;-----------------------------------------------------------------------------
[Statedef -2];忢帪娔帇僗僥乕僩(憡庤偵峴摦傪惂屼偝傟偰傕娭學柍偔忢偵幚峴偝傟傞)
;-----------------------------------------------------------------------------
;彈敾掕
[State -2,vs_woman]
type =varset
triggerall = 1
;垻晹偝傫偑孈傟側偄僉儍儔堦棗
trigger1=(enemynear,name="Blue Mary")||(enemynear,name="Mai Shiranui")||(enemynear,name="Leona")||(enemynear,name="Yuri Sakazaki")||(enemynear,name="Shermie")||(enemynear,name="Mature")||(enemynear,name="Vice")||(enemynear,authorname="Juke Kisaragi")
trigger2=(enemynear,name="Chizuru")||(enemynear,name="Li Xiangfei")||(enemynear,name="Kasumi Todo")||(enemynear,name="Mai")||(enemynear,name="vanessa")||(enemynear,name="Athena")||(enemynear,name="xi_yuri")||(enemynear,name="Kaigen Ishima")
trigger3=(enemynear,name="whip")||(enemynear,name="Athena95ex")||(enemynear,name="king")||(enemynear,name="DKing")||(enemynear,name="yuri99")||(enemynear,name="athena99")||(enemynear,name="Chizuru Kagura")||(enemynear,name="Ein")
trigger4=(enemynear,name="Leona by Edo Impact")||(enemynear,name="Leona By Ssonic")||(enemynear,name="whipkai")||(enemynear,name="Mature by Edo Impact")||(enemynear,name="Leona By Ssonic")||(enemynear,name="Kai Do Yuri")||(enemynear,name="dragon")
trigger5=(enemynear,Name="Kula")||(enemynear,Name="Kura")||(enemynear,Name="angel")||(enemynear,Name="foxy")||(enemynear,Name="foxy")||(enemynear,name="May Lee")||(enemynear,name="Momoko")||(enemynear,name="Tin's Leona")
trigger6=(enemynear,name="Moe")||(enemynear,name="Miu Kurosaki")||(enemynear,name="Elisabeth Branctorche")||(enemynear,name="Elisabeth")||(enemynear,name="hinako")||(enemynear,name="hinako shijou")||(enemynear,name="Nitro Ignis")
trigger7=(enemynear,name="B.Jenet")||(enemynear,name="Hotaru Futaba")||(enemynear,name="Zero Hotaru")||(enemynear,name="Bonne Jenet")||(enemynear,name="rbsmai")||(Enemynear,Name="J_mary")||(enemynear,name="another blood")
trigger8=(enemynear,name="nakoruru")||(enemynear,name="rimururu")||(Enemynear,Name="Tin's Shiki")||(Enemynear,Name="Shiki")||(Enemynear,Name="Nako_xvi")||(Enemynear,Name="Charlotte")||(Enemynear,Name="CHAM0731")||(enemynear,name="Yumeji Kurokouchi")
trigger9=(enemynear,name="CHAMCHAM")||(enemynear,name="Rasyouzin Miduki")||(Enemynear,Name="new nakoruru")||(enemynear,Name="Ckusirojin")||(enemynear,name="mina")||(enemynear,name="IROHA")||(enemynear,name="Yumeji Kurokouchi")||(enemynear,name="NewAkari")
trigger10=(enemynear,name="Sanada Kojiroh")||(enemynear,name="Akari Ichijo")||(enemynear,name="cham cham")||(enemynear,name="Akari")||(enemynear,name="Hibiki Takane")||(enemynear,name="Yuki Morikawa")||(enemynear,name="Kojiroh Sanada by MAPPY")
trigger11=(enemynear,name="Sinclair")||(enemynear,name="Yuri")||(enemynear,name="Janne Dulk")||(enemynear,name="ARINA")||(enemynear,name="Tesse")||(enemynear,Name="Mariah")||(enemynear,name="MIDLER")||(enemynear,name="enya")||(enemynear,name = "tia")
trigger12=(enemynear,name="Chun li")||(enemynear,name="cammy")||(enemynear,name="Sakura Kasugano")||(enemynear,name="R.mika")||(enemynear,name="Karin Kanzuki")||(enemynear,name="juli")||(enemynear,name="juni")||(enemynear,name="SF3 Elena")
trigger13=(enemynear,name="Chunli")||(enemynear,name="Chun-Li")||(enemynear,name="Mika")||(enemynear,name="SF3 Chun Li")||(enemynear,name="SSF2Cammy")||(enemynear,name="J_Rose")||(enemynear,name="sakura")||(enemynear,name="BDI_Pocket_Chun-li")
trigger14=(enemynear,name="makoto")||(enemynear,name="J_Karin")||(enemynear,name="Bulleta")||(enemynear,name="Bulleta SXP")||(enemynear,name="Lilith por Ssonic")||(enemynear,name="Morrigan Aensland")||(enemynear,name="lei-lei")||(enemynear,name="Lilith")
trigger15=(enemynear,name="morrigan")||(enemynear,name="morrigan by ryokucha")||(enemynear,name="felicia")||(enemynear,name="Tin's Felicia")||(enemynear,name="Baby Bonnie Hood")||(enemynear,name="ANITA")||(enemynear,name="Psylocke By WhiteMagic2002")
trigger16=(enemynear,name="Q-Bee by M@PPY")||(enemynear,name="Q-Bee")||(enemynear,name="LeiLei")||(enemynear,name="hsien-ko")||(enemynear,name="Marrow")||(enemynear,Name="Ruby Heart SXP")||(enemynear,name="Sonson")||(enemynear,name="Genryusai Maki")
trigger17=(enemynear,name="Roll")||(enemynear,name="Rogue by Splode")||(enemynear,name="Storm")||(enemynear,name="[Rugal]'s Psylocke")||(enemynear,name="Lorna Dane")||(enemynear,name="Spiral by Luchini")||(enemynear,name="Spiral")
