;===========================================
;ステート：超必殺技
;
;余談：
;超即死長ぇ
;===========================================
;----------------------------------------------------------------
;電撃を放つ
[Statedef 2000]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10001
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2000]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2000]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2000]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2000]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2000]
type = AssertSpecial
trigger1 = Time = [0,191]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2000]
type = PlaySnd
trigger1 = Time = 31
trigger2 = Time = 91
trigger3 = Time = 141
value = 6500,1
freqmul = 1.2

[State 2000]
type = Explod
trigger1 = Time = 31
trigger2 = Time = 91
trigger3 = Time = 141
ID = 2000
anim = 10000
pos = 160,120
postype = left
scale = 1,1
sprpriority = 7
ownpal = 1
facing = ifelse(random%2=0,1,-1)
vfacing = ifelse(random%2=0,1,-1)
bindtime = -1
removetime = -2

[State 2000]
type = Projectile
triggerall = PalNo = [1,6]
triggerall = Time%2 = 0
trigger1 = Time = [31,51]
trigger2 = Time = [91,111]
trigger3 = Time = [141,161]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 10,0
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
ground.velocity = -2,-2
airguard.velocity = -3,-3
air.velocity = -3,-3
palfx.time = 60
palfx.mul = 0,75,255
palfx.sinadd = 125,125,255,11
palfx.color = 200
palfx.invertall = 1
[State 2000]
type = Projectile
triggerall = PalNo = [7,12]
triggerall = enemy,const(data.defence)>=100
triggerall = Time%2 = 0
trigger1 = Time = [31,51]
trigger2 = Time = [91,111]
trigger3 = Time = [141,161]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 99999999999,99999999999
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
ground.velocity = -2,-2
airguard.velocity = -3,-3
air.velocity = -3,-3
palfx.time = 60
palfx.mul = 0,75,125
palfx.sinadd = 125,125,255,11
palfx.color = 220
palfx.invertall = 1
[State 2000]
type = Projectile
triggerall = PalNo = [7,12]
triggerall = enemy,const(data.defence)<100
triggerall = Time%2 = 0
trigger1 = Time = [31,51]
trigger2 = Time = [91,111]
trigger3 = Time = [141,161]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = -99999999999,-99999999999
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
ground.velocity = -2,-2
airguard.velocity = -3,-3
air.velocity = -3,-3
palfx.time = 60
palfx.mul = 0,75,125
palfx.sinadd = 125,125,255,11
palfx.color = 220
palfx.invertall = 1
[State 2000]
type = Projectile
trigger1 = Time = 162
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 0,0
guardflag        = MA
hitflag = MA
pausetime = 1,1
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 30
ground.hittime = 30
ground.velocity = -2,-2
airguard.velocity = -3,-3
air.velocity = -3,-3
palfx.time = 60
palfx.mul = 0,75,125
palfx.sinadd = 125,125,255,11
palfx.color = 220
palfx.invertall = 1
fall = 1
fall.recover = 0

[State 2000]
type = ChangeState
trigger1 = Time = 191
value = 2001
ctrl = 0
;----------------------------------------------------------------
;電撃を放つ：終了
[Statedef 2001]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10002
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2001]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;波動を浴びせる
[Statedef 2010]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10012
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2010]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2010]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2010]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2010]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2010]
type = AssertSpecial
trigger1 = Time = [0,195]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2010]
type = Explod
trigger1 = Time = 31
ID = 2010
anim = 10010
pos = 160,120
postype = left
scale = 1,1
sprpriority = -9
ownpal = 1
facing = ifelse(random%2=0,1,-1)
vfacing = ifelse(random%2=0,1,-1)
bindtime = -1
removetime = 150
[State 2010]
type = Explod
trigger1 = Time = 181
ID = 2010
anim = 10011
pos = 160,120
postype = left
scale = 1,1
sprpriority = -9
ownpal = 1
facing = ifelse(random%2=0,1,-1)
vfacing = ifelse(random%2=0,1,-1)
bindtime = -1
removetime = -2

[State 2010]
type = PlaySnd
trigger1 = Time = 31
value = 6500,3
freqmul = 1.2
loop = 1
channel = 1

[State 2010]
type = StopSnd
trigger1 = time = 195
channel = 1

[state 2010]
type=helper
trigger1=!numhelper(2012)
stateno=2012
name="atemi"
helpertype = player
id=2012
pos=0,0
postype=p1
ownpal=0
keyctrl=0
ignorehitpause=1
pausemovetime=99999
supermovetime=99999

[State 2010]
type = Projectile
trigger1 = Time = [31,180]
trigger1 = Time%4 = 0
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 10,1
guardflag        = MA
hitflag = MA
pausetime = 1,1
sparkxy = -9999,9999
hitsound = s0,15
guardsound = s0,24
ignorehitpause = 1
ground.slidetime = 1
ground.hittime = 1
ground.velocity = -1,-1
airguard.velocity = -1,-1
air.velocity = -1,-1
palfx.time = 60
palfx.mul = 1,125,255
palfx.color = 200
palfx.invertall = 1
[State 2010]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = 181
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 10,1
guardflag        = MA
hitflag = MA
pausetime = 1,1
sparkxy = -9999,9999
hitsound = s0,15
guardsound = s0,24
ignorehitpause = 1
ground.slidetime = 1
ground.hittime = 1
ground.velocity = -1,-1
airguard.velocity = -1,-1
air.velocity = -1,-1
palfx.time = 60
palfx.mul = 1,125,255
palfx.color = 200
palfx.invertall = 1
fall = 1
fall.recover = 0
[State 2010]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = 181
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 10,1
guardflag        = MA
hitflag = MA
pausetime = 1,1
sparkxy = -9999,9999
hitsound = s0,15
guardsound = s0,24
ignorehitpause = 1
ground.slidetime = 1
ground.hittime = 1
ground.velocity = -1,-1
airguard.velocity = -1,-1
air.velocity = -1,-1
palfx.time = 60
palfx.mul = 1,125,255
palfx.color = 200
palfx.invertall = 1
fall = 1
fall.recover = 0
p2stateno = 0

[State 2010]
type = TargetState
trigger1 = PalNo = [7,12]
trigger1 = Time > 100
value = 0

[State 2010]
type = ChangeState
trigger1 = Time = 195
value = 2011
ctrl = 0
;----------------------------------------------------------------
;波動を浴びせる：終了
[Statedef 2011]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10013
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2001]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;波動を浴びせる：当身
[statedef 2012]
type=S
movetype=A
anim = 6000

[State 2012]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2012]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 2,2
sparkno = -1
hitsound = -1
p2stateno = 0
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2012]
type = Selfstate
trigger1 = stateno != 2012
value = 2012
ignorehitpause = 1

