;個人対策用(笑)
;



;-------------------------------------------------------------
;VSジャギ
;
[Statedef 60000]
type    = S
movetype= I
physics = N
vel = 0,0
ctrl = 0
anim = 31604

[State 46506]
type = DestroySelf
trigger1 = time = 117

;-------------------------------------------------------------
;VSシン
;
;
[Statedef 60001]
type    = S
movetype= I
physics = N
vel = 0,0
ctrl = 0
anim = 5030

[State 230, 8]
type = PlaySnd
trigger1 = time = 0
value = s110,3

;自殺
[State -2]
type = lifeset
trigger1 = time = 4
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


;あとはstatedef -2が勝手にやってくれるだろう


;-------------------------------------------------------------------
;VSさつき
[Statedef 60002]
Type = A
Physics = N
SprPriority = 7
Anim = 31630

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VSあゆ
[Statedef 60003]
Type = A
Physics = N
SprPriority = 7
Anim = 31632

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VSみすずとか
[Statedef 60004]
Type = A
Physics = N
SprPriority = 7
Anim = 31633

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS DISRUPTER
[Statedef 60005]
Type = A
Physics = N
SprPriority = 7
Anim = 31635

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS 自分
[Statedef 60006]
Type = A
Physics = N
SprPriority = 7
Anim = 31636

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS ジャギ
[Statedef 60007]
Type = A
Physics = N
SprPriority = 7
Anim = 31637

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS トキ
[Statedef 60008]
Type = A
Physics = N
SprPriority = 7
Anim = 31638

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS 北斗
[Statedef 60009]
Type = A
Physics = N
SprPriority = 7
Anim = 31639

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS 茜、ミリア
[Statedef 60010]
Type = A
Physics = N
SprPriority = 7
Anim = 31640

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS 刃
[Statedef 60011]
Type = A
Physics = N
SprPriority = 7
Anim = 31641

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS 普通
[Statedef 60012]
Type = A
Physics = N
SprPriority = 7
Anim = 31642

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS 普通2
[Statedef 60013]
Type = A
Physics = N
SprPriority = 7
Anim = 31643

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS イエロー節制
[Statedef 60014]
Type = A
Physics = N
SprPriority = 7
Anim = 31647

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS DIO
[Statedef 60015]
Type = A
Physics = N
SprPriority = 7
Anim = 31648

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS 栞
[Statedef 60016]
Type = A
Physics = N
SprPriority = 7
Anim = 31649

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS さゆ
[Statedef 60017]
Type = A
Physics = N
SprPriority = 7
Anim = 31650

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS らおー
[Statedef 60018]
Type = A
Physics = N
SprPriority = 7
Anim = 31651

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS けん
[Statedef 60019]
Type = A
Physics = N
SprPriority = 7
Anim = 31652

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------------
;VS さうざー
[Statedef 60020]
Type = A
Physics = N
SprPriority = 7
Anim = 31653

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

;-------------------------------------------------------------------
;VS ジョセフ
[Statedef 60021]
Type = A
Physics = N
SprPriority = 7
Anim = 31654

[State -1, AssertSpacial]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 1000, 3]
type = BindToParent
trigger1 = 1
time = -1
pos = 5,4

[State -1, DestroySelf]
Type = DestroySelf
Trigger1 = Animtime = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;-------------------------------------------------------------
;ヘヴン
;
;
[Statedef 60022]
type    = S
movetype= I
physics = N
vel = 0,0
ctrl = 0
anim = 5030

[State 12100, 5]
type = nothitby
trigger1 = 1
value = SCA

;自殺
[State -2]
type = lifeset
trigger1 = time = 4
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999





;------------------------------------------------------------------
;即死当身
[Statedef 180000]
type = S
movetype = I
physics = S
ctrl = 0

[State 13000, 0]
type = ChangeAnim
trigger1 = time = 0
value = 13001

;コンボ
[State -2]
type = varset
trigger1 = time = 0
v = 45
value = 0

[State 12100, 5]
type = nothitby
trigger1 = 1
value = SCA

[State 12100, 5]
type = Explod
trigger1 = time = 1
anim = 26505
ID = 26505
sprpriority = 3
postype = p1
pos = 0,0
ontop = 1
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999



[State 1]
type = ReversalDef
trigger1 = 1
Reversal.Attr=SCA,AA,AP,AT
Affectteam = B
Hitflag = MAFDP
Priority = 7
Numhits = 100
sparkno = -1
sparkxy = 999999999,999999999
p2stateno = 170000
pausetime = 2,2
Ignorehitpause=1

