;-------------------------------------------------------------------------------
;ありえん（笑）シュート
[Statedef 200]
type     = A
movetype = A
physics  = N
poweradd = 100
ctrl     = 0
sprpriority = 999
velset   = 0,-20
anim     = 10001

[State 200]
type = HitDef
trigger1 = AnimElem = 1
attr = ,HT
damage = 100,15
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 20,10
sparkno = 2
guard.sparkno = 2
sparkxy = 0,0
hitsound   = 5,2
guardsound = 5,0
animtype = hard
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = 0,-5
air.velocity = 0,-5
fall = 1
fall.recover = 0

[State 200]
type = Destroyself
trigger1 = Pos Y <= -240
;-------------------------------------------------------------------------------
;トーュシ）笑（んえりあ
[Statedef 250]
type     = A
movetype = A
physics  = N
poweradd = 100
ctrl     = 0
sprpriority = 999
velset   = 0,20
anim     = 10001

[State 250]
type = HitDef
trigger1 = AnimElem = 1
attr = ,HT
damage = 100,15
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 20,10
sparkno = 2
guard.sparkno = 2
sparkxy = 0,0
hitsound   = 5,2
guardsound = 5,0
animtype = hard
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = 0,-5
air.velocity = 0,-5
fall = 1
fall.recover = 0

[State 250]
type = Destroyself
trigger1 = Pos Y >= 240
;-------------------------------------------------------------------------------
;突進
[Statedef 300]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 100
velset = 30,0
anim = 300
ctrl = 0
sprpriority = 1200

[State 300]
type = AfterImage
trigger1 = Time = 0
time = 20

[State 300]
type = HitDef
trigger1 = AnimElem = 1
attr = ,SP
damage = 75,5
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 10,5
sparkno = 3
guard.sparkno = 2
sparkxy = 0,-75
hitsound   = 5,4
guardsound = 5,0
animtype = hard
ground.type = High
ground.slidetime = 25
ground.hittime  = 10
ground.velocity = -8,0
air.velocity = -8,0
fall = 1
fall.recover = 0

[State 300]
type = ChangeState
trigger1 = Time = 20
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;進突
[Statedef 350]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 100
velset = -30,0
anim = 300
ctrl = 0
sprpriority = 1200

[State 350]
type = AfterImage
trigger1 = Time = 0
time = 20

[State 350]
type = HitDef
trigger1 = AnimElem = 1
attr = ,SP
damage = 75,5
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 10,5
sparkno = 3
guard.sparkno = 2
sparkxy = 0,-75
hitsound   = 5,4
guardsound = 5,0
animtype = hard
ground.type = High
ground.slidetime = 25
ground.hittime  = 10
ground.velocity = -8,0
air.velocity = -8,0
fall = 1
fall.recover = 0

[State 350]
type = ChangeState
trigger1 = Time = 20
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;特急電車
[Statedef 400]
type     = A
movetype = A
physics  = N
poweradd = 100
ctrl     = 0
sprpriority = 1600
velset   = 5,0
anim     = 400

[State 400]
type = statetypeset
trigger1 = movecontact
type     = A
movetype = I
physics  = N

[State 400]
type = HitDef
trigger1 = AnimElem = 1
attr = ,HT
damage = 200,5
hitflag = MA
guardflag = MA
hitonce = 0
priority = 4
pausetime = 30,30
sparkno = 3
guard.sparkno = 2
sparkxy = 0,-75
hitsound   = 5,4
guardsound = 5,0
animtype = hard
animtype = hard
ground.type = High
ground.slidetime = 20
ground.hittime  = 20
ground.velocity = 10,-15
air.velocity = 10,-15
fall = 1
fall.recover = 0

[State 400]
type = Destroyself
trigger1 = Time > 200
;-------------------------------------------------------------------------------