;いぶき18分割---------------------------------------------------------------------
;相手
;------------------------ 開始
;Slice
[Statedef 6000]
type = S
movetype = I
physics =N
;anim = 6000+NumHelper(6000) - 1
ctrl = 0
sprpriority = 0
velset = 0,0


[State 6000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(6000+NumHelper(6000) - 1)
value = 6000+NumHelper(6000) - 1


[State 6000]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = !SelfAnimExist(6000+NumHelper(6000) - 1)
value = 9800


[State 6000]
type = DestroySelf
trigger1 = Anim = 9800


[State 6000]
type = VelSet
trigger1 = Time = 30
x = -1+random%2
y = -1

[State 6000]
type = VelAdd
trigger1 = Time > 30
y = 0.1


[State 6000]
type = ChangeState
trigger1 = Anim = [6000,6005]
trigger1 = Pos Y > 40
trigger1 = Vel Y > 0
value = 6001


[State 6000]
type = ChangeState
trigger1 = Anim = [6006,6010]
trigger1 = Pos Y > 27
trigger1 = Vel Y > 0
value = 6001


[State 6000]
type = ChangeState
trigger1 = Anim = [6011,6017]
trigger1 = Pos Y > 14
trigger1 = Vel Y > 0
value = 6001


;------------------------------------------------------------------------------------------------------------
;Slice
[Statedef 6001]
type = S
movetype = I
physics =N
;anim = 6000+NumHelper(6000) - 1
ctrl = 0
sprpriority = 0
;velset = 0,0



[State 6001]
type = VelSet
trigger1 = Time = 0
y = -3


[State 6001]
type = VelSet
trigger1 = Anim = [6000,6005]
trigger1 = Pos Y > 40
y = -3


[State 6000]
type = VelSet
trigger1 = Anim = [6006,6010]
trigger1 = Pos Y > 27
y = -3


[State 6000]
type = VelSet
trigger1 = Anim = [6011,6017]
trigger1 = Pos Y > 14
y = -3



[State 6001]
type = VelAdd
trigger1 = 1
y = 0.1


[State 6001]
type = DestroySelf
trigger1 = Parent,Time >= 92
