;http://mugenexus.mgbr.net
;--------|Ai Activation|------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 1
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 1
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 1
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 1
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 1
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 1
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 1
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 1
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 1
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 1
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 1
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 1
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 1
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 1
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 1
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 1
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 1
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 1
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 1
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 1
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 1
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 1
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 1
;-| Supers |-----------------------------------------------------------
[Command]
name = "body3"
command = ~D, F, D, F, z
time = 30

[Command]
name = "supfarpas3"
command = ~D, B, D, B, z
time = 30

[Command]
name = "bocao1"
command = ~D, F, B, x
time = 30
[Command]
name = "bocao2"
command = ~D, F, B, y
time = 30
[Command]
name = "bocao3"
command = ~D, F, B, z
time = 30

[Command]
name = "scorp1"
command = ~D, B, F, x
time = 30
[Command]
name = "scorp2"
command = ~D, B, F, y
time = 30
[Command]
name = "scorp3"
command = ~D, B, F, z
time = 30
;-| Especiais |-----------------------------------------------------------
[Command] 
name = "Some"
command = ~D,D,D
time = 20

[Command]
name = "cal12-1"
command = ~B,F,x
time = 20
[Command]
name = "cal12-2"
command = ~B,F,y
time = 20
[Command]
name = "cal12-3"
command = ~B,F,z
time = 20

[Command]
name = "axe-1"
command = ~D,B,x
time = 20
[Command]
name = "axe-2"
command = ~D,B,y
time = 20
[Command]
name = "axe-3"
command = ~D,B,z
time = 20
[Command]
name = "axe-4"
command = z+c
time = 10

[Command]
name = "throw01"
command = z+y
time = 10

[Command]
name = "throw02"
command = c+b
time = 10

[Command]
name = "farpa-1"
command = ~D,B,x
time = 20
[Command]
name = "farpa-2"
command = ~D,B,y
time = 20
[Command]
name = "farpa-3"
command = ~D,B,z
time = 20

[command]
name = "alpha counter"			
command = y+z
time = 20
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB" 
command = B, B
time = 10
;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery"
command = x
time = 1

name = "recovery"
command = y
time = 1

name = "recovery"
command = z
time = 1

name = "recovery"
command = a
time = 1

name = "recovery"
command = b
time = 1

name = "recovery"
command = c
time = 1
;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "launcher"
command = z+c ;/$F,z
time = 4
;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1
;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holdx"; para onetwo
command = /$x
time = 1

[Command]
name = "holdy"; para onetwo
command = /$y
time = 1

[Command]
name = "holdz"; 
command = /$z
time = 1

[Command]
name = "superPulo"
command = ~D, $U
time = 5

[Command]      
name = "parry"
command = ~F
time = 2
;---|for ai helper|------------------------
[Command]
Name = "fwd"
Command = F
Time = 1
[Command]
Name = "back"
Command = B
Time = 1
[Command]
Name = "up"
Command = U
Time = 1
[Command]
Name = "down"
Command = D
Time = 1
;---|for ai helper|------------------------
[Command]
Name="a2"
Command=a
Time = 1
[Command]
Name="b2"
Command=b
Time = 1
[Command]
Name="c2"
Command=c
Time = 1
[Command]
Name="x2"
Command=x
Time = 1
[Command]
Name="y2"
Command=y
Time = 1
[Command]
Name="z2"
Command=z
Time = 1
[Command]
Name="start2"
Command=s
Time = 1
[Command]
Name="holdfwd2"
Command=/$F
Time = 1
[Command]
Name="holdback2"
Command=/$B
Time = 1
[Command]
Name="holdup2"
Command=/$U
Time = 1
[Command]
Name="holddown2"
Command=/$D
Time = 1

[Statedef -1]
;------------------------------ parry by Inferis --------------
[State -1,parry ticks]
type = VarSet 
triggerAll = var(59) < 0
triggerAll = enemynear, Movetype = A || inguarddist
triggerAll = statetype !=A
triggerAll = Movetype !=H
trigger1 = command = "parry"
trigger1 = stateno != [750,751]
var(21) = 6

[State -1,parry ticks diminui]
type = VarAdd
triggerAll = var(21) > 0
trigger1 = time >= 0 && TimeMod = 2,1
var(21) = -1

[State -1, muda state]
type = hitoverride
trigger1 = var(21) > 0
attr = SCA, HA, SA, NA, HP, SP, NP, AP, AA
stateno = ifelse(statetype!=A,751,750)
ignorehitPause = 1
;------------------------------ fim parry by Inferis --------------

"explosion farpas"
[State -1, farpas]
type = ChangeState
value = 3500
triggerAll = var(59) < 0
triggerall = statetype = A
triggerall = ctrl
trigger1 = command = "supfarpas3" && power >= 3000
trigger2 = command = "supfarpas3" && power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153


