;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;即死返し（混線バグ対策）
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 47777]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4001
sprpriority = 99999999999999999999999
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = Lifeset
triggerall = name ="D-mizuchi"
trigger1 = time = 0
value = helper(44488),fvar(21)
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999



[state a]
type = varset
trigger1 = time = 0
v = 5
value = ifelse(var(30)!=1,(1*(command!="x")),0+(random%2))

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4004


[State -2]
type = Lifeset
triggerall = name ="D-mizuchi"
trigger1 = life = 0
value = helper(44488),fvar(21)
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26390
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 26390
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22176
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 4446
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 488888
;----------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 488888]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4002
ctrl = 0

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4005

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 2637	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 47777
id = 47777
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub



[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = time%3=1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPDL
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 1];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
stateno = 676767
name = "D-mizuchi"
ID = 676767 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[state a]
type = changestate
trigger1 = time >= 100
value = 2210
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26390]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4997
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = sub

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;----------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 676767]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time%3=1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = -9999999999
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2637

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = (GameTime%3) = 1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2637

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = (GameTime%2) = 1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projremove = 1
projremovetime = 2
postype = back
offset = 160,-140
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2637

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = time%3=1
attr = SCA, SP
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFDPL
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 19999]
type = AttackDist
trigger1 = 1
value = 0

[State 19999]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDPL
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 19999]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = palno=12&&(roundstate>=3&&enemy,alive=0&&enemy,stateno=5150||numtarget>=7)

[state 19999]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = (GameTime%3) = 1
value = 2637
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999





[state a]
type = destroyself
trigger1 = time >= 99

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 19999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 19999]
type = varadd
trigger1 = palno=12&&time<160&&fvar(17)!=0
fv = 15
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 19999]
type = varset
trigger1 = palno=12&&(roundstate!=2||enemy,numprojid(97857373211)>=1||stateno=23001)
fv = 16
value = (roundstate=2)*(stateno!=23001)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999


[state 19999]
type = varset
trigger1 = palno=12&&time<160&&enemy,movereversed
fv = 17
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = fvar(16)!=1&&(time=[20,220])&&(GameTime%3) = 1
trigger2 = fvar(16)!=0&&(time=[180,220])&&(GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = -9999999999
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 26350

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 26350

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = time = [20,220]
trigger1 = (GameTime%2) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = back
offset = 160,-140
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 26350

[State 19999]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 19999]
type = AttackDist
trigger1 = 1
value = 0

[State 19999]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time <= 220
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 26360
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 19999]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = palno=12&&(roundstate>=3&&enemy,alive=0&&enemy,stateno=5150||numtarget>=7)

[state 19999]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12 &&roundstate=2
trigger1 = time = [160,220]
trigger1 = (GameTime%3) = 1
value = 26360
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 19999]
type = null;targetstate
triggerall = palno=12&&roundstate=2&&fvar(17)=1&&(fvar(15)=[1,50])&&enemy,alive
trigger1 = time <= 159
value = 26360
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 19999]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno=12&&roundstate=2&&fvar(17)=1&&enemy,alive
trigger1 = time <= 159
value = 26360
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 19999]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = palno=12&&enemy,alive=0&&!(enemy,stateno=2701000||enemy,stateno=263601||enemy,stateno=5150)
value = 26360
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 23000
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;----------------------------------------------------------------------
;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 26350]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[state 26350]
type = destroyself
trigger1 = ishelper

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(((random<=20)*0.2) * Const(data.life)))

[State 26350]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 26350] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = time >= 8
value = 26370

;-----------------------------------------------------------------------

[Statedef 263601]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 263601]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 263601]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = varset
trigger1 = palno = 12
fv = 26
value = 1            ;1on 0off

;トムスイッチ
[State 1]
type = varset
trigger1 = palno = 12
fv = 19
value = 1            ;1on 0off


[State 26360]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(26)=1&&!ishelper&&name!="D-mizuchi"&&prevstateno!=263601
value = 0
IgnoreHitPause = 1

