;-| AIスイッチ (入れてるだけ)|--------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command];このコマンドわかる人いるかな？
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0





;-| 超必殺技 |--------------------------------------------------------


[Command]
name = "月讀joker"
command = ~D , D , F , B , F , x
time = 50


[Command]
name = "月讀joker"
command = ~D , D , F , B , F , y
time = 50

[Command]
name = "G・ディザスター"
command = ~D , B , D , B , z
time = 30

[Command]
name = "G・ディザスター"
command = ~D , B , D , B , c
time = 30

[Command]
name = "混"
command = ~D , F , D , F , y
time = 30

[Command]
name = "混"
command = ~D , F , D , F , x
time = 30

[Command]
name = "天照"
command = ~B , a , F , a
time = 30

[Command]
name = "天照"
command = ~B , b , F , b
time = 30

[Command]
name = "大神"
command = ~D , B , D , B , y
time = 30

[Command]
name = "大神"
command = ~D , B , D , B ,  x
time = 30

[Command]
name = "生贄"
command = ~D , F , D , F , a
time = 30

[Command]
name = "生贄"
command = ~D , F , D , F , b
time = 30

[Command]
name = "無に還ろう"
command = ~D, DF, F , z
time = 30

;-| 必殺技 |------------------------------------------------------

[Command]
name = "強御大"
command = ~D,DB,B, y

[Command]
name = "弱御大"
command = ~D,DB,B, x


[Command]
name = "EX御大"
command = ~D,DB,B, y+x


[Command]
name = "強糺"
command = ~D,DB,B, b
time = 25

[Command]
name = "弱糺"
command = ~D,DB,B, a
time = 25


[Command]
name = "EX糺"
command = ~D,DB,B, a+b
time = 25


[Command]
name = "火闌降4"
command = ~F,D,B, z
time = 25

[Command]
name = "火闌降3"
command = ~F,D,B, b
time = 25

[Command]
name = "火闌降2"
command = ~F,D,B, y
time = 25

[Command]
name = "火闌降1"
command = ~F,D,B, a
time = 25

[Command]
name = "火闌降0"
command = ~F,D,B, x
time = 25


[Command]
name = "強顕斎"
command = ~D,DB,B, y

[Command]
name = "弱顕斎"
command = ~D,DB,B, x


[Command]
name = "ジェノサイドカッター強"
command = ~F,D,DF, b

[Command]
name = "ジェノサイドカッター弱"
command = ~F,D,DF, a


[Command]
name = "ボス顕斎"
command = ~D,DB,B, c

[Command]
name = "誓約"
command = ~F,D,DF, b


[Command]
name = "解除2"
command = ~20$B,F, y
time = 25

[Command]
name = "解除1"
command = ~20$B,F, x
time = 25

[Command]
name = "解除4"
command = ~D,DF,F, y

[Command]
name = "解除3"
command = ~D,DF,F, x

[Command]
name = "EX解除"
command = ~D,DF,F, y+x
time = 25


[Command]
name = "カウンター"
command = ~D,DF,F, b

[Command]
name = "カウンター"
command = ~D,DF,F, a




[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10



;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "recovery"
command = z
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "ストライカー"
command = a+y
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1


;-| 方向とボタンで出す技 |---------------------------------------------------------

[Command]
name = "ロングシュート"
command = /$F,c
time = 1

[Command]
name = "下段受け"
command = /$DF,a
time = 1

[Command]
name = "上段受け"
command = /$F,a
time = 1

[Command]
name = "避け攻撃"
command = /$B,x
time = 1

[Command]
name = "ダッキング攻撃"
command = /$B,a
time = 1

[Command]
name = "大回転蹴り"
command = /$F,x
time = 1

[Command]
name = "棒高跳び蹴り"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name = "down"
command = D
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]


;いれてあるだけ.
[State -3, AIflag]
type = Null;VarSet
triggerall = var(59) != 1
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
trigger50= command = "CPU_50"
var(59) = 1
ignorehitpause = 1

;===========================================================================
; 基本コマンド
;===========================================================================
;超必殺技

;---------------------------------------------------------------------------
 ;月讀joker
[State -1, joker]
type = ChangeState
value = 2800
triggerall = var(59) != 1
triggerall = command = "月讀joker"
triggerall = power >= 2000
triggerall = var(1) = 2
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 235
trigger6 = stateno = 240
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 430
trigger11= stateno = 440
trigger12= stateno = 700 && animelem = 3,>=0
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 1100 && movehit
trigger15= stateno = 1400
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=0
trigger18= stateno = 250
trigger19= stateno = 260

