;---------------------------------------------------------------------------
;変数記憶用ヘルパーステート
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;パワーアップ
;---------------------------------------------------------------------------
[Statedef 45706]
type = A
movetype = A
physics = N
anim = 22001
velset = 0,0
juggle = 0
sprpriority = 3
poweradd = -3000
ctrl = 0

[State 3000, 5]  ;XI_supermove_lv2
type = Explod
trigger1 = time = 0
anim = 12020
sprpriority = -1
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000, 5]  ;XI_supermove_lv2_foreground
type = Explod
trigger1 = Time = 0
anim = 12021
sprpriority = 3
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 1
value = 10,1
;---------------------------------------------------------

;---------------------------------------------------------
[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 1

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 2

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 3

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 4

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 5

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 6

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 7

[State 1000, RemoveExplod]
type = RemoveExplod
triggerall = time = 0
trigger1 = prevstateno = [1000,4999]
id = 1082
;---------------------------------------------------------

[State 2000, 4]
type = SuperPause
trigger1 = Time = 0
time = 30
anim = -1
sound = s9,2
movetime = -1

[State 2000, BGPalFX]
type = BGPalFX
trigger1 = Time = 0
time = 30
mul = 0,0,0




[State 1000, HitBy]
type = HitBy
trigger1 = time = [0,100]
value = SA,HA,NP,HP,NT,ST,HT

[State 1000,VarRandom]
type = VarRandom
trigger1 = 1
v = 24
range = 0,-180

[State 1000,VarRandom]
type = VarRandom
trigger1 = 1
v = 25
range = 0,-180

[State 1000,VarRandom]
type = VarRandom
trigger1 = 1
v = 26
range = 0,-180

[State 1000,VarRandom]
type = VarRandom
trigger1 = 1
v = 27
range = 0,-180

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = random  >900
value = S12,2

[State 1000, PlaySnd]
type = PlaySnd
trigger1 = random  >500
value = S12,31
persistent = 9





[State 3000, Projectile]
type = Projectile
trigger1 = time = 7
projID = 2020
projanim = 30111
projremove = 0
projpriority = 9
projhitanim = 2022
projsprpriority = -1
projremovetime = 50
ownpal = 1
offset = 0,-50
getpower = 0,10
postype = back
velocity = 20
attr = A, HA
animtype = diagup
damage = 32,10
hitflag = MAF
guardflag = MA
hitsound = s1,4
guardsound = s2,1
pausetime = 0,12
sparkno = s500
guard.sparkno = S505
sparkxy = 0,0
ground.type = High
ground.slidetime = 20
ground.hittime = 21
ground.velocity = 0,-6
palfx.time = 15
palfx.add = 0,0,70
palfx.sinadd = 50,50,50,15
palfx.invertall = 1
palfx.color = 1
air.fall = 1
air.velocity = 0,-6
fall.recover = 0
fall = 1

[State 3000, Projectile]
type = Projectile
trigger1 = time = [15,195]
trigger1 = gametime%20 = 0
projID = 2020
projanim = 30111
projremove = 0
projpriority = 9
projhitanim = 2022
projsprpriority = -1
projremovetime = 50
projscale = 0.5,0.5
ownpal = 1
offset = 0,(var(24))
getpower = 0,10
postype = back
velocity = 10
attr = A, HA
animtype = diagup
damage = 32,10
hitflag = MAF
guardflag = MA
hitsound = s1,4
guardsound = s2,1
pausetime = 0,12
sparkno = s501
guard.sparkno = S505
sparkxy = 0,0
ground.type = High
ground.slidetime = 20
ground.hittime = 21
ground.velocity = 4,-4
palfx.time = 15
palfx.add = 0,0,70
palfx.sinadd = 50,50,50,15
palfx.invertall = 1
palfx.color = 1
air.fall = 1
air.velocity = 4,-4
fall.recover = 0
fall = 1

[State 3000, Projectile]
type = Projectile
trigger1 = time = [15,195]
trigger1 = gametime%25 = 0
projID = 2020
projanim = 30111
projremove = 0
projpriority = 9
projhitanim = 2022
projsprpriority = -1
projremovetime = 50
ownpal = 1
offset = 0,(var(25))
getpower = 0,10
postype = back
velocity = 7
attr = A, HA
animtype = diagup
damage = 32,10
hitflag = MAF
guardflag = MA
hitsound = s1,4
guardsound = s2,1
pausetime = 0,12
sparkno = s502
guard.sparkno = s505
sparkxy = 0,0
ground.type = High
ground.slidetime = 20
ground.hittime = 21
ground.velocity = -4,-2
palfx.time = 15
palfx.add = 0,0,70
palfx.sinadd = 50,50,50,15
palfx.invertall = 1
palfx.color = 1
air.fall = 1
air.velocity = -4,-2
fall.recover = 0
fall = 1

[State 3000, Projectile]
type = Projectile
trigger1 = time = [15,195]
trigger1 = gametime%25 = 0
projID = 2020
projanim = 30111
projremove = 0
projpriority = 9
projhitanim = 2022
projsprpriority =9
projremovetime = 50
ownpal = 1
offset = 0,(var(26))
getpower = 0,10
postype = back
velocity = 12
attr = A, HA
animtype = diagup
damage = 32,10
hitflag = MAF
guardflag = MA
hitsound = s1,4
guardsound = s2,1
pausetime = 0,12
sparkno = s503
guard.sparkno = s505
sparkxy = 0,0
ground.type = High
ground.slidetime = 20
ground.hittime = 21
ground.velocity = -6,-1
palfx.time = 15
palfx.add = 0,0,70
palfx.sinadd = 50,50,50,15
palfx.invertall = 1
palfx.color = 1
air.fall = 1
air.velocity = -6,-1
fall.recover = 0
fall = 1