trigger18=(enemynear,name="psylocke by Qkrtkf!")||(enemynear,name="psylocke")||(enemynear,name="rogue")||(enemynear,name="Jill valentine")||(enemynear,Name="svcathena")||(enemynear,name="cvsmai")||(enemynear,name="cvscammy")||(enemynear,name="cvskarin")
trigger19=(enemynear,name="cvsathena")||(enemynear,name="maki")||(enemynear,name="cvsfelicia")||(enemynear,name="cvsingrid")||(enemynear,name="Hinata Wakaba")||(enemynear,name="cvsvice")||(enemynear,name="cvsyuri")||(enemynear,name="cvssakura")
trigger20=(enemynear,name="cvsjill")||(enemynear,name="cvslilith")||(enemynear,name="cvsnakoruru")||(enemynear,name="cvschunli")||(enemynear,name="ai momoyama")||(enemynear,name="tsugumi")||(enemynear,name = "Kisarah Westfield")
trigger21=(enemynear,Name="millia")||(enemynear,name="baiken")||(enemynear,name="may")||(enemynear,name="dizzy")||(enemynear,name="I-NO")||(enemynear,name="Ino")||(enemynear,name="justice")||(enemynear,name="jam")||(enemynear,Name="JAM KURADOBERI")
trigger22=(enemynear,Name="Raiya Mikazuchi")||(enemynear,name="MysP")||(enemynear,name="chibiko")||(enemynear,Name="Akane Tendo")||(enemynear,name="Shampoo")||(enemynear,name = "Ukyo Kuonji")||(enemynear,name="ukyo")
trigger23=(enemynear,Name="CIEL(ELEICIA)")||(enemynear,name="Hisui")||(enemynear,name="Mech Hisui")||(enemynear,name="Akiha_Tohno")||(enemynear,name="warcueid")||(enemynear,name="Hisui&Kohaku")||(enemynear,name="Miyako Rock=style")
trigger24=(enemynear,Name="Satsuki_Yumiduka")||(enemynear,name="Arcueid Brunestud")||(enemynear,name="Sion_Eltnam_Atlasia")||(enemynear,name="Sion Eltnam Atlasia")||(enemynear,name="Sion TATARI")||(enemynear,name="Akiha")||(enemynear,name="Dark Arcueid")
trigger25=(enemynear,Name="Len")||(enemynear,name="Kohaku")||(enemynear,name="Aoko Aozaki")||(enemynear,name="Ciel")||(enemynear,name="Miyako Arima")||(enemynear,name="Red Arcueid")||(enemynear,name="Sion_TATARI")||(enemynear,name="Neco-Arc")
trigger26=(enemynear,Name="Akiha_Vermilion")||(enemynear,name="White_Len")||(enemynear,name="Huryou_Hatune")||(enemynear,Name="TIRIA FLEY")||(enemynear,name="QUEEN OF HEART")||(enemynear,name="made multi")||(enemynear,name="hatune")
trigger27=(enemynear,Name="Asuka")||(enemynear,name="serika")||(enemynear,name="c_serika")||(enemynear,name="Ayaka")||(enemynear,name="Rapied Ayaka")||(enemynear,name="akari kamigisi")||(enemynear,name="rio hinayama")||(enemynear,name="Remy Miyauchi")
trigger28=(enemynear,Name="osage akari")||(enemynear,name="multi")||(enemynear,name="serio")||(enemynear,name="Siho Nagaoka")||(enemynear,name="Tomoko Hoshina")||(enemynear,name="AOI MATUBARA")||(enemynear,name="mizuki")||(enemynear,name="ruriko")
trigger29=(enemynear,Name="Rina Ogata")||(enemynear,name="Shin no heroine Kotone Himekawa")||(enemynear,name="kasiwagi hatune")||(enemynear,name="Kaede Kasiwagi")||(enemynear,name="azusa")||(enemynear,name="kasiwagi_chiduru")||(enemynear,name="mizuho")
trigger30=(enemynear,Name="saori")||(enemynear,Name="Yagumo by Mattasaur!")||(enemynear,name="Tsunade")||(enemynear,name="Reas")||(enemynear,name="ccreimu")||(enemynear,name="HIRO")||(enemynear,name="ROZE")||(enemynear,name="yuiran")
trigger31=(enemynear,Name="Karina")||(enemynear,name="nana")||(enemynear,name="honda asuka")||(enemynear,name="Shinobu")||(enemynear,name="KARINA TOYODA")||(enemynear,name="torami")||(enemynear,name="Oshima")||(enemynear,name="MVCremi by ryokucha")
trigger32=(enemynear,Name="Kurara Hanakouji")||(enemynear,name="popura")||(enemynear,name="clara")||(enemynear,name="Tin's Anny")||(enemynear,name="Goketuji")||(enemynear,name="TANE")||(enemynear,name="Angela")||(enemynear,name="SISSY")
trigger33=(enemynear,Name="Cassandra Murata")||(enemynear,name="Cassandra")||(enemynear,name="Lynn Baker")||(enemynear,name="Lynn")||(enemynear,name="Pupa Salgueiro")||(enemynear,name="Annie Murakami")||(enemynear,Name="alice")
trigger34=(enemynear,Name="Reimu_Hakurei")||(enemynear,name="Reimu")||(enemynear,name="Marisa Kirisame")||(enemynear,name="Alice Margatroid")||(enemynear,name="Alice_Margatroid")||(enemynear,name="Hong Meirin")||(enemynear,name="Suika Ibuki")
