;---------------------------------------------------------------------------
; ここからは超必殺テクニックのステート
;---------------------------------------------------------------------------
;死のロンド
[Statedef 2000]
type    = S
movetype= A
physics = S
poweradd= -1000
velset = 0,0
anim = 0
ctrl = 0
sprpriority = 2

[State 2000, 1]
type = Helper
trigger1 = time=0
name = "CutIn"
ID = 1999
pos = 0, 0
postype = p1
stateno = 1999
ownpal = 0
supermovetime = 40

[State 2100, Envcolor]
type = Envcolor
trigger1 = Animelem = 1
value = 0, 0, 0
time = 32
under = 1

[State 2100, AssertSpecial]
type = AssertSpecial
trigger1 = Time = [0,32]
flag = noBG
flag2 = NoFG
flag3 = NoBarDisplay

[State 2000, Super A]
type = SuperPause
trigger1 = time = 1
anim = S7010
pos = 0,-55
sound= s7000,0
darken = 0
time = 32
unhitable = 1
p2defmul = 0

[State 2000, 3]
type = nothitby
trigger1 = 1
value = SAC

[State 2000, Explod1]
type = Explod
trigger1 = Time = 1
postype = p1
pos = 0,-55
anim = 7000
sprpriority = -2
supermovetime = 32
ownpal = 0

[State 2000, 4]
type = ChangeState
trigger1 = Time = 1
value = 2001
;------------------------------------------------------------------
[Statedef 2001]
type    = A
movetype= A
velset = 6,-2
ctrl = 0
anim = 1501

[State 2001, 1]
type = AfterImage
trigger1 = AnimElem = 1
time = 20

[State 2001, 2]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 60
time = 2

[State 2001, 3]
type = veladd
trigger1 = time>=5
y = 0.1
x = -0.06

[State 2001, 4]
type = nothitby
trigger1 = time<=5
value = SAC

[State 2001, 5]
type = HitDef
trigger1 = animelem = 3
attr = A, HA
damage = 0,5
animtype  = hard
guardflag = MA
hitflag = MA
priority = 4, Hit
pausetime = 0,0
sparkno = -1
guard.sparkno = S4004
sparkxy = -10,-70
hitsound = s0,6
guardsound = s1,1
ground.type = High
ground.slidetime = 25
ground.hittime  = 20
ground.velocity = -3
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
p1stateno = 2002
p2stateno = 2005

[State 2001, 4]
type = ChangeState
trigger1 = vel y >0
trigger1 = pos y >=0
value = 0
ctrl=1
;------------------------------------------------------------------
[Statedef 2002]
type    = S
movetype= A
velset = 0,0
ctrl = 0
anim = 2001

[State 2002, 0]
type = BindToTarget
trigger1 = time=0
pos = 15,65,head

[State 2002, snd]
type = PlaySnd
trigger1 = time=0
value=s700,0

[State 2002, snd]
type = PlaySnd
trigger1 = time=0
value=s2000,0
channel = 0

[State 2002, snd]
type = PlaySnd
trigger1 = animelem=4
trigger2 = animelem=10
trigger3 = animelem=16
trigger4 = animelem=22
trigger5 = animelem=28
trigger6 = animelem=34
trigger7 = animelem=40
trigger8 = animelem=46
trigger9 = animelem=52
trigger10 = animelem=58
value=s8,1

[State 2002, 1]
type = targetlifeadd
trigger1 = animelem = 64
value = -210

[State 2002,2]
type = Helper
trigger1 = animelem = 64
name = "goki"
stateno = 1552
id = 1552
postype = p1
pos = 0,-60
ownpal = 1

[State 2002, 1]
type = playsnd
trigger1 = animelem = 64
value = s1500,0

[State 2002, 1]
type = playsnd
trigger1 = animelem = 64
value = s700,1
channel = 0

[State 2002, 1]
type = EnvShake
trigger1 = animelem = 64
time = 45
freq = 120
ampl = 8

[State 2002, 1]
type = hitadd
trigger1 = animelem = 64
value = 1

[State 2002, 1]
type = changestate
trigger1 = animtime=0
value = 995
;------------------------------------------------------------------
[Statedef 2005]
type    = S
movetype= H
velset = 0,0
ctrl = 0

[State 2005, 1]
type = changeanim2
trigger1 = time = 0
value=2005

[State 2005, 2]
type = changestate
trigger1 = animtime=0
value = 1556
;------------------------------------------------------------------
;ぼくらのスゴイ奴
[Statedef 2100]
type    = S
movetype= A
physics = S
poweradd= -1000
velset = 0,0
anim = 210
ctrl = 0
sprpriority = 2

[State 2001, 0]
type = AfterImage
trigger1 = AnimElem = 1
time = 190

[State 9500, 1]
type = Helper
trigger1 = time = 0
name = "CutIn"
ID = 1999
pos = 0, 0
postype = p1
stateno = 1999
ownpal = 1
supermovetime = 40

[State 2100, Envcolor]
type = Envcolor
trigger1 = Animelem = 1
value = 0, 0, 0
time = 32
under = 1

[State 2100, AssertSpecial]
type = AssertSpecial
trigger1 = Time = [1,32]
flag = noBG
flag2 = NoFG
flag3 = NoBarDisplay

[State 2100, Super A]
type = SuperPause
trigger1 = time = 1
anim = S7010
pos = 3,-55
sound = s7000,0
darken = 0
time = 32
unhitable = 1
p2defmul = 0

[State 2100, 3]
type = nothitby
trigger1 = 1
value = SAC

[State 2100, Explod1]
type = Explod
trigger1 = Time = 1
postype = p1
pos = 3,-55
anim = 7000
sprpriority = -2
supermovetime = 32
ownpal = 0

[State 2100, 4]
type = ChangeState
trigger1 = Time = 1
value = 2101
;------------------------------------------------------------------
[Statedef 2101]
type    = S
movetype= A
physics = S
velset = 8,0
anim = 2100
ctrl = 0
sprpriority = 2

[State 1050, 5]
type = nothitby
trigger1 = time=0
value = SAC
time=3

[State 1600, 1]
type = velset
trigger1 = animelem=5
trigger2 = animelem=12
trigger3 = animelem=16
trigger4 = animelem=23
trigger5 = animelem=27
trigger6 = animelem=34
trigger7 = animelem=38
trigger8 = animelem=45
trigger9 = animelem=49
trigger10 = animelem=56
trigger11 = animelem=63
trigger12 = animelem=71
x=6

[State 210 , 1]
type = HitDef
trigger1 = animelem = 2
trigger2 = animelem = 8
trigger3 = animelem = 13
trigger4 = animelem = 19
trigger5 = animelem = 24
trigger6 = animelem = 30
attr = S, SA
damage = 20,2
animtype  = hard
guardflag = MA
hitflag = MA
priority = 4, Hit
pausetime = 2,2
sparkno =S4001
guard.sparkno = S4004
sparkxy = -10,-70
hitsound = s0,7
guardsound = s1,1
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
fall=0+1*(p2statetype=A)
fall.recover=0

[State 210 , 1]
type = HitDef
trigger1 = animelem = 38
trigger2 = animelem = 45
attr = S, SA
damage = 30,5
animtype  = hard
guardflag = MA
hitflag = MA
priority = 4, Hit
pausetime = 8,8
sparkno =S4003
guard.sparkno = S4004
sparkxy = -10,-70
hitsound = s0,7
guardsound = s0,5
ground.type = High
ground.slidetime = 20
ground.hittime  = 28
ground.velocity = -2
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
fall=0+1*(p2statetype=A)
fall.recover=0

[State 210 , 1]
type = HitDef
trigger1 = animelem = 52
attr = S, SA
damage = 30,10
animtype  = hard
guardflag = MA
hitflag = MA
priority = 4, Hit
pausetime = 75,35
sparkno =S4003
guard.sparkno = S4004
sparkxy = -10,-70
hitsound = s0,3
guardsound = s0,6
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = 0,-13
airguard.velocity = -1.9,-.8
air.velocity = -1.3,-3
p1stateno = 2103
fall=1
fall.recover=0

[State 2101, 0]
type = PlaySnd
trigger1 = Time = 0
value = s800,0
channel = 0

[State 1600, 0]
type = changestate
trigger1 = animtime=0
value = 0
ctrl=1
;------------------------------------------------------------------
[Statedef 2103]
type    = S
movetype= A
physics = S
velset = 0,0
anim = 2103
ctrl = 0
sprpriority = 2

[State 210 , 1]
type = HitDef
trigger1 = time=0
attr = S, SA
damage = 75,10
animtype  = hard
guardflag = MA
hitflag = MAFD
priority = 4, Hit
pausetime = 0,0
sparkno =S4003
guard.sparkno = S4004
sparkxy = -10,-70
hitsound = s2000,4
guardsound = s0,6
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = -10,-6
airguard.velocity = -1.9,-.8
air.velocity = -10,-6
fall=1
fall.recover=0

[State 1001,2]
type = Helper
trigger1 = movehit = 1
name = "zun"
stateno = 1005
id = 1005
postype = p1
pos = 20,-90
ownpal = 1

[State 1600, 0]
type = changestate
trigger1 = animtime=0
value = 0
ctrl=1
;------------------------------------------------------------------
;君にニャンニャン
[Statedef 2200]
type    = S
movetype= A
physics = S
poweradd= -1000
velset = 0,0
anim = 1699
ctrl = 0
sprpriority = 2

[State 2001, 0]
type = AfterImage
trigger1 = AnimElem = 1
time = 50

[State 9500, 1]
type = Helper
trigger1 = time=0
name = "CutIn"
ID = 1999
pos = 0, 0
postype = p1
stateno = 1999
ownpal = 1
supermovetime = 40

[State 2200, Envcolor]
type = Envcolor
trigger1 = Animelem = 1
value = 0, 0, 0
time = 32
under = 1

[State 2200, AssertSpecial]
type = AssertSpecial
trigger1 = Time = [1,32]
flag = noBG
flag2 = NoFG
flag3 = NoBarDisplay

[State 2200, Super A]
type = SuperPause
trigger1 = time = 1
anim = S7010
pos = 20,-55
sound= s7000,0
darken = 0
time = 32
unhitable = 1
p2defmul = 0

[State 2200, 3]
type = nothitby
trigger1 = 1
value = SAC

[State 2200, Explod1]
type = Explod
trigger1 = Time = 1
postype = p1
pos = 20,-55
anim = 7000
sprpriority = -2
supermovetime = 32
ownpal = 0

[State 1050, 5]
type = ChangeState
trigger1 = Time = 1
value = 2201
;-----------------------------
[Statedef 2201]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 1699

[State 1000, 1]
type = nothitby
trigger1 = time=0
value=SAC
time=10

[State 1000, 1]
type = HitDef
triggerall = Time = 0
trigger1 = p2statetype != A
trigger1 = p2movetype != H
trigger1 = p2bodydist x<45
attr = S, ST
animtype = Light
numhits = 0
damage = 0
Hitflag = M-
priority = 1, Miss
sparkno = -1
p1facing = 1
p2facing = -1
p1stateno = 2202
p2stateno = 2210

[State 1000 , 2]
type = Changestate
trigger1 = Animtime=0
value=0
ctrl=1
;-----------------------------
[Statedef 2202]
type    = S
movetype= A
ctrl = 0
anim = 750
velset=0,0
sprpriority = 2

[State 1001,2]
type = Helper
trigger1 = time=0
name = "hyoi"
stateno = 757
id = 757
postype = p1
pos = -25,-85
ownpal = 1

[State 2001, 0]
type = AfterImage
trigger1 = AnimElem = 1
time = 400

[State 1001,2]
type = playsnd
trigger1 = time=0
value = s700,0

[State 1001,2]
type = velset
trigger1 = animelem=2
x = 4

[State 1001,2]
type = sprpriority
trigger1 = animelem=2
value = -1

[State 1000 , 2]
type = playerpush
trigger1 = 1
value=0

[State 1000 , 2]
type = nothitby
trigger1 = 1
value = SAC

[state 1001,1]
type=targetbind
trigger1=time=0
pos=40,0

[State 1000 , 2]
type = Changestate
triggerall = time = 19
trigger1 = var(31) = 1
value = 2206

[State 1000 , 2]
type = Changestate
trigger1 = time = 19
value=2203
;-----------------------------
[Statedef 2206]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 1400
sprpriority = -1

[state 1001,1]
type=changeanim
trigger1=anim=1400
trigger1=time=10
value = 2204

[state 1001,1]
type=playsnd
trigger1=time=10
value = s700,1

[state 1001,1]
type=turn
trigger1=time=0

[State 1000 , 2]
type = nothitby
trigger1 = 1
value = SAC

[state 1001,1]
type=targetbind
trigger1=time=0
pos=43,0

[state 1001,1]
type=targetstate
trigger1 = animelem = 4
value = 1404
ctrl = 0

[state 1001,1]
type=sprpriority
trigger1=1
value = -1

[State 1305,0]
type = HitDef
trigger1 = animelem = 4
attr = A, HA
damage = 95,30
guardflag = HA
hitflag = MAF
animtype  = Heavy
priority = 5
pausetime = 20,20
p2facing = -1
sparkno = S4003
guard.sparkno = S4004
getpower =0
sparkxy = -6,-45
hitsound = s2000,4
guardsound = s0,6
getpower = 50,30
ground.type = Low
ground.slidetime = 15
ground.hittime  = 60
ground.velocity = 0,-9
air.velocity = 0,-9
fall = 1
fall.recover = 0
yaccel = 0.3
envshake.time = 20
envshake.ampl = -3
envshake.freq= 130