[State 3000, Projectile]
type = Projectile
trigger1 = time = [15,195]
trigger1 = gametime%23 = 0
projID = 2020
projanim = 30111
projremove = 0
projpriority = 9
projhitanim = 2022
projsprpriority = -1
projremovetime = 50
projscale = 0.5,0.5
ownpal = 1
offset = 0,(var(27))
getpower = 0,10
postype = back
velocity = 15
attr = A, HA
animtype = diagup
damage = 32,10
hitflag = MAF
guardflag = MA
hitsound = s1,4
guardsound = s2,1
pausetime = 0,12
sparkno = s504
guard.sparkno = s505
sparkxy = 0,0
ground.type = High
ground.slidetime = 20
ground.hittime = 21
ground.velocity = -2,-6
palfx.time = 15
palfx.add = 0,0,70
palfx.sinadd = 50,50,50,15
palfx.invertall = 1
palfx.color = 1
air.fall = 1
air.velocity = -2,-6
fall.recover = 0
fall = 1

[State 1000, BGPalFX]
type = BGPalFX
trigger1 = animelem = 3
time = 500
add = 0,0,70
sinadd = 50,50,50,15
invertall = 1
color = 1
persistent = 999

[State 1000, EnvShake]
type = EnvShake
trigger1 = animelem = 3
time = 230
freq = 100
ampl = -3
persistent = 999

[State 1000, ChangeState]
type = ChangeState
trigger1 = time = 230
value = 2081
ctrl = 0



[Statedef 2081]
type = S
ctrl = 0
anim = 2210
velset = 0,0,0

[State 1000, EnvColor]
type = EnvColor
trigger1 = time = 0
value = 255,255,255
time = 1
under = 1

[State 1000, BGPalFX]
type = BGPalFX
trigger1 = time = 0
time = 1

[State 1000, RemoveExplod]
type = RemoveExplod
trigger1 = time = 0
id = 2082

[State 1000, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

















[Statedef 59000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -0
anim = 2200
ctrl = 0



[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 3000, 5]  ;XI_supermove_lv2
type = Explod
trigger1 = time = 0
anim = 12020
sprpriority = -1
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000, 5]  ;XI_supermove_lv2_foreground
type = Explod
trigger1 = Time = 10
anim = 12021
sprpriority = 3
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 2
value = 4099,0

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 1
value = 10,1

[State 2000, 7]
type = PlaySnd
trigger1 = animelem = 1
value = 8,12

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 62050


; ？？？？？？・無に還ろう・攻撃
[Statedef 62050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
ctrl = 0

;---------------------[アニメーション変更]
[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 62060

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000]
type = PlaySnd
trigger1 = Time = 0
value = 4000,17
volume = 250
channel = 9

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 52176
id = 22176
sprpriority = 999999999
postype = back
pos = 160,120
scale = 0.75,0.75
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = 50,50
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,50
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 22179
projhitanim = -1
projid = 22179
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 50,50
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0





[State 1]
type = targetLifeAdd
trigger1 = 1
value = -9999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[state a]
type = changestate
trigger1 = time >= 250
value = 62100




[Statedef 62100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 62110

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1








[Statedef 69000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -0
anim = 2200
ctrl = 0



[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 3000, 5]  ;XI_supermove_lv2
type = Explod
trigger1 = time = 0
anim = 12020
sprpriority = -1
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000, 5]  ;XI_supermove_lv2_foreground
type = Explod
trigger1 = Time = 10
anim = 12021
sprpriority = 3
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 2
value = 4099,0

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 1
value = 10,1

[State 2000, 7]
type = PlaySnd
trigger1 = animelem = 1
value = 8,12

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 72050


; ？？？？？？・無に還ろう・攻撃
[Statedef 72050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
ctrl = 0

;---------------------[アニメーション変更]
[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 72060

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000]
type = PlaySnd
trigger1 = Time = 0
value = 4000,17
volume = 250
channel = 9

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 62176
id = 22176
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = 50,50
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,50
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 22179
projhitanim = -1
projid = 22179
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 50,50
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0





[State 1]
type = targetLifeAdd
trigger1 = 1
value = -9999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[state a]
type = changestate
trigger1 = time >= 220
value = 72100




[Statedef 72100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 72110

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1








[Statedef 79000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -0
anim = 2200
ctrl = 0



[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 3000, 5]  ;XI_supermove_lv2
type = Explod
trigger1 = time = 0
anim = 12020
sprpriority = -1
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000, 5]  ;XI_supermove_lv2_foreground
type = Explod
trigger1 = Time = 10
anim = 12021
sprpriority = 3
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 2
value = 4099,0

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 1
value = 10,1

[State 2000, 7]
type = PlaySnd
trigger1 = animelem = 1
value = 8,12

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 82050


; ？？？？？？・無に還ろう・攻撃
[Statedef 82050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
ctrl = 0

;---------------------[アニメーション変更]
[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 82060

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000]
type = PlaySnd
trigger1 = Time = 0
value = 4000,17
volume = 250
channel = 9

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 72176
id = 22176
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = 50,50
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,50
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 22179
projhitanim = -1
projid = 22179
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 50,50
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0





[State 1]
type = targetLifeAdd
trigger1 = 1
value = -9999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[state a]
type = changestate
trigger1 = time >= 150
value = 82100




[Statedef 82100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 82110

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1










[Statedef 10000]
type    = S
movetype= A
physics = S
juggle  = 5
velset = 0,0
ctrl = 0
anim = 22001
poweradd = -0
sprpriority = 2
juggle = 2

[State 10000]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = nobardisplay
ignorehitpause = 1

[State 10000]
type = AssertSpecial
trigger1 = time <= 168
flag = NoBG
ignorehitpause = 1

[state 10000]
type = superpause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
darken = 0
unhittable = 1
sound = S0,39

[state 10000]
type = PlaySnd
trigger1 = time = 168
value = s0,68
volume = 255

[State 10000]
type = EnvColor
trigger1 = time > 168
trigger1 = time <= 232
value = 256-4*(time-168),256-4*(time-168),256-4*(time-168)
time = 1

[State 2000]
type = Explod
trigger1 = time = 233
anim = 10130
postype = back
bindtime = -1
ontop = 1
ignorehitpause = 1

[State 2000]
type = Explod
trigger1 = time = 233
anim = 10132
postype = back
bindtime = -1
ontop = 1
ignorehitpause = 1