[State 2012]
type = Destroyself
trigger1 = root,stateno != 2010
ignorehitpause = 1
;-----------------------------------------------------------------
;空間を切り裂く
[Statedef 2020]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10021
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2020]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2020]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2020]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 19,-130
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2020]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 19,-130
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2020]
type = AssertSpecial
trigger1 = Time = [0,181]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2020]
type = PlaySnd
trigger1 = Time = 31
trigger2 = Time = 51
trigger3 = Time = 71
trigger4 = Time = 91
trigger5 = Time = 111
trigger6 = Time = 131
trigger7 = Time = 151
trigger8 = Time = 36
trigger9 = Time = 56
trigger10 = Time = 76
trigger11 = Time = 96
trigger12 = Time = 116
trigger13 = Time = 136
trigger14 = Time = 156
value = 6500,4
freqmul = ((random%11)+7)/10.0
[State 2020]
type = Explod
trigger1 = Time = 31
trigger2 = Time = 51
trigger3 = Time = 71
trigger4 = Time = 91
trigger5 = Time = 111
trigger6 = Time = 131
trigger7 = Time = 151
ID = 2020
anim = 10020
pos = 160,120
postype = left
scale = 1,1
sprpriority = -5
ownpal = 1
facing = ifelse(random%2=0,1,-1)
vfacing = ifelse(random%2=0,1,-1)
bindtime = -1
removetime = -2
[State 2020]
type = Explod
trigger1 = Time = 36
trigger2 = Time = 56
trigger3 = Time = 76
trigger4 = Time = 96
trigger5 = Time = 116
trigger6 = Time = 136
trigger7 = Time = 156
ID = 2020
anim = 10020
pos = 160,120
postype = left
scale = 1.5,1.5
random = 120,120
sprpriority = 5
ownpal = 1
facing = ifelse(random%2=0,1,-1)
vfacing = ifelse(random%2=0,1,-1)
bindtime = -1
removetime = -2

[State 2020]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2022) = 0
trigger1 = Time = 0
helpertype = player
ID = 2022
name = "OTL"
postype = p1
pos = 0,0
stateno = 2022
ignorehitpause = 1
[State 2020]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2023) = 0
trigger1 = Time = 0
helpertype = player
ID = 2023
name = "OTL"
postype = p1
pos = 0,0
stateno = 2023
ignorehitpause = 1
[State 2010]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = 31
trigger2 = Time = 51
trigger3 = Time = 71
trigger4 = Time = 91
trigger5 = Time = 111
trigger6 = Time = 131
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
damage   = 50,5
attr = S, HA
animtype = hard
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
[State 2010]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = 151
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
damage   = 50,5
attr = S, HA
animtype = hard
guardflag        = MA
hitflag = MA
pausetime = 1,30
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
fall = 1
fall.recover = 0

[State 2010]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = 31
trigger2 = Time = 51
trigger3 = Time = 71
trigger4 = Time = 91
trigger5 = Time = 111
trigger6 = Time = 131
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
damage   = 50,5
attr = S, HA
animtype = hard
guardflag        = MA
hitflag = MA
pausetime = 1,30
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
fall = 1
fall.recover = 0
p2stateno = 2024
[State 2010]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = 151
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
damage   = 50,5
attr = S, HA
animtype = hard
guardflag        = MA
hitflag = MA
pausetime = 1,30
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
fall = 1
fall.recover = 0
p2stateno = 2024

[State 2020]
type = ChangeState
trigger1 = Time = 181
value = 2021
ctrl = 0
;----------------------------------------------------------------
;空間を切り裂く：終了
[Statedef 2021]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10022
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2001]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;空間を切り裂く：OTHキラー当身
[StateDef 2022]
type = S
movetype = I
physics = N
anim = 6000

[State 2022]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2022]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 2024
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2022]
type = Targetdrop
trigger1 = numtarget
trigger1 = target,ishelper
ignonorehitpause = 1

[State 2022]
type = Destroyself
trigger1 = root,stateno != 2020
ignorehitpause = 1
;---------------------------------------------------------------------------
;空間を切り裂く：OTHキラー被ダメ
[StateDef 2023]
type = S
movetype = I
physics = N
anim = 6001

[State 2023]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2023]
type = Hitby
trigger1 = 1
value = C,HP
time = 1

[State 2023]
type = Destroyself
trigger1 = root,stateno != 2020
trigger1 = root,stateno != 2150
trigger1 = root,stateno != 2210
ignorehitpause = 1
;---------------------------------------------------------------------------
;空間を切り裂く：OTHキラー当身成功その他もろもろ
[Statedef 2024]
type = U
movetype = H
physics = U
velset = 0,0

[State 2024]
type = Projectile
trigger1 = ishelper
trigger1 = root,numProjID(2024) = 0
projanim = anim
projID = 2024
projremove = 0
projremovetime = 50
projpriority = 7
postype = p2
offset = 0,0
attr = C, HP
pausetime = 10,10
p1stateno = prevstateno
ignorehitpause = 1

[State 2024]
type = Posset
trigger1 = name != "Mind of creation and destruction"
trigger1 = !ishelper
trigger1 = !alive
y = 999999
ignorehitpause = 1

[State 2024]
type = lifeset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 2024]
type = changestate
trigger1 = !ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1

[State 2024]
type = Selfstate
trigger1 = !ishelper
trigger1 = alive
trigger1 = time >= 50
value = 50
ignorehitpause = 1

[State 2024]
type = Destroyself
triggerall = ishelper
trigger1 = time >= 50
trigger2 = roundstate != 2
trigger3 = root,alive = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
;水を降らす
[Statedef 2030]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10032
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2030]
type = PlaySnd
trigger1 = Time = 0
value = 6500,5
freqmul = 1.2

[State 2030]
type = Afterimage
trigger1 = Time = 35
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2030]
type = SuperPause
trigger1 = time = 35
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2030]
type = Explod
trigger1 = time = 35
anim = 9500
sprpriority = -2
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2030]
type = Explod
trigger1 = time = 35
anim = 9501
sprpriority = 3
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2030]
type = AssertSpecial
trigger1 = Time = [35,251]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2030]
type = PlaySnd
trigger1 = Time = [55,231]
trigger1 = gametime%3 = 0
value = 6500,6+(gametime%2)
freqmul = ((random%11)+7)/10.0

[State 2030]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = [36,191]
trigger1 = gametime%4 = 0
attr             = S,HP
damage           = random/4,random/8
getpower         = 10,10
animtype         = Light
pausetime        = 6,3
offset           = 100-(random%201),-240
velocity         = ((random%101)-50)/10.0,5
accel            = 0,0.1
projID           = 2030
projanim         = 10030
projhitanim      = 10031
projremanim      = 10031
projscale        = 0.5,0.5
projhits         = 99
projmisstime     = 99
projpriority     = 3
projremovetime   = 200
projheightbound = -320,1
projsprpriority  = 4
guardflag = M
hitflag = MA
priority         = 3
sparkno = s500+random%8
guard.sparkno = s508
sparkxy          = 0,-40
hitsound = s0,15
guardsound = s0,24
ground.type      = High
ground.slidetime = 16
ground.hittime   = 19
ground.velocity  = ((random%51)-25)/10.0,0
air.velocity     = ((random%51)-25)/10.0,0
[State 2030]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = [36,191]
trigger1 = gametime%4 = 2
attr             = S,HP
damage           = random/4,random/8
getpower         = 10,10
animtype         = Light
pausetime        = 6,3
offset           = 100-(random%201),-240
velocity         = ((random%101)-50)/10.0,5
accel            = 0,0.1
projID           = 2030
projanim         = 10030
projhitanim      = 10031
projremanim      = 10031
projscale        = 0.5,0.5
projhits         = 99
projmisstime     = 99
projpriority     = 3
projremovetime   = 200
projheightbound = -320,1
projsprpriority  = 4
guardflag = M
hitflag = MA
priority         = 3
sparkno = s500+random%8
guard.sparkno = s508
sparkxy          = 0,-40
hitsound = s0,15
guardsound = s0,24
ground.type      = Low
ground.slidetime = 16
ground.hittime   = 19
ground.velocity  = ((random%51)-25)/10.0,0
air.velocity     = ((random%51)-25)/10.0,0
[State 2030]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = [36,191]
trigger1 = gametime%2 = 0
attr             = S,HP
damage           = random*2,random/2
getpower         = 10,10
animtype         = Light
pausetime        = 6,3
offset           = 100-(random%201),-240
velocity         = ((random%101)-50)/10.0,5
accel            = 0,0.1
projID           = 2030
projanim         = 10030
projhitanim      = 10031
projremanim      = 10031
projscale        = 0.5,0.5
projhits         = 99
projmisstime     = 99
projpriority     = 3
projremovetime   = 200
projheightbound = -320,1
projsprpriority  = 4
guardflag = M
hitflag = MA
priority         = 3
sparkno = s500+random%8
guard.sparkno = s508
sparkxy          = 0,-40
hitsound = s0,15
guardsound = s0,24
ground.type      = High
ground.slidetime = 16
ground.hittime   = 19
ground.velocity  = ((random%51)-25)/10.0,0
air.velocity     = ((random%51)-25)/10.0,0
[State 2030]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = [36,191]
trigger1 = gametime%2 = 1
attr             = S,HP
damage           = random*2,random/2
getpower         = 10,10
animtype         = Light
pausetime        = 6,3
offset           = 100-(random%201),-240
velocity         = ((random%101)-50)/10.0,5
accel            = 0,0.1
projID           = 2030
projanim         = 10030
projhitanim      = 10031
projremanim      = 10031
projscale        = 0.5,0.5
projhits         = 99
projmisstime     = 99
projpriority     = 3
projremovetime   = 200
projheightbound = -320,1
projsprpriority  = 4
guardflag = M
hitflag = MA
priority         = 3
sparkno = s500+random%8
guard.sparkno = s508
sparkxy          = 0,-40
hitsound = s0,15
guardsound = s0,24
ground.type      = Low
ground.slidetime = 16
ground.hittime   = 19
ground.velocity  = ((random%51)-25)/10.0,0
air.velocity     = ((random%51)-25)/10.0,0

