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=roundstate>2
trigger1=sysfvar(0)<=200
flag=roundnotover
ignorehitpause=1

[state 5150,6];Friction
type=velmul
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
x=0.85
ignorehitpause=1

[state 5150,7];Friction
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=vel x<.05
x=0
persistent=0
ignorehitpause=1

[state 5150,8]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 5150,準ステート固定]
type=selfstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
trigger1=!numpartner
trigger2=numpartner
trigger2=roundstate>2
trigger3=alive!=0
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;Initialize(atthestartoftheround)
[statedef 5900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 5900]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 5900]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 5900,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=5900
value=5900
ignorehitpause=1

[state 5900,1];Clearallintvariables
type=varrangeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundno=1
value=0
ignorehitpause=1

[state 5900,2];Clearallfloatvariables
type=varrangeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundno=1
fvalue=0
ignorehitpause=1

[state 5900,3];Intro
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=palno=[1,11]
trigger1=!roundsexisted
value=190
ignorehitpause=1

[state 5900,4];Intro
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=palno=12
trigger1=!roundsexisted
value=191
ignorehitpause=1

[state 5900]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=roundsexisted
value=0
ignorehitpause=1

[state 5900,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1000,どろり濃厚アーチ味]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1000]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1000]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1000]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1000,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1000
value=1000
ignorehitpause=1

[state 1000]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1000
value=1
ignorehitpause=1

[state 1000]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=210,0
ignorehitpause=1

[state 1000]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=animelemtime(1)=0
attr=S,NA
hitflag=MAF
guardflag=MA
animtype=medium
damage=4,1
pausetime=0,6
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=low
ground.slidetime=8
guard.slidetime=4
ground.hittime=15
guard.ctrltime=15
ground.velocity=-2,0
air.velocity=-2,-1
guard.velocity=-1
airguard.velocity=-1,-1
fall=0
fall.recover=0
air.fall=1
yaccel=0.25
sprpriority=2
ignorehitpause=1

[state 1000]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
trigger1=animelemtime(1)=0
projid=1000
projanim=1001
offset=0,0
postype=p1
projremove=0
projremovetime=11
projhits=1
attr=S,NA
hitflag=MAF
guardflag=MA
animtype=medium
damage=4,1
pausetime=0,6
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=low
ground.slidetime=8
guard.slidetime=4
ground.hittime=15
guard.ctrltime=15
ground.velocity=-2,0
air.velocity=-2,-1
guard.velocity=-1
airguard.velocity=-1,-1
fall=0
fall.recover=0
air.fall=1
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1000)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=99
sysvar(4)=1
ignorehitpause=1

[state 1000]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1000,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1010,くるり濃厚アッパー]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1010]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1010]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1010]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1010,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1010
value=1010
ignorehitpause=1

[state 1010]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1010
value=1
ignorehitpause=1

[state 1010]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=210,0
ignorehitpause=1

[state 1010]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=animelemtime(1)=0
attr=S,NA
hitflag=MAF
guardflag=LA
animtype=up
damage=7,2
pausetime=0,6
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
guard.slidetime=5
ground.hittime=15
guard.ctrltime=15
ground.velocity=-1,-10
air.velocity=-1,-7.5
guard.velocity=-0.5
airguard.velocity=-0.5,-5
fall=1
fall.recover=0
fall.damage=1
fall.kill=0
yaccel=0.35
sprpriority=2
ignorehitpause=1

[state 1010]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
trigger1=animelemtime(1)=0
projid=1010
projanim=1011
offset=0,0
postype=p1
projremove=0
projremovetime=12
projhits=1
attr=S,NA
hitflag=MAF
guardflag=LA
animtype=up
damage=7,2
pausetime=0,6
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
guard.slidetime=5
ground.hittime=15
guard.ctrltime=15
ground.velocity=-1,-10
air.velocity=-1,-7.5
guard.velocity=-0.5
airguard.velocity=-0.5,-5
fall=1
fall.recover=0
fall.damage=1
fall.kill=0
yaccel=0.35
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1010)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=98
sysvar(4)=2
ignorehitpause=1

[state 1010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1010)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)=99
sysvar(4)=100-sysvar(4)
ignorehitpause=1

[state 1010]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1010,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1020,服叩き]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1020]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1020]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1020]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1020,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1020
value=1020
ignorehitpause=1

[state 1020]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1020
value=1
ignorehitpause=1

[state 1020]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(8)=0
value=210,0
ignorehitpause=1

[state 1020]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=animelemtime(1)=0
attr=S,NA
hitflag=MAFD
guardflag=
animtype=back
damage=30
pausetime=0,8
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-4,20
air.velocity=-4,20
fall.xvelocity=-2
down.bounce=1
fall=1
fall.recover=0
fall.damage=2
fall.kill=1
yaccel=0.5
sprpriority=2
ignorehitpause=1

[state 1020]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
trigger1=animelemtime(1)=0
projid=1020
projanim=1021
offset=0,0
postype=p1
projremove=0
projremovetime=30
projhits=1
attr=S,NA
hitflag=MAFD
guardflag=
animtype=back
damage=30
pausetime=0,8
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
ground.hittime=10
ground.velocity=-4,20
air.velocity=-4,20
fall.xvelocity=-2
down.bounce=1
fall=1
fall.recover=0
fall.damage=2
fall.kill=1
yaccel=0.5
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1020)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=97
sysvar(4)=3
ignorehitpause=1

[state 1020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1020)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)=[98,99]
sysvar(4)=100-sysvar(4)
ignorehitpause=1

[state 1020]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1020,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1030,ポニーテール]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1030]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1030]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=A
physics=A
ignorehitpause=1

[state 1030]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1030,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1030
value=1030
ignorehitpause=1

[state 1030]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 1030]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(2)=0
value=200,0
ignorehitpause=1

[state 1030]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=animelemtime(3)=0
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=medium
damage=7,1
pausetime=0,14
sparkno=S7000
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S200,1
guardsound=S120,0
ground.type=high
ground.slidetime=12
guard.slidetime=12
ground.hittime=20
guard.ctrltime=20
ground.velocity=-4,0
air.velocity=-3,-4
guard.velocity=-4
airguard.velocity=-3,-4
fall=0
fall.recover=0
air.fall=1
yaccel=0.25
sprpriority=2
ignorehitpause=1

[state 1030]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
trigger1=animelemtime(3)=0
projid=1030
projanim=1031
offset=0,0
postype=p1
projremove=0
projremovetime=1
projhits=1
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=medium
damage=7,1
pausetime=0,14
sparkno=S7000
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S200,1
guardsound=S120,0
ground.type=high
ground.slidetime=12
guard.slidetime=12
ground.hittime=20
guard.ctrltime=20
ground.velocity=-4,0
air.velocity=-3,-4
guard.velocity=-4
airguard.velocity=-3,-4
fall=0
fall.recover=0
air.fall=1
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1030)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=98
sysvar(4)=2
ignorehitpause=1

[state 1030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1030)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)=99
sysvar(4)=100-sysvar(4)
ignorehitpause=1

[state 1030]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[state 1030,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1040,ライダーキック]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1040]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1040]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=A
physics=A
ignorehitpause=1

[state 1040]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1040,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1040
value=1040
ignorehitpause=1

[state 1040]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 1040]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(2)=0
value=210,0
ignorehitpause=1

[state 1040]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=animelemtime(3)=0
attr=A,NA
hitflag=MAFD
guardflag=HA
animtype=medium
damage=18,3
pausetime=0,10
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=high
ground.slidetime=16
guard.slidetime=16
ground.hittime=28
guard.ctrltime=28
ground.velocity=-5,-4
air.velocity=-5,-4
guard.velocity=-5
airguard.velocity=-5,-4
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
ignorehitpause=1

[state 1040]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[7,12]
trigger1=animelemtime(3)=0
projid=1040
projanim=1041
offset=0,0
postype=p1
projremove=0
projremovetime=1
projhits=1
attr=A,NA
hitflag=MAFD
guardflag=HA
animtype=medium
damage=18,3
pausetime=0,10
sparkno=S7001
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S210,1
guardsound=S120,0
ground.type=high
ground.slidetime=16
guard.slidetime=16
ground.hittime=28
guard.ctrltime=28
ground.velocity=-5,-4
air.velocity=-5,-4
guard.velocity=-5
airguard.velocity=-5,-4
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1040)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=97
sysvar(4)=3
ignorehitpause=1

[state 1040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1040)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)=[98,99]
sysvar(4)=100-sysvar(4)
ignorehitpause=1

[state 1040]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[state 1040,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1050,どろりメッタ切り]
type=U
movetype=U
physics=U
movehitpersist=(name!="Ill-Fate-Misuzu")
hitdefpersist=1

[state 1050]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1050]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=A
physics=A
ignorehitpause=1

[state 1050]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1050,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1050
value=1050
ignorehitpause=1

[state 1050]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 1050]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(2)=0
value=210,0
ignorehitpause=1

[state 1050]
type=hitdef
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=palno=[1,6]
trigger1=animelemtime(5)=0
trigger2=animelemtime(6)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(8)=0
trigger5=animelemtime(9)=0
trigger6=animelemtime(10)=0
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=medium
damage=9,1
pausetime=0,10
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=18
guard.ctrltime=18
ground.velocity=-2,-4
air.velocity=-2,-4
guard.velocity=-2
airguard.velocity=-2,-4
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
ignorehitpause=1

[state 1050]
type=projectile
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=palno=[7,12]
trigger1=animelemtime(5)=0
trigger2=animelemtime(6)=0
trigger3=animelemtime(7)=0
trigger4=animelemtime(8)=0
trigger5=animelemtime(9)=0
trigger6=animelemtime(10)=0
projid=1050
projanim=1051
offset=0,0
postype=p1
projremove=0
projremovetime=1
projhits=1
attr=A,NA
hitflag=MAF
guardflag=HA
animtype=medium
damage=9,1
pausetime=0,10
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=10
guard.slidetime=10
ground.hittime=18
guard.ctrltime=18
ground.velocity=-2,-4
air.velocity=-2,-4
guard.velocity=-2
airguard.velocity=-2,-4
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1050]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=projcontacttime(1050)=1
trigger1=palno=[7,12]
trigger1=sysvar(4)<=99
sysvar(4)=1
ignorehitpause=1

[state 1050]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[state 1050,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1100,草薙シ光ノ刃]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1100]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1100]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1100]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1100,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1100
value=1100
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,2]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,12]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,22]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,52]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,72]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1100]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,92]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1100]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[3,100]
trigger2=palno=8
trigger2=sysvar(4)=[13,100]
trigger3=palno=9
trigger3=sysvar(4)=[23,100]
trigger4=palno=10
trigger4=sysvar(4)=[53,100]
trigger5=palno=11
trigger5=sysvar(4)=[73,100]
trigger6=palno=12
trigger6=sysvar(4)=[93,100]
sysvar(4)=-3
ignorehitpause=1

[state 1100]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1100
value=1
ignorehitpause=1

[state 1100]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=2400,0
ignorehitpause=1

[state 1100]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(2)=0
projid=1100
projanim=1101
offset=-30,-30
postype=p1
projremove=0
projremovetime=23
projhits=1
attr=S,NA
hitflag=MAFP
guardflag=MA
animtype=back
damage=10,1
pausetime=0,6
sparkno=S7019
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1100,3
guardsound=S120,0
ground.type=high
ground.slidetime=12
guard.slidetime=6
ground.hittime=9
guard.ctrltime=9
ground.velocity=-4,-5
air.velocity=-4,-4.5
guard.velocity=-2
airguard.velocity=-3,-4
fall=1
fall.recover=0
yaccel=0.3
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1100]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1100,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1110,草薙シ光ノ槍]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1110]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1110]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1110]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1110,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1110
value=1110
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,3]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,13]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,23]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,53]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,73]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1110]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,93]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1110]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[4,100]
trigger2=palno=8
trigger2=sysvar(4)=[14,100]
trigger3=palno=9
trigger3=sysvar(4)=[24,100]
trigger4=palno=10
trigger4=sysvar(4)=[54,100]
trigger5=palno=11
trigger5=sysvar(4)=[74,100]
trigger6=palno=12
trigger6=sysvar(4)=[94,100]
sysvar(4)=-4
ignorehitpause=1

[state 1110]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1110
value=1
ignorehitpause=1

[state 1110]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7005
id=1110
pos=-10,0
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1110]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
value=1400,3
ignorehitpause=1

[state 1110]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
projid=1110
projanim=1111
offset=0,-50
postype=p1
projremove=0
projremovetime=16
projhits=1
attr=S,NA
animtype=back
damage=60,12
hitflag=MAFP
guardflag=MA
pausetime=0,8
sparkno=S7019
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1100,3
guardsound=S120,0
ground.type=low
ground.slidetime=22
guard.slidetime=11
ground.hittime=18
guard.ctrltime=18
ground.velocity=-20,-1
air.velocity=-20,-1
guard.velocity=-10
airguard.velocity=-20,-1
fall=1
fall.recover=0
yaccel=0.1
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1110]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1110,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1120,草薙シ光ノ戟]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1120]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1120]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1120]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1120,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1120
value=1120
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,5]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,15]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,25]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,55]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,75]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1120]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,95]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1120]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[6,100]
trigger2=palno=8
trigger2=sysvar(4)=[16,100]
trigger3=palno=9
trigger3=sysvar(4)=[26,100]
trigger4=palno=10
trigger4=sysvar(4)=[56,100]
trigger5=palno=11
trigger5=sysvar(4)=[76,100]
trigger6=palno=12
trigger6=sysvar(4)=[96,100]
sysvar(4)=-6
ignorehitpause=1

[state 1120]
type=afterimage
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=999
timegap=1
framegap=3
trans=add1
length=12
palbright=0,0,0
palcontrast=128,128,128
paladd=0,0,0
palmul=1,1,1
ignorehitpause=1

[state 1120]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1120
value=1
ignorehitpause=1

[state 1120]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=20,0
ignorehitpause=1

[state 1120]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
anim=7006
id=1120
pos=0,-50
ontop=1
ownpal=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7005
id=1121
pos=-10,0
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=1111
id=1122
pos=0,-60
postype=p1
ownpal=0
ontop=1
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=1111
id=1123
postype=p1
pos=200,-60
ownpal=0
ontop=1
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=1111
id=1124
pos=-300,-60
postype=p1
ownpal=0
ontop=1
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
projid=1120
projanim=1121
offset=-30,-30
postype=p1
projremove=0
projremovetime=23
projhits=2
projmisstime=6
attr=S,NA
hitflag=MAFP
guardflag=MA
animtype=back
damage=40,4
pausetime=0,8
sparkno=S7019
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1100,3
guardsound=S120,0
ground.type=high
ground.slidetime=18
guard.slidetime=12
ground.hittime=12
guard.ctrltime=12
ground.velocity=-10,-2.5
air.velocity=-10,-2.5
guard.velocity=-5
airguard.velocity=-10,-2.5
fall=1
fall.recover=0
yaccel=0.25
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1120]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
time=0
ignorehitpause=1

[state 1120]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1120,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1200,天津鷹ノ弓]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1200]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1200]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1200]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1200,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1200
value=1200
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,3]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,13]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,23]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,53]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,73]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1200]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,93]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1200]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[4,100]
trigger2=palno=8
trigger2=sysvar(4)=[14,100]
trigger3=palno=9
trigger3=sysvar(4)=[24,100]
trigger4=palno=10
trigger4=sysvar(4)=[54,100]
trigger5=palno=11
trigger5=sysvar(4)=[74,100]
trigger6=palno=12
trigger6=sysvar(4)=[94,100]
sysvar(4)=-4
ignorehitpause=1

[state 1200]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1200
value=1
ignorehitpause=1

[state 1200]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=0
value=2200,1
ignorehitpause=1

[state 1200]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
anim=1203
id=1220
pos=20,-54
postype=p1
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1200]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=0
anim=1204
id=1221
pos=50,-54
postype=p1
ontop=1
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1200]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
projid=1200
projanim=1201
projhitanim=1202
offset=40,-54
postype=p1
projremove=1
projedgebound=100
projstagebound=100
velocity=4,0
accel=0.2,0
projhits=1
attr=S,NA
hitflag=MAF
guardflag=MA
animtype=back
damage=52,5
pausetime=0,60
guard.pausetime=0,12
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1300,4
guardsound=S120,0
ground.type=high
ground.slidetime=18
guard.slidetime=12
ground.hittime=12
guard.ctrltime=12
ground.velocity=-2,-4
air.velocity=-2,-4
guard.velocity=-1
airguard.velocity=-1,-2
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1200]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1200,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1210,不幸の魂]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1210]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1210]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1210]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1210,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1210
value=1210
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,5]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,15]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,25]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,55]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,75]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1210]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,95]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1210]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[6,100]
trigger2=palno=8
trigger2=sysvar(4)=[16,100]
trigger3=palno=9
trigger3=sysvar(4)=[26,100]
trigger4=palno=10
trigger4=sysvar(4)=[56,100]
trigger5=palno=11
trigger5=sysvar(4)=[76,100]
trigger6=palno=12
trigger6=sysvar(4)=[96,100]
sysvar(4)=-6
ignorehitpause=1

[state 1210]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1210
value=1
ignorehitpause=1

[state 1210]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
value=1300,2
ignorehitpause=1

[state 1210]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
projid=1210
projanim=1211
projremanim=1212
offset=40,-45
postype=p1
projremove=0
projremovetime=300
projhits=2147483647
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MA
guardflag=MA
animtype=back
damage=28,1
pausetime=0,6
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1300,4
guardsound=S120,0
ground.type=low
ground.slidetime=12
guard.slidetime=6
ground.hittime=6
guard.ctrltime=6
ground.velocity=-2,-1
air.velocity=-2,-1
guard.velocity=-1
airguard.velocity=-1,-1
fall=1
fall.recover=1
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1210]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1210,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1220,そらアタック]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1220]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1220]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 1220]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1220,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1220
value=1220
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,6]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,16]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,26]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,56]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,76]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1220]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,96]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1220]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[7,100]
trigger2=palno=8
trigger2=sysvar(4)=[17,100]
trigger3=palno=9
trigger3=sysvar(4)=[27,100]
trigger4=palno=10
trigger4=sysvar(4)=[57,100]
trigger5=palno=11
trigger5=sysvar(4)=[77,100]
trigger6=palno=12
trigger6=sysvar(4)=[97,100]
sysvar(4)=-7
ignorehitpause=1

[state 1220]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1220
value=1
ignorehitpause=1

[state 1220]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
value=1400,4
ignorehitpause=1

[state 1220]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
projid=1220
projanim=1221
offset=-20,ceil(enemynear(numenemy=2&&!enemynear,alive),pos y)-14
postype=back
projremove=0
projedgebound=100
projstagebound=100
velocity=10,0
accel=0.5,0
projhits=1
attr=S,NA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=118,12
pausetime=0,8
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=15
guard.slidetime=10
ground.hittime=15
guard.ctrltime=15
ground.velocity=-5,-7
air.velocity=-5,-7
guard.velocity=-5
airguard.velocity=-5,-7
fall=1
fall.recover=0
yaccel=0.25
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1220]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 1220,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1300,宙ヲ仰グ月ノ石]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1300]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1300]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=A
physics=C
ignorehitpause=1

[state 1300]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1300,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1300
value=1300
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,4]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,14]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,24]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,54]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,74]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1300]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,94]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1300]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[5,100]
trigger2=palno=8
trigger2=sysvar(4)=[15,100]
trigger3=palno=9
trigger3=sysvar(4)=[25,100]
trigger4=palno=10
trigger4=sysvar(4)=[55,100]
trigger5=palno=11
trigger5=sysvar(4)=[75,100]
trigger6=palno=12
trigger6=sysvar(4)=[95,100]
sysvar(4)=-5
ignorehitpause=1

[state 1300]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1300
value=1
ignorehitpause=1

[state 1300]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
value=2300,1
ignorehitpause=1

[state 1300]
type=envshake
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
time=16
ampl=6
ignorehitpause=1

[state 1300]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
projid=1300
projanim=1301
offset=80,0
postype=p1
projremove=0
projremovetime=38
projhits=1
attr=C,NA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=90,18
pausetime=0,10
sparkno=S7008
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=low
ground.slidetime=18
guard.slidetime=6
ground.hittime=9
guard.ctrltime=9
ground.velocity=-2,-10
air.velocity=-2,-10
guard.velocity=-1
airguard.velocity=-1,-5
fall=1
fall.recover=0
fall.damage=3
fall.kill=0
yaccel=0.4
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1300]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[state 1300,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1310,空ヲ仰グ月ノ石]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1310]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1310]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=A
physics=C
ignorehitpause=1

[state 1310]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1310,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1310
value=1310
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,4]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,14]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,24]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,54]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,74]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1310]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,94]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1310]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[5,100]
trigger2=palno=8
trigger2=sysvar(4)=[15,100]
trigger3=palno=9
trigger3=sysvar(4)=[25,100]
trigger4=palno=10
trigger4=sysvar(4)=[55,100]
trigger5=palno=11
trigger5=sysvar(4)=[75,100]
trigger6=palno=12
trigger6=sysvar(4)=[95,100]
sysvar(4)=-5
ignorehitpause=1

[state 1310]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1310
value=1
ignorehitpause=1

[state 1310]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
value=2300,1
ignorehitpause=1

[state 1310]
type=envshake
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
time=16
ampl=6
ignorehitpause=1

[state 1310]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
projid=1310
projanim=1301
offset=160,0
postype=p1
projremove=0
projremovetime=38
projhits=1
attr=C,NA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=90,18
pausetime=0,10
sparkno=S7008
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=low
ground.slidetime=18
guard.slidetime=6
ground.hittime=9
guard.ctrltime=9
ground.velocity=-2,-10
air.velocity=-2,-10
guard.velocity=-1
airguard.velocity=-1,-5
fall=1
fall.recover=0
fall.damage=3
fall.kill=0
yaccel=0.4
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1310]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[state 1310,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 1320,天ヲ仰グ月ノ石]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 1320]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 1320]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=A
physics=C
ignorehitpause=1

[state 1320]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 1320,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=1320
value=1320
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,4]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,14]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,24]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,54]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,74]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 1320]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,94]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 1320]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[5,100]
trigger2=palno=8
trigger2=sysvar(4)=[15,100]
trigger3=palno=9
trigger3=sysvar(4)=[25,100]
trigger4=palno=10
trigger4=sysvar(4)=[55,100]
trigger5=palno=11
trigger5=sysvar(4)=[75,100]
trigger6=palno=12
trigger6=sysvar(4)=[95,100]
sysvar(4)=-5
ignorehitpause=1

[state 1320]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=1320
value=1
ignorehitpause=1

[state 1320]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
value=2300,1
ignorehitpause=1

[state 1320]
type=envshake
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
time=16
ampl=6
ignorehitpause=1

[state 1320]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
projid=1320
projanim=1301
offset=240,0
postype=p1
projremove=0
projremovetime=38
projhits=1
attr=C,NA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=90,18
pausetime=0,10
sparkno=S7008
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=low
ground.slidetime=18
guard.slidetime=6
ground.hittime=9
guard.ctrltime=9
ground.velocity=-2,-10
air.velocity=-2,-10
guard.velocity=-1
airguard.velocity=-1,-5
fall=1
fall.recover=0
fall.damage=3
fall.kill=0
yaccel=0.4
sprpriority=2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 1320]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=11
ctrl=1
ignorehitpause=1

[state 1320,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 2000,不幸の翼]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 2000]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 2000]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 2000]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 2000,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=2000
value=2000
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,9]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,19]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,29]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,59]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,79]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 2000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 2000]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[10,100]
trigger2=palno=8
trigger2=sysvar(4)=[20,100]
trigger3=palno=9
trigger3=sysvar(4)=[30,100]
trigger4=palno=10
trigger4=sysvar(4)=[60,100]
trigger5=palno=11
trigger5=sysvar(4)=[80,100]
sysvar(4)=-10
ignorehitpause=1

[state 2000]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2000
value=0
ignorehitpause=1

[state 2000]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2000
value=1
ignorehitpause=1

[state 2000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7015
id=2000
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2000]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
value=20,4
ignorehitpause=1

[state 2000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(10)=0
anim=2002
id=2001
postype=p1
pos=0,-42
ownpal=0
sprpriority=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2000]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
var(0)=1
ignorehitpause=1

[state 2000]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 2000,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 2010,解キ放ツ白銀ノ剣]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 2010]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 2010]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=A
movetype=A
physics=N
ignorehitpause=1

[state 2010]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 2010,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=2010
value=2010
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,11]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,21]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,31]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,61]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,81]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 2010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 2010]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[12,100]
trigger2=palno=8
trigger2=sysvar(4)=[22,100]
trigger3=palno=9
trigger3=sysvar(4)=[32,100]
trigger4=palno=10
trigger4=sysvar(4)=[62,100]
trigger5=palno=11
trigger5=sysvar(4)=[82,100]
sysvar(4)=-12
ignorehitpause=1

[state 2010]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2010
value=0
ignorehitpause=1

[state 2010]
type=afterimagetime
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
time=0
ignorehitpause=1

[state 2010]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2010
value=1
ignorehitpause=1

[state 2010]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7015
id=2010
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2010]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
value=20,4
ignorehitpause=1

[state 2010]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(8)=1
projid=2010
projanim=2011
offset=0,-42
postype=p1
projremove=0
projremovetime=27
projhits=1
attr=A,SA
hitflag=MAFDP
guardflag=
animtype=back
damage=444
pausetime=0,30
sparkno=S7020
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S3400,0
guardsound=S120,0
ground.type=low
ground.slidetime=18
ground.hittime=9
ground.velocity=-2,20
air.velocity=-2,20
fall=1
fall.recover=0
yaccel=0.5
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2010]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=50
ctrl=1
ignorehitpause=1

[state 2010,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 2020,地ヲ翔ケル二重ノ閃光]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 2020]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 2020]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 2020]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 2020,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=2020
value=2020
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,10]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,20]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,30]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,60]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,80]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 2020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 2020]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[11,100]
trigger2=palno=8
trigger2=sysvar(4)=[21,100]
trigger3=palno=9
trigger3=sysvar(4)=[31,100]
trigger4=palno=10
trigger4=sysvar(4)=[61,100]
trigger5=palno=11
trigger5=sysvar(4)=[81,100]
sysvar(4)=-11
ignorehitpause=1

[state 2020]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2020
value=0
ignorehitpause=1

[state 2020]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2020
value=1
ignorehitpause=1

[state 2020]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7015
id=2020
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2020]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
value=20,4
ignorehitpause=1

[state 2020]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(13)=0
projid=2020
projanim=2021
offset=22,-48
postype=p1
projremove=0
projremovetime=90
projhits=30
projmisstime=3
attr=S,SA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=15,3
pausetime=0,12
sparkno=S7020
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=16
ground.hittime=12
ground.velocity=-4,-4
air.velocity=-4,-4
fall=1
fall.recover=0
yaccel=0.25
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2020]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(13)=0
value=3400,0
ignorehitpause=1

[state 2020]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 2020,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 2030,吹キ荒ブ天ノ此花]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 2030]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 2030]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=S
ignorehitpause=1

[state 2030]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 2030,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=2030
value=2030
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,13]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,23]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,33]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,63]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,83]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 2030]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 2030]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[14,100]
trigger2=palno=8
trigger2=sysvar(4)=[24,100]
trigger3=palno=9
trigger3=sysvar(4)=[34,100]
trigger4=palno=10
trigger4=sysvar(4)=[64,100]
trigger5=palno=11
trigger5=sysvar(4)=[84,100]
sysvar(4)=-14
ignorehitpause=1

[state 2030]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2030
value=0
ignorehitpause=1

[state 2030]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2030
value=1
ignorehitpause=1

[state 2030]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
anim=7015
id=2030
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2030]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(11)=0
anim=2033
id=2031
postype=p1
pos=-10,-35
vel=-8,0.5
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2030]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
value=20,4
ignorehitpause=1

[state 2030]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(21)=0
value=3600,0
ignorehitpause=1

[state 2030]
type=projectile
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=gametime%2=0
trigger1=animelemtime(27)>=0
trigger2=animelemtime(28)>=0
trigger3=animelemtime(29)>=0
trigger4=animelemtime(30)>=0
trigger5=animelemtime(31)>=0
trigger6=animelemtime(32)>=0
trigger7=animelemtime(33)>=0
projid=2030
projanim=2032
offset=-40,ceil(random/-4.2)+20
postype=back
projremove=0
projedgebound=320
projstagebound=100
projhits=1
velocity=(random/300)+6,-(random/500)-0.25
attr=S,SA
hitflag=MAFDP
guardflag=MA
animtype=back
damage=7,3
pausetime=0,30
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1300,4
guardsound=S120,0
ground.type=high
ground.slidetime=18
guard.slidetime=18
ground.hittime=12
guard.ctrltime=12
ground.velocity=-2,-2
air.velocity=-2,-2
guard.velocity=-1
airguard.velocity=-1,-2
fall=1
fall.recover=0
yaccel=0.15
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2030]
type=explod
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=gametime%3=0
trigger1=animelemtime(27)>=0
trigger2=animelemtime(28)>=0
trigger3=animelemtime(29)>=0
trigger4=animelemtime(30)>=0
trigger5=animelemtime(31)>=0
trigger6=animelemtime(32)>=0
trigger7=animelemtime(33)>=0
anim=2033
id=2031
postype=back
pos=-40,ceil(random/4.2)+20
vel=(random/300)+6,-(random/500)-0.25
facing=ifelse(random%2=0,1,-1)
vfacing=ifelse(random%2=0,1,-1)
removetime=180
ownpal=0
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2030]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 2030,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 2040,七ツ枝ノ宝剣]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 2040]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 2040]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=C
movetype=A
physics=C
ignorehitpause=1

[state 2040]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 2040,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=2040
value=2040
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,12]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,22]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,32]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,62]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,82]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 2040]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 2040]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[13,100]
trigger2=palno=8
trigger2=sysvar(4)=[23,100]
trigger3=palno=9
trigger3=sysvar(4)=[33,100]
trigger4=palno=10
trigger4=sysvar(4)=[63,100]
trigger5=palno=11
trigger5=sysvar(4)=[83,100]
sysvar(4)=-13
ignorehitpause=1

[state 2040]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2040
value=0
ignorehitpause=1

[state 2040]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=2040
value=1
ignorehitpause=1

[state 2040]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
anim=7015
id=2040
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2040]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(5)=0
value=20,4
ignorehitpause=1

[state 2040]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(11)=0
projid=2040
projanim=2041
offset=0,0
postype=p1
projremove=0
projremovetime=66
projremanim=2042
projhits=33
projmisstime=2
attr=C,SA
hitflag=MAFDP
guardflag=
animtype=up
damage=14
pausetime=0,6
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=18
ground.hittime=9
ground.velocity=0,-20
air.velocity=0,-20
fall=1
fall.recover=0
yaccel=0.5
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2040]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(11)=0
projid=2041
projanim=2043
offset=0,0
postype=p1
projremove=0
projremovetime=66
projremanim=2044
projhits=33
projmisstime=2
attr=S,SA
hitflag=MAFDP
guardflag=
animtype=back
damage=14
pausetime=0,6
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S220,1
guardsound=S120,0
ground.type=high
ground.slidetime=18
ground.hittime=9
ground.velocity=0,-20
air.velocity=0,-20
fall=1
fall.recover=0
yaccel=0.5
sprpriority=7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 2040]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 2040,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 3000,拒絶セシ陽ノ光]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3000]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3000]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 3000]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3000,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3000
value=3000
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,15]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,25]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,35]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,65]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,85]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 3000]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 3000]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[16,100]
trigger2=palno=8
trigger2=sysvar(4)=[26,100]
trigger3=palno=9
trigger3=sysvar(4)=[36,100]
trigger4=palno=10
trigger4=sysvar(4)=[66,100]
trigger5=palno=11
trigger5=sysvar(4)=[86,100]
sysvar(4)=-16
ignorehitpause=1

[state 3000]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3000
value=0
ignorehitpause=1

[state 3000]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3000
value=1
ignorehitpause=1

[state 3000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
anim=7016
id=3000
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
anim=7017
id=3001
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
trigger1=!numexplod(400)
anim=3004
id=3001
postype=left
pos=0,0
bindtime=-1
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3000]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
trigger1=numexplod(400)!=0
anim=3004
id=3001
postype=left
pos=0,0
bindtime=-1
ownpal=0
ontop=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3000]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(6)=0
value=20,4
ignorehitpause=1