trigger35=(enemynear,Name="Remilia_Scarlet")||(enemynear,name="Patchouli")||(enemynear,name="Sakuya Izayoi")||(enemynear,name="Sakuya OS")||(enemynear,name="Yuyuko Saigyouji")||(enemynear,name="youmu_konpaku")||(enemynear,name="Tamiflu Miko")
trigger36=(enemynear,Name="yuyu")||(enemynear,name="Yuyuko Saigyouji & Youmu Konpaku")||(enemynear,name="Yakumo Yukari")||(enemynear,name="Aya Syameimaru")||(enemynear,name="Ibuki_Suika")||(enemynear,name="MegaMari")||(enemynear,Name="udon")
trigger37=(enemynear,Name="Ayu Tukimiya")||(enemynear,name="Mai Kawasumi from Sougetu")||(enemynear,name="Sayurin")||(enemynear,name="KASUMI")||(enemynear,name="EXnanase")||(enemynear,name="nanase")||(enemynear,name="Kaori Misaka & Shiori Misaka")
trigger38=(enemynear,Name="makoto sawatari")||(enemynear,name="Misuzu_K")||(enemynear,name="Mai_K")||(enemynear,name="UNKNOWN")||(enemynear,name="kanna")||(enemynear,name="Akiko Minase")||(enemynear,Name="Mishio")||(enemynear,name="mizuka")
trigger39=(enemynear,Name="Nayuki Minase")||(enemynear,name="Sayuri Kurata")||(enemynear,name="Mai Kawasumi")||(enemynear,name="Sayuri Kurata")||(enemynear,name="Hiyori Sakuragi")||(enemynear,name="Masako Houjouin")||(enemynear,name="Miranda Jahana")
trigger40=(enemynear,Name="Kusunoki Manami By CAP")||(enemynear,name="Satomi Yajima")||(enemynear,name="Tamao Mitsurugi")||(enemynear,name="Yuka Takeuchi")||(enemynear,name="Manami Kusunoki")||(enemynear,name="Tamao V.G-MAX")||(enemynear,name="Material")
trigger41=(enemynear,Name="Chiho Masuda")||(enemynear,name="Jun Kubota")||(enemynear,name="Kaori Yanase")||(enemynear,name="Reimi Jahana")||(enemynear,name="Ayako Yuuki")||(enemynear,name="Erina Goldsmith")||(enemynear,Name="Saki Shindou")
trigger42=(enemynear,Name="Tamao Mitsurugi")||(enemynear,name="Kyoko Kirishima")||(enemynear,name="Yumiko Watanuki")||(enemynear,name="Terumi Kannazuki")||(enemynear,name="Kotoe Kashima")||(enemynear,name="False Yuka")||(enemynear,name="Keiko Hatano")
trigger43=(enemynear,Name="Heart Aino")||(enemynear,name="Saki")||(enemynear,name="Tsuzura_Saki")||(enemynear,name="Kamui")||(enemynear,name="Fiona")||(enemynear,name="Lieselotte")||(enemynear,name="Yoriko")||(enemynear,name="Mildred")
trigger44=(enemynear,Name="Konoha")||(enemynear,name="kira")||(enemynear,name="Maori")||(enemynear,name="Lilica")||(enemynear,name="Mei-Fang")||(enemynear,Name="Ryuuguu Rena")||(enemynear,name="rena_lv5")||(enemynear,name="furude_rika")
trigger45=(enemynear,Name="Haruhi Suzumiya")||(enemynear,name="Nagato Yuki")||(enemynear,name="asahina mikuru")||(enemynear,name="asakura ryouko")||(enemynear,name="kunagi tenrou")||(enemynear,name="kendo nakanishi&kyudo nakanishi")
trigger46=(enemynear,name="Senna_Kyoudou")||(enemynear,Name="Saber")||(enemynear,name="Android 18")||(enemynear,name="Ride-R")||(enemynear,name="MIKU")||(enemynear,name="Kana Orikura")||(enemynear,name="Rugal Bee")||(enemynear,Name ="j")
trigger47=(enemynear,Name="kei okuda")||(enemynear,name="tifa")||(enemynear,name="HATSUNE MIKU")||(enemynear,name="Rimusin Ruruki")||(enemynear,name="MN")||(enemynear,name="Rimusin Ruruki")||(enemynear,name="Rerakusa Siro Dokisada")
trigger48=(enemynear,Name="Ryuho")||(enemynear,name="juri")||(enemynear,name="kino")||(enemynear,name="Remi Jingu")||(enemynear,name="MUGENA")||(enemynear,name="hory marlu")||(enemynear,name="s_crea-f")||(enemynear,name="s_sayia-f")
trigger49=(enemynear,Name="Kung Fu girl")||(enemynear,name="Kung Fu Mako")||(enemynear,name="Mana")||(enemynear,name="Myuu")||(enemynear,name="Gracy")||(enemynear,name="Eiko Magami")||(enemynear,name="blair_dame")||(enemynear,Name="RYUKO")
trigger50=(enemynear,Name="Biko Daitokuji")||(enemynear,name="Judith")||(enemynear,name="Vanilla H")||(enemynear,name="Yueng Soi Leng")||(enemynear,name="kinomoto sakura")||(enemynear,name= "Mamiya")||(enemynear,name="Nanashi Kimura")
trigger51=(enemynear,Name="Megumi Shinigami")||(enemynear,name="Minis Mahn")||(enemynear,name="BMG")||(enemynear,name="Onpu Segawa")||(enemynear,name="Super Akarin")||(enemynear,name="ella")||(enemynear,name="Di Gi Charat")||(enemynear,name="Shiori")
trigger52=(enemynear,Name="chise")||(enemynear,name="viuda negra")||(enemynear,name="dark chun li")||(enemynear,name="dark chun li2")||(enemynear,name="Dark Chun-Li R")||(enemynear,name="Dark Bolt")||(enemynear,Name="Rera_zero_by_ibukah")
