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-3.cnsJĕύXĂB


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[State -3]
type = ChangeState
value = 1020
Triggerall = Var(59) >= 1
triggerall = var(1) !=150
triggerall = StateType != A
triggerall = (StateType = S || StateType = C)
triggerall = (playerID(var(54)), stateno != [5100, 5120])
Triggerall = (playerID(var(54)),StateType != L)
Triggerall = playerID(var(54)),MoveType!=A
Triggerall = !InGuardDist
TriggerAll = var(55) != 1
Triggerall = Random <= Var(59)*150
trigger1   = ctrl
Trigger1   = P2BodyDist X >= 130
Trigger1   = Random<=(250-Var(56)*6-(var(1) >= 50)*100)	Var(56)*6̔{グĂB
Trigger2   = (StateNo = 205) && MoveGuarded
trigger2   = (Anim = 205) && (AnimElem = 11)
Trigger2   = Random<=120+20*helper(8000),var(51)
Trigger3   = (StateNo = 210) && MoveGuarded = 1
Trigger3   = playerID(var(54)),StateType != A
Trigger3   = Random<=120+20*helper(8000),var(51)
Trigger4   = (StateNo = 221) && MoveGuarded
Trigger4   = playerID(var(54)),StateType != A
Trigger4   = P2BodyDist X >= 10



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AI쐬ɂAȉ̕XQlɂĂ܂B
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AIgpϐ
var  54~59
fvar 38