[State 26360]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(26)=1&&!ishelper&&name!="D-mizuchi"&&prevstateno!=263601
fvalue = 0
IgnoreHitPause = 1

[state 26360]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0
v = 2
value = prevstateno

[state 26360]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0
v = 3
value = anim

[State 263601]
type = PlayerPush
trigger1 = 1
value = -1

[State 263601]
type = NotHitBy
trigger1 = 1
value = SCA

[State 263601]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 263601]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0&&!ishelper
value = 5070

[State 263601]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 263601]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[state 263601]
type = destroyself
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=1
trigger2 = ishelper&&time>=5

[state 263601]
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0
value = 2636010

[State 263601] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = time>=8&&!ishelper
value = 26370

;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Config
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------



;-----------------------------------------------------------------------
[Statedef 26360]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 26360]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 26360]
type = PlayerPush
trigger1 = 1
value = -1

[State 26360]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26360]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26360]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0 && !ishelper
value = 5070

[State 26360]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 26360]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 1699944]
type = Projectile
trigger1 = time<=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)!=0&&ishelper
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 = time>=30&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999



[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(1) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(2) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(3) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(4) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(5) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(6) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(7) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(8) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(9) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(10) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(11) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(12) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(13) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="G Mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="G Mizuchi"
var(14) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(15) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(16) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(17) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(18) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(19) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(20) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(21) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(22) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(23) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(24) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(25) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(26) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(27) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(28) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(29) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(30) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(31) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(32) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="G Mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="G Mizuchi"
var(33) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(34) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(35) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(36) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(37) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(38) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(39) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(40) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(41) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(42) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(43) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(44) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(45) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(46) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(47) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(48) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(49) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(50) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(51) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(52) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(53) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(54) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(55) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(56) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(57) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(58) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(59) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(1) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(2) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(3) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(4) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(5) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(6) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(7) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(8) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(9) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(10) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(11) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(12) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(13) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(14) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(15) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(16) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(17) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(18) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(19) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(20) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(21) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(22) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(23) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(24) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(25) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(26) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(27) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(28) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(29) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(30) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(31) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(32) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(33) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(34) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(35) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(36) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(37) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(38) = 0

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(39) = 0


;--------------------------------------------------------------------------------------------
[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(1) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(2) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(3) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(4) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(5) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(6) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(7) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(8) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(9) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(10) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(11) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(12) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(13) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="G Mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="G Mizuchi"
var(14) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(15) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(16) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(17) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(18) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(19) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(20) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(21) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(22) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(23) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(24) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(25) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(26) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(27) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(28) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(29) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(30) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(31) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(32) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="G Mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="G Mizuchi"
var(33) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(34) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(35) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(36) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(37) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(38) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(39) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(40) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(41) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(42) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(43) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(44) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(45) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(46) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(47) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(48) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(49) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(50) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(51) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(52) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(53) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(54) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(55) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(56) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(57) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(58) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
var(59) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(1) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(2) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(3) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(4) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(5) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(6) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(7) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(8) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(9) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(10) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(11) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(12) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(13) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(14) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(15) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(16) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(17) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(18) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(19) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(20) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(21) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(22) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(23) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(24) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(25) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(26) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(27) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(28) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(29) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(30) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(31) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(32) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(33) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(34) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(35) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(36) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(37) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(38) = random%20*-1

[State 26360]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&ishelper&&root,name!="D-mizuchi"
fvar(39) = random%20*-1




;-------------------------------------------------------------------------------------
[state 26360]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0
v = 2
value = prevstateno

[state 26360]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0
v = 3
value = anim

[state 26360]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,var(55)<=0&&enemynear,fvar(19)!=0
trigger1 = ishelper
value = 2636030

[state 26360]
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0&&enemynear,stateno=23000
value = 2636010

[state 26360]
type = destroyself
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=1&&enemynear,var(55)<=0
;trigger2 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(26)!=1

[state 26360]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0 && !ishelper
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26360]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0 && !ishelper
y = .39