[State 2030]
type = ChangeState
trigger1 = Time = 251
value = 0
ctrl = 1
;----------------------------------------------------------------
;火柱を出しまくる
[Statedef 2040]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10040
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2040]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2040]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2040]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 5,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2040]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 5,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2040]
type = AssertSpecial
trigger1 = Time = [0,245]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2040]
type = PlaySnd
trigger1 = PalNo = [1,6]
trigger1 = Time = [31,210]
trigger1 = Time%10 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time = [31,210]
trigger2 = Time%5 = 0
value = 6500,0
freqmul = 1.2

[State 2040]
type = Varrandom
trigger1 = 1
v = 3
range = -180,180

[State 2040]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = [31,210]
trigger1 = Time%5 = 0
attr             = S,SA
damage           = 111,10
getpower         = 10,10
animtype         = Up
pausetime        = 2,10
postype          = p1
offset           = var(3),0
velocity         = 0,0
accel            = 0,0
projID           = 1060
projanim         = 1061
projhitanim      = 1061
projremanim      = 1061
projscale        = 1,1
projpriority     = 7
projremove   = 0
projremovetime   = 21
projsprpriority  = 4
priority         = 3
guardflag = M
hitflag = MA
hitsound = s0,15
guardsound = s0,24
sparkxy = -99999,-99999
sparkno = s500+random%8
guard.sparkno = s508
ground.type      = High
ground.slidetime = 20
ground.hittime   = 20
ground.velocity  = -0.4,-15
air.velocity     = -0.4,-15
air.juggle       = 2
air.fall = 1
fall.recover = 0
fall.damage = 9999999999*ifelse(random%2 = 0,-1,1)
[State 2040]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [31,210]
trigger1 = Time%10 = 0
attr             = S,SA
damage           = 111,10
getpower         = 10,10
animtype         = Up
pausetime        = 2,10
postype          = p1
offset           = var(3),0
velocity         = 0,0
accel            = 0,0
projID           = 1060
projanim         = 1061
projhitanim      = 1061
projremanim      = 1061
projscale        = 1,1
projpriority     = 7
projremove   = 0
projremovetime   = 21
projsprpriority  = 4
priority         = 3
guardflag = M
hitflag = MA
hitsound = s0,15
guardsound = s0,24
sparkxy = -99999,-99999
sparkno = s500+random%8
guard.sparkno = s508
ground.type      = High
ground.slidetime = 20
ground.hittime   = 20
ground.velocity  = -0.4,-15
air.velocity     = -0.4,-15
air.juggle       = 2
air.fall = 1
fall.recover = 0
[State 2040]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [31,210]
trigger1 = Time%10 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time = [31,210]
trigger2 = Time%5 = 0
projanim = 1062
projID = 1060
projremove   = 0
projremovetime   = 20
projscale = 1,1
offset           = var(3),0
attr = S, NA
animtype = light
sparkxy = -9999,9999
ignorehitpause = 1
[State 2040]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [31,210]
trigger1 = Time%10 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time = [31,210]
trigger2 = Time%5 = 0
projanim = 1063
projID = 1060
projremove   = 0
projremovetime   = 30
projscale = 1,1
offset           = var(3),0
attr = S, NA
animtype = light
sparkxy = -9999,9999
ignorehitpause = 1

[State 2040]
type = ChangeState
trigger1 = Time = 245
value = 0
ctrl = 1
;----------------------------------------------------------------
;光を浴びせる
[Statedef 2050]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10012
velset = 0,0
sprpriority = 6
poweradd = -1000

[State 2050]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2050]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
ignorehitpause = 1
[State 2050]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2050]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 8
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2050]
type = AssertSpecial
trigger1 = Time = [0,208]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2050]
type = Explod
trigger1 = Time = 31
ID = 2010
anim = 10050
pos = 0,0
postype = left
scale = 1,1
sprpriority = 4
ownpal = 1
bindtime = -1
removetime = -2

[State 2050]
type = Helper
trigger1 = numhelper(2052) = 0
trigger1 = Time = 31
trigger1 = PalNo = [7,12]
helpertype = player
ID = 2052
name = "atemi"
postype = p1
pos = 0,00
stateno = 2052
ignorehitpause = 1

[State 2050]
type = PlaySnd
trigger1 = Time = 31
value = 0,28
freqmul = 1.1
[State 2050]
type = PlaySnd
trigger1 = Time = 31
value = 0,28
freqmul = 1.3

[State 2050]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [57,184]
trigger1 = Time%2 = 0
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 8,1
guardflag        = MA
hitflag = MA
pausetime = 1,1
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
hitsound = 999,999
guardsound = 999,999
ignorehitpause = 1
ground.slidetime = 1
ground.hittime = 1
ground.velocity = -1,-1
airguard.velocity = -1,-1
air.velocity = -1,-1
palfx.time = 60
palfx.add = 125,185,245
[State 2050]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = [57,184]
trigger1 = Time%2 = 0
projanim = 6000
projID = 2010
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 240,30
pausetime = 10,10
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
hitsound = 999,999
guardsound = 999,999
ignorehitpause = 1
ground.slidetime = 1
ground.hittime = 1
ground.velocity = -1,-1
airguard.velocity = -1,-1
air.velocity = -1,-1
palfx.time = 60
palfx.add = 125,185,245

[State 2050]
type = ChangeState
trigger1 = Time = 208
value = 2051
ctrl = 0
;----------------------------------------------------------------
;光を浴びせる：終了
[Statedef 2051]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10013
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2051]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;光を浴びせる：超即死当身
[StateDef 2052]
type = S
movetype = A
physics = N
anim = 6000

[State 2052]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2052]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 2053
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2052]
type = Selfstate
trigger1 = stateno != 2052
value = 2052
ignorehitpause = 1