;---------------------------------------------------------------------------
;G・ディザスター
[State -1, (ry]
type = ChangeState
value = 2600
triggerall = var(59) != 1
triggerall = command = "G・ディザスター"
triggerall = var(1) = 2 || var(30) = 1
triggerall = power >= 3000
triggerall = life > Lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10= stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 700 && animelem = 3,>=0
trigger14= stateno = 801 && animelem = 6,>=7
trigger15= stateno = 1400 
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=0
trigger18= stateno = 2100 && animelem = 9,>=0
trigger19= stateno = 2300 && animelem = 20,>=0

;---------------------------------------------------------------------------
;天照
[State -1, SUSANOWO]
type = ChangeState
value = 2400
triggerall = var(59) != 1
triggerall = command = "天照"
triggerall = power >= 3000
triggerall = var(22) = 1 || palno = 12
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 230
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11 = stateno = 430
trigger12= stateno = 440
trigger13= stateno = 700 && animelem = 3,>=0
trigger14= stateno = 801 && animelem = 6,>=7
trigger15= stateno = 1400 
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=0
trigger18= stateno = 2100 && animelem = 9,>=0
trigger19= stateno = 2300 && animelem = 20,>=0
;---------------------------------------------------------------------------
 ;生贄
[State -1, Hitomigokuu]
type = ChangeState
value = 2300
triggerall = var(59) != 1
triggerall = command = "生贄"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 235
trigger6 = stateno = 240
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10 = stateno = 430
trigger11= stateno = 440
trigger12= stateno = 700 && animelem = 3,>=0
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 1100 && movehit
trigger15= stateno = 1400
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=0
trigger18= stateno = 250
trigger19= stateno = 260

;---------------------------------------------------------------------------
; 無に還ろう
[State -1, munikaerou]
type = ChangeState
value = 2200
triggerall = var(59) != 1
triggerall = command = "無に還ろう"
triggerall = power >= 1000 && var(30) = 1 || power >= 2000 && var(1) = 2
triggerall = var(1) = 2 || var(30) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 235
trigger6 = stateno = 240
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10= stateno = 430
trigger11= stateno = 440
trigger12= stateno = 700 && animelem = 3,>=0
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 1100 && movehit
trigger15= stateno = 1400
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=5
trigger18= stateno = 2100 && animelem = 8,>=30
trigger19= stateno = 1200 && movecontact || stateno = 1202
trigger20= stateno = 1201 && movecontact || stateno = 1203
trigger21= stateno = 1300 && animelem = 4,>=5 || stateno = 1301 && animelem = 5,>=0
trigger22= stateno = 250
trigger23= stateno = 260
trigger24= stateno = [1800,1803]
trigger25= palno = 12
;---------------------------------------------------------------------------
;混
[State -1, MAROKARE]
type = ChangeState
value = 2100
triggerall = var(59) != 1
triggerall = command = "混"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 205
trigger5 = stateno = 235
trigger6 = stateno = 240
trigger7 = stateno = 245
trigger8 = stateno = 400
trigger9 = stateno = 410
trigger10 = stateno = 430
trigger11= stateno = 440
trigger12= stateno = 700 && animelem = 3,>=0
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 1100 && movehit
trigger15= stateno = 1400
trigger16= stateno = 1451
trigger17= stateno = 2005 && animelem = 18,>=2 || stateno = 2006 && animelem = 71,>=0
trigger18= stateno = 1200 && movecontact || stateno = 1202
trigger19= stateno = 1201 && movecontact || stateno = 1203
trigger20= stateno = 1300 && animelem = 4,>=5 || stateno = 1301 && animelem = 5,>=0
trigger21= stateno = 250
trigger22= stateno = 260
;---------------------------------------------------------------------------
;大神
[State -1, OOMIWA]
type = ChangeState
value = 2000
triggerall = var(59) != 1
triggerall = command = "大神"
triggerall = var(1) != 2 && power >= 1000 || var(1) = 2 && power >= 2000 
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 195
trigger3 = stateno = 200
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 205
trigger7 = stateno = 235
trigger8 = stateno = 240
trigger9 = stateno = 245
trigger10 = stateno = 400
trigger11= stateno = 410
trigger12 = stateno = 430
trigger13= stateno = 440
trigger14= stateno = 700 && animelem = 3,>=0
trigger15= stateno = 260


