;-|AI|--------------------------------------------------------------------------------------------------------------------------------

[command]
name="AI1"
command=a,a,a,a,a
time=0

[command]
name="AI2"
command=b,b,b,b,b
time=0

[command]
name="AI3"
command=c,c,c,c,c
time=0

[command]
name="AI4"
command=x,x,x,x,x
time=0

[command]
name="AI5"
command=y,y,y,y,y
time=0

[command]
name="AI6"
command=z,z,z,z,z
time=0

[command]
name="AI7"
command=F,F,F,F,F
time=0

[command]
name="AI8"
command=B,B,B,B,B
time=0

[command]
name="AI9"
command=U,U,U,U,U
time=0

[command]
name="AI10"
command=D,D,D,D,D
time=0

[command]
name="AI11"
command=DF,DF,DF,DF,DF
time=0

[command]
name="AI12"
command=DB,DB,DB,DB,DB
time=0

[command]
name="AI13"
command=UB,UB,UB,UB,UB
time=0

[command]
name="AI14"
command=UF,UF,UF,UF,UF
time=0

[command]
name="AI15"
command=s,s,s,s,s
time=0

[command]
name="AI16"
command=a,a,b,b
time=0

[command]
name="AI17"
command=b,b,c,c
time=0

[command]
name="AI18"
command=c,c,a,a
time=0

[command]
name="AI19"
command=x,x,y,y
time=0

[command]
name="AI20"
command=y,y,z,z
time=0

[command]
name="AI21"
command=z,z,x,x
time=0

[command]
name="AI22"
command=a,b,a,a
time=0

[command]
name="AI23"
command=a,c,a,a
time=0

[command]
name="AI24"
command=a,x,a,a
time=0

[command]
name="AI25"
command=a,y,a,a
time=0

[command]
name="AI26"
command=a,z,a,a
time=0

[command]
name="AI27"
command=b,a,b,b
time=0

[command]
name="AI28"
command=b,c,b,b
time=0

[command]
name="AI29"
command=b,x,b,b
time=0

[command]
name="AI30"
command=b,y,b,b
time=0

[command]
name="AI31"
command=b,z,b,b
time=0

[command]
name="AI32"
command=c,a,c,c
time=0

[command]
name="AI33"
command=c,b,c,c
time=0

[command]
name="AI34"
command=c,x,c,c
time=0

[command]
name="AI35"
command=c,y,c,c
time=0

[command]
name="AI36"
command=c,z,c,c
time=0

[command]
name="AI37"
command=x,a,x,x
time=0

[command]
name="AI38"
command=x,b,x,x
time=0

[command]
name="AI39"
command=x,c,x,x
time=0

[command]
name="AI40"
command=x,y,x,x
time=0

[command]
name="AI41"
command=x,z,x,x
time=0

[command]
name="AI42"
command=y,a,y,y
time=0

[command]
name="AI43"
command=y,b,y,y
time=0

[command]
name="AI44"
command=y,c,y,y
time=0

[command]
name="AI45"
command=y,x,y,y
time=0

[command]
name="AI46"
command=y,z,y,y
time=0

[command]
name="AI47"
command=z,a,z,z
time=0

[command]
name="AI48"
command=z,b,z,z
time=0

[command]
name="AI49"
command=z,c,z,z
time=0

[command]
name="AI50"
command=z,x,z,z
time=0

[command]
name="AI51"
command=z,y,z,z
time=0

[command]
name="AI52"
command=a,a,b,a
time=0

[command]
name="AI53"
command=a,a,c,a
time=0

[command]
name="AI54"
command=a,a,x,a
time=0

[command]
name="AI55"
command=a,a,y,a
time=0

[command]
name="AI56"
command=a,a,z,a
time=0

[command]
name="AI57"
command=b,b,a,b
time=0

[command]
name="AI58"
command=b,b,c,b
time=0

[command]
name="AI59"
command=b,b,x,b
time=0

[command]
name="AI60"
command=b,b,y,b
time=0

[command]
name="AI61"
command=b,b,z,b
time=0

[command]
name="AI62"
command=c,c,a,c
time=0

[command]
name="AI63"
command=c,c,b,c
time=0

[command]
name="AI64"
command=c,c,x,c
time=0

[command]
name="AI65"
command=c,c,y,c
time=0

[command]
name="AI66"
command=c,c,z,c
time=0