[State 2052]
type = Destroyself
trigger1 = root,stateno != 2050
trigger1 = root,stateno != 2170
trigger1 = root,stateno != 2150
ignorehitpause = 1
;---------------------------------------------------------------------------
;光を浴びせる：超即死
[StateDef 2053]
type = U
movetype = H
physics = U
velset = 0,0
anim = 5000

[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
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[state 2053]
type = Null
trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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trigger1 = 1
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[state 2053]
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trigger1 = 1
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[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 2053]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 2053]
type = Changeanim
trigger1 = !alive
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 2053]
type = Posset
trigger1 = name != "Mind of creation and destruction"
trigger1 = !ishelper
trigger1 = !alive
y = 999999
ignorehitpause = 1

[State 2053]
type = ChangeState;Selfstate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1
[State 2053]
type = Destroyself
trigger1 = ishelper
ignorehitpause = 1
;---------------------------------------------------------------------------
;光線を放つ
[Statedef 2060]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10062
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2060]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2060]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2060]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2060]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 10,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2060]
type = AssertSpecial
trigger1 = Time = [0,221]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2060]
type = PlaySnd
trigger1 = Time = 31
value = 6500,8
freqmul = 1.1
[State 2060]
type = PlaySnd
trigger1 = Time = 31
value = 6500,9
freqmul = 0.7

[State 2060]
type = Explod
trigger1 = Time = 31
ID = 2000
anim = 10060
pos = 20,-80
postype = p1
scale = 1,1
sprpriority = 8
ownpal = 1
bindtime = -1
removetime = 190
[State 2060]
type = Explod
trigger1 = Time = 31
ID = 2000
anim = 10061
pos = 20,-80
postype = p1
scale = 0.9,0.9
sprpriority = 8
ownpal = 1
bindtime = -1
removetime = 190
[State 2060]
type = Explod
trigger1 = Time = [31,201]
trigger1 = Time%11 = 0
ID = 2000
anim = 10066
pos = 20,0
postype = p1
scale = 1,1
sprpriority = 8
facing = -1
ownpal = 1
bindtime = -1
removetime = -2

[State 2060]
type = Explod
trigger1 = Time = 31
ID = 2000
anim = 10063
pos = 0,0
postype = p1
scale = 1,1
sprpriority = 8
ownpal = 1
bindtime = -1
removetime = 190

[State 2060]
type = Projectile
triggerall = PalNo = [7,12]
triggerall = Time%1 = 0
trigger1 = Time = [31,221]
projanim = 10065
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 20,-80
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 4,1
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = -9999,-9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
ground.velocity = -2,0
air.velocity = -3,0
[State 2060]
type = Projectile
triggerall = PalNo = [1,6]
triggerall = Time%2 = 0
trigger1 = Time = [31,221]
projanim = 10065
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 20,-80
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 4,1
guardflag        = MA
hitflag = MA
pausetime = 1,60
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = -9999,-9999
ignorehitpause = 1
ground.slidetime = 60
ground.hittime = 60
ground.velocity = -2,0
air.velocity = -3,0

[State 2060]
type = ChangeState
trigger1 = Time = 221
value = 2061
ctrl = 0
;----------------------------------------------------------------
;光線を放つ：終了
[Statedef 2061]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10064
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2061]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;空間を壊す
[Statedef 2070]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10071
velset = 0,0
sprpriority = 4
poweradd = -1000

[State 2070]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2070]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2070]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2070]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 6
postype = p1
pos = 10,-80
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2070]
type = AssertSpecial
trigger1 = Time = [0,208]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2060]
type = PlaySnd
trigger1 = Time = 31
value = 6500,10
freqmul = 0.7
[State 2060]
type = PlaySnd
trigger1 = Time = 31
value = 6500,10
freqmul = 0.9
[State 2060]
type = PlaySnd
trigger1 = Time = 31
value = 6500,10
freqmul = 1.1

[State 2060]
type = Explod
trigger1 = Time = 31
ID = 2000
anim = 10070
pos = 0,0
postype = left
scale = 1,1
sprpriority = 3
ownpal = 1
bindtime = -1
removetime = 177

[State 2070]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [31,208]
projanim = 6000
projID = 2070
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 2,0
guardflag        = MA
hitflag = MA
pausetime = 1,2
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 0,0
air.velocity = 0,0
p2stateno = 2072
[State 2070]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = [31,208]
projanim = 6000
projID = 2070
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 100,10
pausetime = 1,2
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 0,0
air.velocity = 0,0
p2stateno = 2072

[State 2070]
type = ChangeState
trigger1 = Time = 208
value = 2071
ctrl = 0
;----------------------------------------------------------------
;空間を壊す：終了
[Statedef 2071]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10072
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2071]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;空間を壊す：敵石化
[Statedef 2072]
type = U
movetype = H
physics = U
ctrl = 0
anim = 5000
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2072]
type = VelAdd
trigger1 = Pos Y != 0
y = .55

[State 2072]
type = VelSet
trigger1 = Pos Y > 10
y = 0

[State 2072]
type = PosSet
trigger1 = Pos Y > 10
y = 0

[State 2072]
type = Changeanim
trigger1 = 1
value = 5000
ignorehitpause = 1

[State 2072]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,100
color = 0
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2071]
type = SelfState
trigger1 = Time = 180
value = 5050
;----------------------------------------------------------------
;光を放つ
[Statedef 2080]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10032
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2080]
type = PlaySnd
trigger1 = Time = 0
value = 6500,5
freqmul = 1.2

[State 2080]
type = Afterimage
trigger1 = Time = 35
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2080]
type = SuperPause
trigger1 = time = 35
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2080]
type = Explod
trigger1 = time = 35
anim = 9500
sprpriority = -2
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2080]
type = Explod
trigger1 = time = 35
anim = 9501
sprpriority = 3
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2080]
type = AssertSpecial
trigger1 = Time = [35,300]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2080]
type = Explod
trigger1 = time = [65,269]
trigger1 = time%6 = 0
anim = 10080
sprpriority = 6
postype = p1
size = 0.75,0.75
pos = 4,-105
bindtime = -1
removetime = -2
ownpal = 1

[State 2080]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2082) = 0
trigger1 = Time = 0
helpertype = player
ID = 2082
name = "orz"
postype = p1
pos = 0,0
stateno = 2082
ignorehitpause = 1

[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 0.5
[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 0.6
[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 07
[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 0.8
[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 0.9
[State 2080]
type = PlaySnd
trigger1 = Time = 65
value = 6500,9
freqmul = 1.0

[State 2080]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [65,269]
trigger1 = time%3 = 0
projanim = 6000
projID = 2070
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 4,0
guardflag        = MA
hitflag = MA
pausetime = 1,2
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 2,0
guard.velocity = 1
air.velocity = 2,0
airguard.velocity = 1,0
[State 2080]
type = Projectile
trigger1 = PalNo = [1,6]
trigger1 = Time = [65,269]
trigger1 = time%2 = 0
projanim = 10081
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 4,0
pausetime = 1,2
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 0,0
air.velocity = 0,0
[State 2080]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = [65,269]
trigger1 = time%3 = 0
projanim = 6000
projID = 2070
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 12,3
guardflag        = MA
hitflag = MA
pausetime = 1,2
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 6,0
guard.velocity = 3
air.velocity = 6,0
airguard.velocity = 3,0
[State 2080]
type = Projectile
trigger1 = PalNo = [7,12]
trigger1 = Time = [65,269]
trigger1 = time%2 = 0
projanim = 10081
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 0,0
pausetime = 1,2
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 0,0
air.velocity = 0,0
p2stateno = 2081