[State 26360]
type = selfstate
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0 && !ishelper
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2636030]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 2636030]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 2636030]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2636030]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = ishelper
Y = 2400

[State 2229900]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999999999999999999999999999999999
projsprpriority = 1
projid = 97857373211
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999
p1stateno = 1699955
p2stateno = 1699955

[state 2636030]
type = Helper
triggerall = name != "D-mizuchi"
trigger1 = ishelper
trigger1 = prevstateno!=1699955
name = "dark"
id = 0
postype = p1
pos = 99999,0
stateno = prevstateno
ownpal = 0
keyctrl = 0
facing = 0
helpertype = player
ignorehitpause = 1


[State 2636030]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = !ishelper
value = 0

[State 2636030]
type = destroyself
trigger1 = roundstate!=2||root,alive=0

[state 2636030]
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&enemynear,name="D-mizuchi"&&enemynear,stateno=23000
value = 2636010

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2636020]
type    = S
physics = S
anim = 3069

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 2636020]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2636020]
type = BindToroot
trigger1 = 1

[State 2636020]
type = PlayerPush
trigger1 = 1
value = 0

[State 2636020]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = 1 
X = root, Pos X

[state 2636020]
type = nothitby
trigger1 = ishelper(2636020)
value = SCA

[State 2636020]
type = helper
triggerall = name != "D-mizuchi"
trigger1 = numhelper(2636021) = 0 && roundstate <= 2
id = 2636021
persistent = 1
name = "dark"
pos = 0,0
postype = P1
stateno = 2636020
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636020]
type = destroyself
trigger1 = root,stateno != 23000 || roundstate >= 3 || enemy,numprojid(26360100)=0

;-----------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2701000]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -4,-6

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 2701000]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2701000]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2701000]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[state 2701000]
type = destroyself
triggerall = name != "D-mizuchi"
trigger1 = ishelper

[State 2701000]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0 && !ishelper
value = ifelse(SelfAnimExist(5070),5070,0)

[State 2701000]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0
y = .39

[State 2701000]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;-----------------------------------------------------------------------
;---------------------------------------------------------------------------
;相手落下1
;---------------------------------------------------------------------------

[Statedef 26370]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[state 26370]
type = destroyself
trigger1 = ishelper

[State 26370]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 26370]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 26370]
type = PlayerPush
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0
y = .39

[State 26370]
type = selfstate
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100



;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26380]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4997
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;カオティック・フレア
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 2300]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -4000
anim = 2201
ctrl = 0

[State 2300]
type = varset
trigger1 = palno=12&&time=0
fv = 13
value = 1
ignorehitpause = 1

[State 2300]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 2300]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2300]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 2300]
type = helper
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26380
persistent = 1
name = "wakka"
pos = 1,-129
postype = P1
stateno = 26380
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 2300]
type = Explod
trigger1 = time = 10
anim = 22176
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = Explod
trigger1 = time = 0
anim = 22175
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = Explod
trigger1 = Time = 0
anim = 4997
sprpriority = 999
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = PlaySnd
trigger1 = Time = 0
value = 2100,0
volume = 150

[State 2300]
type = PlaySnd
trigger1 = Time = 2
value = 4000,19

[State 2300]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2300]
type = PlaySnd
trigger1 = Time = 8
value = 4000,18

[State 2300]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 2300]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state 2300]
type = changestate
trigger1 = animtime = 0
value = 23000

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 23000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999


[State 23000]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 1699955
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 23000]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 23000]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 23000]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 23000]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=1699955
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 23000]
type = varadd
trigger1 = palno=12&&time<160&&fvar(17)!=0
fv = 15
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 23000]
type = varset
trigger1 = palno=12&&time<160&&enemy,movereversed
fv = 17
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 23000]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1
volume = 150

[State 23000]
type = PlaySnd
trigger1 = Time = 0
value = 2563,6
volume = 250
channel = 9

[State 23000]
type = null;PlaySnd
trigger1 = Time = 0
value = 4000,20
volume = 150