trigger53=(enemynear,Name="Psycho Weapon MB-00")||(enemynear,name="Wonder Woman")||(enemynear,name="B.ORCHID BY AHRIMANES")||(enemynear,name="ice")||(enemynear,name="nn-Val")||(enemynear,name="Wind")||(enemynear,name="Mika Uraki")||(enemynear,name="Mio")
trigger54=(enemynear,Name="Filea")||(enemynear,name="Tesya")||(enemynear,name="rosemary")||(enemynear,name="Akira Honjoji")||(enemynear,name="pachet")||(enemynear,name="launa")||(enemynear,name="tao")||(enemynear,Name="Kimberly Browning")
trigger55=(enemynear,Name="mel")||(enemynear,name="Diao Chan")||(enemynear,name="yukihime")||(enemynear,name="Cang-Long")||(enemynear,name="Wapiko")||(enemynear,name="Wonder Momo")||(enemynear,name="She-ra")||(enemynear,name="ranoh")
trigger56=(enemynear,Name="Fubuki Sakuragasaki")||(enemynear,name="Noroko")||(enemynear,name="kotonoha katura")||(enemynear,name="lyris aileron")||(enemynear,name="RIMLE")||(enemynear,name="Nanoha")||(enemynear,name="Reika Murasame")
trigger57=(enemynear,Name="Minis Mahn")||(enemynear,name="Game Master")||(enemynear,name="Setsuna Sakurazaki")||(enemynear,name="VITA")||(enemynear,name="Uino")||(enemynear,name="Tifa Lockhart")||(enemynear,name="Meer Campbel")||(enemynear,name="Hikaru")
trigger58=(enemynear,name="blaque")||(enemynear,name="KungFuGirl UZUKI")||(enemynear,name="hikkoshi_baba")||(enemynear,name="Chiyo Mihama")||(enemynear,name="Sachiko Ogasawara")||(enemynear,name="Yumi Fukuzawa")||(enemynear,name="Kei Nanasawa")
trigger59=(enemynear,Name="Yoshino Shimazu")||(enemynear,name="Simako Todo")||(enemynear,name="BATTLE MAHORO")||(enemynear,name="Minawa Andou")||(enemynear,name="Yadamon")||(enemynear,name="Mary_Deiyon")||(enemynear,name="Megumi Shinigami")
trigger60=(enemynear,Name="Yatogi Akane")||(enemynear,name="Hana Makihatayama")||(enemynear,name="Bionic Cage")||(enemynear,name="Hyuuga A Akiko By CAP")||(enemynear,name="Kei Nanasawa")||(enemynear,name="Puchiko")||(enemynear,name="roomi")
trigger61=(enemynear,Name="Yoma Komatsu")||(enemynear,name="corin")||(enemynear,name="puchi Charat")||(enemynear,name="tsukasa")||(enemynear,name="Shana")||(enemynear,name="kagamin")||(enemynear,name="Konata Izumi")||(enemynear,name="Kula Diamond")
trigger62=(enemynear,Name="Shinku-D")||(enemynear,name="Hinaichigo-D")||(enemynear,name="Suisei-D")||(enemynear,name="Sousei-D")||(enemynear,name="Barasy-D")||(enemynear,name="Kanaria-D")||(enemynear,name="Suigintou-D")||(enemynear,name="Konata")
trigger63=(enemynear,Name="cvsyoko")||(enemynear,name="monk")||(enemynear,name="Ayame")||(enemynear,name="yukkuri")||(enemynear,name="siteittene")||(enemynear,name="Ibuki")||(enemynear,name="tank-reimu")||(enemynear,name="yuyuyukkuriri")
trigger64=(enemynear,Name="AbaReimu")||(enemynear,name="Dark Arcueid mk2")||(enemynear,name="STGmarisa")||(enemynear,name="AIHARA NATSUMI")||(enemynear,name="akira_kogami")||(enemynear,name="tsuruya-san")||(enemynear,name="Freedom nitori")
trigger65=(enemynear,Name="恀揷 彫師榊")||(enemynear,name="cvsking")||(enemynear,name="AL AZIF")||(enemynear,name="saya")||(enemynear,name="anna")||(enemynear,name="mora")||(enemynear,name="henri")||(enemynear,name="Nonowa-San")
trigger66=(enemynear,Name="Kana Orikura")||(enemynear,name="Asha")||(enemynear,name="Tenshi Hinanai")||(enemynear,name="Tenko")||(enemynear,name="YoumuSS")||(enemynear,name="SilverChariot_Youmu")||(enemynear,name="Iku_Nagae")||(enemynear,name="rumia")
trigger67=(enemynear,Name="eirin")||(enemynear,name="keine")||(enemynear,name="mokou")||(enemynear,name="mystia")||(enemynear,name="nitori")||(enemynear,name="yorihime")||(enemynear,name="Flandre_Scarlet")||(enemynear,name="Kanako Yasaka2")
trigger68=((enemynear,name="uesugi kensin")&&(enemynear,AuthorName="minoo"))||(enemynear,name="Kanako Yasaka")||(enemynear,name="Erin Yagokoro")||(enemynear,name="cirno")||(enemynear,name="AliceDolls")||(enemynear,name="yue")
trigger69=(enemynear,Name="Sanae Kotiya")||(enemynear,name="eiki")||(enemynear,name="chain combo yuyuko")||(enemynear,name="melty_magic_tenko")||(enemynear,name="Arima_Meirin")||(enemynear,name="Yami_miko")||(enemynear,name="hakureimu")
trigger70=(enemynear,Name="Komachi Onoduka")||(enemynear,name="Hong Meiling")||(enemynear,name="Remilia Scarlet")||(enemynear,name="儔儞仌僠僃儞")||(enemynear,name="Meilyne Cujo")||(enemynear,name="Aya_Syameimaru")||(enemynear,name="Sakuya_Izayoi")
