;---------------------------------------------------------------------------

[Statedef 1300]

[State 1300, 保険]
type = Selfstate
trigger1 = name = "Mirror Cube Square"
value = 40
ignorehitpause = 1

[State 1300, ＯＴＨＫ用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1300) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 1300
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = var(5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1300, 保証用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 1400
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1300, 保証用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 1500
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 1300, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 1300, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 1300, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 1300, 通常即死]
type = Lifeset
triggerall = name != "Mirror Cube Square"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 1300, ステート変更]
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 1300, ヘルパー消去]
type = Destroyself
triggerall = ishelper
triggerall = root,ctrl = 1
trigger1 = roundstate != 2
trigger2 = !root,alive
trigger3 = time >= 60
trigger4 = animelemtime(1) >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 6000]
type = C
movetype = A
ctrl = 0
anim = 1002

[State 6000, 保険]
type = Selfstate
trigger1 = name = "Mirror Cube Square"
value = 40
ignorehitpause = 1

[State 6000, 攻撃判定変更]
type = Changeanim2
trigger1 = !ishelper
value = 1002
ignorehitpause = 1

[State 6000, 超即死投げ]
type = Hitdef
triggerall = !ishelper
trigger1 = time < 30
trigger2 = animelemtime(1) < 30
attr = C, HP
priority = 7, hit
sparkxy = 999, 999
pausetime = 2, 0
ignorehitpause = 1

[State 6000, ヘルパー消去]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 6000, 死なない場合]
type = Selfstate
trigger1 = time >= 30
trigger2 = animelemtime(1) >= 30
value = 50
ignorehitpause = 1

[State 6000, 超即死ステートへ]
type = Changestate
trigger1 = hitpausetime > 0
value = 4000
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7300]

[State 7300, 保険]
type = Selfstate
trigger1 = name = "Mirror Cube Square"
value = 40
ignorehitpause = 1

[state 7300, アニメ習得]
type = Varset
trigger1 = time = 0
trigger2 = animelem = 1
var(2) = anim
ignorehitpause = 1

[state 7300, アニメ習得]
type = Varset
trigger1 = time = 0
trigger2 = animelem = 1
var(6) = root,anim
ignorehitpause = 1

[State 7300, 対現実]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7000) = 0
triggerall = root,alive
triggerall = root,name = "genjitsu"
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 7000
projanim = 1113
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 5
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7000) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 7000
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Mirror Cube Square"), var(3)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7100) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 7100
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Mirror Cube Square"), var(3)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7200) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 7200
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Mirror Cube Square"), var(3)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 7300
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 7400
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7600) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 7600
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7700) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 7700
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7800) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 7800
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 7300, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7300, 本体習得時用]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7300, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = root,ctrl = 1
trigger1 = enemy(enemy,name != "Mirror Cube Square"),anim != [7000,7200]
trigger2 = !root,alive
trigger3 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger3 = time >= 60
trigger4 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger4 = animelemtime(1) >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7400]

[State 7400, 保険]
type = Selfstate
trigger1 = name = "Mirror Cube Square"
value = 40
ignorehitpause = 1

[state 7400, 変数弄り]
type = Varrangeset
triggerall = name != "Mirror Cube Square"
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
value = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Varrangeset
triggerall = name != "Mirror Cube Square"
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvalue = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(1) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(40) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(41) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(42) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(43) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(44) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(45) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(46) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(47) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(48) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(49) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(50) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(51) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(52) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(53) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(54) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(55) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(56) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(57) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(58) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(59) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = name != "Mirror Cube Square"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7400, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7400, 本体習得時用]
type = Changestate
triggerall = name != "Mirror Cube Square"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7400, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7400, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7400, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = enemy(enemy,name != "Mirror Cube Square"),anim != [1200,1300]
trigger2 = !root,alive
trigger3 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger3 = time >= 60
trigger4 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger4 = animelemtime(1) >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7500]

[State 7500, 保険]
type = Selfstate
trigger1 = name = "Mirror Cube Square"
value = 40
ignorehitpause = 1

[state 7500, アニメ習得]
type = Varset
trigger1 = time = 0
trigger2 = animelem = 1
var(2) = anim
ignorehitpause = 1

[state 7500, アニメ習得]
type = Varset
trigger1 = time = 0
trigger2 = animelem = 1
var(6) = root,anim
ignorehitpause = 1

[State 7500, 対イグのん]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name != "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 9000
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name != "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 9100
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,name != "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 9200
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(9300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 9300
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(9400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 9400
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(9500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(9600) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 9600
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(9700) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 9700
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = root,numprojid(9800) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 9800
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 7500, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7500, 本体習得時用]
type = Changestate
triggerall = name != "Mirror Cube Square"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7500, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = enemy(enemy,name != "Mirror Cube Square"),anim != [9000,9200]
trigger2 = !root,alive
trigger3 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger3 = time >= 60
trigger4 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger4 = animelemtime(1) >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------