[state 1]
type = targetstate
Trigger1 = Target,StateNo != 170000
value = 170000

[State 0]
type = Projectile
triggerall = Var(30) = 0
triggerall = p2life != 0
trigger1 = GameTime%16 = 0
trigger2 = GameTime%16 = 4
trigger3 = GameTime%16 = 8
trigger4 = GameTime%16 = 12
projanim = 26485
projid = 26486
velocity = 0
animtype  = Hard
attr = S, HA
damage = 5
pausetime = 0,0
numhits = 0
ground.type = High
sparkno = S7020
p2stateno = 170000

[State 0]
type = Projectile
triggerall = Var(30) = 1
triggerall = p2life != 0
trigger1 = GameTime%16 = 0
trigger2 = GameTime%16 = 4
trigger3 = GameTime%16 = 8
trigger4 = GameTime%16 = 12
projanim = 26485
projid = 26486
velocity = 0
animtype  = Hard
affectteam = B
attr = S, HA
damage = 5
pausetime = 0,0
numhits = 0
ground.type = High
sparkno = S7020
p2stateno = 170000

[State 0]
type = Projectile
triggerall = p2life != 0
triggerall = enemynear,name != "Ayu Tukimiya"
trigger1 = GameTime%16 = 1
trigger2 = GameTime%16 = 5
trigger3 = GameTime%16 = 9
trigger4 = GameTime%16 = 13
attr = S, HA
projanim = 26485
projhitanim = -1
projid = 26486
animtype  = hard
damage = 9999999999999999999999999999999999
pausetime = 0,0
numhits = 0



[State -1]
type = targetpowerAdd
trigger1 = 1
value = -999999999999999
absolute = 1
ignorehitpause = 1

[State 4555]
type = targetlifeadd
trigger1 = 1
value = -9999999999
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999



[State 13000, 4]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1


;-------------------------------------------
;超即死当身
[Statedef 180001]
type = S
movetype = I
physics = S
ctrl = 0

;コンボ
[State -2]
type = varset
trigger1 = time = 0
v = 45
value = 0

[State 13000, 0]
type = ChangeAnim
trigger1 = time = 0
value = 13001




[State reversal]
type = ReversalDef 
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,2
p2stateno = 170001
ignorehitpause = 1

[State 12100, 5]
type = nothitby
trigger1 = 1
value = SCA

[State 13000, 4]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1
;--------------------------------------------------------------
;全画面食らい判定ヘルパー
;相手のヘルパーステート強制的に奪う
[Statedef 180002]
type = S
movetype = I
physics = S
ctrl = 0
Anim = 26499

[State -2]
type = NotHitBy
trigger1 = 1
value = SCA

:食らい判定
;本体からの攻撃を受けて170000に飛ぶ
[State -2]
type = HitBy
triggerall = IsHelper(180002)
trigger1 = 1
value = S, HA

[State 6000]
type = AssertSpecial
trigger1 = 1
flag = Invisible

[State 6000]
type = BindToRoot
trigger1 = 1

[State 169994]
type = destroyself
trigger1 = time > 1




;--------------------------------------------------------------
;超簡易版OTHキラー(過去)
;
[Statedef 170000]
type = S
movetype = A
physics = S
juggle = 1
ctrl = 0

;上記ヘルパーを消す
[State 169994]
type = destroyself
trigger1 = IsHelper(180002)




[State 2637]
type = selfstate
trigger1 = name = "Ayu Tukimiya"
trigger2 = name = "Ayu Tukumiya"
value = 50
ignorehitpause = 1

[State 169995]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 0, 4]
type = CtrlSet
trigger1 = name != "Ayu Tukumiya"
trigger1 = name != "Ayu Tukimiya"
value = 0

[State 169995]
type = lifeset
trigger1 = name != "Ayu Tukumiya"
trigger1 = name != "Ayu Tukimiya"
trigger1 = 1
ignorehitpause = 1
value = 0



[State 12100, 5]
type = nothitby
trigger1 = 1
value = SCA

[State 12100, 5]
type = hitby
trigger1 = 1
value = A,HT


;OTHキラー用
;全画面くらい判定
[State 2637]
type = changeanim2
trigger1 = ishelper
trigger1 = time > 0
value = 26528