[State 1305,0]
type = HitDef
trigger1 = animelem = 10
attr = A, HA
damage = 35,15
guardflag = HA
hitflag = MAF
animtype  = Heavy
priority = 5
getpower =0
pausetime = 3,3
sparkno = S4003
guard.sparkno = S4004
sparkxy = -6,-50
hitsound = s0,8
guardsound = s0,5
getpower = 50,30
ground.type = Low
ground.slidetime = 15
ground.hittime  = 60
ground.velocity = -14,9
air.velocity = -14,9
fall=1
fall.recover=0
p2stateno = 2207

[state 1001,1]
type=playsnd
trigger1 = animelem = 4
value = s8,1

[State 1000 , 2]
type=playsnd
trigger1 = animelem = 11
value = s700,0

[state 1001,1]
type=playsnd
trigger1 = animelem = 16
value = s906,0

[State 1000 , 2]
type= sprpriority
trigger1 = animelem = 10
value = 5

[State 1000 , 2]
type= sprpriority
trigger1 = animelem = 12
value = -2

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 11
pos = 20,-90
time = 5

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 12
pos = -35,-70
time = 5

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 13
pos = -40,-50
time = 5

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 14
pos = 0,-45
time = 5

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 15
pos = 50,-70
time = 5

[State 1000 , 2]
type= targetbind
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 16
pos = 70,-80
time = 1

[State 1000 , 2]
type= targetstate
trigger1 = enemy,stateno = 2207
trigger1 = animelem = 16
value = 2208

[State 2001, 0]
type = AfterImage
trigger1 = anim = 2204
trigger1 = animtime=0
trigger1 = command != "holdb"
time = 70

[State 2001, 0]
type = AfterImage
trigger1 = anim = 2204
trigger1 = animtime=0
trigger1 = var(55) = 0
trigger1 = command = "holdb"
time = 0

[State 1000 , 2]
type = Changestate
trigger1 = anim = 2204
trigger1 = animtime=0
trigger1 = var(55) = 0
trigger1 = command = "holdb"
value=0
ctrl=1

[State 1000 , 2]
type = Changestate
trigger1 = anim = 2204
trigger1 = animtime=0
trigger1 = command != "holdb"
value=1750

[State 1000 , 2]
type = Changestate
trigger1 = anim = 2204
trigger1 = animtime=0
trigger1 = var(55) = 1
value=1750

;-----------------------------
[Statedef 2207]
movetype= H
ctrl = 0
velset=0,0
sprpriority = 2

[State 1000 , 2]
type = Changeanim2
trigger1 = time=0
value = 2205

[State 1000 , 2]
type = turn
trigger1 = time=4

[State 1000 , 2]
type = turn
trigger1 = time=15

[State 1000 , 2]
type = velset
trigger1 = animelemtime(3) = 3
y = -7
x = -1

[State 1000 , 2]
type = veladd
trigger1 = animelemtime(3) >= 3
y = 0.2

[State 1000 , 2]
type = selfstate
trigger1 = animelemtime(3) >= 3
trigger1 = pos Y > 0
value = 5100

;-----------------------------
[Statedef 2208]
statetype= A
movetype= H
physics = N
ctrl = 0
sprpriority = 2

[State 1000 , 2]
type = turn
trigger1 = time=0

[State 1000 , 2]
type = velset
trigger1 = time = 0
y = -10
x = -0.5

[State 1000 , 2]
type = veladd
trigger1 = 1
y = 0.3

[State 1000 , 2]
type = selfstate
trigger1 = time = 0
value=5050

;-----------------------------
[Statedef 2203]
movetype= A
ctrl = 0
anim = 2203
velset=0,0
sprpriority = -1

[State 1001,2]
type = targetbind
trigger1 = time= 0
pos=-40,0

[State 1000 , 2]
type = sprpriority
trigger1 = animelem=7
value=2

[State 1001,2]
type = Helper
trigger1 = animelem = 3
trigger2 = animelem = 10
name = "zun"
stateno = 755
id = 755
postype = p1
pos = -25,-80
ownpal = 1

[State 1001,3]
type = EnvShake
trigger1 = animelem = 3
trigger2 = animelem = 10
time = 20
freq = 90
ampl = 6

[state 1001,1]
type=targetlifeadd
trigger1 = animelem = 3
trigger2 = animelem = 10
value=-45
kill=0

[state 1001,1]
type=hitadd
trigger1 = animelem = 3
trigger2 = animelem = 10
value=1

[State 1001,2]
type = playsnd
trigger1 = animelem = 3
trigger2 = animelem = 10
value = s2200,0+1*animelem = 10

[State 1001,3]
type = playsnd
trigger1 = animelem = 3
trigger2 = animelem = 10
value = s1400,0

[State 1000 , 2]
type = Changestate
trigger1 = animtime=0
value=2204
;-----------------------------
[Statedef 2203]
movetype= A
ctrl = 0
anim = 2203
velset=0,0
sprpriority = -1

[State 1001,2]
type = targetbind
trigger1 = time= 0
pos=-40,0

[State 1000 , 2]
type = sprpriority
trigger1 = animelem=7
value=2

[State 1001,2]
type = Helper
trigger1 = animelem = 3
trigger2 = animelem = 10
name = "zun"
stateno = 755
id = 755
postype = p1
pos = -25,-80
ownpal = 1

[State 1001,3]
type = EnvShake
trigger1 = animelem = 3
trigger2 = animelem = 10
time = 20
freq = 90
ampl = 6

[state 1001,1]
type=targetlifeadd
trigger1 = animelem = 3
trigger2 = animelem = 10
value=-45
kill=0

[state 1001,1]
type=hitadd
trigger1 = animelem = 3
trigger2 = animelem = 10
value=1

[State 1001,2]
type = playsnd
trigger1 = animelem = 3
trigger2 = animelem = 10
value = s2200,0+1*animelem = 10

[State 1001,3]
type = playsnd
trigger1 = animelem = 3
trigger2 = animelem = 10
value = s1400,0

[State 1000 , 2]
type = Changestate
trigger1 = animtime=0
value=2204
;-----------------------------
[Statedef 2204]
movetype= A
ctrl = 0
anim = 1700
velset=0,0
sprpriority = 2

[State 1001,2]
type = playsnd
trigger1 = time=0
value = s700,0

[State 1001,2]
type = playsnd
trigger1 = time=17
value = s2200,2
channel = 0

[State 1001,2]
type = targetbind
trigger1 = time=[0,16]
pos=-40,0

[State 1001,2]
type = targetbind
trigger1 = time=[17,40]
pos=-20,-30

[State 1001,2]
type = targetbind
trigger1 = time=[41,44]
pos=-50,-120

[State 1001,2]
type = targetbind
trigger1 = time=[45,48]
pos=35,-120

[State 1001,2]
type = targetbind
trigger1 = time>=49
pos=60,-60

[State 1001,2]
type = sprpriority
trigger1 = animelem=9
value=-1

[State 1001,2]
type = velset
trigger1 = animelem=4
x = 2
y = -4.5

[State 810, 0]
type = Width
trigger1 = time>=20
edge = 50,50

[State 1001,2]
type = velmul
trigger1 = time=[20,50]
x = .9
y = .9

[State 1001,2]
type = velset
trigger1 = time>=52
y = time/6

[State 1000 , 2]
type = ChangeState
trigger1 = vel y >0
trigger1 = pos y >=40
value = 2205
;-----------------------------
[Statedef 2205]
movetype= A
ctrl = 0
anim = 1701
velset=0,0
sprpriority = -1

[State 1001,2]
type = sprpriority
trigger1 = animelem=2
value=2

[State 1001,3]
type = EnvShake
trigger1 = time=0
trigger2 = animelem=30
time = 10*(time=0)+80*(animelem=30)
freq = 120
ampl = 6

[state 1001,1]
type=hitadd
trigger1 = time=0
trigger2 = animelem=5
trigger3 = animelem=11
trigger4 = animelem=17
trigger5 = animelem=23
trigger6 = animelem=30
value=1

[State 1001,2]
type = targetlifeadd
trigger1 = time=0
trigger2 = animelem=5
trigger3 = animelem=11
trigger4 = animelem=17
trigger5 = animelem=23
trigger6 = animelem=30
value=-20-40*(time=0)-40*(animelem=30)
kill=0+1*(animelem=30)

[State 1000 , 2]
type = posset
trigger1 = time = 0
y = 0

[State 1000 , 2]
type = playsnd
trigger1 = animelem=5
trigger2 = animelem=17
value=s1700,0
channel = 0

[State 810, 0]
type = Width
trigger1 = 1
edge = 50,50

[State 1001,2]
type = targetbind
trigger1 = time = 0
pos=60,-10

[state 1001,0]
type = explod
trigger1 = time = 0
anim = f61
pos = 0,0
vel = 0,0
postype = p1
sprpriority = -1
bindtime=-1

[State 1001,2]
type = Helper
trigger1 = animelem=5
trigger2 = animelem=11
trigger3 = animelem=17
trigger4 = animelem=23
name = "zudo"
stateno = 1707
id = 1707
postype = p1
pos = 18,-25
ownpal = 1
trans=add1

[State 1000 , 2]
type = playsnd
trigger1 = animelem=5
trigger2 = animelem=17
value=s1700,0
channel = 0

[State 1001,2]
type = Helper
trigger1 = animelem = 30
name = "dopyu"
stateno = 1705
id = 1705
postype = p1
pos = 20,-40
ownpal = 1
trans=add1

[State 1001,2]
type = Helper
trigger1 = animelem = 30
name = "aoo"
stateno = 1706
id = 1706
postype = P1
pos = -45,-100
ownpal = 1

[State 105, 4]
type = playsnd
trigger1 = animelem=5
trigger2 = animelem=11
trigger3 = animelem=17
trigger4 = animelem=23
trigger5 = animelem = 30
value = s2000,1+1*(animelem=30)

[State 105, 4]
type = playsnd
trigger1 = time = 0
value = s0,9

[State 1000 , 2]
type = turn
trigger1 = time = 200

[State 1000 , 2]
type = ChangeState
trigger1 = time = 200
value = 995
;-----------------------------
[Statedef 2210]
movetype= H
ctrl = 0
velset=0,0
sprpriority = 2

[State 1000 , 2]
type = Changeanim2
trigger1 = time=0
value = 2210

[State 1000 , 2]
type = changestate
trigger1 = time=105
value = 2211
;-----------------------------
[Statedef 2211]
movetype= H
ctrl = 0
velset=0,0
sprpriority = 2

[State 1000 , 2]
type = Changeanim2
trigger1 = time=0
value = 1710

[state 1205,1]
type=AngleDraw
trigger1=time>=60

[state 1205,1]
type=AngleSet
trigger1=animelem = 2
trigger2=animelem = 3
trigger3=animelem = 4
value=270-90*(animelem=3)-180*(animelem=4)

[State 1000 , 2]
type = velset
trigger1 = animtime=0
y=-2
x=-2

[State 1000 , 2]
type = posset
trigger1 = animtime=0
x = 0
y = 0

[State 1000 , 2]
type = changeState
trigger1 = animtime=0
trigger1 = alive
value = 1557

[State 1550, 1]
type = selfstate
trigger1 = animtime=0
trigger1 = !alive
value = 5100
;---------------------------------------------------------------------------
;KUSOMISO TECHNIQUE
[Statedef 2500]
type    = S
movetype= A
physics = S
velset = 0,0
poweradd = -3000
ctrl = 0
anim = 2500

[State 2001, 0]
type = AfterImage
trigger1 = AnimElem = 1
time = 110

[State 9500, 1]
type = Helper
trigger1 = time=0
name = "zipper"
ID = 2507
pos = 20, -80
postype = p1
stateno = 2507
ownpal = 1
supermovetime = 40

[State 2500, 0]
type = playsnd
trigger1 = time=0
value = s2000,7

[State 9500, 1]
type = Helper
trigger1 = time=0
name = "CutIn"
ID = 1999
pos = 0, 0
postype = p1
stateno = 1999
ownpal = 1
supermovetime = 40

[State 2500, 1]
type = playsnd
trigger1 = time=0
value = s190,0
channel = 0

;[State 2500, Super A]
;type = SuperPause
;trigger1 = time = 1
;anim = S7110
;pos = 7,-40
;sound = s7000,1
;movetime = 20
;darken = 0
;time = 58
;unhitable = 1

[State 2500, Super]
type = SuperPause
trigger1 = time = 1
pos = 7,-40
anim = S11000
sound = S20,0
time = 0
movetime = 20
darken = 0
unhitable = 1

[State 2500, Super]
type = Explod
trigger1 = time = 1
anim = 20000
id = 20000
pos = 0,0
postype = back
scale = 1,1
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 100
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 2500, 2]
type = nothitby
trigger1 = 1
value = SAC

[State 2500, EnvColor]
type = EnvColor
trigger1 = Animelem = 1
value = 0,0,0
time = 58
under = 1

[State 2500, AssertSpecial]
type = AssertSpecial
trigger1 = Time = [1,58]
flag = noBG
flag2 = NoFG
flag3 = NoBarDisplay

[State 2500, 3]
type = Explod
trigger1 = Time = 1
postype = p1
pos = 7,-40
scale = 2,2
anim = 7120
sprpriority = -3
supermovetime = 58
ownpal = 1
bindtime = 1

