[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command];偙偺僐儅儞僪傢偐傞恖偄傞偐側丠
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0
;**********************************************************
[Command]
name = "僆儘僠MAX25"
command = ~D, B, D, F, a
time = 30
;**********************************************************
[Command]
name = "天赦罪"
command = ~D, B, D, B, y
time = 30
;**********************************************************
[Command]
name = "火鸡"
command = ~D, F, D, F, c
time = 30
;**********************************************************
[Command]
name = "Ray Dream"
command = ~D, B, D, B, c
time = 30
;**********************************************************
[Command]
name = "混"
command = ~D, F, D, F, y
time = 30
;**********************************************************
[Command]
name = "MC-Chirs"
command = ~D, B, D, B, b
time = 30
;**********************************************************
[Command]
name = "技能"
command = ~B, F, b
time = 20
[Command]
name = "技能1"
command = ~D, B, D, B, a
time = 30
;**********************************************************
[command]
name = "Dimencion Attack 2"
command = ~D,B,D,B, x
time = 30
;**********************************************************
[command]
name = "Invisible reflection"
command = ~B,F,y
time = 20
;**********************************************************
[Command]
name = "阳光~"
command = ~D,DF,F,D,DF,F, b
time = 30
;**********************************************************
[Command]
name = "原创必杀~"
command = ~D,DF,F,D,DF,F, a
time = 30
;**********************************************************
[Command]
name = "DFDF_x"
command = ~D, F, D, F, x
time = 25
;**********************************************************
[Command]
name = "ssss"
command = ~D,DF,F, x
time = 25
;**********************************************************
[Command]
name = "嫮恹"
command = ~D, F, a
time = 25
;**********************************************************
[Command]
name = "庛恹"
command = c
time = 25
;**********************************************************
[Command]
name = "壩鑼崀3"
command = ~D, B, b
time = 25
;**********************************************************
[Command]
name = "壩鑼崀2"
command = ~D, B, y
time = 25
;**********************************************************
[Command]
name = "壩鑼崀1"
command = ~D, B, a
time = 25
;**********************************************************
[Command]
name = "壩鑼崀0"
command = ~D, B, x
time = 25
;**********************************************************
[Command]
name = "嫮尠嵵"
command = ~F, D, F, y
;**********************************************************
[Command]
name = "庛尠嵵"
command = ~F, D, F, x
;**********************************************************
[Command]
name = "惥栺"
command = ~D, F, b
;**********************************************************
[Command]
name = "光柱横扫"
command = ~D, B, c
;**********************************************************
[Command]
name = "僆儘僠嬀幬傔"
command = ~B, F, a
;**********************************************************
[Command]
name = "僆儘僠嬀幬傔"
command = ~B, F, b
;**********************************************************
[Command]
name = "僆儘僠旘傃摴嬶1"
command = ~D, F, y
;**********************************************************
[Command]
name = "儚乕僾"
command = z
;**********************************************************
[Command]
name = "儚乕僾"
command = ~D, D, z
;**********************************************************
[Command]
name = "儚乕僾"
command = ~D, D, c
;**********************************************************
[Command]
name = "嬞媫夞旔慜"
command = D,F,b
time = 25
;**********************************************************
[Command]
name = "嬞媫夞旔屻"
command = /$B,x+a
time = 1
;**********************************************************
[Command]
name = "嬞媫夞旔屻"
command = /$B,z
time = 1
;**********************************************************
[Command]
name = "FF"     
command = F, F
time = 10
;**********************************************************
[Command]
name = "BB"     
command = B, B
time = 10
;**********************************************************
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1
;**********************************************************
[Command]
name = "recovery"
command = x+y
time = 1
;**********************************************************
[Command]
name = "搳偘"
command = y+b
time = 1
;**********************************************************
[Command]
name = "傆偭旘偽偟"
command = c
time = 1
;**********************************************************
[Command]
name = "MAX"
command = s
time = 1
;**********************************************************
[Command]
name = "僗僩儔僀僇乕"
command = a+y
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1
;**********************************************************
[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1
;**********************************************************
[Command]
name = "儘乕僉僢僋"
command = /$F,a
time = 1
;**********************************************************
[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1
;**********************************************************
[Command]
name = "壞偺巚傂偱"
command = /$D,b
time = 1
;**********************************************************
[Command]
name = "昘拰妱傝"
command = /$F,x
time = 1
;**********************************************************
[Command]
name = "壓抜庴偗"
command = /$DF,a
time = 1
;**********************************************************
[Command]
name = "忋抜庴偗"
command = /$F,a
time = 1
;**********************************************************
[Command]
name = "旔偗峌寕"
command = /$B,x
time = 1
;**********************************************************
[Command]
name = "僟僢僉儞僌峌寕"
command = /$B,a
time = 1
;**********************************************************
[Command]
name = "戝夞揮廟傝"
command = /$F,x
time = 1
;**********************************************************
[Command]
name = "朹崅挼傃廟傝"
command = /$F,a
time = 1
;**********************************************************
[Command]
name = "down_a"
command = /$D,a
time = 1
;**********************************************************
[Command]
name = "down_b"
command = /$D,b
time = 1
;**********************************************************
[Command]
name = "a"
command = a
time = 1
;**********************************************************
[Command]
name = "b"
command = b
time = 1
;**********************************************************
[Command]
name = "c"
command = s
time = 1
;**********************************************************
[Command]
name = "x"
command = x
time = 1
;**********************************************************
[Command]
name = "y"
command = y
time = 1
;**********************************************************
[Command]
name = "z"
command = z
time = 1
;**********************************************************
[Command]
name = "start"
command = s
time = 1
;**********************************************************
[Command]
name = "holdfwd"
command = /$F
time = 1
;**********************************************************
[Command]
name = "holdback"
command = /$B
time = 1
;**********************************************************
[Command]
name = "holdup" 
command = /$U
time = 1
;**********************************************************
[Command]
name = "holddown"
command = /$D
time = 1