;"explosion body"
[State -1, ShinHad]
type = ChangeState
value = 3400
triggerAll = var(59) < 0
triggerall = statetype = A
triggerall = ctrl
trigger1 = command = "body3" &&  power >= 3000
trigger2 = command = "body3" &&  power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153


;"bocao3"
[State -1, ShinHad]
type = ChangeState
value = 3300
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao3" &&  power >= 3000
trigger2 = command = "bocao3" &&  power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153

;"bocao2"
[State -1, ShinHad]
type = ChangeState
value = 3200
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao2" &&  power >= 2000
trigger2 = command = "bocao2" &&  power >= 2000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153

;"bocao1"
[State -1, ShinHad]
type = ChangeState
value = 3100
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "bocao1" &&  power >= 1000
trigger2 = command = "bocao1" &&  power >= 1000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153


;"scorpiao1"
[State -1, ShinHad]
type = ChangeState
value = 3000
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp1" &&  power >= 1000
trigger2 = command = "scorp1" &&  power >= 1000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153

;"scorpiao2"
[State -1, ShinHad]
type = ChangeState
value = 3005
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp2" &&  power >= 2000
trigger2 = command = "scorp2" &&  power >= 2000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153

;"scorpiao3"
[State -1, ShinHad]
type = ChangeState
value = 3005
triggerAll = var(59) < 0
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "scorp3" &&  power >= 3000
trigger2 = command = "scorp3" &&  power >= 3000
trigger2 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153


;farpas
[State -1, onetwo1]
type = ChangeState
value = 1500
triggerAll = var(59) < 0
triggerAll = command = "farpa-1" || command = "farpa-2" || command = "farpa-3"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 620
trigger2 = movecontact
trigger2 = time > 10

;axe
[State -1, onetwo1]
type = ChangeState
value = 1300
triggerAll = var(59) < 0
;triggerall = NumHelper(1301) = 0
triggerAll = command = "axe-1" || command = "axe-2" || command = "axe-3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220
trigger2 = movecontact
trigger2 = time > 10


[State -1] ;teleport
type = ChangeState
value = 1250
triggerAll = var(59) < 0
triggerall = command = "Some"
trigger1 = statetype = S
trigger1 = ctrl = 1


;cal 12
[State -1, onetwo1]
type = ChangeState
value = 1200
triggerAll = var(59) < 0
triggerAll = command = "cal12-1" || command = "cal12-2" || command = "cal12-3"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 210 || stateno = 215 || stateno = 216 || stateno = 220
trigger2 = movecontact
trigger2 = time > 4





;SuperPulo --------------------------------
[State -1, PulaAlto]
type = ChangeState
value = 855
triggerAll = var(59) < 0
triggerall = command = "superPulo"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 215 && movecontact
trigger2 = command = "holdup"



[State -1, alphacounter]
type = ChangeState
value = 801
triggerAll = var(59) < 0
triggerall = command = "alpha counter"
trigger1 = StateNo = 120 || StateNo = 130 || StateNo = 131 || StateNo = 140 || StateNo = 150 || StateNo = 151 || StateNo = 152 || StateNo = 153
trigger1 = StateType = S


;agarra pelo pescoço
[State -1, onetwo1]
type = ChangeState
value = 955
triggerAll = var(59) < 0
triggerall = command = "throw02"
triggerall = command != "holddown"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = stateno != 100
trigger1 = statetype = S
trigger1 = ctrl

;agarra e joga
[State -1, onetwo1]
type = ChangeState
value = 866
triggerAll = var(59) < 0
triggerall = command = "throw01"
triggerall = command != "holddown"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = stateno != 100
trigger1 = statetype = S
trigger1 = ctrl


;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerAll = var(59) < 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl


;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
triggerAll = var(59) < 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;Stand Light Punch close
[State -1, Stand Light Punch]
type = ChangeState
value = 202
triggerAll = var(59) < 0
triggerall = command = "x"
triggerall = p2bodydist X < 10
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202
trigger2 = time > 10


;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerAll = var(59) < 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 10
trigger3 = stateno = 202
trigger3 = movecontact 
trigger3 = p2bodydist X > 10 || p2bodydist X < -10
trigger4 = stateno = 100
trigger4 = command = "x"


;forte roda
[State -1, forte roda]
type = ChangeState
value = 216
triggerAll = var(59) < 0
triggerall = command != "holddown"
triggerall = p2bodydist X = [-34,36]
triggerall = command = "z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202 && movecontact
;trigger3 = stateno = 210 && movecontact
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 230 || stateno = 240
trigger4 = movecontact
trigger5 = stateno = 215 && movecontact