[State 2500, 5]
type = Explod
trigger1 = Time = 1
postype = p1
pos = 7,-40
anim = 7100
sprpriority = -2
supermovetime = 58
ownpal = 1

[state 1001,0]
type = explod
trigger1 = animtime=0
anim = 2510
pos = 0,0
vel = 0,0
removetime = 80
postype = p1
sprpriority = -1

[State 1050, 5]
type = ChangeState
trigger1 = animtime=0
value = 2501
;---------------------------------------------------------------------------
[Statedef 2501]
type    = S
movetype= A
velset = 6.5,0
ctrl = 0
anim = 2501

[State 1050, 5]
type = nothitby
trigger1 = time=0
value = SAC
time=4

[State 100, 0]
type = playsnd
trigger1 = time%24=0
value=s100,0

[State 1000, 1]
type = HitDef
trigger1 = time = 0
attr = S, HT
animtype = Light
numhits = 0
damage = 0
Guardflag = MA
Hitflag = MA
animtype  = hard
priority = 1, Miss
pausetime = 0,0
sparkno = -1
ground.slidetime = 18
p1facing = 1
p2facing = 1
p1stateno = 2502
p2stateno = 2550

[State 1050, 5]
type = ChangeState
trigger1 = time=80
value = 0
ctrl=1

;---------------------------------------------------------------------------
[Statedef 2502]
type    = S
movetype= A
velset = 6.5,0
ctrl = 0
anim = 2502

[State 2502, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 100, 0]
type = playsnd
trigger1 = time%24 =0
value = s100,0

[State 1001,2]
type = playsnd
trigger1 = time=0
value = s700,0

[State 2502, 1]
type = targetbind
trigger1 = 1
pos = 30,0

[State 9505, 2]
type = Explod
trigger1 = Time < 10
anim = 2511
ID = 2511
pos = FrontEdgeDist+15, 0
postype = P1
removetime = 1
bindtime = 1
movetime = 1
ownpal = 1
trans = addalpha
alpha = time*25,256-time*25
sprpriority = -2

[State 9505, 2]
type = Explod
trigger1 = Time < 10
trigger1 = FrontEdgeDist <= 20
trigger2 = Time = 10
trigger2 = FrontEdgeDist > 20
anim = 2511
ID = 2511
pos = FrontEdgeDist+15, 0
postype = P1
removetime = 200
bindtime = 1
movetime = 200
ownpal = 1
sprpriority = -2

[State 9505, 2]
type = Explod
trigger1 = Time < 10
trigger1 = FrontEdgeDist <= 20
trigger2 = Time = 10
trigger2 = FrontEdgeDist > 20
anim = 2512
ID = 2512
pos = FrontEdgeDist+15, 0
postype = P1
removetime = 200
bindtime = 1
movetime = 200
ownpal = 1
sprpriority = 2

[State 1050, 5]
type = ChangeState
trigger1 = FrontEdgeDist <= 20
value = 2503
;---------------------------------------------------------------------------
[Statedef 2503]
type    = S
movetype= A
velset = 0,0
ctrl = 0

[State 2503, 4]
type = assertspecial
trigger1 = 1
flag = invisible

[State 2503, 2]
type = AfterImage
trigger1 = time = 0
time = 1

[State 2503, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 1050, 5]
type = ChangeState
triggerall = time=30
trigger1 = var(31) = 1
value = 2514

[State 1050, 5]
type = ChangeState
trigger1 = time=30
value = 2504+10*(target,authorname="woman")
;---------------------------------------------------------------------------
[Statedef 2504]
type    = S
movetype= A
velset = 0,0
ctrl = 0

[state a];テーレッテー/オーモーイーガーフラグ(BGM消し)
type = varset
triggerall = var(41)
trigger1 = p2life <= 400
trigger1 = time=0
v = 42
value = 1

[State 1001, 2];テーレッテー
type = PlaySnd
triggerall = var(41) = 1 || var(41) = 3
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2000,9
loop = 1
persistent = 0

[State 1001, 2];オーモーイーガー
type = PlaySnd
triggerall = var(41) = 2 || var(41) = 4
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,9
loop = 1
persistent = 0

[State 1001, 2];エヴァ
type = PlaySnd
triggerall = var(41) = 5 || var(41) = 5
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,10
loop = 1
persistent = 0

[State 1001, 2];冒険
type = PlaySnd
triggerall = var(41) = 6 || var(41) = 6
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,11
loop = 1
persistent = 0

[State 1001, 2];ﾃﾞｰﾝﾃﾞｰﾝﾃﾞｰﾝ
type = PlaySnd
triggerall = var(41) = 7 || var(41) = 7
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,12
loop = 1
persistent = 0

[State 2503, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 2503, 3]
type = RemoveExplod
trigger1 = time = 0
trigger2 = time = 500

[State 2503, 4]
type = assertspecial
trigger1 = 1
flag = invisible
flag2 = noBG
flag3 = nobardisplay

;テクニック中背景左
[State 2503, 5]
type = Explod
trigger1 = time = 1
trigger1 = facing = -1
anim = 13098
id = 13098
pos = 320,0
postype = back
scale = 0.65,0.65
sprpriority = -10
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 600
IgnoreHitPause = 1
bindtime = -1
facing = -1
vfacing = 1
ownpal = 1

;テクニック中背景右
[State 2503, 5]
type = Explod
trigger1 = time = 1
trigger1 = facing = 1
anim = 13098
id = 13098
pos = 0,0
postype = back
scale = 0.65,0.65
sprpriority = -10
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 600
IgnoreHitPause = 1
bindtime = -1
facing = 1
vfacing = 1
ownpal = 1



[State 2504, 0]
type = PlaySnd
triggerall = var(41) = 0 || var(41) = 1 || var(41) = 2
trigger1 = Time = 0
value = s2000,10
channel = 0

[State 2504, 0]
type = PlaySnd
triggerall = var(41) = 0 || var(41) = 1 || var(41) = 2
trigger1 = Time = 297
value = s2000,11
channel = 0

[State 9505, 2]
type = Explod
trigger1 = Time = 10
anim = 2520+1*(facing=-1)
ID = 2520
pos = 0,0
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -5
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 60
anim = 2522+1*(facing=-1)
ID = 2522
pos = 150,0
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -5
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 110
anim = 2524+1*(facing=-1)
ID = 2524
pos = 220,120
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -5
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 160
anim = 2526+1*(facing=-1)
ID = 2526
pos = 0,120
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -4
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 210
anim = 2528+1*(facing=-1)
ID = 2528
pos = 190,0
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -3
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 260
anim = 2530+1*(facing=-1)
ID = 2530
pos = 0,0
velocity = 0,-0.3
movetime = 600
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -3
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 310
anim = 2534+1*(facing=-1)
ID = 2534
pos = 130,170
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -2
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time = 360
anim = 2532+1*(facing=-1)
ID = 2532
pos = 100,0
postype = back
removetime = 600
facing = 1
scale=0.5,0.5
sprpriority = -1
ownpal = 1

[State 1001,2]
type = Helper
trigger1 = time = 410
name = "aoo"
stateno = 2506
id = 2506
postype = back
pos = 160,-90
ownpal = 1

[State 100, 0]
type = playsnd
trigger1 = time%50=10
trigger1 = time<=409
value=s1400,0
channel = 2

[State 100, 0]
type = playsnd
trigger1 = time=410
value=s2000,3
channel = 2

[State 1050, 5]
type = targetlifeadd
trigger1 = time%50=10
trigger1 = time<=410
value = -70

[State 1050, 5]
type = hitadd
trigger1 = time%50=10
trigger1 = time<=410
value = 1

[State 1001,3]
type = EnvShake
trigger1 = time%50=10
trigger1 = time<=409
time = 15
freq = 90
ampl = 6

[State 1001,3]
type = EnvShake
trigger1 = time=410
time = 60
freq = 90
ampl = 6

[State 1050, 5]
type = turn
trigger1 = time=500

[State 1050, 5]
type = ChangeState
trigger1 = time=500
value = 2505
;---------------------------------------------------------------------------
[Statedef 2505]
type    = S
movetype= A
velset = 0,0
anim=2503

[State 2503, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 1050, 5]
type = playsnd
trigger1 = time=0
value = s2000,7
channel = 2

[State 9505, 2]
type = Explod
trigger1 = Time = 0
anim = 2511
ID = 2511
pos = BackEdgeDist-60, 0
facing=-1
postype = P1
removetime = 20
bindtime = 1
supermovetime = 1
ownpal = 1
sprpriority = -2

[State 9505, 2]
type = Explod
trigger1 = Time = 20
anim = 2511
ID = 2511
pos = BackEdgeDist-60, 0
facing=-1
postype = P1
removetime = 50
velocity = 0,12
bindtime = 1
supermovetime = 1
ownpal = 1
sprpriority = -2

[State 1050, 5]
type = changestate
trigger1 = animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 2525]
type    = S
movetype= A
velset = 0,0
anim=2503

[State 2503, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 1050, 5]
type = playsnd
trigger1 = time=0
value = s2000,7
channel = 2

;[State 1050, 5]
;type = playsnd
;trigger1 = time=0
;value = s190,1
;channel = 0

[State 9505, 2]
type = Explod
trigger1 = Time = 0
anim = 2511
ID = 2511
pos = BackEdgeDist-60, 0
facing=-1
postype = P1
removetime = 20
bindtime = 1
supermovetime = 1
ownpal = 1
sprpriority = -2

[State 9505, 2]
type = Explod
trigger1 = Time = 20
anim = 2511
ID = 2511
pos = BackEdgeDist-60, 0
facing=-1
postype = P1
removetime = 50
velocity = 0,12
bindtime = 1
supermovetime = 1
ownpal = 1
sprpriority = -2

[State 1050, 5]
type = changestate
trigger1 = animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 2506]
type    = S
movetype= A
ctrl = 0
anim = 2505+1*(facing=-1)

[State -1]
Type  = assertspecial
Trigger1 = 1
flag = noshadow

[State -1]
Type  = Varset
Trigger1 = Time = 0
fV = 2
value = 0

[State -1]
Type  = VarAdd
Trigger1 = time <= 30
fV = 2
Value = 0.02

[State -1]
Type  = AngleDraw
Trigger1 = 1
Scale = 0.3+FVar(2),0.3+FVar(2)

[State 1050, 5]
type = destroyself
trigger1 = time=90
;-----------------------------
[Statedef 2507]
movetype = I
anim=2507+1*(facing=-1)
sprpriority = 3

[State -1]
Type  = assertspecial
Trigger1 = 1
flag=noshadow

[State -1]
Type  = Varset
Trigger1 = Time = 0
fV = 2
value = 0

[State -1]
Type  = VarAdd
Trigger1 = Time <= 10
fV = 2
Value = 0.05

[State -1]
Type  = AngleDraw
Trigger1 = 1
Scale = 0.1+FVar(2),0.1+FVar(2)

[State -1]
type = DestroySelf
trigger1 = time = 30
;---------------------------------------------------------------------------
[Statedef 2514]
type    = S
movetype= A
velset = 0,0
ctrl = 0

[state a];テーレッテー/オーモーイーガーフラグ(BGM消し)
type = varset
triggerall = var(41)
trigger1 = p2life <= 350
trigger1 = time=0
v = 42
value = 1

[State 1001, 2];テーレッテー
type = PlaySnd
triggerall = var(41) = 1 || var(41) = 3
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2000,9
loop = 1
persistent = 0

[State 1001, 2];オーモーイーガー
type = PlaySnd
triggerall = var(41) = 2 || var(41) = 4
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,9
loop = 1
persistent = 0

[State 1001, 2];エヴァ
type = PlaySnd
triggerall = var(41) = 5 || var(41) = 5
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,10
loop = 1
persistent = 0

[State 1001, 2];冒険
type = PlaySnd
triggerall = var(41) = 6 || var(41) = 6
triggerall = p2life <= 400
trigger1 = Time > 3
value = s2001,11
loop = 1
persistent = 0

[State 1001, 2];ﾃﾞｰﾝﾃﾞｰﾝﾃﾞｰﾝ
type = PlaySnd
triggerall = var(41) = 7 || var(41) = 7
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,12
loop = 1
persistent = 0

[State 2503, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 2503, 3]
type = RemoveExplod
trigger1 = time = 0

[State 2503, 4]
type = assertspecial
trigger1 = 1
flag = invisible
flag2 = noBG
flag3 = nobardisplay

;テクニック中背景左
[State 2503, 5]
type = Explod
trigger1 = time = 1
trigger1 = facing = -1
anim = 13035
id = 13035
pos = 320,0
postype = back
scale = 0.63,0.63
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 220
IgnoreHitPause = 1
bindtime = -1
facing = -1
vfacing = 1
ownpal = 1

;テクニック中背景右
[State 2503, 5]
type = Explod
trigger1 = time = 1
trigger1 = facing = 1
anim = 13035
id = 13035
pos = 0,0
postype = back
scale = 0.63,0.63
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 220
IgnoreHitPause = 1
bindtime = -1
facing = 1
vfacing = 1
ownpal = 1

[State 1001,2]
type = Helper
trigger1 = time = 0
name = "shadow"
stateno = 2515
id = 2515
postype = P1
pos = -80,0
ownpal = 1

[State 9505, 2]
type = Explod
trigger1 = Time < 225
trigger1 = Time%15 = 0
anim = 4003
id = 4003
pos = 110+random%40,90+random%30
postype = back
sprpriority = 3

[State 9505, 2]
type = playsnd
trigger1 = Time < 210
trigger1 = Time%15 = 0
value = s0,7

