;-| AI Commands |--------------------------------------------------------

[Command]
name = "AI01"
command = D,D,D,D,D,D,D,D,a
time = 0
[Command]
name = "AI02"
command = F,F,F,F,F,F,F,F,b
time = 0
[Command]
name = "AI03"
command = U,U,U,U,U,U,U,U,c
time = 0
[Command]
name = "AI04"
command = B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "AI05"
command = D,D,D,D,D,D,D,D,y
time = 0
[Command]
name = "AI06"
command = F,F,F,F,F,F,F,F,z
time = 0
[Command]
name = "AI07"
command = U,U,U,U,U,U,U,U,a
time = 0
[Command]
name = "AI08"
command = B,B,B,B,B,B,B,B,b
time = 0
[Command]
name = "AI09"
command = D,D,D,D,D,D,D,D,c
time = 0
[Command]
name = "AI10"
command = F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "AI11"
command = U,U,U,U,U,U,U,U,y
time = 0
[Command]
name = "AI12"
command = B,B,B,B,B,B,B,B,z
time = 0
[Command]
name = "AI13"
command = a+b+c+x+y+z+s
time = 0
[Command]
name = "AI14"
command = a,b,b,a,a,b,F,F,B
time = 0

;-| Super Motions |--------------------------------------------------------

[Command]
name = "電撃を放つ"
command = a+b
time = 25
[Command]
name = "波動を浴びせる"
command = a+c
time = 25
[Command]
name = "空間を切り裂く"
command = a+x
time = 25
[Command]
name = "水を降らす"
command = a+y
time = 25
[Command]
name = "火柱を出しまくる"
command = a+z
time = 25
[Command]
name = "光を浴びせる"
command = b+c
time = 25
[Command]
name = "光線を放つ"
command = b+x
time = 25
[Command]
name = "空間を壊す"
command = b+y
time = 25
[Command]
name = "光を放つ"
command = b+z
time = 25
[Command]
name = "風を放つ"
command = c+x
time = 25
[Command]
name = "光を降らす"
command = c+y
time = 25
[Command]
name = "光を吸い込む"
command = c+z
time = 25
[Command]
name = "炎を放つ"
command = x+y
time = 25
[Command]
name = "吹雪を起こす"
command = x+z
time = 25
[Command]
name = "流星を降らす"
command = y+z
time = 25
[Command]
name = "電撃を落とす"
command = s+a+b
time = 25
[Command]
name = "背景を変える"
command = s+a+c
time = 25
[Command]
name = "天空を割る"
command = s+a+x
time = 25
[Command]
name = "地面を壊す"
command = s+a+y
time = 25
[Command]
name = "光線をぶつける"
command = s+a+z
time = 25
[Command]
name = "相手を捻じ曲げる"
command = s+b+c
time = 25
[Command]
name = "時空を漂う"
command = s+b+x
time = 25
[Command]
name = "空間を焼き尽くす"
command = s+b+y
time = 25
[Command]
name = "電流をぶちまける"
command = s+b+z
time = 25
[Command]
name = "空間をバラバラに引き裂く"
command = s+c+x
time = 25

;-| Special Motions |------------------------------------------------------
[Command]
name = "飛び道具1"
command = ~D, DF, F, a
time = 15
[Command]
name = "光線"
command = ~D, DF, F, b
time = 15
[Command]
name = "飛び道具2"
command = ~D, DF, F, c
time = 15
[Command]
name = "バリア"
command = ~D, DF, F, x
time = 15
[Command]
name = "電撃"
command = ~D, DF, F, y
time = 15
[Command]
name = "飛び道具3"
command = ~D, DF, F, z
time = 15

[Command]
name = "火柱A"
command = ~D, DB, B, a
time = 15
[Command]
name = "火柱B"
command = ~D, DB, B, b
time = 15
[Command]
name = "火柱C"
command = ~D, DB, B, c
time = 15
[Command]
name = "火柱X"
command = ~D, DB, B, x
time = 15
[Command]
name = "火柱Y"
command = ~D, DB, B, y
time = 15
[Command]
name = "火柱Z"
command = ~D, DB, B, z
time = 15

[Command]
name = "ワープA"
command = ~D, D, a
time = 15
[Command]
name = "ワープB"
command = ~D, D, b
time = 15
[Command]
name = "ワープC"
command = ~D, D, c
time = 15
[Command]
name = "ワープX"
command = ~D, D, x
time = 15
[Command]
name = "ワープY"
command = ~D, D, y
time = 15
[Command]
name = "ワープZ"
command = ~D, D, z
time = 15

[Command]
name = "超音波"
command = ~F, D, DF, a
time = 15
[Command]
name = "飛び道具4"
command = ~F, D, DF, b
time = 15
[Command]
name = "鏡"
command = ~F, D, DF, c
time = 15
[Command]
name = "ジェノサイド"
command = ~F, D, DF, x
time = 15

