
;---------------------------------------------------------------------------

[Statedef 140]

[State 140, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 140, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = 21000
ignorehitpause = 1

[State 140, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = 0
ignorehitpause = 1

[State 140, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = 9999999999999
ignorehitpause = 1

[State 140, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 140, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = 0
ignorehitpause = 1

[State 140, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
pos = 0, 0
ignorehitpause = 1

[State 140, 特定属性のみ命中]
type = Hitby
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = C, HP
ignorehitpause = 1

[State 140, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(140)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = helper(140),stateno != 140
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 150]

[State 150, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
movetype = I
physics = N
ignorehitpause = 1

[State 150, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = root,anim
ignorehitpause = 1

[State 150, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = 0
ignorehitpause = 1

[State 150, ヘルパー透明化] 
type = AssertSpecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 150, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = 9999999999999
ignorehitpause = 1

[State 150, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = 0
ignorehitpause = 1

[State 150, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
pos = 0, 0
ignorehitpause = 1

[state 150, ヘルパー押し戻し判定追加]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = 1
ignorehitpause = 1

[state 150, ヘルパー振り向き]
type = Turn
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
trigger1 = facing != root,facing
ignorehitpause = 1

[State 150, 攻撃判定１１Ｐ]
type = Projectile
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = root,palno = 11
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = random / 10
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 150, アーマー処理]
type = Hitoverride
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
time = -1
slot = 1
attr = SCA, AA, AT, AP
stateno = 150
ignorehitpause = 1

[state 150, ダメージ１〜６Ｐ]
type = Varadd
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = root,palno = [1,6]
trigger1 = gethitvar(damage)
var(59) = gethitvar(damage)
ignorehitpause = 1

[state 150, ダメージ７〜１０Ｐ]
type = Varadd
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = root,palno = [7,10]
trigger1 = gethitvar(damage)
var(59) = 10
ignorehitpause = 1

[state 150, ダメージ１１Ｐ]
type = Varadd
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = root,stateno = [120,155]
triggerall = root,palno = 11
trigger1 = gethitvar(damage)
var(59) = 1
ignorehitpause = 1

[state 150, ダメージ１２Ｐ]
type = Varadd
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = root,palno = 12
trigger1 = gethitvar(damage)
var(59) = 1
ignorehitpause = 1

[State 150, 特定攻撃動作中無敵]
type = Nothitby
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
trigger1 = root,stateno = [120,155]
trigger2 = root,stateno = [200,5900]
value = SCA
time = 1
ignorehitpause = 1

[State 150, 八百長対策]
type = Assertspecial
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
triggerall = roundstate >= 3
trigger1 = root,stateno != [170,182]
trigger1 = root,stateno != 5150
flag = roundnotover
ignorehitpause = 1

[State 150, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(150)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = helper(150),stateno != 150
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 151]
movehitpersist = 1

[State 151, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
statetype = S
movetype = A
physics = N
ignorehitpause = 1

[State 151, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
value = 20000
ignorehitpause = 1

[State 151, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[State 151, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
value = 9999999999999
ignorehitpause = 1

[State 151, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 151, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
pos = 0,0
ignorehitpause = 1

[state 151, ヘルパー押し戻し判定解除]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[State 151, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[State 151, 攻撃判定]
type = Hitdef
triggerall = name = "A-Yuki"
triggerall = ishelper(151)
triggerall = roundstate = 2
triggerall = helper(152),numexplod(12000) = 0
trigger1 = var(58) != 1
attr = S, AA, AT, AP
hitflag = MA
ground.type = trip
damage = random
priority = 7, hit
sparkxy = 999, 999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
ground.hittime = 1
guard.ctrltime = 1

[State 151, 当身感知時代入]
type = Null
triggerall = name = "A-Yuki"
triggerall = ishelper(151)
triggerall = movereversed
trigger1 = var(58) := 1
ignorehitpause = 1

[State 151, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(151)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = helper(151),stateno != 151
trigger4 = helper(152),numexplod(12000) = 1
trigger5 = time >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 152]

[State 152, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 152, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = time = 0
value = 10000
ignorehitpause = 1

[State 152, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[State 152, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
value = 9999999999999
ignorehitpause = 1

[State 152, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = roundstate = 4
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state 152, ヘルパー押し戻し判定解除]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[State 152, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[State 152, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
pos = cos(gametime) * 2 - 40, sin(gametime) * 3 - 110
ignorehitpause = 1

[state 152, 振り向き]
type = Turn
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = facing != root,facing
ignorehitpause = 1