;Stand quebra telha
[State -1, Stand med Punch]
type = ChangeState
value = 215
triggerAll = var(59) < 0
triggerall = command != "holddown"
triggerall = p2bodydist X = [-34,36]
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 202 && movecontact
trigger3 = stateno = 200 && movecontact
trigger4 = stateno = 230 && movecontact


;Stand medio Punch
[State -1, Stand med Punch]
type = ChangeState
value = 210
triggerAll = var(59) < 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact
trigger4 = stateno = 202 && movecontact


;Stand strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerAll = var(59) < 0
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 210 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 240 && movecontact
trigger6 = stateno = 215 && movecontact
trigger7 = stateno = 216 && movecontact


;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerAll = var(59) < 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist X = [-15,15]
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact && time > 8
trigger4 = stateno = 205 || stateno = 210
trigger4 = movecontact


;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerAll = var(59) < 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 230 && movecontact && time > 10
trigger4 = stateno = 205
trigger4 = movecontact


;Standing Nedio kick frente
[State -1, Standing Strong Kick]
type = ChangeState
value = 242
triggerAll = var(59) < 0
triggerall = command = "b"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 235 
trigger5 = movecontact
trigger6 = stateno = 215 && movecontact


;Standing Nedio kick tras
[State -1, Standing Strong Kick]
type = ChangeState
value = 241
triggerAll = var(59) < 0
triggerall = command = "b"
triggerall = command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 235 
trigger5 = movecontact
trigger6 = stateno = 215 && movecontact


;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerAll = var(59) < 0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235 
trigger5 = movecontact
trigger6 = stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430
trigger6 = movecontact
trigger7 = stateno = 215 || stateno = 216 
trigger7 = movecontact


;Standing Nedio kick frente
[State -1, Standing Strong Kick]
type = ChangeState
value = 255
triggerAll = var(59) < 0
triggerall = command = "c"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 235 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 205 || stateno = 210 || stateno = 220 || stateno = 235 
trigger5 = movecontact
trigger6 = stateno = 400 || stateno = 410 || stateno = 420 ||  stateno = 430
trigger6 = movecontact
trigger7 = stateno = 215 || stateno = 216 
trigger7 = movecontact


;Standing medio Kick
[State -1, Standing medio Kick]
type = ChangeState
value = 250
triggerAll = var(59) < 0
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && movecontact
trigger3 = stateno = 240 && movecontact && time >= 30
trigger4 = stateno = 200 || stateno = 210 || stateno = 220 || stateno = 235 
trigger4 = movecontact
trigger5 = stateno = 400 || stateno = 410 || stateno = 420
trigger5 = movecontact
trigger6 = stateno = 215 || stateno = 216
trigger6 = movecontact



;Provocacao
;[State -1, Taunt]
;type = ChangeState
;value = 195
triggerAll = var(59) < 0
;triggerall = command = "start"
;trigger1 = random > 500
;trigger1 = statetype != A
;trigger1 = ctrl

;;Provocacao insetos
[State -1, Taunt]
type = ChangeState
value = 196
triggerAll = var(59) < 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl


;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerAll = var(59) < 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 
trigger2 = time > 7
trigger2 = movecontact


;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerAll = var(59) < 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 420
trigger3 = movecontact


;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
triggerAll = var(59) < 0
triggerall = command = "z"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact


;Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerAll = var(59) < 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 430
trigger2 = movecontact
trigger2 = time > 6
trigger3 = stateno = 420 || stateno = 410
trigger3 = movecontact


;Crouching medio Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerAll = var(59) < 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 430
trigger2 = movecontact
trigger3 = stateno = 410 || stateno = 420
trigger3 = movecontact


;Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
triggerAll = var(59) < 0
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = movecontact
trigger3 = stateno = 420 || stateno = 410
trigger3 = movecontact
trigger4 = stateno = 440
trigger4 = movecontact



;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerAll = var(59) < 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl


;Jump medio Punch
[State -1, Jump meio Punch]
type = ChangeState
value = 610
triggerAll = var(59) < 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = stateno = 630 || stateno = 640 || stateno = 650
trigger3 = movecontact


;Jump forte Punch
[State -1, Jump meio Punch]
type = ChangeState
value = 620
triggerAll = var(59) < 0
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610
trigger2 = movecontact
trigger3 = stateno = 630 || stateno = 640 || stateno = 650
trigger3 = movecontact



;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerAll = var(59) < 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 620 || stateno = 610
trigger2 = movecontact


;Jump medio Kick
[State -1, Jump medio Kick]
type = ChangeState
value = 640
triggerAll = var(59) < 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 
trigger2 = movecontact
trigger3 = stateno = 600 || stateno = 620 || stateno = 610
trigger3 = movecontact


;Jump strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 650
triggerAll = var(59) < 0
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 || stateno = 640 
trigger2 = movecontact
trigger3 = stateno = 600 || stateno = 620 || stateno = 610
trigger3 = movecontact