[State 9901, 1]
type = PlaySnd
trigger1 = time = 46
trigger2 = time = 56
trigger3 = time = 66
trigger4 = time = 76
trigger5 = time = 86
trigger6 = time = 96
trigger7 = time = 106
value = 0,1

[State 9901, 2]
type = Projectile
trigger1 = time = 46
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 50,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 56
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 80,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 66
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 110,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 76
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 140,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 86
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 170,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 96
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 200,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220

[State 9901, 2]
type = Projectile
trigger1 = time = 106
projanim = 1201
projremovetime = 2
projhitanim = 9989
projpriority = 1
projshadow = -1
offset = 230,0
velocity = 0
attr = S, SP
damage   = 90,45
animtype = back
guardflag = MA
hitflag = MAFDP
pausetime = 0,0
hitsound   = S8,0
sparkno = S3011
guard.sparkno = S3001
sparkxy = 30,-5
guardsound = S4,7
ground.type = Trip
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3,-7
air.velocity = -3,-7
guard.velocity = -5
air.juggle = 3
air.fall = 1
fall = 1
palfx.time = 5
palfx.add = 220, 230,220