[State 2000]
type = Explod
trigger1 = time = 233
anim = 10133
postype = back
bindtime = -1
ontop = 1
ignorehitpause = 1

[State 2000]
type = Explod
trigger1 = time = 233
anim = 10134
postype = back
bindtime = -1
ontop = 1
ignorehitpause = 1




[State 10000]
type = Explod
trigger1 = time = 122
anim = 10110
postype = back
bindtime = -1
ontop = 1


[State 10000]
type = Helper
trigger1 = time = 22
stateno = 310000
pos = 0,-170
ownpal = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 10000]
type = Helper
trigger1 = time = 0
stateno = 310001
id = 310001
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 10000]
type = Helper
trigger1 = time = 0
stateno = 310002
id = 310002
ownpal = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600



[State 2000]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
p2stateno = 210001
ignorehitpause = 1

[State 10000]
type = targetdrop
trigger1 = target,ishelper = 0
ignorehitpause = 1

[State 10000]
type = targetstate
trigger1 = target,stateno != 210001
trigger1 = projcontactid(40020) >= 1
value = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,NA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,NT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,SA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,SP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,HA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,HT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,AT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 0
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = S,AP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,NA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,NT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,SA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,SP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,HA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,HT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,AT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 1
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = C,AP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,NA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,NT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,SA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,SP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,HA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,HT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,AT
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 168
trigger1 = time <= 228
trigger1 = GameTime%3 = 2
projanim = 40020
projid = 40020
projremove = 1
projremovetime = 1
attr = A,AP
hitflag = MAFPD
sparkno = -1
hitsound = -1
p2stateno = 2200
ignorehitpause = 1

[State 10000]
type = ChangeState
trigger1 = time > 220
value = 10001

[Statedef 10001]
type    = S
movetype= A
physics = S
juggle  = 5
velset = 0,0
ctrl = 0
anim = 2210
poweradd = 0
sprpriority = 2

[State 10001]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1










[Statedef 49000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -0
anim = 2200
ctrl = 0



[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 3000, 5]  ;XI_supermove_lv2
type = Explod
trigger1 = time = 0
anim = 12020
sprpriority = -1
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3000, 5]  ;XI_supermove_lv2_foreground
type = Explod
trigger1 = Time = 10
anim = 12021
sprpriority = 3
postype = p1
pos = 0,-90
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 2
value = 4099,0

[State 2000, 6]
type = PlaySnd
trigger1 = animelem = 1
value = 10,1

[State 2000, 7]
type = PlaySnd
trigger1 = animelem = 1
value = 8,12

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 52050


; ？？？？？？・無に還ろう・攻撃
[Statedef 52050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

;---------------------[アニメーション変更]
[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 52060

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000]
type = PlaySnd
trigger1 = Time = 0
value = 4000,17
volume = 250
channel = 9

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 42176
id = 22176
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = 50,50
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,50
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag =
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 1]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 22179
projhitanim = -1
projid = 22179
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 50,50
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0





[State 1]
type = targetLifeAdd
trigger1 = 1
value = -9999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999





[state a]
type = changestate
trigger1 = time >= 250
value = 52100




[Statedef 52100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 52110

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1








[Statedef 3766]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 99999999999999
sprpriority = 1
anim = 183
ctrl = 0

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1



[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno!=12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno = 12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = helper(212121),var(0) = 1
trigger1 = palno = 12
trigger1 = time = 0
value = 10
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = time = 0
value = 1
absolute = 1


[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger1 = palno!=12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger = palno = 12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1 
trigger1 = time = 0
value = 20
absolute = 1

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3770
id = 3766
sprpriority = 999999999999999999
postype = p1
pos = 0,0
removetime = 72
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 4014
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
removetime = -1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3755
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
removetime = -1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999







[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
pos = -20 + (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
facing = -1
pos = 0 - (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 0]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3766
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3703
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -7, -85
hitsound   = -1
guard.sparkno = s22113
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000




[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1




[state a]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
triggerall = target,stateno = [190000,190355]
trigger1 = animelemtime(52) >= 0
value = 1039999
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 2
v = 29
value = ((var(1)=1)*400)+400+(((var(54)>=5700)*1700)+((fvar(24)>=2150&&var(54)>=2150)*1700))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = varset
trigger1 = var(1) = 1 && palno != 12 && time = 1
fv = 39
value = life
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3766]
type = varset
trigger1 = time > 1200
v = 1
value = 3801
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a] 
type = changestate
triggerall = name = "D-mizuchi"
trigger1 = time = 60
value = 3801
ctrl = 1

;==========================================================================================

[Statedef 3801]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 801
ctrl = 0




[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg






[state 3801,6]
type = playsnd
trigger1 = Time =98
value = 4000,2

[State 3801]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =0
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =10
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =12
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =14
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =16
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =22
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =23
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =28
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =32
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =42
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =43
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =46
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =50
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time =55
id = 3888
persistent = 0
name = "D-mizuchi"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[state 3801]
type = changestate
trigger1 = animtime = 0
value = (3800 + (random%4))*(random%2)
ctrl = 1
;-----------------------------------------------------------------------;---------------
;---------------------------------------------------------------------------

[Statedef 3888]
type    = S
movetype= A
physics = S
anim = 3888

[state 3888]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3888]
type = PlaySnd
trigger1 = time=0&&ishelper(3888)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlaySnd
trigger1 = ifelse(ishelper(3888),time=2,time=0)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3888]
type = Explod
trigger1 = gametime%10=0
anim = 4105
sprpriority = 10
postype = p1
pos = -40 + (random%80),-20
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = add
vel = 1-random%3,-3-random%4
persistent = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;PlaySnd
trigger1 = root,projhit(38890)=1||root,projguarded(38890)=1
value = (ifelse((root,projguarded(38890)=1),11,1)),(ifelse((root,projguarded(38890)=1),2,7))
volume=10
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = EnvShake
trigger1 = time=0
time = ifelse(ishelper(3888),17,7)
ampl = ifelse(ishelper(3888),-17,-7)
freq = 120
phase = 120
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 3888]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)
x=enemy,pos x
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
x=enemy,pos x-50+random%100
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;bindtoroot
trigger1 = 1
pos = 50,-root,pos y
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = trans
trigger1 =1
trans = add
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;trans
trigger1 = helper(1003),var(10)>=41
trans = addalpha
alpha= 450-(helper(1003),var(10)*6),70+helper(1003),var(10)*3
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;angledraw
trigger1= 1
scale= 0.6,0.2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;ReversalDef
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=4502
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = animelem=6
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 5
envshake.ampl = 5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = animelem=6||animelem=7||animelem=8
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 3
envshake.ampl = 3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999




