Moves List
==========

Hypers
-----------------
Seperation Attack: QCF + 2k (power level required = 1)
D,DF,F,a+b

Clone Call: QCB + 2K (power level required = 1)
D,DB,B,a+b

Clone Shower: (While In Air) QCB + 2P (power level required = 1)
air,D,DB,B,z+y

Chaos Dimention (Activate) QCF + 2P (power level required = 3)
D,DF,F,x+y  z or c
ԎAz or c ł
_bVLZJIXfBVڍs\
@@E_bVA˒͈͓"z" or "c"
@@EvJIXfBVԁî̌łĂ鎞j

Addition of skill "laser" (power level required = 2) 
D, DB, B, z
VZh~XeBbNELmh@tgi/j{Z

After chaos demention has been activated shuma will start glowing white, get close to your
opponent and grab him using: b or c or y or z (medium kick, strong kick, medium punch, strong punch)
After activation you only have a certain amount of time to grab your opponent before shuma
stops glowing. (You can grab your opponent while in the air)


===========

Specials
-----------------
------------------------------------------------------------------
Dash Forward: Double Tap Forward         
R}hGFF *FOL[

Dash Backward: Double Tap Backward 
R}hGaa@*aL[

Recovery Roll  ;  ]Nオ
down,ForB       ;  _EAOL[


assist(Trial)  :(F or B) +start
OL[orL[{X^[g
OŃ~XeBbNX}bV
Ń~XeBbNXeA[

------------------------------------------------------------------
Ground Only Moves:

Devitalization:   F,DF,D,DB,B+(a or b or c)
R}hG̋߂ F,DF,D,DB,B+(a or b or c)

Rolling spike ball: qcf + C 
R}hGD,DF,F,+ C

Throw: (While Close to opponent) hold fwd + y

------------------------------------------------------------------
Air & Ground Moves:


Arching spike ball: qcf + Any Kick Button
R}hGD,DF,F,+(a or b or c) 

Energy Drain: (While Close to opponent) hold fwd + B (works in air)
R}hG̋߂F+b

Counter Attack: (While guarding a hit) qcb, x or y or b or c (any medium to heavy attack)

Mystic Stare: qcf + Any Punch
~XeBbNXeAiڋʔˁjAt^ɉ
R}hGR}hGD,DF,F,+ (x or y or z) 
ˏoڋʂƕtڋʂɑ݂Ȃ̂ݔ
eɔ鎖
莞Ԃ҂ɔ鎖
V}U󂯂ƏŁBK[hł͏܂
𓖂ĂƏ(fBoC^[[VFdl)
󒆔\

Guard Push@; AhoVOK[h
stand Guard,x+y      ;K[hAx+y
Crouching Guard,x+y      ;Ⴊ݃K[hAx+y


------------------------------------------------------------------

Air Only Moves:

Air Rock: holding down +  C
air ,D+C

air ,Guard Push@; AhoVOK[h
air Guard,x+y      ;󒆃K[hAx+y


------------------------------------------------------------------

Japanese
L͒nR{GACɂ̐^
Ѓ}X^[Ă
ȉA

Combo's
-----------------

Ground Combo's:
x,y
a,b
x,y,b
y,b
x,a,y,b
x,x,z
x, holdingdown (a), holdingdown(c)
x, holdingdown (a), holdingdown(y)
(crouching) a,a
(crouching) a,b,c


Air Combo's:
x,y
x,y,z
a,b
a,b,c


Addition of  "AIR COMBO"

x,y,b,holding down + c
a,b,holding down + c
x,y,{Z,214,Z






These are the combo's that i specifically programmed in, however moves can be chained 
together.

Japanese
ǉGA[g
Air Combo's:
x,y,Z,2+c
x,y,b,2+c
a,b,2+c
x,y,{Z,214,Z
{Z214,Zir[,~XeBbNELmjȂ


*⑫
WvP̃r[˕
R}h{ŏÂ݂ŉɎg\

_E̓GɗjŒǂA`F[jŃGAn\
ɂAGAGA\


n`F[{GA{JIXfBVŃtqbgWI
V}SXgȂ琥A_R{

D,DF,F,x+y << Ground(x<a<y<b) << Super Jump(up) <<   Air(x<a<y<b<F+z or F+c)















