[State 0, VarSet]
type = VarSet
trigger1 = time = 0
fvar(10) = parent,fvar(10)

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = time >= 1
fvar(10) = fvar(10)
ignorehitpause = 1


[State 0, VarSet]
type = ParentVarSet
trigger1 = movehit && hitcount = 6
fvar(10) = parent,fvar(10) * 0.92
ignorehitpause = 1
persistent = 0