;---------------------------------------------------------------------------
; ここは-2のステートを書いてください
;---------------------------------------------------------------------------
[Statedef -2]

[State -2, ステ習得用変数記憶]
type = Parentvarset
triggerall = name = "A-Yuki"
triggerall = movereversed
triggerall = var(0) != gametime * 999
trigger1 = ishelper(151) && stateno != 151
var(54) = stateno

[state -2, ライフ管理]
type = Lifeset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = alive
value = lifemax - helper(150),var(59)
ignorehitpause = 1

[state -2, １１Ｐタイムアップ回復]
type = Lifeset
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = palno = 11
trigger1 = roundstate != 2
value = lifemax
ignorehitpause = 1

[state -2, ゲジマユ]
type = Powerset
triggerall = name = "A-Yuki"
trigger1 = palno = [7,12]
value = powermax
ignorehitpause = 1

[State -2, 本体無敵]
type = Nothitby
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = SCA
time = -1
ignorehitpause = 1

[State -2, ガード不能化]
type = Assertspecial
trigger1 = name = "A-Yuki"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state -2, 振り向き制御]
Type = AssertSpecial
trigger1 = name = "A-Yuki"
flag = noautoturn
ignorehitpause = 1

[State -2, 透明化]
type = Assertspecial
triggerall = name = "A-Yuki"
triggerall = ishelper
trigger1 = !ishelper(152)
trigger1 = !ishelper(2420)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -2, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 150, 攻撃判定１１Ｐ]
type = Projectile
triggerall = name = "A-Yuki"
trigger1 = !ishelper
triggerall = palno = 11
trigger1 = roundstate = 2
projanim = 20000
projID = 150
projremove = 0
projremovetime = 1
offset = 0, 0
attr = SCA, AA, AT, AP
hitflag = MAFD
damage   = random / 10
sparkxy = 999, 999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 発光音]
type = Playsnd
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = animelem = 1
triggerall = numhelper(152)
trigger1 = helper(152),numexplod(12000) = 1
trigger2 = helper(152),numexplod(13000) = 1
value = 10000, 1
volume = 255
ignorehitpause = 1

[State -2, 時止め無視]
type = Pause
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = numhelper(155) > 0
trigger1 = alive
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2, 時止め無視]
type = Superpause
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = numhelper(155) > 0
trigger1 = alive
anim = -1
time = 9999999999999
movetime = 9999999999999
Unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State -2, 被弾用ヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = numhelper(140) = 0
ID = 140
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 140
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, アーマーヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = roundstate >= 2
trigger1 = numhelper(150) = 0
ID = 150
name = "ammor"
pos = 0, 0
postype = p1
stateno = 150
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, ステ習得用ヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = palno = 12
triggerall = alive
triggerall = helper(152),numexplod(12000) = 0
trigger1 = numhelper(151) = 0
ID = 151
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 151
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, ＭＣＳ１１Ｐ呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = palno = 12
triggerall = alive
triggerall = roundstate >= 2
trigger1 = numhelper(152) = 0
ID = 152
name = "11p"
pos = 0,0
postype = p1
stateno = 152
helpertype = player
keyctrl = 0
size.xscale = 0.15
size.yscale = 0.15
ownpal = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 混線用ヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = palno = 12
triggerall = alive
triggerall = numhelper(153) = 0
trigger1 = helper(152),numexplod(12000) = 0
ID = 153
name = "konsen"
postype = p1
pos = 0, 0
stateno = 153
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 生成用ヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = palno = 12
triggerall = alive
triggerall = roundstate >= 0
triggerall = numhelper(154) < 8
triggerall = numhelper(153) > 0
triggerall = helper(153),numtarget < 8
trigger1 = helper(152),numexplod(12000) = 0
ID = 154
name = "konsen_seisei"
postype = p1
pos = 0, 0
stateno = 154
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 時止め解除ヘルパー呼び出し]
type = Helper
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
trigger1 = gametime % 60 = 0
trigger2 = numhelper(155) = 0
ID = 155
name = "tokitome_kaijo"
postype = p1
pos = 0, 0
stateno = 155
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state -2, 被弾用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(140)
value = 140
ignorehitpause = 1

[state -2, アーマー用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(150)
value = 150
ignorehitpause = 1

[state -2, ステ習得用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(151)
value = 151
ignorehitpause = 1

[state -2, １１Ｐコア用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(152)
value = 152
ignorehitpause = 1

[state -2, 混線ヘルパー用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(153)
value = 153
ignorehitpause = 1

