;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;AIスイッチ
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;-| AI |----------------------------
[Command]
name = "AI_1"
command = a,a,a,a
time = 0
[Command]
name = "AI_2"
command = a,a,a,b
time = 0
[Command]
name = "AI_3"
command = a,a,a,c
time = 0
[Command]
name = "AI_4"
command = a,a,b,a
time = 0
[Command]
name = "AI_5"
command = a,a,b,b
time = 0
[Command]
name = "AI_6"
command = a,a,b,c
time = 0
[Command]
name = "AI_7"
command = a,a,c,a
time = 0
[Command]
name = "AI_8"
command = a,a,c,b
time = 0
[Command]
name = "AI_9"
command = a,a,c,c
time = 0
[Command]
name = "AI_10"
command = a,b,a,a
time = 0
[Command]
name = "AI_11"
command = a,b,a,b
time = 0
[Command]
name = "AI_12"
command = a,b,a,c
time = 0
[Command]
name = "AI_13"
command = a,b,b,a
time = 0
[Command]
name = "AI_14"
command = a,b,b,b
time = 0
[Command]
name = "AI_15"
command = a,b,b,c
time = 0
[Command]
name = "AI_16"
command = a,b,c,a
time = 0
[Command]
name = "AI_17"
command = a,b,c,b
time = 0
[Command]
name = "AI_18"
command = a,b,c,c
time = 0
[Command]
name = "AI_19"
command = a,c,a,a
time = 0
[Command]
name = "AI_20"
command = a,c,a,b
time = 0
[Command]
name = "AI_21"
command = a,c,a,c
time = 0
[Command]
name = "AI_22"
command = a,c,b,a
time = 0
[Command]
name = "AI_23"
command = a,c,b,b
time = 0
[Command]
name = "AI_24"
command = a,b,b,c
time = 0
[Command]
name = "AI_25"
command = a,c,c,a
time = 0
[Command]
name = "AI_26"
command = a,c,c,b
time = 0
[Command]
name = "AI_27"
command = a,c,c,c
time = 0
[Command]
name = "AI_28"
command = b,a,a,a
time = 0
[Command]
name = "AI_29"
command = b,a,a,b
time = 0
[Command]
name = "AI_30"
command = b,a,a,c
time = 0
[Command]
name = "AI_31"
command = b,a,b,a
time = 0
[Command]
name = "AI_32"
command = b,a,b,b
time = 0
[Command]
name = "AI_33"
command = b,a,b,c
time = 0
[Command]
name = "AI_34"
command = b,a,c,a
time = 0
[Command]
name = "AI_35"
command = b,a,c,b
time = 0
[Command]
name = "AI_36"
command = b,a,c,c
time = 0
[Command]
name = "AI_37"
command = b,b,a,a
time = 0
[Command]
name = "AI_38"
command = b,b,a,b
time = 0
[Command]
name = "AI_39"
command = b,b,a,c
time = 0
[Command]
name = "AI_40"
command = b,b,b,a
time = 0
[Command]
name = "AI_41"
command = b,b,b,b
time = 0
[Command]
name = "AI_42"
command = b,b,b,c
time = 0
[Command]
name = "AI_43"
command = b,b,c,a
time = 0
[Command]
name = "AI_44"
command = b,b,c,b
time = 0
[Command]
name = "AI_45"
command = b,b,c,c
time = 0
[Command]
name = "AI_46"
command = b,c,a,a
time = 0
[Command]
name = "AI_47"
command = b,c,a,b
time = 0
[Command]
name = "AI_48"
command = b,c,a,c
time = 0
[Command]
name = "AI_49"
command = b,c,b,a
time = 0
[Command]
name = "AI_50"
command = b,c,b,b
time = 0

;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "未使用"
command = ~D,D, z+x
time = 30