trigger71=(enemynear,Name="Patchouli_Knowledge")||(enemynear,name="Yuyuko_Saigyouji")||(enemynear,name="Yukari_Yakumo")||(enemynear,name="ryougishiki")||(enemynear,name="Sakura Kinomoto")||(enemynear,name="Amity")||(enemynear,name="Aruru")
trigger72=(enemynear,Name="KYOKO_typeA")||(enemynear,name="Walkure")||(enemynear,name="GoenikoD4")||(enemynear,name="Yumeka Ohajiki")||(enemynear,name="KasumiWP")||(enemynear,name="nagato")||(enemynear,name="Yuki Nagato")||(enemynear,name="Ryoko Asakura")
trigger73=(enemynear,Name="kotonoha katsura")||(enemynear,name="Saionzi Sekai")||(enemynear,name="Ryogi Shiki")||(enemynear,name="LADY BRACKPEARL")||(enemynear,name="Nanoha_Takamachi")||(enemynear,name="DQ5-daughter")||(enemynear,name="senna kyoudou")
trigger74=(enemynear,Name="Kotori Shirakawa")||(enemynear,name="Nemu Asakura")||(enemynear,name="petora")||(enemynear,name="Chizuru&Maki")||(enemynear,name="Heart_Aino")||(enemynear,name="Saki_Tsuzura")||(enemynear,name="Mildred_Avallon")
trigger75=(enemynear,Name="Riesz")||(enemynear,name="tiki")||(enemynear,name="Tenrou_Kunagi")||(enemynear,name="SENNA")||(enemynear,name="Asagiri_Asagi")||(enemynear,name="D4 Reimu")||(enemynear,name="cvssakura_ex")||(enemynear,name="cvsmika")
trigger76=(enemynear,Name="Sonia")||(enemynear,name="Walkyrie")||(enemynear,name="Solis")||(enemynear,name="arabianmoon")||(enemynear,name="Evil Q")||(enemynear,name="Masuda Chiho")||(enemynear,name="Kendo&Kyudo")||(enemynear,name="touko")
trigger77=(enemynear,Name="Youmu Konpaku")||(enemynear,name="Medicine Melancholy")||(enemynear,name="koakuma")||(enemynear,name="Kotiya_Sanae")||(enemynear,name="Chen")||(enemynear,name="Reiuzi Utsuho")||(enemynear,name="Hotaru")
trigger78=(enemynear,Name="Sonozaki_Mion")||(enemynear,Name="Sonozaki_Shion")||(enemynear,Name="Hojo Satoko")||(enemynear,Name="Takano_Miyo")||(enemynear,Name="hanyu")||(enemynear,Name="beatrice")||(enemynear,Name="Hikaru Shidou")
trigger79=(enemynear,Name="Sailor Moon")||(enemynear,Name="Sailor Mercury")||(enemynear,Name="Sailor Mars")||(enemynear,Name="Sailor Jupiter")||(enemynear,Name="Sailor Venus")||(enemynear,Name="Super Sailor Chibi Moon")
trigger80=(enemynear,Name="Kagome-sama by VinceJ")||(enemynear,Name="Lady_Kikyo")||(enemynear,Name="Princess Peach Toadstool")||(enemynear,Name="Heidi")||(enemynear,Name="Nausicaa")||(enemynear,Name="Dr.SLUMP ARALEchan")
trigger81=(enemynear,Name="EVA-00")||(enemynear,Name="EVA-02")||(enemynear,Name="Shoujo Genkai")||(enemynear,Name="Miffy")||(enemynear,Name="elastigirl")||(enemynear,Name="Ella 2.5")||(enemynear,Name="Lucy Diclonius by Crucifix")
trigger82=(enemynear,AuthorName="woman")
;僥儞僾儗
;trigger1=(enemynear,Name="***")||(enemynear,name="***")||(enemynear,name="***")||(enemynear,name="***")||(enemynear,name="***")
var(31) = 1
persistent = 1
ignorehitpause = 1
[State -2, m1];儊僢僙乕僕傾僀僐儞
type = VarSet
trigger1 = 1
fvar(7) = 1    ;   0:OFF  1:ON
ignorehitpause = 1
[State -2, m2];儊僢僙乕僕傾僀僐儞y幉
type = VarSet
trigger1 = 1
fvar(8) = 60   ; 悢抣傪戝偒偔偡傞偲傾僀僐儞偼壓偺曽傊堏摦偟傑偡丅
ignorehitpause = 1
[State -2, mitisita];垻晹偝傫偺抝惈帺恎傪塀偡偐斲偐
type = VarSet
trigger1 = 1
fvar(6) = 1    ;   0:OFF  1:ON
ignorehitpause = 1
;1P,2P懁敾掕
[State -2, VarSet1]
type = VarSet
triggerall = Var(30) != 1
triggerall = Var(30) != 2
trigger1 = Facing = 1
var(30) = 1
ignorehitpause = 1
[State -2, VarSet2]
type = VarSet
triggerall = Var(30) != 1
triggerall = Var(30) != 2
trigger1 = Facing = -1
var(30) = 2
ignorehitpause = 1
;儔僀僼忣曬庢摼
[State -2, VarSet1];儔僀僼妋擣
type = VarSet
triggerall = RoundState = [0,1]
trigger1 = RoundNo = 1  
var(34) = Life
persistent = 1
ignorehitpause = 1
[State -2, VarSet2];儔僀僼庢摼儈僗懳嶔
type = VarSet
triggerall = Var(34) = [0,100]
triggerall = Time = 1
trigger1 = RoundNo = 1
trigger2 = RoundsExisted = 0
var(34) = const(data.life)
persistent = 1
ignorehitpause = 1
;T.O.P.儌乕僪
[State -2, TOP ON/OFF];T.O.P.儌乕僪偺桳柍
type = VarSet
trigger1 = 1
fvar(5) = 1    ;   0:OFF  1:ON
[State -2,丂SuperPause]
type = SuperPause
triggerall = RoundState = [2,3]
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
time = 12
sound = s6500,0
p2defmul = 1
anim = -1
ignorehitpause = 1
[State -2, Explod]
type = Explod
triggerall = RoundState = [2,3]
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
anim = 6500
pos = 0,-70
postype = p1
sprpriority = 2
bindtime = -1
supermovetime = 10
ownpal = 1
ignorehitpause = 1

