[Info]
name ="Crueltear=Relinquish"
displayname ="Crueltear=Relinquish"
versiondate =2010/02/07
mugenversion =04,14,2001
author ="YANMAR"
pal.defaults =1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12

;---------------------------------------------------------------------------
[Files]
sprite =Crueltear.sff
sound =Crueltear.snd
anim =Crueltear.air
cmd =Crueltear.cmd
cns =Crueltear=Relinquish.def
st =Crueltear.cns
stcommon =Crueltear_common.cns 
pal1=Crueltear.act
pal2=Crueltear.act
pal3=Crueltear.act
pal4=Crueltear.act
pal5=Crueltear.act
pal6=Crueltear.act
pal7=Crueltear.act
pal8=Crueltear.act
pal9=Crueltear.act
pal10=Crueltear.act
pal11=Crueltear.act
pal12=Crueltear.act
st1=Crueltear_-2&-3.cns
st2=Crueltear_enemy.cns
st3=Crueltear_null.cns

;---------------------------------------------------------------------------
[Data]
life = 2000
power = 3000
attack = 100
defence = 0
fall.defence_up = 0
liedown.time = 0
airjuggle = 10
sparkno = 2
guard.sparkno = 40
ko.echo = 0
volume = 100
Intpersistindex = 60
floatpersistindex = 40

;---------------------------------------------------------------------------
[Size]
xscale = 0.25
yscale = 0.25
ground.back = 20
ground.front = 20
air.back = 20
air.front = 20
height = 10
attack.dist = 40
proj.attack.dist = 0
proj.doscale = 0
head.pos = 0, -55
mid.pos = 0, -40
shadowoffset = 0
draw.offset = 0, 0

;---------------------------------------------------------------------------
[Velocity]
walk.fwd = 3
walk.back = -3
run.fwd = 3, 0
run.back = -3, 0
jump.neu = 0, -3
jump.back = -3
jump.fwd = 3
runjump.back = -3, -3
runjump.fwd = 3, -3
airjump.neu = 0, -3
airjump.back = -3
airjump.fwd = 3

;---------------------------------------------------------------------------
[Movement]
airjump.num = 0
airjump.height = 35
yaccel = 1
stand.friction = .85
crouch.friction = .82
[Arcade]
intro.storyboard=
ending.storyboard=
