;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僀儞僩儘丒彑棙億乕僘
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[Statedef 170]
type = S
movetype = I
physics = S
anim = 170
ctrl = 0
velset = 0,0

[State 170, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 180]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0,0

[State 180, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 180, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
triggerall = MatchOver
trigger1 = (P3name = "Sayuri Kurata") || (P3name = "Sayuri Kurata")
trigger2 = (P3name = "Kurata Sayuri") || (P3name = "Kurata Sayuri")
value = 184

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
triggerall = MatchOver
trigger1 = (P2name ="Mai Kawasumi") || (P4name ="Mai Kawasumi")
trigger2 = (P2name ="Haohmaru" ) || (P4name ="Haohmaru" )
trigger3 = (P2name ="cvshaohmaru") || (P4name ="cvshaohmaru")
trigger4 = (P2name ="cvshaohmaru_ex") || (P4name ="cvshaohmaru_ex")
trigger5 = (P2name ="Hibiki Takane") || (P4name ="Hibiki Takane")
value = 183

[State 180, ChangeState]
type = ChangeState
trigger1 = RoundState != 0
trigger1 = MatchOver
value = 182

[State 180, ChangeState]
type = ChangeState
triggerall = RoundState != 0
trigger1 = 1
value = 181

[Statedef 181]
type = S
movetype = I
physics = S
anim = 181
ctrl = 0
velset = 0,0

[State 181, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 181, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 181, Voice]
type = PlaySnd
trigger1 = time = 1
Value = s191, random %6
channel = 0

[State 181, PlaySnd]
type = PlaySnd
trigger1 = time %6 = 0
trigger1 = time <= 30
Value = s0,6
channel = 2

[State 181, ChangeAnim]
type = ChangeAnim
trigger1 = time = 30
value = 182

[State 181, PlaySnd]
type = PlaySnd
trigger1 = time = 39
Value = s0,5
channel = 2

[Statedef 182]
type = S
movetype = I
physics = S
anim = 181
ctrl = 0
velset = 0,0

[State 182, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 182, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 182, PlaySnd]
type = PlaySnd
trigger1 = time %6 = 0
trigger1 = time <= 30
Value = s0,6
channel = 2

[State 182, ChangeAnim]
type = ChangeAnim
trigger1 = time = 30
value = 182

[State 182, PlaySnd]
type = PlaySnd
trigger1 = time = 39
Value = s0,5
channel = 2

[Statedef 183]
type = S
movetype = I
physics = S
anim = 183
ctrl = 0
velset = 0,0

[State 183, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 183, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 184]
type = S
movetype = I
physics = S
anim = 183
ctrl = 0
velset = 0,0

[State 184, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 184, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[Statedef 190]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0

[State 190, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 190, ChangeState]
type = ChangeState
triggerall = teammode = Simul
trigger1 = (P3name = "Sayuri Kurata") || (P3name = "Sayuri_Kurata")
trigger2 = (P3name = "Kurata Sayuri") || (P3name = "Kurata_Sayuri")
value = 194

[State 190, ChangeState]
type = ChangeState
trigger1 = random %3 = 0
trigger1 = (P2name != "Ayu Tukimiya") && (P4name != "Ayu Tukimiya")
trigger1 = (P2name != "Makoto Sawatari") && (P4name != "Makoto Sawatari")
trigger1 = (P2name != "Sayuri Kurata") && (P4name != "Sayuri Kurata")
trigger2 = (P2name = "Mai Kawasumi") || (P4name = "Mai Kawasumi")
trigger3 = (P2name = "Kawasumi Mai") || (P4name = "Kawasumi Mai")
trigger4 = (P2name = "SB") || (P4name = "SB")
value = 193

[State 190, ChangeState]
type = ChangeState
trigger1 = time = 0
value = ifelse(random % 3 = 1 ,192,191)

[Statedef 191]
type = S
movetype = I
physics = S
anim = 191
ctrl = 0
velset = 0

[State 191, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 191, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0

[Statedef 192]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 192, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 192, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

[Statedef 193]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 193, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 193, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

[Statedef 194]
type = S
movetype = I
physics = S
anim = 192
ctrl = 0
velset = 0

[State 194, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 194, ChangeState]
type = ChangeState
trigger1 = Time >= 249
value = 0
ctrl = 0

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僀儞僩儘丒彑棙億乕僘
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儃僀僗娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭


[State 181, Voice]
type = PlaySnd

trigger1 =stateno = 181
trigger1 = time = 1
Value = s181, random %7
volume = 999
channel = 0
IgnoreHitPause = 1

[State 182, Voice]
type = PlaySnd
trigger1 =stateno = 182
trigger1 = time = 1
Value = s182, random %8
volume = 999
channel = 0
IgnoreHitPause = 1