;偙傫傆偂偖
[State -2]
type = ParentVarSet
trigger1 = 1
v = 52
value = 0

[State -3, RemoveExplod]
type = RemoveExplod
triggerall = NumExplod(12030)
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
ID = 12030
ignorehitpause = 1
[State -3, Explod]
type = Explod
triggerall = fvar(7) = 1
triggerall = RoundState = [2,3]
triggerall = Var(30) = 1
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
anim = 12030
ID = 12030
pos = 15,ceil(fvar(8))
postype = left
pausemovetime = 99999999999999
supermovetime = 99999999999999
supermove = 1
bindtime = -1
sprpriority = -2
ownpal = 1
ignorehitpause = 1
[State -3, Explod]
type = Explod
triggerall = fvar(7) = 1
triggerall = RoundState = [2,3]
triggerall = Var(30) = 2
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
anim = 12031
ID = 12030
pos = -15,ceil(fvar(8))
postype = right
pausemovetime = 99999999999999
supermovetime = 99999999999999
supermove = 1
bindtime = -1
sprpriority = -2
ownpal = 1
ignorehitpause = 1
[State -2, VarSet]
type = VarSet
triggerall = RoundState = [2,3]
triggerall = var(33) = 0
trigger1 = Var(32) = 0 && Life = (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life = (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life = (0,floor(var(34)*1/3)]
var(33) = 1
persistent = 1
ignorehitpause = 1
[State -2, PalFx]
type = PalFx
triggerall = RoundState = [2,3]
triggerall = var(33) = 1
trigger1 = gametime%2 = 0
add = 64,64,64
time = 1
ignorehitpause = 1
[State -2, VarAdd]
type = VarAdd
trigger1 = RoundState = [2,3]
trigger1 = var(33) = 1
trigger1 = movetype != H
fvar(9) = 1
ignorehitpause = 1
[State -2, LifeAdd]
type = LifeAdd
triggerall = RoundState = [2,3]
triggerall = fvar(9) = 60
trigger1 = Var(32) = 0 && Life <= var(34)
trigger2 = Var(32) = 1 && Life <= floor(var(34)*2/3)-4
trigger3 = Var(32) = 2 && Life <= floor(var(34)*1/3)-4
value = 9
persistent = 1
ignorehitpause = 1
[State -2, VarSet]
type = VarSet
trigger1 = var(33) = 0
trigger2 = fvar(9) >= 60
fvar(9) = 0
ignorehitpause = 1
[State -2, AttackMulSet1]
type = AttackMulSet
triggerall = var(33) = 0
trigger1 = 1
value = 1
persistent = 1
ignorehitpause = 1
[State -2, AttackMulSet2]
type = AttackMulSet
triggerall = var(33) = 1
trigger1 = 1
value = 1.25
persistent = 1
ignorehitpause = 1
[State -2, VarSet]
type = VarSet
triggerall = RoundState = [2,3]
triggerall = var(33) = 1
trigger1 = Var(32) = 0 && Life != (floor(var(34)*2/3),var(34)]
trigger2 = Var(32) = 1 && Life != (floor(var(34)*1/3),floor(var(34)*2/3)]
trigger3 = Var(32) = 2 && Life != (0,floor(var(34)*1/3)]
var(33) = 0
persistent = 1
ignorehitpause = 1
[State -2, VarSet]
type = VarSet
trigger1 = RoundState != [2,3]
var(33) = 0
ignorehitpause = 1
[State -3, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(12030)
ID = 12000;CH
ignorehitpause = 1
[State -3, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(12030)
ID = 12010;GC
ignorehitpause = 1
[State -3, RemoveExplod]
type = RemoveExplod
trigger1 = NumExplod(12030)
ID = 12020;JD
ignorehitpause = 1
;僶僢僋僗僥僢僾巆憸
[State -2, backstep afterimage]
type = AfterImage
triggerall = Time = 1
trigger1 = stateno = 105
time = 15
trans = add1
timegap = 1
framegap = 3
length = 10
palbright = 1,1,1
palcontrast = 128,128,128
palpostbright = 0,0,0
paladd = 0,0,0
palmul = .5,.5,.5
;嬻拞僟僢僔儏巆憸
[State -2, Airdash afterimage]
type = AfterImage
triggerall = Time = 1
trigger1 = stateno = 103
time = 20
trans = add1
timegap = 1
framegap = 3
length = 10
palbright = 1,1,1
palcontrast = 128,128,128
palpostbright = 0,0,0
paladd = 0,0,0
palmul = .5,.5,.5
;嬻拞僶僢僋僟僢僔儏巆憸
[State -2, Airbackdash afterimage]
type = AfterImage
triggerall = Time = 1
trigger1 = stateno = 108
time = 20
trans = add1
timegap = 1
framegap = 3
length = 10
palbright = 1,1,1
palcontrast = 128,128,128
palpostbright = 0,0,0
paladd = 0,0,0
palmul = .5,.5,.5
[State -2, 3]
type = VarRandom
triggerall = Time = 1
trigger1 = stateno = 5000
trigger2 = stateno = 5010
v = 0
range = 0,40
[State -2, 4]
type = PlaySnd
triggerall = Time = 1
triggerall = var(0) = [0,3]
triggerall = alive
trigger1 = stateno = 5000
trigger2 = stateno = 5010
value = s5,0
channel=0
[State -2, 4]
type = PlaySnd
triggerall = Time = 1
triggerall = var(0) = [4,6]
triggerall = alive
trigger1 = stateno = 5000
trigger2 = stateno = 5010
value = s5,1
channel=0
[State -2, 4]
type = PlaySnd
triggerall = Time = 1
triggerall = var(0) = [7,9]
triggerall = alive
trigger1 = stateno = 5000
trigger2 = stateno = 5010
value = s5,2
channel=0
[State -2, 4]
type = PlaySnd
triggerall = Time = 1
triggerall = var(0) >= 10
triggerall = alive
trigger1 = stateno = 5000
trigger2 = stateno = 5010
value = s2000,8
channel=0
[State -2, 4]
type = PlaySnd
trigger1 = anim = 5140
trigger1 = animelem = 3
value = s5140,0
channel=0
[State -2,5140]
type = AssertSpecial
trigger1 = anim = 5140
trigger1 = time < 200
flag = roundnotover
[State -2, 5]
type = assertspecial
trigger1 = !alive
flag = nokosnd
[State -2, 5]
type = PlaySnd
trigger1 = stateno = 5050
trigger1 = !alive
trigger1 = time = 0
value=s11,0
channel=0
[State -2, 7]
type = PlaySnd
trigger1 = Time = 1
trigger1 = stateno = 52
value = s9,0
;StateNo 5900偵偮偄偰
;5900斣偺僗僥乕僩偼丄2帋崌栚埲崀偺儔僂儞僪僐乕儖拞偵屇傃弌偝傟傑偡丅
;偙偺僗僥乕僩偱Var傗FVar傪弶婜壔偟偰偄傑偡丅
;側偺偱Turn Mode偱偼丄弶搊応偱傕2帋崌栚側偺偱僀儞僩儘偑偁傝傑偣傫丅
[State -2, 擇恖栚偺僀儞僩儘]
type = ChangeState             ;擇恖栚偱傕僀儞僩儘傪嶌傞
value = 190                    ;僀儞僩儘傊
triggerall = RoundsExisted = 0 ;帺暘偑弶嶲愴帪
triggerall = TeamMode = Turns  ;僞乕儞儌乕僪
trigger1 = stateno = 5900      ;5900斣

[State -2, 彑棙僶僌夝徚]
type = CtrlSet                 ;曕偒僶僌懳嶔
trigger1 = RoundState = 4      ;彑棙億乕僘帪
trigger1 = Win && Ctrl = 1     ;摦偗傞応崌
value = 0                      ;惂屼晄擻偵
;----------------------------------------------------------------------------
;枹姰惉側憡庤僉儍儔偵傛偭偰丄晄嬶崌偑婲偒偰傕帺屓夝寛偡傞僔僗僥儉(壖)
[State -2, Y嵗昗帺屓廋暅]
type = PosSet
triggerall = RoundState = 2
trigger1 = stateno = [0,12]      ;棫偪仌孅傒帪
trigger1 = floor(Pos Y) = [-2,3] ;棫偪埵抲偑嬐偐偵偢傟偰偄偨傜偡偖廋惓
y = 0
[State -2, Y嵗昗帺摦廋惓]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < LifeMax  ;僩儗乕僯儞僌偱Ctrl+I傪巊偆偲偒偵攝椂
trigger1 = stateno = [0,30]  ;曕偒傕娷傔傞
trigger1 = floor(Pos Y) < -2 ;棫偪埵抲偑戝偒偔偢傟偰偄偨傜堏摦偡傞
y = 2
[State -2, Y嵗昗帺摦廋惓]
type = PosAdd
triggerall = RoundState = 2
triggerall = Life < LifeMax
trigger1 = stateno = [0,30]
trigger1 = floor(Pos Y) > 2 ;摨偠偔
y = -2
;----------------------------------------------------------------------------
;僕儍僗僩僨傿僼僃儞僗擖椡
[State -2, JD1]
type = VarSet
trigger1 = roundstate = 0
var(39) = -1

