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[Statedef 190]

[State -2, 3]
type = ChangeState
trigger1 = (P2Name = "Jotaro Kujo" || P4Name = "Jotaro Kujo") && EnemyNear,AuthorName = "warusaki3"
value = 194

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trigger2 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

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[Statedef 194]

[State 181, 2]
type = PlaySnd
triggerall = anim = 190
trigger1 = AnimElem = 6
value = 190, 7

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trigger1 = (P2Name = "Jotaro Kujo" || P4Name = "Jotaro Kujo") && EnemyNear,AuthorName = "warusaki3"

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[State 181, 2]
type = PlaySnd
triggerall = anim = 190
trigger1 = AnimElem = 1
trigger1 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"
value = 190, 2

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ΏYi3jpCgΉ@
YCNS

[Statedef 190]

[State -2, 3]
type = ChangeState
trigger1 = (P2Name = "DIO" || P4Name = "DIO") && EnemyNear,AuthorName = "warusaki3"
value = 193

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trigger2 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

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[Statedef 193]

[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 4
value = 195, 0
channel = 0



[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 24
value = 190, 3
channel = 0

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trigger1 = (P2Name = "DIO" || P4Name = "DIO") && EnemyNear,AuthorName = "warusaki3"

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[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 8
trigger1 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"
value = 190, 2
channel = 0

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