[command]
name="AI67"
command=x,x,a,x
time=0

[command]
name="AI68"
command=x,x,b,x
time=0

[command]
name="AI69"
command=x,x,c,x
time=0

[command]
name="AI70"
command=x,x,y,x
time=0

[command]
name="AI71"
command=x,x,z,x
time=0

[command]
name="AI72"
command=y,y,a,y
time=0

[command]
name="AI73"
command=y,y,b,y
time=0

[command]
name="AI74"
command=y,y,c,y
time=0

[command]
name="AI75"
command=y,y,x,y
time=0

[command]
name="AI76"
command=y,y,z,y
time=0

[command]
name="AI77"
command=z,z,a,z
time=0

[command]
name="AI78"
command=z,z,b,z
time=0

[command]
name="AI79"
command=z,z,c,z
time=0

[command]
name="AI80"
command=z,z,x,z
time=0

[command]
name="AI81"
command=z,z,y,z
time=0

[command]
name="AI82"
command=a,a,a,b
time=0

[command]
name="AI83"
command=a,a,a,c
time=0

[command]
name="AI84"
command=a,a,a,x
time=0

[command]
name="AI85"
command=a,a,a,y
time=0

[command]
name="AI86"
command=a,a,a,z
time=0

[command]
name="AI87"
command=b,b,b,a
time=0

[command]
name="AI88"
command=b,b,b,c
time=0

[command]
name="AI89"
command=b,b,b,x
time=0

[command]
name="AI90"
command=b,b,b,y
time=0

[command]
name="AI91"
command=b,b,b,z
time=0

[command]
name="AI92"
command=c,c,c,a
time=0

[command]
name="AI93"
command=c,c,c,b
time=0

[command]
name="AI94"
command=c,c,c,x
time=0

[command]
name="AI95"
command=c,c,c,y
time=0

[command]
name="AI96"
command=c,c,c,z
time=0

[command]
name="AI97"
command=x,x,x,a
time=0

[command]
name="AI98"
command=x,x,x,b
time=0

[command]
name="AI99"
command=x,x,x,c
time=0

[command]
name="AI100"
command=x,x,x,y
time=0

[command]
name="AI101"
command=x,x,x,z
time=0

[command]
name="AI102"
command=y,y,y,a
time=0

[command]
name="AI103"
command=y,y,y,b
time=0

[command]
name="AI104"
command=y,y,y,c
time=0

[command]
name="AI105"
command=y,y,y,x
time=0

;-|DoubleTap|-------------------------------------------------------------------------------------------------------------------------

[command]
name="FF"
command=F,F
time=10

[command]
name="BB"
command=B,B
time=10

;-|SingleButton|----------------------------------------------------------------------------------------------------------------------

[command]
name="a"
command=a
time=1

[command]
name="b"
command=b
time=1

[command]
name="c"
command=c
time=1

[command]
name="x"
command=x
time=1

[command]
name="y"
command=y
time=1

[command]
name="z"
command=z
time=1

;[command]
;name="s"
;command=s
;time=1

;-|HoldDir|---------------------------------------------------------------------------------------------------------------------------

[command]
name="holdfwd"
command=/$F
time=1

[command]
name="holdback"
command=/$B
time=1

[command]
name="holdupb"
command=/$UB
time=1

[command]
name="holdupf"
command=/$UF
time=1

[command]
name="holdup"
command=/$U
time=1

[command]
name="holddown"
command=/$D
time=1

[command]
name="back"
command=B
time=1

[command]
name="upback"
command=UB
time=1

[command]
name="downback"
command=DB
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1

[command]
name="right"
command=F
time=1

[command]
name="left"
command=B
time=1

;=====================================================================================================================================