[State 152, 点滅]
type = Palfx
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
time = -1
add = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
mul = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
sinadd = 256, 256, 256, 256
invertall = 1
color = 0
ignorehitpause = 1

[State 152, 影]
type = Afterimage
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = time = 0
time = -1
length = 60
palinvertall = 1
palcontrast = 5, 5, 5
paladd = 25, 25, 25
palmul = .65, .65, .65
framegap = 1
trans = sub
ignorehitpause = 1

[State 152, 反転半透明]
type = Trans
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
trans = sub
ignorehitpause = 1

[State 152, 内臓]
type = Explod
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = time = 0
anim = 11000
ID = 11000
pos = -6, -6
postype = p1
bindtime = -1
removetime = -1
scale = 0.04, 0.04
sprpriority = 0
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 152, 発光]
type = Explod
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
triggerall = roundstate != 4
triggerall = numexplod(12000) = 0
trigger1 = root,stateno = 0
trigger1 = var(57) != 1
trigger2 = root,stateno = [2000,2400]
trigger3 = root,stateno = 5900
anim = 12000
ID = 12000
pos = 0, -4
postype = p1
bindtime = -1
removetime = 127
scale = 0.5, 0.5
sprpriority = 7
ownpal = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 152, 発光感知時代入]
type = Null
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
triggerall = numexplod(12000) = 1
trigger1 = var(57) := 1
ignorehitpause = 1

[state 152, エフェクト消去]
type = Removeexplod
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = roundstate = 4
trigger2 = !alive
trigger3 = !root,alive
ignorehitpause = 1

[State 152, 背景反転]
type = Bgpalfx
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = roundstate >= 3
time = 1
invertall = 1
color = 255
ignorehitpause = 1

[State 152, 音を鳴らす]
type = Playsnd
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
triggerall = roundstate = 2
triggerall = animelem = 1
trigger1 = numexplod(12000) = 1
value = 10000, 0
volume = 255
ignorehitpause = 1

[State 152, 音を鳴らす]
type = Playsnd
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
triggerall = roundstate = 2
triggerall = animelem = 1
trigger1 = numexplod(12000) = 1
value = 10000, 1
volume = 255
ignorehitpause = 1

[State 152, 攻撃判定ランダムダメージ]
type = Projectile
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
triggerall = roundstate = 2
trigger1 = numexplod(12000) = 0
projanim = 20000
projID = 152
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = SCA, AA, AT, AP
hitflag = MA
damage = random
givepower = powermax
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 152, 凍結超即死当身]
type = Reversaldef
triggerall = name = "A-Yuki"
trigger1 = ishelper(152)
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 60
sparkxy = 999, 999
p2stateno = 11000
ignorehitpause = 1

[State 152, 死の宣告]
type = Targetlifeadd
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 152, 毒]
type = Targetlifeadd
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = numtarget > 0
value = -1
absolute = 1
ignorehitpause = 1

[State 152, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(152)
trigger1 = !alive
trigger2 = helper(152),stateno != 152
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 153]

[State 153, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = 0
ignorehitpause = 1

[State 153, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = 9999999999999
ignorehitpause = 1

[State 153, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state 153, ヘルパー押し戻し判定解除]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = 0
ignorehitpause = 1

[State 153, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = 0
ignorehitpause = 1

[State 153, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
pos = 0, 0
ignorehitpause = 1

[State 153, 永続ターゲット]
type = Reversaldef
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
trigger1 = numtarget > 0
reversal.attr = SCA, AA, AT, AP
priority = 9999999999999
pausetime = 0, 0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State 153, 無敵化]
type = Nothitby
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = SCA, AA, AT, AP
time = -1
ignorehitpause = 1

[State 153, 生成用ヘルパー保険]
type = Helper
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
trigger1 = numhelper(154) < 8
trigger1 = helper(153),numtarget < 8
ID = 154
name = "konsen_seisei"
postype = p1
pos = 0, 0
stateno = 154
helpertype = player
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 153, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = numtarget = 0
trigger1 = numhelper(154) > 0
value = 20000
ignorehitpause = 1

[State 153, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = numtarget = 0
trigger1 = numhelper(154) > 0
statetype = A
movetype = A
physics = N
ignorehitpause = 1