[State 3888]
type = destroyself
trigger1 = animtime=0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;---------------------------------------------------------------------------
[Statedef 3802]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 4112
ctrl = 0


[State 3802]
type = AssertSpecial
trigger1 = 1
flag= noBG
flag2= noFG
flag3= nobardisplay






[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,2

[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,3


[State 3802]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3802]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = Explod
trigger1 = time = 30
anim = 22176
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3802]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 1020, 4]
type = EnvShake
trigger1 = Time = 21 || Time = 22 || Time = 24 || Time = 25 || Time = 26 || Time = 28 || Time = 31 || time = 32 || Time = 33 || Time = 34 || Time = 36 || Time = 37 || Time = 39 || Time = 40  
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95





[State 3802]
type = helper
trigger1 = numhelper(4200)=0
trigger1 = time =21
id = 4200
persistent = 0
name = "D-mizuchi"
pos = 30,-60
postype = P1
stateno = 4200
helpertype = normal
keyctrl = 0
ownpal = 1
trans = Add
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999


[State 3802, 1]
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 21
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 22
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = back
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 24
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 25
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 26
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 28
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 31
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 32
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 33
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 34
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 36
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 37
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 39
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
trigger1 = numhelper(2222)=0
trigger1 = time = 40
id = 2222
persistent = 0
name = "D-mizuchi"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = normal
keyctrl = 0
ownpal = 1





[state 3802]
type = changestate
trigger1 = animtime = 0
value = (3800 + (random%4))*(random%2)
ctrl = 1

;==========================================================================================
[Statedef 4200]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[state 4200]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 4200]
type = PlaySnd
trigger1 = time=0&&ishelper(4200)
value = 3600,4
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4200]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=1699955
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = time = 0
trigger1 = (GameTime%3) = 1
attr = S, HA
projanim = 4114
projhitanim = -1
projid = 4114
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 15,-85
velocity = 0
animtype  = diagup
damage  = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1699955

[state 4200]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = palno=12
trigger1 = (GameTime%3) = 1
trigger1 = !(enemy,moveguarded||(enemy,stateno=[120,155]))
value = 1699955

[State 22076]
type = Explod
trigger1 = animelem = 1
anim = 4200
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 22076]
type = Explod
trigger1 = animelem = 1
anim = 4201
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 4200]
type = Explod
trigger1 = animelem = 1
anim = 3455
id = 3455
sprpriority = 5
postype = p1
pos = 40,-30
bindtime = -1
removetime = 19
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 4200]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,-35 - random%5
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = Add
persistent = 1
ignorehitpause = 1
vel = 8,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4200]
type = Explod
trigger1 = palno=12
trigger1 = target,stateno = 41140 && enemyNear,time = 0 || projhit4114 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1

[State 4200]
type = HitAdd
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
value = 1

[State 4200]
type = Envcolor
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
ignorehitpause = 1
value = 255, 255, 255
time = 1
under = 5
supermove = 1

[State 4200]
type = destroyself
trigger1 = time >=19


;==========================================================================================
[Statedef 2222]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[state 2222]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999



[State 2222]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2222]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 2222]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 262626
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 2222]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2222]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999



[State 2222]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = helper(2222),var(0)&&helper(2222),var(2)=2999
attr = S, NA
projanim = 4114
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 262626
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = helper(2222),var(1)&&roundstate=2
attr = S, NA
projanim = 4114
projhitanim = -1
projid = 1015
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 262626
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = destroyself
triggerall = stateno != 3802
trigger1 = time >=2



;==========================================================================================
[Statedef 3803]
type = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1151
poweradd = 20
sprpriority = 2

[State 3803];
Type     = Helper
triggerall = name = "D-mizuchi"
Trigger1 = AnimElem = 7
Stateno  = 4300
ID       = 4300
Pos      = 30,-60
PosType  = P1
Ownpal   = 1
Keyctrl  = 0
Size.XScale = 0.5
Size.YScale = 0.5

[State 11100]
type = PlaySnd
trigger1 = (GameTime%25) = 1
value = 1200, 0
volume = 255

[state 3803]
type = changestate
trigger1 = animtime = 0
value = (3800 + (random%4))*(random%2)
ctrl = 1


;==========================================================================================
;==========================================================================================

[Statedef 4300]
type = S
movetype = A
physics = N
anim = 28888
velset = 0,0
ctrl = 0
sprpriority = 2
trans = Add


[State 4300]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4300]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noshadow

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4300]
type = NotHitBy
trigger1 = time >= 0
value = SCA, AA, AT, AP

[state 4300]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 4300]
type = PlaySnd
trigger1 = (GameTime%25) = 1
value = 4000, 11
volume = -100

[State 4300]
type = Explod
trigger1 = time >= 0
anim = 4300
sprpriority = 9999
postype = p1
pos = 0,0
scale = 0.6,0.6
random = 2,2
bindtime = -1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


[State 4300]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,0
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
vel = -2,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[state 4300]
type = velset
trigger1 = p2bodydist X< 0 && Time >= 20
x = -(3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 1]
type = velset
trigger1 = p2bodydist X > 0 && Time >= 20
x = (3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y < 50 && Time >= 20
y = -(1+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y > 50 && Time >= 20
y = (1+((root,palno=12&&root,var(29)>=1)*2.0))

[State 4300]
type = ReversalDef
trigger1 = root,palno=12
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000

[state 4300]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4300]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 4300]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5150
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 4300]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, HP
projanim = 4301
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 0,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8