[Statedef -1]
[State -1, AIflg]
type = VarSet
triggerall = var(30) != 1
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
trigger50= command = "CPU_50"
v =  30
value = 1  ;AI僗僀僢僠丂丂1偱僆儞丂0偱僆僼


;===========================================================================
;AI摦嶌
;---------------------------------------------------------------------------


[State -1]
type = ChangeState
value = 23011
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 2000
trigger1   = Ctrl        = 1
trigger1 = Random <= 20
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 24005
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
trigger1   = Ctrl        = 1
trigger1 = Random <= 20
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 35317
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 2000
trigger1   = Ctrl        = 1
trigger1 = Random <= 4
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 4
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 23011
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
trigger1   = Ctrl        = 1
trigger1 = Random <= 4
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22190
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 2000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 11500
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 22190
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 2000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 23011
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = Power    >= 3000
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 23011
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 3000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22190
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 2000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0
;爱
[State -1]
type = ChangeState
value = 19186
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 2000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 35317
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 2000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 1000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 23011
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = Power    >= 3000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= 10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 35317
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 5
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 5
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22140
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 5
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 13141
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 3000
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 1003
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 3000
trigger1   = Ctrl        = 1
trigger1 = Random <= 30
trigger1 = p2life > 0

[State -3]
type = ChangeState
value = 11101
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(11100) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 10


[State -3]
Type = ChangeState
Value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerAll = StateType != A
triggerAll = Ctrl = 1
triggerAll = P2StateType != C
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= 500


[State -3]
type = ChangeState
value = 1003
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 5

[State -3]
type = ChangeState
value = 1350
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = numhelper(1050) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 5


[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 30


[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,60]
trigger1 = prevstateno = 5120
trigger1 = Ctrl        = 1
trigger1 = Random <= 999


[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2bodydist X   >= 250
trigger1 = Ctrl        = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= 40

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,70]
triggerall = p2movetype = H
trigger1 = Ctrl        = 1
trigger1 = prevstateno = 22121
trigger1 = Random <= 300

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= 500

[State -3]
Type = ChangeState
Value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= 999


[State -3]
type = ChangeState
value = 1255
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 7

[State -3]
type = ChangeState
value = 22170
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 7

[State -3]
type = ChangeState
value = 22170
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= 7

[State -3]
type = ChangeState
value = 1400
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 220
trigger1 = Ctrl        = 1
trigger1 = Random <= 25

[State -3]
type = ChangeState
value = 1003
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 220
trigger1 = Ctrl        = 1
trigger1 = Random <= 25