;===========================================================================
;必殺技
;---------------------------------------------------------------------------

;斜め解除
[State -1, αHarae]
type = ChangeState
value = 1600
triggerall = var(59) != 1
triggerall = command = "解除4" || command = "解除3"
triggerall = statetype = A
triggerall = var(1) != 2 || palno = 12
triggerall = numhelper(1600) = 0
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640
;---------------------------------------------------------------------------
;EX御大
[State -1, EXMiho]
type = ChangeState
value = 1502
triggerall = var(59) != 1
triggerall = command = "EX御大"
triggerall = power >= 500
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11 = stateno = 430
trigger12 = stateno = 440
trigger13 = stateno = 1501
trigger14= stateno = 801 && animelem = 6,>=7
trigger15= stateno = 250 && animelem = 7,>=3
;---------------------------------------------------------------------------
;強御大
[State -1, SMiho]
type = ChangeState
value = 1501
triggerall = var(59) != 1
triggerall = command = "強御大"
triggerall = statetype = A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 1500
trigger3 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640
;---------------------------------------------------------------------------
;弱御大
[State -1, Miho]
type = ChangeState
value = 1500
triggerall = var(59) != 1
triggerall = command = "弱御大"
triggerall = statetype = A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640
;---------------------------------------------------------------------------
;EX糺
[State -1, EXTadasu]
type = ChangeState
value = 1302
triggerall = var(59) != 1
triggerall = command = "EX糺"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
triggerall = power >= 500 && var(30) = 1 || power >=1000 && var(30) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 801 && animelem = 6,>=7
trigger13= stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640
;---------------------------------------------------------------------------
;強糺
[State -1, STadasu]
type = ChangeState
value = 1301
triggerall = var(59) != 1
triggerall = var(1) != 2 || palno = 12
triggerall = command = "強糺"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;弱糺
[State -1, Tadasu]
type = ChangeState
value = 1300
triggerall = var(59) != 1
triggerall = var(1) != 2 || palno = 12
triggerall = command = "弱糺"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;火闌降
[State -1, Honosuri]
type = ChangeState
value = 1400
triggerall = var(59) != 1
triggerall = (command = "火闌降0")||(command = "火闌降1")||(command = "火闌降2")||(command = "火闌降3")
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 801 && animelem = 6,>=7
trigger12= stateno = 1451
trigger13= stateno = 250 && animelem = 7,>=3
;---------------------------------------------------------------------------
;零 火闌降
[State -1, Honosuri]
type = ChangeState
value = 1450
triggerall = var(59) != 1
triggerall = command = "火闌降4"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;強顕斎
[State -1, SUtsushiiwai]
type = ChangeState
value = 1201
triggerall = var(59) != 1
triggerall = command = "強顕斎"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 801 && animelem = 6,>=7
;---------------------------------------------------------------------------
;弱顕斎
[State -1, Utsushiiwai]
type = ChangeState
value = 1200
triggerall = var(59) != 1
triggerall = command = "弱顕斎"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 215
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 801 && animelem = 6,>=7

;---------------------------------------------------------------------------
; 原作ボス仕様顕斎
[State -1, EXUtsushiiwai]
type = ChangeState
value = 1151
triggerall = var(59) != 1
triggerall = command = "ボス顕斎"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 801 && animelem = 6,>=7
;---------------------------------------------------------------------------
;誓約
[State -1, Ukei]
type = ChangeState
value = 1100
triggerall = var(59) != 1
triggerall = command = "誓約"
triggerall = statetype != A
triggerall = var(1) != 2 || palno = 12
trigger1 = stateno = 240 && animelem = 4,>=0
trigger2 = stateno = 245 && animelem = 3,>=0
trigger3 = (stateno = 1000) && animelem = 8,>=0
trigger4 = (stateno = 1001) && animelem = 8,>=0
trigger5 = (stateno = 1002) && animelem = 8,>=0
trigger6 = (stateno = 1050) && animelem = 8,>=0
trigger7 = (stateno = 1051) && animelem = 8,>=0
;---------------------------------------------------------------------------
;EX解除
[State -1, EXHarae]
type = ChangeState
value = 1002
triggerall = var(59) != 1
triggerall = command = "EX解除"
triggerall = statetype != A
triggerall = power >= 500 && var(30) = 1 || power >=1000 && var(30) = 0
triggerall = numhelper(1002) < 4
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440