[State 4300]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = time >= 0 && root,var(1) != 1 && ishelper && root,palno!=12
attr = S, NA
animtype  = Hard
damage    = Ceil(0.0265 * enemy,Const(data.life)) * root,var(39),Ceil(0.005 * enemy,Const(data.life)) * root,var(39)
hitflag = MAFD
getpower = 20,20
givepower = 0,0
guardflag = M
pausetime = 0,5
priority = 999999
sparkno = s22109 + root,var(35)
guard.sparkno = s22113
sparkxy = 20,0
hitsound = s2556,0
guardsound = S121,0
ground.type = High
ground.slidetime = 12
ground.hittime  = 18
ground.velocity = -3,-5
air.velocity = -3,-5
fall = 1
fall.recover = 0
p2stateno = 49000



[State 4300]
type = Explod
trigger1 = target,stateno = 4300 && enemyNear,time = 0 || projhit4301 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[state 4300]
type = posset
trigger1 = !ishelper
y = 0

[State 4300, アニメ変更]
type = ChangeAnim
trigger1 = MoveContact ;自分の攻撃が相手に当たった時（ヒット・ガード両方）に有効。
value = 3455



[State 4300]
type = ChangeState
triggerall = name = "D-mizuchi"
triggerall = root,var(1) = 1 && ishelper
trigger1 = p2dist x = [-50,50]
trigger1 = p2dist y = [-80,80]
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "D-mizuchi"
triggerall = root,var(1) != 1 && ishelper
trigger1 = Movecontact = 1
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = time >= ((root,var(1) = 1)*30)+30 && ishelper
value = 11125

[State -1]
Type     = DestroySelf
trigger1 = Time = 50

;==========================================================================================
[Statedef 11125]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 9999999
sprpriority = 1
anim = 11126
ctrl = 0
trans = Add

[State 1]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1000, 5]
type = Explod
trigger1 = time >= 0
trigger1 = (GameTime%8) = 1
anim = 22175
sprpriority = 9999
postype = p1
pos = 0,0
bindtime = -1
supermove = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1



[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
ID = 3950
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
ID = 3950
Value = -3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 19 || Time = 38 || Time = 57 || Time = 76 || Time = 95 || Time = 113
;trigger1 = (GameTime%6) = 1
value = 11,1

[State 11125]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1699955
pausemovetime = 99990000000
supermovetime = 99990000000

[state 11125]
type = targetdrop
triggerall = name = "D-mizuchi"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11125]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
value = 60000
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = null;targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5150
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 11125]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, HP
projanim = 11126
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 4556
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1699955

[State -1]
Type     = DestroySelf
trigger1 = Time = 120

;==========================================================================================


;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 22101]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4998
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------
[Statedef 29999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 2637

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 2205
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;==========================================================================================
;---------------------------------------------------------------------------

;==========================================================================================

[Statedef 3800]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 9999999
sprpriority = 1
anim = 4001
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 0
v = 5
value = ifelse(var(30)!=1,(1*(command!="x")),0+(random%2))

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4004

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 22101
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 22101
bindtime = -1
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 3950
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3700
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 2205

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4002
ctrl = 0


[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4005

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000


[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 5151	;5150からチェンジ
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


;-/即死proj--------------------------------------------------------------------
;--oth即死---------------------------------------------------------------------
[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1, othk]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = root,alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, othk]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = !ishelper
triggerall = alive
trigger1 = var(38) = 2
trigger1 = enemy,stateno != 5151
value = 5151
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 1699955

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2632]
type = Explod
trigger1 = Time = 0
anim = 3955
id = 3955
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add



[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1];
type = Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
stateno = 29999
name = "D-mizuchi"
ID = 29999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999





[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = 3766
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 0]
type = HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = 3766
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 490000

[State 0]
type = HitDef
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = 3766
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFPD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 1699955

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 3766
projhitanim = -1
projid = 3766
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 490000


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 3766
projhitanim = -1
projid = 3766
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836,(random<=40)*(random%250)
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1699955


[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 169992
projhitanim = -1
projid = 22178
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFPD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1


[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 2637

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999









[State 1]
type = Explod
trigger1 = target,stateno = 2637 && enemyNear,time = 0 || projhit3766 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[State 1]
type = HitAdd
trigger1 = target,stateno = 2637 && enemyNear,time = 0
value = 1

[state a]
type = changestate
trigger1 = time >= 250
value = 2210

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4003
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4006

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;いろいろな即死(ホーリジャ専用）（神オロチバリアから）
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4105]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1




[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4104]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1





[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4104
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2888888]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 40,-120



[State 1]
type = Explod
triggerall = helper(44488),var(0)=1
triggerall = stateno != 32200
triggerall = stateno != 32205
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1


[state 1]
type = nothitby
trigger1 = 1
value = SCA

[state 1]
type = Varset
trigger1 = (gametime <= 2400)&&(var(38) = 2)
trigger1 = random%10 =0
v = 1
value = 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999



[State 1]
type = ReversalDef
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = s3600,3
p1stateno = 2888911
p2stateno = IfElse((root,var(29)>=1),1039999,131211)
;p1getp2state = (root,var(30)!=1||root,var(30)!=0&&root,fvar(28)=0)
getpower = (Const(data.power))/8

[state 1]
type = targetdrop
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = root,alive=0||roundstate>=3&&enemy,alive=0
;excludeid = 2888888

[state 1]
type = null;targetstate
triggerall = root,var(29) >= 1
trigger1 = target,stateno != [1039999,1040077]
value = 1039999

[State 1]
type = targetLifeAdd
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (gametime%10)=1
value = -9999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = enemy,life<=enemy,lifemax*0.3
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999







[State 1]
type = ChangeState
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=3800||root,stateno=2205||root,stateno=2300||root,stateno=23000||root,stateno=2200||root,stateno=22050)
value = 2888900+(root,stateno=2205||root,stateno=23000|root,stateno=22050)




;==========================================================================================

[Statedef 2888899]
type    = S
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4999
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 40,-120

[State 1000, 0]
Type = PosSet
trigger1 = random%2 = 1
Trigger1 = Time = 0
X = 40
Y = -100