[State 23000]
type = Explod
trigger1 = Time = 0
anim = 4995
id = 4995
sprpriority = 9999999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add




[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95



[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 10
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 23000, 1];
type = null;helper
triggerall = name = "D-mizuchi"
trigger1 = time = 20
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 30
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 40
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 50
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = null;helper
triggerall = name = "D-mizuchi"
trigger1 = time = 60
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 70
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 80
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 90
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = null;helper
triggerall = name = "D-mizuchi"
trigger1 = time = 100
id = 2333
persistent = 0
name = "kaosu"
pos = 0,-80
postype = p1
stateno = 22229
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 110
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 120
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 130
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 23000, 1];
type = null;helper
triggerall = name = "D-mizuchi"
trigger1 = time = 140
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 150
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 160
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 170
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = null;helper
triggerall = name = "D-mizuchi"
trigger1 = time = 180
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 190
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 200
id = 2333
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2333
helpertype = normal
keyctrl = 0
ownpal = 1

[State 23000];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 210
stateno = 19999
name = "D-mizuchi"
ID = 19999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 23000, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 220
id = 2334
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2334
helpertype = normal
keyctrl = 0
ownpal = 1





[State 23000]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = time > 0
projanim = 169992
velocity = 0,0
projheightbound = -10000,10000
projremove = 1
projremovetime = 1
projID = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
damage = -999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
attr = A, HA
numhits = 8
hitflag = MAFD
animtype = hard
getpower = 0,0
givepower = -100,-100
sparkno = -1
hitsound = -1,0
guardsound = -1,0
ground.type = High
guard.sparkno = -1
P2stateno = 490000
fall = 1

[State 0]
type = HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1

[State 23000]
type = Explod
trigger1 = palno=12&&target,stateno=1699955&&enemyNear,time=0||projhit169992=1||projguarded169992=1
anim = IfElse((projguarded=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x))+(random%20)-(random%40),(target,const(size.mid.pos.y))+(random%40)-(random%60)
facing = -1
ownpal = 1
trans = add

[State 23000]
type = Explod
trigger1 = projhit169992=1||projguarded169992=1
anim = IfElse((projguarded=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x))+(random%20)-(random%40),(target,const(size.mid.pos.y))+(random%40)-(random%60)
facing = -1
ownpal = 1
trans = add

[State 23000]
type = HitAdd
trigger1 = palno = 12 && target,stateno = 1699955 && enemyNear,time = 0
value = 1

[state 23000]
type = changestate
trigger1 = time >= 250
value = 23001

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 23001]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 0

[State 23001]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[state 23001]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


-----------------------------------------------------------------------
;===========================================================================
;***************************************************************************
[Statedef 2333]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 9999999
sprpriority = 1
anim = 169992
ctrl = 0
trans = Add

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 1007]
type = BindToroot
trigger1 = 1
pos=0,-25
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;本体がステート奪われている時間をカウント
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =1
v = 0
value =(roundstate=2)*(root,var(1)!=gametime)*(var(0)+1)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;本体ライフ保存その1
;この記述だとroundstate>2時に初期化されます
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate=2&&(gametime%5=0)||roundstate!=2
v = 1
value =(roundstate<=2)*(ifelse((roundstate<2),root,lifemax,(ifelse((var(1)-root,life>root,lifemax*0.2),var(2),root,life))))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;上記value説明
;roundstate<2ならばroot,lifemaxをセット。
;roundstate<2でないなら(保存したライフから本体現在ライフを引いた数が本体ライフ最大値の2割より大きい)ならvar(2)をセット
;そうでないなら本体現在ライフをセット

;本体ライフ保存その2
;この記述だとroundstate>2時に初期化されます
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate=2&&(gametime%10=0&&var(2)-root,life<root,lifemax*0.2)||roundstate!=2
v = 2
value =(roundstate<=2)*(ifelse((roundstate<2),root,lifemax,root,life))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;上記トリガー説明
;gametime%10=0の時に(保存したライフから本体現在ライフを引いた数が本体ライフ最大値の2割より小さい時)