[State 9505, 2]
type = hitadd
trigger1 = Time < 225
trigger1 = Time%15 = 0
value = 1

[State 1001,2]
type = playsnd
trigger1 = Time = 210
value = s2000,4

[State 9505, 2]
type = targetlifeadd
trigger1 = Time = 225
value = -630

[State 1050, 5]
type = turn
trigger1 = time=225

[State 1050, 5]
type = ChangeState
trigger1 = time=225
value = 2525
;---------------------------------------------------------------------------
[Statedef 2515]
type    = S
movetype= A
velset = 0,0
anim = 2560
ctrl = 0

[State 3000,00]
type = varset
trigger1 = time%15 = 0
var(6) = 250

[State 3000,00]
type = varadd
trigger1 = 1
var(6) = -60

[State 3000,00]
type = Palfx
trigger1 = 1
add = var(6),var(6),var(6)
time = 1

[State 1050, 5]
type = destroyself
trigger1 = time=225
;---------------------------------------------------------------------------
[Statedef 2550]
type    = S
movetype= H
ctrl = 0

[State 2502, 1]
type = changeanim2
trigger1 = time=0
value=2550

[State 2502, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 1050, 5]
type = ChangeState
triggerall = backEdgeDist <= 20 || FrontEdgeDist <= 20
trigger1=(name="Blue Mary")||(name="Mai Shiranui")||(name="Leona")||(name="Yuri Sakazaki")||(name="Shermie")||(name="Mature")||(name="Vice")||(authorname="Juke Kisaragi")
trigger2=(name="Chizuru")||(name="Li Xiangfei")||(name="Kasumi Todo")||(name="Mai")||(name="vanessa")||(name="Athena")||(name="xi_yuri")||(name="Kaigen Ishima")
trigger3=(name="whip")||(name="Athena95ex")||(name="king")||(name="DKing")||(name="yuri99")||(name="athena99")||(name="Chizuru Kagura")||(name="Ein")
trigger4=(name="Leona by Edo Impact")||(name="Leona By Ssonic")||(name="whipkai")||(name="Mature by Edo Impact")||(name="Leona By Ssonic")||(name="Kai Do Yuri")||(name="dragon")
trigger5=(Name="Kula")||(Name="Kura")||(Name="angel")||(Name="foxy")||(Name="foxy")||(name="May Lee")||(name="Momoko")||(name="Tin's Leona")||(name="Nitro Ignis")
trigger6=(name="Moe")||(name="Miu Kurosaki")||(name="Elisabeth Branctorche")||(name="Elisabeth")||(name="hinako")||(name="hinako shijou")||(name="another blood")
trigger7=(name="B.Jenet")||(name="Hotaru Futaba")||(name="Zero Hotaru")||(name="Bonne Jenet")||(name="rbsmai")||(Name="J_mary")
trigger8=(name="nakoruru")||(name="rimururu")||(Name="Tin's Shiki")||(Name = "Shiki")||(Name="Nako_xvi")||(Name = "Charlotte")||(Name="CHAM0731")||(name="Yumeji Kurokouchi")
trigger9=(name="CHAMCHAM")||(name="Rasyouzin Miduki")||(Name="new nakoruru")||(Name="Ckusirojin")||(name="mina")||(name="IROHA")||(name="Yumeji Kurokouchi")||(name="NewAkari")
trigger10=(name="Sanada Kojiroh")||(name="Akari Ichijo")||(name="cham cham")||(name="Akari")||(name="Hibiki Takane")||(name="Yuki Morikawa")||(name="Kojiroh Sanada by MAPPY")
trigger11=(name="Sinclair")||(name="Yuri")||(name="Janne Dulk")||(name="ARINA")||(name="Tesse")||(Name="Mariah")||(name="MIDLER")||(name="enya")||(name = "tia")
trigger12=(name="Chun li")||(name="cammy")||(name="Sakura Kasugano")||(name = "R.mika")||(name="Karin Kanzuki")||(name="juli")||(name="juni")||(name="SF3 Elena")
trigger13=(name="Chunli")||(name="Chun-Li")||(name="Mika")||(name="SF3 Chun Li")||(name="SSF2Cammy")||(name="J_Rose")||(name="sakura")||(name="BDI_Pocket_Chun-li")
trigger14=(name="makoto")||(name="J_Karin")||(name="Bulleta")||(name="Bulleta SXP")||(name="Lilith por Ssonic")||(name="Morrigan Aensland")||(name="lei-lei")||(name="Lilith")
trigger15=(name="morrigan")||(name="morrigan by ryokucha")||(name="felicia")||(name="Tin's Felicia")||(name="Baby Bonnie Hood")||(name="ANITA")||(name = "Psylocke By WhiteMagic2002")
trigger16=(name="Q-Bee by M@PPY")||(name="Q-Bee")||(name="LeiLei")||(name="hsien-ko")||(name="Marrow")||(Name="Ruby Heart SXP")||(name="Sonson")||(name="Genryusai Maki")
trigger17=(name="Roll")||(name="Rogue by Splode")||(name="Storm")||(name="[Rugal]'s Psylocke")||(name="Lorna Dane")||(name="Spiral by Luchini")||(name="Spiral")
trigger18=(name="psylocke by Qkrtkf!")||(name="psylocke")||(name="rogue")||(name="Jill valentine")||(Name="svcathena")||(name="cvsmai")||(name="cvscammy")||(name="cvskarin")
trigger19=(name="cvsathena")||(name="maki")||(name="cvsfelicia")||(name="cvsingrid")||(name="Hinata Wakaba")||(name="cvsvice")||(name="cvsyuri")||(name="cvssakura")
trigger20=(name="cvsjill")||(name="cvslilith")||(name="cvsnakoruru")||(name="cvschunli")||(name="ai momoyama")||(name="tsugumi")||(name="Kisarah Westfield")
trigger21=(Name="millia")||(name="baiken")||(name="may")||(name="dizzy")||(name="I-NO")||(name="Ino")||(name="justice")||(name="jam")||(Name="JAM KURADOBERI")
trigger22=(Name="Raiya Mikazuchi")||(name="MysP")||(name="chibiko")||(Name="Akane Tendo")||(name="Shampoo")||(name="Ukyo Kuonji")||(name="ukyo")
trigger23=(Name="CIEL(ELEICIA)")||(name="Hisui")||(name="Mech Hisui")||(name="Akiha_Tohno")||(name="warcueid")||(name="Hisui&Kohaku")||(name="Miyako Rock=style")
trigger24=(Name="Satsuki_Yumiduka")||(name="Arcueid Brunestud")||(name="Sion_Eltnam_Atlasia")||(name="Sion Eltnam Atlasia")||(name="Sion TATARI")||(name="Akiha")||(name="Dark Arcueid")
trigger25=(Name="Len")||(name="Kohaku")||(name="Aoko Aozaki")||(name="Ciel")||(name="Miyako Arima")||(name="Red Arcueid")||(name="Sion_TATARI")||(name="Neco-Arc")
trigger26=(Name="Akiha_Vermilion")||(name="White_Len")||(name="Huryou_Hatune")||(Name="TIRIA FLEY")||(name="QUEEN OF HEART")||(name="made multi")||(name="hatune")
trigger27=(Name="Asuka")||(name="serika")||(name="c_serika")||(name="Ayaka")||(name="Rapied Ayaka")||(name="akari kamigisi")||(name="rio hinayama")||(name="Remy Miyauchi")
trigger28=(Name="osage akari")||(name="multi")||(name="serio")||(name="Siho Nagaoka")||(name="Tomoko Hoshina")||(name="AOI MATUBARA")||(name="mizuki")||(name="ruriko")
trigger29=(Name="Rina Ogata")||(name="Shin no heroine Kotone Himekawa")||(name="kasiwagi hatune")||(name="Kaede Kasiwagi")||(name="azusa")||(name="kasiwagi_chiduru")||(name="mizuho")
trigger30=(Name="saori")||(Name="Yagumo by Mattasaur!")||(name="Tsunade")||(name="Reas")||(name="ccreimu")||(name="HIRO")||(name="ROZE")||(name="yuiran")
trigger31=(Name="Karina")||(name="nana")||(name="honda asuka")||(name="Shinobu")||(name="KARINA TOYODA")||(name="torami")||(name="Oshima")||(name="MVCremi by ryokucha")
trigger32=(Name="Kurara Hanakouji")||(name="popura")||(name="clara")||(name="Tin's Anny")||(name="Goketuji")||(name="TANE")||(name="Angela")||(name="SISSY")
trigger33=(Name="Cassandra Murata")||(name="Cassandra")||(name="Lynn Baker")||(name="Lynn")||(name="Pupa Salgueiro")||(name="Annie Murakami")||(Name="alice")
trigger34=(Name="Reimu_Hakurei")||(name="Reimu")||(name="Marisa Kirisame")||(name="Alice Margatroid")||(name="Alice_Margatroid")||(name="Hong Meirin")||(name="Suika Ibuki")
trigger35=(Name="Remilia_Scarlet")||(name="Patchouli")||(name="Sakuya Izayoi")||(name="Sakuya OS")||(name="Yuyuko Saigyouji")||(name="youmu_konpaku")||(name="Tamiflu Miko")
trigger36=(Name="yuyu")||(name="Yuyuko Saigyouji & Youmu Konpaku")||(name="Yakumo Yukari")||(name="Aya Syameimaru")||(name="Ibuki_Suika")||(name="MegaMari")||(Name="udon")
trigger37=(Name="Ayu Tukimiya")||(name="Mai Kawasumi from Sougetu")||(name = "Sayurin")||(name="KASUMI")||(name="EXnanase")||(name="nanase")||(name="Kaori Misaka & Shiori Misaka")
trigger38=(Name="makoto sawatari")||(name="Misuzu_K")||(name="Mai_K")||(name="UNKNOWN")||(name="kanna")||(name="Akiko Minase")||(Name="Mishio")||(name="mizuka")
trigger39=(Name="Nayuki Minase")||(name="Sayuri Kurata")||(name="Mai Kawasumi")||(name="Sayuri Kurata")||(name="Hiyori Sakuragi")||(name="Masako Houjouin")||(name="Miranda Jahana")
trigger40=(Name="Kusunoki Manami By CAP")||(name="Satomi Yajima")||(name="Tamao Mitsurugi")||(name="Yuka Takeuchi")||(name="Manami Kusunoki")||(name="Tamao V.G-MAX")||(name="Material")
trigger41=(Name="Chiho Masuda")||(name="Jun Kubota")||(name="Kaori Yanase")||(name="Reimi Jahana")||(name="Ayako Yuuki")||(name="Erina Goldsmith")||(Name="Saki Shindou")
trigger42=(Name="Tamao Mitsurugi")||(name="Kyoko Kirishima")||(name="Yumiko Watanuki")||(name="Terumi Kannazuki")||(name="Kotoe Kashima")||(name="False Yuka")||(name="Keiko Hatano")
trigger43=(Name="Heart Aino")||(name="Saki")||(name="Tsuzura_Saki")||(name="Kamui")||(name="Fiona")||(name="Lieselotte")||(name="Yoriko")||(name="Mildred")
trigger44=(Name="Konoha")||(name="kira")||(name="Maori")||(name="Lilica")||(name="Mei-Fang")||(Name = "Ryuuguu Rena")||(name = "rena_lv5")||(name = "furude_rika")
trigger45=(Name="Haruhi Suzumiya")||(name="Nagato Yuki")||(name="asahina mikuru")||(name="asakura ryouko")||(name="kunagi tenrou")||(name="kendo nakanishi&kyudo nakanishi")
trigger46=(name="Senna_Kyoudou")||(Name="Saber")||(name="Android 18")||(name="Ride-R")||(name="MIKU")||(name="Kana Orikura")||(name="Rugal Bee")||(Name ="j")
trigger47=(Name="kei okuda")||(name="tifa")||(name="HATSUNE MIKU")||(name="Rimusin Ruruki")||(name="MN")||(name="Rimusin Ruruki")||(name="Rerakusa Siro Dokisada")
trigger48=(Name="Ryuho")||(name="juri")||(name="kino")||(name="Remi Jingu")||(name="MUGENA")||(name="hory marlu")||(name="s_crea-f")||(name="s_sayia-f")
trigger49=(Name="Kung Fu girl")||(name="Kung Fu Mako")||(name="Mana")||(name="Myuu")||(name="Gracy")||(name="Eiko Magami")||(name="blair_dame")||(Name="RYUKO")
trigger50=(Name="Biko Daitokuji")||(name="Judith")||(name="Vanilla H")||(name="Yueng Soi Leng")||(name="kinomoto sakura")||(name= "Mamiya")||(name="Nanashi Kimura")
trigger51=(Name="Megumi Shinigami")||(name="Minis Mahn")||(name="BMG")||(name="Onpu Segawa")||(name="Super Akarin")||(name="ella")||(name="Di Gi Charat")||(name="Shiori")
trigger52=(Name="chise")||(name="viuda negra")||(name="dark chun li")||(name="dark chun li2")||(name="Dark Chun-Li R")||(name="Dark Bolt")||(Name="Rera_zero_by_ibukah")
trigger53=(Name="Psycho Weapon MB-00")||(name="Wonder Woman")||(name="B.ORCHID BY AHRIMANES")||(name="ice")||(name="nn-Val")||(name="Wind")||(name="Mika Uraki")
trigger54=(Name="Filea")||(name="Tesya")||(name="rosemary")||(name="Akira Honjoji")||(name="pachet")||(name="launa")||(name="tao")||(Name="Kimberly Browning")||(name="Ecoco")
trigger55=(Name="mel")||(name="Diao Chan")||(name="yukihime")||(name="Cang-Long")||(name="Wapiko")||(name="Wonder Momo")||(name="She-ra")||(name="ranoh")||(name="Mio")
trigger56=(Name="Fubuki Sakuragasaki")||(name="Noroko")||(name="kotonoha katura")||(name="lyris aileron")||(name="RIMLE")||(name="Nanoha")||(name="Reika Murasame")
trigger57=(Name="Minis Mahn")||(name="Game Master")||(name="Setsuna Sakurazaki")||(name="VITA")||(name="Uino")||(name="Tifa Lockhart")||(name="Meer Campbel")||(name="Hikaru")
trigger58=(name="blaque")||(name="KungFuGirl UZUKI")||(name="hikkoshi_baba")||(name="Chiyo Mihama")||(name="Sachiko Ogasawara")||(name="Yumi Fukuzawa")||(name="Kei Nanasawa")
trigger59=(Name="Yoshino Shimazu")||(name="Simako Todo")||(name="BATTLE MAHORO")||(name="Minawa Andou")||(name="Yadamon")||(name="Mary_Deiyon")||(name="Megumi Shinigami")
trigger60=(Name="Yatogi Akane")||(name="Hana Makihatayama")||(name="Bionic Cage")||(name="Hyuuga A Akiko By CAP")||(name="Kei Nanasawa")||(name="Puchiko")||(name="roomi")
trigger61=(Name="Yoma Komatsu")||(name="corin")||(name="puchi Charat")||(name="tsukasa")||(name="Shana")||(name="kagamin")||(name="Konata Izumi")||(name="Kula Diamond")
trigger62=(Name="Shinku-D")||(name="Hinaichigo-D")||(name="Suisei-D")||(name="Sousei-D")||(name="Barasy-D")||(name="Kanaria-D")||(name="Suigintou-D")||(name="Konata")
trigger63=(Name="cvsyoko")||(name="monk")||(name="Ayame")||(name="yukkuri")||(name="siteittene")||(name="Ibuki")||(name="tank-reimu")||(name="yuyuyukkuriri")
trigger64=(Name="AbaReimu")||(name="Dark Arcueid mk2")||(name="STGmarisa")||(name="AIHARA NATSUMI")||(name="akira_kogami")||(name="tsuruya-san")||(name="Freedom nitori")
trigger65=(Name="真田 小次郎")||(name="cvsking")||(name="AL AZIF")||(name="saya")||(name="anna")||(name="mora")||(name="henri")||(name="Nonowa-San")
trigger66=(Name="Kana Orikura")||(name="Asha")||(name="Tenshi Hinanai")||(name="Tenko")||(name="YoumuSS")||(name="SilverChariot_Youmu")||(name="Iku_Nagae")||(name="rumia")
trigger67=(Name="eirin")||(name="keine")||(name="mokou")||(name="mystia")||(name="nitori")||(name="yorihime")||(name="Flandre_Scarlet")||(name="Kanako Yasaka2")
trigger68=((name="uesugi kensin")&&(AuthorName="minoo"))||(name="Kanako Yasaka")||(name="Erin Yagokoro")||(name="cirno")||(name="AliceDolls")||(name="yue")
trigger69=(Name="Sanae Kotiya")||(name="eiki")||(name="chain combo yuyuko")||(name="melty_magic_tenko")||(name="Arima_Meirin")||(name="Yami_miko")||(name="hakureimu")
trigger70=(Name="Komachi Onoduka")||(name="Hong Meiling")||(name="Remilia Scarlet")||(name="ラン＆チェン")||(name="Meilyne Cujo")||(name="KasumiWP")||(name="GoenikoD4")
trigger71=(Name="Patchouli_Knowledge")||(name="Yuyuko_Saigyouji")||(name="Yukari_Yakumo")||(name="ryougishiki")||(name="Sakura Kinomoto")||(name="Amity")||(name="Aruru")
trigger72=(Name="KYOKO_typeA")||(name="Walkure")||(name="GoenikoD4")||(name="Yumeka Ohajiki")||(name="KasumiWP")||(name="nagato")||(name="Yuki Nagato")||(name="Ryoko Asakura")
trigger73=(Name="kotonoha katsura")||(name="Saionzi Sekai")||(name="Ryogi Shiki")||(name="LADY BRACKPEARL")||(name="Nanoha_Takamachi")||(name="DQ5-daughter")||(name="senna kyoudou")
trigger74=(Name="Kotori Shirakawa")||(name="Nemu Asakura")||(name="petora")||(name="Chizuru&Maki")||(name="Heart_Aino")||(name="Saki_Tsuzura")||(name="Mildred_Avallon")
trigger75=(Name="Riesz")||(name="tiki")||(name="Tenrou_Kunagi")||(name="SENNA")||(name="Asagiri_Asagi")||(name="D4 Reimu")||(name="cvssakura_ex")||(name="cvsmika")
trigger76=(Name="Sonia")||(name="Walkyrie")||(name="Solis")||(name="arabianmoon")||(name="Evil Q")||(name="Masuda Chiho")||(name="Kendo&Kyudo")||(name="touko")
trigger77=(Name="Youmu Konpaku")||(Name="Medicine Melancholy")||(Name="koakuma")||(Name="Kotiya_Sanae")||(Name="Chen")||(Name="Reiuzi Utsuho")||(Name="Hotaru")
trigger78=(Name="Sonozaki_Mion")||(Name="Sonozaki_Shion")||(Name="Hojo Satoko")||(Name="Takano_Miyo")||(Name="hanyu")||(Name="beatrice")||(Name="Hikaru Shidou")
trigger79=(Name="Sailor Moon")||(Name="Sailor Mercury")||(Name="Sailor Mars")||(Name="Sailor Jupiter")||(Name="Sailor Venus")||(Name="Super Sailor Chibi Moon")
trigger80=(Name="Kagome-sama by VinceJ")||(Name="Lady_Kikyo")||(Name="Princess Peach Toadstool")||(Name="Heidi")||(Name="Nausicaa")||(Name="Dr.SLUMP ARALEchan")
trigger81=(Name="EVA-00")||(Name="EVA-02")||(Name="Shoujo Genkai")||(Name="Miffy")||(Name="elastigirl")||(Name="Ella 2.5")||(Name="Lucy Diclonius by Crucifix")
trigger82=(AuthorName="woman")
;テンプレ
;trigger1=(Name="***")||(name="***")||(name="***")||(name="***")||(name="***")||(name="***")
value = 2561