[state 3000]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=4000,0
ignorehitpause=1

[state 3000]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
value=1300,2
ignorehitpause=1

[state 3000]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
var(1)=-1
ignorehitpause=1

[state 3000]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
trigger1=numexplod(400)
var(3)=-1
ignorehitpause=1

[state 3000]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
trigger1=numexplod(400)
var(4)=-1
ignorehitpause=1

[state 3000,発動回数]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
anim=120
id=300
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3000]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=3001
ignorehitpause=1

[state 3000,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1


[statedef 3001]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3001]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3001]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=S
ignorehitpause=1

[state 3001]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3001,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3001
value=3001
ignorehitpause=1

[state 3001]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3001
value=0
ignorehitpause=1

[state 3001]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3001
value=1
ignorehitpause=1

[state 3001]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=0
ctrl=1
ignorehitpause=1

[state 3001,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1


[statedef 3002,当身用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3002]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3002]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3002]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
value=0
ignorehitpause=1

[state 3002]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=root,anim=3000
value=3002
ignorehitpause=1

[state 3002,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 3002,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
ignorehitpause=1

[state 3002,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
value=0
ignorehitpause=1

[state 3002,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
value=0
ignorehitpause=1

[state 3002,無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 3002,永続ターゲット]
type=reversaldef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=root,palno=[1,10]
reversal.attr=SCA,AA,AT,AP
pausetime=0,4
hitsound=-1,-1
sparkxy=9999,9999
p2stateno=ifelse(roundstate<3,3003,5150)
ignorehitpause=1

[state 3002,永続ターゲット]
type=reversaldef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=root,palno=[11,12]
reversal.attr=SCA,AA,AT,AP
pausetime=0,4
hitsound=-1,-1
sparkxy=9999,9999
p2stateno=ifelse(roundstate<3,ifelse(root,var(1)=-1,3003,root,var(1)),5150)
p2getp1state=(root,var(1)=-1)
ignorehitpause=1

[state 3002,ヘルパーだったら解放]
type=targetdrop
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=numtarget
trigger1=target,ishelper
ignorehitpause=1

[state 3002,ライフ弄り＆死の宣告]
type=targetlifeadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=numtarget
trigger1=!target,ishelper
value=-2147483648
id=-1
kill=1
absolute=1
ignorehitpause=1

[state 3002,永続ターゲット確認]
type=removeexplod
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3002)
triggerall=numexplod(3002)
trigger1=!numtarget
trigger2=numtarget
trigger2=target,ishelper
id=3002
ignorehitpause=1

[state 3002,永続ターゲット確認]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=numexplod(3002)<60
trigger1=numtarget
trigger1=!target,ishelper
anim=120
id=3002
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3002,終わったら引っ込む]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=root,anim!=3000
trigger1=numtarget
value=120
ignorehitpause=1

[state 3002,ターゲットが取れて無かったら消す]
type=destroyself
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3002)
trigger1=root,anim!=3000
trigger1=!numtarget
ignorehitpause=1

[state 3002,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1


[statedef 3003,超即死改ステート]
type=S
movetype=H
physics=N

[state 3003,1]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=50
ignorehitpause=1

[state 3003,2]
type=lifeset
trigger1=name!="Ill-Fate-Misuzu"
value=0
ignorehitpause=1

[state 3003,3]
type=destroyself
trigger1=ishelper
ignorehitpause=1

[state 3003,4]
type=selfstate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=hitpausetime<=0
value=0
ctrl=1
ignorehitpause=1

[state 3003,5]
type=nothitby
trigger1=name!="Ill-Fate-Misuzu"
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 3003,6]
type=changeanim
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=!alive
value=ifelse(selfanimexist(5110),5110,0)
ignorehitpause=1

[state 3003,7]
type=null
trigger1=1
[state 3003,8]
type=null
trigger1=1
[state 3003,9]
type=null
trigger1=1
[state 3003,10]
type=null
trigger1=1
[state 3003,11]
type=null
trigger1=1
[state 3003,12]
type=null
trigger1=1
[state 3003,13]
type=null
trigger1=1
[state 3003,14]
type=null
trigger1=1
[state 3003,15]
type=null
trigger1=1
[state 3003,16]
type=null
trigger1=1
[state 3003,17]
type=null
trigger1=1
[state 3003,18]
type=null
trigger1=1
[state 3003,19]
type=null
trigger1=1
[state 3003,20]
type=null
trigger1=1
[state 3003,21]
type=null
trigger1=1
[state 3003,22]
type=null
trigger1=1
[state 3003,23]
type=null
trigger1=1
[state 3003,24]
type=null
trigger1=1
[state 3003,25]
type=null
trigger1=1
[state 3003,26]
type=null
trigger1=1
[state 3003,27]
type=null
trigger1=1
[state 3003,28]
type=null
trigger1=1
[state 3003,29]
type=null
trigger1=1
[state 3003,30]
type=null
trigger1=1
[state 3003,31]
type=null
trigger1=1
[state 3003,32]
type=null
trigger1=1
[state 3003,33]
type=null
trigger1=1
[state 3003,34]
type=null
trigger1=1
[state 3003,35]
type=null
trigger1=1
[state 3003,36]
type=null
trigger1=1
[state 3003,37]
type=null
trigger1=1
[state 3003,38]
type=null
trigger1=1
[state 3003,39]
type=null
trigger1=1
[state 3003,40]
type=null
trigger1=1
[state 3003,41]
type=null
trigger1=1
[state 3003,42]
type=null
trigger1=1
[state 3003,43]
type=null
trigger1=1
[state 3003,44]
type=null
trigger1=1
[state 3003,45]
type=null
trigger1=1
[state 3003,46]
type=null
trigger1=1
[state 3003,47]
type=null
trigger1=1
[state 3003,48]
type=null
trigger1=1
[state 3003,49]
type=null
trigger1=1
[state 3003,50]
type=null
trigger1=1
[state 3003,51]
type=null
trigger1=1
[state 3003,52]
type=null
trigger1=1
[state 3003,53]
type=null
trigger1=1
[state 3003,54]
type=null
trigger1=1
[state 3003,55]
type=null
trigger1=1
[state 3003,56]
type=null
trigger1=1
[state 3003,57]
type=null
trigger1=1
[state 3003,58]
type=null
trigger1=1
[state 3003,59]
type=null
trigger1=1
[state 3003,60]
type=null
trigger1=1
[state 3003,61]
type=null
trigger1=1
[state 3003,62]
type=null
trigger1=1
[state 3003,63]
type=null
trigger1=1
[state 3003,64]
type=null
trigger1=1
[state 3003,65]
type=null
trigger1=1
[state 3003,66]
type=null
trigger1=1
[state 3003,67]
type=null
trigger1=1
[state 3003,68]
type=null
trigger1=1
[state 3003,69]
type=null
trigger1=1
[state 3003,70]
type=null
trigger1=1
[state 3003,71]
type=null
trigger1=1
[state 3003,72]
type=null
trigger1=1
[state 3003,73]
type=null
trigger1=1
[state 3003,74]
type=null
trigger1=1
[state 3003,75]
type=null
trigger1=1
[state 3003,76]
type=null
trigger1=1
[state 3003,77]
type=null
trigger1=1
[state 3003,78]
type=null
trigger1=1
[state 3003,79]
type=null
trigger1=1
[state 3003,80]
type=null
trigger1=1
[state 3003,81]
type=null
trigger1=1
[state 3003,82]
type=null
trigger1=1
[state 3003,83]
type=null
trigger1=1
[state 3003,84]
type=null
trigger1=1
[state 3003,85]
type=null
trigger1=1
[state 3003,86]
type=null
trigger1=1
[state 3003,87]
type=null
trigger1=1
[state 3003,88]
type=null
trigger1=1
[state 3003,89]
type=null
trigger1=1
[state 3003,90]
type=null
trigger1=1
[state 3003,91]
type=null
trigger1=1
[state 3003,92]
type=null
trigger1=1
[state 3003,93]
type=null
trigger1=1
[state 3003,94]
type=null
trigger1=1
[state 3003,95]
type=null
trigger1=1
[state 3003,96]
type=null
trigger1=1
[state 3003,97]
type=null
trigger1=1
[state 3003,98]
type=null
trigger1=1
[state 3003,99]
type=null
trigger1=1
[state 3003,100]
type=null
trigger1=1
[state 3003,101]
type=null
trigger1=1
[state 3003,102]
type=null
trigger1=1
[state 3003,103]
type=null
trigger1=1
[state 3003,104]
type=null
trigger1=1
[state 3003,105]
type=null
trigger1=1
[state 3003,106]
type=null
trigger1=1
[state 3003,107]
type=null
trigger1=1
[state 3003,108]
type=null
trigger1=1
[state 3003,109]
type=null
trigger1=1
[state 3003,110]
type=null
trigger1=1
[state 3003,111]
type=null
trigger1=1
[state 3003,112]
type=null
trigger1=1
[state 3003,113]
type=null
trigger1=1
[state 3003,114]
type=null
trigger1=1
[state 3003,115]
type=null
trigger1=1
[state 3003,116]
type=null
trigger1=1
[state 3003,117]
type=null
trigger1=1
[state 3003,118]
type=null
trigger1=1
[state 3003,119]
type=null
trigger1=1
[state 3003,120]
type=null
trigger1=1
[state 3003,121]
type=null
trigger1=1
[state 3003,122]
type=null
trigger1=1
[state 3003,123]
type=null
trigger1=1
[state 3003,124]
type=null
trigger1=1
[state 3003,125]
type=null
trigger1=1
[state 3003,126]
type=null
trigger1=1
[state 3003,127]
type=null
trigger1=1
[state 3003,128]
type=null
trigger1=1
[state 3003,129]
type=null
trigger1=1
[state 3003,130]
type=null
trigger1=1
[state 3003,131]
type=null
trigger1=1
[state 3003,132]
type=null
trigger1=1
[state 3003,133]
type=null
trigger1=1
[state 3003,134]
type=null
trigger1=1
[state 3003,135]
type=null
trigger1=1
[state 3003,136]
type=null
trigger1=1
[state 3003,137]
type=null
trigger1=1
[state 3003,138]
type=null
trigger1=1
[state 3003,139]
type=null
trigger1=1
[state 3003,140]
type=null
trigger1=1
[state 3003,141]
type=null
trigger1=1
[state 3003,142]
type=null
trigger1=1
[state 3003,143]
type=null
trigger1=1
[state 3003,144]
type=null
trigger1=1
[state 3003,145]
type=null
trigger1=1
[state 3003,146]
type=null
trigger1=1
[state 3003,147]
type=null
trigger1=1
[state 3003,148]
type=null
trigger1=1
[state 3003,149]
type=null
trigger1=1
[state 3003,150]
type=null
trigger1=1
[state 3003,151]
type=null
trigger1=1
[state 3003,152]
type=null
trigger1=1
[state 3003,153]
type=null
trigger1=1
[state 3003,154]
type=null
trigger1=1
[state 3003,155]
type=null
trigger1=1
[state 3003,156]
type=null
trigger1=1
[state 3003,157]
type=null
trigger1=1
[state 3003,158]
type=null
trigger1=1
[state 3003,159]
type=null
trigger1=1
[state 3003,160]
type=null
trigger1=1
[state 3003,161]
type=null
trigger1=1
[state 3003,162]
type=null
trigger1=1
[state 3003,163]
type=null
trigger1=1
[state 3003,164]
type=null
trigger1=1
[state 3003,165]
type=null
trigger1=1
[state 3003,166]
type=null
trigger1=1
[state 3003,167]
type=null
trigger1=1
[state 3003,168]
type=null
trigger1=1
[state 3003,169]
type=null
trigger1=1
[state 3003,170]
type=null
trigger1=1
[state 3003,171]
type=null
trigger1=1
[state 3003,172]
type=null
trigger1=1
[state 3003,173]
type=null
trigger1=1
[state 3003,174]
type=null
trigger1=1
[state 3003,175]
type=null
trigger1=1
[state 3003,176]
type=null
trigger1=1
[state 3003,177]
type=null
trigger1=1
[state 3003,178]
type=null
trigger1=1
[state 3003,179]
type=null
trigger1=1
[state 3003,180]
type=null
trigger1=1
[state 3003,181]
type=null
trigger1=1
[state 3003,182]
type=null
trigger1=1
[state 3003,183]
type=null
trigger1=1
[state 3003,184]
type=null
trigger1=1
[state 3003,185]
type=null
trigger1=1
[state 3003,186]
type=null
trigger1=1
[state 3003,187]
type=null
trigger1=1
[state 3003,188]
type=null
trigger1=1
[state 3003,189]
type=null
trigger1=1
[state 3003,190]
type=null
trigger1=1
[state 3003,191]
type=null
trigger1=1
[state 3003,192]
type=null
trigger1=1
[state 3003,193]
type=null
trigger1=1
[state 3003,194]
type=null
trigger1=1
[state 3003,195]
type=null
trigger1=1
[state 3003,196]
type=null
trigger1=1
[state 3003,197]
type=null
trigger1=1
[state 3003,198]
type=null
trigger1=1
[state 3003,199]
type=null
trigger1=1
[state 3003,200]
type=null
trigger1=1
[state 3003,201]
type=null
trigger1=1
[state 3003,202]
type=null
trigger1=1
[state 3003,203]
type=null
trigger1=1
[state 3003,204]
type=null
trigger1=1
[state 3003,205]
type=null
trigger1=1
[state 3003,206]
type=null
trigger1=1
[state 3003,207]
type=null
trigger1=1
[state 3003,208]
type=null
trigger1=1
[state 3003,209]
type=null
trigger1=1
[state 3003,210]
type=null
trigger1=1
[state 3003,211]
type=null
trigger1=1
[state 3003,212]
type=null
trigger1=1
[state 3003,213]
type=null
trigger1=1
[state 3003,214]
type=null
trigger1=1
[state 3003,215]
type=null
trigger1=1
[state 3003,216]
type=null
trigger1=1
[state 3003,217]
type=null
trigger1=1
[state 3003,218]
type=null
trigger1=1
[state 3003,219]
type=null
trigger1=1
[state 3003,220]
type=null
trigger1=1
[state 3003,221]
type=null
trigger1=1
[state 3003,222]
type=null
trigger1=1
[state 3003,223]
type=null
trigger1=1
[state 3003,224]
type=null
trigger1=1
[state 3003,225]
type=null
trigger1=1
[state 3003,226]
type=null
trigger1=1
[state 3003,227]
type=null
trigger1=1
[state 3003,228]
type=null
trigger1=1
[state 3003,229]
type=null
trigger1=1
[state 3003,230]
type=null
trigger1=1
[state 3003,231]
type=null
trigger1=1
[state 3003,232]
type=null
trigger1=1
[state 3003,233]
type=null
trigger1=1
[state 3003,234]
type=null
trigger1=1
[state 3003,235]
type=null
trigger1=1
[state 3003,236]
type=null
trigger1=1
[state 3003,237]
type=null
trigger1=1
[state 3003,238]
type=null
trigger1=1
[state 3003,239]
type=null
trigger1=1
[state 3003,240]
type=null
trigger1=1
[state 3003,241]
type=null
trigger1=1
[state 3003,242]
type=null
trigger1=1
[state 3003,243]
type=null
trigger1=1
[state 3003,244]
type=null
trigger1=1
[state 3003,245]
type=null
trigger1=1
[state 3003,246]
type=null
trigger1=1
[state 3003,247]
type=null
trigger1=1
[state 3003,248]
type=null
trigger1=1
[state 3003,249]
type=null
trigger1=1
[state 3003,250]
type=null
trigger1=1
[state 3003,251]
type=null
trigger1=1
[state 3003,252]
type=null
trigger1=1
[state 3003,253]
type=null
trigger1=1
[state 3003,254]
type=null
trigger1=1
[state 3003,255]
type=null
trigger1=1
[state 3003,256]
type=null
trigger1=1
[state 3003,257]
type=null
trigger1=1
[state 3003,258]
type=null
trigger1=1
[state 3003,259]
type=null
trigger1=1
[state 3003,260]
type=null
trigger1=1
[state 3003,261]
type=null
trigger1=1
[state 3003,262]
type=null
trigger1=1
[state 3003,263]
type=null
trigger1=1
[state 3003,264]
type=null
trigger1=1
[state 3003,265]
type=null
trigger1=1
[state 3003,266]
type=null
trigger1=1
[state 3003,267]
type=null
trigger1=1
[state 3003,268]
type=null
trigger1=1
[state 3003,269]
type=null
trigger1=1
[state 3003,270]
type=null
trigger1=1
[state 3003,271]
type=null
trigger1=1
[state 3003,272]
type=null
trigger1=1
[state 3003,273]
type=null
trigger1=1
[state 3003,274]
type=null
trigger1=1
[state 3003,275]
type=null
trigger1=1
[state 3003,276]
type=null
trigger1=1
[state 3003,277]
type=null
trigger1=1
[state 3003,278]
type=null
trigger1=1
[state 3003,279]
type=null
trigger1=1
[state 3003,280]
type=null
trigger1=1
[state 3003,281]
type=null
trigger1=1
[state 3003,282]
type=null
trigger1=1
[state 3003,283]
type=null
trigger1=1
[state 3003,284]
type=null
trigger1=1
[state 3003,285]
type=null
trigger1=1
[state 3003,286]
type=null
trigger1=1
[state 3003,287]
type=null
trigger1=1
[state 3003,288]
type=null
trigger1=1
[state 3003,289]
type=null
trigger1=1
[state 3003,290]
type=null
trigger1=1
[state 3003,291]
type=null
trigger1=1
[state 3003,292]
type=null
trigger1=1
[state 3003,293]
type=null
trigger1=1
[state 3003,294]
type=null
trigger1=1
[state 3003,295]
type=null
trigger1=1
[state 3003,296]
type=null
trigger1=1
[state 3003,297]
type=null
trigger1=1
[state 3003,298]
type=null
trigger1=1
[state 3003,299]
type=null
trigger1=1
[state 3003,300]
type=null
trigger1=1
[state 3003,301]
type=null
trigger1=1
[state 3003,302]
type=null
trigger1=1
[state 3003,303]
type=null
trigger1=1
[state 3003,304]
type=null
trigger1=1
[state 3003,305]
type=null
trigger1=1
[state 3003,306]
type=null
trigger1=1
[state 3003,307]
type=null
trigger1=1
[state 3003,308]
type=null
trigger1=1
[state 3003,309]
type=null
trigger1=1
[state 3003,310]
type=null
trigger1=1
[state 3003,311]
type=null
trigger1=1
[state 3003,312]
type=null
trigger1=1
[state 3003,313]
type=null
trigger1=1
[state 3003,314]
type=null
trigger1=1
[state 3003,315]
type=null
trigger1=1
[state 3003,316]
type=null
trigger1=1
[state 3003,317]
type=null
trigger1=1
[state 3003,318]
type=null
trigger1=1
[state 3003,319]
type=null
trigger1=1
[state 3003,320]
type=null
trigger1=1
[state 3003,321]
type=null
trigger1=1
[state 3003,322]
type=null
trigger1=1
[state 3003,323]
type=null
trigger1=1
[state 3003,324]
type=null
trigger1=1
[state 3003,325]
type=null
trigger1=1
[state 3003,326]
type=null
trigger1=1
[state 3003,327]
type=null
trigger1=1
[state 3003,328]
type=null
trigger1=1
[state 3003,329]
type=null
trigger1=1
[state 3003,330]
type=null
trigger1=1
[state 3003,331]
type=null
trigger1=1
[state 3003,332]
type=null
trigger1=1
[state 3003,333]
type=null
trigger1=1
[state 3003,334]
type=null
trigger1=1
[state 3003,335]
type=null
trigger1=1
[state 3003,336]
type=null
trigger1=1
[state 3003,337]
type=null
trigger1=1
[state 3003,338]
type=null
trigger1=1
[state 3003,339]
type=null
trigger1=1
[state 3003,340]
type=null
trigger1=1
[state 3003,341]
type=null
trigger1=1
[state 3003,342]
type=null
trigger1=1
[state 3003,343]
type=null
trigger1=1
[state 3003,344]
type=null
trigger1=1
[state 3003,345]
type=null
trigger1=1
[state 3003,346]
type=null
trigger1=1
[state 3003,347]
type=null
trigger1=1
[state 3003,348]
type=null
trigger1=1
[state 3003,349]
type=null
trigger1=1
[state 3003,350]
type=null
trigger1=1
[state 3003,351]
type=null
trigger1=1
[state 3003,352]
type=null
trigger1=1
[state 3003,353]
type=null
trigger1=1
[state 3003,354]
type=null
trigger1=1
[state 3003,355]
type=null
trigger1=1
[state 3003,356]
type=null
trigger1=1
[state 3003,357]
type=null
trigger1=1
[state 3003,358]
type=null
trigger1=1
[state 3003,359]
type=null
trigger1=1
[state 3003,360]
type=null
trigger1=1
[state 3003,361]
type=null
trigger1=1
[state 3003,362]
type=null
trigger1=1
[state 3003,363]
type=null
trigger1=1
[state 3003,364]
type=null
trigger1=1
[state 3003,365]
type=null
trigger1=1
[state 3003,366]
type=null
trigger1=1
[state 3003,367]
type=null
trigger1=1
[state 3003,368]
type=null
trigger1=1
[state 3003,369]
type=null
trigger1=1
[state 3003,370]
type=null
trigger1=1
[state 3003,371]
type=null
trigger1=1
[state 3003,372]
type=null
trigger1=1
[state 3003,373]
type=null
trigger1=1
[state 3003,374]
type=null
trigger1=1
[state 3003,375]
type=null
trigger1=1
[state 3003,376]
type=null
trigger1=1
[state 3003,377]
type=null
trigger1=1
[state 3003,378]
type=null
trigger1=1
[state 3003,379]
type=null
trigger1=1
[state 3003,380]
type=null
trigger1=1
[state 3003,381]
type=null
trigger1=1
[state 3003,382]
type=null
trigger1=1
[state 3003,383]
type=null
trigger1=1
[state 3003,384]
type=null
trigger1=1
[state 3003,385]
type=null
trigger1=1
[state 3003,386]
type=null
trigger1=1
[state 3003,387]
type=null
trigger1=1
[state 3003,388]
type=null
trigger1=1
[state 3003,389]
type=null
trigger1=1
[state 3003,390]
type=null
trigger1=1
[state 3003,391]
type=null
trigger1=1
[state 3003,392]
type=null
trigger1=1
[state 3003,393]
type=null
trigger1=1
[state 3003,394]
type=null
trigger1=1
[state 3003,395]
type=null
trigger1=1
[state 3003,396]
type=null
trigger1=1
[state 3003,397]
type=null
trigger1=1
[state 3003,398]
type=null
trigger1=1
[state 3003,399]
type=null
trigger1=1
[state 3003,400]
type=null
trigger1=1
[state 3003,401]
type=null
trigger1=1
[state 3003,402]
type=null
trigger1=1
[state 3003,403]
type=null
trigger1=1
[state 3003,404]
type=null
trigger1=1
[state 3003,405]
type=null
trigger1=1
[state 3003,406]
type=null
trigger1=1
[state 3003,407]
type=null
trigger1=1
[state 3003,408]
type=null
trigger1=1
[state 3003,409]
type=null
trigger1=1
[state 3003,410]
type=null
trigger1=1
[state 3003,411]
type=null
trigger1=1
[state 3003,412]
type=null
trigger1=1
[state 3003,413]
type=null
trigger1=1
[state 3003,414]
type=null
trigger1=1
[state 3003,415]
type=null
trigger1=1
[state 3003,416]
type=null
trigger1=1
[state 3003,417]
type=null
trigger1=1
[state 3003,418]
type=null
trigger1=1
[state 3003,419]
type=null
trigger1=1
[state 3003,420]
type=null
trigger1=1
[state 3003,421]
type=null
trigger1=1
[state 3003,422]
type=null
trigger1=1
[state 3003,423]
type=null
trigger1=1
[state 3003,424]
type=null
trigger1=1
[state 3003,425]
type=null
trigger1=1
[state 3003,426]
type=null
trigger1=1
[state 3003,427]
type=null
trigger1=1
[state 3003,428]
type=null
trigger1=1
[state 3003,429]
type=null
trigger1=1
[state 3003,430]
type=null
trigger1=1
[state 3003,431]
type=null
trigger1=1
[state 3003,432]
type=null
trigger1=1
[state 3003,433]
type=null
trigger1=1
[state 3003,434]
type=null
trigger1=1
[state 3003,435]
type=null
trigger1=1
[state 3003,436]
type=null
trigger1=1
[state 3003,437]
type=null
trigger1=1
[state 3003,438]
type=null
trigger1=1
[state 3003,439]
type=null
trigger1=1
[state 3003,440]
type=null
trigger1=1
[state 3003,441]
type=null
trigger1=1
[state 3003,442]
type=null
trigger1=1
[state 3003,443]
type=null
trigger1=1
[state 3003,444]
type=null
trigger1=1
[state 3003,445]
type=null
trigger1=1
[state 3003,446]
type=null
trigger1=1
[state 3003,447]
type=null
trigger1=1
[state 3003,448]
type=null
trigger1=1
[state 3003,449]
type=null
trigger1=1
[state 3003,450]
type=null
trigger1=1
[state 3003,451]
type=null
trigger1=1
[state 3003,452]
type=null
trigger1=1
[state 3003,453]
type=null
trigger1=1
[state 3003,454]
type=null
trigger1=1
[state 3003,455]
type=null
trigger1=1
[state 3003,456]
type=null
trigger1=1
[state 3003,457]
type=null
trigger1=1
[state 3003,458]
type=null
trigger1=1
[state 3003,459]
type=null
trigger1=1
[state 3003,460]
type=null
trigger1=1
[state 3003,461]
type=null
trigger1=1
[state 3003,462]
type=null
trigger1=1
[state 3003,463]
type=null
trigger1=1
[state 3003,464]
type=null
trigger1=1
[state 3003,465]
type=null
trigger1=1
[state 3003,466]
type=null
trigger1=1
[state 3003,467]
type=null
trigger1=1
[state 3003,468]
type=null
trigger1=1
[state 3003,469]
type=null
trigger1=1
[state 3003,470]
type=null
trigger1=1
[state 3003,471]
type=null
trigger1=1
[state 3003,472]
type=null
trigger1=1
[state 3003,473]
type=null
trigger1=1
[state 3003,474]
type=null
trigger1=1
[state 3003,475]
type=null
trigger1=1
[state 3003,476]
type=null
trigger1=1
[state 3003,477]
type=null
trigger1=1
[state 3003,478]
type=null
trigger1=1
[state 3003,479]
type=null
trigger1=1
[state 3003,480]
type=null
trigger1=1
[state 3003,481]
type=null
trigger1=1
[state 3003,482]
type=null
trigger1=1
[state 3003,483]
type=null
trigger1=1
[state 3003,484]
type=null
trigger1=1
[state 3003,485]
type=null
trigger1=1
[state 3003,486]
type=null
trigger1=1
[state 3003,487]
type=null
trigger1=1
[state 3003,488]
type=null
trigger1=1
[state 3003,489]
type=null
trigger1=1
[state 3003,490]
type=null
trigger1=1
[state 3003,491]
type=null
trigger1=1
[state 3003,492]
type=null
trigger1=1
[state 3003,493]
type=null
trigger1=1
[state 3003,494]
type=null
trigger1=1
[state 3003,495]
type=null
trigger1=1
[state 3003,496]
type=null
trigger1=1
[state 3003,497]
type=null
trigger1=1
[state 3003,498]
type=null
trigger1=1
[state 3003,499]
type=null
trigger1=1
[state 3003,500]
type=null
trigger1=1
[state 3003,501]
type=null
trigger1=1
[state 3003,502]
type=null
trigger1=1
[state 3003,503]
type=null
trigger1=1
[state 3003,504]
type=null
trigger1=1
[state 3003,505]
type=null
trigger1=1
[state 3003,506]
type=null
trigger1=1
[state 3003,507]
type=null
trigger1=1
[state 3003,508]
type=null
trigger1=1
[state 3003,509]
type=null
trigger1=1
[state 3003,510]
type=null
trigger1=1
[state 3003,511]
type=null
trigger1=1
[state 3003,512]
type=null
trigger1=1
[state 3003,513]
type=null
trigger1=1
[state 3003,514]
type=null
trigger1=1
[state 3003,515]
type=null
trigger1=1
[state 3003,516]
type=null
trigger1=1
[state 3003,517]
type=null
trigger1=1
[state 3003,518]
type=null
trigger1=1
[state 3003,519]
type=null
trigger1=1
[state 3003,520]
type=null
trigger1=1
[state 3003,521]
type=null
trigger1=1
[state 3003,522]
type=null
trigger1=1
[state 3003,523]
type=null
trigger1=1
[state 3003,524]
type=null
trigger1=1
[state 3003,525]
type=null
trigger1=1
[state 3003,526]
type=null
trigger1=1
[state 3003,527]
type=null
trigger1=1
[state 3003,528]
type=null
trigger1=1
[state 3003,529]
type=null
trigger1=1
[state 3003,530]
type=null
trigger1=1
[state 3003,531]
type=null
trigger1=1
[state 3003,532]
type=null
trigger1=1
[state 3003,533]
type=null
trigger1=1
[state 3003,534]
type=null
trigger1=1
[state 3003,535]
type=null
trigger1=1
[state 3003,536]
type=null
trigger1=1
[state 3003,537]
type=null
trigger1=1
[state 3003,538]
type=null
trigger1=1
[state 3003,539]
type=null
trigger1=1
[state 3003,540]
type=null
trigger1=1
[state 3003,541]
type=null
trigger1=1
[state 3003,542]
type=null
trigger1=1
[state 3003,543]
type=null
trigger1=1
[state 3003,544]
type=null
trigger1=1
[state 3003,545]
type=null
trigger1=1
[state 3003,546]
type=null
trigger1=1
[state 3003,547]
type=null
trigger1=1
[state 3003,548]
type=null
trigger1=1
[state 3003,549]
type=null
trigger1=1
[state 3003,550]
type=null
trigger1=1
[state 3003,551]
type=null
trigger1=1
[state 3003,552]
type=null
trigger1=1
ignorehitpause=1
[state 3003,553]
type=null
trigger1=1
ignorehitpause=1
[state 3003,554]
type=null
trigger1=1
ignorehitpause=1
[state 3003,555]
type=null
trigger1=1
ignorehitpause=1

[state 3003,556]
type=changestate
trigger1=1
value=ifelse(alive=0,3005,3003)
persistent=256
ignorehitpause=1

[state 3003,557]
type=changestate
trigger1=1
value=ifelse(alive=0,3005,3003)
persistent=256
ignorehitpause=1

[state 3003,558]
type=changestate
trigger1=1
value=ifelse(alive=0,3005,3003)
persistent=256
ignorehitpause=1


[statedef 3004,超即死ステート捜査用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3004]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3004]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3004]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
value=0
ignorehitpause=1

[state 3004]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
value=120
ignorehitpause=1

[state 3004]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3004)
trigger1=roundstate=2
trigger1=root,sysfvar(0)>116
trigger2=roundstate>2
value=3002
ignorehitpause=1

[state 3004,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 3004,常時無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state 3004,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
ignorehitpause=1

[state 3004,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
value=0
ignorehitpause=1

[state 3004,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
value=0
ignorehitpause=1

[state 3004]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
trigger1=roundstate=2
trigger1=root,sysfvar(0)>116
trigger1=gametime%6=0
attr=S,AA
hitflag=MAFDP
guardflag=
sparkno=-1
hitsound=-1
pausetime=0,0
guard.dist=0
hitonce=0
numhits=0
ignorehitpause=1

[state 3004]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
trigger1=roundstate=2
trigger1=root,sysfvar(0)>116
trigger1=gametime%6=2
attr=S,AT
hitflag=MAFDP
guardflag=
sparkno=-1
hitsound=-1
pausetime=0,0
guard.dist=0
hitonce=0
numhits=0
ignorehitpause=1

[state 3004]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3004)
trigger1=roundstate=2
trigger1=root,sysfvar(0)>116
trigger1=gametime%6=4
attr=S,AP
hitflag=MAFDP
guardflag=
sparkno=-1
hitsound=-1
pausetime=0,0
guard.dist=0
hitonce=0
numhits=0
ignorehitpause=1