;上記value説明
;roundstate<=2の時にroundstate<2ならば本体ライフ最大値をセット。
;そうでないなら本体現在ライフをセット

;本体ライフ保存その3
;roundstate>2の時のライフ維持に使用(今回は使用してない)
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate<=2
v = 3
value = root,life
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 1699955	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


;-/即死proj--------------------------------------------------------------------
;--oth即死---------------------------------------------------------------------
[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 1699955
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 1699955
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 1699955

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[State 2333]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = fvar(16)!=1&&(time=[20,220])&&(GameTime%3) = 1
trigger2 = fvar(16)!=0&&(time=[180,220])&&(GameTime%3) = 1
attr = S, NA
projanim = 169992
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = -9999999999
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2333]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 169992
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2333]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = palno != 12
trigger1 = time = [20,220]
trigger1 = (GameTime%2) = 1
attr = S, NA
projanim = 3067
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = back
offset = 160,-140
velocity = 0
animtype  = hard
damage    = ((random<=10)*(random%150))+(random<=(2+(var(1)*5)))*21474836,(random<=20)*(random%200)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2333]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 169992
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
pausemovetime = 99990000000
supermovetime = 99990000000






[State 1]
type = AttackDist
trigger1 = palno=12
value = 0



[State 1]
type = Explod
trigger1 = target,stateno = 1699955 && enemyNear,time = 0 || projhit3766 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[State 1]
type = HitAdd
trigger1 = target,stateno = 1699955 && enemyNear,time = 0
value = 1



[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 23000
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1
;---------------------------------------------------------------------------
-----------------------------------------------------------------------
;===========================================================================
;***************************************************************************
[Statedef 2334]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 9999999
sprpriority = 1
anim = 169992
ctrl = 0
trans = Add

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 1007]
type = BindToroot
trigger1 = 1
pos=0,-25
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;本体がステート奪われている時間をカウント
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =1
v = 0
value =(roundstate=2)*(root,var(1)!=gametime)*(var(0)+1)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;本体ライフ保存その1
;この記述だとroundstate>2時に初期化されます
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate=2&&(gametime%5=0)||roundstate!=2
v = 1
value =(roundstate<=2)*(ifelse((roundstate<2),root,lifemax,(ifelse((var(1)-root,life>root,lifemax*0.2),var(2),root,life))))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;上記value説明
;roundstate<2ならばroot,lifemaxをセット。
;roundstate<2でないなら(保存したライフから本体現在ライフを引いた数が本体ライフ最大値の2割より大きい)ならvar(2)をセット
;そうでないなら本体現在ライフをセット

;本体ライフ保存その2
;この記述だとroundstate>2時に初期化されます
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate=2&&(gametime%10=0&&var(2)-root,life<root,lifemax*0.2)||roundstate!=2
v = 2
value =(roundstate<=2)*(ifelse((roundstate<2),root,lifemax,root,life))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;上記トリガー説明
;gametime%10=0の時に(保存したライフから本体現在ライフを引いた数が本体ライフ最大値の2割より小さい時)

;上記value説明
;roundstate<=2の時にroundstate<2ならば本体ライフ最大値をセット。
;そうでないなら本体現在ライフをセット

;本体ライフ保存その3
;roundstate>2の時のライフ維持に使用(今回は使用してない)
[state 1007]
type = varset
triggerall = name = "D-mizuchi"
trigger1 =roundstate<=2
v = 3
value = root,life
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 1699955	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


;-/即死proj--------------------------------------------------------------------
;--oth即死---------------------------------------------------------------------
[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 1699955
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 1699955
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 1699955

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 5151
pausemovetime = 99990000000
supermovetime = 99990000000



[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFPD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 5151
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 3766
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFPD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 5151
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0



[State 1]
type = Explod
trigger1 = target,stateno = 490000 && enemyNear,time = 0 || projhit3766 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[State 1]
type = HitAdd
trigger1 = target,stateno = 1699955 && enemyNear,time = 0
value = 1