[State 1050, 5]
type = ChangeState
trigger1 = backEdgeDist <= 20
trigger2 = FrontEdgeDist <= 20
value = 2551

;---------------------------------------------------------------------------
[Statedef 2551]
type    = S
movetype= H
ctrl = 0

[State 2502, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 1050, 5]
type = playsnd
trigger1 = time%50=40
trigger1 = time<=450
trigger1 = !alive
value = 11,0
channel=1

[State 4003, 1]
type = assertspecial
trigger1 = 1
flag = invisible

[State 1050, 5]
type = changeState
trigger1 = time=535
value=2552
;---------------------------------------------------------------------------
[Statedef 2552]
type    = A
movetype= H
ctrl = 0
velset=6,-6
anim = 5050

[State 1050, 5]
type = veladd
trigger1 = 1
y = .3

[State 2502, 1]
type = ScreenBound
trigger1 = time<=50
value = 0
movecamera = 0,0

[State 105, 4]
type = selfstate
trigger1 = vel y >0
trigger1 = pos y >=0
value = 5050
;---------------------------------------------------------------------------
[Statedef 2561]
type    = S
movetype= H
ctrl = 0

[State 2502, 1]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0,0

[State 4003, 1]
type = assertspecial
trigger1 = 1
flag = invisible

[State 1050, 5]
type = changeState
trigger1 = time=255
value=2552

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;くそみそメモリアル
[Statedef 4200]
type    = A
movetype= A
physics = n
velset = 0,0
ctrl = 0
poweradd = -1000
anim = 4200
sprpriority = 4

[State 4200, ]
type = hitdef
trigger1 = GameTime % 8 = 0
attr = S, SP
damage = 15,1
animtype = medium
hitflag = MAF
guardflag = MA
sparkno = S6002
guard.sparkno = S6011
sparkxy = -10, -55
hitsound = S0,7
guardsound = S1,0
pausetime = 0,4
ground.hittime = 25
ground.type = high
ground.slidetime = 25
ground.velocity = .2,-2;0
air.velocity = -.2,-2;-1.3
air.fall = 1
fall.recover = 0
fall=1
;air.juggle = 10
yaccel = .5
envshake.time = 20
envshake.freq = 10
envshake.ampl = -7
kill = 0

[State 4200, ]
type = VelSet
trigger1 = !time
y = -1

[State 4200, ]
type = PlaySnd
trigger1 = time = 0
value = 4000,1

[State 4200, ]
type = Explod
trigger1 = time = 0
anim = 6060
postype = P1
pos = 0, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 66
removeongethit = 1

[State 4200, ]
type = Explod
trigger1 = time = 0
anim = 6060
postype = P1
pos = 0, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 66
removeongethit = 1

[State 4200, ]
type = Explod
trigger1 = time = 0
anim = 3101
postype = P1
pos = 0, -30
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 3101
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 230
removeongethit = 1

[State 4200, ]
type = Explod
trigger1 = time = 0
anim = 3102
postype = P1
pos = 0, -60
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 3102
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 230
removeongethit = 1

[State 4200, ]
type = EnvShake
trigger1 = time = 0
time = 100
freq = 120
ampl = 2

[State 4200, ]
type = PlaySnd
trigger1 = time = 1
value = 1000,0
channel=1

[State 4200, ]
type = PlaySnd
trigger1 = AnimElem = 30
value = 190,0
volume = 255

[State 4200, flash]
type = PalFX
trigger1 = Time = 2
trigger2 = Time = 20
trigger3 = Time = 35
trigger4 = Time = 40
trigger5 = Time = 45
trigger6 = Time = 55
trigger7 = Time = 60
trigger8 = Time = 75
trigger9 = Time = 90
time = 3
add = 200,200,200

[State 4200, flash]
type = BGPalFX
trigger1 = Time = 8
trigger2 = Time = 25
trigger3 = Time = 30
trigger4 = Time = 50
trigger5 = Time = 65
trigger6 = Time = 75
trigger7 = Time = 80
trigger8 = Time = 85
trigger9 = Time = 95
time = 3
add = 120,0,0

[State 11000, Super]
type = SuperPause
trigger1 = AnimElem = 18
pos = 0,-70
anim = S11000
sound = S20,0
poweradd = -3000
time = 140
movetime = 140

[State 11000, Super]
type = Explod
trigger1 = animelem = 18
anim = 20000
id = 20000
pos = 0,0
postype = back
scale = 1,1
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 140
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 11000, Super]
type = Explod
trigger1 = animelem = 30
anim = 6100
id = 6100
pos = -30,0
postype = back
scale = 1.1,1.1
sprpriority = -2
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 40
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 11000, ]
type = Explod
trigger1 = animelem = 18
anim = 14002
id = 14002
pos = 0,0
postype = P1
scale = 1,1
sprpriority = 10
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
IgnoreHitPause = 1
ownpal = 1
removetime = 130
removeongethit = 1

[State 11000, Super]
type = EnvShake
trigger1 = animelem = 18
time = 140
freq = 120
ampl = 4

[State 4200, ]
type = PlaySnd
trigger1 = animelem = 18
value = 4000,5

[State 4200, ]
type = VelSet
trigger1 = time = 40
y = 0

[State 4200, ]
type = ChangeAnim
trigger1 = Anim = 4200 && !AnimTime
value = 44
;elem = 2

[State 4200, ];振ってくる
type = Gravity
trigger1 = Anim = 44

[State 4200, ]
type = VelSet
trigger1 = Pos Y >= 0 && Vel Y > 0
y = 0

[State 4200, ]
type = PosSet
trigger1 = Pos Y >= 0
y = 0

[State 4200, ]
type = ChangeState
trigger1 = Anim = 44 && pos Y = 0
value = 4101

;----------------------------------------------
;突進
[Statedef 4101]
type    = S
movetype= A
physics = S
velset = 0,0
poweradd = 0
ctrl = 0
anim = 4101

[State 4101, ]
type = varset
trigger1 = time = 0
var(11) = 0

[State 4101, ]
type = VarRandom
trigger1 = time = 1
v = 11
range = 0,6
;↑メモリアル画像のランダム

[State 4101, ]
type = Turn
trigger1 = p2Dist X < 0

[State 4101, ]
type = PosAdd
trigger1 = Time > 2
x = 6

[State 4101, ]
type = VelSet
trigger1 = Time = 3
x = 25

[State 4101, ]
type = VelAdd
trigger1 = Time > 3
x = .15

[State 4101, ]
type = AfterImage
trigger1 = Time = 0
time = 20
FrameGap = 2
length = 12
PalBright   =   0,  0,  0
PalContrast = 128,128,128
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
Trans = Add1

[State 4101, ]
type = hitdef
trigger1 = GameTime % 3 = 0
attr = S, ha; SP
damage = 0,0
animtype = light
hitflag = maf
guardflag = ma
numhits = 0
sparkno = -1
guard.sparkno = S6011
sparkxy = 0,-70
hitsound = -1
guardsound = S1,0
pausetime = 0,5
ground.hittime = 15
ground.type = high
ground.slidetime = 5
ground.velocity = 0,0
air.velocity = 0,0
p2facing = 1
kill = 0
guard.kill = 0