[statedef 3005,palno弄りステート]
type=S
movetype=H
physics=N

[state 3005,1]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=50
ignorehitpause=1

[state 3005,2]
type=lifeset
trigger1=name!="Ill-Fate-Misuzu"
value=0
ignorehitpause=1

[state 3005,3]
type=destroyself
trigger1=ishelper
ignorehitpause=1

[state 3005,4]
type=selfstate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=hitpausetime<=0
value=0
ctrl=1
ignorehitpause=1

[state 3005,5]
type=nothitby
trigger1=name!="Ill-Fate-Misuzu"
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 3005,6]
type=changeanim
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=!alive
value=ifelse(selfanimexist(5110),5110,0)
ignorehitpause=1

[state 3005,7]
type=null
trigger1=1
[state 3005,8]
type=null
trigger1=1
[state 3005,9]
type=null
trigger1=1
[state 3005,10]
type=null
trigger1=1
[state 3005,11]
type=null
trigger1=1
[state 3005,12]
type=null
trigger1=1
[state 3005,13]
type=null
trigger1=1
[state 3005,14]
type=null
trigger1=1
[state 3005,15]
type=null
trigger1=1
[state 3005,16]
type=null
trigger1=1
[state 3005,17]
type=null
trigger1=1
[state 3005,18]
type=null
trigger1=1
[state 3005,19]
type=null
trigger1=1
[state 3005,20]
type=null
trigger1=1
[state 3005,21]
type=null
trigger1=1
[state 3005,22]
type=null
trigger1=1
[state 3005,23]
type=null
trigger1=1
[state 3005,24]
type=null
trigger1=1
[state 3005,25]
type=null
trigger1=1
[state 3005,26]
type=null
trigger1=1
[state 3005,27]
type=null
trigger1=1
[state 3005,28]
type=null
trigger1=1
[state 3005,29]
type=null
trigger1=1
[state 3005,30]
type=null
trigger1=1
[state 3005,31]
type=null
trigger1=1
[state 3005,32]
type=null
trigger1=1
[state 3005,33]
type=null
trigger1=1
[state 3005,34]
type=null
trigger1=1
[state 3005,35]
type=null
trigger1=1
[state 3005,36]
type=null
trigger1=1
[state 3005,37]
type=null
trigger1=1
[state 3005,38]
type=null
trigger1=1
[state 3005,39]
type=null
trigger1=1
[state 3005,40]
type=null
trigger1=1
[state 3005,41]
type=null
trigger1=1
[state 3005,42]
type=null
trigger1=1
[state 3005,43]
type=null
trigger1=1
[state 3005,44]
type=null
trigger1=1
[state 3005,45]
type=null
trigger1=1
[state 3005,46]
type=null
trigger1=1
[state 3005,47]
type=null
trigger1=1
[state 3005,48]
type=null
trigger1=1
[state 3005,49]
type=null
trigger1=1
[state 3005,50]
type=null
trigger1=1
[state 3005,51]
type=null
trigger1=1
[state 3005,52]
type=null
trigger1=1
[state 3005,53]
type=null
trigger1=1
[state 3005,54]
type=null
trigger1=1
[state 3005,55]
type=null
trigger1=1
[state 3005,56]
type=null
trigger1=1
[state 3005,57]
type=null
trigger1=1
[state 3005,58]
type=null
trigger1=1
[state 3005,59]
type=null
trigger1=1
[state 3005,60]
type=null
trigger1=1
[state 3005,61]
type=null
trigger1=1
[state 3005,62]
type=null
trigger1=1
[state 3005,63]
type=null
trigger1=1
[state 3005,64]
type=null
trigger1=1
[state 3005,65]
type=null
trigger1=1
[state 3005,66]
type=null
trigger1=1
[state 3005,67]
type=null
trigger1=1
[state 3005,68]
type=null
trigger1=1
[state 3005,69]
type=null
trigger1=1
[state 3005,70]
type=null
trigger1=1
[state 3005,71]
type=null
trigger1=1
[state 3005,72]
type=null
trigger1=1
[state 3005,73]
type=null
trigger1=1
[state 3005,74]
type=null
trigger1=1
[state 3005,75]
type=null
trigger1=1
[state 3005,76]
type=null
trigger1=1
[state 3005,77]
type=null
trigger1=1
[state 3005,78]
type=null
trigger1=1
[state 3005,79]
type=null
trigger1=1
[state 3005,80]
type=null
trigger1=1
[state 3005,81]
type=null
trigger1=1
[state 3005,82]
type=null
trigger1=1
[state 3005,83]
type=null
trigger1=1
[state 3005,84]
type=null
trigger1=1
[state 3005,85]
type=null
trigger1=1
[state 3005,86]
type=null
trigger1=1
[state 3005,87]
type=null
trigger1=1
[state 3005,88]
type=null
trigger1=1
[state 3005,89]
type=null
trigger1=1
[state 3005,90]
type=null
trigger1=1
[state 3005,91]
type=null
trigger1=1
[state 3005,92]
type=null
trigger1=1
[state 3005,93]
type=null
trigger1=1
[state 3005,94]
type=null
trigger1=1
[state 3005,95]
type=null
trigger1=1
[state 3005,96]
type=null
trigger1=1
[state 3005,97]
type=null
trigger1=1
[state 3005,98]
type=null
trigger1=1
[state 3005,99]
type=null
trigger1=1
[state 3005,100]
type=null
trigger1=1
[state 3005,101]
type=null
trigger1=1
[state 3005,102]
type=null
trigger1=1
[state 3005,103]
type=null
trigger1=1
[state 3005,104]
type=null
trigger1=1
[state 3005,105]
type=null
trigger1=1
[state 3005,106]
type=null
trigger1=1
[state 3005,107]
type=null
trigger1=1
[state 3005,108]
type=null
trigger1=1
[state 3005,109]
type=null
trigger1=1
[state 3005,110]
type=null
trigger1=1
[state 3005,111]
type=null
trigger1=1
[state 3005,112]
type=null
trigger1=1
[state 3005,113]
type=null
trigger1=1
[state 3005,114]
type=null
trigger1=1
[state 3005,115]
type=null
trigger1=1
[state 3005,116]
type=null
trigger1=1
[state 3005,117]
type=null
trigger1=1
[state 3005,118]
type=null
trigger1=1
[state 3005,119]
type=null
trigger1=1
[state 3005,120]
type=null
trigger1=1
[state 3005,121]
type=null
trigger1=1
[state 3005,122]
type=null
trigger1=1
[state 3005,123]
type=null
trigger1=1
[state 3005,124]
type=null
trigger1=1
[state 3005,125]
type=null
trigger1=1
[state 3005,126]
type=null
trigger1=1
[state 3005,127]
type=null
trigger1=1
[state 3005,128]
type=null
trigger1=1
[state 3005,129]
type=null
trigger1=1
[state 3005,130]
type=null
trigger1=1
[state 3005,131]
type=null
trigger1=1
[state 3005,132]
type=null
trigger1=1
[state 3005,133]
type=null
trigger1=1
[state 3005,134]
type=null
trigger1=1
[state 3005,135]
type=null
trigger1=1
[state 3005,136]
type=null
trigger1=1
[state 3005,137]
type=null
trigger1=1
[state 3005,138]
type=null
trigger1=1
[state 3005,139]
type=null
trigger1=1
[state 3005,140]
type=null
trigger1=1
[state 3005,141]
type=null
trigger1=1
[state 3005,142]
type=null
trigger1=1
[state 3005,143]
type=null
trigger1=1
[state 3005,144]
type=null
trigger1=1
[state 3005,145]
type=null
trigger1=1
[state 3005,146]
type=null
trigger1=1
[state 3005,147]
type=null
trigger1=1
[state 3005,148]
type=null
trigger1=1
[state 3005,149]
type=null
trigger1=1
[state 3005,150]
type=null
trigger1=1
[state 3005,151]
type=null
trigger1=1
[state 3005,152]
type=null
trigger1=1
[state 3005,153]
type=null
trigger1=1
[state 3005,154]
type=null
trigger1=1
[state 3005,155]
type=null
trigger1=1
[state 3005,156]
type=null
trigger1=1
[state 3005,157]
type=null
trigger1=1
[state 3005,158]
type=null
trigger1=1
[state 3005,159]
type=null
trigger1=1
[state 3005,160]
type=null
trigger1=1
[state 3005,161]
type=null
trigger1=1
[state 3005,162]
type=null
trigger1=1
[state 3005,163]
type=null
trigger1=1
[state 3005,164]
type=null
trigger1=1
[state 3005,165]
type=null
trigger1=1
[state 3005,166]
type=null
trigger1=1
[state 3005,167]
type=null
trigger1=1
[state 3005,168]
type=null
trigger1=1
[state 3005,169]
type=null
trigger1=1
[state 3005,170]
type=null
trigger1=1
[state 3005,171]
type=null
trigger1=1
[state 3005,172]
type=null
trigger1=1
[state 3005,173]
type=null
trigger1=1
[state 3005,174]
type=null
trigger1=1
[state 3005,175]
type=null
trigger1=1
[state 3005,176]
type=null
trigger1=1
[state 3005,177]
type=null
trigger1=1
[state 3005,178]
type=null
trigger1=1
[state 3005,179]
type=null
trigger1=1
[state 3005,180]
type=null
trigger1=1
[state 3005,181]
type=null
trigger1=1
[state 3005,182]
type=null
trigger1=1
[state 3005,183]
type=null
trigger1=1
[state 3005,184]
type=null
trigger1=1
[state 3005,185]
type=null
trigger1=1
[state 3005,186]
type=null
trigger1=1
[state 3005,187]
type=null
trigger1=1
[state 3005,188]
type=null
trigger1=1
[state 3005,189]
type=null
trigger1=1
[state 3005,190]
type=null
trigger1=1
[state 3005,191]
type=null
trigger1=1
[state 3005,192]
type=null
trigger1=1
[state 3005,193]
type=null
trigger1=1
[state 3005,194]
type=null
trigger1=1
[state 3005,195]
type=null
trigger1=1
[state 3005,196]
type=null
trigger1=1
[state 3005,197]
type=null
trigger1=1
[state 3005,198]
type=null
trigger1=1
[state 3005,199]
type=null
trigger1=1
[state 3005,200]
type=null
trigger1=1
[state 3005,201]
type=null
trigger1=1
[state 3005,202]
type=null
trigger1=1
[state 3005,203]
type=null
trigger1=1
[state 3005,204]
type=null
trigger1=1
[state 3005,205]
type=null
trigger1=1
[state 3005,206]
type=null
trigger1=1
[state 3005,207]
type=null
trigger1=1
[state 3005,208]
type=null
trigger1=1
[state 3005,209]
type=null
trigger1=1
[state 3005,210]
type=null
trigger1=1
[state 3005,211]
type=null
trigger1=1
[state 3005,212]
type=null
trigger1=1
[state 3005,213]
type=null
trigger1=1
[state 3005,214]
type=null
trigger1=1
[state 3005,215]
type=null
trigger1=1
[state 3005,216]
type=null
trigger1=1
[state 3005,217]
type=null
trigger1=1
[state 3005,218]
type=null
trigger1=1
[state 3005,219]
type=null
trigger1=1
[state 3005,220]
type=null
trigger1=1
[state 3005,221]
type=null
trigger1=1
[state 3005,222]
type=null
trigger1=1
[state 3005,223]
type=null
trigger1=1
[state 3005,224]
type=null
trigger1=1
[state 3005,225]
type=null
trigger1=1
[state 3005,226]
type=null
trigger1=1
[state 3005,227]
type=null
trigger1=1
[state 3005,228]
type=null
trigger1=1
[state 3005,229]
type=null
trigger1=1
[state 3005,230]
type=null
trigger1=1
[state 3005,231]
type=null
trigger1=1
[state 3005,232]
type=null
trigger1=1
[state 3005,233]
type=null
trigger1=1
[state 3005,234]
type=null
trigger1=1
[state 3005,235]
type=null
trigger1=1
[state 3005,236]
type=null
trigger1=1
[state 3005,237]
type=null
trigger1=1
[state 3005,238]
type=null
trigger1=1
[state 3005,239]
type=null
trigger1=1
[state 3005,240]
type=null
trigger1=1
[state 3005,241]
type=null
trigger1=1
[state 3005,242]
type=null
trigger1=1
[state 3005,243]
type=null
trigger1=1
[state 3005,244]
type=null
trigger1=1
[state 3005,245]
type=null
trigger1=1
[state 3005,246]
type=null
trigger1=1
[state 3005,247]
type=null
trigger1=1
[state 3005,248]
type=null
trigger1=1
[state 3005,249]
type=null
trigger1=1
[state 3005,250]
type=null
trigger1=1
[state 3005,251]
type=null
trigger1=1
[state 3005,252]
type=null
trigger1=1
[state 3005,253]
type=null
trigger1=1
[state 3005,254]
type=null
trigger1=1
[state 3005,255]
type=null
trigger1=1
[state 3005,256]
type=null
trigger1=1
[state 3005,257]
type=null
trigger1=1
[state 3005,258]
type=null
trigger1=1
[state 3005,259]
type=null
trigger1=1
[state 3005,260]
type=null
trigger1=1
[state 3005,261]
type=null
trigger1=1
[state 3005,262]
type=null
trigger1=1
[state 3005,263]
type=null
trigger1=1
[state 3005,264]
type=null
trigger1=1
[state 3005,265]
type=null
trigger1=1
[state 3005,266]
type=null
trigger1=1
[state 3005,267]
type=null
trigger1=1
[state 3005,268]
type=null
trigger1=1
[state 3005,269]
type=null
trigger1=1
[state 3005,270]
type=null
trigger1=1
[state 3005,271]
type=null
trigger1=1
[state 3005,272]
type=null
trigger1=1
[state 3005,273]
type=null
trigger1=1
[state 3005,274]
type=null
trigger1=1
[state 3005,275]
type=null
trigger1=1
[state 3005,276]
type=null
trigger1=1
[state 3005,277]
type=null
trigger1=1
[state 3005,278]
type=null
trigger1=1
[state 3005,279]
type=null
trigger1=1
[state 3005,280]
type=null
trigger1=1
[state 3005,281]
type=null
trigger1=1
[state 3005,282]
type=null
trigger1=1
[state 3005,283]
type=null
trigger1=1
[state 3005,284]
type=null
trigger1=1
[state 3005,285]
type=null
trigger1=1
[state 3005,286]
type=null
trigger1=1
[state 3005,287]
type=null
trigger1=1
[state 3005,288]
type=null
trigger1=1
[state 3005,289]
type=null
trigger1=1
[state 3005,290]
type=null
trigger1=1
[state 3005,291]
type=null
trigger1=1
[state 3005,292]
type=null
trigger1=1
[state 3005,293]
type=null
trigger1=1
[state 3005,294]
type=null
trigger1=1
[state 3005,295]
type=null
trigger1=1
[state 3005,296]
type=null
trigger1=1
[state 3005,297]
type=null
trigger1=1
[state 3005,298]
type=null
trigger1=1
[state 3005,299]
type=null
trigger1=1
[state 3005,300]
type=null
trigger1=1
[state 3005,301]
type=null
trigger1=1
[state 3005,302]
type=null
trigger1=1
[state 3005,303]
type=null
trigger1=1
[state 3005,304]
type=null
trigger1=1
[state 3005,305]
type=null
trigger1=1
[state 3005,306]
type=null
trigger1=1
[state 3005,307]
type=null
trigger1=1
[state 3005,308]
type=null
trigger1=1
[state 3005,309]
type=null
trigger1=1
[state 3005,310]
type=null
trigger1=1
[state 3005,311]
type=null
trigger1=1
[state 3005,312]
type=null
trigger1=1
[state 3005,313]
type=null
trigger1=1
[state 3005,314]
type=null
trigger1=1
[state 3005,315]
type=null
trigger1=1
[state 3005,316]
type=null
trigger1=1
[state 3005,317]
type=null
trigger1=1
[state 3005,318]
type=null
trigger1=1
[state 3005,319]
type=null
trigger1=1
[state 3005,320]
type=null
trigger1=1
[state 3005,321]
type=null
trigger1=1
[state 3005,322]
type=null
trigger1=1
[state 3005,323]
type=null
trigger1=1
[state 3005,324]
type=null
trigger1=1
[state 3005,325]
type=null
trigger1=1
[state 3005,326]
type=null
trigger1=1
[state 3005,327]
type=null
trigger1=1
[state 3005,328]
type=null
trigger1=1
[state 3005,329]
type=null
trigger1=1
[state 3005,330]
type=null
trigger1=1
[state 3005,331]
type=null
trigger1=1
[state 3005,332]
type=null
trigger1=1
[state 3005,333]
type=null
trigger1=1
[state 3005,334]
type=null
trigger1=1
[state 3005,335]
type=null
trigger1=1
[state 3005,336]
type=null
trigger1=1
[state 3005,337]
type=null
trigger1=1
[state 3005,338]
type=null
trigger1=1
[state 3005,339]
type=null
trigger1=1
[state 3005,340]
type=null
trigger1=1
[state 3005,341]
type=null
trigger1=1
[state 3005,342]
type=null
trigger1=1
[state 3005,343]
type=null
trigger1=1
[state 3005,344]
type=null
trigger1=1
[state 3005,345]
type=null
trigger1=1
[state 3005,346]
type=null
trigger1=1
[state 3005,347]
type=null
trigger1=1
[state 3005,348]
type=null
trigger1=1
[state 3005,349]
type=null
trigger1=1
[state 3005,350]
type=null
trigger1=1
[state 3005,351]
type=null
trigger1=1
[state 3005,352]
type=null
trigger1=1
[state 3005,353]
type=null
trigger1=1
[state 3005,354]
type=null
trigger1=1
[state 3005,355]
type=null
trigger1=1
[state 3005,356]
type=null
trigger1=1
[state 3005,357]
type=null
trigger1=1
[state 3005,358]
type=null
trigger1=1
[state 3005,359]
type=null
trigger1=1
[state 3005,360]
type=null
trigger1=1
[state 3005,361]
type=null
trigger1=1
[state 3005,362]
type=null
trigger1=1
[state 3005,363]
type=null
trigger1=1
[state 3005,364]
type=null
trigger1=1
[state 3005,365]
type=null
trigger1=1
[state 3005,366]
type=null
trigger1=1
[state 3005,367]
type=null
trigger1=1
[state 3005,368]
type=null
trigger1=1
[state 3005,369]
type=null
trigger1=1
[state 3005,370]
type=null
trigger1=1
[state 3005,371]
type=null
trigger1=1
[state 3005,372]
type=null
trigger1=1
[state 3005,373]
type=null
trigger1=1
[state 3005,374]
type=null
trigger1=1
[state 3005,375]
type=null
trigger1=1
[state 3005,376]
type=null
trigger1=1
[state 3005,377]
type=null
trigger1=1
[state 3005,378]
type=null
trigger1=1
[state 3005,379]
type=null
trigger1=1
[state 3005,380]
type=null
trigger1=1
[state 3005,381]
type=null
trigger1=1
[state 3005,382]
type=null
trigger1=1
[state 3005,383]
type=null
trigger1=1
[state 3005,384]
type=null
trigger1=1
[state 3005,385]
type=null
trigger1=1
[state 3005,386]
type=null
trigger1=1
[state 3005,387]
type=null
trigger1=1
[state 3005,388]
type=null
trigger1=1
[state 3005,389]
type=null
trigger1=1
[state 3005,390]
type=null
trigger1=1
[state 3005,391]
type=null
trigger1=1
[state 3005,392]
type=null
trigger1=1
[state 3005,393]
type=null
trigger1=1
[state 3005,394]
type=null
trigger1=1
[state 3005,395]
type=null
trigger1=1
[state 3005,396]
type=null
trigger1=1
[state 3005,397]
type=null
trigger1=1
[state 3005,398]
type=null
trigger1=1
[state 3005,399]
type=null
trigger1=1
[state 3005,400]
type=null
trigger1=1
[state 3005,401]
type=null
trigger1=1
[state 3005,402]
type=null
trigger1=1
[state 3005,403]
type=null
trigger1=1
[state 3005,404]
type=null
trigger1=1
[state 3005,405]
type=null
trigger1=1
[state 3005,406]
type=null
trigger1=1
[state 3005,407]
type=null
trigger1=1
[state 3005,408]
type=null
trigger1=1
[state 3005,409]
type=null
trigger1=1
[state 3005,410]
type=null
trigger1=1
[state 3005,411]
type=null
trigger1=1
[state 3005,412]
type=null
trigger1=1
[state 3005,413]
type=null
trigger1=1
[state 3005,414]
type=null
trigger1=1
[state 3005,415]
type=null
trigger1=1
[state 3005,416]
type=null
trigger1=1
[state 3005,417]
type=null
trigger1=1
[state 3005,418]
type=null
trigger1=1
[state 3005,419]
type=null
trigger1=1
[state 3005,420]
type=null
trigger1=1
[state 3005,421]
type=null
trigger1=1
[state 3005,422]
type=null
trigger1=1
[state 3005,423]
type=null
trigger1=1
[state 3005,424]
type=null
trigger1=1
[state 3005,425]
type=null
trigger1=1
[state 3005,426]
type=null
trigger1=1
[state 3005,427]
type=null
trigger1=1
[state 3005,428]
type=null
trigger1=1
[state 3005,429]
type=null
trigger1=1
[state 3005,430]
type=null
trigger1=1
[state 3005,431]
type=null
trigger1=1
[state 3005,432]
type=null
trigger1=1
[state 3005,433]
type=null
trigger1=1
[state 3005,434]
type=null
trigger1=1
[state 3005,435]
type=null
trigger1=1
[state 3005,436]
type=null
trigger1=1
[state 3005,437]
type=null
trigger1=1
[state 3005,438]
type=null
trigger1=1
[state 3005,439]
type=null
trigger1=1
[state 3005,440]
type=null
trigger1=1
[state 3005,441]
type=null
trigger1=1
[state 3005,442]
type=null
trigger1=1
[state 3005,443]
type=null
trigger1=1
[state 3005,444]
type=null
trigger1=1
[state 3005,445]
type=null
trigger1=1
[state 3005,446]
type=null
trigger1=1
[state 3005,447]
type=null
trigger1=1
[state 3005,448]
type=null
trigger1=1
[state 3005,449]
type=null
trigger1=1
[state 3005,450]
type=null
trigger1=1
[state 3005,451]
type=null
trigger1=1
[state 3005,452]
type=null
trigger1=1
[state 3005,453]
type=null
trigger1=1
[state 3005,454]
type=null
trigger1=1
[state 3005,455]
type=null
trigger1=1
[state 3005,456]
type=null
trigger1=1
[state 3005,457]
type=null
trigger1=1
[state 3005,458]
type=null
trigger1=1
[state 3005,459]
type=null
trigger1=1
[state 3005,460]
type=null
trigger1=1
[state 3005,461]
type=null
trigger1=1
[state 3005,462]
type=null
trigger1=1
[state 3005,463]
type=null
trigger1=1
[state 3005,464]
type=null
trigger1=1
[state 3005,465]
type=null
trigger1=1
[state 3005,466]
type=null
trigger1=1
[state 3005,467]
type=null
trigger1=1
[state 3005,468]
type=null
trigger1=1
[state 3005,469]
type=null
trigger1=1
[state 3005,470]
type=null
trigger1=1
[state 3005,471]
type=null
trigger1=1
[state 3005,472]
type=null
trigger1=1
[state 3005,473]
type=null
trigger1=1
[state 3005,474]
type=null
trigger1=1
[state 3005,475]
type=null
trigger1=1
[state 3005,476]
type=null
trigger1=1
[state 3005,477]
type=null
trigger1=1
[state 3005,478]
type=null
trigger1=1
[state 3005,479]
type=null
trigger1=1
[state 3005,480]
type=null
trigger1=1
[state 3005,481]
type=null
trigger1=1
[state 3005,482]
type=null
trigger1=1
[state 3005,483]
type=null
trigger1=1
[state 3005,484]
type=null
trigger1=1
[state 3005,485]
type=null
trigger1=1
[state 3005,486]
type=null
trigger1=1
[state 3005,487]
type=null
trigger1=1
[state 3005,488]
type=null
trigger1=1
[state 3005,489]
type=null
trigger1=1
[state 3005,490]
type=null
trigger1=1
[state 3005,491]
type=null
trigger1=1
[state 3005,492]
type=null
trigger1=1
[state 3005,493]
type=null
trigger1=1
[state 3005,494]
type=null
trigger1=1
[state 3005,495]
type=null
trigger1=1
[state 3005,496]
type=null
trigger1=1
[state 3005,497]
type=null
trigger1=1
[state 3005,498]
type=null
trigger1=1
[state 3005,499]
type=null
trigger1=1
[state 3005,500]
type=null
trigger1=1
[state 3005,501]
type=null
trigger1=1
[state 3005,502]
type=null
trigger1=1
[state 3005,503]
type=null
trigger1=1
[state 3005,504]
type=null
trigger1=1
[state 3005,505]
type=null
trigger1=1
[state 3005,506]
type=null
trigger1=1
[state 3005,507]
type=null
trigger1=1
[state 3005,508]
type=null
trigger1=1
[state 3005,509]
type=null
trigger1=1
[state 3005,510]
type=null
trigger1=1
[state 3005,511]
type=null
trigger1=1
[state 3005,512]
type=null
trigger1=1
[state 3005,513]
type=null
trigger1=1
[state 3005,514]
type=null
trigger1=1
[state 3005,515]
type=null
trigger1=1
[state 3005,516]
type=null
trigger1=1
[state 3005,517]
type=null
trigger1=1
[state 3005,518]
type=null
trigger1=1
[state 3005,519]
type=null
trigger1=1
[state 3005,520]
type=null
trigger1=1
[state 3005,521]
type=null
trigger1=1
[state 3005,522]
type=null
trigger1=1
[state 3005,523]
type=null
trigger1=1
[state 3005,524]
type=null
trigger1=1
[state 3005,525]
type=null
trigger1=1
[state 3005,526]
type=null
trigger1=1
[state 3005,527]
type=null
trigger1=1
[state 3005,528]
type=null
trigger1=1
[state 3005,529]
type=null
trigger1=1
[state 3005,530]
type=null
trigger1=1
[state 3005,531]
type=null
trigger1=1
[state 3005,532]
type=null
trigger1=1
[state 3005,533]
type=null
trigger1=1
[state 3005,534]
type=null
trigger1=1
[state 3005,535]
type=null
trigger1=1
[state 3005,536]
type=null
trigger1=1
[state 3005,537]
type=null
trigger1=1
[state 3005,538]
type=null
trigger1=1
[state 3005,539]
type=null
trigger1=1
[state 3005,540]
type=null
trigger1=1
[state 3005,541]
type=null
trigger1=1
[state 3005,542]
type=null
trigger1=1
[state 3005,543]
type=null
trigger1=1
[state 3005,544]
type=null
trigger1=1
[state 3005,545]
type=null
trigger1=1
[state 3005,546]
type=null
trigger1=1
[state 3005,547]
type=null
trigger1=1
[state 3005,548]
type=null
trigger1=1
[state 3005,549]
type=null
trigger1=1
[state 3005,550]
type=null
trigger1=1
[state 3005,551]
type=null
trigger1=1
[state 3005,552]
type=null
trigger1=1
[state 3005,553]
type=null
trigger1=1
[state 3005,554]
type=null
trigger1=1
[state 3005,555]
type=null
trigger1=1
[state 3005,556]
type=null
trigger1=1
[state 3005,557]
type=null
trigger1=1
[state 3005,558]
type=null
trigger1=1
[state 3005,559]
type=null
trigger1=1
[state 3005,560]
type=null
trigger1=1
[state 3005,561]
type=null
trigger1=1
[state 3005,562]
type=null
trigger1=1
[state 3005,563]
type=null
trigger1=1
[state 3005,564]
type=null
trigger1=1
[state 3005,565]
type=null
trigger1=1
[state 3005,566]
type=null
trigger1=1
[state 3005,567]
type=null
trigger1=1
[state 3005,568]
type=null
trigger1=1
[state 3005,569]
type=null
trigger1=1
[state 3005,570]
type=null
trigger1=1
[state 3005,571]
type=null
trigger1=1
[state 3005,572]
type=null
trigger1=1
[state 3005,573]
type=null
trigger1=1
[state 3005,574]
type=null
trigger1=1
[state 3005,575]
type=null
trigger1=1
[state 3005,576]
type=null
trigger1=1
[state 3005,577]
type=null
trigger1=1
[state 3005,578]
type=null
trigger1=1
[state 3005,579]
type=null
trigger1=1
[state 3005,580]
type=null
trigger1=1
[state 3005,581]
type=null
trigger1=1
[state 3005,582]
type=null
trigger1=1
[state 3005,583]
type=null
trigger1=1
[state 3005,584]
type=null
trigger1=1
[state 3005,585]
type=null
trigger1=1
[state 3005,586]
type=null
trigger1=1
[state 3005,587]
type=null
trigger1=1
[state 3005,588]
type=null
trigger1=1
[state 3005,589]
type=null
trigger1=1
[state 3005,590]
type=null
trigger1=1
[state 3005,591]
type=null
trigger1=1
[state 3005,592]
type=null
trigger1=1
[state 3005,593]
type=null
trigger1=1
[state 3005,594]
type=null
trigger1=1
[state 3005,595]
type=null
trigger1=1
[state 3005,596]
type=null
trigger1=1
[state 3005,597]
type=null
trigger1=1
[state 3005,598]
type=null
trigger1=1
[state 3005,599]
type=null
trigger1=1
[state 3005,600]
type=null
trigger1=1
[state 3005,601]
type=null
trigger1=1
[state 3005,602]
type=null
trigger1=1
[state 3005,603]
type=null
trigger1=1
[state 3005,604]
type=null
trigger1=1
[state 3005,605]
type=null
trigger1=1
[state 3005,606]
type=null
trigger1=1
[state 3005,607]
type=null
trigger1=1
[state 3005,608]
type=null
trigger1=1
[state 3005,609]
type=null
trigger1=1
[state 3005,610]
type=null
trigger1=1
[state 3005,611]
type=null
trigger1=1
[state 3005,612]
type=null
trigger1=1
[state 3005,613]
type=null
trigger1=1
[state 3005,614]
type=null
trigger1=1
[state 3005,615]
type=null
trigger1=1
[state 3005,616]
type=null
trigger1=1
[state 3005,617]
type=null
trigger1=1
[state 3005,618]
type=null
trigger1=1
[state 3005,619]
type=null
trigger1=1
[state 3005,620]
type=null
trigger1=1
[state 3005,621]
type=null
trigger1=1
[state 3005,622]
type=null
trigger1=1
[state 3005,623]
type=null
trigger1=1
[state 3005,624]
type=null
trigger1=1
[state 3005,625]
type=null
trigger1=1
[state 3005,626]
type=null
trigger1=1
[state 3005,627]
type=null
trigger1=1
[state 3005,628]
type=null
trigger1=1
[state 3005,629]
type=null
trigger1=1
[state 3005,630]
type=null
trigger1=1
[state 3005,631]
type=null
trigger1=1
[state 3005,632]
type=null
trigger1=1
[state 3005,633]
type=null
trigger1=1
[state 3005,634]
type=null
trigger1=1
[state 3005,635]
type=null
trigger1=1
[state 3005,636]
type=null
trigger1=1
[state 3005,637]
type=null
trigger1=1
[state 3005,638]
type=null
trigger1=1
[state 3005,639]
type=null
trigger1=1
[state 3005,640]
type=null
trigger1=1
[state 3005,641]
type=null
trigger1=1
[state 3005,642]
type=null
trigger1=1
[state 3005,643]
type=null
trigger1=1
[state 3005,644]
type=null
trigger1=1
[state 3005,645]
type=null
trigger1=1
[state 3005,646]
type=null
trigger1=1
[state 3005,647]
type=null
trigger1=1
[state 3005,648]
type=null
trigger1=1
[state 3005,649]
type=null
trigger1=1
[state 3005,650]
type=null
trigger1=1
[state 3005,651]
type=null
trigger1=1
[state 3005,652]
type=null
trigger1=1
[state 3005,653]
type=null
trigger1=1
[state 3005,654]
type=null
trigger1=1
[state 3005,655]
type=null
trigger1=1
[state 3005,656]
type=null
trigger1=1
[state 3005,657]
type=null
trigger1=1
[state 3005,658]
type=null
trigger1=1
[state 3005,659]
type=null
trigger1=1
[state 3005,660]
type=null
trigger1=1
[state 3005,661]
type=null
trigger1=1
[state 3005,662]
type=null
trigger1=1
[state 3005,663]
type=null
trigger1=1
[state 3005,664]
type=null
trigger1=1
[state 3005,665]
type=null
trigger1=1
[state 3005,666]
type=null
trigger1=1
[state 3005,667]