[Command]
name = "パニッシュ・レイ"
command = ~D,D, c+x
time = 30

[Command]
name = "クラッシュ"
command = ~D,D, z+c
time = 30

[Command]
name = "ソウルドレイン"
command = ~D,F,D,F, s
time = 30

[Command]
name = "デッドリーレイブ"
command = ~D,F,D,F, c
time = 30

[Command]
name = "ブラックホール"
command = ~D,D, a+c
time = 30

[Command]
name = "ブラック・アビス"
command = ~D,D, y+c
time = 30

[Command]
name = "カオティック・フレア"
command = ~D,F,D,F, y
time = 30

[Command]
name = "バニッシュ"
command = ~D,B,D,B, y
time = 30

[Command]
name = "ニュークリアー・レイジエーション"
command = ~D,B,D,B, x
time = 30

[Command]
name = "死の誘い"
command = ~D,B,D,B, b
time = 30

[Command]
name =  "引き抜き"
command = ~D,D, y+z
time = 30

[Command]
name =  "カオティック・レイ"
command = ~D,D, b+z
time = 30

[Command]
name =  "闇を降らす"
command = ~D,D, c+b
time = 30

[Command]
name = "血の贖罪"
command = ~D,F,D,F, a
time = 30

[Command]
name = "ユニバースディストーションΩ"
command = ~D,F,D,F, b
time = 30

[Command]
name = "ジェノサイド"
command = ~D,F, s
time = 30

;-| 必殺技 |------------------------------------------------------
[Command]
name = "エクスプローディングスフィア"
command = ~D,DF, s
time = 25

[Command]
name = "フォトンスフィア"
command = ~D,F, b

[Command]
name = "髑髏柱4"
command = ~F,D,B, z
time = 25

[Command]
name = "髑髏柱3"
command = ~F,D,B, b
time = 25

[Command]
name = "髑髏柱2"
command = ~F,D,B, y
time = 25

[Command]
name = "髑髏柱1"
command = ~F,D,B, a
time = 25

[Command]
name = "髑髏柱0"
command = ~F,D,B, x
time = 25

[Command]
name = "バニシング"
command = ~B,D,DB, c
time = 25

[Command]
name = "オロチ飛び道具"
command = ~F,D,DF, x

[Command]
name = "オロチ飛び道具2"
command = ~F,D,DF, y

[Command]
name = "オロチ飛び道具3"
command = ~F,D,DF, z

[Command]
name = "オロチ飛び道具4"
command = ~F,D,DF, a

[Command]
name = "ウェベーリゼーション"
command = ~F,D,DF, b

[Command]
name = "3wayオロチ"
command = ~B,D,DB, y

[Command]
name = "グラビティー"
command = ~B,D,DB, x

[Command]
name = "光"
command = ~D,B, a

[Command]
name = "ヘル・パニッシュ"
command = ~D,B, b

[Command]
name = "クレイスト・ピラー"
command = ~D,F, a

[Command]
name = "エクスプロージョンスフィアΩ"
command = ~D,F, x

[Command]
name = "レールフォース"
command = ~D,F, y

[Command]
name = "マグネティックスフィア"
command = ~F,D,B, s
time = 25

[Command]
name = "ミラー・ウォール"
command = ~D,D, s

[Command]
name = "ワープ"
command = ~D,D, x

[Command]
name = "ワープ"
command = ~D,D, y

[Command]
name = "ワープ"
command = ~D,D, z

[Command]
name = "ワープ"
command = ~D,D, a

[Command]
name = "ワープ"
command = ~D,D, b

[Command]
name = "ワープ"
command = ~D,D, c

[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;Common1.cnsに使用されているため、コマンド名を変えるときは注意
command = F, F
time = 10

[Command]
name = "BB"     ;Common1.cns
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;Common1.cns
command = x+y
time = 1

[Command]
name = "recovery"   ;Common1.cns
command = a+b
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "roll"
command = x+a
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| ボタン押しっぱなし |-----------------------------------------------------
[Command]
name = "hold_c"
command = /c

;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"   ;Common1.cnsで使用されている
command = /$F
time = 1