[state -2, 生成ヘルパー用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(154)
value = 154
ignorehitpause = 1

[state -2, 解除ヘルパー用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(155)
value = 155
ignorehitpause = 1

[state -2, 占有ヘルパー用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = ishelper(156)
value = 156
ignorehitpause = 1

[state -2, ビーストバスター用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(1020)
value = 1020
ignorehitpause = 1

[state -2, ビーストバスター用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(1021)
value = 1021
ignorehitpause = 1

[state -2, ビーストバスター用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(1022)
value = 1022
ignorehitpause = 1

[state -2, ビーストバスター用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(1025)
value = 1025
ignorehitpause = 1

[state -2, 超ド級１００メガビーム用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(2020)
value = 2020
ignorehitpause = 1

[state -2, 超ド級１００メガビーム用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(2021)
value = 2021
ignorehitpause = 1

[state -2, 超ド級ＭＡＸ３３０メガビーム用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(2220)
value = 2220
ignorehitpause = 1

[state -2, 超ド級ＭＡＸ３３０メガビーム用ステ固定]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !time
trigger1 = ishelper(2221)
value = 2221
ignorehitpause = 1

[state -2, 凍結解除]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = hitpausetime > 20
value= 10000
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [1,6]
trigger1 = anim = 4000
trigger2 = anim = 4020
trigger3 = anim = 4021
trigger4 = anim = 4040
trigger5 = anim = 4041
trigger6 = anim = 4047
trigger7 = anim = 4200
trigger8 = anim = 4400
trigger9 = anim = 4600
trigger10 = anim = 4800
trigger11 = anim = 190
trigger12 = anim = 191
trigger13 = anim = 4190
trigger14 = anim = 4191
trigger15 = anim = 14800
trigger16 = anim = 4900
trigger17 = anim = 12
trigger18 = anim = 170
trigger19 = anim = 175
trigger20 = anim = 180
trigger21 = anim = 181
trigger22 = anim = 182
value = anim
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [1,6]
trigger1 = anim = 0
trigger1 = roundstate = 3
trigger1 = statetype = S
value = 0
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
triggerall = stateno != 11000
trigger1 = anim = 10
trigger2 = anim = 11
trigger3 = anim = 12
trigger4 = anim = 20
trigger5 = anim = 40
trigger6 = anim = 100
trigger7 = anim = 101
trigger8 = anim = 105
trigger9 = anim = 106
trigger10 = anim = 107
trigger11 = anim = 130
trigger12 = anim = 131
trigger13 = anim = 132
trigger14 = anim = 170
trigger15 = anim = 175
trigger16 = anim = 180
trigger17 = anim = 181
trigger18 = anim = 182
trigger19 = anim = 190
trigger20 = anim = 191
trigger21 = anim = 195
trigger22 = anim = 200
trigger23 = anim = 205
trigger24 = anim = 210
trigger25 = anim = 215
trigger26 = anim = 230
trigger27 = anim = 235
trigger28 = anim = 240
trigger29 = anim = 245
trigger30 = anim = 250
trigger31 = anim = 260
trigger32 = anim = 261
trigger33 = anim = 262
trigger34 = anim = 263
trigger35 = anim = 290
trigger36 = anim = 400
trigger37 = anim = 410
trigger38 = anim = 430
trigger39 = anim = 440
trigger40 = anim = 600
trigger41 = anim = 610
trigger42 = anim = 630
trigger43 = anim = 640
trigger44 = anim = 690
trigger45 = anim = 700
trigger46 = anim = 701
trigger47 = anim = 702
trigger48 = anim = 800
trigger49 = anim = 801
trigger50 = anim = 802
trigger51 = anim = 1050
trigger52 = anim = 1100
trigger53 = anim = 1150
trigger54 = anim = 1200
trigger55 = anim = 1201
trigger56 = anim = 1210
trigger57 = anim = 1250
trigger58 = anim = 1254
trigger59 = anim = 1300
trigger60 = anim = 1310
trigger61 = anim = 1350
trigger62 = anim = 1355
trigger63 = anim = 1600
trigger64 = anim = 1605
trigger65 = anim = 1606
trigger66 = anim = 2000
trigger67 = anim = 2100
trigger68 = anim = 2101
trigger69 = anim = 2105
trigger70 = anim = 2120
trigger71 = anim = 2200
trigger72 = anim = 2300
trigger73 = anim = 4190
trigger74 = anim = 4191
trigger75 = anim = 14800
trigger76 = anim = 4900
trigger77 = anim = 5900
value = anim
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = roundstate = 2
trigger1 = anim = 0
trigger2 = roundstate = 3
trigger2 = statetype != A
value = 0
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = [20,21]
value = 20
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = [41,43]
value = 50
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = 47
value = 52
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = [1000,1001]
value = 1000
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = [1400,1401]
value = 1400
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
triggerall = stateno != 11000
trigger1 = anim = [1500,1501]
value = 1500
ignorehitpause = 1