type=null
trigger1=1
[state 3005,668]
type=null
trigger1=1
[state 3005,669]
type=null
trigger1=1
[state 3005,670]
type=null
trigger1=1
[state 3005,671]
type=null
trigger1=1
[state 3005,672]
type=null
trigger1=1
[state 3005,673]
type=null
trigger1=1
[state 3005,674]
type=null
trigger1=1
[state 3005,675]
type=null
trigger1=1
[state 3005,676]
type=null
trigger1=1
[state 3005,677]
type=null
trigger1=1
[state 3005,678]
type=null
trigger1=1
[state 3005,679]
type=null
trigger1=1
[state 3005,680]
type=null
trigger1=1
[state 3005,681]
type=null
trigger1=1
[state 3005,682]
type=null
trigger1=1
[state 3005,683]
type=null
trigger1=1
[state 3005,684]
type=null
trigger1=1
[state 3005,685]
type=null
trigger1=1
[state 3005,686]
type=null
trigger1=1
[state 3005,687]
type=null
trigger1=1
[state 3005,688]
type=null
trigger1=1
[state 3005,689]
type=null
trigger1=1
[state 3005,690]
type=null
trigger1=1
[state 3005,691]
type=null
trigger1=1
[state 3005,692]
type=null
trigger1=1
[state 3005,693]
type=null
trigger1=1
[state 3005,694]
type=null
trigger1=1
[state 3005,695]
type=null
trigger1=1
[state 3005,696]
type=null
trigger1=1
[state 3005,697]
type=null
trigger1=1
[state 3005,698]
type=null
trigger1=1
[state 3005,699]
type=null
trigger1=1
[state 3005,700]
type=null
trigger1=1
[state 3005,701]
type=null
trigger1=1
[state 3005,702]
type=null
trigger1=1
[state 3005,703]
type=null
trigger1=1
[state 3005,704]
type=null
trigger1=1
[state 3005,705]
type=null
trigger1=1
[state 3005,706]
type=null
trigger1=1
[state 3005,707]
type=null
trigger1=1
[state 3005,708]
type=null
trigger1=1
[state 3005,709]
type=null
trigger1=1
[state 3005,710]
type=null
trigger1=1
[state 3005,711]
type=null
trigger1=1
[state 3005,712]
type=null
trigger1=1
[state 3005,713]
type=null
trigger1=1
[state 3005,714]
type=null
trigger1=1
[state 3005,715]
type=null
trigger1=1
[state 3005,716]
type=null
trigger1=1
[state 3005,717]
type=null
trigger1=1
[state 3005,718]
type=null
trigger1=1
[state 3005,719]
type=null
trigger1=1
[state 3005,720]
type=null
trigger1=1
[state 3005,721]
type=null
trigger1=1
[state 3005,722]
type=null
trigger1=1
[state 3005,723]
type=null
trigger1=1
[state 3005,724]
type=null
trigger1=1
[state 3005,725]
type=null
trigger1=1
[state 3005,726]
type=null
trigger1=1
[state 3005,727]
type=null
trigger1=1
[state 3005,728]
type=null
trigger1=1
[state 3005,729]
type=null
trigger1=1
[state 3005,730]
type=null
trigger1=1
[state 3005,731]
type=null
trigger1=1
[state 3005,732]
type=null
trigger1=1
[state 3005,733]
type=null
trigger1=1
[state 3005,734]
type=null
trigger1=1
[state 3005,735]
type=null
trigger1=1
[state 3005,736]
type=null
trigger1=1
[state 3005,737]
type=null
trigger1=1
[state 3005,738]
type=null
trigger1=1
[state 3005,739]
type=null
trigger1=1
[state 3005,740]
type=null
trigger1=1
[state 3005,741]
type=null
trigger1=1
[state 3005,742]
type=null
trigger1=1
[state 3005,743]
type=null
trigger1=1
[state 3005,744]
type=null
trigger1=1
[state 3005,745]
type=null
trigger1=1
[state 3005,746]
type=null
trigger1=1
[state 3005,747]
type=null
trigger1=1
[state 3005,748]
type=null
trigger1=1
[state 3005,749]
type=null
trigger1=1
[state 3005,750]
type=null
trigger1=1
[state 3005,751]
type=null
trigger1=1
[state 3005,752]
type=null
trigger1=1
[state 3005,753]
type=null
trigger1=1
[state 3005,754]
type=null
trigger1=1
[state 3005,755]
type=null
trigger1=1
[state 3005,756]
type=null
trigger1=1
[state 3005,757]
type=null
trigger1=1
[state 3005,758]
type=null
trigger1=1
[state 3005,759]
type=null
trigger1=1
[state 3005,760]
type=null
trigger1=1
[state 3005,761]
type=null
trigger1=1
[state 3005,762]
type=null
trigger1=1
[state 3005,763]
type=null
trigger1=1
[state 3005,764]
type=null
trigger1=1
[state 3005,765]
type=null
trigger1=1
[state 3005,766]
type=null
trigger1=1
[state 3005,767]
type=null
trigger1=1
[state 3005,768]
type=null
trigger1=1
[state 3005,769]
type=null
trigger1=1
[state 3005,770]
type=null
trigger1=1
[state 3005,771]
type=null
trigger1=1
[state 3005,772]
type=null
trigger1=1
[state 3005,773]
type=null
trigger1=1
[state 3005,774]
type=null
trigger1=1
[state 3005,775]
type=null
trigger1=1
[state 3005,776]
type=null
trigger1=1
[state 3005,777]
type=null
trigger1=1
[state 3005,778]
type=null
trigger1=1
[state 3005,779]
type=null
trigger1=1
[state 3005,780]
type=null
trigger1=1
[state 3005,781]
type=null
trigger1=1
[state 3005,782]
type=null
trigger1=1
[state 3005,783]
type=null
trigger1=1
[state 3005,784]
type=null
trigger1=1
[state 3005,785]
type=null
trigger1=1
[state 3005,786]
type=null
trigger1=1
[state 3005,787]
type=null
trigger1=1
[state 3005,788]
type=null
trigger1=1
[state 3005,789]
type=null
trigger1=1
[state 3005,790]
type=null
trigger1=1
[state 3005,791]
type=null
trigger1=1
[state 3005,792]
type=null
trigger1=1
[state 3005,793]
type=null
trigger1=1
[state 3005,794]
type=null
trigger1=1
[state 3005,795]
type=null
trigger1=1
[state 3005,796]
type=null
trigger1=1
[state 3005,797]
type=null
trigger1=1
[state 3005,798]
type=null
trigger1=1
[state 3005,799]
type=null
trigger1=1
[state 3005,800]
type=null
trigger1=1
[state 3005,801]
type=null
trigger1=1
[state 3005,802]
type=null
trigger1=1
[state 3005,803]
type=null
trigger1=1
[state 3005,804]
type=null
trigger1=1
[state 3005,805]
type=null
trigger1=1
[state 3005,806]
type=null
trigger1=1
[state 3005,807]
type=null
trigger1=1
[state 3005,808]
type=null
trigger1=1
[state 3005,809]
type=null
trigger1=1
[state 3005,810]
type=null
trigger1=1
[state 3005,811]
type=null
trigger1=1
[state 3005,812]
type=null
trigger1=1
[state 3005,813]
type=null
trigger1=1
[state 3005,814]
type=null
trigger1=1
[state 3005,815]
type=null
trigger1=1
[state 3005,816]
type=null
trigger1=1
[state 3005,817]
type=null
trigger1=1
[state 3005,818]
type=null
trigger1=1
[state 3005,819]
type=null
trigger1=1
[state 3005,820]
type=null
trigger1=1
[state 3005,821]
type=null
trigger1=1
[state 3005,822]
type=null
trigger1=1
[state 3005,823]
type=null
trigger1=1
[state 3005,824]
type=null
trigger1=1
[state 3005,825]
type=null
trigger1=1
[state 3005,826]
type=null
trigger1=1
[state 3005,827]
type=null
trigger1=1
[state 3005,828]
type=null
trigger1=1
[state 3005,829]
type=null
trigger1=1
[state 3005,830]
type=null
trigger1=1
[state 3005,831]
type=null
trigger1=1
[state 3005,832]
type=null
trigger1=1
[state 3005,833]
type=null
trigger1=1
[state 3005,834]
type=null
trigger1=1
[state 3005,835]
type=null
trigger1=1
[state 3005,836]
type=null
trigger1=1
[state 3005,837]
type=null
trigger1=1
[state 3005,838]
type=null
trigger1=1
[state 3005,839]
type=null
trigger1=1
[state 3005,840]
type=null
trigger1=1
[state 3005,841]
type=null
trigger1=1
[state 3005,842]
type=null
trigger1=1
[state 3005,843]
type=null
trigger1=1
[state 3005,844]
type=null
trigger1=1
[state 3005,845]
type=null
trigger1=1
[state 3005,846]
type=null
trigger1=1
[state 3005,847]
type=null
trigger1=1
[state 3005,848]
type=null
trigger1=1
[state 3005,849]
type=null
trigger1=1
[state 3005,850]
type=null
trigger1=1
[state 3005,851]
type=null
trigger1=1
[state 3005,852]
type=null
trigger1=1
[state 3005,853]
type=null
trigger1=1
[state 3005,854]
type=null
trigger1=1
[state 3005,855]
type=null
trigger1=1
[state 3005,856]
type=null
trigger1=1
[state 3005,857]
type=null
trigger1=1
[state 3005,858]
type=null
trigger1=1
[state 3005,859]
type=null
trigger1=1
[state 3005,860]
type=null
trigger1=1
[state 3005,861]
type=null
trigger1=1
[state 3005,862]
type=null
trigger1=1
[state 3005,863]
type=null
trigger1=1
[state 3005,864]
type=null
trigger1=1
[state 3005,865]
type=null
trigger1=1
[state 3005,866]
type=null
trigger1=1
[state 3005,867]
type=null
trigger1=1
[state 3005,868]
type=null
trigger1=1
[state 3005,869]
type=null
trigger1=1
[state 3005,870]
type=null
trigger1=1
[state 3005,871]
type=null
trigger1=1
[state 3005,872]
type=null
trigger1=1
[state 3005,873]
type=null
trigger1=1
[state 3005,874]
type=null
trigger1=1
[state 3005,875]
type=null
trigger1=1
[state 3005,876]
type=null
trigger1=1
[state 3005,877]
type=null
trigger1=1
[state 3005,878]
type=null
trigger1=1
[state 3005,879]
type=null
trigger1=1
[state 3005,880]
type=null
trigger1=1
[state 3005,881]
type=null
trigger1=1
[state 3005,882]
type=null
trigger1=1
[state 3005,883]
type=null
trigger1=1
[state 3005,884]
type=null
trigger1=1
[state 3005,885]
type=null
trigger1=1
[state 3005,886]
type=null
trigger1=1
[state 3005,887]
type=null
trigger1=1
[state 3005,888]
type=null
trigger1=1
[state 3005,889]
type=null
trigger1=1
[state 3005,890]
type=null
trigger1=1
[state 3005,891]
type=null
trigger1=1
[state 3005,892]
type=null
trigger1=1
[state 3005,893]
type=null
trigger1=1
[state 3005,894]
type=null
trigger1=1
[state 3005,895]
type=null
trigger1=1
[state 3005,896]
type=null
trigger1=1
[state 3005,897]
type=null
trigger1=1
[state 3005,898]
type=null
trigger1=1
[state 3005,899]
type=null
trigger1=1
[state 3005,900]
type=null
trigger1=1
[state 3005,901]
type=null
trigger1=1
[state 3005,902]
type=null
trigger1=1
[state 3005,903]
type=null
trigger1=1
[state 3005,904]
type=null
trigger1=1
[state 3005,905]
type=null
trigger1=1
[state 3005,906]
type=null
trigger1=1
[state 3005,907]
type=null
trigger1=1
[state 3005,908]
type=null
trigger1=1
[state 3005,909]
type=null
trigger1=1
[state 3005,910]
type=null
trigger1=1
[state 3005,911]
type=null
trigger1=1
[state 3005,912]
type=null
trigger1=1
[state 3005,913]
type=null
trigger1=1
[state 3005,914]
type=null
trigger1=1
[state 3005,915]
type=null
trigger1=1
[state 3005,916]
type=null
trigger1=1
[state 3005,917]
type=null
trigger1=1
[state 3005,918]
type=null
trigger1=1
[state 3005,919]
type=null
trigger1=1
[state 3005,920]
type=null
trigger1=1
[state 3005,921]
type=null
trigger1=1
[state 3005,922]
type=null
trigger1=1
[state 3005,923]
type=null
trigger1=1
[state 3005,924]
type=null
trigger1=1
[state 3005,925]
type=null
trigger1=1
[state 3005,926]
type=null
trigger1=1
[state 3005,927]
type=null
trigger1=1
[state 3005,928]
type=null
trigger1=1
[state 3005,929]
type=null
trigger1=1
[state 3005,930]
type=null
trigger1=1
[state 3005,931]
type=null
trigger1=1
[state 3005,932]
type=null
trigger1=1
[state 3005,933]
type=null
trigger1=1
[state 3005,934]
type=null
trigger1=1
[state 3005,935]
type=null
trigger1=1
[state 3005,936]
type=null
trigger1=1
[state 3005,937]
type=null
trigger1=1
[state 3005,938]
type=null
trigger1=1
[state 3005,939]
type=null
trigger1=1
[state 3005,940]
type=null
trigger1=1
[state 3005,941]
type=null
trigger1=1
[state 3005,942]
type=null
trigger1=1
[state 3005,943]
type=null
trigger1=1
[state 3005,944]
type=null
trigger1=1
[state 3005,945]
type=null
trigger1=1
[state 3005,946]
type=null
trigger1=1
[state 3005,947]
type=null
trigger1=1
[state 3005,948]
type=null
trigger1=1
[state 3005,949]
type=null
trigger1=1
[state 3005,950]
type=null
trigger1=1
[state 3005,951]
type=null
trigger1=1
[state 3005,952]
type=null
trigger1=1
[state 3005,953]
type=null
trigger1=1
[state 3005,954]
type=null
trigger1=1
[state 3005,955]
type=null
trigger1=1
[state 3005,956]
type=null
trigger1=1
[state 3005,957]
type=null
trigger1=1
[state 3005,958]
type=null
trigger1=1
[state 3005,959]
type=null
trigger1=1
[state 3005,960]
type=null
trigger1=1
[state 3005,961]
type=null
trigger1=1
[state 3005,962]
type=null
trigger1=1
[state 3005,963]
type=null
trigger1=1
[state 3005,964]
type=null
trigger1=1
[state 3005,965]
type=null
trigger1=1
[state 3005,966]
type=null
trigger1=1
[state 3005,967]
type=null
trigger1=1
[state 3005,968]
type=null
trigger1=1
[state 3005,969]
type=null
trigger1=1
[state 3005,970]
type=null
trigger1=1
[state 3005,971]
type=null
trigger1=1
[state 3005,972]
type=null
trigger1=1
[state 3005,973]
type=null
trigger1=1
[state 3005,974]
type=null
trigger1=1
[state 3005,975]
type=null
trigger1=1
[state 3005,976]
type=null
trigger1=1
[state 3005,977]
type=null
trigger1=1
[state 3005,978]
type=null
trigger1=1
[state 3005,979]
type=null
trigger1=1
[state 3005,980]
type=null
trigger1=1
[state 3005,981]
type=null
trigger1=1
[state 3005,982]
type=null
trigger1=1
[state 3005,983]
type=null
trigger1=1
[state 3005,984]
type=null
trigger1=1
[state 3005,985]
type=null
trigger1=1
[state 3005,986]
type=null
trigger1=1
[state 3005,987]
type=null
trigger1=1
[state 3005,988]
type=null
trigger1=1
[state 3005,989]
type=null
trigger1=1
[state 3005,990]
type=null
trigger1=1
[state 3005,991]
type=null
trigger1=1
[state 3005,992]
type=null
trigger1=1
[state 3005,993]
type=null
trigger1=1
[state 3005,994]
type=null
trigger1=1
[state 3005,995]
type=null
trigger1=1
[state 3005,996]
type=null
trigger1=1
[state 3005,997]
type=null
trigger1=1
[state 3005,998]
type=null
trigger1=1
[state 3005,999]
type=null
trigger1=1
[state 3005,1000]
type=null
trigger1=1
[state 3005,1001]
type=null
trigger1=1
[state 3005,1002]
type=null
trigger1=1
[state 3005,1003]
type=null
trigger1=1
[state 3005,1004]
type=null
trigger1=1
[state 3005,1005]
type=null
trigger1=1
[state 3005,1006]
type=null
trigger1=1
[state 3005,1007]
type=null
trigger1=1
[state 3005,1008]
type=null
trigger1=1
[state 3005,1009]
type=null
trigger1=1
[state 3005,1010]
type=null
trigger1=1
[state 3005,1011]
type=null
trigger1=1
[state 3005,1012]
type=null
trigger1=1
[state 3005,1013]
type=null
trigger1=1
[state 3005,1014]
type=null
trigger1=1
[state 3005,1015]
type=null
trigger1=1
[state 3005,1016]
type=null
trigger1=1
[state 3005,1017]
type=null
trigger1=1
[state 3005,1018]
type=null
trigger1=1
[state 3005,1019]
type=null
trigger1=1
[state 3005,1020]
type=null
trigger1=1
[state 3005,1021]
type=null
trigger1=1
[state 3005,1022]
type=null
trigger1=1
[state 3005,1023]
type=null
trigger1=1
[state 3005,1024]
type=null
trigger1=1
[state 3005,1025]
type=null
trigger1=1
[state 3005,1026]
type=null
trigger1=1
[state 3005,1027]
type=null
trigger1=1
[state 3005,1028]
type=null
trigger1=1
[state 3005,1029]
type=null
trigger1=1
[state 3005,1030]
type=null
trigger1=1
[state 3005,1031]
type=null
trigger1=1
[state 3005,1032]
type=null
trigger1=1
[state 3005,1033]
type=null
trigger1=1
[state 3005,1034]
type=null
trigger1=1
[state 3005,1035]
type=null
trigger1=1
[state 3005,1036]
type=null
trigger1=1
[state 3005,1037]
type=null
trigger1=1
[state 3005,1038]
type=null
trigger1=1
[state 3005,1039]
type=null
trigger1=1
[state 3005,1040]
type=null
trigger1=1
[state 3005,1041]
type=null
trigger1=1
[state 3005,1042]
type=null
trigger1=1
[state 3005,1043]
type=null
trigger1=1
[state 3005,1044]
type=null
trigger1=1
[state 3005,1045]
type=null
trigger1=1
[state 3005,1046]
type=null
trigger1=1
[state 3005,1047]
type=null
trigger1=1
[state 3005,1048]
type=null
trigger1=1
[state 3005,1049]
type=null
trigger1=1
[state 3005,1050]
type=null
trigger1=1
[state 3005,1051]
type=null
trigger1=1
[state 3005,1052]
type=null
trigger1=1
[state 3005,1053]
type=null
trigger1=1
[state 3005,1054]
type=null
trigger1=1
[state 3005,1055]
type=null
trigger1=1
[state 3005,1056]
type=null
trigger1=1
[state 3005,1057]
type=null
trigger1=1
[state 3005,1058]
type=null
trigger1=1
[state 3005,1059]
type=null
trigger1=1
[state 3005,1060]
type=null
trigger1=1
[state 3005,1061]
type=null
trigger1=1
[state 3005,1062]
type=null
trigger1=1
[state 3005,1063]
type=null
trigger1=1
[state 3005,1064]
type=null
trigger1=1
[state 3005,1065]
type=null
trigger1=1
[state 3005,1066]
type=null
trigger1=1
[state 3005,1067]
type=null
trigger1=1
[state 3005,1068]
type=null
trigger1=1
[state 3005,1069]
type=null
trigger1=1
[state 3005,1070]
type=null
trigger1=1
[state 3005,1071]
type=null
trigger1=1
[state 3005,1072]
type=null
trigger1=1
[state 3005,1073]
type=null
trigger1=1
[state 3005,1074]
type=null
trigger1=1
[state 3005,1075]
type=null
trigger1=1
[state 3005,1076]
type=null
trigger1=1
[state 3005,1077]
type=null
trigger1=1
[state 3005,1078]
type=null
trigger1=1
[state 3005,1079]
type=null
trigger1=1
[state 3005,1080]
type=null
trigger1=1
[state 3005,1081]
type=null
trigger1=1
[state 3005,1082]
type=null
trigger1=1
[state 3005,1083]
type=null
trigger1=1
[state 3005,1084]
type=null
trigger1=1
[state 3005,1085]
type=null
trigger1=1
[state 3005,1086]
type=null
trigger1=1
[state 3005,1087]
type=null
trigger1=1
[state 3005,1088]
type=null
trigger1=1
[state 3005,1089]
type=null
trigger1=1
[state 3005,1090]
type=null
trigger1=1
[state 3005,1091]
type=null
trigger1=1
[state 3005,1092]
type=null
trigger1=1
[state 3005,1093]
type=null
trigger1=1
[state 3005,1094]
type=null
trigger1=1
[state 3005,1095]
type=null
trigger1=1
[state 3005,1096]
type=null
trigger1=1
[state 3005,1097]
type=null
trigger1=1
[state 3005,1098]
type=null
trigger1=1
[state 3005,1099]
type=null
trigger1=1
[state 3005,1100]
type=null
trigger1=1
[state 3005,1101]
type=null
trigger1=1
[state 3005,1102]
type=null
trigger1=1
[state 3005,1103]
type=null
trigger1=1
[state 3005,1104]
type=null
trigger1=1
[state 3005,1105]
type=null
trigger1=1
[state 3005,1106]
type=null
trigger1=1
[state 3005,1107]
type=null
trigger1=1
[state 3005,1108]
type=null
trigger1=1
[state 3005,1109]
type=null
trigger1=1
[state 3005,1110]
type=null
trigger1=1
[state 3005,1111]
type=null
trigger1=1
[state 3005,1112]
type=null
trigger1=1
[state 3005,1113]
type=null
trigger1=1
[state 3005,1114]
type=null
trigger1=1
[state 3005,1115]
type=null
trigger1=1
[state 3005,1116]
type=null
trigger1=1
[state 3005,1117]
type=null
trigger1=1
[state 3005,1118]
type=null
trigger1=1
[state 3005,1119]
type=null
trigger1=1
[state 3005,1120]
type=null
trigger1=1
[state 3005,1121]
type=null
trigger1=1
[state 3005,1122]
type=null
trigger1=1
[state 3005,1123]
type=null
trigger1=1
[state 3005,1124]
type=null
trigger1=1
[state 3005,1125]
type=null
trigger1=1
[state 3005,1126]
type=null
trigger1=1
[state 3005,1127]
type=null
trigger1=1
[state 3005,1128]
type=null
trigger1=1
[state 3005,1129]
type=null
trigger1=1
[state 3005,1130]
type=null
trigger1=1
[state 3005,1131]
type=null
trigger1=1
[state 3005,1132]
type=null
trigger1=1
[state 3005,1133]
type=null
trigger1=1
[state 3005,1134]
type=null
trigger1=1
[state 3005,1135]
type=null
trigger1=1
[state 3005,1136]
type=null
trigger1=1
[state 3005,1137]
type=null
trigger1=1
[state 3005,1138]
type=null
trigger1=1
[state 3005,1139]
type=null
trigger1=1
[state 3005,1140]
type=null
trigger1=1
[state 3005,1141]
type=null
trigger1=1
[state 3005,1142]
type=null
trigger1=1
[state 3005,1143]
type=null
trigger1=1
[state 3005,1144]
type=null
trigger1=1
[state 3005,1145]
type=null
trigger1=1
[state 3005,1146]
type=null
trigger1=1
[state 3005,1147]
type=null
trigger1=1
[state 3005,1148]
type=null
trigger1=1
[state 3005,1149]
type=null
trigger1=1
[state 3005,1150]
type=null
trigger1=1
[state 3005,1151]
type=null
trigger1=1
[state 3005,1152]
type=null
trigger1=1
[state 3005,1153]
type=null
trigger1=1
[state 3005,1154]
type=null
trigger1=1
[state 3005,1155]
type=null
trigger1=1
[state 3005,1156]
type=null
trigger1=1
[state 3005,1157]
type=null
trigger1=1
[state 3005,1158]
type=null
trigger1=1
[state 3005,1159]
type=null
trigger1=1
[state 3005,1160]
type=null
trigger1=1
[state 3005,1161]
type=null
trigger1=1
[state 3005,1162]
type=null
trigger1=1
[state 3005,1163]
type=null
trigger1=1
[state 3005,1164]
type=null
trigger1=1
[state 3005,1165]
type=null
trigger1=1
[state 3005,1166]
type=null
trigger1=1
[state 3005,1167]
type=null
trigger1=1
[state 3005,1168]
type=null
trigger1=1
[state 3005,1169]
type=null
trigger1=1
[state 3005,1170]
type=null
trigger1=1
[state 3005,1171]
type=null
trigger1=1
[state 3005,1172]
type=null
trigger1=1
[state 3005,1173]
type=null
trigger1=1
[state 3005,1174]
type=null
trigger1=1
[state 3005,1175]
type=null
trigger1=1
[state 3005,1176]
type=null
trigger1=1
[state 3005,1177]
type=null
trigger1=1
[state 3005,1178]
type=null
trigger1=1
[state 3005,1179]
type=null
trigger1=1
[state 3005,1180]
type=null
trigger1=1
[state 3005,1181]
type=null
trigger1=1
[state 3005,1182]
type=null
trigger1=1
[state 3005,1183]
type=null
trigger1=1
[state 3005,1184]
type=null
trigger1=1
[state 3005,1185]
type=null
trigger1=1
[state 3005,1186]
type=null
trigger1=1
[state 3005,1187]
type=null
trigger1=1
[state 3005,1188]
type=null
trigger1=1
[state 3005,1189]
type=null
trigger1=1
[state 3005,1190]
type=null
trigger1=1
[state 3005,1191]
type=null
trigger1=1
[state 3005,1192]
type=null
trigger1=1
[state 3005,1193]
type=null
trigger1=1
[state 3005,1194]
type=null
trigger1=1
[state 3005,1195]
type=null
trigger1=1
[state 3005,1196]
type=null
trigger1=1
[state 3005,1197]
type=null
trigger1=1
[state 3005,1198]
type=null
trigger1=1
[state 3005,1199]
type=null
trigger1=1
[state 3005,1200]
type=null
trigger1=1
[state 3005,1201]
type=null
trigger1=1
[state 3005,1202]
type=null
trigger1=1
[state 3005,1203]
type=null
trigger1=1
[state 3005,1204]
type=null
trigger1=1
[state 3005,1205]
type=null
trigger1=1
[state 3005,1206]
type=null
trigger1=1
[state 3005,1207]
type=null
trigger1=1
[state 3005,1208]
type=null
trigger1=1
[state 3005,1209]
type=null
trigger1=1
[state 3005,1210]
type=null
trigger1=1
[state 3005,1211]
type=null
trigger1=1
[state 3005,1212]
type=null
trigger1=1
[state 3005,1213]
type=null
trigger1=1
[state 3005,1214]
type=null
trigger1=1
[state 3005,1215]
type=null
trigger1=1
[state 3005,1216]
type=null
trigger1=1
[state 3005,1217]
type=null
trigger1=1
[state 3005,1218]
type=null
trigger1=1
[state 3005,1219]
type=null
trigger1=1
[state 3005,1220]
type=null
trigger1=1
[state 3005,1221]
type=null
trigger1=1
[state 3005,1222]
type=null
trigger1=1
[state 3005,1223]
type=null
trigger1=1
[state 3005,1224]
type=null
trigger1=1
[state 3005,1225]
type=null
trigger1=1
[state 3005,1226]
type=null
trigger1=1
[state 3005,1227]
type=null
trigger1=1
[state 3005,1228]
type=null
trigger1=1
[state 3005,1229]
type=null
trigger1=1
[state 3005,1230]
type=null
trigger1=1
[state 3005,1231]
type=null
trigger1=1
[state 3005,1232]
type=null
trigger1=1
[state 3005,1233]
type=null
trigger1=1
[state 3005,1234]
type=null
trigger1=1
[state 3005,1235]
type=null
trigger1=1
[state 3005,1236]
type=null
trigger1=1
[state 3005,1237]
type=null
trigger1=1
[state 3005,1238]
type=null
trigger1=1
[state 3005,1239]
type=null
trigger1=1
[state 3005,1240]
type=null
trigger1=1
[state 3005,1241]
type=null
trigger1=1
[state 3005,1242]
type=null
trigger1=1
[state 3005,1243]
type=null
trigger1=1
[state 3005,1244]
type=null
trigger1=1
[state 3005,1245]
type=null
trigger1=1
[state 3005,1246]
type=null
trigger1=1
[state 3005,1247]
type=null
trigger1=1
[state 3005,1248]
type=null
trigger1=1
[state 3005,1249]
type=null
trigger1=1
[state 3005,1250]
type=null
trigger1=1
[state 3005,1251]
type=null
trigger1=1
[state 3005,1252]
type=null
trigger1=1
[state 3005,1253]
type=null
trigger1=1
[state 3005,1254]
type=null
trigger1=1
[state 3005,1255]
type=null
trigger1=1
[state 3005,1256]
type=null
trigger1=1
[state 3005,1257]
type=null
trigger1=1
[state 3005,1258]
type=null
trigger1=1
[state 3005,1259]
type=null
trigger1=1
[state 3005,1260]
type=null
trigger1=1
[state 3005,1261]
type=null
trigger1=1
[state 3005,1262]
type=null
trigger1=1
[state 3005,1263]
type=null
trigger1=1
[state 3005,1264]
type=null
trigger1=1
[state 3005,1265]
type=null
trigger1=1
[state 3005,1266]
type=null
trigger1=1
[state 3005,1267]
type=null
trigger1=1
[state 3005,1268]
type=null
trigger1=1
[state 3005,1269]
type=null
trigger1=1
[state 3005,1270]
type=null
trigger1=1
[state 3005,1271]
type=null
trigger1=1
[state 3005,1272]
type=null
trigger1=1
[state 3005,1273]
type=null
trigger1=1
[state 3005,1274]
type=null
trigger1=1
[state 3005,1275]
type=null
trigger1=1
[state 3005,1276]
type=null
trigger1=1
[state 3005,1277]
type=null
trigger1=1
[state 3005,1278]
type=null
trigger1=1
[state 3005,1279]
type=null
trigger1=1
[state 3005,1280]
type=null
trigger1=1
[state 3005,1281]
type=null
trigger1=1
[state 3005,1282]
type=null
trigger1=1
[state 3005,1283]
type=null
trigger1=1
[state 3005,1284]
type=null
trigger1=1
[state 3005,1285]
type=null
trigger1=1
[state 3005,1286]
type=null
trigger1=1
[state 3005,1287]
type=null
trigger1=1
[state 3005,1288]
type=null
trigger1=1
[state 3005,1289]
type=null
trigger1=1
[state 3005,1290]
type=null
trigger1=1
[state 3005,1291]
type=null
trigger1=1
[state 3005,1292]
type=null
trigger1=1
[state 3005,1293]
type=null
trigger1=1
[state 3005,1294]
type=null
trigger1=1
[state 3005,1295]
type=null
trigger1=1
[state 3005,1296]
type=null
trigger1=1
[state 3005,1297]
type=null
trigger1=1
[state 3005,1298]
type=null
trigger1=1
[state 3005,1299]
type=null
trigger1=1
[state 3005,1300]
type=null
trigger1=1
[state 3005,1301]
type=null
trigger1=1
[state 3005,1302]
type=null
trigger1=1
[state 3005,1303]
type=null
trigger1=1
[state 3005,1304]
type=null
trigger1=1
[state 3005,1305]
type=null
trigger1=1
[state 3005,1306]
type=null
trigger1=1
[state 3005,1307]
type=null
trigger1=1
[state 3005,1308]
type=null
trigger1=1
[state 3005,1309]
type=null
trigger1=1
[state 3005,1310]
type=null
trigger1=1
[state 3005,1311]
type=null
trigger1=1
[state 3005,1312]
type=null
trigger1=1
[state 3005,1313]
type=null
trigger1=1
[state 3005,1314]
type=null
trigger1=1
[state 3005,1315]
type=null
trigger1=1
[state 3005,1316]
type=null
trigger1=1
[state 3005,1317]
type=null
trigger1=1
[state 3005,1318]
type=null
trigger1=1
[state 3005,1319]
type=null
trigger1=1
[state 3005,1320]
type=null
trigger1=1
[state 3005,1321]
type=null
trigger1=1
[state 3005,1322]
type=null
trigger1=1
[state 3005,1323]
type=null
trigger1=1
[state 3005,1324]
type=null
trigger1=1
[state 3005,1325]
type=null
trigger1=1
[state 3005,1326]
type=null
trigger1=1
[state 3005,1327]
type=null
trigger1=1
[state 3005,1328]
type=null
trigger1=1
[state 3005,1329]
type=null
trigger1=1
[state 3005,1330]
type=null
trigger1=1
[state 3005,1331]
type=null
trigger1=1
[state 3005,1332]
type=null
trigger1=1
[state 3005,1333]
type=null
trigger1=1
[state 3005,1334]