[State 2080]
type = ChangeState
trigger1 = Time = 300
value = 0
ctrl = 1
;----------------------------------------------------------------
;光を放つ：超即死当身誘発投げ
[StateDef 2081]
type = S
movetype = A
physics = N
anim = 5000
velset = 0,0

[State 2081]
type = Changeanim2
trigger1 = !ishelper
value = 10082
ignorehitpause = 1

[State 2081]
type = Hitdef
trigger1 = !ishelper
attr = A,HP
sparkxy = 99999,-99999
pausetime = 11,11
ignorehitpause = 1

[State 2081]
type = Changestate
trigger1 = hitpausetime >= 10
value = 2053
ignorehitpause = 1
;---------------------------------------------------------------------------
;光を放つ：当身
[StateDef 2082]
type = S
movetype = A
physics = N
anim = 6000

[State 2082]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2082]
type = Reversaldef
trigger1 = 1
reversal.attr = A,HP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 2053
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2082]
type = Destroyself
trigger1 = root,stateno != 2080
ignorehitpause = 1
;---------------------------------------------------------------------------
;風を放つ
[Statedef 2090]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10001
velset = 0,0
sprpriority = 11
poweradd = -1000

[State 2090]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2090]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2090]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2090]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2090]
type = AssertSpecial
trigger1 = Time = [0,191]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2090]
type = PlaySnd
trigger1 = Time = 31
value = 6500,11
freqmul = 0.5
[State 2090]
type = PlaySnd
trigger1 = Time = 31
value = 6500,11
freqmul = 1.0

[State 2090]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2092) = 0
trigger1 = Time = 31
helpertype = player
ID = 2092
name = "qwerty"
postype = p1
pos = 0,0
stateno = 2092
ignorehitpause = 1

[State 2090]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2095) = 0
trigger1 = Time = 31
helpertype = player
ID = 2095
name = "qwerty"
postype = p1
pos = 0,0
stateno = 2095
ignorehitpause = 1

[State 2090]
type = Helper
triggerall = PalNo = [7,12]
triggerall = numhelper(2093) = 0
trigger1 = Time = 31
helpertype = player
ID = 2093
name = "qwerty"
postype = p1
pos = 0,0
stateno = 2093
ignorehitpause = 1

[State 2090]
type = Projectile
trigger1 = Time = [31,191]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p1
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
guardflag        = MA
hitflag = MA
damage   = 2,0
pausetime = 0,0
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 2
ground.hittime = 2
ground.velocity = 0,0
air.velocity = 0,0

[State 2090]
type = Explod
trigger1 = Time = 31
ID = 2090
anim = 10090
pos = 0,0
postype = left
scale = 1,1
sprpriority = 8
ownpal = 1
bindtime = -1
removetime = 161
[State 2090]
type = Explod
trigger1 = Time = 31
ID = 2090
anim = 10091
pos = 160,120
postype = left
scale = 2.5,2.5
sprpriority = 1
ownpal = 1
bindtime = -1
removetime = 161
[State 2090]
type = Explod
trigger1 = Time = 31
ID = 2090
anim = 10092
pos = 160,120
postype = left
scale = 1.5,1.5
sprpriority = 1
ownpal = 1
bindtime = -1
removetime = 161
[State 2090]
type = Explod
trigger1 = Time = 31
ID = 2090
anim = 100933
pos = 160,120
postype = left
scale = 0.5,0.5
sprpriority = 1
ownpal = 1
bindtime = -1
removetime = 161

[State 2090]
type = SuperPause
trigger1 = time = 191
time = 1
movetime = 1
anim = -1
;sound = s6500,2

[State 2090]
type = ChangeState
trigger1 = Time = 191
value = 2091
ctrl = 0
;----------------------------------------------------------------
;風を放つ：終了
[Statedef 2091]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10002
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2091]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;風を放つ：OTHキラー当身
[StateDef 2092]
type = S
movetype = I
physics = N
anim = 6000

[State 2092]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2092]
type = Reversaldef
trigger1 = 1
reversal.attr = SA,AA,AT,NP,SP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 2094
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2092]
type = Targetdrop
trigger1 = numtarget
trigger1 = target,ishelper
ignonorehitpause = 1

[State 2092]
type = Destroyself
trigger1 = PalNo != 11
trigger1 = root,stateno != 2090
trigger1 = root,stateno != 2210
trigger2 = PalNo = 11
trigger2 = Roundstate != 2
ignorehitpause = 1
;---------------------------------------------------------------------------
;風を放つ：超即死当身
[StateDef 2093]
type = S
movetype = A
physics = N
anim = 6000

[State 2093]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2093]
type = Reversaldef
trigger1 = 1
reversal.attr = C,HP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 2053
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2093]
type = Destroyself
trigger1 = PalNo != 11
trigger1 = root,stateno != 2090
trigger1 = root,stateno != 2210
trigger2 = PalNo = 11
trigger2 = Roundstate != 2
ignorehitpause = 1
;---------------------------------------------------------------------------
;風を放つ：OTHキラー当身成功その他もろもろ
[Statedef 2094]
type = U
movetype = H
physics = U
velset = 0,0

[State 2094]
type = Projectile
trigger1 = ishelper
trigger1 = root,numProjID(2094) = 0
projanim = anim
projID = 2094
projremove = 0
projremovetime = 50
projpriority = 7
postype = p2
offset = 0,0
attr = A, HP
pausetime = 10,10
p1stateno = prevstateno
ignorehitpause = 1

[State 2094]
type = Posadd
trigger1 = !ishelper
trigger1 = !alive
x = 99999
y = 99999

[State 2094]
type = changestate
trigger1 = !ishelper
;trigger1 = !alive
value = 2081
ctrl = 0
ignorehitpause = 1

[State 2094]
type = Destroyself
triggerall = ishelper
trigger1 = time >= 50
trigger2 = roundstate != 2
trigger3 = root,alive = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
;風を放つ：OTHキラー被ダメ
[StateDef 2095]
type = S
movetype = I
physics = N
anim = 6001

[State 2095]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2095]
type = Hitby
trigger1 = 1
value = A,HP
time = 1

[State 2095]
type = Destroyself
trigger1 = PalNo != 11
trigger1 = root,stateno != 2090
trigger1 = root,stateno != 2210
trigger2 = PalNo = 11
trigger2 = Roundstate != 2
ignorehitpause = 1
;---------------------------------------------------------------------------
;光を降らす
[Statedef 2100]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10001
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2100]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2100]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2100]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2100]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2100]
type = AssertSpecial
trigger1 = Time = [0,351]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2100]
type = Explod
trigger1 = time = 31
anim = 10100
sprpriority = 6
postype = left
pos = 0,0
scale = 1,1.1
bindtime = -1
removetime = -2

[State 2100]
type = PlaySnd
trigger1 = Time = 60 || Time = 90 || Time = 104 || Time = 118 || Time = 126 || Time = 142 || Time = 150 || time = 156 || Time = 160 || Time = 170 || Time = 185 || Time = 200 || Time = 210 || Time = 232  
value = 6500,12
freqmul = ((random%11)+7)/10.0
volume = 256
[State 2100]
type = PlaySnd
trigger1 = Time = 60 || Time = 90 || Time = 104 || Time = 118 || Time = 126 || Time = 142 || Time = 150 || time = 156 || Time = 160 || Time = 170 || Time = 185 || Time = 200 || Time = 210 || Time = 232  
value = 6500,0
freqmul = ((random%11)+9)/10.0
volume = 256