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b+c+x+y+z+s
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;※コマンドの関係上上から新規技を書くこと
;---------------------------------------------------------------------------
;空間を焼き尽くす（未定）
[State -1]
type = ChangeState
value = 2220
triggerall = command = "空間を焼き尽くす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;時空を漂う（未定）
[State -1]
type = ChangeState
value = 2210
triggerall = command = "時空を漂う"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;相手を捻じ曲げる（オーバーフローダメージ）
[State -1]
type = ChangeState
value = 2200
triggerall = command = "相手を捻じ曲げる"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光線をぶつける（超即死当身誘発投げ＆ランダムダメージ）
[State -1]
type = ChangeState
value = 2190
triggerall = command = "光線をぶつける"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;地面を壊す（TargetLifeAdd＆落下即死）
[State -1]
type = ChangeState
value = 2180
triggerall = command = "地面を壊す"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;天空を割る（超即死当身＆０ダメージ）
[State -1]
type = ChangeState
value = 2170
triggerall = command = "天空を割る"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;背景を変える（通常ダメージ）
[State -1]
type = ChangeState
value = 2160
triggerall = command = "背景を変える"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;電撃を落とす（混線OTHキラー）
[State -1]
type = ChangeState
value = 2150
triggerall = command = "電撃を落とす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;流星を降らす（TargetLifeAdd）
[State -1]
type = ChangeState
value = 2140
triggerall = command = "流星を降らす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;吹雪を起こす（凍結当身）
[State -1]
type = ChangeState
value = 2130
triggerall = command = "吹雪を起こす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;炎を放つ（通常ダメージ）
[State -1]
type = ChangeState
value = 2120
triggerall = command = "炎を放つ"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光を吸い込む（変数弄り投げ）
[State -1]
type = ChangeState
value = 2110
triggerall = command = "光を吸い込む"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光を降らす（混線バグ＆変数二進法弄り（笑））
[State -1]
type = ChangeState
value = 2100
triggerall = command = "光を降らす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;風を放つ（超即死OTHキラー）
[State -1]
type = ChangeState
value = 2090
triggerall = command = "風を放つ"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光を放つ（超即死当身誘発投げ）
[State -1]
type = ChangeState
value = 2080
triggerall = command = "光を放つ"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;空間を壊す（通常ダメージ＆石化）
[State -1]
type = ChangeState
value = 2070
triggerall = command = "空間を壊す"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光線を放つ（通常ダメージ）
[State -1]
type = ChangeState
value = 2060
triggerall = command = "光線を放つ"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;光を浴びせる（超即死当身）
[State -1]
type = ChangeState
value = 2050
triggerall = command = "光を浴びせる"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;火柱を出しまくる（落下即死）
[State -1]
type = ChangeState
value = 2040
triggerall = command = "火柱を出しまくる"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;水を降らす（ランダムダメージ）
[State -1]
type = ChangeState
value = 2030
triggerall = command = "水を降らす"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;空間を切り裂く（OTHキラー）
[State -1]
type = ChangeState
value = 2020
triggerall = command = "空間を切り裂く"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;波動を浴びせる（当身＆投げ）
[State -1]
type = ChangeState
value = 2010
triggerall = command = "波動を浴びせる"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;電撃を放つ（オーバーフローダメージ）
[State -1]
type = ChangeState
value = 2000
triggerall = command = "電撃を放つ"
triggerall = statetype != A
triggerall = var(0) != 3985
triggerall = statetype = S
triggerall = ctrl
trigger1 = power > 1000
trigger2 = power = 0
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;ジェノサイド
[State -1]
type = ChangeState
value = 1110
triggerall = command = "ジェノサイド"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;鏡
[State -1]
type = ChangeState
value = 1100
triggerall = command = "鏡"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;飛び道具4
[State -1]
type = ChangeState
value = 1090
triggerall = command = "飛び道具4"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;超音波
[State -1]
type = ChangeState
value = 1080
triggerall = command = "超音波"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;ワープA
[State -1]
type = ChangeState
value = 1070
triggerall = var(0) != 3985
triggerall = command = "ワープA"
trigger1 = ctrl
;ワープB
[State -1]
type = ChangeState
value = 1071
triggerall = var(0) != 3985
triggerall = command = "ワープB"
trigger1 = ctrl
;ワープC
[State -1]
type = ChangeState
value = 1072
triggerall = var(0) != 3985
triggerall = command = "ワープC"
trigger1 = ctrl
;ワープX
[State -1]
type = ChangeState
value = 1073
triggerall = var(0) != 3985
triggerall = command = "ワープX"
trigger1 = ctrl
;ワープY
[State -1]
type = ChangeState
value = 1074
triggerall = var(0) != 3985
triggerall = command = "ワープY"
trigger1 = ctrl
;ワープZ
[State -1]
type = ChangeState
value = 1075
triggerall = var(0) != 3985
triggerall = command = "ワープZ"
trigger1 = ctrl
;---------------------------------------------------------------------------
;火柱A
[State -1]
type = ChangeState
value = 1060
triggerall = command = "火柱A"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;火柱B
[State -1]
type = ChangeState
value = 1061
triggerall = command = "火柱B"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;火柱C
[State -1]
type = ChangeState
value = 1062
triggerall = command = "火柱C"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;火柱X
[State -1]
type = ChangeState
value = 1063
triggerall = command = "火柱X"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;火柱Y
[State -1]
type = ChangeState
value = 1064
triggerall = command = "火柱Y"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;火柱Z
[State -1]
type = ChangeState
value = 1065
triggerall = command = "火柱Z"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [1060,1065]
trigger2 = Time > 10
;---------------------------------------------------------------------------
;飛び道具3
[State -1]
type = ChangeState
value = 1050
triggerall = command = "飛び道具3"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;電撃
[State -1]
type = ChangeState
value = 1040
triggerall = command = "電撃"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;バリア
[State -1]
type = ChangeState
value = 1030
triggerall = command = "バリア"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;飛び道具2
[State -1]
type = ChangeState
value = 1020
triggerall = command = "飛び道具2"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;光線
[State -1]
type = ChangeState
value = 1010
triggerall = command = "光線"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;飛び道具1
[State -1]
type = ChangeState
value = 1000
triggerall = command = "飛び道具1"
triggerall = statetype != A
triggerall = var(0) != 3985
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;立ちA
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 200
trigger2 = Time > 10
;---------------------------------------------------------------------------
;立ちB
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 210
trigger2 = Time > 11
;---------------------------------------------------------------------------
;立ちC
[State -1, Stand Light Kick]
type = ChangeState
value = 220
triggerall = command = "c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 220
trigger2 = Time > 12
;---------------------------------------------------------------------------
;立ちX
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "x"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 230
trigger2 = Time > 25
;---------------------------------------------------------------------------
;立ちY
[State -1, Stand Light Kick]
type = ChangeState
value = 240
triggerall = command = "y"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 240
trigger2 = Time > 14
;---------------------------------------------------------------------------
;立ちZ
[State -1, Stand Light Kick]
type = ChangeState
value = 250
triggerall = command = "z"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = Stateno = 250
trigger2 = Time > 99
;---------------------------------------------------------------------------
;覚醒
[State -1, Power Up]
type = ChangeState
value = 8000
triggerall = command = "start"
triggerall = statetype != A
triggerall = ctrl
triggerall = var(5) = 0
trigger1 = life < 750
trigger2 = var(58) = 3
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
triggerall = ctrl
trigger1 = life > 750
trigger2 = var(5) = 1
;---------------------------------------------------------------------------
;===========================================================================
;それなりに技を出してくれる程度のＡＩ
;===========================================================================
;---------------------------------------------------------------------------
;AI起動フラグ
[State -1, AI]
type = Varset
triggerall = var(0) = 0
triggerall = PalNo != 11
trigger1 = command = "AI01"
trigger2 = command = "AI02"
trigger3 = command = "AI03"
trigger4 = command = "AI04"
trigger5 = command = "AI05"
trigger6 = command = "AI06"
trigger7 = command = "AI07"
trigger8 = command = "AI08"
trigger9 = command = "AI09"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = PalNo = 12
var(0) = 3985
[State -1, AI]
type = Varset
triggerall = var(0) = 3985
triggerall = PalNo != 11
trigger1 = var(58) = 0
var(58) = (random%3)+1