[Command]
name = "holdback"  ;Common1.cns
command = /$B
time = 1

[Command]
name = "holdup"    ;Common1.cns
command = /$U
time = 1

[Command]
name = "holddown"  ;Common1.cns
command = /$D
time = 1

[Command]
name = "fwd"  ;Required (do not remove)
command = /F
time = 1

[Command]
name = "back" ;Required (do not remove)
command = /B
time = 1

[Command]
name = "up"   ;Required (do not remove)
command = /U
time = 1

[Command]
name = "down" ;Required (do not remove)
command = /D
time = 1

;===========================================================================
[Statedef -1]

[State 1]
type = superpause
triggerall = enemy,name = "genjitsu" 
trigger1 = win
trigger2 = enemy,alive = 0
time = 9999
movetime   = 9999
anim = -1
darken = 0
P2DefMul  = 1
ignorehitpause = 1

[State 1]
type = pause
triggerall = enemy,name = "genjitsu"
trigger1 = win
trigger2 = enemy,alive = 0
time = 9999
movetime = 9999
ignorehitpause = 1

[state -2]
type = targetstate
triggerall = !ishelper
triggerall = roundstate = 0 || var(4)=1
trigger1 = numtarget
trigger1 = roundstate <=1
trigger1 = stateno = 0
trigger2 = palno = 11 && roundstate >=3
value = 600001
ignorehitpause = 1

[State -3]
type = varset 
triggerall = !ishelper
triggerall = palno >=11
trigger1 = enemy,name = "genjitsu"
trigger1 = enemy,numhelper(200000000) = 0
trigger2 = enemy,name = "Vairocana"
trigger3 = enemy,name = "Efreet"
trigger4 = enemy,name = "Shadow" 
trigger5 = p2name = "Phantom Mizuchi Elisir"
trigger6 = p2name = "Chaos" 
trigger7 = p2name = "tenrou"
trigger8 = p2name = "Shutdown"
trigger9 = palno = 11
trigger10 = enemy,name = "Alsiel Mizuchi"
trigger11 = enemy,name = "G Mizuchi"
trigger12 = enemy,name = "Goodman"
trigger13 = enemy,name = "Chu-goku"
v = 4
value = 1
ignorehitpause = 1

[State -3]
type = varset 
triggerall = !ishelper
triggerall = palno >=7
trigger1 = enemy,name = "genjitsu"
trigger1 = enemy,numhelper(200000000) = 1
v = 4
value = 0
ignorehitpause = 1

[State 1000, 0]
type = null
trigger1 = enemy,name = "genjitsu" 
trigger1 = !enemy,numhelper(200000000)
trigger1 = var(13) :=1113 && var(14) :=5
trigger2 = enemy,name = "Vairocana" 
trigger2 = enemy,numhelper(5000) >=1
trigger2 = var(13) :=1280 && var(14) :=871
trigger3 = p2name = "Goodman"
trigger3 = var(13) :=300013 && var(14) :=49000
trigger4 = p2name = "Phantom Mizuchi Elisir"
trigger4 = var(13) :=22177 && var(14) :=263601
trigger5 = p2name = "Chaos" 
trigger5 = var(13) :=15003 && var(14) :=1
trigger6 = enemy,name = "G Mizuchi"
trigger6 = var(13):=3070 && var(14):= 2701000
trigger7 = enemy,name = "aaaaa" && enemy,palno >=7
trigger7 = var(13):=1112 && var(14):= ifelse(enemy,prevstateno=1116,5100,1116)
trigger8 = enemy,name = ""
trigger8 = var(13):=2 && var(14):=944
trigger9 = enemy,name = "Shutdown"
trigger9 = var(13):=4 && var(14):=944
trigger10 = enemy,name = "F1"
trigger10 = var(13):=1000 && var(14):=9997
trigger11 = enemy,name = "Alsiel Mizuchi"              ;
trigger11 = var(13):=99999 && var(14):=1040100
trigger12 = enemy,name = "tenrou" 
trigger12 = var(13):=99999 && var(14):=72003
trigger13 = enemy,name = "MUKAI" 
trigger13 = var(13):=65535 && var(14):= 90003
trigger14 = enemy,name = "Matsugami" 
trigger14 = var(13):=20000 && var(14):= 20001
trigger15 = enemy,name = "Chu-goku" 
trigger15 = var(13):=9771 && var(14):= 80000