[State 4101, ]
type = ChangeState
trigger1 = movehit = 1
value = 4105

[State 4101, ];アーマー処理
type = HitOverRide
trigger1 = Alive = 1
trigger1 = animtime != 0
time = 1
attr = SCA,NA,NP,SA,SP
slot = 0
stateno = 4109

[State 4101, ]
type = ChangeState
trigger1 = Animtime = 0
value = 2060
;↑元々は→2060だが防御されたら固まる。4105にすることで乱舞を強行。本来ならぶっ飛ばなきゃいけないがどこで指定したらいいか不明。
;同様に、最後の掴みまで終えたら相手といっしょに自分も吹っ飛びダメージを受けるんだがやっぱり不明。
;↑解決。




;----------------------------------------------







;乱舞


[Statedef 4105]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 4105

[state a];テーレッテー/オーモーイーガーフラグ(BGM消し)
type = varset
triggerall = var(41)
trigger1 = p2life <= 400
trigger1 = time= 0
v = 42
value = 1

[State 1001, 2];テーレッテー
type = PlaySnd
triggerall = var(41) = 1 || var(41) = 3
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2000,9
loop = 1
persistent = 0

[State 1001, 2];オーモーイーガー
type = PlaySnd
triggerall = var(41) = 2 || var(41) = 4
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,9
loop = 1
persistent = 0


[State 1001, 2];エヴァ
type = PlaySnd
triggerall = var(41) = 5 || var(41) = 5
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,10
loop = 1
persistent = 0

[State 1001, 2];冒険
type = PlaySnd
triggerall = var(41) = 6 || var(41) = 6
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,11
loop = 1
persistent = 0

[State 1001, 2];ﾃﾞｰﾝﾃﾞｰﾝﾃﾞｰﾝ
type = PlaySnd
triggerall = var(41) = 7 || var(41) = 7
triggerall = p2life <= 400
trigger1 = Time > -3
value = s2001,12
loop = 1
persistent = 0

[State 4105, ]
type = helper
trigger1 = time = 0
name = "4110"
id = 4110
pos = 0,0
postype = back
stateno = 4110
helpertype = normal
ownpal = 1
keyctrl = 1

[State 4105, ]
type = NotHitBy 
trigger1 = movehit = 1
value = SCA, AA, AP
time = 146

[State 4105, ]
type = Velset
trigger1 = time > 0
x = 4

[State 4105, ]
type = width
trigger1 = 1
edge = 70,0

[State 4105, ]
type = TargetBind
Trigger1 = AnimElem = 1
pos =  70,0
time = 1

[State 4105, ]
type = hitdef
trigger1 = AnimElem = 1
attr = S, ha;SP
damage = 100,20
animtype = heavy
hitflag = maf
snap = 70,0,0
sparkno = S6002
guard.sparkno = S6011
sparkxy = -15,-60
guardflag = MA
hitsound = S3,0
guardsound = S1,0
pausetime = 60,59
ground.type = low
ground.slidetime = 25
guard.slidetime = 25
ground.hittime = 30
guard.hittime = 30
ground.velocity = -10.5,0
air.velocity = -5,-5
envshake.time = 20
envshake.ampl = 6
p2facing = 1
yaccel = 0.5
kill = 0
guard.kill = 0
fall.recover = 0

[State 4105, ]
type = hitdef
trigger1 = AnimElem = 5
trigger2 = AnimElem = 13
attr = S, ha;SP
damage = 100,20
animtype = heavy
hitflag = maf
snap = 70,0,0
sparkno = S6002
guard.sparkno = S6011
sparkxy = -13,-70
guardflag = MA
hitsound = S3,0
guardsound = S1,0
pausetime = 60,59
ground.type = high
ground.slidetime = 25
guard.slidetime = 25
ground.hittime = 30
guard.hittime = 30
ground.velocity = -10.5,0
air.velocity = -5,-5
envshake.time = 20
envshake.ampl = 6
p2facing = 1
yaccel = 0.5
kill = 0
guard.kill = 0
fall.recover = 0

[State 4105, ]
type = hitdef
trigger1 = AnimElem = 9
trigger2 = AnimElem = 17
attr = S, ha;SP
damage = 100,20
animtype = heavy
hitflag = maf
snap = 70,0,0
sparkno = S6002
guard.sparkno = S6011
sparkxy = -8,-60
guardflag = MA
hitsound = S3,0
guardsound = S1,0
pausetime = 60,59
ground.type = low
ground.slidetime = 25
guard.slidetime = 25
ground.hittime = 30
guard.hittime = 30
ground.velocity = -10,0
air.velocity = -5.5,-5
envshake.time = 20
envshake.ampl = 6
p2facing = 1
yaccel = 0.5
kill = 0
guard.kill = 0
fall.recover = 0

[State 4105, ]
type = PlaySnd
trigger1 = animelem = 1
trigger2 = animelem = 5
trigger3 = animelem = 9
trigger4 = animelem = 13
trigger5 = animelem = 17
value = 640, 0
;↑乱舞中の若本のボイス
[State 4105, ]
type = PlaySnd
trigger1 = animelem = 1
trigger2 = animelem = 5
trigger3 = animelem = 9
trigger4 = animelem = 13
trigger5 = animelem = 17
value = 20, 2

[State 4105, ]
type = PlaySnd
trigger1 = animelem = 1
trigger2 = animelem = 5
trigger3 = animelem = 9
trigger4 = animelem = 13
trigger5 = animelem = 17
value = 1600, 1

[State 4105, ]
type = Explod
trigger1 = animelem = 1
trigger2 = animelem = 17
anim = 6060
postype = P1
pos = -20, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 22
removeongethit = 1

[State 4105, ]
type = Explod
trigger1 = animelem = 5
anim = 6060
postype = P1
pos = -30, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 22
removeongethit = 1

[State 4105, ]
type = Explod
trigger1 = animelem = 9
anim = 6060
postype = P1
pos = 20, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 22
removeongethit = 1

[State 4105, ]
type = Explod
trigger1 = animelem = 13
anim = 6060
postype = P1
pos = 30, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 22
removeongethit = 1

[State 13000, ]
type = Explod
trigger1 = animelem = 1
anim = 10030
id = 10030
pos = -50,-50
postype = left
scale = 2,2
sprpriority = -2
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 360
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, A]
type = Explod
triggerall = var(11) = 0
trigger1 = animelem = 1
anim = 13000
id = 13000
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, A]
type = Explod
triggerall = var(11) = 0
trigger1 = animelem = 5
anim = 13001
id = 13001
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, A]
type = Explod
triggerall = var(11) = 0
trigger1 = animelem = 9
anim = 13002
id = 13002
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, A]
type = Explod
triggerall = var(11) = 0
trigger1 = animelem = 13
anim = 13003
id = 13003
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, A]
type = Explod
triggerall = var(11) = 0
trigger1 = animelem = 17
anim = 13004
id = 13004
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, B]
type = Explod
triggerall = var(11) = 1
trigger1 = animelem = 1
anim = 13005
id = 13005
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, B]
type = Explod
triggerall = var(11) = 1
trigger1 = animelem = 5
anim = 13006
id = 13006
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, B]
type = Explod
triggerall = var(11) = 1
trigger1 = animelem = 9
anim = 13007
id = 13007
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, B]
type = Explod
triggerall = var(11) = 1
trigger1 = animelem = 13
anim = 13008
id = 13008
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, B]
type = Explod
triggerall = var(11) = 1
trigger1 = animelem = 17
anim = 13009
id = 13009
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, C]
type = Explod
triggerall = var(11) = 2
trigger1 = animelem = 1
anim = 13010
id = 13010
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, C]
type = Explod
triggerall = var(11) = 2
trigger1 = animelem = 5
anim = 13011
id = 13011
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, C]
type = Explod
triggerall = var(11) = 2
trigger1 = animelem = 9
anim = 13012
id = 13012
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, C]
type = Explod
triggerall = var(11) = 2
trigger1 = animelem = 13
anim = 13013
id = 13013
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, C]
type = Explod
triggerall = var(11) = 2
trigger1 = animelem = 17
anim = 13014
id = 13014
pos = 0,0
postype = left
scale = 1,1
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, D]
type = Explod
triggerall = var(11) = 3
trigger1 = animelem = 1
anim = 13015
id = 13015
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, D]
type = Explod
triggerall = var(11) = 3
trigger1 = animelem = 5
anim = 13016
id = 13016
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, D]
type = Explod
triggerall = var(11) = 3
trigger1 = animelem = 9
anim = 13017
id = 13017
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, D]
type = Explod
triggerall = var(11) = 3
trigger1 = animelem = 13
anim = 13018
id = 13018
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, D]
type = Explod
triggerall = var(11) = 3
trigger1 = animelem = 17
anim = 13019
id = 13019
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, E]
type = Explod
triggerall = var(11) = 4
trigger1 = animelem = 1
anim = 13020
id = 13020
pos = 0,0
postype = left
scale = 0.63,0.63
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, E]
type = Explod
triggerall = var(11) = 4
trigger1 = animelem = 5
anim = 13021
id = 13021
pos = 0,0
postype = left
scale = 0.63,0.63
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, E]
type = Explod
triggerall = var(11) = 4
trigger1 = animelem = 9
anim = 13022
id = 13022
pos = 0,0
postype = left
scale = 0.63,0.63
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, E]
type = Explod
triggerall = var(11) = 4
trigger1 = animelem = 13
anim = 13023
id = 13023
pos = 0,0
postype = left
scale = 0.63,0.63
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, E]
type = Explod
triggerall = var(11) = 4
trigger1 = animelem = 17
anim = 13024
id = 13024
pos = 0,0
postype = left
scale = 0.63,0.63
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, F]
type = Explod
triggerall = var(11) = 5
trigger1 = animelem = 1
anim = 13025
id = 13025
pos = 0,0
postype = left
scale = 0.6,0.6
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, F]
type = Explod
triggerall = var(11) = 5
trigger1 = animelem = 5
anim = 13026
id = 13026
pos = 0,0
postype = left
scale = 0.85,0.85
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, F]
type = Explod
triggerall = var(11) = 5
trigger1 = animelem = 9
anim = 13027
id = 13027
pos = 0,0
postype = left
scale = 0.85,0.85
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, F]
type = Explod
triggerall = var(11) = 5
trigger1 = animelem = 13
anim = 13028
id = 13028
pos = 0,0
postype = left
scale = 0.75,0.75
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, F]
type = Explod
triggerall = var(11) = 5
trigger1 = animelem = 17
anim = 13029
id = 13029
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, G]
type = Explod
triggerall = var(11) = 6
trigger1 = animelem = 1
anim = 13030
id = 13030
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, G]
type = Explod
triggerall = var(11) = 6
trigger1 = animelem = 5
anim = 13031
id = 13031
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, G]
type = Explod
triggerall = var(11) = 6
trigger1 = animelem = 9
anim = 13032
id = 13032
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, G]
type = Explod
triggerall = var(11) = 6
trigger1 = animelem = 13
anim = 13033
id = 13033
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 13000, G]
type = Explod
triggerall = var(11) = 6
trigger1 = animelem = 17
anim = 13034
id = 13034
pos = 0,0
postype = left
scale = 0.65,0.65
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 70
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[State 4105, ]
type = TargetState
triggerall = AnimTime = 0
trigger1 = P2BodyDist X > 90
value = 5080

[State 4105, ]
type = ChangeState
triggerall = AnimTime = 0
trigger1 = P2BodyDist X > 90
value = 0
ctrl = 1

[State 4105, ]
type = TargetState
triggerall = AnimTime = 0
trigger1 = P2BodyDist X < 90
value = 4107

[State 4105, ]
type = ChangeState
triggerall = AnimTime = 0
trigger1 = P2BodyDist X < 90
value = 4106
ctrl = 0

;----------------------------------------------
;掴み
[Statedef 4106]
type    = A
movetype= A
physics = N
anim = 4106
poweradd = 0
sprpriority = -0

[State 4106, ]
type = BGPalfx
trigger1 = time = 0
add = -150, -100, -50
mul = -150, -100, -50
sinadd = 10, 10, 10
time = 178

[State 4106, ];しーましェーン
type = Explod
trigger1 = animelem = 1
anim = 13099
id = 13099
pos = 0,0
postype = left
scale = 0.8,0.8
sprpriority = -1
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 170
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

[state 4106, ]
type = hitadd
trigger1 = time = 0
value = 1

[State 4106, ]
type = Velset
trigger1 = time = 0
x = 0

[State 4106, ]
type = PlaySnd
trigger1 = Time = 0
value = 1400, 0

[State 4106, ]
type = TargetBind
trigger1 = time = 0
pos = 33, -25

[State 4106, ]
type = PlaySnd
trigger1 = time = 40
value = 2000, 10

[State 4106, ]
type = Explod
trigger1 = time = 120
anim = 3103
postype = P1
pos = 10, -100
scale = 1.5,1.5
sprpriority = 5
ownpal = 1
ID = 3103
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 58
removeongethit = 1

[State 4106, ]
type = Explod
trigger1 = time = 120
anim = 3104
postype = P1
pos = 25, -100
scale = 1.5,1.5
sprpriority = 5
ownpal = 1
ID = 3104
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 58
removeongethit = 1