[statedef -1]

[state -1,被弾時ステート移動]
type=selfstate
trigger1=!ishelper
trigger1=numhelper(10000)=1
trigger1=helper(10000),gethitvar(damage)=1
trigger1=palno=[1,6]
value=5050
ignorehitpause=1

[state -1,ジャンプ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=statetype!=A
trigger1=command="holdup"
trigger1=ctrl
value=40
ignorehitpause=1

[state -1,ダッシュ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="FF"
trigger1=statetype=S
trigger1=ctrl
value=100
ignorehitpause=1

[state -1,後退ダッシュ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="BB"
trigger1=statetype=S
trigger1=ctrl
value=105
ignorehitpause=1

[state -1,空中ダッシュ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="FF"
trigger1=command!="holddown"
trigger1=statetype=A
trigger1=ctrl
value=110
ignorehitpause=1

[state -1,空中バックダッシュ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="BB"
trigger1=command!="holddown"
trigger1=statetype=A
trigger1=ctrl
value=115
ignorehitpause=1

[state -1,草薙シ光ノ刃]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="a"
trigger1=command="holdfwd"
trigger1=statetype=S
trigger1=ctrl
value=1100
ignorehitpause=1

[state -1,草薙シ光ノ槍]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="b"
trigger1=command="holdfwd"
trigger1=statetype=S
trigger1=ctrl
value=1110
ignorehitpause=1

[state -1,草薙シ光ノ戟]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="c"
trigger1=command="holdfwd"
trigger1=statetype=S
trigger1=ctrl
value=1120
ignorehitpause=1

[state -1,天津鷹ノ弓]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="a"
trigger1=command="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1200
ignorehitpause=1

[state -1,不幸の魂]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="b"
trigger1=command="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1210
ignorehitpause=1

[state -1,そらアタック]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="c"
trigger1=command="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1220
ignorehitpause=1

[state -1,宙ヲ仰グ月ノ石]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="a"
trigger1=command="holddown"
trigger1=statetype=C
trigger1=ctrl
value=1300
ignorehitpause=1

[state -1,空ヲ仰グ月ノ石]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="b"
trigger1=command="holddown"
trigger1=statetype=C
trigger1=ctrl
value=1310
ignorehitpause=1

[state -1,天ヲ仰グ月ノ石]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="c"
trigger1=command="holddown"
trigger1=statetype=C
trigger1=ctrl
value=1320
ignorehitpause=1

[state -1,地ヲ翔ケル二重ノ閃光]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="z"
trigger1=command="holdfwd"
trigger1=statetype=S
trigger1=ctrl
value=2020
ignorehitpause=1

[state -1,吹キ荒ブ天ノ此花]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="z"
trigger1=command="holdback"
trigger1=statetype=S
trigger1=ctrl
value=2030
ignorehitpause=1

[state -1,七ツ枝ノ宝剣]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="z"
trigger1=command="holddown"
trigger1=statetype=C
trigger1=ctrl
value=2040
ignorehitpause=1

[state -1,天翔ル比翼ノ羽]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="y"
trigger1=command="holdfwd"
trigger1=palno=[7,12]
trigger1=statetype=S
trigger1=ctrl
value=3020
ignorehitpause=1

[state -1,どろり濃厚アーチ味]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="a"
trigger1=command!="holdfwd"
trigger1=command!="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1000
ignorehitpause=1

[state -1,くるり濃厚アッパー]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="b"
trigger1=command!="holdfwd"
trigger1=command!="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1010
ignorehitpause=1

[state -1,服叩き]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="c"
trigger1=command!="holdfwd"
trigger1=command!="holdback"
trigger1=statetype=S
trigger1=ctrl
value=1020
ignorehitpause=1

[state -1,不幸の翼]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="z"
trigger1=command!="holdfwd"
trigger1=command!="holdback"
trigger1=palno=[1,6]
trigger1=var(0)=0
trigger1=statetype=S
trigger1=ctrl
value=2000
ignorehitpause=1