超必殺技
;カオティック・フレア
[State -1]
type = ChangeState
value = 2200
triggerall = palno = [11,12]
triggerall = command = "カオティック・フレア"
triggerall = var(30) != 1
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;カオティック・レイ
[State -1]
type = ChangeState
value = 19200
triggerall = palno = [11,12]
triggerall = command = "カオティック・レイ"
triggerall = var(30) != 1
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ブラックホール
[State -1]
type = ChangeState
value = 2300
triggerall = command = "ブラックホール"
triggerall = var(30) != 1
triggerall = power >= 6000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ブラック・アビス
[State -1]
type = ChangeState
value = 14000
triggerall = palno = [7,12]
triggerall = command = "ブラック・アビス"
triggerall = var(30) != 1
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;闇を降らす
[State -1]
type = ChangeState
value = 19150
triggerall = palno = [11,12]
triggerall = command = "闇を降らす"
triggerall = var(30) != 1
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ユニバースディストーションΩ
[State -1]
type = ChangeState
value = 4400
triggerall = palno = [7,12]
triggerall = command = "ユニバースディストーションΩ"
triggerall = var(30) != 1
triggerall = power >= 5000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ユニバースディストーションΩ
[State -1]
type = ChangeState
value = 3000
triggerall = palno != [7,12]
triggerall = command = "ユニバースディストーションΩ"
triggerall = var(30) != 1
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;デッドリーレイブ
[State -1]
type = ChangeState
value = 7100
triggerall = palno != [7,12]
triggerall = command = "デッドリーレイブ"
triggerall = var(30) != 1
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;パニッシュ・レイ
[State -1]
type = ChangeState
value = 33500
triggerall = palno = [7,12]
triggerall = command = "パニッシュ・レイ"
triggerall = var(30) != 1
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;三段攻撃
[State -1]
type = ChangeState
value = 2450
triggerall = palno != [7,12]
triggerall = command = "パニッシュ・レイ"
triggerall = var(30) != 1
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

[State -1]
type = ChangeState
value = 19500
triggerall = palno = [11,12]
triggerall = command = "死の誘い"
triggerall = var(30) != 1
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;引き抜き
[State -1]
type = ChangeState
value = 30080
triggerall = command = "引き抜き"
triggerall = var(30) != 1
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;血の贖罪
[State -1]
type = ChangeState
value = 11220
triggerall = palno = [7,12]
triggerall = command = "血の贖罪"
triggerall = var(30) != 1
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;バニッシュ
[State -1]
type = ChangeState
value = 1007000
triggerall = palno = [11,12]
triggerall = command = "バニッシュ"
triggerall = var(30) != 1
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ベホマ
[State -1]
type = ChangeState
value = 3250
triggerall = palno != [11,12]
triggerall = command = "バニッシュ"
triggerall = var(30) != 1
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;クラッシュ
[State -1]
type = ChangeState
value = 11000
triggerall = palno = [7,12]
triggerall = command = "クラッシュ"
triggerall = var(30) != 1
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ニュークリアー・レイジエーション
[State -1]
type = ChangeState
value = 10120
triggerall = command = "ニュークリアー・レイジエーション"
triggerall = var(30) != 1
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ソウルドレイン
[State -1]
type = ChangeState
value = 300800
triggerall = palno != [7,12]
triggerall = command = "ソウルドレイン"
triggerall = var(30) != 1
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ソウルドレイン
[State -1]
type = ChangeState
value = 11800
triggerall = palno != [7,12]
triggerall = command = "ソウルドレイン"
triggerall = var(30) != 1
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;ジェノサイドカッター
[State -1]
type = ChangeState
value = 1030
triggerall = palno != [7,12]
triggerall = command = "ジェノサイド"
triggerall = var(30) != 1
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