[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 23000
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;Config
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;12P 変数リセットスイッチ。一部の超必殺技のみ
;ONにすると不具合が出る可能性があります
;ONにしても強さ的にはさほどかわりません
[State -2]
type = varset
trigger1 = palno = 12
fv = 26
value = 1            ;1on 0off

;トムスイッチ
[State -2]
type = varset
trigger1 = palno = 12
fv = 19
value = 1            ;1on 0off


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
; ？？？？？？・無に還ろう
[Statedef 2200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -1000;-3000
anim = 2200
ctrl = 0



[State 1] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  0
length  = 0
TimeGap = 0
FrameGap = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = time = 12 || time = 16 || AnimElemTime(7) = 1 || AnimElemTime(9) = 2
id = 22101
persistent = 1
name = "wakka"
pos = 1,-129
postype = P1
stateno = 22101
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999





[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 200
under = 2


;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = var(50) = 0
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22175
sprpriority = -1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 22176
sprpriority = 1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-80
vel = 0,1
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,-2
pos = 0,-20
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-180
vel = 0,1
accel = 0,0.8
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,5
accel = 0,-2
pos = 0,-60
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add


[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,2;3000,1

;---------------------[効果音]

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 10
value = 23000,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22050


; ？？？？？？・無に還ろう・攻撃
[Statedef 22050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
sprpriority = 9999999
ctrl = 0


[state 1]
type = varset
trigger1 = palno=12&&fvar(38)=2
trigger1 = time<150&&enemy,movereversed
fv = 18
value = 1
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 1]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999




[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = var(1) = 1
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = s2562,31
p2facing = 1
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000



[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = palno=12&&fvar(18)!=0&&fvar(38)=2
trigger1 = enemy,alive&&time<150
value = 1699955

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[state a]
type = varset
trigger1 = time = 0
v = 19
value = 0

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 200
under = 2

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[エフェクト]
[State 3040, 7]
type = null;EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[効果音]


[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 50
value = 2000,1
volume = 150

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 90
value = 2000,2
volume = 150

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 0
value = 3600,3
volume = 150

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 60
value = 3600,3
volume = 150

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 120
value = 3600,3
volume = 150

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 180
value = 3600,3
volume = 150



[State 1000, 5]
type = Explod
trigger1 = (Time >= 0 && time <= 100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.2 + (time * time * 0.0001),0.2 + (time * time * 0.0001)
bindtime = -1
removetime = 26
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = (Time >= 90 && time <=100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.8 + (90 - time + time * 0.01),0.8 + (90 - time + time * 0.01)
bindtime = -1
removetime = 26
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = null;Explod
trigger1 = time = 110
anim = 47777
id = 47777
sprpriority = 99999999999999999999
postype = back
pos = 0,0
bindtime = -1
removetime = 70
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 1000, 5]
type = null;Explod
trigger1 = time = 120 
anim = 4995
id = 4995
sprpriority = 99999999999999
postype = back
pos = 0,0
bindtime = -1
removetime = 70
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = (Time >= 110 && time <= 120)
Time = 1
Add = 136 + time,136 + time,136 + time
Mul = 136 + time,136 + time,136 + time
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 118
Time = 1
Add = 0,0,0
Mul = 256 - time + 50,256 - time + 50,256 - time + 50
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256 - ((time - 150) * 10)

[State 1000, 0]
Type = null;AllPalFX
Trigger1 = (Time >= 154 && time <= 180)
Time = 1
Add = 0,0,256 - time * 15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256

[State 1000, 0]
Type = null;AllPalFX
Trigger1 = (Time >= 178 && time <= 190)
Time = 1
Add = -256,-256,-256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 180
Time = 1
Add = 50 + time,50 + time,50 + time
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256


;---------------------[ヘルパー呼び出し]

[State 1020, 4]
type = EnvShake
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95

[State 3221, 0]
type = Pause
trigger1 = time >= 202
time = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1