[state -1,拒絶セシ陽ノ光]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="z"
trigger1=palno=[7,12]
trigger1=statetype=S
trigger1=ctrl
value=3000
ignorehitpause=1

[state -1,空ヘ舞ウ鳥ノ羽]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)=0
trigger1=command="y"
trigger1=palno=[7,12]
trigger1=statetype=S
trigger1=ctrl
value=3010
ignorehitpause=1

[state -1,母の詩]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
triggerall=command="x"
triggerall=palno=[7,12]
triggerall=statetype!=A
triggerall=ctrl
trigger1=numhelper(3002)
trigger1=helper(3002),numexplod(3002)=60
trigger2=numhelper(3021)
trigger2=helper(3021),numexplod(3021)=60
value=3050
ignorehitpause=1

[state -1,ポニーテール]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
triggerall=command="a"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=101
trigger3=stateno=106
trigger4=stateno=108
trigger5=stateno=110
trigger6=stateno=115
value=1030
ignorehitpause=1

[state -1,ライダーキック]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
triggerall=command="b"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=101
trigger3=stateno=106
trigger4=stateno=108
trigger5=stateno=110
trigger6=stateno=115
value=1040
ignorehitpause=1

[state -1,どろりメッタ切り]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
triggerall=command="c"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=101
trigger3=stateno=106
trigger4=stateno=108
trigger5=stateno=110
trigger6=stateno=115
value=1050
ignorehitpause=1

[state -1,解キ放ツ白銀ノ剣]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
triggerall=command="z"
triggerall=statetype=A
trigger1=ctrl
trigger2=stateno=101
trigger3=stateno=106
trigger4=stateno=108
trigger5=stateno=110
trigger6=stateno=115
value=2010
ignorehitpause=1

;-------------------------------------------------------------------------------------------------------------------------------------

[state -1,AI起動]
type=varset
triggerall=!ishelper
triggerall=(sysvar(2)&1)=0
trigger1=command="AI1"||command="AI2"||command="AI3"||command="AI4"||command="AI5"||command="AI6"||command="AI7"||command="AI8"||command="AI9"
trigger2=command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"||command="AI15"||command="AI16"||command="AI17"||command="AI18"
trigger3=command="AI19"||command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"||command="AI25"||command="AI26"||command="AI27"
trigger4=command="AI28"||command="AI29"||command="AI30"||command="AI31"||command="AI32"||command="AI33"||command="AI34"||command="AI35"||command="AI36"
trigger5=command="AI37"||command="AI38"||command="AI39"||command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI44"||command="AI45"
trigger6=command="AI46"||command="AI47"||command="AI48"||command="AI49"||command="AI50"||command="AI51"||command="AI52"||command="AI53"||command="AI54"
trigger7=command="AI55"||command="AI56"||command="AI57"||command="AI58"||command="AI59"||command="AI60"||command="AI61"||command="AI62"||command="AI63"
trigger8=command="AI64"||command="AI65"||command="AI66"||command="AI67"||command="AI68"||command="AI69"||command="AI70"||command="AI71"||command="AI72"
trigger9=command="AI73"||command="AI74"||command="AI75"||command="AI76"||command="AI77"||command="AI78"||command="AI79"||command="AI80"||command="AI81"
trigger10=command="AI82"||command="AI83"||command="AI84"||command="AI85"||command="AI86"||command="AI87"||command="AI88"||command="AI89"||command="AI90"
trigger11=command="AI91"||command="AI92"||command="AI93"||command="AI94"||command="AI95"||command="AI96"||command="AI97"||command="AI98"||command="AI99"
trigger12=command="AI100"||command="AI101"||command="AI102"||command="AI103"||command="AI104"||command="AI105"
sysvar(2)=(sysvar(2)|(1))