[state -2, アニメ監視]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
trigger1 = anim = [1990,1991]
value = 1990
ignorehitpause = 1

[state -2, gametime式ステ抜け]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = alive
triggerall = var(0) != gametime * 999
trigger1 = statetype = S
trigger2 = statetype = C
value= 700
ignorehitpause = 1

[state -2, gametime式ステ抜け]
type = Selfstate
triggerall = name = "A-Yuki"
triggerall = alive
triggerall = var(0) != gametime * 999
trigger1 = statetype = A
value= 1400
ignorehitpause = 1

;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[state -2, a];右向き設定
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(10) = 0
trigger1 = facing = 1
v = 10
value = 1
ignorehitpause = 1

[state -2, a];左向き設定
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(10) = 0
trigger1 = facing = -1
v = 10
value = 2
ignorehitpause = 1

[State -2, 1];ダッシュの音止め
type = stopSnd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim != 101
channel = 1
ignorehitpause = 1

[State -2, 3]
type = stopSnd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = MoveType = H
channel = 2
ignorehitpause = 1

[State -2, 4];ハイジャンプ判定
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 15
value = -1
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::変数設定(多分ダメージ関係が殆ど)
[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = movetype = H
v = 13
value = 0
ignorehitpause = 1

;::::::::ボイス変更の乱数
[State 180, 1]
type = VarRandom
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 6
range = 0,2
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::スロー処理

[state -2, a];スロー処理をする時間のカウント
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 4
value = -1
persistent = 0
ignorehitpause = 1

[state -2, a];スロー処理
type = pause
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(4) >= 1
trigger1 = gametime % 2
time = 1
persistent = 0
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ダメージ時のエフェクト、サウンドの消去
;//////////////////////////////////////////////////////////////////////////
;ダッシュ終了時のエフェクトの消去
[State 1];ブレスレットのエフェクト消去、主に通常動作
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = MoveType = H && anim != [120,159]
ID = 3000
ignorehitpause = 1

[State 1]
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = anim != 101
ID = 102
ignorehitpause = 1

[state a]
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
id = 1655
ignorehitpause = 1

[state a]
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
id = 1860
ignorehitpause = 1

;ダメージ時のサウンドの消去
[state a]
type = stopsnd
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
channel = 1
ignorehitpause = 1

;ダメージ時の残像の消去
[state a];
type = afterimagetime
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
time = 0
ignorehitpause = 1

;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;コンボによるダメージ補正
;//////////////////////////////////////////////////////////////////////////
; 
[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
fvar(0) = 1.0
ignorehitpause = 1

[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
fvar(2) = 0.0
ignorehitpause = 1

[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(13) >= 1
fvar(2) = 0.2
ignorehitpause = 1

[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = enemy,movetype = H
trigger1 = enemy,gethitvar(hitcount) > 0
;trigger1 = enemy,gethitvar(hitcount) < 100
fvar(0) = ((100.0-(30.0+(enemy,gethitvar(hitcount)/3.0)*10.0))/100.0)
ignorehitpause = 1

[state a]
type = null;varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = fvar(0) <= 0.0
fvar(0) = 0.0
ignorehitpause = 1

[state a]
type = attackmulset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
value = fvar(0) + fvar(2)
ignorehitpause = 1

[state a]
type = DefenceMulSet
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(14) = 1
value = 1
ignorehitpause = 1

[state a]
type = DefenceMulSet
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(14) >= 2
value = 0.8
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;勝利時のサウンドストップ
;//////////////////////////////////////////////////////////////////////////
;
[State 1]
type = AssertSpecial
triggerall = name = "A-Yuki"
triggerall = !ishelper
;triggerall = Win
trigger1 = RoundState != 2 && RoundsExisted = 0
trigger2 = RoundState >= 3 && RoundsExisted != 0
flag = nomusic
ignorehitpause = 1

[State 1]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
;triggerall = Win
trigger1 = RoundState != 2
v = 26
value = 0
ignorehitpause = 1