必殺技

;髑髏柱
[State -1]
type = ChangeState
value = 1450
triggerall =  (command = "髑髏柱0")||(command = "髑髏柱1")||(command = "髑髏柱2")||(command = "髑髏柱3")||(command = "髑髏柱4")
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;オロチ飛び道具
[State -1]
type = ChangeState
value = 1050
triggerall = command = "オロチ飛び道具"
triggerall = enemy,stateno != 1205
triggerall = numhelper(1050) = 0
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;オロチ飛び道具2
[State -1]
type = ChangeState
value = 11610
triggerall = command = "オロチ飛び道具2"
triggerall = enemy,stateno != 1205
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;オロチ飛び道具3
[State -1]
type = ChangeState
value = 3001
triggerall = command = "オロチ飛び道具3"
triggerall = enemy,stateno != 1205
triggerall = numhelper(3002) = 0
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;ワープ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1950
triggerall = command = "ワープ"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;バニシングクラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22115
triggerall = palno = [7,12]
triggerall = command = "バニシング"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;バニシングクラッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22118
triggerall = palno != [7,12]
triggerall = command = "バニシング"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;クレイスト・ピラー
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 18100
triggerall = command = "クレイスト・ピラー"
triggerall = numhelper(18101) = 0
triggerall = enemy,stateno != 1205
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;グラビティースフィア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1700
triggerall = command = "グラビティー"
triggerall = numhelper(1720) = 0
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;エクスプロージョンスフィアΩ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "エクスプロージョンスフィアΩ"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;3wayオロチ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1210
triggerall = palno != [7,12]
triggerall = command = "3wayオロチ"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;エクスプロージョンΩ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 32600
triggerall = palno = [7,12]
triggerall = command = "3wayオロチ"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;レールフォース
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1080
triggerall = command = "レールフォース"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;ミラー・ウォール
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11600
triggerall = command = "ミラー・ウォール"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;ヘル・パニッシュ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = command = "ヘル・パニッシュ"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;エクスプローディングスフィア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "エクスプローディングスフィア"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;マグネティックスフィア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 12300
triggerall = command = "マグネティックスフィア"
triggerall = numhelper(12310) = 0
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;フォトンスフィア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11101
triggerall = command = "フォトンスフィア"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;光
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11500
triggerall = command = "光"
triggerall = numhelper(11500) = 0
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;ウェベーリゼーション
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 25555
triggerall = command = "ウェベーリゼーション"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;投げ
[State -1]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != A
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;ふっ飛ばし攻撃
[State -1]
type = ChangeState
value = 290
triggerall = var(30) != 1
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
trigger1 = ctrl

;空中ふっ飛ばし攻撃
[State -1]
type = ChangeState
value = 690
triggerall = var(30) != 1
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl

;緊急回避後
[State -1]
type = ChangeState
value = 701
triggerall = var(30) != 1
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl

;ガードキャンセル緊急回避後
[State -1]
type = ChangeState
value = 701
triggerall = var(30) != 1
triggerall = command = "緊急回避後"
trigger1 = stateno = 150
trigger2 = stateno = 151

;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(30) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(30) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;タクティカルステップ
[State -1]
type = ChangeState
value = 700
triggerall = var(30) != 1
triggerall = var(30) = 0
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl

;ガードキャンセルタクティカルステップ
[State -1]
type = ChangeState
value = 700
triggerall = var(30) != 1
triggerall = command = "緊急回避前"
trigger1 = stateno = 150
trigger2 = stateno = 151

;ダウン回避
[State -1]
type = ChangeState
value = 702
triggerall = var(30) != 1
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-40

基本

[State -1]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 210
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 230
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 240
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 400
triggerall = command = "a"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 410
triggerall = command = "b"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 430
triggerall = command = "x"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 440
triggerall = command = "y"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 440
triggerall = command = "z"
trigger1 = statetype = C
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 610
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 630
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 640
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 640
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 640
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value= 11050
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = var(30) = 0