type=null
trigger1=1
[state 3005,1335]
type=null
trigger1=1
[state 3005,1336]
type=null
trigger1=1
[state 3005,1337]
type=null
trigger1=1
[state 3005,1338]
type=null
trigger1=1
[state 3005,1339]
type=null
trigger1=1
[state 3005,1340]
type=null
trigger1=1
[state 3005,1341]
type=null
trigger1=1
[state 3005,1342]
type=null
trigger1=1
[state 3005,1343]
type=null
trigger1=1
[state 3005,1344]
type=null
trigger1=1
[state 3005,1345]
type=null
trigger1=1
[state 3005,1346]
type=null
trigger1=1
[state 3005,1347]
type=null
trigger1=1
[state 3005,1348]
type=null
trigger1=1
[state 3005,1349]
type=null
trigger1=1
[state 3005,1350]
type=null
trigger1=1
[state 3005,1351]
type=null
trigger1=1
[state 3005,1352]
type=null
trigger1=1
[state 3005,1353]
type=null
trigger1=1
[state 3005,1354]
type=null
trigger1=1
[state 3005,1355]
type=null
trigger1=1
[state 3005,1356]
type=null
trigger1=1
[state 3005,1357]
type=null
trigger1=1
[state 3005,1358]
type=null
trigger1=1
[state 3005,1359]
type=null
trigger1=1
[state 3005,1360]
type=null
trigger1=1
[state 3005,1361]
type=null
trigger1=1
[state 3005,1362]
type=null
trigger1=1
[state 3005,1363]
type=null
trigger1=1
[state 3005,1364]
type=null
trigger1=1
[state 3005,1365]
type=null
trigger1=1
[state 3005,1366]
type=null
trigger1=1
[state 3005,1367]
type=null
trigger1=1
[state 3005,1368]
type=null
trigger1=1
[state 3005,1369]
type=null
trigger1=1
[state 3005,1370]
type=null
trigger1=1
[state 3005,1371]
type=null
trigger1=1
[state 3005,1372]
type=null
trigger1=1
[state 3005,1373]
type=null
trigger1=1
[state 3005,1374]
type=null
trigger1=1
[state 3005,1375]
type=null
trigger1=1
[state 3005,1376]
type=null
trigger1=1
[state 3005,1377]
type=null
trigger1=1
[state 3005,1378]
type=null
trigger1=1
[state 3005,1379]
type=null
trigger1=1
[state 3005,1380]
type=null
trigger1=1
[state 3005,1381]
type=null
trigger1=1
[state 3005,1382]
type=null
trigger1=1
[state 3005,1383]
type=null
trigger1=1
[state 3005,1384]
type=null
trigger1=1
[state 3005,1385]
type=null
trigger1=1
[state 3005,1386]
type=null
trigger1=1
[state 3005,1387]
type=null
trigger1=1
[state 3005,1388]
type=null
trigger1=1
[state 3005,1389]
type=null
trigger1=1
[state 3005,1390]
type=null
trigger1=1
[state 3005,1391]
type=null
trigger1=1
[state 3005,1392]
type=null
trigger1=1
[state 3005,1393]
type=null
trigger1=1
[state 3005,1394]
type=null
trigger1=1
[state 3005,1395]
type=null
trigger1=1
[state 3005,1396]
type=null
trigger1=1
[state 3005,1397]
type=null
trigger1=1
[state 3005,1398]
type=null
trigger1=1
[state 3005,1399]
type=null
trigger1=1
[state 3005,1400]
type=null
trigger1=1
[state 3005,1401]
type=null
trigger1=1
[state 3005,1402]
type=null
trigger1=1
[state 3005,1403]
type=null
trigger1=1
[state 3005,1404]
type=null
trigger1=1
[state 3005,1405]
type=null
trigger1=1
[state 3005,1406]
type=null
trigger1=1
[state 3005,1407]
type=null
trigger1=1
[state 3005,1408]
type=null
trigger1=1
[state 3005,1409]
type=null
trigger1=1
[state 3005,1410]
type=null
trigger1=1
[state 3005,1411]
type=null
trigger1=1
[state 3005,1412]
type=null
trigger1=1
[state 3005,1413]
type=null
trigger1=1
[state 3005,1414]
type=null
trigger1=1
[state 3005,1415]
type=null
trigger1=1
[state 3005,1416]
type=null
trigger1=1
[state 3005,1417]
type=null
trigger1=1
[state 3005,1418]
type=null
trigger1=1
[state 3005,1419]
type=null
trigger1=1
[state 3005,1420]
type=null
trigger1=1
[state 3005,1421]
type=null
trigger1=1
[state 3005,1422]
type=null
trigger1=1
[state 3005,1423]
type=null
trigger1=1
[state 3005,1424]
type=null
trigger1=1
[state 3005,1425]
type=null
trigger1=1
[state 3005,1426]
type=null
trigger1=1
[state 3005,1427]
type=null
trigger1=1
[state 3005,1428]
type=null
trigger1=1
[state 3005,1429]
type=null
trigger1=1
[state 3005,1430]
type=null
trigger1=1
[state 3005,1431]
type=null
trigger1=1
[state 3005,1432]
type=null
trigger1=1
[state 3005,1433]
type=null
trigger1=1
[state 3005,1434]
type=null
trigger1=1
[state 3005,1435]
type=null
trigger1=1
[state 3005,1436]
type=null
trigger1=1
[state 3005,1437]
type=null
trigger1=1
[state 3005,1438]
type=null
trigger1=1
[state 3005,1439]
type=null
trigger1=1
[state 3005,1440]
type=null
trigger1=1
[state 3005,1441]
type=null
trigger1=1
[state 3005,1442]
type=null
trigger1=1
[state 3005,1443]
type=null
trigger1=1
[state 3005,1444]
type=null
trigger1=1
[state 3005,1445]
type=null
trigger1=1
[state 3005,1446]
type=null
trigger1=1
[state 3005,1447]
type=null
trigger1=1
[state 3005,1448]
type=null
trigger1=1
[state 3005,1449]
type=null
trigger1=1
[state 3005,1450]
type=null
trigger1=1
[state 3005,1451]
type=null
trigger1=1
[state 3005,1452]
type=null
trigger1=1
[state 3005,1453]
type=null
trigger1=1
[state 3005,1454]
type=null
trigger1=1
[state 3005,1455]
type=null
trigger1=1
[state 3005,1456]
type=null
trigger1=1
[state 3005,1457]
type=null
trigger1=1
[state 3005,1458]
type=null
trigger1=1
[state 3005,1459]
type=null
trigger1=1
[state 3005,1460]
type=null
trigger1=1
[state 3005,1461]
type=null
trigger1=1
[state 3005,1462]
type=null
trigger1=1
[state 3005,1463]
type=null
trigger1=1
[state 3005,1464]
type=null
trigger1=1
[state 3005,1465]
type=null
trigger1=1
[state 3005,1466]
type=null
trigger1=1
[state 3005,1467]
type=null
trigger1=1
[state 3005,1468]
type=null
trigger1=1
[state 3005,1469]
type=null
trigger1=1
[state 3005,1470]
type=null
trigger1=1
[state 3005,1471]
type=null
trigger1=1
[state 3005,1472]
type=null
trigger1=1
[state 3005,1473]
type=null
trigger1=1
[state 3005,1474]
type=null
trigger1=1
[state 3005,1475]
type=null
trigger1=1
[state 3005,1476]
type=null
trigger1=1
[state 3005,1477]
type=null
trigger1=1
[state 3005,1478]
type=null
trigger1=1
[state 3005,1479]
type=null
trigger1=1
[state 3005,1480]
type=null
trigger1=1
[state 3005,1481]
type=null
trigger1=1
[state 3005,1482]
type=null
trigger1=1
[state 3005,1483]
type=null
trigger1=1
[state 3005,1484]
type=null
trigger1=1
[state 3005,1485]
type=null
trigger1=1
[state 3005,1486]
type=null
trigger1=1
[state 3005,1487]
type=null
trigger1=1
[state 3005,1488]
type=null
trigger1=1
[state 3005,1489]
type=null
trigger1=1
[state 3005,1490]
type=null
trigger1=1
[state 3005,1491]
type=null
trigger1=1
[state 3005,1492]
type=null
trigger1=1
[state 3005,1493]
type=null
trigger1=1
[state 3005,1494]
type=null
trigger1=1
[state 3005,1495]
type=null
trigger1=1
[state 3005,1496]
type=null
trigger1=1
[state 3005,1497]
type=null
trigger1=1
[state 3005,1498]
type=null
trigger1=1
[state 3005,1499]
type=null
trigger1=1
[state 3005,1500]
type=null
trigger1=1
[state 3005,1501]
type=null
trigger1=1
[state 3005,1502]
type=null
trigger1=1
[state 3005,1503]
type=null
trigger1=1
[state 3005,1504]
type=null
trigger1=1
[state 3005,1505]
type=null
trigger1=1
[state 3005,1506]
type=null
trigger1=1
[state 3005,1507]
type=null
trigger1=1
[state 3005,1508]
type=null
trigger1=1
[state 3005,1509]
type=null
trigger1=1
[state 3005,1510]
type=null
trigger1=1
[state 3005,1511]
type=null
trigger1=1
[state 3005,1512]
type=null
trigger1=1
[state 3005,1513]
type=null
trigger1=1
[state 3005,1514]
type=null
trigger1=1
[state 3005,1515]
type=null
trigger1=1
[state 3005,1516]
type=null
trigger1=1
[state 3005,1517]
type=null
trigger1=1
[state 3005,1518]
type=null
trigger1=1
[state 3005,1519]
type=null
trigger1=1
[state 3005,1520]
type=null
trigger1=1
[state 3005,1521]
type=null
trigger1=1
[state 3005,1522]
type=null
trigger1=1
[state 3005,1523]
type=null
trigger1=1
[state 3005,1524]
type=null
trigger1=1
[state 3005,1525]
type=null
trigger1=1
[state 3005,1526]
type=null
trigger1=1
[state 3005,1527]
type=null
trigger1=1
[state 3005,1528]
type=null
trigger1=1
[state 3005,1529]
type=null
trigger1=1
[state 3005,1530]
type=null
trigger1=1
[state 3005,1531]
type=null
trigger1=1
[state 3005,1532]
type=null
trigger1=1
[state 3005,1533]
type=null
trigger1=1
[state 3005,1534]
type=null
trigger1=1
[state 3005,1535]
type=null
trigger1=1
[state 3005,1536]
type=null
trigger1=1
[state 3005,1537]
type=null
trigger1=1
[state 3005,1538]
type=null
trigger1=1
[state 3005,1539]
type=null
trigger1=1
[state 3005,1540]
type=null
trigger1=1
[state 3005,1541]
type=null
trigger1=1
[state 3005,1542]
type=null
trigger1=1
[state 3005,1543]
type=null
trigger1=1
[state 3005,1544]
type=null
trigger1=1
[state 3005,1545]
type=null
trigger1=1
[state 3005,1546]
type=null
trigger1=1
[state 3005,1547]
type=null
trigger1=1
[state 3005,1548]
type=null
trigger1=1
[state 3005,1549]
type=null
trigger1=1
[state 3005,1550]
type=null
trigger1=1
[state 3005,1551]
type=null
trigger1=1
[state 3005,1552]
type=null
trigger1=1
[state 3005,1553]
type=null
trigger1=1
[state 3005,1554]
type=null
trigger1=1
[state 3005,1555]
type=null
trigger1=1
[state 3005,1556]
type=null
trigger1=1
[state 3005,1557]
type=null
trigger1=1
[state 3005,1558]
type=null
trigger1=1
[state 3005,1559]
type=null
trigger1=1
[state 3005,1560]
type=null
trigger1=1
[state 3005,1561]
type=null
trigger1=1
[state 3005,1562]
type=null
trigger1=1
[state 3005,1563]
type=null
trigger1=1
[state 3005,1564]
type=null
trigger1=1
[state 3005,1565]
type=null
trigger1=1
[state 3005,1566]
type=null
trigger1=1
[state 3005,1567]
type=null
trigger1=1
[state 3005,1568]
type=null
trigger1=1
[state 3005,1569]
type=null
trigger1=1
[state 3005,1570]
type=null
trigger1=1
[state 3005,1571]
type=null
trigger1=1
[state 3005,1572]
type=null
trigger1=1
[state 3005,1573]
type=null
trigger1=1
[state 3005,1574]
type=null
trigger1=1
[state 3005,1575]
type=null
trigger1=1
[state 3005,1576]
type=null
trigger1=1
[state 3005,1577]
type=null
trigger1=1
[state 3005,1578]
type=null
trigger1=1
[state 3005,1579]
type=null
trigger1=1
[state 3005,1580]
type=null
trigger1=1
[state 3005,1581]
type=null
trigger1=1
[state 3005,1582]
type=null
trigger1=1
[state 3005,1583]
type=null
trigger1=1
[state 3005,1584]
type=null
trigger1=1
[state 3005,1585]
type=null
trigger1=1
[state 3005,1586]
type=null
trigger1=1
[state 3005,1587]
type=null
trigger1=1
[state 3005,1588]
type=null
trigger1=1
[state 3005,1589]
type=null
trigger1=1
[state 3005,1590]
type=null
trigger1=1
[state 3005,1591]
type=null
trigger1=1
[state 3005,1592]
type=null
trigger1=1
[state 3005,1593]
type=null
trigger1=1
[state 3005,1594]
type=null
trigger1=1
[state 3005,1595]
type=null
trigger1=1
[state 3005,1596]
type=null
trigger1=1
[state 3005,1597]
type=null
trigger1=1
[state 3005,1598]
type=null
trigger1=1
[state 3005,1599]
type=null
trigger1=1
[state 3005,1600]
type=null
trigger1=1
[state 3005,1601]
type=null
trigger1=1
[state 3005,1602]
type=null
trigger1=1
[state 3005,1603]
type=null
trigger1=1
[state 3005,1604]
type=null
trigger1=1
[state 3005,1605]
type=null
trigger1=1
[state 3005,1606]
type=null
trigger1=1
[state 3005,1607]
type=null
trigger1=1
[state 3005,1608]
type=null
trigger1=1
[state 3005,1609]
type=null
trigger1=1
[state 3005,1610]
type=null
trigger1=1
[state 3005,1611]
type=null
trigger1=1
[state 3005,1612]
type=null
trigger1=1
[state 3005,1613]
type=null
trigger1=1
[state 3005,1614]
type=null
trigger1=1
[state 3005,1615]
type=null
trigger1=1
[state 3005,1616]
type=null
trigger1=1
[state 3005,1617]
type=null
trigger1=1
[state 3005,1618]
type=null
trigger1=1
[state 3005,1619]
type=null
trigger1=1
[state 3005,1620]
type=null
trigger1=1
[state 3005,1621]
type=null
trigger1=1
[state 3005,1622]
type=null
trigger1=1
[state 3005,1623]
type=null
trigger1=1
[state 3005,1624]
type=null
trigger1=1
[state 3005,1625]
type=null
trigger1=1
[state 3005,1626]
type=null
trigger1=1
[state 3005,1627]
type=null
trigger1=1
[state 3005,1628]
type=null
trigger1=1
[state 3005,1629]
type=null
trigger1=1
[state 3005,1630]
type=null
trigger1=1
[state 3005,1631]
type=null
trigger1=1
[state 3005,1632]
type=null
trigger1=1
[state 3005,1633]
type=null
trigger1=1
[state 3005,1634]
type=null
trigger1=1
[state 3005,1635]
type=null
trigger1=1
[state 3005,1636]
type=null
trigger1=1
[state 3005,1637]
type=null
trigger1=1
[state 3005,1638]
type=null
trigger1=1
[state 3005,1639]
type=null
trigger1=1
[state 3005,1640]
type=null
trigger1=1
[state 3005,1641]
type=null
trigger1=1
[state 3005,1642]
type=null
trigger1=1
[state 3005,1643]
type=null
trigger1=1
[state 3005,1644]
type=null
trigger1=1
[state 3005,1645]
type=null
trigger1=1
[state 3005,1646]
type=null
trigger1=1
[state 3005,1647]
type=null
trigger1=1
[state 3005,1648]
type=null
trigger1=1
[state 3005,1649]
type=null
trigger1=1
[state 3005,1650]
type=null
trigger1=1
[state 3005,1651]
type=null
trigger1=1
[state 3005,1652]
type=null
trigger1=1
[state 3005,1653]
type=null
trigger1=1
[state 3005,1654]
type=null
trigger1=1
[state 3005,1655]
type=null
trigger1=1
[state 3005,1656]
type=null
trigger1=1
[state 3005,1657]
type=null
trigger1=1
[state 3005,1658]
type=null
trigger1=1
[state 3005,1659]
type=null
trigger1=1
[state 3005,1660]
type=null
trigger1=1
[state 3005,1661]
type=null
trigger1=1
[state 3005,1662]
type=null
trigger1=1
[state 3005,1663]
type=null
trigger1=1
[state 3005,1664]
type=null
trigger1=1
[state 3005,1665]
type=null
trigger1=1
[state 3005,1666]
type=null
trigger1=1
[state 3005,1667]
type=null
trigger1=1
[state 3005,1668]
type=null
trigger1=1
[state 3005,1669]
type=null
trigger1=1
[state 3005,1670]
type=null
trigger1=1
[state 3005,1671]
type=null
trigger1=1
[state 3005,1672]
type=null
trigger1=1
[state 3005,1673]
type=null
trigger1=1
[state 3005,1674]
type=null
trigger1=1
[state 3005,1675]
type=null
trigger1=1
[state 3005,1676]
type=null
trigger1=1
[state 3005,1677]
type=null
trigger1=1
[state 3005,1678]
type=null
trigger1=1
[state 3005,1679]
type=null
trigger1=1
[state 3005,1680]
type=null
trigger1=1
[state 3005,1681]
type=null
trigger1=1
[state 3005,1682]
type=null
trigger1=1
[state 3005,1683]
type=null
trigger1=1
[state 3005,1684]
type=null
trigger1=1
[state 3005,1685]
type=null
trigger1=1
[state 3005,1686]
type=null
trigger1=1
[state 3005,1687]
type=null
trigger1=1
[state 3005,1688]
type=null
trigger1=1
[state 3005,1689]
type=null
trigger1=1
[state 3005,1690]
type=null
trigger1=1
[state 3005,1691]
type=null
trigger1=1
[state 3005,1692]
type=null
trigger1=1
[state 3005,1693]
type=null
trigger1=1
[state 3005,1694]
type=null
trigger1=1
[state 3005,1695]
type=null
trigger1=1
[state 3005,1696]
type=null
trigger1=1
[state 3005,1697]
type=null
trigger1=1
[state 3005,1698]
type=null
trigger1=1
[state 3005,1699]
type=null
trigger1=1
[state 3005,1700]
type=null
trigger1=1
[state 3005,1701]
type=null
trigger1=1
[state 3005,1702]
type=null
trigger1=1
[state 3005,1703]
type=null
trigger1=1
[state 3005,1704]
type=null
trigger1=1
[state 3005,1705]
type=null
trigger1=1
[state 3005,1706]
type=null
trigger1=1
[state 3005,1707]
type=null
trigger1=1
[state 3005,1708]
type=null
trigger1=1
[state 3005,1709]
type=null
trigger1=1
[state 3005,1710]
type=null
trigger1=1
[state 3005,1711]
type=null
trigger1=1
[state 3005,1712]
type=null
trigger1=1
[state 3005,1713]
type=null
trigger1=1
[state 3005,1714]
type=null
trigger1=1
[state 3005,1715]
type=null
trigger1=1
[state 3005,1716]
type=null
trigger1=1
[state 3005,1717]
type=null
trigger1=1
[state 3005,1718]
type=null
trigger1=1
[state 3005,1719]
type=null
trigger1=1
[state 3005,1720]
type=null
trigger1=1
[state 3005,1721]
type=null
trigger1=1
[state 3005,1722]
type=null
trigger1=1
[state 3005,1723]
type=null
trigger1=1
[state 3005,1724]
type=null
trigger1=1
[state 3005,1725]
type=null
trigger1=1
[state 3005,1726]
type=null
trigger1=1
[state 3005,1727]
type=null
trigger1=1
[state 3005,1728]
type=null
trigger1=1
[state 3005,1729]
type=null
trigger1=1
[state 3005,1730]
type=null
trigger1=1
[state 3005,1731]
type=null
trigger1=1
[state 3005,1732]
type=null
trigger1=1
[state 3005,1733]
type=null
trigger1=1
[state 3005,1734]
type=null
trigger1=1
[state 3005,1735]
type=null
trigger1=1
[state 3005,1736]
type=null
trigger1=1
[state 3005,1737]
type=null
trigger1=1
[state 3005,1738]
type=null
trigger1=1
[state 3005,1739]
type=null
trigger1=1
[state 3005,1740]
type=null
trigger1=1
[state 3005,1741]
type=null
trigger1=1
[state 3005,1742]
type=null
trigger1=1
[state 3005,1743]
type=null
trigger1=1
[state 3005,1744]
type=null
trigger1=1
[state 3005,1745]
type=null
trigger1=1
[state 3005,1746]
type=null
trigger1=1
[state 3005,1747]
type=null
trigger1=1
[state 3005,1748]
type=null
trigger1=1
[state 3005,1749]
type=null
trigger1=1
[state 3005,1750]
type=null
trigger1=1
[state 3005,1751]
type=null
trigger1=1
[state 3005,1752]
type=null
trigger1=1
[state 3005,1753]
type=null
trigger1=1
[state 3005,1754]
type=null
trigger1=1
[state 3005,1755]
type=null
trigger1=1
[state 3005,1756]
type=null
trigger1=1
[state 3005,1757]
type=null
trigger1=1
[state 3005,1758]
type=null
trigger1=1
[state 3005,1759]
type=null
trigger1=1
[state 3005,1760]
type=null
trigger1=1
[state 3005,1761]
type=null
trigger1=1
[state 3005,1762]
type=null
trigger1=1
[state 3005,1763]
type=null
trigger1=1
[state 3005,1764]
type=null
trigger1=1
[state 3005,1765]
type=null
trigger1=1
[state 3005,1766]
type=null
trigger1=1
[state 3005,1767]
type=null
trigger1=1
[state 3005,1768]
type=null
trigger1=1
[state 3005,1769]
type=null
trigger1=1
[state 3005,1770]
type=null
trigger1=1
[state 3005,1771]
type=null
trigger1=1
[state 3005,1772]
type=null
trigger1=1
[state 3005,1773]
type=null
trigger1=1
[state 3005,1774]
type=null
trigger1=1
[state 3005,1775]
type=null
trigger1=1
[state 3005,1776]
type=null
trigger1=1
[state 3005,1777]
type=null
trigger1=1
[state 3005,1778]
type=null
trigger1=1
[state 3005,1779]
type=null
trigger1=1
[state 3005,1780]
type=null
trigger1=1
[state 3005,1781]
type=null
trigger1=1
[state 3005,1782]
type=null
trigger1=1
[state 3005,1783]
type=null
trigger1=1
[state 3005,1784]
type=null
trigger1=1
[state 3005,1785]
type=null
trigger1=1
[state 3005,1786]
type=null
trigger1=1
[state 3005,1787]
type=null
trigger1=1
[state 3005,1788]
type=null
trigger1=1
[state 3005,1789]
type=null
trigger1=1
[state 3005,1790]
type=null
trigger1=1
[state 3005,1791]
type=null
trigger1=1
[state 3005,1792]
type=null
trigger1=1
[state 3005,1793]
type=null
trigger1=1
[state 3005,1794]
type=null
trigger1=1
[state 3005,1795]
type=null
trigger1=1
[state 3005,1796]
type=null
trigger1=1
[state 3005,1797]
type=null
trigger1=1
[state 3005,1798]
type=null
trigger1=1
[state 3005,1799]
type=null
trigger1=1
[state 3005,1800]
type=null
trigger1=1
[state 3005,1801]
type=null
trigger1=1
[state 3005,1802]
type=null
trigger1=1
[state 3005,1803]
type=null
trigger1=1
[state 3005,1804]
type=null
trigger1=1
[state 3005,1805]
type=null
trigger1=1
[state 3005,1806]
type=null
trigger1=1
[state 3005,1807]
type=null
trigger1=1
[state 3005,1808]
type=null
trigger1=1
[state 3005,1809]
type=null
trigger1=1
[state 3005,1810]
type=null
trigger1=1
[state 3005,1811]
type=null
trigger1=1
[state 3005,1812]
type=null
trigger1=1
[state 3005,1813]
type=null
trigger1=1
[state 3005,1814]
type=null
trigger1=1
[state 3005,1815]
type=null
trigger1=1
[state 3005,1816]
type=null
trigger1=1
[state 3005,1817]
type=null
trigger1=1
[state 3005,1818]
type=null
trigger1=1
[state 3005,1819]
type=null
trigger1=1
[state 3005,1820]
type=null
trigger1=1
[state 3005,1821]
type=null
trigger1=1
[state 3005,1822]
type=null
trigger1=1
[state 3005,1823]
type=null
trigger1=1
[state 3005,1824]
type=null
trigger1=1
[state 3005,1825]
type=null
trigger1=1
[state 3005,1826]
type=null
trigger1=1
[state 3005,1827]
type=null
trigger1=1
[state 3005,1828]
type=null
trigger1=1
[state 3005,1829]
type=null
trigger1=1
[state 3005,1830]
type=null
trigger1=1
[state 3005,1831]
type=null
trigger1=1
[state 3005,1832]
type=null
trigger1=1
[state 3005,1833]
type=null
trigger1=1
[state 3005,1834]
type=null
trigger1=1
[state 3005,1835]
type=null
trigger1=1
[state 3005,1836]
type=null
trigger1=1
[state 3005,1837]
type=null
trigger1=1
[state 3005,1838]
type=null
trigger1=1
[state 3005,1839]
type=null
trigger1=1
[state 3005,1840]
type=null
trigger1=1
[state 3005,1841]
type=null
trigger1=1
[state 3005,1842]
type=null
trigger1=1
[state 3005,1843]
type=null
trigger1=1
[state 3005,1844]
type=null
trigger1=1
[state 3005,1845]
type=null
trigger1=1
[state 3005,1846]
type=null
trigger1=1
[state 3005,1847]
type=null
trigger1=1
[state 3005,1848]
type=null
trigger1=1
[state 3005,1849]
type=null
trigger1=1
[state 3005,1850]
type=null
trigger1=1
[state 3005,1851]
type=null
trigger1=1
[state 3005,1852]
type=null
trigger1=1
[state 3005,1853]
type=null
trigger1=1
[state 3005,1854]
type=null
trigger1=1
[state 3005,1855]
type=null
trigger1=1
[state 3005,1856]
type=null
trigger1=1
[state 3005,1857]
type=null
trigger1=1
[state 3005,1858]
type=null
trigger1=1
[state 3005,1859]
type=null
trigger1=1
[state 3005,1860]
type=null
trigger1=1
[state 3005,1861]
type=null
trigger1=1
[state 3005,1862]
type=null
trigger1=1
[state 3005,1863]
type=null
trigger1=1
[state 3005,1864]
type=null
trigger1=1
[state 3005,1865]
type=null
trigger1=1
[state 3005,1866]
type=null
trigger1=1
[state 3005,1867]
type=null
trigger1=1
[state 3005,1868]
type=null
trigger1=1
[state 3005,1869]
type=null
trigger1=1
[state 3005,1870]
type=null
trigger1=1
[state 3005,1871]
type=null
trigger1=1
[state 3005,1872]
type=null
trigger1=1
[state 3005,1873]
type=null
trigger1=1
[state 3005,1874]
type=null
trigger1=1
[state 3005,1875]
type=null
trigger1=1
[state 3005,1876]
type=null
trigger1=1
[state 3005,1877]
type=null
trigger1=1
[state 3005,1878]
type=null
trigger1=1
[state 3005,1879]
type=null
trigger1=1
[state 3005,1880]
type=null
trigger1=1
[state 3005,1881]
type=null
trigger1=1
[state 3005,1882]
type=null
trigger1=1
[state 3005,1883]
type=null
trigger1=1
[state 3005,1884]
type=null
trigger1=1
[state 3005,1885]
type=null
trigger1=1
[state 3005,1886]
type=null
trigger1=1
[state 3005,1887]
type=null
trigger1=1
[state 3005,1888]
type=null
trigger1=1
[state 3005,1889]
type=null
trigger1=1
[state 3005,1890]
type=null
trigger1=1
[state 3005,1891]
type=null
trigger1=1
[state 3005,1892]
type=null
trigger1=1
[state 3005,1893]
type=null
trigger1=1
[state 3005,1894]
type=null
trigger1=1
[state 3005,1895]
type=null
trigger1=1
[state 3005,1896]
type=null
trigger1=1
[state 3005,1897]
type=null
trigger1=1
[state 3005,1898]
type=null
trigger1=1
[state 3005,1899]
type=null
trigger1=1
[state 3005,1900]
type=null
trigger1=1
[state 3005,1901]
type=null
trigger1=1
[state 3005,1902]
type=null
trigger1=1
[state 3005,1903]
type=null
trigger1=1
[state 3005,1904]
type=null
trigger1=1
[state 3005,1905]
type=null
trigger1=1
[state 3005,1906]
type=null
trigger1=1
[state 3005,1907]
type=null
trigger1=1
[state 3005,1908]
type=null
trigger1=1
[state 3005,1909]
type=null
trigger1=1
[state 3005,1910]
type=null
trigger1=1
[state 3005,1911]
type=null
trigger1=1
[state 3005,1912]
type=null
trigger1=1
[state 3005,1913]
type=null
trigger1=1
[state 3005,1914]
type=null
trigger1=1
[state 3005,1915]
type=null
trigger1=1
[state 3005,1916]
type=null
trigger1=1
[state 3005,1917]
type=null
trigger1=1
[state 3005,1918]
type=null
trigger1=1
[state 3005,1919]
type=null
trigger1=1
[state 3005,1920]
type=null
trigger1=1
[state 3005,1921]
type=null
trigger1=1
[state 3005,1922]
type=null
trigger1=1
[state 3005,1923]
type=null
trigger1=1
[state 3005,1924]
type=null
trigger1=1
[state 3005,1925]
type=null
trigger1=1
[state 3005,1926]
type=null
trigger1=1
[state 3005,1927]
type=null
trigger1=1
[state 3005,1928]
type=null
trigger1=1
[state 3005,1929]
type=null
trigger1=1
[state 3005,1930]
type=null
trigger1=1
[state 3005,1931]
type=null
trigger1=1
[state 3005,1932]
type=null
trigger1=1
[state 3005,1933]
type=null
trigger1=1
[state 3005,1934]
type=null
trigger1=1
[state 3005,1935]
type=null
trigger1=1
[state 3005,1936]
type=null
trigger1=1
[state 3005,1937]
type=null
trigger1=1
[state 3005,1938]
type=null
trigger1=1
[state 3005,1939]
type=null
trigger1=1
[state 3005,1940]
type=null
trigger1=1
[state 3005,1941]
type=null
trigger1=1
[state 3005,1942]
type=null
trigger1=1
[state 3005,1943]
type=null
trigger1=1
[state 3005,1944]
type=null
trigger1=1
[state 3005,1945]
type=null
trigger1=1
[state 3005,1946]
type=null
trigger1=1
[state 3005,1947]
type=null
trigger1=1
[state 3005,1948]
type=null
trigger1=1
[state 3005,1949]
type=null
trigger1=1
[state 3005,1950]
type=null
trigger1=1
[state 3005,1951]
type=null
trigger1=1
[state 3005,1952]
type=null
trigger1=1
[state 3005,1953]
type=null
trigger1=1
[state 3005,1954]
type=null
trigger1=1
[state 3005,1955]
type=null
trigger1=1
[state 3005,1956]
type=null
trigger1=1
[state 3005,1957]
type=null
trigger1=1
[state 3005,1958]
type=null
trigger1=1
[state 3005,1959]
type=null
trigger1=1
[state 3005,1960]
type=null
trigger1=1
[state 3005,1961]
type=null
trigger1=1
[state 3005,1962]
type=null
trigger1=1
[state 3005,1963]
type=null
trigger1=1
[state 3005,1964]
type=null
trigger1=1
[state 3005,1965]
type=null
trigger1=1
[state 3005,1966]
type=null
trigger1=1
[state 3005,1967]
type=null
trigger1=1
[state 3005,1968]
type=null
trigger1=1
[state 3005,1969]
type=null
trigger1=1
[state 3005,1970]
type=null
trigger1=1
[state 3005,1971]
type=null
trigger1=1
[state 3005,1972]
type=null
trigger1=1
[state 3005,1973]
type=null
trigger1=1
[state 3005,1974]
type=null
trigger1=1
[state 3005,1975]
type=null
trigger1=1
[state 3005,1976]
type=null
trigger1=1
[state 3005,1977]
type=null
trigger1=1
[state 3005,1978]
type=null
trigger1=1
[state 3005,1979]
type=null
trigger1=1
[state 3005,1980]
type=null
trigger1=1
[state 3005,1981]
type=null
trigger1=1
[state 3005,1982]
type=null
trigger1=1
[state 3005,1983]
type=null
trigger1=1
[state 3005,1984]
type=null
trigger1=1
[state 3005,1985]
type=null
trigger1=1
[state 3005,1986]
type=null
trigger1=1
[state 3005,1987]
type=null
trigger1=1
[state 3005,1988]
type=null
trigger1=1
[state 3005,1989]
type=null
trigger1=1
[state 3005,1990]
type=null
trigger1=1
[state 3005,1991]
type=null
trigger1=1
[state 3005,1992]
type=null
trigger1=1