[state -1,母の詩]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[3,4]
triggerall=var(59)=862347||!roundsexisted
triggerall=roundstate=2
triggerall=statetype!=A
triggerall=(lifemax-sysvar(3)=[1,200])||((sysvar(2)&14)/2=3&&sysfvar(0)>=11600)||((sysvar(2)&14)/2=4&&sysfvar(0)>=5600)
triggerall=ctrl
trigger1=numhelper(3002)
trigger1=helper(3002),numexplod(3002)=60
trigger2=numhelper(3021)
trigger2=helper(3021),numexplod(3021)=60
value=3050
ignorehitpause=1

[state -1,拒絶セシ陽ノ光]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[3,4]
triggerall=roundstate=2
triggerall=(palno=[7,12])&&lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=(palno!=[11,12])||((palno=[11,12])&&(numexplod(300)<3||(numexplod(400)!=0&&(numexplod(300)-numexplod(301)<=0)&&(numexplod(300)-numexplod(302)<=0))))
trigger1=((sysvar(4)=[0,25])&&random<=7)||((sysvar(4)=[26,50])&&random<=14)||((sysvar(4)=[51,75])&&random<=28)||((sysvar(4)=[76,101])&&random<=56)||((palno=[11,12])&&((!numexplod(400)&&random<=96)||(numexplod(400)!=0&&random<=56)))
trigger1=ctrl
trigger2=(sysfvar(0)=[116,117])&&(sysvar(2)&14)/2=3
value=3000
ignorehitpause=1

[state -1,空ヘ舞ウ鳥ノ羽]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[3,4]
triggerall=roundstate=2
triggerall=(palno=[7,12])&&lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
trigger1=((sysvar(4)=[0,25])&&random<=7)||((sysvar(4)=[26,50])&&random<=14)||((sysvar(4)=[51,75])&&random<=28)||((sysvar(4)=[76,101])&&random<=56)||((palno=[11,12])&&((!numexplod(400)&&random<=96)||(numexplod(400)!=0&&random<=56)))
trigger1=ctrl
trigger1=(palno!=[11,12])||((palno=[11,12])&&(numexplod(301)<2||(numexplod(400)!=0&&(numexplod(301)-numexplod(300)<=0)&&(numexplod(301)-numexplod(302)<=0))))
trigger2=(sysfvar(0)=[116,117])&&(sysvar(2)&14)/2=4&&(palno=[11,12])
value=3010
ignorehitpause=1

[state -1,天翔ル比翼ノ羽]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[3,4]
triggerall=roundstate=2
triggerall=(palno=[7,12])&&lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=enemy(0),name!="I-orin"&&enemy(numenemy=2),name!="I-orin";140ループ防止
trigger1=((sysvar(4)=[0,75])&&random<=60)||((sysvar(4)=[76,100])&&random<=70)||((palno=[11,12])&&((!numexplod(400)&&random<=96)||(numexplod(400)!=0&&random<=56)))
trigger1=((palno!=[11,12])&&sysfvar(0)>=1917)||((palno=[11,12])&&numexplod(300)>1&&numexplod(301)!=0)
trigger1=ctrl
trigger1=(palno!=[11,12])||((palno=[11,12])&&(numexplod(302)<3||(numexplod(400)!=0&&(numexplod(302)-numexplod(300)<=0)&&(numexplod(302)-numexplod(301)<=0))))
trigger2=(sysfvar(0)=[116,117])&&(sysvar(2)&14)/2=4&&(palno!=[11,12])
value=3020
ignorehitpause=1

[state -1,不幸の翼]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[2,4]
trigger1=roundstate=2
trigger1=(palno=[1,6])&&lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=((sysvar(4)=[0,25])&&random<=10)||((sysvar(4)=[26,50])&&random<=20)||((sysvar(4)=[51,75])&&random<=50)||((sysvar(4)=[76,101])&&random<=100)
trigger1=var(0)=0
trigger1=ctrl
value=2000
ignorehitpause=1

[state -1,解キ放ツ白銀ノ剣]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[2,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype=A
trigger1=((sysvar(4)=[0,25])&&random<=3)||((sysvar(4)=[26,50])&&random<=7)||((sysvar(4)=[51,75])&&random<=15)||((sysvar(4)=[76,101])&&random<=34)
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-120,120]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-140,140]
trigger1=stateno!=1030&&stateno!=1040&&stateno!=1050&&stateno!=2010&&stateno!=5050
value=2010
ignorehitpause=1