[State 2100]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = 60 || Time = 90 || Time = 104 || Time = 118 || Time = 126 || Time = 142 || Time = 150 || time = 156 || Time = 160 || Time = 170 || Time = 185 || Time = 200 || Time = 210 || Time = 232  
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 2
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = random%101,random%6
guardflag        = MA
hitflag = MAFD
pausetime = 1,1
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 10
ground.hittime = 10
ground.velocity = ((random%41)-20)/5.000,((random%41)-20)/5.000
air.velocity = ((random%41)-20)/5.000,((random%41)-20)/5.000
[State 2100]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = 60 || Time = 90 || Time = 104 || Time = 118 || Time = 126 || Time = 142 || Time = 150 || time = 156 || Time = 160 || Time = 170 || Time = 185 || Time = 200 || Time = 210 || Time = 232  
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 2
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = random%301,random%16
guardflag        = MA
hitflag = MAFD
pausetime = 1,1
sparkxy = -9999,9999
ignorehitpause = 1
ground.slidetime = 10
ground.hittime = 10
ground.velocity = ((random%41)-20)/5.000,((random%41)-20)/5.000
air.velocity = ((random%41)-20)/5.000,((random%41)-20)/5.000
p2stateno = 2104

[State 2100]
type = Helper
trigger1 = numhelper(2102) = 0
name = "konsen1"
stateno = 2102
ID = 2102
helpertype = player
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermove = 1
pausemovetime=99999
supermovetime=99999
ignorehitpause = 1

[State 2100]
type = Helper
trigger1 = numhelper(2103)<8
trigger1 = numhelper(2102)>0
trigger1 = helper(2102),numtarget<8
name = "konsen2"
stateno = 2103
ID = 2103
helpertype = player
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermove = 1
pausemovetime=99999
supermovetime=99999
ignorehitpause = 1

[State 2100]
type = ChangeState
trigger1 = Time = 265
value = 2101
ctrl = 0
;----------------------------------------------------------------
;光を降らす：終了
[Statedef 2101]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10002
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2101]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;光を降らす：混線
[Statedef 2102]
type    = A
movetype= I
physics = N
anim = 6000

[State 2102];BreakThe永続ターゲット
type = ReversalDef
trigger1 = ishelper(2102)
trigger1 = numtarget>0
reversal.attr = SCA,AA,AT,AP
priority = 999999999999999999999999999
pausetime = 0,0
sparkno = -1
hitsound = -1
ignorehitpause = 1

[State 2102]
type = nothitby
trigger1 = 1
value = SCA,AA,AT,AP
ignorehitpause = 1
time = -1

[State 2102]
type = bindtoroot
trigger1 = 1

[State 2102]
type = Helper
triggerall = numhelper(2103)<8
trigger1 = helper(2102),numtarget<8
name = "konsen2"
stateno = 2103
ID = 2103
helpertype = player
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermove = 1
pausemovetime=99999
supermovetime=99999

[State 2102];Hitdefに変え殴り抜ける
type=changeanim
trigger1 = ishelper(2102)
trigger1 = numtarget=0
trigger1 = numhelper(2103)>0
value=6000
[State 2102]
type=statetypeset
trigger1 = ishelper(2102)
trigger1 = numtarget=0
trigger1 = numhelper(2103)>0
type     = A
movetype = A
physics  = N

[State 2102]
type = hitdef
trigger1 = ishelper(2102)
trigger1 = numtarget=0
trigger1 = numhelper(2103)>0
attr = ,NA
damage = 0,0
numhits = 0
guardflag = 
hitflag = MAFDP
priority = 7, Hit
pausetime = 0,10
sparkno = 9999
guard.sparkno = 9999
animtype = hard
sparkxy = 9999,-9999
getpower = 0
givepower = -1
hitsound = -1
guardsound = -1
ground.type = high 
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = 0,0
airguard.velocity = 0,0
air.type = Low
air.velocity = 0,0
air.hittime = 5
fall = 0
ignorehitpause = 1
affectteam = F

[State 2102]
type=changeanim
trigger1 = ishelper(2102)
trigger1 = numtarget=8
value= 1
[State 2102]
type=statetypeset
trigger1 = ishelper(2102)
trigger1 = numtarget=8
type     = A
movetype = I
physics  = N

[State 2102]
type=targetstate
trigger1=1
value= 2104

[State 2102]
type = destroyself
triggerall = ishelper(2102)
trigger1 = root,life=0
trigger2 = root,stateno != 2100 
;--------------------------------------------------------------------
;光を降らす：メイク・ザ・ターゲット
[Statedef 2103]
type    = S
movetype= H
physics = N
anim = 6001

[State 2103]
type = bindtoroot
trigger1 = ishelper(2103)

[State 2103]
type=nothitby
trigger1 = ishelper(2103)
trigger1 = numhelper(2103)<8
value= SCA

[State 2103]
type=hitby
trigger1 = ishelper(2103)
trigger1 = numhelper(2103)=8
value= SCA,NA

[State 2103]
type = destroyself
trigger1 = numhelper(2103)>0
trigger1 = helper(2103),numtarget=8
trigger2 = root,stateno != 2100
;--------------------------------------------------------------------
;光を降らす：敵ヘルパーステート・変数二進法弄り（笑）
[Statedef 2104]
type = U
movetype = H
physics = N
ctrl = 0
poweradd = -99999

[State 2104]
type = changeanim
trigger1 = name != "Mind of creation and destruction"
value = 0
ignorehitpause = 1
[State 2104]
type = PalFX
trigger1 = name != "Mind of creation and destruction"
time = 1200
mul = 0,0,255
sinadd = 0,0,125,30
color = 0
invertall = 1
ignorehitpause = 1

[State 2104]
type = lifeset
trigger1 = name != "Mind of creation and destruction"
value = 0
ignorehitpause = 1
[State 2104]
type = lifeadd
trigger1 = name != "Mind of creation and destruction"
value = -99999999999
ignorehitpause = 1
[State 2104]
type = powerset
trigger1 = name != "Mind of creation and destruction"
value = 0
ignorehitpause = 1
[State 2104]
type = poweradd
trigger1 = name != "Mind of creation and destruction"
value = -99999999999
ignorehitpause = 1
[State 2104]
type = Posset
trigger1 = name != "Mind of creation and destruction"
y = 999999
ignorehitpause = 1

[State 2104]
type = VarRangeSet
trigger1 = name != "Mind of creation and destruction"
value = 0+(random%2)
ignorehitpause = 1

[State 2104]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(0) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(1) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(2) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(3) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(4) = 0+(random%2)
ignorehitpause = 1

[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(0) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(1) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(2) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(3) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(4) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(5) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(6) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(7) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(8) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(9) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(10) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(11) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(12) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(13) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(14) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(15) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(16) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(17) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(18) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(19) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(20) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(21) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(22) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(23) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(24) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(25) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(26) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(27) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(28) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(29) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(30) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(31) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(32) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(33) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(34) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(35) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(36) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(37) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(38) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(39) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(40) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(41) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(42) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(43) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(44) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(45) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(46) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(47) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(48) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(49) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(50) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(51) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(52) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(53) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(54) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(55) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(56) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(57) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(58) = 0+(random%2)
ignorehitpause = 1
[State 2104]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(59) = 0+(random%2)
ignorehitpause = 1