[State 400]
type = Projectile
triggerall = name != "Ayu Tukimiya"
triggerall = name != "Ayu Tukumiya"
triggerall = isHelper(170000)!
triggerall = ishelper
triggerall = roundstate = 2
trigger1 = time = 0
ProjID = 169994
Projanim = anim
projhitanim       =-1
projremanim       =-1
projcancelanim    =-1
projscale         = 1,1
projremove        = 0
projremovetime    = 88
velocity          = -3,0
remvelocity       = 0,0
accel             = 0,0
velmul            = 1
projhits          = 7
projmisstime      = 2
projpriority      = 7
projsprpriority   = 99998
projedgebound     = 40
projstagebound    = 40
projheightbound   =-240
offset            = 30,0
postype           = P1
projshadow        = 0,0,0
supermovetime     = 0
pausemovetime     = 5
ignorehitpause    = 1

attr              = A,HT
damage            = 1,0
animtype          = light
givepower         = 0,-50
guardflag         = MA
hitflag           = MA
priority          = 7,Hit
pausetime         = 0,8
numhits           = 1
hitsound          =-1
guardsound        =-1
sparkno           =-1
guard.sparkno     =-1
ground.type       = light
ground.slidetime  = 2
ground.hittime    = 5
air.hittime       = 5
guard.hittime     = 5
ground.velocity   =-2.0,-1.0
airguard.velocity =-2.0,-1.0
air.velocity      =-2.0,-1.0
guard.kill        = 0
affectteam =B
p1stateno = EnemyNear,Var(19)

;
[State -2]
type = Helper
triggerall = name != "Ayu Tukumiya"
triggerall = ishelper
triggerall = NumHelper(170000) = 0
trigger1 = p2stateno = 145
trigger2 = p2stateno = 180000
trigger3 = EnemyNear,var(54) != gametime+235
ignorehitpause = 1
helpertype = normal
name = "nero2"
postype = p1
pos = 0,0
stateno = 0
keyctrl = 0
id = 170000
sprpriority = 10

[State -2]
type = Helper
triggerall = name != "Ayu Tukumiya"
triggerall = ishelper
triggerall = NumHelper(170000) = 1
triggerall = NumHelper(170001) = 0
trigger1 = p2stateno = 145
trigger2 = p2stateno = 180000
trigger3 = EnemyNear,var(54) != gametime+235
ignorehitpause = 1
helpertype = normal
name = "nero2"
postype = p1
pos = 0,0
stateno = 0
keyctrl = 0
id = 170001
sprpriority = 10

[State -2]
type = Helper
triggerall = name != "Ayu Tukumiya"
triggerall = ishelper
triggerall = NumHelper(170001) = 1
triggerall = NumHelper(170002) = 0
trigger1 = p2stateno = 145
trigger2 = p2stateno = 180000
trigger3 = EnemyNear,var(54) != gametime+235
ignorehitpause = 1
helpertype = normal
name = "nero2"
postype = p1
pos = 0,0
stateno = 0
keyctrl = 0
id = 170002
sprpriority = 10

[State 13000, 4]
type = ChangeState
trigger1 = isHelper(170000)
trigger2 = isHelper(170001)
trigger3 = isHelper(170002)
value = 170002
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

;相手が二人になる
[State -2]
type = Helper
triggerall = name != "Ayu Tukumiya"
triggerall = ishelper
triggerall = EnemyNear,Var(16) = 1
triggerall = NumHelper(170011) = 0
trigger1 = 1
ignorehitpause = 1
helpertype = normal
name = "nero3"
postype = p1
pos = 0,0
stateno = 170000
keyctrl = 1
id = 170011
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999


[State 0]
type = LifeAdd
trigger1 = name != "Ayu Tukimiya"
trigger1 = name != "Ayu Tukumiya"
value = -9999999999999999999
absolute = 1

[State 0]
type = LifeAdd
trigger1 = name = "Ayu Tukimiya"
value = 99
absolute = 1

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0



[State 2637]
type = selfstate
triggerall = !ishelper
trigger1 = !alive
value = 5150

[State 169994]
type = destroyself
trigger1 = time > 1


;-------------------------------------------
;追尾用
;これで敵の位置がわかる
[Statedef 170002]
type    = S
movetype= I
physics = N
vel = 0,0
ctrl = 0
anim = 0

[State 9997, 1]
type = varset
trigger1 = ishelper
var(5) = 1
ignorehitpause = 1

[State -2]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99999
supermovetime = 99999