[state -1,地ヲ翔ケル二重ノ閃光]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[2,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-90
triggerall=((sysvar(4)=[0,25])&&random<=5)||((sysvar(4)=[26,50])&&random<=10)||((sysvar(4)=[51,75])&&random<=20)||((sysvar(4)=[76,101])&&random<=42)
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0
trigger2=facing=-1
value=2020
ignorehitpause=1

[state -1,吹キ荒ブ天ノ此花]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[2,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=((sysvar(4)=[0,25])&&random<=4)||((sysvar(4)=[26,50])&&random<=8)||((sysvar(4)=[51,75])&&random<=16)||((sysvar(4)=[76,101])&&random<=25)
trigger1=ctrl
value=2030
ignorehitpause=1

[state -1,七ツ枝ノ宝剣]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[2,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=((sysvar(4)=[0,25])&&random<=5)||((sysvar(4)=[26,50])&&random<=10)||((sysvar(4)=[51,75])&&random<=20)||((sysvar(4)=[76,101])&&random<=36)
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-140,140]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-190
trigger1=ctrl
value=2040
ignorehitpause=1

[state -1,草薙シ光ノ刃]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[1,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
triggerall=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-100
triggerall=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>55
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-55
trigger2=facing=-1
value=1100
ignorehitpause=1

[state -1,草薙シ光ノ槍]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[1,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-60
trigger1=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
trigger1=ctrl
value=1110
ignorehitpause=1

[state -1,草薙シ光ノ戟]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[1,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-100
trigger1=((sysvar(4)=[0,25])&&random<=15)||((sysvar(4)=[26,50])&&random<=31)||((sysvar(4)=[51,75])&&random<=62)||((sysvar(4)=[76,101])&&random<=124)
trigger1=ctrl
value=1120
ignorehitpause=1

[state -1,天津鷹ノ弓]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[1,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
triggerall=ctrl
trigger1=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>0&&facing=1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<0&&facing=-1)
trigger1=(enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-79,0])&&enemynear(numenemy=2&&!enemynear,alive),vel y=0
trigger2=((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[1,95])&&facing=1)||((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-95,-1])&&facing=-1)
trigger2=((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-139,-80])&&enemynear(numenemy=2&&!enemynear,alive),vel y<0)||((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-200,-140])&&enemynear(numenemy=2&&!enemynear,alive),vel y>0)
trigger3=((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[96,189])&&facing=1)||((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-189,-96])&&facing=-1)
trigger3=((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-199,-140])&&enemynear(numenemy=2&&!enemynear,alive),vel y<0)||((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-260,-200])&&enemynear(numenemy=2&&!enemynear,alive),vel y>0)
trigger4=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>=190&&facing=1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<=-190&&facing=-1)
trigger4=((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-269,-200])&&enemynear(numenemy=2&&!enemynear,alive),vel y<0)||((enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-310,-270])&&enemynear(numenemy=2&&!enemynear,alive),vel y>0)
value=1200
ignorehitpause=1

[state -1,不幸の魂]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[1,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=((sysvar(4)=[0,25])&&random<=15)||((sysvar(4)=[26,50])&&random<=31)||((sysvar(4)=[51,75])&&random<=62)||((sysvar(4)=[76,101])&&random<=124)
trigger1=!numprojid(1210)
trigger1=ctrl
value=1210
ignorehitpause=1

[state -1,そらアタック]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[1,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=((sysvar(4)=[0,25])&&random<=15)||((sysvar(4)=[26,50])&&random<=31)||((sysvar(4)=[51,75])&&random<=62)||((sysvar(4)=[76,101])&&random<=124)
trigger1=ctrl
value=1220
ignorehitpause=1

[state -1,宙ヲ仰グ月ノ石]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[1,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[1,120]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-120,-1]
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger2=facing=-1
value=1300
ignorehitpause=1