[state 1]
type = null;velset
trigger1 = 1
x =ifelse((rootdist x=[6,-6]),0,(ifelse((rootdist x>6),0.75,(ifelse((rootdist x<-6),-0.75,0)))))
y =ifelse((rootdist y=[50,-50]),0,(ifelse((rootdist y>50),0.75,(ifelse((rootdist y<-50),-0.75,0)))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196 
trigger1 = rootdist x>40||rootdist x<0
x =(ifelse((rootdist x>40),0.155,(ifelse((rootdist x<0),-0.155,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196
trigger1 = rootdist y>74||rootdist y<50
y =(ifelse((rootdist y>74),0.252,(ifelse((rootdist y<50),-0.252,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist x>120||rootdist x<0
x =(ifelse((rootdist x>120),1.0,(ifelse((rootdist x<0),-1.0,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist y>104||rootdist y<20
y =(ifelse((rootdist y>104),0.5,(ifelse((rootdist y<20),-0.5,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = posset
trigger1 =root,stateno=196&&pos y>-20
y = -20
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1] 
type = turn 
trigger1 = p2dist x<0 
value = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA

[state -2]
type = parentvarset
trigger1 = RoundState <= 2 && root,anim = 0 && root,ctrl = 0 && root,var(54) <= 40
fv = 25
value = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999






[State 2]
type = destroyself
trigger1 = time>=(root,var(54)<=40)

;==========================================================================================
;==========================================================================================
;==========================================================================================

[Statedef 2888900]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[state 1]
type = varset
trigger1 = numtarget&&target,ishelper=0||root,fvar(20)!=0
v = 10
value = (RoundState<=2)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = varset
trigger1 = root,fvar(38)=2
trigger1 = root,time<150&&enemy,movereversed
trigger2 = root,time>=150
v = 11
value = (root,time<150)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 1699955

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = (gametime%(1+((root,time<150)*3)))=1
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&root,time>=150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = var(11)!=0&&root,fvar(38)=2
trigger1 = enemy,alive&&root,time<150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = root,palno=12&&(root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[30,170])&&var(10)!=0
trigger1 = (GameTime%6)=1
attr = S, NA
projanim = 1007
projhitanim = 1007
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
numhits = 0
damage    = 21474836
getpower = 0,0
givepower = -(enemy,Const(data.power))
hitflag = MAFD
guardflag = 
pausetime = 2,1
guard.pausetime = 2,1
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.2,-0.5
air.velocity = -0.2,-0.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1

[state 1]
type = nothitby
trigger1 = 1
value = SCA




[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = !(root,stateno=3800||root,stateno=2205||root,stateno=2300||root,stateno=23000||root,stateno=2200||root,stateno=22050)
value = 2888888

;==========================================================================================
;==========================================================================================

[Statedef 2888911]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])&&(GameTime%3) = 1
value = 2637
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = nothitby
trigger1 = 1
value = SCA




[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205||root,stateno!=23000||root,stateno=22050)
value = 2888888


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;==========================================================================================



;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;相手状態
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 1039999]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -2,-6

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[State 1]
type = lifeadd
triggerall = name != "D-muzuchi"
triggerall = prevstateno != [190000,190355]
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State -2]
type = SelfState
trigger1 = time >= 200
value = 0
ctrl = 1

[State 821, 4]
type = changeState
triggerall = name != "D-muzuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1040000

;---------------------------------------------------------------------------
;相手制御
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040000]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 1040022

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = AnimTime = 0
value = 1040011

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040011]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
type = ChangeState
value = 104002

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040022]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30
value = 1040044

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

;---------------------------------------------------------------------------
;相手起き上がり
;---------------------------------------------------------------------------

[Statedef 1040044]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385] 
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10385]
type = ChangeState
trigger1 = AnimTime = 0
value = 1040055
ctrl = 0

;---------------------------------------------------------------------------
; 立ち
;---------------------------------------------------------------------------

[Statedef 1040055]
type = S
physics = S
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0


[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1] 
type = turn 
trigger1 = p2dist x< 0 
value = 1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = PalFX
trigger1 = (GameTime%2) = 1
time = 1
add = 100,100,180
ignorehitpause = 1

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = alive
ignorehitpause = 1
value = life - (Ceil(0.002 * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-muzuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
value = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] 
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5050

[State 0, 4]
type = ChangeState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = command = "holdfwd" || command = "holdback"
value = 1040066
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 歩き
;---------------------------------------------------------------------------

[Statedef 1040066]
type    = S
physics = N
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State a]
type = PalFX
trigger1 = (GameTime%2) = 1
time = 1
add = 100,100,180
ignorehitpause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = (GameTime%4) = 1
ignorehitpause = 1
value = life - (Ceil(0.001 * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x > 0
trigger1 = Anim != 20
value = 20

[State 20, 4]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x < 0
trigger1 = Anim != 21
value = 21

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5050

[State 0, 4]
type = ChangeState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = !(command = "holdfwd" || command = "holdback")
value = 1040055
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;投げられている相手
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 142000]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = 1
value = 0


[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
Trigger1 = Time = 0
value = 5050

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
trigger1 = time = 0
x = 0
y = -60

[state a]
type = veladd
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95

[State 821, 3] 
type = SelfState
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

;-------------------------------------------------------------------------;-------------------------------------------------------------------------;--------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\;\\\\\\\\\
;-------------------------------------------------------------------------;-------------------------------------------------------------------------;------

[Statedef 1699922]
type    = S
physics = S
anim = 1011

[State 1699922]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1699922]
type = BindToroot
triggerall = name = "D-mizuchi"
trigger1 = 1

[State 1699922]
type = PlayerPush
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1699922]
type = PosSet
triggerall = name = "D-mizuchi"
trigger1 = 1 
X = root, Pos X

[state 1699922]
type = nothitby
triggerall = name = "D-mizuchi"
trigger1 = ishelper(1699922)
value = SCA

[State 1699922]
type = helper
triggerall = name = "D-mizuchi"
trigger1 = numhelper(1699920) = 0 && roundstate <= 2
id = 1699920
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = P1
stateno = 1699922
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = root,stateno != 2205 || root,stateno != 23000 || root,stateno != 22050 || roundstate >= 3; || enemy,numprojid(1699944)=0