[State 2104]
type = ChangeState
trigger1 = Time = 60
value = 5150
ctrl = 0
;----------------------------------------------------------------
;光を吸い込む
[Statedef 2110]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10032
velset = 0,0
sprpriority = 11
poweradd = -1000

[State 2110]
type = PlaySnd
trigger1 = Time = 0
value = 6500,5
freqmul = 1.2

[State 2110]
type = Afterimage
trigger1 = Time = 35
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2110]
type = SuperPause
trigger1 = time = 35
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2110]
type = Explod
trigger1 = time = 35
anim = 9500
sprpriority = -2
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2110]
type = Explod
trigger1 = time = 35
anim = 9501
sprpriority = 3
postype = p1
pos = 4,-105
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2110]
type = AssertSpecial
trigger1 = Time = [35,335]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2110]
type = Explod
trigger1 = time = 66
anim = 10110
sprpriority = 9
postype = left
pos = 0,0
bindtime = -1
removetime = 264
ownpal = 1

[State 2110]
type = Projectile
triggerall = PalNo = [1,6]
trigger1 = Time = [66,330]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S,HT
animtype = hard
damage   = (gametime%2)+1,(gametime%2)
guardflag        = M
hitflag = MAFD
pausetime = 1,1
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
ignorehitpause = 1
ground.slidetime = 10
ground.hittime = 10
ground.velocity = 0,0
air.velocity = 0,0
[State 2110]
type = Projectile
triggerall = PalNo = [7,12]
trigger1 = Time = [66,330]
projanim = 6000
projID = 2000
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S,HT
animtype = hard
damage   = (gametime%51)+50,(gametime%51)
guardflag        = 
hitflag = MAFD
pausetime = 1,1
sparkno = s500+random%8
guard.sparkno = s508
sparkxy = 0,-50
ignorehitpause = 1
ground.slidetime = 10
ground.hittime = 10
ground.velocity = 0,0
air.velocity = 0,0
p2stateno = 2111

[State 2110]
type = PlaySnd
trigger1 = Time = 66
value = 6500,31
freqmul = 1.5
volume = -120
[State 2110]
type = PlaySnd
trigger1 = Time = 66
value = 6500,31
freqmul = 1.8
volume = -120

[State 2110]
type = ChangeState
trigger1 = Time = 335
value = 0
ctrl = 1
;----------------------------------------------------------------
;光を吸い込む：変数弄り
[Statedef 2111]
type = U
movetype = I
physics = N
ctrl = 0
poweradd = -99999

[State 2111]
type = lifeset
trigger1 = name != "Mind of creation and destruction"
value = 0
ignorehitpause = 1
[State 2111]
type = Posset
trigger1 = name != "Mind of creation and destruction"
y = 999999
ignorehitpause = 1

[State 2111]
type = VarRangeSet
trigger1 = name != "Mind of creation and destruction"
value = random+random-random*random/random
[State 2111]
type = VarRangeSet
trigger1 = name != "Mind of creation and destruction"
fvalue = random+random-random*random/random

[State 2111]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(0) = random+random-random*random/random
[State 2111]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(1) = random+random-random*random/random
[State 2111]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(2) = random+random-random*random/random
[State 2111]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(3) = random+random-random*random/random
[State 2111]
type = VarSet
trigger1 = name != "Mind of creation and destruction"
sysvar(4) = random+random-random*random/random

[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(0) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(1) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(2) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(3) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(4) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(5) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(6) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(7) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(8) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(9) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(10) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(11) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(12) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(13) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(14) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(15) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(16) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(17) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(18) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(19) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(20) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(21) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(22) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(23) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(24) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(25) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(26) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(27) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(28) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(29) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(30) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(31) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(32) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(33) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(34) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(35) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(36) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(37) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(38) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(39) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(40) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(41) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(42) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(43) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(44) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(45) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(46) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(47) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(48) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(49) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(50) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(51) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(52) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(53) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(54) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(55) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(56) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(57) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(58) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
var(59) = random+random-random*random/random

[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(0) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(1) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(2) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(3) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(4) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(5) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(6) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(7) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(8) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(9) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(10) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(11) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(12) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(13) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(14) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(15) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(16) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(17) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(18) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(19) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(20) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(21) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(22) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(23) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(24) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(25) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(26) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(27) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(28) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(29) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(30) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(31) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(32) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(33) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(34) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(35) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(36) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(37) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(38) = random+random-random*random/random
[State 2111]
type = parentVarSet
trigger1 = name != "Mind of creation and destruction"
fvar(39) = random+random-random*random/random

[State 2111]
type = ChangeState
trigger1 = Time = 60
value = 5150
ctrl = 0
;----------------------------------------------------------------
;炎を放つ
[Statedef 2120]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10001
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2120]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2120]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2120]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2120]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2120]
type = AssertSpecial
trigger1 = Time = [0,320]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2120]
type = Projectile
triggerall = time = [31,260]
trigger1 = PalNo = [1,6]
trigger1 = Time%20 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%5 = 0
projanim = 10120
projID = 2120
projremove = 0
projremovetime = 60
projscale = 1,1
postype = p1
projhits = 99
projmisstime = 3
offset = (random%321)-180,0
velocity = (random%7)-3,0
attr = S, HA
animtype = hard
damage   = 10,1
projsprpriority  = 4
guardflag        = MA
hitflag = MA
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = 20
ground.hittime = 20
ground.velocity = 0,-2
airguard.velocity = 0,-3
air.velocity = 0,-3
[State 2120]
type = Projectile
triggerall = time = [31,260]
trigger1 = PalNo = [1,6]
trigger1 = Time%25 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%10 = 0
projanim = 10121
projID = 2120
projremove = 0
projremovetime = 60
projscale = 1,1
postype = p1
projhits = 99
projmisstime = 3
offset = (random%321)-180,0
velocity = (random%7)-3,0
attr = S, HA
animtype = hard
damage   = 10,1
projsprpriority  = 4
guardflag        = MA
hitflag = MA
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = 20
ground.hittime = 20
ground.velocity = 0,-2
airguard.velocity = 0,-3
air.velocity = 0,-3
[State 2120]
type = Projectile
triggerall = time = [31,260]
trigger1 = PalNo = [1,6]
trigger1 = Time%20 = 10
trigger2 = PalNo = [7,12]
trigger2 = Time%5 = 3
projanim = 10122
projID = 2120
projremove = 0
projremovetime = 60
projscale = 1,1
postype = p1
projhits = 99
projmisstime = 3
offset = (random%321)-180,-(random%151)
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 10,1
projsprpriority  = 4
guardflag        = MA
hitflag = MA
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = 20
ground.hittime = 20
ground.velocity = 0,-2
airguard.velocity = 0,-3
air.velocity = 0,-3

[State 2120]
type = PlaySnd
triggerall = time = [31,260]
trigger1 = Time%5 = 3
value = 6500,32+(random%3)
freqmul = ((random%11)+9)/10.0
volume = 256

[State 2120]
type = ChangeState
trigger1 = Time = 320
value = 2121
ctrl = 0
;----------------------------------------------------------------
;炎を放つ：終了
[Statedef 2121]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10002
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2121]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;吹雪を起こす
[Statedef 2130]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10071
velset = 0,0
sprpriority = 5
poweradd = -1000

