;-| AI婲摦梡僐儅儞僪 |------------------------------
[Command]
name = "AI00"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI01"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI02"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI03"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI04"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI05"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI06"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI07"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI08"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI09"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-| 挻昁嶦媄 |--------------------------------------------------------
;偙偙偵偼挻昁嶦媄傪婰弎偟偰偔偩偝偄丄摨偠柤慜傪乽name =乿棑偵彂偗傑偡偑
;僐儅儞僪偼愨懳偵堘偭偨傕偺偵偟偰偔偩偝偄丅
;僇儞僼乕儅儞偼庛僷儞僠偲嫮僷儞僠偱媄偑弌偣傞傛偆偵摨偠柤慜偺僐儅儞僪偱
;撪梕偑庛偲嫮偵側偭偰偄傑偡丅
;乽time=20乿偲彂偔偙偲偱乽僐儅儞僪傪20僼儗乕儉埲撪偵擖椡乿偲愝掕偱偒傑偡丅

[Command] 
name = "杸鎑晄巚媍"
command = ~D, D, b+c
time = 25

[Command] 
name = "杸鎑杸鎑朇"
command = ~D, D, b+y
time = 25

[Command] 
name = "???2"
command = ~D, DF, F, D, DF, F, y
time = 40

[Command] 
name = "???1"
command = ~D, DB, B, D, DB, B, y
time = 40

[Command] 
name = "戝棊壓"
command = ~D, DF, F, D, DF, F, x
time = 40

[Command]
name = "恀丒幩弌"
command = ~D, DB, B, D, DB, B, x
time = 40


;-| 昁嶦媄 |------------------------------------------------------

[Command]
name = "幩弌"
command = ~D, DB, B, c
time = 15

[Command]
name = "僎乕僕媧廂"
command = ~D, DF, F, c
time = 25

[Command]
name = "棊棆"
command = ~D, DB, B, b
time = 25

[Command]
name = "揹寕"
command = ~D, DF, F, b
time = 25

[Command]
name = "僶儕傾乕"
command = ~D, DB, B, a
time = 25

[Command]
name = "墛抏"
command = ~D, DF, F, a
time = 25

[Command]
name = "彚姭2"
command = x+y
time = 25

[Command]
name = "彚姭1"
command = c+x
time = 25

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸僴僀僕儍儞僾僐儅儞僪
;壓傪偪傚偭偲墴偟偰忋傪墴偡丄偲尵偆堄枴丅
[Command]
name = "jump"    
command = ~D,$U
time = 10

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸慜旔偗
;慜傪墴偟側偑傜俙亄俛丄偲偄偆堄枴
[Command]
name = "away-f"    
command = /F,a+b
time = 10

;仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸仸慜旔偗
;屻傪墴偟側偑傜俙亄俛丄偲偄偆堄枴
[Command]
name = "away-b"    
command = /B,a+b
time = 10

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "F"
command = F
time = 1

[Command]
name = "B"
command = B
time = 1

[Command]
name = "U"
command = U
time = 1

[Command]
name = "D"
command = D
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------

[State -1, 杸鎑晄巚媍]
type = ChangeState
value = 4321
triggerall = var(20) = 0
triggerall = command = "杸鎑晄巚媍"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl

[State -1, 杸鎑杸鎑朇]
type = ChangeState
value = 4600
triggerall = var(20) = 0
triggerall = command = "杸鎑杸鎑朇"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl

[State -1, ???2]
type = ChangeState
value = 3750
triggerall = var(20) = 0
triggerall = numhelper(3751) = 0
triggerall = command = "???2"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = Ctrl

;???
[State -1, ???]
type = ChangeState
value = 4444
triggerall = var(20) = 0
triggerall = command = "???1"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 210
trigger3 = movecontact

;戝棊壓
[State -1, Stand Weak Kick]
type = ChangeState
value = 3100
triggerall = var(20) = 0
triggerall = command = "戝棊壓"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl

[State -1, 恀丒幩弌]
type = ChangeState
value = 2020
triggerall = var(20) = 0
triggerall = power >= 1000
triggerall = command = "恀丒幩弌"
triggerall = statetype != A
trigger1 = ctrl
丂丂丂
;===========================================================================

[State -1, 幩弌]
type = ChangeState
value = 2000
triggerall = var(20) = 0
triggerall = command = "幩弌"
triggerall = statetype != A
trigger1 = ctrl

;僎乕僕媧廂
[State -1, Stand Light Punch]
type = ChangeState
value = 234
;triggerall = var(20) = 0
triggerall = command = "僎乕僕媧廂"
triggerall = statetype != A
trigger1 = ctrl

;棊棆
[State -1, Stand Light Punch]
type = ChangeState
value = 240
;triggerall = var(20) = 0
triggerall = command = "棊棆"
triggerall = statetype != A
trigger1 = ctrl

;揹寕
[State -1, Stand Light Punch]
type = ChangeState
value = 211
;triggerall = var(20) = 0
triggerall = command = "揹寕"
triggerall = statetype != A
trigger1 = ctrl

;僶儕傾乕
[State -1, Stand Light Punch]
type = ChangeState
value = 245
;triggerall = var(20) = 0
triggerall = command = "僶儕傾乕"
triggerall = statetype != A
trigger1 = ctrl

;墛抏
[State -1, Stand Light Punch]
type = ChangeState
value = 220
;triggerall = var(20) = 0
triggerall = command = "墛抏"
triggerall = statetype != A
trigger1 = ctrl

[State -1, 彚姭2]
type = ChangeState
value = 4001
triggerall = var(20) = 0
triggerall = command = "彚姭2"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time >= 8
trigger3 = stateno = 210
trigger3 = time >= 8

[State -1, 彚姭1]
type = ChangeState
value = 4005
triggerall = var(20) = 0
triggerall = command = "彚姭1"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time >= 8
trigger3 = stateno = 210
trigger3 = time >= 8

;===========================================================================

;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(20) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(20) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;===========================================================================

;挧敪(搳偘偡偐傝偺戙傢傝)
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(20) = 0
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;傾乕儅乕夝彍
[State -1, Taunt]
type = ChangeState
value = 6002
triggerall = var(20) = 0
triggerall = command = "z"
trigger1 = var(25) = 1
trigger1 = statetype != A
trigger1 = ctrl

;傾乕儅乕
[State -1, Taunt]
type = ChangeState
value = 6001
triggerall = var(20) = 0
triggerall = command = "z"
trigger1 = var(25) = 0
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;棫偪庛僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 200
triggerall = var(20) = 0
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl

;棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(20) = 0
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Strong Kick]
type = ChangeState
value = 600
triggerall = var(20) = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && time > 8
trigger2 = movecontact

;嬻拞嫮僷儞僠
[State -1, Jump Strong Kick]
type = ChangeState
value = 610
triggerall = var(20) = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && time > 8
trigger2 = movecontact

;---------------------------------------------------------------------------