[State -1, 覚醒]
type = ChangeState
value = 8000
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(0) = 3985
triggerall = statetype != A
triggerall = var(5) = 0
triggerall = random%11 = 0
trigger1 = life < 750
trigger2 = var(58) = 3
[State -1, 超必殺技]
type = ChangeState
value = 2000+((random%19)*10)
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(0) = 3985
triggerall = statetype != A
trigger1 = power > 1000
trigger1 = gametime%80 = 0
trigger1 = var(58) = 1
trigger2 = power > 1000
trigger2 = gametime%41 = 0
trigger2 = var(58) = 2
trigger3 = gametime%2 = 0
trigger3 = var(58) = 3
trigger4 = power = 0
trigger4 = gametime%80 = 0
trigger4 = var(58) = 1
trigger5 = power = 0
trigger5 = gametime%41 = 0
trigger5 = var(58) = 2
[State -1, 火柱＆ワープ]
type = ChangeState
value = 1060+((random%2)*1)+(random%6)
triggerall = life != lifemax/5
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(0) = 3985
triggerall = statetype != A
trigger1 = gametime%70 = 0
trigger1 = var(58) = 1
trigger2 = gametime%30 = 0
trigger2 = var(58) = 2
[State -1, 必殺技]
type = ChangeState
value = 1000+((random%12)*10)
triggerall = life != lifemax/5
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(0) = 3985
triggerall = statetype != A
trigger1 = gametime%30 = 0
trigger1 = var(58) = 1
trigger2 = gametime%10 = 0
trigger2 = var(58) = 2

[State -1, AI起動？]
type = DisplayToClipboard
trigger1 = 1
text = "AILEVEL=%d,LIFE=%d,ENEMYLIFE=%d\nRELIFE=%d,CHAOS=%d"
params = var(58),var(1),var(2),var(33),var(59)
IgnoreHitPause = 1

;---------------------------------------------------------------------------
;1 = 超必少し自重
;2 = 全部の技をまんべんなく
;3 = 超必メドレー状態・ゲージ無視
;---------------------------------------------------------------------------