;---------------------------------------------------------------------------
;強解除
[State -1, SHarae]
type = ChangeState
value = 1001
triggerall = var(59) != 1
triggerall = command = "解除2"
triggerall = numhelper(1001) = 0
triggerall = statetype != A
triggerall = var(30) = 1
triggerall = var(1) != 2 || palno = 12
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 1310

;---------------------------------------------------------------------------
;弱解除
[State -1, Harae]
type = ChangeState
value = 1000
triggerall = var(59) != 1
triggerall = command = "解除1"
triggerall = numhelper(1000) = 0
triggerall = statetype != A
triggerall = var(30) = 1
triggerall = var(1) != 2 || palno = 12
triggerall = power >= 200
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10= stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440

;---------------------------------------------------------------------------
;設置強解除
[State -1, SHarae]
type = ChangeState
value = 1051
triggerall = var(59) != 1
triggerall = command = "解除4"
triggerall = numhelper(1000) = 0 && numhelper(1001) = 0
triggerall = var(1) != 2 || palno = 12
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 1310
trigger14= stateno = 195

;---------------------------------------------------------------------------
;設置弱解除
[State -1, Harae]
type = ChangeState
value = 1050
triggerall = var(59) != 1
triggerall = command = "解除3"
triggerall = numhelper(1000) = 0 && numhelper(1001) = 0
triggerall = var(1) != 2 || palno = 12
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10= stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 195

;---------------------------------------------------------------------------
; 裏モード 解除
[State -1, Harae]
type = ChangeState
value = 1700
triggerall = var(59) != 1
triggerall = command = "解除3"
triggerall = NumHelper(1700) = 0
triggerall = statetype != A
triggerall = var(1) = 2
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235 || stateno = 230
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10= stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 700 && animelem = 3,>=0
trigger14= stateno = 260

;---------------------------------------------------------------------------
; 裏モード 解除強
[State -1, Harae]
type = ChangeState
value = 1701
triggerall = var(59) != 1
triggerall = command = "解除4"
triggerall = NumHelper(1701) = 0
triggerall = statetype != A
triggerall = var(1) = 2
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235 || stateno = 230
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10= stateno = 410
trigger11= stateno = 430
trigger12= stateno = 440
trigger13= stateno = 700 && animelem = 3,>=0
trigger14= stateno = 260

;---------------------------------------------------------------------------
;ジェノサイドカッター 弱
[State -1, ｼﾞｪﾉｻｲｯ]
type = ChangeState
value = 1800
triggerall = var(59) != 1
triggerall = command = "ジェノサイドカッター弱" 
triggerall = var(1) = 2
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11 = stateno = 430
trigger12 = stateno = 440
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 250 && animelem = 7,>=3
trigger15= stateno = 700 && animelem = 3,>=0
trigger16= stateno = 260
trigger17= stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640
;---------------------------------------------------------------------------
[State -1, ｼﾞｪﾉｻｲｯ]
type = ChangeState
value = 1803
triggerall = var(59) != 1
triggerall = command = "ジェノサイドカッター弱" 
triggerall = var(1) = 2
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11 = stateno = 430
trigger12 = stateno = 440
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 250 && animelem = 7,>=3
trigger15= stateno = 700 && animelem = 3,>=0
trigger16= stateno = 260
trigger17= stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640

;---------------------------------------------------------------------------
;ジェノサイドカッター 強
[State -1, ｼﾞｪﾉｻｲｯ]
type = ChangeState
value = 1801
triggerall = var(59) != 1
triggerall = command = "ジェノサイドカッター強"
triggerall = var(1) = 2
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 235
trigger7 = stateno = 240
trigger8 = stateno = 245 
trigger9 = stateno = 400
trigger10 = stateno = 410
trigger11 = stateno = 430
trigger12 = stateno = 440
trigger13= stateno = 801 && animelem = 6,>=7
trigger14= stateno = 250 && animelem = 7,>=3
trigger15= stateno = 700 && animelem = 3,>=0
trigger16= stateno = 260
trigger17= stateno = 600 || stateno = 610 || stateno = 630 || stateno = 640