[state -1,空ヲ仰グ月ノ石]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[1,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[121,200]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-200,-121]
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger2=facing=-1
value=1310
ignorehitpause=1

[state -1,天ヲ仰グ月ノ石]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[1,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=((sysvar(4)=[0,25])&&random<=21)||((sysvar(4)=[26,50])&&random<=42)||((sysvar(4)=[51,75])&&random<=83)||((sysvar(4)=[76,101])&&random<=166)
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[201,290]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-290,-201]
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-160
trigger2=facing=-1
value=1320
ignorehitpause=1

[state -1,どろり濃厚アーチ味]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[0,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-55,55]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-40
trigger1=enemynear(numenemy=2&&!enemynear,alive),backedgebodydist!=0
trigger1=projguardedtime(1000)=-1||projguardedtime(1000)>=60
trigger1=projguardedtime(1010)=-1||projguardedtime(1010)>=60
trigger1=projcontacttime(1020)=-1||projcontacttime(1020)>=30
trigger1=projguardedtime(1030)=-1||projguardedtime(1030)>=60
trigger1=projguardedtime(1040)=-1||projguardedtime(1040)>=60
trigger1=projguardedtime(1050)=-1||projguardedtime(1050)>=60
trigger1=random<=166
trigger1=ctrl
value=1000
ignorehitpause=1

[state -1,くるり濃厚アッパー]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
triggerall=projguardedtime(1000)=-1||projguardedtime(1000)>=60
triggerall=projcontacttime(1020)=-1||projcontacttime(1020)>=30
triggerall=projguardedtime(1030)=-1||projguardedtime(1030)>=60
triggerall=projguardedtime(1040)=-1||projguardedtime(1040)>=60
triggerall=projguardedtime(1050)=-1||projguardedtime(1050)>=60
triggerall=random<=166
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype=A
trigger1=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[56,65])||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-65,-56])
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y=[-50,-41]
trigger1=projguardedtime(1010)=-1||projguardedtime(1010)>=60
trigger2=enemynear(numenemy=2&&!enemynear,alive),statetype!=A
trigger2=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[56,65])||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-65,-56])
trigger2=projcontacttime(1010)=-1||projcontacttime(1010)>=60
trigger3=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-65,65]
trigger3=enemynear(numenemy=2&&!enemynear,alive),backedgebodydist=0
trigger3=projcontacttime(1010)=-1||projcontacttime(1010)>=60
value=1010
ignorehitpause=1

[state -1,服叩き]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-90,90]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-140
trigger1=enemynear(numenemy=2&&!enemynear,alive),vel y>=-2
trigger2=enemynear(numenemy=2&&!enemynear,alive),statetype=L
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-90,90]
trigger2=enemynear(numenemy=2&&!enemynear,alive),stateno!=5120
trigger2=random<=166
trigger3=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-90,90]
trigger3=projguardedtime(1000)!=-1||projguardedtime(1010)!=-1||projguardedtime(1030)!=-1||projguardedtime(1040)!=-1||projguardedtime(1050)!=-1
trigger3=random<=166
trigger4=projhittime(1010)!=-1
trigger4=enemynear(numenemy=2&&!enemynear,alive),movetype!=H
trigger4=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-90,90]
trigger4=random<=166
value=1020
ignorehitpause=1

[state -1,ポニーテール]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[0,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-80,80]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-50
trigger1=stateno!=1030&&stateno!=1040&&stateno!=1050&&stateno!=2010&&stateno!=5050
trigger1=random<=166
value=1030
ignorehitpause=1

[state -1,ライダーキック]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[0,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-90,90]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-40
trigger1=stateno!=1030&&stateno!=1040&&stateno!=1050&&stateno!=2010&&stateno!=5050
trigger1=random<=166
value=1040
ignorehitpause=1

[state -1,どろりメッタ切り]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[0,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),statetype!=L
trigger1=pos y<=-10
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-70,70]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-60
trigger1=stateno!=1030&&stateno!=1040&&stateno!=1050&&stateno!=2010&&stateno!=5050
trigger1=random<=166
value=1050
ignorehitpause=1