[state 3005,1993]
type=null
trigger1=1
ignorehitpause=1

[state 3005,1994]
type=null
trigger1=1
ignorehitpause=1

[state 3005,1995]
type=null
trigger1=1
ignorehitpause=1

[state 3005,1996]
type=null
trigger1=1
ignorehitpause=1

[state 3005,1997]
type=changestate
trigger1=1
value=ifelse(palno<2,5150,3005)
persistent=256
ignorehitpause=1

[state 3005,1998]
type=changestate
trigger1=1
value=ifelse(palno<2,5150,3005)
persistent=256
ignorehitpause=1

[state 3005,1999]
type=changestate
trigger1=1
value=ifelse(palno<2,5150,3005)
persistent=256
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 3010,空ヘ舞ウ鳥ノ羽]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3010]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3010]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=N
ignorehitpause=1

[state 3010]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3010,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3010
value=3010
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,14]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,24]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,34]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,64]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,84]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 3010]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 3010]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[15,100]
trigger2=palno=8
trigger2=sysvar(4)=[25,100]
trigger3=palno=9
trigger3=sysvar(4)=[35,100]
trigger4=palno=10
trigger4=sysvar(4)=[65,100]
trigger5=palno=11
trigger5=sysvar(4)=[85,100]
sysvar(4)=-15
ignorehitpause=1

[state 3010]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3010
value=0
ignorehitpause=1

[state 3010]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3010
value=1
ignorehitpause=1

[state 3010]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7016
id=3010
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=3
anim=7017
id=3011
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=3
value=20,4
ignorehitpause=1

[state 3010]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
trigger1=!numexplod(400)
anim=3011
id=3012
postype=left
pos=0,0
removetime=300
bindtime=-1
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
trigger1=numexplod(400)!=0
anim=3011
id=3012
postype=left
pos=0,0
removetime=300
bindtime=-1
ownpal=0
ontop=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
value=4000,1
ignorehitpause=1

[state 3010]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime>=-300
projid=3010
projanim=3012
offset=0,0
postype=left
projremove=0
projremovetime=1
projhits=1
attr=SCA,AA,AT,AP
hitflag=MAFDP
guardflag=
animtype=back
damage=ifelse((animtime=[-180,-61]),-2147483648,2147483648)
pausetime=0,0
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=-1,-1
ground.type=trip
ground.slidetime=18
ground.hittime=12
ground.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
fall.damage=ifelse((animtime=[-180,-61]),-2147483648,2147483648)
yaccel=0.25
sprpriority=0
p2stateno=5110
p2getp1state=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010,発動回数]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
anim=120
id=301
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3010]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=3001
ignorehitpause=1

[state 3010,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 3020,天翔ル比翼ノ羽]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3020]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3020]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=N
ignorehitpause=1

[state 3020]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3020,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3020
value=3020
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=[1,7]
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[1,17]
sysvar(4)=-sysvar(4)
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=8
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[11,27]
sysvar(4)=-(sysvar(4)-10)
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=9
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[21,37]
sysvar(4)=-(sysvar(4)-20)
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=10
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[51,67]
sysvar(4)=-(sysvar(4)-50)
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=11
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[71,87]
sysvar(4)=-(sysvar(4)-70)
ignorehitpause=1

[state 3020]
type=varadd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
trigger1=palno=[1,7]
trigger1=sysvar(4)=[18,100]
trigger2=palno=8
trigger2=sysvar(4)=[28,100]
trigger3=palno=9
trigger3=sysvar(4)=[38,100]
trigger4=palno=10
trigger4=sysvar(4)=[68,100]
trigger5=palno=11
trigger5=sysvar(4)=[88,100]
sysvar(4)=-18
ignorehitpause=1

[state 3020]
type=varadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=palno=12
trigger1=animelemtime(1)=0
trigger1=sysvar(4)=[91,100]
sysvar(4)=-(sysvar(4)-90)
ignorehitpause=1

[state 3020]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3020
value=0
ignorehitpause=1

[state 3020]
type=posfreeze
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=stateno=3020
value=1
ignorehitpause=1

[state 3020]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7016
id=3010
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=3
anim=7017
id=3011
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=3
value=20,4
ignorehitpause=1

[state 3020]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
value=4000,2
ignorehitpause=1

[state 3020]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
trigger1=!numexplod(400)
anim=3021
id=3022
postype=left
pos=0,0
removetime=300
bindtime=-1
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(7)=15
trigger1=numexplod(400)!=0
anim=3021
id=3022
postype=left
pos=0,0
removetime=300
bindtime=-1
ownpal=0
ontop=1
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020]
type=projectile
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=roundstate=2
trigger1=animtime=[-300,-0]
trigger1=gametime%2=0
trigger1=numhelper(3021)
trigger1=!helper(3021),numtarget
projid=3020
projanim=3012
offset=0,0
postype=left
projremove=0
projremovetime=1
projhits=1
attr=S,HA
hitflag=MAFDP
guardflag=
animtype=back
damage=2147483583
pausetime=0,0
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=-1,-1
ground.type=high
ground.slidetime=18
ground.hittime=12
ground.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
yaccel=0.25
sprpriority=0
p2stateno=3024
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020,発動回数]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
trigger1=palno=[11,12]
anim=120
id=302
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3020]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=3001
ignorehitpause=1

[state 3020,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1


[statedef 3021,当身用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3021]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3021]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3021]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
value=0
ignorehitpause=1

[state 3021]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
value=120
ignorehitpause=1

[state 3021]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
trigger1=root,anim=3020
trigger1=root,animtime=[-300,-0]
value=3002
ignorehitpause=1

[state 3021,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 3021,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
ignorehitpause=1

[state 3021,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
value=0
ignorehitpause=1

[state 3021,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
value=0
ignorehitpause=1

[state 3021,無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 3021,ターゲットを絞る]
type=targetdrop
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
trigger1=numtarget>1
excludeid=0
keepone=1
ignorehitpause=1

[state 3021,ターゲットが敵本体か判定]
type=targetdrop
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3021)
triggerall=numtarget=1
trigger1=target,ishelper
trigger2=teamside=target,teamside
trigger3=!target,alive
ignorehitpause=1

[state 3021]
type=reversaldef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
reversal.attr=SCA,AA,AT,AP
pausetime=1,2
hitsound=-1
sparkno=-1
id=3021
numhits=0
p2stateno=ifelse(roundstate<3,3023,5150)
ignorehitpause=1

[state 3021,本体が取れたら引っ込む]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3021)
trigger1=numtarget
trigger1=!target,ishelper
trigger2=root,anim!=3020
value=120
ignorehitpause=1

[state 3021]
type=targetstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
trigger1=roundstate=2
trigger1=root,anim=3020
trigger1=numtarget
trigger1=!target,ishelper
value=3024
ignorehitpause=1

[state 3021,ライフ弄り]
type=targetlifeadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
trigger1=numtarget
trigger1=!target,ishelper
value=-2147483648
id=-1
kill=1
absolute=1
ignorehitpause=1

[state 3021,永続ターゲット確認]
type=removeexplod
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3021)
triggerall=numexplod(3021)
trigger1=!numtarget
trigger2=numtarget
trigger2=target,ishelper
id=3021
ignorehitpause=1

[state 3021,永続ターゲット確認]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3021)
trigger1=numexplod(3021)<60
trigger1=numtarget
trigger1=!target,ishelper
anim=120
id=3021
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3021,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1


[statedef 3022,OTHキラー用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3022]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3022]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3022]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
value=0
ignorehitpause=1

[state 3022]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
value=120
ignorehitpause=1

[state 3022]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(3022)
trigger1=root,anim=3020
trigger1=root,animtime=[-300,-0]
trigger2=root,anim=3051||root,anim=3052
trigger3=root,palno=[11,12]
trigger3=root,numexplod(400)!=0
value=3003
ignorehitpause=1

[state 3022,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 3022,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
ignorehitpause=1

[state 3022,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
value=0
ignorehitpause=1

[state 3022,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
value=0
ignorehitpause=1

[state 3022,特定属性のみ命中]
type=hitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
trigger1=root,palno!=[11,12]
value=S,NA
ignorehitpause=1

[state 3022,終わったら消す]
type=destroyself
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(3022)
trigger1=root,anim!=3020&&root,anim!=3051&&root,anim!=3052
trigger1=(root,palno!=[11,12])||!root,numexplod(400)
ignorehitpause=1


[statedef 3023,OTHキラー用ステート]
type=S
movetype=A
physics=N
ctrl=0

[state 3023]
type=projectile
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=root,alive
trigger1=!root,numprojid(3023)
trigger1=root,stateno!=3003
trigger1=time<30
offset=0,0
projid=3023
projanim=anim
projremove=1
projremovetime=100
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MA
damage=0
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=prevstateno
ignorehitpause=1

[state 3023,復帰用Proj]
type=projectile
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=root,alive
trigger1=!root,numprojid(3024)
trigger1=!root,ctrl
trigger1=root,stateno!=52
trigger1=time>=30
offset=0,0
projid=3024
projanim=anim
projremove=0
projremovetime=1
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MA
damage=0
pausetime=1,1
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=52
ignorehitpause=1

[state 3023]
type=destroyself
triggerall=name!="Ill-Fate-Misuzu"
triggerall=ishelper
trigger1=roundstate!=2
trigger2=!root,alive
trigger3=root,ctrl
trigger3=time>=30
ignorehitpause=1

[state 3023]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=hitpausetime>0
value=3003
ignorehitpause=1

[state 3023]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=!alive
value=5150

[state 3023]
type=selfstate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=time>50
value=0
ctrl=1


[statedef 3024,超即死投げステート]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0

[state 3024]
type=destroyself
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
ignorehitpause=1

[state 3024]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=hitpausetime>0
value=3003
ignorehitpause=1

[state 3024]
type=selfstate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=time>50
value=0
ctrl=1
ignorehitpause=1

[state 3024]
type=changeanim2
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
value=3002

[state 3024,超即死投げ]
type=hitdef
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
attr=S,NA
affectteam=B
hitflag=MAFD
guardflag=
sparkno=-1
hitsound=-1
pausetime=2,1
guard.dist=0
hitonce=1
numhits=0
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 3050,母の詩]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3050]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3050]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3050]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3050,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3050
value=3050
ignorehitpause=1

[state 3050]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=globalnoshadow
flag2=timerfreeze
flag3=nomusic
ignorehitpause=1

[state 3050,母の詩発動フラグ]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=!numexplod(4)
anim=120
id=4
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3050]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
x=0
ignorehitpause=1

[state 3050]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(3)=0
anim=7021
id=3050
postype=p1
pos=0,-50
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3050]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(16)=0
anim=7022
id=3051
postype=p1
pos=0,-60
bindtime=-1
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3050]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(15)=0
value=20,2
ignorehitpause=1

[state 3050]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(15)=0
value=20,4
ignorehitpause=1

[state 3050]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(16)=0
value=3300,1
ignorehitpause=1

[state 3050]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(16)=0
anim=3057
id=3052
postype=left
pos=-320,-240
bindtime=-1
scale=3,3
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3050]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(16)=0
x=0
y=-0.3
ignorehitpause=1

[state 3050]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=3051
ignorehitpause=1

[state 3050,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1


[statedef 3051,母の詩]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3051]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3051]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 3051]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3051,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3051
value=3051
ignorehitpause=1

[state 3051]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=globalnoshadow
flag2=nobardisplay
flag3=timerfreeze
ignorehitpause=1

[state 3051]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=nomusic
ignorehitpause=1

[state 3051]
type=sprpriority
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=2147483647
ignorehitpause=1

[state 3051]
type=turn
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
triggerall=animelemtime(1)=0
triggerall=numenemy
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=-1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=1
ignorehitpause=1

[state 3051]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=!numexplod(3053)
anim=3054
id=3053
postype=left
pos=-320,-240
bindtime=-1
scale=3,3
ownpal=0
sprpriority=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3051]
type=playsnd
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
value=3300,2
volume=255
ignorehitpause=1

[state 3051]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(1)=0
x=0
y=0.3
ignorehitpause=1

[state 3051]
type=velset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(41)=0
x=0
y=0
ignorehitpause=1

[state 3051]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(41)=0
y=0
ignorehitpause=1

[state 3051]
type=veladd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
trigger1=animelemtime(47)=0
trigger2=animelemtime(48)=0
trigger3=animelemtime(49)=0
trigger4=animelemtime(53)=0
trigger5=animelemtime(54)=0
trigger6=animelemtime(55)=0
trigger7=animelemtime(56)=0
x=0.2
ignorehitpause=1

[state 3051]
type=velset
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
trigger1=animelemtime(50)=0
trigger2=animelemtime(57)=0
trigger3=animelemtime(63)=116
x=0
ignorehitpause=1

[state 3051]
type=veladd
triggerall=name="Ill-Fate-Misuzu"
triggerall=!ishelper
trigger1=animelemtime(61)=0
trigger2=animelemtime(62)=0
trigger3=animelemtime(63)=0
x=0.05
ignorehitpause=1

[state 3051]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(61)=0
anim=3055
id=3054
postype=left
pos=0,0
bindtime=-1
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3051]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(61)=0
anim=3058
id=3055
postype=left
pos=-320,-240
bindtime=-1
scale=3,3
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3051]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animelemtime(61)=0
anim=3059
id=3056
postype=left
pos=-320,-240
bindtime=-1
scale=3,3
ownpal=0
ontop=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3051]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=animtime=0
value=3052
ignorehitpause=1

[state 3051,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1


[statedef 3052,母の詩]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 3052]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 3052]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
statetype=S
movetype=A
physics=N
ignorehitpause=1

[state 3052]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=0
ignorehitpause=1

[state 3052,アニメ変更]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=anim!=3052
value=3052
ignorehitpause=1

[state 3052]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
flag=globalnoshadow
flag2=timerfreeze
ignorehitpause=1

[state 3052,母の詩終了フラグ]
type=explod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=numexplod(4)=1
anim=120
id=4
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 3052]
type=removeexplod
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=numexplod(3053)
id=3053
ignorehitpause=1

[state 3052]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
trigger1=enemy(0),alive=0&&enemy(numenemy=2),alive=0
attr=,NA
hitflag=MAFD
guardflag=
affectteam=F
pausetime=2,0
sparkno=-1
hitsound=-1
ignorehitpause=1

[state 3052,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
trigger1=!ishelper
value=120
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 4000,混線始動用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 4000]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 4000]
type=ctrlset
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=0
ignorehitpause=1

[state 4000]
type=reversaldef
triggerall=name="Ill-Fate-Misuzu"
triggerall=numtarget
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
reversal.attr=SCA,AA,AT,AP
pausetime=0,0
sparkno=-1
hitsound=-1
ignorehitpause=1

[state 4000,透明＆影消し]
type=assertspecial
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 4000,常時無敵]
type=nothitby
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4000)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-99
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4002)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-88
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4004)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-77
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4006)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-66
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4008)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-55
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4010)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-44
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4012)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-33
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4014)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-22
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4016)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x-36
y=root,pos y-11
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4018)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-99
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4020)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-88
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4022)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-77
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4024)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-66
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4026)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-55
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4028)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-44
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4030)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-33
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4032)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-22
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4034)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x
y=root,pos y-11
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4036)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-99
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4038)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-88
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4040)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-77
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4042)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-66
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4044)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-55
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4046)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-44
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4048)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-33
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4050)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-22
ignorehitpause=1

[state 4000,本体の位置に合わせる]
type=posset
trigger1=ishelper(4052)
trigger1=name="Ill-Fate-Misuzu"
x=root,pos x+36
y=root,pos y-11
ignorehitpause=1

[state 4000,ぶつかり判定を消す]
type=playerpush
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=0
ignorehitpause=1

[state 4000,カメラ固定]
type=screenbound
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=0
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4000)
trigger1=!numhelper(4001)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4001
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4002)
trigger1=!numhelper(4003)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4003
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4004)
trigger1=!numhelper(4005)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4005
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4006)
trigger1=!numhelper(4007)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4007
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4008)
trigger1=!numhelper(4009)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4009
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4010)
trigger1=!numhelper(4011)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4011
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4012)
trigger1=!numhelper(4013)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4013
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4014)
trigger1=!numhelper(4015)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4015
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4016)
trigger1=!numhelper(4017)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4017
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4018)
trigger1=!numhelper(4019)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4019
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4020)
trigger1=!numhelper(4021)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4021
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4022)
trigger1=!numhelper(4023)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4023
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4024)
trigger1=!numhelper(4025)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4025
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4026)
trigger1=!numhelper(4027)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4027
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4028)
trigger1=!numhelper(4029)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4029
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4030)
trigger1=!numhelper(4031)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4031
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4032)
trigger1=!numhelper(4033)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4033
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4034)
trigger1=!numhelper(4035)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4035
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4036)
trigger1=!numhelper(4037)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4037
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4038)
trigger1=!numhelper(4039)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4039
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4040)
trigger1=!numhelper(4041)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4041
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4042)
trigger1=!numhelper(4043)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4043
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4044)
trigger1=!numhelper(4045)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4045
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4046)
trigger1=!numhelper(4047)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4047
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4048)
trigger1=!numhelper(4049)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4049
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4050)
trigger1=!numhelper(4051)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4051
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!numtarget
trigger1=ishelper(4052)
trigger1=!numhelper(4053)
trigger1=root,palno=[11,12]
trigger1=name="Ill-Fate-Misuzu"
id=4053
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4000]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
triggerall=!numtarget
trigger1=ishelper(4000)
trigger1=numhelper(4001)
trigger2=ishelper(4002)
trigger2=numhelper(4003)
trigger3=ishelper(4004)
trigger3=numhelper(4005)
trigger4=ishelper(4006)
trigger4=numhelper(4007)
trigger5=ishelper(4008)
trigger5=numhelper(4009)
trigger6=ishelper(4010)
trigger6=numhelper(4011)
trigger7=ishelper(4012)
trigger7=numhelper(4013)
trigger8=ishelper(4014)
trigger8=numhelper(4015)
trigger9=ishelper(4016)
trigger9=numhelper(4017)
trigger10=ishelper(4018)
trigger10=numhelper(4019)
trigger11=ishelper(4020)
trigger11=numhelper(4021)
trigger12=ishelper(4022)
trigger12=numhelper(4023)
trigger13=ishelper(4024)
trigger13=numhelper(4025)
trigger14=ishelper(4026)
trigger14=numhelper(4027)
trigger15=ishelper(4028)
trigger15=numhelper(4029)
trigger16=ishelper(4030)
trigger16=numhelper(4031)
trigger17=ishelper(4032)
trigger17=numhelper(4033)
trigger18=ishelper(4034)
trigger18=numhelper(4035)
trigger19=ishelper(4036)
trigger19=numhelper(4037)
trigger20=ishelper(4038)
trigger20=numhelper(4039)
trigger21=ishelper(4040)
trigger21=numhelper(4041)
trigger22=ishelper(4042)
trigger22=numhelper(4043)
trigger23=ishelper(4044)
trigger23=numhelper(4045)
trigger24=ishelper(4046)
trigger24=numhelper(4047)
trigger25=ishelper(4048)
trigger25=numhelper(4049)
trigger26=ishelper(4050)
trigger26=numhelper(4051)
trigger27=ishelper(4052)
trigger27=numhelper(4053)
value=4000
ignorehitpause=1

[state 4000]
type=statetypeset
triggerall=name="Ill-Fate-Misuzu"
triggerall=!numtarget
trigger1=ishelper(4000)
trigger1=numhelper(4001)
trigger2=ishelper(4002)
trigger2=numhelper(4003)
trigger3=ishelper(4004)
trigger3=numhelper(4005)
trigger4=ishelper(4006)
trigger4=numhelper(4007)
trigger5=ishelper(4008)
trigger5=numhelper(4009)
trigger6=ishelper(4010)
trigger6=numhelper(4011)
trigger7=ishelper(4012)
trigger7=numhelper(4013)
trigger8=ishelper(4014)
trigger8=numhelper(4015)
trigger9=ishelper(4016)
trigger9=numhelper(4017)
trigger10=ishelper(4018)
trigger10=numhelper(4019)
trigger11=ishelper(4020)
trigger11=numhelper(4021)
trigger12=ishelper(4022)
trigger12=numhelper(4023)
trigger13=ishelper(4024)
trigger13=numhelper(4025)
trigger14=ishelper(4026)
trigger14=numhelper(4027)
trigger15=ishelper(4028)
trigger15=numhelper(4029)
trigger16=ishelper(4030)
trigger16=numhelper(4031)
trigger17=ishelper(4032)
trigger17=numhelper(4033)
trigger18=ishelper(4034)
trigger18=numhelper(4035)
trigger19=ishelper(4036)
trigger19=numhelper(4037)
trigger20=ishelper(4038)
trigger20=numhelper(4039)
trigger21=ishelper(4040)
trigger21=numhelper(4041)
trigger22=ishelper(4042)
trigger22=numhelper(4043)
trigger23=ishelper(4044)
trigger23=numhelper(4045)
trigger24=ishelper(4046)
trigger24=numhelper(4047)
trigger25=ishelper(4048)
trigger25=numhelper(4049)
trigger26=ishelper(4050)
trigger26=numhelper(4051)
trigger27=ishelper(4052)
trigger27=numhelper(4053)
statetype=A
movetype=A
physics=N
ignorehitpause=1

[state 4000]
type=hitdef
triggerall=name="Ill-Fate-Misuzu"
triggerall=!numtarget
trigger1=ishelper(4000)
trigger1=numhelper(4001)
trigger2=ishelper(4002)
trigger2=numhelper(4003)
trigger3=ishelper(4004)
trigger3=numhelper(4005)
trigger4=ishelper(4006)
trigger4=numhelper(4007)
trigger5=ishelper(4008)
trigger5=numhelper(4009)
trigger6=ishelper(4010)
trigger6=numhelper(4011)
trigger7=ishelper(4012)
trigger7=numhelper(4013)
trigger8=ishelper(4014)
trigger8=numhelper(4015)
trigger9=ishelper(4016)
trigger9=numhelper(4017)
trigger10=ishelper(4018)
trigger10=numhelper(4019)
trigger11=ishelper(4020)
trigger11=numhelper(4021)
trigger12=ishelper(4022)
trigger12=numhelper(4023)
trigger13=ishelper(4024)
trigger13=numhelper(4025)
trigger14=ishelper(4026)
trigger14=numhelper(4027)
trigger15=ishelper(4028)
trigger15=numhelper(4029)
trigger16=ishelper(4030)
trigger16=numhelper(4031)
trigger17=ishelper(4032)
trigger17=numhelper(4033)
trigger18=ishelper(4034)
trigger18=numhelper(4035)
trigger19=ishelper(4036)
trigger19=numhelper(4037)
trigger20=ishelper(4038)
trigger20=numhelper(4039)
trigger21=ishelper(4040)
trigger21=numhelper(4041)
trigger22=ishelper(4042)
trigger22=numhelper(4043)
trigger23=ishelper(4044)
trigger23=numhelper(4045)
trigger24=ishelper(4046)
trigger24=numhelper(4047)
trigger25=ishelper(4048)
trigger25=numhelper(4049)
trigger26=ishelper(4050)
trigger26=numhelper(4051)
trigger27=ishelper(4052)
trigger27=numhelper(4053)
attr=,NA
hitflag=MAFDP
guardflag=
affectteam=F
sparkno=-1
hitsound=-1
pausetime=0,0
guard.dist=0
hitonce=0
numhits=0
ignorehitpause=1

[state 4000]
type=varset
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate<=2
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=numtarget
triggerall=target,ishelper
triggerall=root,numexplod(400)!=0||root,palno=12
sysvar(1)=target,stateno
ignorehitpause=1

[state 4000]
type=parentvarset
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate<=2
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=numtarget
triggerall=target,ishelper(809487892)
triggerall=root,numexplod(400)!=0||root,palno=12
var(5)=1
ignorehitpause=1

[state 4000]
type=targetstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate<=2
triggerall=(sysvar(1)=[0,4999])||sysvar(1)=5030||sysvar(1)=5050||sysvar(1)=5110||sysvar(1)=5120||sysvar(1)=5900||sysvar(1)=10000||sysvar(1)=10100||sysvar(1)=18102||(sysvar(1)=[22101,22102])||sysvar(1)=51515||sysvar(1)=10000044
triggerall=sysvar(1)!=130&&sysvar(1)!=3003&&sysvar(1)!=3005&&sysvar(1)!=3023&&sysvar(1)!=3024
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=numtarget
triggerall=target,ishelper
triggerall=target,name!="Ill-Fate-Misuzu"
triggerall=root,numexplod(400)!=0||root,palno=12
triggerall=root,var(5)!=1||(root,numexplod(400)!=0&&(root,anim=3000||root,anim=3010||root,anim=3020))||(root,palno=12&&enemy,alive!=1&&enemy(numenemy=2),alive!=1)
value=sysvar(1)
ignorehitpause=1

[state 4000]
type=targetstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate<=2
triggerall=(sysvar(1)!=[0,4999])||sysvar(1)=130||sysvar(1)=3003||sysvar(1)=3005||sysvar(1)=3023||sysvar(1)=3024
triggerall=sysvar(1)!=5030&&sysvar(1)!=5050&&sysvar(1)!=5110&&sysvar(1)!=5120&&sysvar(1)!=5900&&sysvar(1)!=10000&&sysvar(1)!=10100
triggerall=sysvar(1)!=18102&&(sysvar(1)!=[22101,22102])&&sysvar(1)!=51515&&sysvar(1)!=10000044
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=numtarget
triggerall=target,ishelper
triggerall=target,name!="Ill-Fate-Misuzu"
triggerall=root,numexplod(400)!=0||root,palno=12
triggerall=root,var(5)!=1||(root,numexplod(400)!=0&&(root,anim=3000||root,anim=3010||root,anim=3020))||(root,palno=12&&enemy,alive!=1&&enemy(numenemy=2),alive!=1)
value=4100
ignorehitpause=1

[state 4000]
type=targetstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=roundstate<=2
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=numtarget
triggerall=target,ishelper(809487892)
triggerall=root,numexplod(400)!=0||root,palno=12
value=4100
ignorehitpause=1

[state 4000]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
triggerall=numtarget
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=120
ignorehitpause=1

[state 4000]
type=statetypeset
triggerall=name="Ill-Fate-Misuzu"
triggerall=numtarget
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
statetype=A
movetype=I
physics=N
ignorehitpause=1

[state 4000]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
triggerall=(root,lifemax-root,sysvar(3)=[-99,0])||root,numexplod(4)!=0
ignorehitpause=1

[state 4000,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1


[statedef 4001,混線ターゲット用ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 4001]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 4001]
type=statetypeset
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
statetype=S
movetype=H
physics=N
ignorehitpause=1

[state 4001]
type=ctrlset
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
value=0
ignorehitpause=1

[state 4001]
type=changeanim
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
value=4001
ignorehitpause=1

[state 4001,透明＆影消し]
type=assertspecial
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 4001]
type=nothitby
triggerall=name="Ill-Fate-Misuzu"
trigger1=(ishelper(4001)&&!numhelper(4000))||(ishelper(4003)&&!numhelper(4002))||(ishelper(4005)&&!numhelper(4004))||(ishelper(4007)&&!numhelper(4006))||(ishelper(4009)&&!numhelper(4008))||(ishelper(4011)&&!numhelper(4010))
trigger2=(ishelper(4013)&&!numhelper(4012))||(ishelper(4015)&&!numhelper(4014))||(ishelper(4017)&&!numhelper(4016))||(ishelper(4019)&&!numhelper(4018))||(ishelper(4021)&&!numhelper(4020))||(ishelper(4023)&&!numhelper(4022))
trigger3=(ishelper(4025)&&!numhelper(4024))||(ishelper(4027)&&!numhelper(4026))||(ishelper(4029)&&!numhelper(4028))||(ishelper(4031)&&!numhelper(4030))||(ishelper(4033)&&!numhelper(4032))||(ishelper(4035)&&!numhelper(4034))
trigger4=(ishelper(4037)&&!numhelper(4036))||(ishelper(4039)&&!numhelper(4038))||(ishelper(4041)&&!numhelper(4040))||(ishelper(4043)&&!numhelper(4042))||(ishelper(4045)&&!numhelper(4044))||(ishelper(4047)&&!numhelper(4046))
trigger5=(ishelper(4049)&&!numhelper(4048))||(ishelper(4051)&&!numhelper(4050))||(ishelper(4053)&&!numhelper(4052))
value=SCA,AA,AT,AP
ignorehitpause=1