;===========================================================================
;特殊技
;---------------------------------------------------------------------------
;門客人
[State -1, Arahabaki]
type = ChangeState
value = 800
triggerall = var(59) != 1
triggerall = command = "投げ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = var(59) != 1
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
triggerall = command != "holddown" & command != "holdfwd"
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = var(59) != 1
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = var(59) != 1
triggerall = command = "ふっ飛ばし"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152 && var(1) = 2
trigger4 = stateno = 153 && var(1) = 2
trigger5 = stateno = 154 && var(1) = 2
trigger6 = stateno = 155 && var(1) = 2

;===========================================================================
;移動技
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = var(59) != 1
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避後
[State -1, 701]
type = ChangeState
value = 701
triggerall = var(59) != 1
triggerall = command = "緊急回避後"
triggerall = power >= 500
triggerall = var(1) != 2 || palno = 12
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ガードキャンセルフロントステップ
[State -1, 700]
type = ChangeState
value = 100
triggerall = var(59) != 1
triggerall = command = "FF"
triggerall = power >= 500
triggerall = var(1) != 2 || palno = 12
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;タクティカルステップ
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 500 && var(1) != 2 || var(1) = 2
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 1000 && var(1) != 2
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 1000 && var(1) != 2
trigger1 = stateno = [200,260]
trigger2 = stateno = [400,440]
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = Null;ChangeState
value = 702
triggerall = var(59) != 1
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-30
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(59) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(59) != 1
triggerall = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; ジャンプキャンセル
[State キャンセル]
type = changestate
value = 40
triggerall = var(59) != 1
triggerall = command = "holdup"
triggerall = var(1) = 2
trigger1 = stateno = 240 && movecontact && animelem = 4,>=0
trigger2 = stateno = 250 && movecontact && animelem = 8,>3
trigger3 = stateno = 210 && movecontact >= 3 && animelem = 9,>=0 || stateno = 215 && movecontact
trigger4 = stateno = 230 && movecontact > 3 || stateno = 235 && movecontact && animelem =5,>=0
trigger5 = palno = 12 && movecontact && stateno != [800,810]


;---------------------------------------------------------------------------
;空中後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 106
triggerall = var(59) != 1
triggerall = command = "BB"
triggerall = prevstateno != 106 && stateno != 106
triggerall = movecontact >= Ifelse(Movecontact = 0,0,5)
trigger1 = var(1) = 2
trigger1 = statetype = A
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;通常技
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = var(1) = 2 && stateno = 410 && animelem = 7,>0 && movecontact
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = var(1) = 2 && stateno = 410 && animelem = 7,>0 && movecontact
;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger1 = P2dist X >50
trigger2 = stateno = 700 && animelem = 3,>=0
trigger2 = P2dist X >50
trigger3 = stateno = 430 && movecontact
trigger3 = P2dist X >50
trigger4 = stateno = 235 && hitcount = 2
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430 && movecontact
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;ロングシュート
[State -1, Kick]
type = ChangeState
value = 250
triggerall = var(59) != 1
triggerall = var(1) = 2
triggerall = command = "ロングシュート"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(59) != 1
triggerall = command = "start"
triggerall = command != "holddown" && command != "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 196 && Time > 10

;---------------------------------------------------------------------------
; 挑発2
[State -1, Taunt]
type = ChangeState
value = 196
triggerall = var(59) != 1
triggerall = command = "start"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 195 && Time > 10

;---------------------------------------------------------------------------
; 挑発3
[State -1, Taunt]
type = Null;ChangeState
value = 197
triggerall = var(1) = 2
triggerall = var(59) != 1
triggerall = command = "start"
triggerall = command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(59) != 1
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 400 && animelem = 3,>=0 || stateno = 400 && movecontact

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(59) != 1
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 400 && movecontact && var(1) = 2

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(59) != 1
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 235 && animelem = 4,>=1 
trigger4 = stateno = 430 && movecontact || stateno = 430 && animelem = 4,>=0

;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(59) != 1
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430 && movecontact && var(1) = 2


;---------------------------------------------------------------------------
;スライディング
[State -1, Crouching Strong Kick]
type = ChangeState
value = 260
triggerall = var(59) != 1
triggerall = var(1) = 2 
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(59) != 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106 || var(1) = 2
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(59) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106 || var(1) = 2
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(59) != 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106 || var(1) = 2
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(59) != 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106 || var(1) = 2
trigger1 = ctrl

;---------------------------------------------------------------------------
;  Last update 18:03 2010/06/15
;---------------------------------------------------------------------------