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1699933]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 1699933]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 1699933]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 1699933]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA, AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = s3755
hitsound = s3600,3
p2stateno = 1699955
getpower = 0

[state 1699933]
type = nothitby
trigger1 = 1
value = SCA

[state 1699933]
type = destroyself
trigger1 = time >= 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------

[Statedef 1699955]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0


[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0


[State 1699955]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 1699955]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1699955]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1699955]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1699955]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[state 1699955]
type = varset
trigger1 = ishelper && time = 0
v = 29
value = prevstateno

[state 1699955]
type = varset
trigger1 = ishelper && time = 0
v = 39
value = anim

[State 1699955]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state 1699955]
type = changestate
trigger1 = 1
value = 1699944


[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1699944]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 1699944]
type = Selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1699944]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state 1699944]
type = null;varset
trigger1 = ishelper&&root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 4
value = root,stateno

[state 1699944]
type = null;varset
triggerall = ishelper&&time<14
trigger1 =root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP
v = 5
value = 1

[State 1699944]
type = Projectile
trigger1 = time<=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)!=0&&ishelper
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 = time>=30&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = S, NA
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = null;Projectile
trigger1 = ishelper&&roundstate<=2&&time<=10
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = var(4)
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1699944]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]4
type = PosSet
trigger1 = ishelper
Y = 2400

[State 1699944]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 1699944]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="D-mizuchi"&&(enemynear,stateno!=2205||enemynear,stateno!=23000||enemynear,stateno!=22050)&&enemynear,fvar(38)=2
trigger2 = enemynear,name="D-mizuchi"&&enemynear,fvar(38)=1&&time>=30


[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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[state 1]
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ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state 1]
type = null
trigger1 = name != "D-mizuchi"
trigger1 = !ishelper
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2299000]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 2299000]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2299000]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2299000]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2299000]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2299000]
type = ChangeAnim
trigger1 = time=0&&!ishelper
value = 5070

[State 2299000]
type = Projectile
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 96968484321
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2299000]
type = null;helper
trigger1 = numhelper(96968484321)=0&&roundstate<=2&&time=0
id = 96968484321
persistent = 1
name = "flag"
pos = 0,0
postype = P1
stateno = 2299011
helpertype = normal
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 2299000]
type = changestate
trigger1 = IfElse((ishelper),enemynear,name="D-mizuchi"&&(enemynear,stateno=2205||enemynear,stateno=23000||enemynear,stateno=22050),(time>=1))
value = IfElse((ishelper),1699944,131200)

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2299011]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = 0,0

[State 2299011]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2299011]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2299011]
type = PosSet
trigger1 = 1
Y = 2500

[State 2299011]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2299011]
type = ChangeAnim
trigger1 = time=0
value = 0

[state 2299011]
type = destroyself
trigger1 =roundstate!=2||root,alive=0
trigger2 =enemynear,name="D-mizuchi"&&(enemynear,stateno=2210||enemynear,stateno=23001||enemynear,stateno=22100)

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2299022]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = 0,0

[State 2299022]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2299022]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2299022]
type = PosSet
trigger1 = 1
Y = 2500

[State 2299022]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 2299022]
type = parentVarset
triggerall = time = 0
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1007)||ishelper(1008)||ishelper(1009))
trigger1 = root,var(46)>=1&&root,palno=12
var(42) = 2000

[State 2299022]
type = parentVaradd
triggerall = time >= 1
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1007)||ishelper(1008)||ishelper(1009))
trigger1 = root,var(46)>=1&&root,palno=12
trigger1 = (GameTime%10) = 1
var(47) = 1

[State 2299022]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2299022]
type = ChangeAnim
trigger1 = time=0
value = 0

[state 2299022]
type = destroyself
trigger1 =roundstate!=2||root,alive=0

;---------------------------------------------------------------------------
;ワイヤーダメージ
;---------------------------------------------------------------------------

[Statedef 102100];相手
type    = A
movetype= H
physics = N
velset = 0,0;-13,-.5

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1021,0]
type = turn
Trigger1 = frontedgedist <= 0
value = 1

[State 1021,0]
type = velset
trigger1 = time = 1
x = -13
y = -.6

[State 840, 2]
type = afterimage
trigger1 = time = 5
time = 13
length = 3
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 1]
type = VelAdd
Trigger1 = time > 4
y = .14

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5010

[state 190]
type = changestate
Trigger1 = backedgedist <= 0
Trigger2 = frontedgedist <= 0
value = 102200

[Statedef 102200];相手2
type    = A
movetype= H
physics = N
velset = 3.5,-8.2

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5030

[State 9000, 1]
type = null;ScreenBound
trigger1 = 1
movecamera = 1,0

[State 9000, 1]
type = turn
trigger1 = time = 0
value = 1

[State 821, 1]
type = VelAdd
Trigger1 = time > 3
y = .5
x = .05

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 131211]
type    = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 131211]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 131211]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 131211]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 131211]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = changestate
triggerall = time = 0
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1
trigger1 = (ishelper(1007)||ishelper(1008)||ishelper(1009))
trigger1 = root,var(46)>=1&&root,palno=12
value = 2299022

[State 1]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1]
type = statetypeset
trigger1 = time = 0
trigger1 = pos y = 0
value = S

[State 812,4]
type = changeanim
trigger1 =!ishelper
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=2
v = 2
value = prevstateno

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=2
v = 3
value = anim

[state 1]
type = destroyself
trigger1 = ishelper&&time>=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=0&&enemynear,fvar(38)=2
trigger2 = ishelper&&time>=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)=1
trigger3 = ishelper&&time>=5

[state 1]
type = changestate
trigger1 = ishelper&&time>=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(19)!=1&&enemynear,fvar(38)=2
value = 2299000

[State 1]
type = changestate
trigger1 = time >=1&&!ishelper
value = 103800

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 131200]
type    = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[state 1]
type = destroyself
trigger1 = ishelper

[State 1]
type = PalFX
trigger1 = time = 0
time = 3
color = 0
add = 0,0,0
ignorehitpause = 1