[state a]
type = stopsnd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = RoundState = 2
channel = 2
ignorehitpause = 1

[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = RoundState = 3
v = 12
value = 1
ignorehitpause = 1

[state a]
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = RoundState = 2
v = 12
value = 0
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;メモリーカードタイムカウント減少
;//////////////////////////////////////////////////////////////////////////
;各記述を消せば、技を消費するまでカードの効果が持続します
[state a];ビーストバスター
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 20
value = -1
ignorehitpause = 1

[state a];ＳＥ・Ｎ・ＧＯ・ＫＵ伝承
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 21
value = -1
ignorehitpause = 1

[state a];サブマリンスクリュー
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 22
value = -1
ignorehitpause = 1

[state a];雷神拳
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 23
value = -1
ignorehitpause = 1

[state a];ファイヤースープレックスホールド
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 24
value = -1
ignorehitpause = 1

[state a];超ド級ステータスアップ・攻撃力
type = varadd
triggerall = name = "A-Yuki"
trigger1 = 1
v = 13
value = -1
ignorehitpause = 1

[state a];超ド級ステータスアップ・防御力
type = varadd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
v = 14
value = -1
ignorehitpause = 1

[State -2, a];超ド級ステータスアップ・攻撃力用点滅
type = palfx
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(13) >= 1
trigger1 = time % 2
time = 1
add = 186,0,0
;mul = 186,0,0
color = 1
ignorehitpause = 1

[State -2, a];超ド級ステータスアップ・防御力用点滅
type = palfx
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = var(14) >= 1
trigger1 = time % 2
time = 1
add = 186,186,0
;mul = 186,186,0
color = 1
ignorehitpause = 1

;---------------------------------------------------------------------------
; ここから下は-3のステートを書いてください、ここに書いたものはゲーム中
; に条件が成立すればいつでも開始するステートです。
;---------------------------------------------------------------------------

[Statedef -3]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;//////////////////////////////////////////////////////////////////////////

;ダメージ時のエフェクトの消去
[State 1]
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
ID = 2405
ignorehitpause = 1

;ダメージ時のエフェクトの消去
[State 1]
type = removeexplod
triggerall = name = "A-Yuki"
trigger1 = MoveType = H
ID = 1000
ignorehitpause = 1

[State 210, Width];画面端の押し戻し判定
type = Width
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = 1
edge = 5,0
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ハイジャンプ処理
[State -3, 5];ハイジャンプ判定
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 10
trigger2 = anim = 100
v = 15
value = 20
ignorehitpause = 1

[State -3, 5];ハイジャンプ消去
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 52
v = 15
value = 0
ignorehitpause = 1

; 小ジャンプ処理
[State -3, 5];小ジャンプ判定
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 40
trigger1 = command != "holdup"
v = 16
value = 1
ignorehitpause = 1

[State -3, 5];小ジャンプ消去
type = varset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 40
trigger1 = command = "holdup"
v = 16
value = 0
ignorehitpause = 1

[State -3, 5]
type = velset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 50
trigger1 = anim = 42
trigger1 = animelemtime(1) = 1
trigger1 = var(15) >= 1
x = 5
;y = -9
ignorehitpause = 1

[State -3, 5]
type = velset
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 50
trigger1 = anim = 43
trigger1 = animelemtime(1) = 1
trigger1 = var(15) >= 1
x = -5
;y = -9
ignorehitpause = 1

[State -3, 5];小ジャンプ
type = veladd
triggerall = name = "A-Yuki"
triggerall = !ishelper
trigger1 = anim = 50
trigger1 = animelemtime(1) = 1
trigger1 = var(16) = 1
y = 3
ignorehitpause = 1

[State -3, ステ抜け用変数]
type = Varset
trigger1 = name = "A-Yuki"
var(0) = gametime * 999
ignorehitpause = 1

[State -3, 影７〜１２Ｐ]
type = Afterimage
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = palno = [7,12]
triggerall = roundstate > 1
trigger1 = time = 0
time = -1
framegap = 3
trans = add
ignorehitpause = 1

[State -3, 点滅１２Ｐ]
type = Palfx
triggerall = name = "A-Yuki"
triggerall = !ishelper
triggerall = alive
triggerall = roundstate > 1
trigger1 = palno = 12
time = -1
add = 64 - (3 * gametime) % 64, 64 - (2 * gametime) % 64, 64 - (1 * gametime) % 64
ignorehitpause = 1