[State -2, JD2]
type = VarAdd
trigger1 = var(39) >= 0
var(39) = 1
ignorehitpause = 1

[State -2, JD3]
type = VarSet
triggerall = var(39) > 12
trigger1 = command != "holdback"
var(39) = -1

[State -2, JD4]
type = VarSet
triggerall = var(39) = -1
triggerall = stateno != [140,159]
trigger1 = command = "back"
trigger2 = command = "downback"
var(39) = 0

[State -2, JD5]
type = VarSet
triggerall = var(39) = [0,6]
trigger1 = command != "holdback"
var(39) = 7
;----------------------------------------------------------------------------
;僕儍僗僩僨傿僼僃儞僗峝捈帪娫
[State 18000, 1]
type = VarAdd
trigger1 = var(38)
var(38) = -1
ignorehitpause = 1

[State 18000, 2]
type = VarSet
trigger1 = stateno = 150 || stateno = 152 || stateno = 154
trigger1 = time = 0
var(38) = GetHitVar(hitshaketime)
ignorehitpause = 1

;忋抜僕儍僗僩僨傿僼僃儞僗堏峴
[State -2, JD] 
type = ChangeState
triggerall = stateno = 150
triggerall = time = 0
trigger1 = (var(39) = [0,6]) && !var(59)
trigger2 = var(59) && prevstateno != [140,159]
trigger2 = random <= (var(37))*100
value = 4000

;壓抜僕儍僗僩僨傿僼僃儞僗堏峴
[State -2, 3]
type = ChangeState
triggerall = stateno = 152
triggerall = time = 0
trigger1 = (var(39) = [0,6]) && !var(59)
trigger2 = var(59) && prevstateno != [140,159]
trigger2 = random <= (var(37))*100
value = 4010

;嬻拞僕儍僗僩僨傿僼僃儞僗堏峴
[State -2, 3]
type = ChangeState
triggerall = stateno = 154
triggerall = time = 0
trigger1 = (var(39) = [0,6]) && !var(59)
trigger2 = var(59) && prevstateno != [140,159]
trigger2 = random <= (var(37))*100
value = 4020


;AI梡廳椡壛懍搙寁應
[state -2, yaccel]
type = varset
trigger1 = fvar(20) != enemynear,const(movement.yaccel)
trigger1 = enemynear,stateno != [5000,5210]
trigger1 = enemynear,Vel Y != 0
FV = 20
value = enemynear,const(movement.yaccel)
ignorehitpause = 1

[state -2, yaccel]
type = varset
trigger1 = fvar(20) != enemynear,GetHitVar(yaccel)
trigger1 = enemynear,stateno = [5000,5210]
trigger1 = enemynear,Vel Y != 0
FV = 20
value = enemynear,GetHitVar(yaccel);(懪寕摉偰偨帪偺yaccel抣)
ignorehitpause = 1

;揋偑嬻拞偠傖側偄帪
[state -2, yaccel]
type = varset
trigger1 = fvar(20) != 0
trigger1 = enemynear,Vel Y = 0
FV = 20
value = 0;(懪寕摉偰偨帪偺yaccel抣)
ignorehitpause = 1

;---------------------------堦寕墘弌僼儔僌偺弶婜壔
[State -2,VarSet]
Type = VarSet
triggerall = var(42) = 1
Trigger1 = RoundState = 0
var(42) = 0
IgNoreHitPause = 1
persistent = 0

;杊屼椡嫮壔乮慡僇儔乗嫟捠丅
[State -2, 1]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 75
trigger1 = (100*life/const(data.life)) > 50
value = .95

[State -2, 1]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 50
trigger1 = (100*life/const(data.life)) > 40
value = .9

[State -2, 2]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 40
trigger1 = (100*life/const(data.life)) > 30
value = .85

[State -2, 3]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 30
trigger1 = (100*life/const(data.life)) > 20
value = .75

[State -2, 4]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 20
trigger1 = (100*life/const(data.life)) > 10
value = .7

[State -2, 5]
type = DefenceMulSet
trigger1 = (100*life/const(data.life)) <= 10
value = .6

;7P僇儔乗埲崀峌寕椡嫮壔
[State -2, AttackMulSet]
type = AttackMulSet
triggerall = (palno = [7,11])
trigger1 = (100*life/const(data.life))<=80
value = 1.2

[State -2, AttackMulSet]
type = AttackMulSet
triggerall = (palno = [7,11])
trigger1 = (100*life/const(data.life))<=50
value = 1.3

[State -2, AttackMulSet]
type = AttackMulSet
triggerall = (palno = [7,11])
trigger1 = (100*life/const(data.life))<=30
value = 1.4

[State -2, AttackMulSet]
type = AttackMulSet
triggerall = (palno = [7,11])
trigger1 = (100*life/const(data.life))<=20
value = 1.5

;12P峌寕椡嫮壔
[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = palno >= 12
trigger1 = (100*life/const(data.life))<=100
value = 5

[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = palno >= 12
trigger1 = (100*life/const(data.life))<=80
value = 10.5

[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = palno >= 12
trigger1 = (100*life/const(data.life))<=50
value = 11

[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = palno >= 12
trigger1 = (100*life/const(data.life))<=30
value = 15

[State -2, AttackMulSet]
type = AttackMulSet
trigger1 = palno >= 12
trigger1 = (100*life/const(data.life))<=20
value = 20

[State -1, DefenceMulSet]丟12P杊屼椡傾僢僾
Type = DefenceMulSet
trigger1 = palno >= 12
trigger2 = root,palno >= 12
Value = 0.1


[State -2]
type =Poweradd
trigger1 = palno >= 7
value = 1

[State -2];12P蔬馨
type =PowerSet
trigger1 = palno >= 12
value = PowerMax

[State -2];儔僀僼帺摦夞暅
type =lifeadd
trigger1 = palno >= 7
trigger1 = life <= 1000
Trigger1 = GameTime % 10 = 0
value = 1