[State 1]
type = PalFX
trigger1 = time = 3
time = 3
color = 0
add = 40,40,40
ignorehitpause = 1

[State 1]
type = PalFX
trigger1 = time = 5
time = 3
color = 0
add = 60,60,60
ignorehitpause = 1

[State 1]
type = statetypeset
trigger1 = time = 0
trigger1 = pos y = 0
value = S

[State 1]
type = PalFX
trigger1 = time >= 7
trigger1 = Time < 100
time = 2
color = 0
add = 35,35,35
ignorehitpause = 1

[State 812,4]
type = changeanim
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[State 4000, PalFX]
type = PalFX
trigger1 = Time % 3 = 0
trigger1 = Time >= 100
time = 1
color = 0
add = 35,35,35
ignorehitpause = 1

[State 103]
type = changestate
trigger1 = time = 120
value = 103800

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 103800]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = -4,-6

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time=0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 1040100]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,80

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 痺れ
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 90000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 13121]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 90011

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 90300

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 90011]
type    = S
movetype= H
physics = S

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 90100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 90111

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 90300

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 90111]
type    = C
movetype= H
physics = C

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 90200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 90300

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 90300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0


[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 90500

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 90350

[Statedef 90350]
type    = A
movetype= H
physics = N

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = stateno = 2200
trigger1 = 1
movecamera = 0,0

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 90500

[Statedef 90500]
type    = A
movetype= H
physics = N

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 3800
trigger1 = stateno = 2300
trigger1 = 1
movecamera = 0,0

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; 痺れ2
;---------------------------------------------------------------------------

[Statedef 190000]
type    = S
movetype= H
physics = N
velset = 0,0

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12
ignorehitpause = 1
value = -(Ceil(0.0005 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = !(enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12)
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190011

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190011]
type    = S
movetype= H
physics = S

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 190100]
type    = C
movetype= H
physics = N
velset = 0,0


[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190111

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190111]
type    = C
movetype= H
physics = C

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 190200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190300]
type    = A
movetype= H
physics = N
ctrl = 0


[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 190500

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 190355

[Statedef 190355]
type    = A
movetype= H
physics = N

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 190500

[Statedef 190500]
type    = A
movetype= H
physics = N

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; 痺れ3
;---------------------------------------------------------------------------

[Statedef 490000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[state a]
type = destroyself
triggerall = name != "D-mizuchi"
trigger1 = ishelper

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -9999999999
absolute = 1

[State 1]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490011

[State 9000, 8]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 1040100

[State 9000, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 104010

[State 9001, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 490100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0


[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490111

[State 9010, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 1040100

[State 9010, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490111]
type    = C
movetype= H
physics = C

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 104010

[State 9011, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 490200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 104010

[State 9020, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 490500

[State 9030, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 490355

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 1040100

[Statedef 490355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 490500

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 1040100

[Statedef 490500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 1040100

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 151000

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; ダウン
;---------------------------------------------------------------------------

[Statedef 151000]
type    = L
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12&&(gametime%3)=1
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1020, 4];画面シェイク
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
pos = -5,-2
spacing = 1

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 5
pos = -5,-2
spacing = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5100

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 5
value = 5110

[State 5100, 4]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 0.002

[State 5100, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = Time >= 110
value = 5120 
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ヘルパーあれこれ
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;///////////////////////////////////////////////////////////////////////////
;---------------------------------------------------------------------------
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ＭＡＸ発動１
;↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
; 本体１
[Statedef 8100]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8100
ctrl = 0
sprpriority = 5

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
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;ＭＡＸ発動２
;↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
; 本体２
[Statedef 8101]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8101
ctrl = 0
sprpriority = 5

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];エフェクト
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0


[Statedef 310000]
anim = 40000

[State 310000]
type = VelSet
trigger1 = 1
y = -1*(time <= 50)
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = PalFx
trigger1 = time = 50
sinadd = -256,-256,-256,200
time = 50
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = PlaySnd
trigger1 = time = 0
value = s0,69
volume = 255
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = PlaySnd
trigger1 = time = 50
value = s0,32
volume = 255
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = PlaySnd
trigger1 = time = 50
value = s0,42
volume = 255
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time <= 50
anim = 10030
scale = 1,0.5
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time = 50
anim = 10030
id = 10003
scale = 1,0.5
removetime = 50
bindtime = -1
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = ModifyExplod
trigger1 = time > 50
id = 10003
scale = 1+(0.05*(time-50)),0.5+(0.025*(time-50))
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = DestroySelf
trigger1 = time > 100
supermovetime = 3600
pausemovetime = 3600

[Statedef 310001]
anim = 40000

[State 10001]
type = Helper
trigger1 = time = 0
stateno = 310003
supermovetime = 3600
pausemovetime = 3600

[State 10001]
type = DestroySelf
trigger1 = time > 0
supermovetime = 3600
pausemovetime = 3600

[Statedef 310002]
anim = 40000

[State 310000]
type = PalFx
trigger1 = time <= 250
sinadd = -256,-256,-256,200
color = 0
time = 50
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time = 0
anim = 10120
id = 10004
removetime = 300
bindtime = -1
sprpriority = -999
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = ModifyExplod
trigger1 = time <= 25
id = 10004
scale = 0.04*time,0.02*time
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = ModifyExplod
trigger1 = time > 250
id = 10004
scale = 1+(0.04*(time-250)),0.5+(0.02*(time-250))
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = RemoveExplod
trigger1 = root,stateno != 10000
id = 10004
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = DestroySelf
trigger1 = time > 300
trigger2 = root,stateno != 10000
supermovetime = 3600
pausemovetime = 3600

[Statedef 310003]
anim = 40050

[State 10001]
type = SelfState
trigger1 = ishelper = 0
value = 50
supermovetime = 3600
pausemovetime = 3600

[state 2000]
type = HitDef
trigger1 = 1
attr = A,AA
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
p2stateno = 210000
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 10001]
type = DestroySelf
trigger1 = root,stateno != 10000
supermovetime = 3600
pausemovetime = 3600


;↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
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