[State 4106, ]
type = Explod
trigger1 = animelem = 1
anim = 6060
postype = P1
pos = -10, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 22
removeongethit = 1

[State 4106, ]
type = PlaySnd
trigger1 = time = 120
value = 4100, 1

[State 4106, ]
type = PlaySnd
trigger1 = time = 170
trigger2 = time = 172
trigger3 = time = 174
trigger4 = time = 176
trigger5 = time = 178
value = 1600,1

[State 4106, ]
type = explod
trigger1 = time = 170
anim = 6210
id = 6210
postype = p1
pos = 20,60
scale = 1.5,1.5
sprpriority = 10
bindtime = 1
supermovetime = 99999
pausemovetime = 99999
removeongethit = 1
ownpal = 1
removetime = 54

[State 4106, ]
type = Explod
trigger1 = time = 170
trigger2 = time = 172
trigger3 = time = 174
trigger4 = time = 176
trigger5 = time = 178
anim = 4444
id = 4444
pos = 1,-87
;random = 150,-50
postype = p1
scale = 1.5,1.5
sprpriority = 20
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
IgnoreHitPause = 1
ownpal = 1
removetime = 42

[State 4106, ]
type = TargetLifeAdd
trigger1 = time = 177
value = -300

[State 4106, ]
type = TargetState
trigger1 = AnimTime = 0
value = 4108

[State 4106, ]
type = ChangeState
trigger1 = AnimTime = 0
value = 2070
ctrl = 1

;----------------------------------------------
;相手
[Statedef 4107]
type    = A
movetype= H
physics = N
velset = 0,0

[State 4107, ]
type = ChangeAnim2
Trigger1 = Time = 0
value = 4107

;----------------------------------------------
;相手ふっとび
[Statedef 4108]
type    = A
movetype= H
physics = N
juggle  = 4
poweradd= 0
velset = -3,-7.5
ctrl = 0
sprpriority = 2

[State 4108, ]
type = PlayerPush
trigger1 = 1
value = 0

[State 4108, ]
type = ChangeAnim2
Trigger1 = Time = 0
value = 4108

[State 4108, ]
type = veladd
trigger1 = time >= 0
y = 0.2

[State 4108, ]
type = playsnd
trigger1 = time = 1
value = 2000,2
channel = 0

[State 4108, ]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;----------------------------------------------
;ハイパーアーマー
[Statedef 4109]
type    = S
movetype= H
physics = S
ctrl = 0

[State 4109, ]
type = EnvColor
trigger1 = Time = 0
value = 255,255,255
time = 1

[State 4109, ]
type = NotHitBy 
trigger1 = 1
value = SCA, AA, AP
time = 1

[State 4109, ]
type = ChangeState
trigger1 = Time > 0
value = 4101

;----------------------------------------------
;マスキングヘルパー
[Statedef 4110]
type = A
movetype = I
physics = N
ctrl = 0
anim = 9998
velset = 0,0
sprpriority = 0

[State 4110, ]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[State 4110, ]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = noBG
flag3 = noFG

[State 4110, ]
type = Destroyself
trigger1 = root,stateno != 4105
trigger2 = root,movetype = H
trigger3 = Time = 400

;---------------------------------------------------------------------------
;くそみそマグナム
[Statedef 2700]
type    = S
movetype= A
physics =S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 2700
sprpriority = 1
poweradd = -2700

[state a];テーレッテー/オーモーイーガーフラグ(BGM消し)
type = varset
triggerall = var(41)
trigger1 = p2life <= 50
trigger1 = time=0
v = 42
value = 1

[State 1001, 2];テーレッテー
type = PlaySnd
triggerall = var(41) = 1 || var(41) = 3
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2000,9
loop = 1
persistent = 0

[State 1001, 2];オーモーイーガー
type = PlaySnd
triggerall = var(41) = 2 || var(41) = 4
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,9
loop = 1
persistent = 0

[State 1001, 2];エヴァ
type = PlaySnd
triggerall = var(41) = 5 || var(41) = 5
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,10
loop = 1
persistent = 0

[State 1001, 2];冒険
type = PlaySnd
triggerall = var(41) = 6 || var(41) = 6
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,11
loop = 1
persistent = 0

[State 1001, 2];ﾃﾞｰﾝﾃﾞｰﾝﾃﾞｰﾝ
type = PlaySnd
triggerall = var(41) = 7 || var(41) = 7
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,12
loop = 1
persistent = 0

[State -1, NotHitBy]
Type = NotHitBy
Trigger1 = 1
Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP
Time = 1

[State 2700];暗転
type = BGPalfx
trigger1 = 1
add = -128,-128,-128
sinadd = 196, 196, 196
time = 1

[State -1, ｾﾘﾌ：このままじゃ〜]
type = PlaySnd
trigger1 = time =0
value = s1000,0
volume = 255
channel = 0

[State 2700, Super]
type = Explod
trigger1 = animelem = 1
anim = 6100
id = 6100
pos = -30,0
postype = back
scale = 1.1,1.1
sprpriority = -2
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 40
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

;[State 2000,カットン1呼び出し]
;Type        = Helper
;Trigger1    = time = 0
;Stateno     = 6100
;ID          = 6100
;Pos         = -30,0
;PosType     = P1
;OwnPal      = 1
;Keyctrl     = 0
;velset      = 1,0
;SuperMoveTime = 9999
;PauseMoveTime = 9999

[State 2000, 必殺エフェクト]
type = Explod
trigger1 = Time =0
anim = 11000
scale = 1,1
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 2000, Super]
type = Explod
trigger1 = animelem = 1
anim = 20000
id = 20000
pos = 0,0
postype = back
scale = 1,1
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 160
IgnoreHitPause = 1
bindtime = -1
ownpal = 1



[State 2700, 小ビーム1]
type = Explod
trigger1 = animelem =3
anim = 7950
scale = 2,3.0
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 0
PauseMoveTime = 0

[State 2700, 大ビーム2]
type = Explod
trigger1 = animelem =10
anim = 7951
scale = 2,7
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 0
PauseMoveTime = 0

[State 2700, 大ビーム3]
type = Explod
trigger1 = animelem =15
anim = 7951
scale = 2,3.0
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 0
PauseMoveTime = 0

[State 2700, 大ビーム4]
type = Explod
trigger1 = animelem =20
anim = 7951
scale = 2,7
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 0
PauseMoveTime = 0

[State 2700, 大ビーム5]
type = Explod
trigger1 = animelem =25
anim = 7951
scale = 2,7
postype = p1
pos =5,-60
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 0
PauseMoveTime = 0

[State 2700, 手元波動エフェクト1]
Type = Explod
trigger1 = time =2
Anim = 7930
ID = 7930
Postype = P1
Pos = 5,-60
scale = 1.0,0.75
Ownpal = 1
SprPriority = 0
bindtime = -1
;persistent=0
IgnoreHitPause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
facing = 1

[State 2700, 手元波動エフェクト2]
Type = Explod
trigger1 = time >=8 
Anim = 7931
ID = 7931
Postype = P1
Pos = 5,-60
scale = 1.0,1.0
Ownpal = 1
SprPriority = 0
bindtime = -1
persistent=12
IgnoreHitPause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
facing = 1

[State -1, 攻撃エフェクト]
Type     = null;Helper
Trigger1 = time%7=1 && time <=115
Stateno  = 7600
ID       = 7600
Pos      = 30,-40
PosType  = P1
OwnPal   = 1
SuperMoveTime = 0
PauseMoveTime = 999
IgnoreHitPause = 1
size.xscale = 1
size.yscale = 1
Facing      = -1
persistent =1

[State -1, 攻撃エフェクト]
Type     = null;Helper
Trigger1 = time%10=1 && time <=115
Stateno  = 7720
ID       = 7720
Pos      = 30,-40
PosType  = P1
OwnPal   = 1
SuperMoveTime = 0
PauseMoveTime = 999
IgnoreHitPause = 1
size.xscale = 1
size.yscale = 1
persistent =1




[State 2700];必殺音を鳴らす(特殊)
type = PlaySnd
trigger1 = Time = 0
value = s20, 0

[State 2700];ビーム音
type = PlaySnd
trigger1 = animelem =4
trigger2 = animelem =22
value = s2000,3
volume = -200
;value = s12,26;
channel =1

[State 2700];ビーム音2
type = PlaySnd
trigger1 = animelem =20
value = s12,25
volume = -200
channel =2

;[State 2700];ビーム音3
;type = PlaySnd
;trigger1 = animelem =23
;value = s4000,5
;value = s12,23

[State 2700, ヒット定義]
type = HitDef
trigger1 = 1
attr = S, HP
damage = 15, 5
animtype = Hard
guardflag = MA
hitflag = MAFD
priority = 4, Hit
pausetime = 0, 2
sparkno = 0
guard.sparkno = -1;40
sparkxy = -25, -33
hitsound = -1;s1, 3
guardsound = -1;s6, 2
ground.type = Low
ground.slidetime = 30
ground.hittime  = 24
ground.velocity = -1.25,-1.5;-6.0,-3.0
airguard.velocity = -1.8;-6.0,-3.0
air.type = High
air.velocity = -1.0,-1.0
air.hittime = 12
persistent =6
fall = 1
fall.recovery =0
palfx.time = 60
palfx.add = 50,-50,200
palfx.sinadd = 50,50,0,10
palfx.color = 0
palfx.invertall = 1
fall.envshake.time = 9
envshake.time = 11
guard.dist = 200



[State 2700, ヒット定義]
type = HitDef
trigger1 = animelem=32
attr = S, HP
damage = 10, 5
animtype = Hard
guardflag = MA
hitflag = MAFD
priority = 4, Hit
pausetime = 0, 4
sparkno = 0
guard.sparkno = -1;40
sparkxy = -25, -33
hitsound = -1;s1, 3
guardsound = s6, 2
ground.type = Low
ground.slidetime = 30
ground.hittime  = 24
ground.velocity = -10,-4;-6.0,-3.0
airguard.velocity = -1.8,4;-6.0,-3.0
air.type = High
air.velocity = -10,-4
air.hittime = 12

fall =1
fall.recovery = 0

fall.envshake.time = 15
envshake.time = 30

palfx.time = 60
palfx.add = 50,-50,200
palfx.sinadd = 50,50,0,10
palfx.color = 0
palfx.invertall = 1
guard.dist = 200


[State 2700, ステート変更]
type = ChangeState
Trigger1 = animTime = 0
value = 0
ctrl = 1



;くそみそバキュームホール
[Statedef 13100]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
anim     = 30030
ctrl     = 0
sprpriority = 3

[state a];テーレッテー/オーモーイーガーフラグ(BGM消し)
type = varset
triggerall = var(41)
trigger1 = p2life <= 9999
trigger1 = time=0
v = 42
value = 1

[State 1001, 2];テーレッテー
type = PlaySnd
triggerall = var(41) = 1 || var(41) = 3
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2000,9
loop = 1
persistent = 0

[State 1001, 2];オーモーイーガー
type = PlaySnd
triggerall = var(41) = 2 || var(41) = 4
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,9
loop = 1
persistent = 0

[State 1001, 2];エヴァ
type = PlaySnd
triggerall = var(41) = 5 || var(41) = 5
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,10
loop = 1
persistent = 0

[State 1001, 2];冒険
type = PlaySnd
triggerall = var(41) = 6 || var(41) = 6
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,11
loop = 1
persistent = 0

[State 1001, 2];ﾃﾞｰﾝﾃﾞｰﾝﾃﾞｰﾝ
type = PlaySnd
triggerall = var(41) = 7 || var(41) = 7
triggerall = p2life <= 50
trigger1 = Time > 3
value = s2001,12
loop = 1
persistent = 0

[State 2000, 超必殺技発動の時間停止]
type = SuperPause
trigger1 = time = 0
anim = -1
poweradd = -5000
movetime = 95
time = 95
darken = 0
sound = s10,6

[State 20000]
type = AssertSpecial
trigger1 = 1
flag = noFG
flag2 = nomusic
flag3 = globalnoshadow
ignorehitpause = 1

[State 2000]
type = BGPalFx
trigger1 = time = 0
add = 256,256,256
time = 20

[State 2000]
type = BGPalFx
trigger1 = time = 20
add = 256,256,256
sinadd = -256,-256,-256,40
time = 10

[State 2000]
type = BGPalFx
trigger1 = time = 30
sinadd = 256,256,256,240
time = 60

[State 2000]
type = BGPalFx
trigger1 = time >= 90
trigger1 = time <= 440
add = 256,256,256
time = 1

[State 2000]
type = BGPalFx
trigger1 = time = 440
add = 256,256,256
sinadd = -256,-256,-256,200
time = 50

;阿部さんフェイス
[State 2700, Super]
type = Explod
trigger1 = animelem = 1
anim = 6100
id = 6100
pos = -30,0
postype = back
scale = 1.1,1.1
sprpriority = -2
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 40
IgnoreHitPause = 1
bindtime = -1
ownpal = 1

;エフェクト表示
[State 2000, ]
type = Explod
trigger1 = time = 0
anim = 14003
postype = P1
pos = 0, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 14003
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 100
removeongethit = 1

;埃
[State 2000, ]
type = Explod
trigger1 = time = 0
anim = 6060
postype = P1
pos = 0, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = 1
supermovetime = 99999
pausemovetime = 99999
removetime = 80
removeongethit = 1

;埃
[State 2000, ]
type = Explod
trigger1 = time = 0
anim = 6060
postype = P1
pos = 0, 0
scale = 1,1
sprpriority = 5
ownpal = 1
ID = 6060
bindtime = 1
facing = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 80
removeongethit = 1