[State -3]
type = ChangeState
value = 1250
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 220
trigger1 = Ctrl        = 1
trigger1 = Random <= 25

[State -3]
type = ChangeState
value = 35317
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 220
trigger1 = Ctrl        = 1
trigger1 = Random <= 25


[State -3]
type = ChangeState
value = 240
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50


[State -3]
type = ChangeState
value = 210
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= 50


[State -3]
Type = ChangeState
Value = 130
triggerall = Alive   = 1
triggerall = var(30) = 1
Triggerall = StateType != A
Trigger1 = Ctrl = 1
Trigger1 = P2MoveType = A 
Trigger1 = P2BodyDist X = [0,75]
trigger1 = Random <= 900
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 24005
triggerall = command = "僆儘僠MAX25"
triggerall = var(29) <= 1
triggerall = palno = 12
triggerall = power >= 0
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22190
triggerall = command = "火鸡"
triggerall = palno = 12
triggerall = power >= 2000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Ray Dream]
type = ChangeState
value = 2040
triggerall = command = "Ray Dream"
triggerall = power >= 0
triggerall = palno = 12
trigger1 = (statetype = s) && ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 19186
triggerall = command = "天赦罪"
triggerall = power >= 0
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "混"
triggerall = power >= 0
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22140
triggerall = command = "MC-Chirs"
triggerall = power >= 2000
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11500
triggerall = command = "技能"
triggerall = palno = 12
triggerall = var(59) = 0
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 13141
triggerall = command = "技能1"
triggerall = palno = 12
triggerall = var(59) = 0
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Dimencion Attack 2]
type = ChangeState
value = 1003
triggerall = command = "Dimencion Attack 2"
triggerall = NumHelper(1055) = 0
triggerall = palno = 12
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Invisible reflection]
type = ChangeState
value = 1010
triggerall = command = "Invisible reflection"
triggerall = statetype != A
triggerall = palno = 12
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "阳光~"
triggerall = power >= 0
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 35317
triggerall = command = "原创必杀~"
triggerall = power >= 0
triggerall = palno = 12
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, DFDFx&y]
type = ChangeState
value = 3010
triggerall = command = "DFDF_x"
triggerall = power >= 0
triggerall = palno = 12
trigger1 = statetype != A
trigger1 = ctrl
;**********************************************************
[state -1, super]
type = changestate
value =10500
triggerall = palno = 12
triggerall = command = "ssss"
trigger1 = statetype = S && ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = (command = "壩鑼崀0")||(command = "壩鑼崀1")||(command = "壩鑼崀2")||(command = "壩鑼崀3")
triggerall = var(1) = 1
triggerall = palno = 12
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1251
triggerall = command = "嫮尠嵵"
triggerall = palno = 12
triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22170
triggerall = command = "光柱横扫"
triggerall = palno = 12
triggerall = numhelper(11500) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1255
triggerall = command = "庛尠嵵"
triggerall = palno = 12
triggerall = numhelper = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "僆儘僠旘傃摴嬶1"
triggerall = palno = 12
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "儚乕僾"
triggerall = palno = 12
triggerall = numhelper(11100) = 0
triggerall = var(1) = 1
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = command = "嫮恹"
triggerall = numhelper = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22115
triggerall = command = "僆儘僠嬀幬傔"
triggerall = palno = 12
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "庛恹"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1151
triggerall = command = "惥栺"
triggerall = numhelper = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
;**********************************************************
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "搳偘"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Light Punch]
type = null;ChangeState
value = 290
triggerall = command = "傆偭旘偽偟"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Light Punch]
type = null;ChangeState
value = 690
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = ctrl
;**********************************************************
[State -1, 290]
type = null;ChangeState
value = 291
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;**********************************************************
[State -1, 700]
type = ChangeState
value = 100
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;**********************************************************
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;**********************************************************
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;**********************************************************
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Light Kick]
type = ChangeState
value = 240
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Stand Light Kick]
type = ChangeState
value = 240
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Standing Strong Kick]
type = ChangeState
value = 21805
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Standing Strong Kick]
type = ChangeState
value = 21805
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;**********************************************************
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;**********************************************************
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;**********************************************************
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;**********************************************************
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