[state 2]
type = bindtoroot
trigger1 = 1
pos = 0,0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[state 2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 400]
type = Projectile
trigger1 = GameTime%180 = 1
ProjID = 169994
Projanim = anim
projhitanim       =-1
projremanim       =-1
projcancelanim    =-1
projscale         = 1,1
projremove        = 0
projremovetime    = 88
velocity          = -3,-2
remvelocity       = 0,0
accel             = 0,0
velmul            = 1
projhits          = 7
projmisstime      = 2
projpriority      = 7
projsprpriority   = 99998
projedgebound     = 40
projstagebound    = 40
projheightbound   =-240
offset            = 30,0
postype           = P1
projshadow        = 0,0,0
supermovetime     = 0
pausemovetime     = 5
ignorehitpause    = 1

attr              = A,HT
damage            = 1,0
animtype          = light
givepower         = 0,-50
guardflag         = MA
hitflag           = MA
priority          = 7,Hit
pausetime         = 0,8
numhits           = 1
hitsound          =-1
guardsound        =-1
sparkno           =-1
guard.sparkno     =-1
ground.type       = light
ground.slidetime  = 2
ground.hittime    = 5
air.hittime       = 5
guard.hittime     = 5
ground.velocity   =-2.0,-1.0
airguard.velocity =-2.0,-1.0
air.velocity      =-2.0,-1.0
guard.kill        = 0
affectteam =B
p1stateno = EnemyNear,Var(19)

[State -1]
type = powerAdd
trigger1 = 1
value = -999999999999999
absolute = 1
ignorehitpause = 1



;--------------------------------------------------------------------
;
;なんとなく超即死
[Statedef 170001]
type    = S
movetype= H
physics = S
velset = 0,0

[State 2637]
type = selfstate
trigger1 = name = "Ayu Tukimiya"
trigger2 = name = "Ayu Tukumiya"
value = 50
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = 1
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 1706]
Type = AssertSpecial
trigger1=1
flag=unguardable
ignorehitpause = 1

[State 9997, 1]
type = Lifeset
triggerall = name != "Ayu Tukumiya"
triggerall = name != "Ayu Tukimiya"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997]
type = Lifeadd
triggerall = name != "Ayu Tukumiya"
triggerall = name != "Ayu Tukimiya"
trigger1 = 1
value = -99999999999999999
ignorehitpause = 1
Absolute = 1

[State 169995]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 275]
Type = AssertSpecial
triggerall = !ishelper
trigger1=1
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause = 1

[State a]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(3) = prevstateno
ignorehitpause = 1

[State 9997, 1]
type = varset
trigger1 = ishelper
var(4) = anim
ignorehitpause = 1


[State proj]
type = Projectile
triggerall = ishelper
triggerall = time = 0
trigger1 = root,name !="Ayu Tukumiya"
trigger1 = root,name !="Ayu Tukimiya"
trigger1 = root,alive
trigger1 = time < 60
projID = 179996
projanim = anim
projhits = 999
projremovetime = 120
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = prevstateno
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Ayu Tukumiya"
trigger1 = root,name !="Ayu Tukimiya"
trigger1 = root,alive
trigger1 = time < 60
projID = 179997
projanim = var(4)
projhits = 999
projremovetime = 120
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = var(3)
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,alive = 0
trigger1 = root,name !="Ayu Tukumiya"
trigger1 = root,name !="Ayu Tukimiya"
projID = 179997
projanim = var(4)
projhits = 999
projremovetime = 120
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 5150
ignorehitpause = 1

[State proj] 
type = Projectile
triggerall = ishelper
trigger1 = root,name !="Ayu Tukumiya"
trigger1 = root,name !="Ayu Tukimiya"
trigger1 = time = 0
projID = 179998
projanim = anim
projhits = 999
projremovetime = 120
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p1
offset = 1000,199997500
supermovetime = 999000
pausemovetime = 999000
attr = C,ST
hitflag = MAFPD
affectteam = B
givepower = 0,0
getpower = 0,0
pausetime = 0,0
persistent = 0
p1stateno = 50
ignorehitpause = 1

[State 1000, 2]
type = VelSet
trigger1 = 1
x = 0
y = 0

[state destory] 
type = destroyself 
trigger1 = ishelper
ignorehitpause = 1

[State 60]
type = changestate
triggerall = !ishelper
triggerall = name != "Ayu Tukumiya"
triggerall = name != "Ayu Tukimiya"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 9]
type = SelfState
triggerall = !ishelper
triggerall = name != "Ayu Tukumiya"
triggerall = name != "Ayu Tukimiya"
trigger1 = Time > 0
value = 5050
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1