[State 2000, 必殺エフェクト]
type = Explod
trigger1 = Time =0
anim = 11000
scale = 1,1
postype = p1
pos =0,0
sprpriority = 4
ownpal = 1
bindtime = -1
removeongethit = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;背景アニメ
[State 2000, Super]
type = Explod
trigger1 = animelem = 1
anim = 20000
id = 20000
pos = 0,0
postype = back
scale = 1,1
sprpriority = -3
bindtime = -1
supermovetime = 99999
pausemovetime = 99999
removetime = 160
IgnoreHitPause = 1
bindtime = -1
ownpal = 1


[State 2000]
type = EnvShake
triggerall = GameTime%4 = 3
trigger1 = time > 90
trigger1 = time <= 140
trigger2 = time > 440
trigger2 = time <= 490
time = 4
ampl = 4
freq = 180

[State 2000]
type = EnvShake
trigger1 = GameTime%4 = 1
trigger1 = time > 140
trigger1 = time <= 440
time = 4
ampl = 8
freq = 180

[State 2000];しょうがねぇなぁ
type = PlaySnd
trigger1 = time = 30
value = s190,1
persistent = 0

[State 2000];ｼｬｷｰﾝ
type = PlaySnd
trigger1 = AnimElem = 1
value = s20,0
persistent = 0

;[State 2000];効果音
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s8,12
;persistent = 0

;[State 2000]
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s10,11
;persistent = 0

;[State 2000];効果音
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s10,13
;persistent = 0

;[State 2000];効果音（ドクン
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s10,18
;persistent = 0

;[State 2000];効果音
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s10,19
;persistent = 0

;[State 2000];効果音
;type = PlaySnd
;trigger1 = AnimElem = 1
;value = s10,29
;persistent = 0

[State 2000];いいよ、いいよ、俺が〜
type = PlaySnd
trigger1 = time = 100
value = s2000,11
;value = s10,27

;[State 2000];効果音
;type = PlaySnd
;trigger1 = time = 30
;value = s10,17
;volume = -100

[State 2000];効果音（吸い込み
type = PlaySnd
trigger1 = time = 90 ;80
value = s10,4

[State 2000];効果音（吸い込み
type = PlaySnd
trigger1 = time = 140
value = s10,5
channel = 1

[State 2000];効果音（吸い込み
type = PlaySnd
trigger1 = time = 140
value = s10,14
channel = 2

;[State 2000];効果音
;type = PlaySnd
;trigger1 = win
;value = s10,6
;persistent = 0
;volume = 255
;channel = 1

;[State 2000];効果音
;type = PlaySnd
;trigger1 = win
;value = s10,6
;persistent = 0
;volume = 255
;channel = 2

[State 2000];未使用
type = Explod
trigger1 = palno != 12
trigger1 = AnimElem = 1
anim = 7000
pos = -29,-102
sprpriority = -3
ownpal = 1
bindtime = 1
supermove = 1
persistent = 0

[State 2000];未使用
type = Explod
trigger1 = palno != 12
trigger1 = AnimElem = 1
anim = 7010
pos = -29,-102
sprpriority = 20
ownpal = 1
bindtime = 1
supermove = 1
persistent = 0

[State 2000];未使用
type = Explod
trigger1 = palno = 12
trigger1 = AnimElem = 1
anim = 10004
pos = -29,-102
sprpriority = -3
ownpal = 1
bindtime = 1
supermove = 1
persistent = 0

[State 2000];未使用
type = Explod
trigger1 = palno = 12
trigger1 = AnimElem = 1
anim = 10101
pos = -29,-102
sprpriority = -3
ownpal = 1
bindtime = 1
supermove = 1
persistent = 0

[State 2000];未使用
type = Explod
trigger1 = palno = 12
trigger1 = AnimElem = 1
anim = 10111
pos = -29,-102
sprpriority = 20
ownpal = 1
bindtime = 1
supermove = 1
persistent = 0

[State 2000]
type = Helper
trigger1 = time = 90
stateno = 313100
pos = 0,-73

[State 2000]
type = Helper
trigger1 = time = 140
stateno = 313101

[State 2000]
type = Helper
trigger1 = time = 140
stateno = 313102

[State 2000]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 5150
ignorehitpause = 1

[State 2000]
type = TargetLifeAdd
trigger1 = time > 140
value = -9999999999
absolute = 1

[State 2000]
type = TargetState
trigger1 = time > 140
trigger1 = GameTime%3 = 0
value = 5150

[State 3000]
type = Projectile
trigger1 = Time = [140,440]
trigger1 = GameTime%3 = 0
projanim = 40050
projremove = 1
projhitanim = -1
projremanim = -1
projshadow = 0,0,0
projremovetime = 1
offset = 0,-73
damage = 50
getpower = 0
ownpal = 0
offset = 51,-88
attr = S, HP
animtype = Hard
hitflag = MAFPD
pausetime = 0,2
hitsound = -1
guardsound = -1
sparkno = -1
guard.sparkno = -1
pausetime = 0,9999
envshake.time = 4
envshake.freq = 180
envshake.ampl = 3
fall = 1
p2stateno = 5150;213101

[State 2000]
type = SelfState
trigger1 = time > 455
value = 0
ctrl = 1


[Statedef 213101]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

;攻撃判定大
[State 20000]
type = ChangeAnim2
trigger1 = 1
value = 40020
ignorehitpause = 1

[State 20000]
type = HitDef
trigger1 = time > 0;これ以上小さくするな。バグる。
attr = A,AA
hitflag = MAFPD
guardflag = MA
sparkno = -1
ignorehitpause = 1

[Statedef 213100]
type    = A
movetype= H
physics = N
velset = 0,0

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name = "Abe"&&palno = 12
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name = "Abe"&&root,palno = 12
triggerall = ishelper
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = LifeSet
triggerall = name != "Abe"||name = "Abe"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "Abe"||name = "Abe"&&palno != 12
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = ChangeState
triggerall = name != "Abe"||name = "Abe"&&palno != 12
triggerall = ishelper = 0
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 20000]
type = AssertSpecial
trigger1 = name != "Abe"||name = "Abe"&&root,palno != 12
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 20000]
type = BindToTarget
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToParent
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = BindToRoot
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = time = 0
ignorehitpause = 1

[State 20000]
type = VelSet
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = 1
x = 0
y = 2500
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(18446744073709551616) <= 0
projanim = anim
projid = 18446744073709551616
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno
persistent = 0
ignorehitpause = 1

[State 20000]
type = Projectile
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(18446744073709551616) <= 0
projanim = anim
projid = 18446744073709551616
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50
persistent = 0
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = name != "Abe"||name = "Abe"&&root,palno != 12
triggerall = ishelper
trigger1 = root,numprojid(18446744073709551616) <= 0
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
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triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
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[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[state 1000 nulls]
type = Null
triggerall = name != "Abe"||name = "Abe"&&palno != 12
trigger1 = 1
ignorehitpause = 1

[Statedef 313100]
anim = 40030

[State 2000]
type = BindToRoot
trigger1 = 1
pos = 4,-65

[State 1000]
type = VarRandom
trigger1 = 1
v = 0
range = 0,360

[State 2000]
type = Explod
trigger1 = time > 50
trigger1 = time <= 350
anim = 60074
pos = Ceil(400*cos(pi*var(0)/180)),Ceil(400*sin(pi*var(0)/180))
vel = -20*cos(pi*var(0)/180),-20*sin(pi*var(0)/180)
removetime = 20
ownpal = 1
scale = 2,2

;ブラックホールの位置
[State 2000]
type = Explod
trigger1 = time = 0
anim = 10090
id = 10090
removetime = 400
scale = 1,1
pos = -3, 7
ontop = 1
ownpal = 1

;ブラックホールのサイズ
[State 2000]
type = ModifyExplod
trigger1 = time <= 50
scale = 0.02*time,0.02*time
id = 10090

;ブラックホールのサイズ
[State 2000]
type = ModifyExplod
trigger1 = time > 350
scale = 0.02*(400-time),0.02*(400-time)
id = 10090

[State 2000]
type = DestroySelf
trigger1 = time > 400

[Statedef 313101]
anim = 40040

[state 2000]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state 2000]
type = PlayerPush
trigger1 = 1
value = 1

[state 2000]
type = posset
trigger1 = P2Dist X < 0
x = enemy,pos x

[state 2000]
type = posset
trigger1 = P2Dist X > 100
x = enemy,pos x

[state 2000]
type = posadd
trigger1 = pos x = enemy,pos x
x = -10

[state 2000]
type = velset
trigger1 = 1
x = 8

[state 2000]
type = turn
trigger1 = parentdist X < 0

[state 2000]
type = destroyself
trigger1 = time > 300

;攻撃判定大
[Statedef 313102]
anim = 40020

[State 2000]
type = BindToRoot
trigger1 = 1
pos = 4,-65
ignorehitpause = 1

[State 2000]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = s0,9
pausetime = 0,2
p2stateno = 213100
ignorehitpause = 1

[State 10000]
type = targetlifeadd
trigger1 = 1
value = -99999999999999999999
absolute = 1
ignorehitpause = 1

[State 2000]
type = ParentVarSet
trigger1 = numtarget > 0
var(42) = 1

[State 10000]
type = targetdrop
trigger1 = target,ishelper

[State 10000]
type = targetstate
trigger1 = win
trigger1 = numtarget > 0
trigger1 = target,ishelper = 0
value = 5150
persistent = 0
ignorehitpause = 1

[state 2000]
type = destroyself
trigger1 = time > 300
ignorehitpause = 1

;ここまで？


;---------------------------------------------------------------------------
; HIT_BOUNCE (hit ground)
[Statedef 5100]
type    = L
movetype= H
physics = N

[State 5100, 1]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 5100, EnvShake]
type = FallEnvShake
trigger1 = Time = 0

[State 5100, Var] ;Save fall velocity
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 5100, 3] ;Hit ground anim (for hit up)
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 5100, 4]
type = PosSet
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 5100, 7]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 5110 ;HIT_LIEDOWN

[State 5100, 8]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 5100, 9]
type = HitFallDamage
trigger1 = Time = 3

[State 5100, 10]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 5100, 11]
type = PosFreeze
trigger1 = 1

[State 5100, 12]
type = ChangeState
trigger1 = AnimTime = 0
value = 5101

[State 5100, 13]
type = ForceFeedback
trigger1 = Time = 0
waveform = sinesquare
ampl = 128,-3,-.2,.005
time = 20

[State 0, 4]
type = DestroySelf
trigger1 = 1

;[State 20000]
;type = LifeSet
;triggerall = name != "Abe"
;triggerall = ishelper = 0
;trigger1 = 1
;value = 0
;ignorehitpause = 1

;[State 20000]
;type = PowerSet
;triggerall = name != "Abe"
;triggerall = ishelper = 0
;trigger1 = 1
;value = 0
;ignorehitpause = 1

[State 20000]
type = SelfState
trigger1 = name != "Abe"
trigger1 = ishelper = 0
trigger1 = time > 0
value = 5050
ignorehitpause = 1

;[State 20000]
;type = ChangeState
;triggerall = name != "Abe"
;triggerall = ishelper = 0
;trigger1 = !alive
;value = 5150
;ignorehitpause = 1

;---------------------------------------------------------------------------
; HIT_LIEDEAD
[Statedef 5150]
type    = L
movetype= H
physics = N
sprpriority = -3

[State 5150, 1] ;Normal anim
type = ChangeAnim
triggerall = name = "Abe"
triggerall = Time = 0
triggerall = SelfAnimExist(5140)
trigger1 = (anim != [5111,5119]) && (anim != [5171,5179])
trigger2 = !SelfAnimExist(5140 + (anim % 10))
value = 5140

[State 5150, 3] ;Hit up type anim
type = ChangeAnim
triggerall = name = "Abe"
trigger1 = Time = 0
trigger1 = (anim = [5111,5119]) || (anim = [5171,5179])
trigger1 = SelfAnimExist(5140 + (anim % 10))
value = 5140 + (anim % 10)

[State 5150, 4] ;Match over anim
type = ChangeAnim
persistent = 0
triggerall = name = "Abe"
;trigger1 = Time = 0
trigger1 = MatchOver = 1
trigger1 = Anim = [5140,5149]
trigger1 = SelfAnimExist(anim+10)
value = anim+10

[State 5150, 5] ;Switch to 5110 if liedead anim does not exist
type = ChangeAnim
triggerall = name = "Abe"
trigger1 = Time = 0
trigger1 = Anim != [5140,5159]
trigger1 = Anim != [5110,5119]
value = 5110

[State 5150, 6] ;Friction
type = VelMul
triggerall = name = "Abe"
trigger1 = 1
x = 0.85

[State 5150, 7] ;Friction
type = VelSet
triggerall = name = "Abe"
trigger1 = Vel x < .05
persistent = 0
x = 0

[State 5150, 8]
type = NotHitBy
triggerall = name = "Abe"
trigger1 = 1
value = SCA
time = 1

[State 5150, 6]
type = PosSet
trigger1 = name != "Abe"
y = 99999

[State 0, 4]
type = DestroySelf
trigger1 = 1

[State 20000]
type = LifeSet
triggerall = name != "Abe"||(name = "Abe" && palno != 12)
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 20000]
type = PowerSet
triggerall = name != "Abe"||(name = "Abe" && palno != 12)
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1













;この下、一行以上空ける事。