[State 2900, 1]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 30
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 48
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 68
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 72
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 75
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 80
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 84
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 90
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 98
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 105
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 110
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 115
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 120
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 150
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 155
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 160
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 190
id = 2300
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 22229
helpertype = normal
keyctrl = 0
ownpal = 1


;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 220
value = 22100

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22100]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2210

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 3755
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 10000, sombras] 
type = Afterimage
trigger1 = TIME = 12
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  -1
length  = 13
TimeGap = 1
FrameGap = 1



[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
pausemovetime = 999
supermovetime = 999

[state a]
type = varadd
trigger1 = var(19) <= 255
v = 19
value = 15

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 0
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220

[state a]
type = changestate
trigger1 = animtime = 0
value = 3766*(random%2)
ctrl = 1
;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22220]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 2637	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 0]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s3755 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s3755 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;hitoverride
trigger1 = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 47777

[State 1]
type = ChangeState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = SelfState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22221]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 2637	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 0]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFDPL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 1]
type = ChangeState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = SelfState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22229]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 2637	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 0]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = s3755 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFDPL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = s3755 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 1]
type = ChangeState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = SelfState
triggerall = name = "D-muzuchi"
trigger1 = time >= 60
value = 47777
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1



;---------------------------------------------------------------------------






;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26388]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3950
ownpal = 1



[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;メテオ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;ﾑ・
; ？？？？？？・
[Statedef 32200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -500;-1000
anim = 32323
ctrl = 0

;---------------------[強弱判定]
;[state a]
;type = varset
;trigger1 = command = "b"
;trigger1 = time = 0
;v = 5
;value = 0

;[state a]
;type = varset
;trigger1 = command = "a"
;trigger1 = time = 0
;v = 5
;value = 1


;---------------------[アニメーション変更]
;[state a]
;type = null;changeanim
;trigger1 = time = 0
;trigger1 = var(5) = 1
;value = 2201

;---------------------[超必殺技演出]
[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = var(50) = 0
trigger1 = time = 0
time = 32
movetime = 32
anim = -1


[State a]
type = helper
trigger1 = time = 12 || time = 16 || AnimElemTime(7) = 1 || AnimElemTime(9) = 2
id = 26388
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 26388
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999
Size.XScale = time * 10
Size.YScale = time * 10

[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26400
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 26400
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999


[State 1]
type = Explod
trigger1 = time = 0
anim = 4446
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add



[State 1]
type = Explod
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.01
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.001
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.01
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2
;---------------------[効果音]



;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 32205

;--------------------------------------------------------------------------------------------------------------------------------------------------------
; ？？？？？？・
[Statedef 32205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1]
type = ReversalDef
trigger1 = var(1) = 1
trigger1 = time >= 18
trigger1 = time <= 220
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = s2562,31
p2facing = 1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000



[state 1]
type = targetstate
trigger1 = palno=12&&fvar(18)!=0&&fvar(38)=2
trigger1 = enemy,alive&&time<150
value = 262626

[State 1]
type = targetLifeAdd
trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999



;---------------------[超必殺技演出]


;---------------------[エフェクト]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[効果音]


[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 10
id = 3999
persistent = 1
name = "D-mizuchi"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999



[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 68
id = 3999
persistent = 1
name = "D-mizuchi"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999





[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 124
id = 3999
persistent = 1
name = "D-mizuchi"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999




[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 186
id = 3999
persistent = 1
name = "D-mizuchi"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

;---------------------[ヘルパー呼び出し]



;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 205
value = 32210

;------------------------------------------------------------------------------------------------------------------------------------------------------
; ？？？？？？・
[Statedef 32210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 32324
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


;---------------------[アニメーション変更]


;---------------------[エフェクト]

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 3766*(random%2)
ctrl = 1
;--------------------------------------------------------------------------------------------------------------------------------------------------------
;------help
[Statedef 3999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4556
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999



