


;===========================================================================
; 通常攻撃ステート
;===========================================================================


[Statedef 200];横切り
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 200
sprpriority = 2
facep2 = 1


[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 3
value = 50, 1
freqmul = 1.3



[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem != 1
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 30, 5
animtype = High
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 8
sparkno = s10000
sparkxy = -30, -76
hitsound = s90, 0
guardsound = s2, 4
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -2.5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 14
getpower = 70,50
air.fall = 1
fall.recover = 0




[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1



;--------------------------------------------------------------------------
;--------------------------------------------------------------------------



[Statedef 210];切り上げ
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 210
sprpriority = 2
facep2 = 1


[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 210, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 4
value = 50, 1
freqmul = 1.5


[State 210, 移動]
type = VelSet
trigger1 = AnimElem = 4
x = 4

[State 210, ヒット定義]
type = HitDef
trigger1 = AnimElem != 1
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 35, 5
animtype = High
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 18
sparkno = s10001
sparkxy = -35, -66
hitsound = s90, 0
guardsound = s2, 4
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -2.5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 14
getpower = 70,50
air.fall = 1
fall.recover = 0




[State 210, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




;--------------------------------------------------------------------------
;--------------------------------------------------------------------------


[Statedef 230];縦切り
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 230
sprpriority = 2
facep2 = 1


[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 230, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 3
value = 50, 1
freqmul = 1.5


[State 230, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 3
value = 95, 3



[State 230, 移動]
type = VelSet
trigger1 = AnimElem = 3
x = 8




[State 230, ヒット定義]
type = HitDef
trigger1 = AnimElem != 1
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 40, 5
animtype = High
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 19
sparkno = s10002
sparkxy = -35, -56
hitsound = s90, 0
guardsound = s2, 4
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -6.5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 14
getpower = 70,50
air.fall = 1
fall.recover = 0




[State 230, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;--------------------------------------------------------------------------
;--------------------------------------------------------------------------





[Statedef 250];ナイフ投げ
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 250
poweradd = 40
sprpriority = 2
facep2 = 1



[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 250, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 4
value = 95, 1



[State 250, Helper];ナイフ１
Type = Helper
Trigger1 = AnimElem = 4
PosType = P1
Pos = 20, -40
ID = 2500
StateNo = 251
OwnPal = 1


[State 250, Helper];ナイフ２
Type = Helper
Trigger1 = AnimElem = 4
PosType = P1
Pos = 30, -50
ID = 2500
StateNo = 251
OwnPal = 1




[State 250, Helper];ナイフ３
Type = Helper
Trigger1 = AnimElem = 4
PosType = P1
Pos = 20, -60
ID = 2500
StateNo = 251
OwnPal = 1







[State 250, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1











;===========================================================================
; しゃがみ攻撃ステート
;===========================================================================



[Statedef 300];突き
type    = C
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 300
sprpriority = 2
facep2 = 1



[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 50, 1
freqmul = 1.3



[State 300, ヒット定義]
type = HitDef
trigger1 = AnimElem != 1
attr = C, NA 
damage = 30, 5
animtype = High
guardflag = AF
hitflag = MAF
priority = 3, Hit
pausetime = 5, 15
sparkno = s10000
sparkxy = -30, -36
hitsound = s90, 0
guardsound = s2, 4
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -2.5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 14
getpower = 70,50
air.fall = 1
fall.recover = 0




[State 300, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


;--------------------------------------------------------------------------
;--------------------------------------------------------------------------





[Statedef 350];しゃがみナイフ投げ
type    = C
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 350
poweradd = 40
sprpriority = 2
facep2 = 1



[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 350, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 5
value = 95, 1



[State 350, Helper];ナイフ１
Type = Helper
Trigger1 = AnimElem = 5
PosType = P1
Pos = 0, -20
ID = 2500
StateNo = 351
OwnPal = 1


[State 350, Helper];ナイフ２
Type = Helper
Trigger1 = AnimElem = 5
PosType = P1
Pos = 20, -20
ID = 2500
StateNo = 351
OwnPal = 1




[State 350, Helper];ナイフ３
Type = Helper
Trigger1 = AnimElem = 5
PosType = P1
Pos = 20, 0
ID = 2500
StateNo = 351
OwnPal = 1







[State 350, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1









;===========================================================================
; 空中攻撃ステート
;===========================================================================


[Statedef 400];空中切り
type    = A
movetype= A
physics = A
juggle  = 1
ctrl = 0
anim = 400
sprpriority = 2
facep2 = 1


[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 400, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 2
value = 50, 1
freqmul = 1.3



[State 400, ヒット定義]
type = HitDef
trigger1 = AnimElem != 1
attr = A, NA 
damage = 30, 5
animtype = High
guardflag = HF
hitflag = MAF
priority = 3, Hit
pausetime = 5, 8
sparkno = s10003
sparkxy = -10, -66
hitsound = s90, 0
guardsound = s2, 4
ground.type = High
ground.slidetime = 12
ground.hittime  = 12
ground.velocity = -2.5
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 14
getpower = 70,50
air.fall = 1
fall.recover = 0




;--------------------------------------------------------------------------
;--------------------------------------------------------------------------





[Statedef 450];空中ナイフ投げ
type    = A
movetype= A
physics = A
juggle  = 1
ctrl = 0
anim = 450
poweradd = 40
sprpriority = 2
facep2 = 1



[State 450, 移動]
type = VelSet
trigger1 = AnimElem = 3
x = -8
y = -8

[State -1, 残像]
type = Afterimage
trigger1 =  AnimElem = 1
palbright = 150,0,0  ;(赤、緑、青)
PalContrast =  200, 200, 200
palmul = .0,.0,.0
paladd = 0,0,0
trans = Add
time = 20
TimeGap  = 1
FrameGap = 8
length = 15


[State 450, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 3
value = 95, 1



[State 450, Helper];ナイフ１
Type = Helper
Trigger1 = AnimElem = 3
PosType = P1
Pos = 60, -50
ID = 2500
StateNo = 451
OwnPal = 1


[State 450, Helper];ナイフ２
Type = Helper
Trigger1 = AnimElem = 3
PosType = P1
Pos = 60, -30
ID = 2500
StateNo = 451
OwnPal = 1




[State 450, Helper];ナイフ３
Type = Helper
Trigger1 = AnimElem = 3
PosType = P1
Pos =  60, -10
ID = 2500
StateNo = 451
OwnPal = 1