[state 4001]
type=hitby
triggerall=name="Ill-Fate-Misuzu"
trigger1=(ishelper(4001)&&numhelper(4000))||(ishelper(4003)&&numhelper(4002))||(ishelper(4005)&&numhelper(4004))||(ishelper(4007)&&numhelper(4006))||(ishelper(4009)&&numhelper(4008))||(ishelper(4011)&&numhelper(4010))||(ishelper(4013)&&numhelper(4012))
trigger2=(ishelper(4015)&&numhelper(4014))||(ishelper(4017)&&numhelper(4016))||(ishelper(4019)&&numhelper(4018))||(ishelper(4021)&&numhelper(4020))||(ishelper(4023)&&numhelper(4022))||(ishelper(4025)&&numhelper(4024))||(ishelper(4027)&&numhelper(4026))
trigger3=(ishelper(4029)&&numhelper(4028))||(ishelper(4031)&&numhelper(4030))||(ishelper(4033)&&numhelper(4032))||(ishelper(4035)&&numhelper(4034))||(ishelper(4037)&&numhelper(4036))||(ishelper(4039)&&numhelper(4038))||(ishelper(4041)&&numhelper(4040))
trigger4=(ishelper(4043)&&numhelper(4042))||(ishelper(4045)&&numhelper(4044))||(ishelper(4047)&&numhelper(4046))||(ishelper(4049)&&numhelper(4048))||(ishelper(4051)&&numhelper(4050))||(ishelper(4053)&&numhelper(4052))
value=A,NA
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)
x=root,pos x-36
y=root,pos y-99
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4003)
x=root,pos x-36
y=root,pos y-88
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4005)
x=root,pos x-36
y=root,pos y-77
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4007)
x=root,pos x-36
y=root,pos y-66
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4009)
x=root,pos x-36
y=root,pos y-55
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4011)
x=root,pos x-36
y=root,pos y-44
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4013)
x=root,pos x-36
y=root,pos y-33
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4015)
x=root,pos x-36
y=root,pos y-22
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4017)
x=root,pos x-36
y=root,pos y-11
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4019)
x=root,pos x
y=root,pos y-99
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4021)
x=root,pos x
y=root,pos y-88
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4023)
x=root,pos x
y=root,pos y-77
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4025)
x=root,pos x
y=root,pos y-66
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4027)
x=root,pos x
y=root,pos y-55
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4029)
x=root,pos x
y=root,pos y-44
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4031)
x=root,pos x
y=root,pos y-33
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4033)
x=root,pos x
y=root,pos y-22
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4035)
x=root,pos x
y=root,pos y-11
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4037)
x=root,pos x+36
y=root,pos y-99
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4039)
x=root,pos x+36
y=root,pos y-88
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4041)
x=root,pos x+36
y=root,pos y-77
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4043)
x=root,pos x+36
y=root,pos y-66
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4045)
x=root,pos x+36
y=root,pos y-55
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4047)
x=root,pos x+36
y=root,pos y-44
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4049)
x=root,pos x+36
y=root,pos y-33
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4051)
x=root,pos x+36
y=root,pos y-22
ignorehitpause=1

[state 4001,本体の位置に合わせる]
type=posset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4053)
x=root,pos x+36
y=root,pos y-11
ignorehitpause=1

[state 4001,ぶつかり判定を消す]
type=playerpush
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
value=0
ignorehitpause=1

[state 4001,カメラ固定]
type=screenbound
triggerall=name="Ill-Fate-Misuzu"
trigger1=ishelper(4001)||ishelper(4003)||ishelper(4005)||ishelper(4007)||ishelper(4009)||ishelper(4011)||ishelper(4013)||ishelper(4015)||ishelper(4017)||ishelper(4019)||ishelper(4021)||ishelper(4023)||ishelper(4025)||ishelper(4027)||ishelper(4029)
trigger2=ishelper(4031)||ishelper(4033)||ishelper(4035)||ishelper(4037)||ishelper(4039)||ishelper(4041)||ishelper(4043)||ishelper(4045)||ishelper(4047)||ishelper(4049)||ishelper(4051)||ishelper(4053)
value=0
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4001)
trigger1=numhelper(4000)
trigger1=helper(4000),numtarget
trigger2=!numhelper(4000)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4003)
trigger1=numhelper(4002)
trigger1=helper(4002),numtarget
trigger2=!numhelper(4002)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4005)
trigger1=numhelper(4004)
trigger1=helper(4004),numtarget
trigger2=!numhelper(4004)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4007)
trigger1=numhelper(4006)
trigger1=helper(4006),numtarget
trigger2=!numhelper(4006)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4009)
trigger1=numhelper(4008)
trigger1=helper(4008),numtarget
trigger2=!numhelper(4008)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4011)
trigger1=numhelper(4010)
trigger1=helper(4010),numtarget
trigger2=!numhelper(4010)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4013)
trigger1=numhelper(4012)
trigger1=helper(4012),numtarget
trigger2=!numhelper(4012)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4015)
trigger1=numhelper(4014)
trigger1=helper(4014),numtarget
trigger2=!numhelper(4014)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4017)
trigger1=numhelper(4016)
trigger1=helper(4016),numtarget
trigger2=!numhelper(4016)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4019)
trigger1=numhelper(4018)
trigger1=helper(4018),numtarget
trigger2=!numhelper(4018)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4021)
trigger1=numhelper(4020)
trigger1=helper(4020),numtarget
trigger2=!numhelper(4020)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4023)
trigger1=numhelper(4022)
trigger1=helper(4022),numtarget
trigger2=!numhelper(4022)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4025)
trigger1=numhelper(4024)
trigger1=helper(4024),numtarget
trigger2=!numhelper(4024)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4027)
trigger1=numhelper(4026)
trigger1=helper(4026),numtarget
trigger2=!numhelper(4026)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4029)
trigger1=numhelper(4028)
trigger1=helper(4028),numtarget
trigger2=!numhelper(4028)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4031)
trigger1=numhelper(4030)
trigger1=helper(4030),numtarget
trigger2=!numhelper(4030)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4033)
trigger1=numhelper(4032)
trigger1=helper(4032),numtarget
trigger2=!numhelper(4032)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4035)
trigger1=numhelper(4034)
trigger1=helper(4034),numtarget
trigger2=!numhelper(4034)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4037)
trigger1=numhelper(4036)
trigger1=helper(4036),numtarget
trigger2=!numhelper(4036)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4039)
trigger1=numhelper(4038)
trigger1=helper(4038),numtarget
trigger2=!numhelper(4038)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4041)
trigger1=numhelper(4040)
trigger1=helper(4040),numtarget
trigger2=!numhelper(4040)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4043)
trigger1=numhelper(4042)
trigger1=helper(4042),numtarget
trigger2=!numhelper(4042)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4045)
trigger1=numhelper(4044)
trigger1=helper(4044),numtarget
trigger2=!numhelper(4044)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4047)
trigger1=numhelper(4046)
trigger1=helper(4046),numtarget
trigger2=!numhelper(4046)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4049)
trigger1=numhelper(4048)
trigger1=helper(4048),numtarget
trigger2=!numhelper(4048)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4051)
trigger1=numhelper(4050)
trigger1=helper(4050),numtarget
trigger2=!numhelper(4050)
ignorehitpause=1

[state 4001]
type=destroyself
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4053)
trigger1=numhelper(4052)
trigger1=helper(4052),numtarget
trigger2=!numhelper(4052)
ignorehitpause=1

[state 4001,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 4100,混線ステート]
type=S
movetype=A
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=(sysvar(3)=-1)

[state 4100]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
trigger1=!ishelper
value=ifelse(alive=0,5150,3024)
ignorehitpause=1

[state 4100,透明＆影消し]
type=assertspecial
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 4100,常時無敵]
type=nothitby
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state 4100,ぶつかり判定を消す]
type=playerpush
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
value=0
ignorehitpause=1

[state 4100,カメラ固定]
type=screenbound
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
value=0
ignorehitpause=1

[state 4100,記憶変数セット]
type=varset
triggerall=name!="Ill-Fate-Misuzu"
triggerall=ishelper
trigger1=sysvar(2)!=4100
trigger2=sysvar(3)<=0
trigger3=sysvar(4)<0
sysvar(3)=-1
ignorehitpause=1

[state 4100,当たりなら記憶する]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=movecontact||movereversed
trigger1=sysvar(3)=-1
sysvar(3)=anim
ignorehitpause=1

[state 4100,次のアニメ]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=sysvar(3)=-1
trigger1=sysvar(4)>=0
sysvar(4)=1
ignorehitpause=1

[state 4100,調査変数セット]
type=varset
triggerall=name!="Ill-Fate-Misuzu"
triggerall=ishelper
trigger1=sysvar(2)!=4100
trigger2=sysvar(4)<0
sysvar(4)=0
ignorehitpause=1

[state 4100,1,存在しないアニメは飛ばす]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,2]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,3]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,4]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,5]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,6]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,7]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,8]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,9]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,10]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,11]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,12]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,13]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,14]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,15]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,16]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,17]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,18]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,19]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,20]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,21]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,22]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,23]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,24]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,25]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,26]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,27]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,28]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,29]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,30]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,31]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,32]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,33]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,34]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,35]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,36]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,37]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,38]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,39]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,40]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,41]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,42]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,43]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,44]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,45]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,46]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,47]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,48]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,49]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,50]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,51]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,52]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,53]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,54]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,55]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,56]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,57]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,58]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,59]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,60]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,61]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,62]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,63]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,64]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,65]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,66]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,67]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,68]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,69]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,70]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,71]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,72]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,73]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,74]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,75]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,76]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,77]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,78]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,79]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,80]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,81]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,82]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,83]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,84]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,85]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,86]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,87]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,88]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,89]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,90]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,91]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,92]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,93]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,94]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,95]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,96]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,97]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,98]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,99]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,100]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,101]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,102]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,103]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,104]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,105]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,106]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,107]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,108]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,109]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,110]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,111]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,112]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,113]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,114]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,115]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,116]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,117]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,118]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,119]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,120]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,121]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,122]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,123]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,124]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,125]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,126]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,127]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,128]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,129]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,130]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,131]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,132]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,133]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,134]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,135]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,136]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,137]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,138]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,139]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,140]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,141]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,142]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,143]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,144]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,145]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,146]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,147]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,148]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,149]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,150]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,151]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,152]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,153]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,154]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,155]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,156]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,157]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,158]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,159]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,160]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,161]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,162]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,163]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,164]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,165]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,166]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,167]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,168]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,169]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,170]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,171]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,172]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,173]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,174]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,175]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,176]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,177]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,178]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,179]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,180]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,181]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,182]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,183]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,184]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,185]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,186]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,187]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,188]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,189]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,190]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,191]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,192]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,193]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,194]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,195]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,196]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,197]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,198]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,199]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,200]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,201]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,202]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,203]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,204]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,205]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,206]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,207]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,208]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,209]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,210]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,211]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,212]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,213]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,214]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,215]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,216]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,217]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,218]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,219]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,220]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,221]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,222]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,223]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,224]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,225]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,226]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,227]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,228]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,229]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,230]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,231]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,232]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,233]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,234]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,235]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,236]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,237]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,238]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,239]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,240]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,241]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,242]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,243]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,244]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,245]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,246]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,247]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,248]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,249]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,250]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,251]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,252]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,253]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,254]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,255]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,256]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,257]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,258]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,259]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,260]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,261]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,262]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,263]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,264]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,265]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,266]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,267]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,268]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,269]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,270]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,271]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,272]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,273]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,274]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,275]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,276]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,277]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,278]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,279]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,280]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,281]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,282]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,283]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,284]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,285]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,286]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,287]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,288]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,289]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,290]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,291]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,292]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,293]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,294]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,295]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,296]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,297]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,298]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,299]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,300]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,301]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,302]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,303]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,304]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,305]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,306]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,307]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,308]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,309]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,310]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,311]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,312]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,313]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,314]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,315]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,316]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,317]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,318]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,319]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,320]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,321]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,322]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,323]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,324]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,325]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,326]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,327]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,328]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,329]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,330]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,331]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,332]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,333]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,334]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,335]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,336]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,337]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,338]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,339]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,340]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,341]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,342]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,343]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,344]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,345]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,346]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,347]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,348]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,349]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,350]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,351]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,352]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,353]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,354]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,355]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,356]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,357]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,358]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,359]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,360]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,361]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,362]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,363]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,364]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,365]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,366]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,367]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,368]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,369]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,370]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,371]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,372]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,373]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,374]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,375]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,376]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,377]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,378]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,379]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,380]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,381]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,382]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,383]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,384]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,385]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,386]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,387]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,388]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,389]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,390]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,391]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,392]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,393]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,394]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,395]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,396]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,397]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,398]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,399]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,400]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,401]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,402]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,403]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,404]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,405]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,406]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,407]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,408]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,409]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,410]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,411]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,412]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,413]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,414]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,415]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,416]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,417]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,418]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,419]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,420]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,421]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,422]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,423]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,424]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,425]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,426]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,427]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,428]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,429]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,430]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,431]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,432]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,433]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,434]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,435]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,436]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,437]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,438]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,439]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,440]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,441]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,442]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,443]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,444]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,445]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,446]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,447]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,448]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,449]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,450]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,451]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,452]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,453]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,454]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,455]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,456]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,457]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,458]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,459]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,460]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,461]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,462]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,463]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,464]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,465]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,466]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,467]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,468]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,469]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,470]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,471]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,472]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,473]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,474]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,475]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,476]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,477]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,478]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,479]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,480]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,481]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1
[state 4100,482]
type=varadd
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=!selfanimexist(sysvar(4))
sysvar(4)=ifelse(selfanimexist(sysvar(4)+1),1,ifelse(selfanimexist(sysvar(4)+2),2,ifelse(selfanimexist(sysvar(4)+3),3,ifelse(selfanimexist(sysvar(4)+4),4,ifelse(selfanimexist(sysvar(4)+5),5,ifelse(selfanimexist(sysvar(4)+6),6,7))))))
ignorehitpause=1

[state 4100,アニメ調査]
type=changeanim
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=sysvar(2)=4100
trigger1=sysvar(3)=-1
trigger1=selfanimexist(sysvar(4))
value=sysvar(4)
ignorehitpause=1

[state 4100,初期アニメ調査終了フラグ]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(400)!=0),(enemy(numenemy=2),numexplod(400)!=0))
sysvar(2)=4100
ignorehitpause=1

[state 4100,アニメ調査]
type=hitdef
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(400)!=0),(enemy(numenemy=2),numexplod(400)!=0))
trigger1=sysvar(3)=-1
attr=,AA
hitflag=MAFD
guardflag=
affectteam=B
sparkno=-1
hitsound=-1
pausetime=0,0
guard.dist=0
hitonce=0
numhits=0
ignorehitpause=1

[state 4100,変数弄り]
type=parentvarset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
trigger1=sysfvar(0)=444
var(sysvar(0))=sysvar(1)
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysvar(0)=gametime%60
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysvar(1)=root,var(sysvar(0))
ignorehitpause=1

[state 4100,変数弄り]
type=parentvarset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
var(sysvar(0))=ifelse(random%2=0,ifelse(random%2=0,lifemax,-lifemax),ifelse(random%2=0,0,ifelse(random%2=0,2147483648,-2147483648)))
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysfvar(0)=444
ignorehitpause=1

[state 4100,変数弄り]
type=parentvarset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
trigger1=sysfvar(3)=444
fvar(ceil(sysfvar(1)))=sysfvar(2)
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysfvar(1)=gametime%40
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysfvar(2)=root,fvar(ceil(sysfvar(1)))
ignorehitpause=1

[state 4100,変数弄り]
type=parentvarset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
fvar(ceil(sysfvar(1)))=ifelse(random%2=0,ifelse(random%2=0,lifemax,-lifemax),ifelse(random%2=0,0,ifelse(random%2=0,2147483648,-2147483648)))
ignorehitpause=1

[state 4100,変数弄り]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(401)!=0),(enemy(numenemy=2),numexplod(401)!=0))
trigger1=parent,id=root,id
sysfvar(3)=444
ignorehitpause=1

[state 4100]
type=varset
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(400)!=0),(enemy(numenemy=2),numexplod(400)!=0))
var(0)=ifelse((gametime%6=[0,1]),0,ifelse((gametime%6=[2,3]),2147483648,-2147483648))
ignorehitpause=1

[state 4100]
type=displaytoclipboard
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
text="sysvar(3)=%d,sysvar(4)=%d"
params=sysvar(3),sysvar(4)
ignorehitpause=1

[state 4100,即死返し]
type=projectile
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=roundstate=2
trigger1=sysvar(3)>0
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),var(3)!=-1),(enemy(numenemy=2),var(3)!=-1))||ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),var(4)!=-1),(enemy(numenemy=2),var(4)!=-1))
trigger1=root,alive
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),anim=3000),(enemy(numenemy=2),anim=3000))
offset=999,999
postype=left
projid=4000
projanim=sysvar(3)
projremove=1
projremovetime=-1
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MAFDP
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(gametime%60<30,ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),var(3)),(enemy(numenemy=2),var(3))),ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),var(4)),(enemy(numenemy=2),var(4))))
ignorehitpause=1

[state 4100,アーマー貫通砲]
type=projectile
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=sysvar(3)>0
trigger1=root,alive
trigger1=roundstate=2
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),anim=3010),(enemy(numenemy=2),anim=3010))
offset=999,999
postype=left
projid=4000
projanim=sysvar(3)
projremove=1
projremovetime=-1
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MAFDP
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,gethitvar(fall.damage)!=0,5110,ifelse(gametime%3=0,110,ifelse(gametime%3=1,115,5210)))
ignorehitpause=1

[state 4100,あゆあゆキラー]
type=projectile
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=roundstate=2
trigger1=sysvar(3)>0
trigger1=root,alive
trigger1=root,movetype=H
trigger1=root,gethitvar(damage)!=0
trigger1=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),anim=3020),(enemy(numenemy=2),anim=3020))
offset=999,999
postype=left
projid=4000
projanim=sysvar(3)
projremove=1
projremovetime=-1
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MAFDP
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=839978908
ignorehitpause=1

[state 4100,復帰用Proj]
type=projectile
triggerall=name!="Ill-Fate-Misuzu"
triggerall=ishelper
triggerall=playeridexist(id)
triggerall=sysvar(3)>0
triggerall=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),numexplod(400)!=0),(enemy(numenemy=2),numexplod(400)!=0))
trigger1=roundstate=2
trigger1=root,alive
trigger1=root,time>300
trigger2=roundstate=[2,3]
trigger2=!root,alive
offset=999,999
postype=left
projid=4000
projanim=sysvar(3)
projremove=1
projremovetime=-1
projedgebound=9999
projstagebound=9999
projheightbound=-9999,9999
attr=S,NA
hitflag=MAFDP
damage=0
pausetime=0,0
sparkno=-1
hitsound=-1
guard.dist=0
p1stateno=ifelse(root,alive!=0,50,5150)
ignorehitpause=1

[state 4100,ノーマルヘルパー呼び出し]
type=helper
trigger1=name!="Ill-Fate-Misuzu"
trigger1=ishelper
trigger1=playeridexist(id)
trigger1=roundstate<=2
trigger1=root,alive!=0
trigger1=!numhelper(809487892)
id=809487892
stateno=4100
name="Ill-Fate-Misuzu's Normal"
helpertype=normal
pos=0,240
postype=p2
ownpal=0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state 4100]
type=destroyself
triggerall=name!="Ill-Fate-Misuzu"
triggerall=ishelper
triggerall=playeridexist(id)
trigger1=roundstate=4
trigger2=!root,alive
trigger3=numhelper(809487892)
trigger3=!ishelper(809487892)
trigger3=ifelse(enemy(0),name="Ill-Fate-Misuzu",(enemy(0),anim!=3000&&enemy(0),anim!=3010&&enemy(0),anim!=3020),(enemy(numenemy=2),anim!=3000&&enemy(numenemy=2),anim!=3010&&enemy(numenemy=2),anim!=3020))
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 4200,仕分けヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 4200]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 4200]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
statetype=S
movetype=A
physics=N
ignorehitpause=1

[state 4200]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
value=0
ignorehitpause=1

[state 4200]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
value=3002
ignorehitpause=1

[state 4200,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 4200,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
ignorehitpause=1

[state 4200,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
value=0
ignorehitpause=1

[state 4200,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
value=0
ignorehitpause=1

[state 4200,無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state 4200]
type=hitdef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
trigger1=roundstate<2
trigger1=!numtarget
attr=,AA,AT,AP
hitflag=MAFD
guardflag=
sparkno=-1
hitsound=-1
numhits=0
p2stateno=3024
ignorehitpause=1

[state 4200,永続ターゲット]
type=reversaldef
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
trigger1=numtarget
trigger1=!target,ishelper
reversal.attr=SCA,AA,AT,AP
pausetime=0,4
hitsound=-1,-1
sparkxy=999,999
numhits=0
ignorehitpause=1

[state 4200]
type=varset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
sysvar(1)=enemy,stateno
ignorehitpause=1

[state 4200]
type=targetstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4200)
triggerall=numtarget
triggerall=!target,ishelper
triggerall=((sysvar(1)=[0,4999])&&sysvar(1)!=130&&sysvar(1)!=3003&&sysvar(1)!=3023&&sysvar(1)!=3024)||sysvar(1)=10000||sysvar(1)=10100||sysvar(1)=18102||(sysvar(1)=[22101,22102])||sysvar(1)=51515||sysvar(1)=10000044
trigger1=roundstate<2
trigger2=target,alive!=1
trigger2=target,stateno!=5150
value=sysvar(1)
ignorehitpause=1

[state 4200]
type=targetstate
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(4200)
triggerall=numtarget
triggerall=!target,ishelper
triggerall=(sysvar(1)!=[0,4999])||sysvar(1)=130||sysvar(1)=3003||sysvar(1)=3023||sysvar(1)=3024
triggerall=sysvar(1)!=10000&&sysvar(1)!=10100
triggerall=sysvar(1)!=18102&&(sysvar(1)!=[22101,22102])&&sysvar(1)!=51515&&sysvar(1)!=10000044
trigger1=roundstate<2
trigger2=target,alive!=1
trigger2=target,stateno!=5150
value=3024
ignorehitpause=1

[state 4200,ヘルパーだったら解放]
type=targetdrop
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
trigger1=numtarget
trigger1=target,ishelper
ignorehitpause=1

[state 4200,ライフ弄り＆死の宣告]
type=targetlifeadd
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
trigger1=numtarget
trigger1=!target,ishelper
value=-2147483648
id=-1
kill=1
absolute=1
ignorehitpause=1

[state 4200,ターゲットが取れて無かったら消す]
type=destroyself
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(4200)
trigger1=roundstate>=2
trigger1=!numtarget
ignorehitpause=1

[state 4200,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 10000,ヘルパーアーマー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 10000]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 10000]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 10000]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
value=0
ignorehitpause=1

[state 10000,攻撃をくらった時の処理]
type=hitoverride
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
time=-1
attr=SCA,AA,AT,AP
slot=0
stateno=10000
ignorehitpause=1

[state 10000,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 10000,本体の位置に合わせる]
type=bindtoroot
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
ignorehitpause=1

[state 10000,本体の向きに合わせる]
type=turn
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=facing!=root,facing
ignorehitpause=1

[state 10000,本体のアニメに合わせる]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=anim!=root,anim
value=root,anim
ignorehitpause=1

[state 10000,ぶつかり判定を付ける]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=root,palno=[1,6]
trigger1=root,alive!=0
value=1
ignorehitpause=1

[state 10000,ぶつかり判定を消す]
type=playerpush
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(10000)
trigger1=root,alive=0
trigger2=root,palno=[7,12]
value=0
ignorehitpause=1

[state 10000,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
value=0
ignorehitpause=1

[state 10000,ヒット後無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=gethitvar(damage)
value=SCA,AA,AT,AP
time=60
ignorehitpause=1

[state 10000,試合前後無敵など]
type=nothitby
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(10000)
trigger1=roundstate!=2
trigger2=root,sysfvar(0)<=116
trigger3=root,alive!=1||lose
trigger4=root,anim=2000||root,anim=2010||root,anim=2020||root,anim=2030||root,anim=2040||root,anim=3000||root,anim=3001||root,anim=3010||root,anim=3020||root,anim=3050||root,anim=3051||root,anim=3052
trigger5=root,numexplod(4)!=0
value=SCA,AA,AT,AP
time=1
ignorehitpause=1

[state 10000,時止め解除]
type=pause
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=!numhelper(10100)
time=0
movetime=0
ignorehitpause=1

[state 10000,時止め解除]
type=superpause
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10000)
trigger1=!numhelper(10100)
time=0
movetime=0
anim=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1

[state 10000,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef 10100,時止め解除ヘルパー]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1

[state 10100]
type=changestate
trigger1=name!="Ill-Fate-Misuzu"
value=4100
ignorehitpause=1

[state 10100]
type=statetypeset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
statetype=S
movetype=I
physics=N
ignorehitpause=1

[state 10100]
type=ctrlset
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
value=0
ignorehitpause=1

[state 10100]
type=changeanim
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
value=120
ignorehitpause=1

[state 10100,透明＆影消し]
type=assertspecial
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
flag=invisible
flag2=noshadow
ignorehitpause=1

[state 10100,常時無敵]
type=nothitby
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state 10100,ぶつかり判定を消す]
type=playerpush
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
value=0
ignorehitpause=1

[state 10100,カメラ固定]
type=screenbound
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
value=0
ignorehitpause=1

[state 10100,時止め解除]
type=pause
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
time=0
movetime=0
ignorehitpause=1

[state 10100,時止め解除]
type=superpause
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
time=0
movetime=0
anim=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1

[state 10100,時止め]
type=pause
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(10100)
trigger1=(roundstate=[1,2])||root,palno=[11,12]
trigger1=!enemy,alive
trigger1=!enemy(numenemy=2),alive
trigger2=root,anim=3020
trigger2=root,animtime=[-300,-0]
trigger2=gametime%3=0
trigger3=root,anim=3050||root,anim=3051
trigger4=!numpartner
trigger4=root,anim=3052&&roundstate=2
trigger5=numpartner
trigger5=root,anim=3052&&roundstate=2&&!partner,alive
trigger6=root,numexplod(4)=2&&roundstate=3&&root,var(2)=[0,9]
trigger7=numenemy
trigger7=enemy(0),alive!=0||enemy(numenemy=2),alive!=0
trigger7=(numhelper(3002)&&helper(3002*(numhelper(3002)>0)),numexplod(3002)=60)||(numhelper(3021)&&helper(3021*(numhelper(3021)>0)),numexplod(3021)=60)
trigger7=(root,palno=[7,12])&&roundstate=4&&root,sysfvar(0)<90
trigger8=root,anim=2000
trigger8=root,animtime<-39
trigger9=root,anim=2010
trigger9=root,animtime<-48
trigger10=root,anim=2020
trigger10=root,animtime<-86
trigger11=root,anim=2030
trigger11=root,animtime<-342
trigger12=root,anim=2040
trigger12=root,animtime<-80
trigger13=root,anim=3010
trigger13=root,animtime<-301
trigger14=root,anim=3020
trigger14=root,animtime<-301
time=1
movetime=1
ignorehitpause=1

[state 10100,時止め]
type=superpause
triggerall=name="Ill-Fate-Misuzu"
triggerall=ishelper(10100)
trigger1=(roundstate=[1,2])||root,palno=[11,12]
trigger1=!enemy,alive
trigger1=!enemy(numenemy=2),alive
trigger2=root,anim=3020
trigger2=root,animtime=[-300,-0]
trigger2=gametime%3=0
trigger3=root,anim=3050||root,anim=3051
trigger4=!numpartner
trigger4=root,anim=3052&&roundstate=2
trigger5=numpartner
trigger5=root,anim=3052&&roundstate=2&&!partner,alive
trigger6=root,numexplod(4)=2&&roundstate=3&&root,var(2)=[0,9]
trigger7=numenemy
trigger7=enemy(0),alive!=0||enemy(numenemy=2),alive!=0
trigger7=(numhelper(3002)&&helper(3002*(numhelper(3002)>0)),numexplod(3002)=60)||(numhelper(3021)&&helper(3021*(numhelper(3021)>0)),numexplod(3021)=60)
trigger7=(root,palno=[7,12])&&roundstate=4&&root,sysfvar(0)<90
trigger8=root,anim=2000
trigger8=root,animtime<-39
trigger9=root,anim=2010
trigger9=root,animtime<-48
trigger10=root,anim=2020
trigger10=root,animtime<-86
trigger11=root,anim=2030
trigger11=root,animtime<-342
trigger12=root,anim=2040
trigger12=root,animtime<-80
trigger13=root,anim=3010
trigger13=root,animtime<-301
trigger14=root,anim=3020
trigger14=root,animtime<-301
time=1
movetime=1
anim=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1

[state 10100]
type=destroyself
trigger1=name="Ill-Fate-Misuzu"
trigger1=ishelper(10100)
trigger1=numhelper(10100)>1
ignorehitpause=1

[state 10100,準ステート固定]
type=selfstate
trigger1=name="Ill-Fate-Misuzu"
value=5150
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef -2]

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(3002)
value=3002
ignorehitpause=1

[state -2,超即死ステート記憶]
type=parentvarset
trigger1=ishelper(3004)
trigger1=stateno!=3004
trigger1=hitpausetime
trigger1=sysvar(1)!=gametime
trigger1=root,var(1)=-1
trigger1=root,palno=[11,12]
var(1)=stateno
ignorehitpause=1

[state -2,即死ステート記憶]
type=parentvarset
trigger1=ishelper(3004)
trigger1=stateno!=3004
trigger1=!hitpausetime
trigger1=root,var(4)=-1
trigger1=root,palno=[11,12]
var(4)=stateno
ignorehitpause=1

[state -2]
type=destroyself
trigger1=ishelper(3004)
trigger1=root,var(1)!=-1
trigger1=root,var(4)!=-1
trigger1=root,palno=[11,12]
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(3004)
value=3004
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(3021)
value=3021
ignorehitpause=1

[state -2]
type=posset
trigger1=ishelper(3022)
x=root,pos x
y=root,pos y+11
ignorehitpause=1

[state -2]
type=parentvarset
trigger1=ishelper(3022)
trigger1=stateno!=3022
trigger1=sysvar(1)!=gametime
trigger1=root,var(3)=-1
var(3)=stateno
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(3022)
value=3022
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(4000)
trigger2=ishelper(4002)
trigger3=ishelper(4004)
trigger4=ishelper(4006)
trigger5=ishelper(4008)
trigger6=ishelper(4010)
trigger7=ishelper(4012)
trigger8=ishelper(4014)
trigger9=ishelper(4016)
trigger10=ishelper(4018)
trigger11=ishelper(4020)
trigger12=ishelper(4022)
trigger13=ishelper(4024)
trigger14=ishelper(4026)
trigger15=ishelper(4028)
trigger16=ishelper(4030)
trigger17=ishelper(4032)
trigger18=ishelper(4034)
trigger19=ishelper(4036)
trigger20=ishelper(4038)
trigger21=ishelper(4040)
trigger22=ishelper(4042)
trigger23=ishelper(4044)
trigger24=ishelper(4046)
trigger25=ishelper(4048)
trigger26=ishelper(4050)
trigger27=ishelper(4052)
value=4000
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(4001)
trigger2=ishelper(4003)
trigger3=ishelper(4005)
trigger4=ishelper(4007)
trigger5=ishelper(4009)
trigger6=ishelper(4011)
trigger7=ishelper(4013)
trigger8=ishelper(4015)
trigger9=ishelper(4017)
trigger10=ishelper(4019)
trigger11=ishelper(4021)
trigger12=ishelper(4023)
trigger13=ishelper(4025)
trigger14=ishelper(4027)
trigger15=ishelper(4029)
trigger16=ishelper(4031)
trigger17=ishelper(4033)
trigger18=ishelper(4035)
trigger19=ishelper(4037)
trigger20=ishelper(4039)
trigger21=ishelper(4041)
trigger22=ishelper(4043)
trigger23=ishelper(4045)
trigger24=ishelper(4047)
trigger25=ishelper(4049)
trigger26=ishelper(4051)
trigger27=ishelper(4053)
value=4001
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(4200)
value=4200
ignorehitpause=1

[state -2]
type=envshake
trigger1=ishelper(10000)
trigger1=root,numexplod(120)
trigger1=root,palno=12
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1

[state -2,最大ヘルパー数セット]
type=varset
trigger1=!ishelper
trigger1=(teammode=single)||(teammode=simul)
trigger1=(enemy,teammode=single)||(enemy,teammode=simul)
trigger1=!numpartner
sysfvar(1)=ifelse(teamside=1,id,enemy,id)
ignorehitpause=1

[state -2,最大ヘルパー数セット]
type=varset
trigger1=!ishelper
trigger1=(teammode=single)||(teammode=simul)
trigger1=(enemy,teammode=single)||(enemy,teammode=simul)
trigger1=numpartner
sysfvar(1)=ifelse(teamside=1,ifelse(id<partner,id,id,partner,id),enemy,id)
ignorehitpause=1

[state -2,最大ヘルパー数セット]
type=varset
triggerall=!ishelper
trigger1=teammode=turns
trigger2=enemy,teammode=turns
sysfvar(1)=56
ignorehitpause=1