[State 183, Voice]
type = PlaySnd
trigger1 =stateno = 183
trigger1 = time = 1
Value = s183, random %2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 184, Voice]
type = PlaySnd
trigger1 =stateno = 184
trigger1 = time = 1
Value = s184, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 191, Voice]
type = PlaySnd
trigger1 =stateno = 191
trigger1 = time = 1
Value = s191, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 192, Voice]
type = PlaySnd
trigger1 =stateno = 192
trigger1 = time = 1
Value = s192, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 193, Voice]
type = PlaySnd
trigger1 =stateno = 193
trigger1 = time = 90
Value = s193, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 194, Voice]
type = PlaySnd
triggerall = Movetype !=H
trigger1 =stateno = 194
trigger1 = time = 1
Value = s194, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 500, Voice]
type = PlaySnd
trigger1 = StateNo = 501
trigger1 = Time = 1
value = s500,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 505, Voice]
type = PlaySnd
trigger1 = StateNo = 506
trigger1 = Time = 1
value = s500,1
volume = 999
channel = 0
IgnoreHitPause = 1

[State 600, Voice]
type = PlaySnd
trigger1 = stateno = 600
trigger1 = AnimElem = 3
Value = s600, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 610, Voice]
type = PlaySnd
trigger1 = stateno = 610
trigger1 = AnimElem = 3
Value = s610, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 620, Voice]
type = PlaySnd
trigger1 =stateno = 620
trigger1 = AnimElem = 3
Value = s620, 0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 670, Voice]
type = PlaySnd
trigger1 =stateno = [660,675] 
trigger1 = AnimElemTime(7) = 0
trigger2 =stateno = [680,685]
trigger2 = AnimElemTime(9) = 0
Value = s660, random%2
volume = 999
channel = 0

[State 690, Voice]
type = PlaySnd
trigger1 = StateNo = 690
trigger1 = AnimElemTime(4) = 0
value = s690,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 695, Voice]
type = PlaySnd
trigger1 = StateNo = 696
trigger1 = AnimElemTime(14) = 1
value = s695, random%2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 696, Voice]
type = PlaySnd
trigger1 = StateNo = 697
trigger1 = AnimElemTime(4) = 0
value = s695,2+random%2
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6000, Voice]
type = PlaySnd
trigger1 = StateNo = 6000
trigger1 = AnimElemTime(2) = 0
value = s6000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6010, Voice]
type = PlaySnd
trigger1 = StateNo = 6010
trigger1 = AnimElemTime(1) = 0
value = s6010,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6020, Voice]
type = PlaySnd
trigger1 = StateNo = 6021
trigger1 = AnimElemTime(1) = 0
value = s6020,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
trigger1 = StateNo = 6500
trigger1 = AnimElemTime(1) = 1
value = s6500,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
trigger1 = StateNo = 6501
trigger1 = Time = 1
value = s6500,1
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6510, Voice]
type = PlaySnd
trigger1 = StateNo = 6510
trigger1 = AnimElemTime(1) = 1
value = s6510,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6511, Voice]
type = PlaySnd
trigger1 = StateNo = 6511
trigger1 = AnimElemTime(1) = 1
value = s6510,10
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6513, Voice]
type = PlaySnd
trigger1 = StateNo = 6513
trigger1 = Time = 50
value = s6510,11
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6520, Voice]
type = PlaySnd
trigger1 = StateNo = 6520
trigger1 = AnimElemTime(1) = 0
value = s6520,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 6500, Voice]
type = PlaySnd
triggerall = var(0) != 1
trigger1 = StateNo = 6500
trigger1 = AnimElemTime(9) = 0
trigger2 = StateNo = 6510
trigger2 = AnimElemTime(9) = 0
trigger3 = StateNo = 6520
trigger3 = AnimElemTime(9) = 0
value = s6500,10 + random%4
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7000, Voice]
type = PlaySnd
trigger1 = StateNo = 7000
trigger1 = AnimElemTime(4) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7010, Voice]
type = PlaySnd
trigger1 = StateNo = 7010
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7020, Voice]
type = PlaySnd
trigger1 = StateNo = 7020
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 7030, Voice]
type = PlaySnd
trigger1 = StateNo = 7030
trigger1 = AnimElemTime(2) = 0
value = s7000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1000, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1005
trigger1 = Helper,Time = 1
value = s1000,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1008, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1008
trigger1 = Helper,time = 1
value = s1008,0
volume = 999
channel = 0
IgnoreHitPause = 1

[State 1009, Voice]
type = PlaySnd
triggerall = NumHelper(1000) || NumHelper(1010)
trigger1 = Helper,StateNo = 1009
trigger1 = Helper,PrevStateNo = 1000
trigger1 = Helper,time = 1
value = s1009,0
volume = 999
channel = 0
IgnoreHitPause = 1

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;儃僀僗娗棟
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