[state -1,ジャンプ]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=[0,4]
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype!=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-60,60]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y<-120
trigger1=random<=166
trigger1=ctrl
value=40
ignorehitpause=1

[state -1,前ダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=random<=166
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>65
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-65
trigger2=facing=-1
value=100
ignorehitpause=1

[state -1,空中前ダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype=A
triggerall=pos y<=-10
triggerall=random<=166
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>80
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-80
trigger2=facing=-1
value=110
ignorehitpause=1

[state -1,後ろダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=random<=166
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<40
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>-40
trigger2=facing=-1
trigger3=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>65
trigger3=facing=-1
trigger4=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-65
trigger4=facing=1
value=105
ignorehitpause=1

[state -1,空中後ろダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=[0,4]
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype=A
triggerall=pos y<=-10
triggerall=random<=166
triggerall=ctrl
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<40
trigger1=facing=1
trigger2=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>-40
trigger2=facing=-1
trigger3=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>80
trigger3=facing=-1
trigger4=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-80
trigger4=facing=1
value=115
ignorehitpause=1


[state -1,どろりメッタ切り]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2=5
trigger1=roundstate=2
trigger1=lifemax-sysvar(3)!=[-99,0]
trigger1=statetype=A
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-60,60]
trigger1=enemynear(numenemy=2&&!enemynear,alive),pos y-pos y>=-100
trigger1=stateno!=1050
trigger1=stateno=110||stateno=115
value=1050
ignorehitpause=1

[state -1,前ダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=5
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>=0&&facing=1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<=0&&facing=-1)
triggerall=stateno!=100
trigger1=ctrl
trigger2=stateno=52
value=100
ignorehitpause=1

[state -1,空中前ダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=5
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype=A
trigger1=pos y<=-10
trigger1=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>60&&facing=1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-60&&facing=-1)
trigger2=pos y<=-9
trigger2=((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[0,60])&&facing=1)||((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-60,-1])&&facing=-1)
trigger2=stateno!=1050
trigger2=stateno!=110
trigger2=stateno!=115
value=110
ignorehitpause=1

[state -1,後ろダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=5
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype!=A
triggerall=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>=0&&facing=-1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<=0&&facing=1)
triggerall=stateno!=105
trigger1=ctrl
trigger2=stateno=52
value=105
ignorehitpause=1

[state -1,空中後ろダッシュ]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2=5
triggerall=roundstate=2
triggerall=lifemax-sysvar(3)!=[-99,0]
triggerall=statetype=A
trigger1=pos y<=-10
trigger1=(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x>60&&facing=-1)||(enemynear(numenemy=2&&!enemynear,alive),pos x-pos x<-60&&facing=1)
trigger2=pos y<=-9
trigger2=((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[0,60])&&facing=-1)||((enemynear(numenemy=2&&!enemynear,alive),pos x-pos x=[-60,-1])&&facing=1)
trigger2=stateno!=1050
trigger2=stateno!=110
trigger2=stateno!=115
value=115
ignorehitpause=1


[state -1,拒絶セシ陽ノ光]
type=selfstate
triggerall=!ishelper
triggerall=(sysvar(2)&1)!=0
triggerall=(sysvar(2)&14)/2!=[0,5]
triggerall=roundstate=2
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=3020
trigger2=animtime=0
value=3000
ignorehitpause=1

[state -1,空ヘ舞ウ鳥ノ羽]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2!=[0,5]
trigger1=roundstate=2
trigger1=statetype!=A
trigger1=stateno=3000
trigger1=animtime=0
value=3010
ignorehitpause=1

[state -1,天翔ル比翼ノ羽]
type=selfstate
trigger1=!ishelper
trigger1=(sysvar(2)&1)!=0
trigger1=(sysvar(2)&14)/2!=[0,5]
trigger1=roundstate=2
trigger1=statetype!=A
trigger1=stateno=3010
trigger1=animtime=0
value=3020
ignorehitpause=1