[state -2,ヘルパー領域不足フラグ]
type=explod
trigger1=!ishelper
trigger1=!numhelper
trigger1=!numexplod(56)
trigger1=!numpartner
trigger1=enemy,numhelper+(enemy(numenemy=2),numhelper*numenemy=2)>sysfvar(1)-2
anim=120
id=56
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,ヘルパー領域不足フラグ]
type=explod
trigger1=!ishelper
trigger1=!numhelper
trigger1=!numexplod(56)
trigger1=numpartner
trigger1=enemy,numhelper+(enemy(numenemy=2),numhelper*numenemy=2)+partner,numhelper>sysfvar(1)-2
anim=120
id=56
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2]
type=removeexplod
triggerall=!ishelper
triggerall=numexplod(56)
trigger1=!numpartner
trigger1=enemy,numhelper+(enemy(numenemy=2),numhelper*numenemy=2)<=sysfvar(1)-2
trigger2=numpartner
trigger2=enemy,numhelper+(enemy(numenemy=2),numhelper*numenemy=2)+partner,numhelper<=sysfvar(1)-2
id=56
ignorehitpause=1

[state -2,ヘルパーアーマー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(10000)
trigger1=!numexplod(56)
id=10000
stateno=10000
name="Ill-Fate-Misuzu's Armor"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4000)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4000
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4001)
trigger1=!numexplod(56)
trigger1=numhelper(4000)
trigger1=!helper(4000),numtarget
trigger1=palno=[11,12]
id=4001
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4002)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4002
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4003)
trigger1=!numexplod(56)
trigger1=numhelper(4002)
trigger1=!helper(4002),numtarget
trigger1=palno=[11,12]
id=4003
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4004)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4004
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4005)
trigger1=!numexplod(56)
trigger1=numhelper(4004)
trigger1=!helper(4004),numtarget
trigger1=palno=[11,12]
id=4005
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4006)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4006
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4007)
trigger1=!numexplod(56)
trigger1=numhelper(4006)
trigger1=!helper(4006),numtarget
trigger1=palno=[11,12]
id=4007
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4008)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4008
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4009)
trigger1=!numexplod(56)
trigger1=numhelper(4008)
trigger1=!helper(4008),numtarget
trigger1=palno=[11,12]
id=4009
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4010)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4010
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4011)
trigger1=!numexplod(56)
trigger1=numhelper(4010)
trigger1=!helper(4010),numtarget
trigger1=palno=[11,12]
id=4011
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4012)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4012
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4013)
trigger1=!numexplod(56)
trigger1=numhelper(4012)
trigger1=!helper(4012),numtarget
trigger1=palno=[11,12]
id=4013
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4014)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=(palno=[11,12])&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4014
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4015)
trigger1=!numexplod(56)
trigger1=numhelper(4014)
trigger1=!helper(4014),numtarget
trigger1=palno=[11,12]
id=4015
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4016)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4016
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4017)
trigger1=!numexplod(56)
trigger1=numhelper(4016)
trigger1=!helper(4016),numtarget
trigger1=palno=12
id=4017
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4018)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4018
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4019)
trigger1=!numexplod(56)
trigger1=numhelper(4018)
trigger1=!helper(4018),numtarget
trigger1=palno=12
id=4019
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4020)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4020
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4021)
trigger1=!numexplod(56)
trigger1=numhelper(4020)
trigger1=!helper(4020),numtarget
trigger1=palno=12
id=4021
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4022)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4022
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4023)
trigger1=!numexplod(56)
trigger1=numhelper(4022)
trigger1=!helper(4022),numtarget
trigger1=palno=12
id=4023
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4024)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4024
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4025)
trigger1=!numexplod(56)
trigger1=numhelper(4024)
trigger1=!helper(4024),numtarget
trigger1=palno=12
id=4025
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4026)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4026
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4027)
trigger1=!numexplod(56)
trigger1=numhelper(4026)
trigger1=!helper(4026),numtarget
trigger1=palno=12
id=4027
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4028)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4028
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4029)
trigger1=!numexplod(56)
trigger1=numhelper(4028)
trigger1=!helper(4028),numtarget
trigger1=palno=12
id=4029
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4030)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4030
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4031)
trigger1=!numexplod(56)
trigger1=numhelper(4030)
trigger1=!helper(4030),numtarget
trigger1=palno=12
id=4031
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4032)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4032
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4033)
trigger1=!numexplod(56)
trigger1=numhelper(4032)
trigger1=!helper(4032),numtarget
trigger1=palno=12
id=4033
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4034)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4034
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4035)
trigger1=!numexplod(56)
trigger1=numhelper(4034)
trigger1=!helper(4034),numtarget
trigger1=palno=12
id=4035
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4036)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4036
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4037)
trigger1=!numexplod(56)
trigger1=numhelper(4036)
trigger1=!helper(4036),numtarget
trigger1=palno=12
id=4037
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4038)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4038
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4039)
trigger1=!numexplod(56)
trigger1=numhelper(4038)
trigger1=!helper(4038),numtarget
trigger1=palno=12
id=4039
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4040)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4040
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4041)
trigger1=!numexplod(56)
trigger1=numhelper(4040)
trigger1=!helper(4040),numtarget
trigger1=palno=12
id=4041
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4042)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4042
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4043)
trigger1=!numexplod(56)
trigger1=numhelper(4042)
trigger1=!helper(4042),numtarget
trigger1=palno=12
id=4043
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4044)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4044
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4045)
trigger1=!numexplod(56)
trigger1=numhelper(4044)
trigger1=!helper(4044),numtarget
trigger1=palno=12
id=4045
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4046)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4046
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4047)
trigger1=!numexplod(56)
trigger1=numhelper(4046)
trigger1=!helper(4046),numtarget
trigger1=palno=12
id=4047
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4048)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4048
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4049)
trigger1=!numexplod(56)
trigger1=numhelper(4048)
trigger1=!helper(4048),numtarget
trigger1=palno=12
id=4049
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4050)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4050
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4051)
trigger1=!numexplod(56)
trigger1=numhelper(4050)
trigger1=!helper(4050),numtarget
trigger1=palno=12
id=4051
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線始動用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4052)
trigger1=!numexplod(56)
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=12&&(lifemax-sysvar(3)!=[-99,0])&&!numexplod(4)
id=4052
stateno=4000
name="Ill-Fate-Misuzu's Entangle"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線ターゲット用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(4053)
trigger1=!numexplod(56)
trigger1=numhelper(4052)
trigger1=!helper(4052),numtarget
trigger1=palno=12
id=4053
stateno=4001
name="Ill-Fate-Misuzu's Entangle 2"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,時止め解除ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numexplod(56)
id=10100
stateno=10100
name="Ill-Fate-Misuzu's AntiFreeze"
helpertype=player
pos=0,999
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,当身用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(3002)
trigger1=!numexplod(56)
trigger1=anim=3000
trigger1=roundstate=2
id=3002
stateno=3002
name="Ill-Fate-Misuzu's Atemi 3000"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=roundstate=0
trigger1=palno=[11,12]
var(1)=-1
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=roundstate=0
trigger1=palno=[11,12]
var(4)=-1
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=var(1)=4100
trigger1=palno=[11,12]
var(1)=-1
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=var(4)=4100
trigger1=palno=[11,12]
var(4)=-1
ignorehitpause=1

[state -2,超即死ステート捜査用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(3004)
trigger1=!numexplod(56)
trigger1=roundstate=2
trigger1=var(1)=-1||var(4)=-1
trigger1=(sysvar(2)&14)/2=[3,4]
trigger1=palno=[11,12]
id=3004
stateno=3004
name="Ill-Fate-Misuzu's DeathState Search"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,当身用ヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=!numhelper(3021)
trigger1=!numexplod(56)
trigger1=anim=3020
trigger1=roundstate=2
id=3021
stateno=3021
name="Ill-Fate-Misuzu's Atemi 3020"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=roundstate=0
trigger1=palno=[11,12]
var(3)=-1
ignorehitpause=1

[state -2]
type=varset
trigger1=!ishelper
trigger1=var(3)=4100||var(3)=5000
trigger1=palno=[11,12]
var(3)=-1
ignorehitpause=1

[state -2,OTHキラー用ヘルパー呼び出し]
type=helper
triggerall=!ishelper
triggerall=!numhelper(3022)
triggerall=!numexplod(56)
trigger1=anim=3020
trigger2=anim=3051&&animelemtime(63)=116
trigger3=anim=3052
trigger4=(palno=[11,12])&&numexplod(400)!=0
id=3022
stateno=3022
name="Ill-Fate-Misuzu's OTHkiller"
helpertype=player
pos=0,0
postype=p1
ownpal=0
keyctrl=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0
size.mid.pos=0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,仕分けヘルパー呼び出し]
type=helper
trigger1=!ishelper
trigger1=palno=12
trigger1=!numhelper(4200)
trigger1=!numexplod(56)
trigger1=roundstate<2
id=4200
stateno=4200
name="Ill-Fate-Misuzu's Sorting"
helpertype=player
postype=p1
pos=0,0
ownpal=0
keyctrl=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,時止め無視]
type=pause
trigger1=!ishelper
time=2147483647
movetime=2147483647
ignorehitpause=1

[state -2,時止め無視]
type=superpause
trigger1=!ishelper
time=2147483647
movetime=2147483647
anim=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1

[state -2,本体常時無敵]
type=nothitby
trigger1=!ishelper
value=SCA,AA,AT,AP
time=-1
ignorehitpause=1

[state -2,ガード不可]
type=assertspecial
trigger1=!ishelper
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1

[state -2,透明＆影消し]
type=assertspecial
trigger1=!ishelper
trigger1=numexplod(4)=2
flag=invisible
flag2=noshadow
ignorehitpause=1

[state -2]
type=trans
trigger1=!ishelper
trigger1=palno=12
trans=addalpha
alpha=256,96
ignorehitpause=1

[state -2]
type=assertspecial
trigger1=!ishelper
trigger1=palno=[7,12]
flag=nokoslow
flag2=unguardable
ignorehitpause=1

[state -2,時間停止]
type=assertspecial
trigger1=!ishelper
trigger1=sysfvar(0)<=6116
trigger1=(sysvar(2)&14)/2=3
trigger1=palno=12
flag=timerfreeze
ignorehitpause=1

[state -2,ぶつかり判定を消す]
type=playerpush
trigger1=!ishelper
trigger1=palno=[7,12]
value=0
ignorehitpause=1

[state -2,ぶつかり判定を消す]
type=width
trigger1=!ishelper
trigger1=palno=[7,12]
value=0,0
ignorehitpause=1

[state -2,自動向き変更禁止]
type=assertspecial
trigger1=!ishelper
flag=noautoturn
ignorehitpause=1

[state -2,Ctrl+I対策]
type=ctrlset
triggerall=!ishelper
trigger1=anim=0&&roundstate<3&&sysfvar(0)<=116
trigger2=anim=40||(anim=52&&animelemtime(1)>=0)||anim=100||anim=101||anim=105||anim=106||anim=108||anim=110||anim=115||anim=170||anim=175||anim=180||anim=181||anim=182||anim=190||anim=191
trigger3=anim=1000||anim=1010||anim=1020||anim=1030||anim=1040||anim=1050||anim=1100||anim=1110||anim=1120||anim=1200||anim=1210||anim=1220||anim=1300||anim=1310||anim=1320
trigger4=anim=2000||anim=2010||anim=2020||anim=2030||anim=2040||anim=3000||anim=3001||anim=3010||anim=3020||anim=3050||anim=3051||anim=3052||anim=5050||anim=5110||anim=5120||anim=5150||anim=5900
value=0
ignorehitpause=1

[state -2,向き変更]
type=turn
triggerall=!ishelper
triggerall=ctrl
triggerall=statetype=S||statetype=C
triggerall=anim!=20&&anim!=21&&anim!=5150
triggerall=numenemy
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=-1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=1
ignorehitpause=1

[state -2,常時AIスイッチ]
type=varset
trigger1=!ishelper
trigger1=palno=[7,12]
sysvar(2)=(sysvar(2)|(1))
ignorehitpause=1

[state -2,体力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=palno=[1,6]
trigger1=roundstate=0
sysvar(3)=floor(lifemax/1.5)
ignorehitpause=1

[state -2,ライフ管理]
type=lifeset
trigger1=!ishelper
trigger1=roundstate<=2
trigger1=palno=[1,6]
value=lifemax-sysvar(3)
ignorehitpause=1

[state -2,ライフ管理]
type=lifeset
trigger1=!ishelper
trigger1=roundstate>2
trigger1=palno=[1,6]
value=(lifemax-sysvar(3))*3
ignorehitpause=1

[state -2,ライフ管理]
type=lifeset
trigger1=!ishelper
trigger1=roundstate<3
trigger1=palno=[7,12]
value=((lifemax-sysvar(3))/10)+1
ignorehitpause=1

[state -2,ライフ管理]
type=lifeset
trigger1=!ishelper
trigger1=roundstate=2
trigger1=palno=[7,12]
trigger1=lifemax-sysvar(3)=[-99,0]
value=0
ignorehitpause=1

[state -2,ライフ管理]
type=lifeset
trigger1=!ishelper
trigger1=roundstate>2
trigger1=palno=[7,12]
value=lifemax-sysvar(3)
ignorehitpause=1

[state -2,ライフ減少]
type=varadd
triggerall=!ishelper
triggerall=numhelper(10000)=1
triggerall=helper(10000),gethitvar(damage)=1
triggerall=sysvar(4)=[0,99]
triggerall=roundstate=2
trigger1=palno=[1,11]
trigger2=palno=12
trigger2=sysvar(3)=[0,lifemax-1]
trigger2=sysvar(4)=[90,99]
trigger2=numenemy
trigger2=enemy(0),alive!=0||enemy(numenemy=2),alive!=0
trigger2=enemy(0),life!=enemy(0),lifemax&&enemy(numenemy=2),life!=enemy(numenemy=2),lifemax
sysvar(3)=(100-sysvar(4))
ignorehitpause=1

[state -2,体力ゲージ制御]
type=varset
trigger1=!ishelper
trigger1=lifemax-sysvar(3)=[-99,-1]
sysvar(3)=lifemax
ignorehitpause=1

[state -2,翼力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=2
sysvar(4)=10
ignorehitpause=1

[state -2,翼力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=3
sysvar(4)=25
ignorehitpause=1

[state -2,翼力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=4
sysvar(4)=50
ignorehitpause=1

[state -2,翼力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=5
sysvar(4)=75
ignorehitpause=1

[state -2,翼力ゲージセット]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=[6,12]
sysvar(4)=100
ignorehitpause=1

[state -2,翼力ゲージ回復]
type=varadd
triggerall=!ishelper
triggerall=movecontact
trigger1=palno=2
trigger1=(sysvar(4)<10&&(anim=1000||anim=1050))||(sysvar(4)=9&&(anim=1010||anim=1020||anim=1030||anim=1040))
trigger2=palno=3
trigger2=(sysvar(4)<25&&(anim=1000||anim=1050))||(sysvar(4)=24&&(anim=1010||anim=1020||anim=1030||anim=1040))
trigger3=palno=4
trigger3=(sysvar(4)<50&&(anim=1000||anim=1050))||(sysvar(4)=49&&(anim=1010||anim=1020||anim=1030||anim=1040))
trigger4=palno=5
trigger4=(sysvar(4)<75&&(anim=1000||anim=1050))||(sysvar(4)=74&&(anim=1010||anim=1020||anim=1030||anim=1040))
trigger5=palno=6
trigger5=(sysvar(4)<100&&(anim=1000||anim=1050))||(sysvar(4)=99&&(anim=1010||anim=1020||anim=1030||anim=1040))
sysvar(4)=1
ignorehitpause=1

[state -2,翼力ゲージ回復]
type=varadd
triggerall=!ishelper
triggerall=movecontact
trigger1=palno=2
trigger1=(sysvar(4)<=8&&(anim=1010||anim=1030))||(sysvar(4)=8&&(anim=1020||anim=1040))
trigger2=palno=3
trigger2=(sysvar(4)<=23&&(anim=1010||anim=1030))||(sysvar(4)=23&&(anim=1020||anim=1040))
trigger3=palno=4
trigger3=(sysvar(4)<=48&&(anim=1010||anim=1030))||(sysvar(4)=48&&(anim=1020||anim=1040))
trigger4=palno=5
trigger4=(sysvar(4)<=73&&(anim=1010||anim=1030))||(sysvar(4)=73&&(anim=1020||anim=1040))
trigger5=palno=6
trigger5=(sysvar(4)<=98&&(anim=1010||anim=1030))||(sysvar(4)=98&&(anim=1020||anim=1040))
sysvar(4)=2
ignorehitpause=1

[state -2,翼力ゲージ回復]
type=varadd
triggerall=!ishelper
triggerall=movecontact
triggerall=anim=1020||anim=1040
trigger1=palno=2
trigger1=sysvar(4)<=7
trigger2=palno=3
trigger2=sysvar(4)<=22
trigger3=palno=4
trigger3=sysvar(4)<=47
trigger4=palno=5
trigger4=sysvar(4)<=72
trigger5=palno=6
trigger5=sysvar(4)<=97
sysvar(4)=3
ignorehitpause=1

[state -2,翼力ゲージ自動回復]
type=varadd
triggerall=!ishelper
triggerall=roundstate=2
triggerall=anim!=2000&&anim!=2010&&anim!=2020&&anim!=2030&&anim!=2040&&anim!=3000&&anim!=3001&&anim!=3010&&anim!=3020
trigger1=palno=2&&sysvar(4)<10&&gametime%60=0
trigger2=palno=3&&sysvar(4)<25&&gametime%30=0
trigger3=palno=4&&sysvar(4)<50&&gametime%20=0
trigger4=palno=5&&sysvar(4)<75&&gametime%15=0
trigger5=palno=6&&sysvar(4)<100&&gametime%12=0
trigger6=(palno=[7,12])&&sysvar(4)<100&&gametime%10=0
sysvar(4)=1
ignorehitpause=1

[state -2,パワーゲージセット]
type=powerset
trigger1=!ishelper
value=sysvar(4)*1000
ignorehitpause=1

[state -2,ゲージ背景表示]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10001)
trigger1=roundstate>1
anim=10001
id=10001
pos=ifelse(teamside=1,25,295),222
postype=left
bindtime=-1
removetime=-1
ownpal=(palno=[1,6])
ontop=1
facing=ifelse(teamside=1,1,-1)
scale=0.246,0.25
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,体力ゲージ減少表示]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10002)
trigger1=roundstate>1
anim=10002
id=10002
pos=ifelse(teamside=1,84,236),222
postype=left
bindtime=-1
removetime=-1
ownpal=(palno=[1,6])
ontop=1
facing=ifelse(teamside=1,-1,1)
scale=0.243,0.23
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,翼力ゲージ減少表示]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10003)
trigger1=roundstate>1
anim=10002
id=10003
pos=ifelse(teamside=1,84,236),228
postype=left
bindtime=-1
removetime=-1
ownpal=(palno=[1,6])
ontop=1
facing=ifelse(teamside=1,-1,1)
scale=0.243,0.21
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,ゲージ枠表示]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10000)
trigger1=roundstate>1
anim=10000
id=10000
pos=ifelse(teamside=1,15,305),222
postype=left
bindtime=-1
removetime=-1
ownpal=(palno=[1,6])
ontop=1
facing=ifelse(teamside=1,1,-1)
scale=0.25,0.25
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,体力ゲージ変動]
type=modifyexplod
trigger1=!ishelper
trigger1=numexplod(10002)
id=10002
scale=0.243*(((3000-lifemax)+sysvar(3))*0.0003258),0.24
ignorehitpause=1

[state -2,翼力ゲージ変動]
type=modifyexplod
trigger1=!ishelper
trigger1=numexplod(10003)
id=10003
scale=0.243*((100-sysvar(4))*0.0098),0.24
ignorehitpause=1

[state -2]
type=removeexplod
trigger1=!ishelper
trigger1=numexplod(4)!=0
trigger1=numexplod(10000)
id=10000
ignorehitpause=1

[state -2]
type=removeexplod
trigger1=!ishelper
trigger1=numexplod(4)!=0
trigger1=numexplod(10001)
id=10001
ignorehitpause=1

[state -2]
type=removeexplod
trigger1=!ishelper
trigger1=numexplod(10002)
trigger1=numexplod(4)!=0||sysvar(3)!=[-2,3099]
id=10002
ignorehitpause=1

[state -2]
type=removeexplod
trigger1=!ishelper
trigger1=numexplod(10003)
trigger1=numexplod(4)!=0||sysvar(4)!=[0,102]
id=10003
ignorehitpause=1

[state -2,画面外位置表示]
type=explod
trigger1=!ishelper
trigger1=screenpos y>=320
anim=7100
id=7100
pos=-40,170-(ceil(screenpos y))
postype=p1
bindtime=-1
removetime=1
ownpal=0
sprpriority=-1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,試合経過時間計測]
type=varadd
trigger1=!ishelper
trigger1=roundstate>1
sysfvar(0)=1
ignorehitpause=1

[state -2,経過時間リセット]
type=varset
trigger1=!ishelper
trigger1=roundstate=3
sysfvar(0)=0
ignorehitpause=1

[state -2,不幸の翼]
type=varadd
trigger1=!ishelper
trigger1=var(0)=[1,1201]
var(0)=1
ignorehitpause=1

[state -2,不幸の翼]
type=varset
trigger1=!ishelper
trigger1=var(0)=1202
var(0)=0
ignorehitpause=1

[state -2,不幸の翼]
type=explod
trigger1=!ishelper
trigger1=!numexplod(2002)
trigger1=roundstate>0
trigger1=anim!=179
trigger1=anim!=181
trigger1=anim!=190
trigger1=anim!=191
trigger1=anim!=3050
trigger1=anim!=3051
trigger1=anim!=3052
trigger1=anim!=5150
trigger1=numexplod(4)!=2
trigger1=palno=12
anim=2002
id=2002
postype=p1
pos=0,-42
bindtime=-1
ownpal=0
sprpriority=0
trans=sub
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,不幸の翼]
type=explod
trigger1=!ishelper
trigger1=!numexplod(2002)
trigger1=roundstate>0
trigger1=anim!=179
trigger1=anim!=181
trigger1=anim!=190
trigger1=anim!=191
trigger1=anim!=3050
trigger1=anim!=3051
trigger1=anim!=3052
trigger1=anim!=5150
trigger1=numexplod(4)!=2
trigger1=var(0)!=0||palno=[7,11]
anim=2002
id=2002
postype=p1
pos=0,-42
bindtime=-1
ownpal=0
sprpriority=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,不幸の翼]
type=projectile
trigger1=!ishelper
trigger1=sysvar(3)<lifemax
trigger1=numhelper(10000)
trigger1=helper(10000),gethitvar(damage)
trigger1=var(0)!=0||palno=[7,12]
projid=2000
projanim=2001
offset=0,-42
postype=p1
projscale=0.5,0.5
projremove=0
projremovetime=31
projhits=1
projsprpriority=2147483647
attr=S,SA
animtype=back
damage=62
hitflag=MAFDP
guardflag=
pausetime=0,300
sparkno=S7003
guard.sparkno=S7007
sparkxy=9999,9999
hitsound=S1300,4
guardsound=S120,0
ground.type=low
ground.velocity=0,0
air.velocity=0,0
fall=1
fall.recover=0
yaccel=0.1
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,不幸の翼]
type=playsnd
trigger1=!ishelper
trigger1=sysvar(3)<lifemax
trigger1=numhelper(10000)
trigger1=helper(10000),gethitvar(damage)
trigger1=var(0)!=0||palno=[7,12]
value=1300,3
ignorehitpause=1

[state -2,混線解禁スイッチ]
type=explod
triggerall=!ishelper
triggerall=!numexplod(400)
triggerall=palno=[11,12]
trigger1=numexplod(300)=3
trigger1=numexplod(301)=2
trigger1=(numexplod(302)=3)||(enemy(0),name="I-orin"||enemy(numenemy=2),name="I-orin")
trigger2=(sysvar(2)&14)/2=4
anim=120
id=400
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,混線強化スイッチ]
type=explod
triggerall=!ishelper
triggerall=!numexplod(401)
triggerall=palno=12
trigger1=numexplod(300)>=5
trigger1=numexplod(301)>=4
trigger1=(numexplod(302)>=5)||(enemy(0),name="I-orin"||enemy(numenemy=2),name="I-orin")
trigger2=(sysvar(2)&14)/2=4
anim=120
id=401
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2]
type=assertspecial
trigger1=!ishelper
trigger1=numexplod(120)
trigger1=palno=12
flag=nobg
flag2=nofg
flag3=nomusic
ignorehitpause=1

[state -2]
type=envshake
trigger1=!ishelper
trigger1=numexplod(120)
trigger1=palno=12
time=1
freq=0
ampl=0
phase=0
ignorehitpause=1

[state -2]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10004)
trigger1=numexplod(120)
trigger1=palno=12
anim=10003
id=10004
pos=0,0
postype=left
bindtime=-1
removetime=-1
ownpal=0
sprpriority=-2147483647
scale=0.5,0.5
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2]
type=playsnd
trigger1=!ishelper
trigger1=!numexplod(10005)
trigger1=numexplod(400)
trigger1=!numexplod(4)
trigger1=lifemax-sysvar(3)!=[-99,0]
value=4100,0
volume=255
channel=-1
lowpriority=0
pan=0
abspan=0
ignorehitpause=1

[state -2]
type=explod
trigger1=!ishelper
trigger1=!numexplod(10005)
trigger1=numexplod(400)
trigger1=!numexplod(4)
trigger1=lifemax-sysvar(3)!=[-99,0]
anim=10004
id=10005
pos=0,0
postype=left
bindtime=-1
removetime=-2
ownpal=0
ontop=1
scale=0.5,0.5
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state -2,強制死の宣告]
type=varadd
trigger1=!ishelper
trigger1=numexplod(4)=2
trigger1=var(2)<10
trigger1=roundstate=3
var(2)=1
ignorehitpause=1

[state -2,強制死の宣告]
type=lifeset
trigger1=!ishelper
trigger1=numexplod(4)=2
trigger1=numenemy
trigger1=enemy(0),alive!=0||enemy(numenemy=2),alive!=0
value=0
ignorehitpause=1

[state -2,次ラウンド強制死の宣告フラグ]
type=varset
trigger1=!ishelper
trigger1=numexplod(4)=2
trigger1=!life
var(59)=4
ignorehitpause=1

[state -2,次ラウンド強制死の宣告フラグ]
type=varset
trigger1=!ishelper
trigger1=numexplod(4)=2
trigger1=life!=0
var(59)=862347
ignorehitpause=1

[state -2,直死対策]
type=assertspecial
trigger1=!ishelper
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=numexplod(4)!=2
trigger1=alive!=1||lose
trigger2=ishelper
trigger2=root,lifemax-root,sysvar(3)!=[-99,0]
trigger2=root,numexplod(4)!=2
trigger2=root,alive!=1||lose
flag=noko
flag2=timerfreeze
ignorehitpause=1

[state -2,八百長対策]
type=assertspecial
trigger1=!ishelper
trigger1=roundstate>2
trigger1=anim!=170&&anim!=175&&anim!=179&&(anim!=[180,182])&&anim!=5150
flag=roundnotover
ignorehitpause=1

[state -2]
type=displaytoclipboard
trigger1=!ishelper
trigger1=numenemy
text="HP=%d,WG=%d,Alive=%d,E Alive=%d/%d"
params=lifemax-sysvar(3),sysvar(4),alive,enemy(0),alive,(enemy(numenemy=2),alive*numenemy=2)
ignorehitpause=1

[state -2]
type=appendtoclipboard
trigger1=!ishelper
trigger1=numenemy
text=",RoundTime=%d"
params=ceil(sysfvar(0))
ignorehitpause=1

[state -2]
type=appendtoclipboard
trigger1=!ishelper
trigger1=numenemy
text="\nAIswitch=%d,AImode=%d,DeathState 1=%d 2=%d Null=%d"
params=(sysvar(2)&1),(sysvar(2)&14)/2,var(3),var(4),var(1)
ignorehitpause=1

;[state -2,デバッグ色変更]
;type=allpalfx
;;trigger1=!ishelper
;color=256
;add=0,-255,0
;time=-1
;ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(10000)
value=10000
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=ishelper(10100)
value=10100
ignorehitpause=1

[state -2,凍結解除＆蘇生]
type=selfstate
trigger1=!ishelper
trigger1=hitpausetime!=0
value=130
ignorehitpause=1

[state -2,勝利時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=roundstate=4
trigger1=win
trigger1=sysfvar(0)=50
trigger1=anim!=179&&anim!=181&&anim!=182&&anim!=5150
value=180
ignorehitpause=1

[state -2,敗北時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=roundstate=4
trigger1=lose
trigger1=sysfvar(0)=50
trigger1=anim!=5150
value=170
ignorehitpause=1

[state -2,引き分け時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=roundstate=4
trigger1=drawgame
trigger1=sysfvar(0)=50
trigger1=anim!=5150
value=175
ignorehitpause=1

[state -2,被弾時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=numhelper(10000)=1
trigger1=helper(10000),gethitvar(damage)=1
trigger1=palno=[1,6]
value=5050
ignorehitpause=1

[state -2,死亡時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=!alive
trigger1=lifemax-sysvar(3)=[-99,0]
trigger1=anim!=5050&&anim!=5110&&anim!=5150
value=5050
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
triggerall=!ishelper
trigger1=anim=0&&stateno!=5900
trigger2=anim=10||anim=11||anim=12||anim=40||anim=52||anim=100||anim=101||anim=102||anim=105||anim=106||anim=107||anim=108||anim=110||anim=111||anim=115||anim=116||anim=170||anim=175||anim=179||anim=180||anim=181||anim=182||anim=190||anim=191
trigger3=anim=1000||anim=1010||anim=1020||anim=1030||anim=1040||anim=1050||anim=1100||anim=1110||anim=1120||anim=1200||anim=1210||anim=1220||anim=1300||anim=1310||anim=1320
trigger4=anim=2000||anim=2010||anim=2020||anim=2030||anim=2040||anim=3000||anim=3001||anim=3010||anim=3020||anim=3050||anim=3051||anim=3052||anim=5050||anim=5110||anim=5120||anim=5150||anim=5900
value=anim
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=!ishelper
trigger1=anim=[20,21]
value=20
ignorehitpause=1

[state -2,準ステート固定]
type=selfstate
trigger1=!ishelper
trigger1=anim=[41,46]
value=50
ignorehitpause=1

[state -2,保険ステ抜け]
type=selfstate
triggerall=!ishelper
trigger1=stateno!=5900
trigger2=stateno=5900&&anim!=0
value=50
ctrl=1
ignorehitpause=1

;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[statedef -3]

[state -3,gametime式記憶用変数セット]
type=varset
trigger1=ishelper(3004)||ishelper(3022)
sysvar(1)=gametime
ignorehitpause=1

[state -3,AIモード]
type=varset
trigger1=!ishelper
sysvar(2)=(sysvar(2)|(3)*2)      ;(sysvar(2)|(○)*2) の○を変えてください。デフォルトは3
ignorehitpause=1                 ;0…とにかく保身(6Pカラー以上だと体力が一切減らない恐れがあります)
                                 ;1…通常攻撃のみ使用
                                 ;2…1に加え特殊攻撃+必殺技を使用
                                 ;3…2に加え即死技を使用(7Pカラー以上のみ)
                                 ;4…最初からアクセル全開。でも殺傷力上がったり下がったり(7Pカラー以上のみ)
                                 ;5…ネタ。すっごいアグレッシブ(6Pカラー以上だと体力が一切減らない恐れがあります)

[state -3,常時AIスイッチ(1P〜6Pカラーのみ)]
type=varset
trigger1=!ishelper
trigger1=roundstate<2
trigger1=palno=[1,6]
sysvar(2)=(sysvar(2)|(1))        ;(sysvar(2)|(○)) の○を変えてください。デフォルトは1
ignorehitpause=1                 ;0…OFF(自分で操作したい場合はこっち)
                                 ;1…ON(観戦専門だったり操作する気が無い場合はこっち)

[state -3,固有結界スイッチ(12Pカラー)]
type=explod
trigger1=!ishelper
trigger1=!numexplod(120)
trigger1=1                       ;trigger1=○ の○を変えてください。デフォルトは1
anim=120                         ;0…OFF(グロ耐性が全く無い人やどうしても邪魔だという人はこっち)
id=120                           ;1…ON(大丈夫な人はこっち)
pos=999,999
postype=left
bindtime=-1
removetime=-1
ownpal=0
scale=0,0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