[State 2130]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2130]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2130]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2130]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 9
postype = p1
pos = 10,-158
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2130]
type = AssertSpecial
trigger1 = Time = [0,331]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2130]
type = Helper
trigger1 = numhelper(2132) = 0
trigger1 = Time = 31
trigger1 = PalNo = [7,12]
helpertype = player
ID = 2132
name = "atemi"
postype = p1
pos = 0,0
stateno = 2132
ignorehitpause = 1
[State 2130]
type = Helper
trigger1 = numhelper(2132) = 0
trigger1 = Time = 31
trigger1 = PalNo = [1,6]
helpertype = player
ID = 2133
name = "atemi"
postype = p1
pos = 0,0
stateno = 2132
ignorehitpause = 1

[State 2130]
type = PlaySnd
trigger1 = time = 31
value = 6500,35
freqmul = 0.5
volume = -128
[State 2130]
type = PlaySnd
trigger1 = time = 31
value = 6500,35
freqmul = 0.75
volume = -128
[State 2130]
type = PlaySnd
trigger1 = time = 31
value = 6500,35
freqmul = 1.0
volume = -128

[State 2130]
type = Explod
trigger1 = time = 31
anim = 10130
sprpriority = -3
postype = left
pos = 160,120
bindtime = -1
scale = 1.2,1.2
removetime = 300
ownpal = 1
[State 2130]
type = Explod
trigger1 = time = 31
anim = 10131
sprpriority = 3
postype = left
pos = 160,120
bindtime = -1
removetime = 300
ownpal = 1
[State 2130]
type = Explod
trigger1 = time = 31
anim = 10132
sprpriority = 4
postype = left
pos = 160,240
bindtime = -1
removetime = 300
ownpal = 1
[State 2130]
type = Explod
trigger1 = time = 31
anim = 10132
sprpriority = 4
postype = left
pos = 160,240
bindtime = -1
scale = 1.5,1.5
removetime = 300
ownpal = 1

[State 2130]
type = TargetLifeAdd
trigger1 = PalNo = [7,12]
trigger1 = root,stateno = 2130
value = -99999
absolute = 1
ignorehitpause = 1
[State 2130]
type = TargetPowerAdd
trigger1 = PalNo = [7,12]
trigger1 = root,stateno = 2130
value = -99999
absolute = 1
ignorehitpause = 1
[State 2130]
type = TargetFacing
trigger1 = PalNo = [7,12]
trigger1 = root,stateno = 2130
value = ifelse(random%2=0,1,-1)
ignorehitpause = 1

[State 2130]
type = Projectile
triggerall = time = 330
trigger1 = PalNo = [7,12]
projanim = 6000
projID = 2130
projremove = 0
projremovetime = 1
projscale = 1,1
postype = p2
offset = 0,0
velocity = 0,0
attr = S, HA
animtype = hard
damage   = 0,0
projsprpriority  = 9
guardflag        = 
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1

[State 2130]
type = ChangeState
trigger1 = Time = 331
value = 2131
ctrl = 0
;----------------------------------------------------------------
;吹雪を起こす：終了
[Statedef 2131]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10072
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2131]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
;吹雪を起こす：凍結当身
[StateDef 2132]
type = S
movetype = A
physics = N
anim = 6000

[State 2132]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2132]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7
pausetime = 0,900
sparkno = -1
hitsound = -1
p2stateno = 5050
p2getp1state = 0
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2132]
type = TargetLifeAdd
trigger1 = root,stateno = 2130
value = -99999
absolute = 1
ignorehitpause = 1
[State 2132]
type = TargetPowerAdd
trigger1 = root,stateno = 2130
value = -99999
absolute = 1
ignorehitpause = 1
[State 2132]
type = TargetFacing
trigger1 = root,stateno = 2130
value = ifelse(random%2=0,1,-1)
ignorehitpause = 1

[State 2132]
type = Selfstate
trigger1 = stateno != 2132
value = 2132
ignorehitpause = 1

[State 2132]
type = Destroyself
trigger1 = root,stateno != 2130
ignorehitpause = 1
;---------------------------------------------------------------------------
;吹雪を起こす：当身
[StateDef 2133]
type = S
movetype = A
physics = N
anim = 6000

[State 2133]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 2133]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7
pausetime = 0,10
sparkno = -1
hitsound = -1
p2stateno = 5050
p2getp1state = 0
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 2133]
type = TargetLifeAdd
trigger1 = root,stateno = 2130
value = -1
absolute = 0
ignorehitpause = 1

[State 2133]
type = Selfstate
trigger1 = stateno != 2133
value = 2133
ignorehitpause = 1

[State 2133]
type = Destroyself
trigger1 = root,stateno != 2130
trigger2 = Time = 80
ignorehitpause = 1
;---------------------------------------------------------------------------
;流星を降らす
[Statedef 2140]
type = U
movetype = A
physics = N
ctrl = 0
anim = 10012
velset = 0,0
sprpriority = 2
poweradd = -1000

[State 2140]
type = Afterimage
trigger1 = Time = 0
trans = add
PalContrast =  0, 125, 250
PalBright = 0,0,0
time    =  1
length  = 13
TimeGap = 1
FrameGap = 1
[State 2140]
type = SuperPause
trigger1 = time = 0
time = 30
movetime = 30
anim = -1
sound = s6500,2
[State 2140]
type = Explod
trigger1 = time = 0
anim = 9500
sprpriority = -2
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2140]
type = Explod
trigger1 = time = 0
anim = 9501
sprpriority = 3
postype = p1
pos = 5,-135
bindtime = -1
removetime = -2
supermove = 1
ownpal = 1
[State 2140]
type = AssertSpecial
trigger1 = Time = [0,240]
flag= noBG
flag2= nobardisplay
flag2= noFG
supermovetime = 9999
pausemovetime = 9999
ignorehitpause = 1

[State 2140]
type = TargetLifeAdd
trigger1 = PalNo = [7,12]
trigger1 = Time = [31,240]
value = -9999999999999999
absolute = 0
ignorehitpause = 1

[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = 1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10144
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 1,1
postype = left
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = 1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10141
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.5,0.5
postype = left
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = 1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10142
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.75,0.75
postype = left
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = 1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10143
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.25,0.25
postype = left
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0

[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = -1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10144
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 1,1
postype = right
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = -1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10141
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.5,0.5
postype = right
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = -1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10142
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.75,0.75
postype = right
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0
[State 2140]
type = Projectile
triggerall = time = [31,180]
triggerall = Facing = -1
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
projanim = 10143
projremanim = 10140
projID = 2140
projremovetime = -1
projscale = 0.25,0.25
postype = right
projhits = 999
projmisstime = 3
offset = random%320,-240
velocity = ((random%2)*2)-1,15+((random%7)-3)
attr = S,HP
animtype = hard
damage   = 14,2
projsprpriority  = 4
guardflag = MA
hitflag = MAFDP
pausetime = 1,0
sparkxy = 99999,99999
ignorehitpause = 1
ground.slidetime = (random%61)
ground.hittime = (random%61)
ground.velocity = 0,(random%11)-5
airguard.velocity = 0,(random%11)-5
air.velocity = 0,(random%11)-5
fall = 0

[State 2140]
type = PlaySnd
triggerall = time = [31,180]
trigger1 = PalNo = [1,6]
trigger1 = Time%16 = 0
trigger2 = PalNo = [7,12]
trigger2 = Time%4 = 0
value = 6500,36+(random%4)
freqmul = ((random%11)+9)/10.0
volume = 128

[State 2140]
type = ChangeState
trigger1 = Time = 240
value = 2141
ctrl = 0
;----------------------------------------------------------------
;流星を降らす：終了
[Statedef 2141]
type = U
movetype = I
physics = N
ctrl = 0
anim = 10013
velset = 0,0
sprpriority = 2
poweradd = 0

[State 2141]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;----------------------------------------------------------------