[State 153, 当身されないＨｉｔｄｅｆ]
type = Hitdef
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = numtarget = 0
trigger1 = numhelper(154) > 0
attr = ,NA
numhits = 0
hitflag = MAFDP
priority = 7, Hit
pausetime = 0, 10
sparkno = 9999
guard.sparkno = 9999
animtype = hard
sparkxy = 9999,-9999
getpower = 0
givepower = -1
hitsound = -1
guardsound = -1
ground.type = high 
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = 0,0
airguard.velocity = 0,0
air.type = Low
air.velocity = 0,0
air.hittime = 5
fall = 0
affectteam = F
ignorehitpause = 1

[State 153, 習得ステート飛ばし、アーマー貫通砲]
type = Targetstate
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = roundstate = 2
triggerall = numtarget > 0
triggerall = enemy,stateno != 5110
triggerall = helper(152),numexplod(12000) = 0
triggerall = target,ishelper
trigger1 = root,movetype = I
value= 13000
ignorehitpause = 1

[State 153, 習得ステート飛ばし、即死返し]
type = Targetstate
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = roundstate = 2
triggerall = numtarget > 0
triggerall = helper(152),numexplod(12000) = 0
triggerall = target,ishelper
trigger1 = root,movetype = A
value= 14000
ignorehitpause = 1

[State 153, 習得ステート飛ばし、変数弄り]
type = Targetstate
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
triggerall = numtarget > 0
triggerall = helper(152),numexplod(12000) = 0
triggerall = gametime % 600 = 0
trigger1 = target,ishelper
value= 15000
ignorehitpause = 1

[State 153, ターゲット習得時アニメ変更]
type=changeanim
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
trigger1 = numtarget = 8
value= 22000
ignorehitpause = 1

[State 153, ターゲット習得時ステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
trigger1 = numtarget = 8
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 153, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(153)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = helper(153),stateno != 153
trigger4 = helper(152),numexplod(12000) = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 154]

[State 154, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 154, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 21000
ignorehitpause = 1

[State 154, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 0
ignorehitpause = 1

[State 154, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 9999999999999
ignorehitpause = 1

[State 154, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state 154, ヘルパー押し戻し判定解除]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 0
ignorehitpause = 1

[State 154, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 0
ignorehitpause = 1

[State 154, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
pos = 0, 0
ignorehitpause = 1

[State 154, ターゲット生成]
type = Nothitby
triggerall = name = "A-Yuki"
triggerall = ishelper(154)
trigger1 = numhelper(154) < 8
value= SCA
ignorehitpause = 1

[State 154, ターゲット増加]
type = Hitby
triggerall = name = "A-Yuki"
triggerall = ishelper(154)
trigger1 = numhelper(154) = 8
value= SCA, NA
ignorehitpause = 1

[State 154, 空ターゲット作成]
type = destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(154)
trigger1 = numhelper(153) > 0
trigger1 = helper(153),numtarget = 8
trigger2 = numhelper(153) = 0
trigger3 = helper(154),stateno != 154
trigger4 = helper(152),numexplod(12000) = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 155]

[State 154, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 155, ヘルパーアニメ変更]
type = Changeanim
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 22000
ignorehitpause = 1

[State 155, ヘルパーコントロール不可]
type = Ctrlset
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 0
ignorehitpause = 1

[State 155, ヘルパーライフ]
type = Lifeset
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 9999999999999
ignorehitpause = 1

[State 155, ヘルパー透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state 155, ヘルパー押し戻し判定解除]
type = Playerpush
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 0
ignorehitpause = 1

[State 155, ヘルパーカメラ固定]
type = Screenbound
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 0
ignorehitpause = 1

[State 155, ヘルパー追従]
type = Bindtoroot
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
pos = 0, 0
ignorehitpause = 1

[state 155, 時止め解除]
type = Pause
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
time = 0
movetime = 0
ignorehitpause = 1

[state 155, 時止め解除]
type = Superpause
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[state 155, 超即死用時止め]
type = Pause
triggerall = name = "A-Yuki"
triggerall = ishelper(155)
triggerall = roundstate > 3
trigger1 = !enemy,alive && !enemy(numenemy = 2),alive
time = 1
movetime = 1
ignorehitpause = 1

[state 155, 超即死用時止め]
type = Superpause
triggerall = name = "A-Yuki"
triggerall = ishelper(155)
triggerall = roundstate > 3
trigger1 = !enemy,alive && !enemy(numenemy = 2),alive
anim = -1
time = 1
movetime = 1
darken = 0
ignorehitpause = 1

[state 155, ヘルパー消去]
type = Destroyself
triggerall = name = "A-Yuki"
triggerall = ishelper(155)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = helper(155),stateno != 155
trigger4 = numhelper(155) > 3
ignorehitpause = 1