[State -2];儔僀僼帺摦夞暅
type =lifeadd
trigger1 = palno >= 12
trigger1 = life <= 1000
Trigger1 = GameTime % 10 = 0
value = 10

[State -2];儔僀僼帺摦夞暅
type =lifeadd
trigger1 = palno >= 12
trigger1 = life <=100
Trigger1 = GameTime % 10 = 0
value = 400

[State -2,SHADOW];巆憸 惵
type = AfterImage 
trigger1 = time = 0
trigger1 = palno >= 12
TimeGap = 1
FrameGap = 3 
trans = add 
length = 35 
time = 99999
PalBright = 0,0,0
PalContrast = 70,70,100
PalAdd = 0,0,255
PalMul = 1,1,1 

;---------------------------------------------------------------------------
[state -1];僈乕僪晄壜
type = AssertSpecial
trigger1 = palno >= 12
trigger2 = root,palno >= 12
trigger3 = palno <= 11
trigger3 = random = [0,palno]
flag = nojugglecheck
flag2 = unguardable
ignorehitpause = 1
;---------------------------------------------------------------------------
[State -2,MUTEKI] 
type = Nothitby
trigger1 = palno >= 12 
trigger1 = Life < 1000 
value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP 
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------------
[Statedef -3];忢帪娔帇僗僥乕僩(p2stateno側偳偱憡庤偵峴摦傪惂屼偝傟偨帪偼幚峴偟側偄)
;---------------------------------------------------------------------------------
[State -3,win]
type = Helper
;triggerall = TeamMode = Single
triggerall = MatchOver = 1
trigger1 = stateno = 180
trigger1 = time = 0
name = "super"
stateno = 33333
id = 33333
postype = back
pos = 160,0
ownpal = 1
supermovetime = 78

[State -3,tt]
type = AssertSpecial
trigger1 = var(42) = 1
flag = nomusic
ignorehitpause = 1

[State -3,xxx]
type = AfterImage
trigger1 = movetype=H
time = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;偙偙偱嬻拞僟僢僔儏夞悢傪寛掕丒儕僙僢僩偟偰傑偡丅
[State -3, ad];嬻拞僟僢僔儏夞悢
type = VarSet
trigger1 = floor(pos Y) >= 0 ;拝抧偡傞偲夞悢偑栠傞
trigger2 = stateno = [0,20]  ;棫偪乣曕偒僗僥乕僩偱傕儕僙僢僩
v = 35
value = 99; 0偱OFF丄1偱ON丒丒丒偱偄偗傞偼偢
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;僴僀僕儍儞僾
[State -3, hj1];僐儅儞僪傪擖傟偨傜Var傪ON
type = VarSet
trigger1 = !var(59)
trigger1 = command = "jump"
trigger1 = ctrl
trigger1 = statetype = S
trigger2 = var(59) >= 1
trigger2 = Ctrl ||(stateno = [10,12])||(stateno = 21)
trigger2 = statetype != A
trigger2 = (p2bodydist X = [-5,60])
trigger3 = var(59) >= 1
trigger3 = (stateno = 100)
trigger3 = statetype != A
trigger3 = (p2bodydist X = [-5,109])
v = 36
value = 1; 0偱OFF丄1偱ON丒丒丒偱偄偗傞偼偢

[State -3, hj2];sysvar傪堷宲偖
type = VarSet
trigger1 = Var(36) = 1
trigger1 = stateno = 40 ;僕儍儞僾偡傞慜偺僗僥乕僩
trigger1 = AnimTime = 0 ;僕儍儞僾曽岦傪寛傔傞sysvar偑儕僙僢僩偝傟傞悺慜
var(36) = ifelse(sysvar(1)=0, 2, ifelse(sysvar(1)=1, 3, 4))

[State -3, hj3];var傪OFF偵偡傞僗僥乕僩
type = VarSet
triggerall = Time = 2
trigger1 = stateno = 50
trigger2 = stateno != [40,59]
v = 36
value = 0

[State -3, hj4];慜偵儃僞儞傪墴偟偰偨傜慜偵傕壛懍
type = VelAdd
trigger1 = var(36) = 3
trigger1 = stateno = 50
y = -1.2
x = 2

[State -3, hj5];屻傠側傜屻傠偵壛懍
type = VelAdd
trigger1 = var(36) = 4
trigger1 = stateno = 50
y = -1.2
x = -2.1

[State -3, hj6];悅捈僕儍儞僾偵veladd傪巊偭偰忋偵壛懍
type = VelAdd
trigger1 = var(36) = 2
trigger1 = stateno = 50
y = -3

[State -3, hj7];悅捈僕儍儞僾帪丄悈暯曽岦侽
type = VelSet
triggerall = var(36) = 2
trigger1 = stateno = 50
x = 0

[State -3, hj8];悅捈僕儍儞僾帪丄傾僯儊嫮惂41
type = ChangeAnim
triggerall = var(36) = 2
trigger1 = stateno = 50
trigger1 = Time <= 1
value = 41

[State -3, hj9];惉岟偟偨偲偒偺巆憸
type = AfterImage
trigger1 = var(36) >= 1
trigger1 = stateno = 50
time = 25
trans = add1
timegap = 1
framegap = 3
length = 10
palbright = 1,1,1    ;僇儔乕
palcontrast = 128,128,128  ;0偵嬤偄傎偳崟偔側傞
palpostbright = 0,0,0
paladd = 0,0,0
palmul = .5,.5,.5

;僶僢僋僗僥僢僾帪偺壒
[State -3, playsnd];壒傪柭傜偡
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 105
value = S5, 0

[State -3, *];夋柺抂偺墴偟栠偟敾掕
type = Width
trigger1 = FrontEdgeDist < 8 && MoveType != H
edge = 3,

[State -3]
type = varset
trigger1 = var(27) = 1
trigger1 = stateno != 4040
var(27) = 0

[State -3]
type = varset
triggerall = var(28) = 1
trigger1 = stateno != 4040
trigger2 = time = 1
var(28) = 0

;仸忢帪娔帇僗僥乕僩偼忢偵桳岠偵偟偨偄僗僥乕僩僐儞僩儘乕儔傪偳傫偳傫捛壛偟偰偄偒傑偡丅



;--------------------------------------------------------------------------------------
;偙偺壓丄堦峴埲忋嬻偗傞帠両