[State 1000, 移動速度]
type = VelSet
trigger1 = 1;自分の状態が「空中」以外の時に有効。
x = 1 - (random%3)  ;Ｘ軸。横の移動速度を指定。0よりも上なら前進、0よりも下なら後退。
y = 50  ;Ｙ軸。縦の移動速度を指定。0よりも上なら下降、0よりも下なら上昇。

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4449
sprpriority = 99999999999
postype = p1
pos = 0,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
attr = S, SA
projanim = 3703
projhitanim = -1
projid = 3703
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 1
;projedgebound = 220
projremove = 1
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 0,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
attr = S, SA
projanim = 3703
projhitanim = -1
projid = 3703
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 1
;projedgebound = 220
projremove = 1
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 3000,0
givepower = -3000,0
guardflag = M
hitflag = MAFPD
pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = 0,enemy,pos y -60
hitsound   = -1
guard.sparkno = s22113
guardsound = s2801,1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFPD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 262626
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)=1
trigger1 = time = [0,8]
trigger1 = (GameTime%8) = 1
attr = S, NA
projanim = 4556
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 262626	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


;-/即死proj--------------------------------------------------------------------
;--oth即死---------------------------------------------------------------------
[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 262626

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 1000, ステート変更]
type = ChangeState
trigger1 = Time = 8 ;アニメ時間が０になる（アニメの全てのコマの表示が一通り終わる）と有効。
value = 399999  ;変更先のステートナンバーを指定。この場合コモンの「通常立ち」に変わる。

;-------------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 399999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
Type = AllPalFX
Trigger1 = Time = 0
Time = 10
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 4447
sprpriority = 999999999999999999999999999999
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = time <= 31
anim = 3755
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1.5,0.2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.5
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 3600,4

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 193,2


[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 23000,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2563,8
volume = -55
freqmul = 0.7


[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
attr = S, SA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 1
;projedgebound = 220
projremove = 1
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 21474836
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
attr = S, SA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 1
;projedgebound = 220
projremove = 1
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 3000,0
givepower = -3000,0
guardflag = M
hitflag = MAFPD
pausetime = 0,8
sparkno = s22109 + root,var(35)
sparkxy = 0,enemy,pos y -60
hitsound   = -1
guard.sparkno = s22113
guardsound = s2801,1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFPD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 262626
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)=1
trigger1 = time = [0,31]
trigger1 = (GameTime%8) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 262626
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 262626	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


;-/即死proj--------------------------------------------------------------------
;--oth即死---------------------------------------------------------------------
[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 262626

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State -1]
Type     = DestroySelf
trigger1 = Time = 35
;-------------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 2635]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[state 2635]
type = destroyself
triggerall = name != "D-mizuchi"
trigger1 = ishelper



[State 2635]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.007 * Const(data.life)))

[State 2635]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = power - (Ceil(0.005 * Const(data.power)))

[State 2635]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 2635]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 2635]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2635] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = time >= 8
value = 2638

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 2637]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0



[State 2637]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1699944]
type = Projectile
trigger1 = time<=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)!=0&&ishelper
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 = time>=30&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0

;----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%20*-1

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%20*-1

;-----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
;---------------------------------------------------------------------------------------

[State 2637]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = ishelper
flag = invisible

[State 2637]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 2637]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 2637]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 2637]
type = destroyself
trigger1 = ishelper&&time>=1

[State 1]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = time >= 8
trigger1 = alive
value = 2638
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = time >= 8
trigger1 = alive
value = 2638
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[State 2637] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = !ishelper&&time >= 8
value = 2638

;---------------------------------------------------------------------------
;相手落下1
;---------------------------------------------------------------------------

[Statedef 2638]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[state 2638]
type = destroyself
trigger1 = ishelper

[State 2638]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 2638]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 2638]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0


[State 2638]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2638]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 2638]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0

[State 2638]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0

[State 2638]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0

[State 2638]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0

[State 2638]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0

[State 2638]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 2638]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2638]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 2638]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5050

[state 2638]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 2638]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0
y = .39

[State 1]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2638]
type = selfstate
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
trigger1 = name != "D-mizuchi"
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
[state 1]
type = null
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