;===========================================================================
;即死技術
;===========================================================================
;---------------------------------------------------------------------------
;通常即死
[Statedef 100000]
type = S
movetype = I
physics = S
ctrl = 1
anim = 5000
velset = 0,0
sprpriority = 2

[State 100000]
type = LifeSet
trigger1 = Name != "Mind of creation and destruction V2"
value = 0
ignorehitpause = 1
[State 100000]
type = PowerSet
trigger1 = Name != "Mind of creation and destruction V2"
value = 0
ignorehitpause = 1
[State 100000]
type = Assertspecial
trigger1 = Name != "Mind of creation and destruction V2"
flag = Invisible
flag2 = Noshadow
ignorehitpause = 1

[State 100000]
type = Posset
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = !ishelper
trigger1 = !alive
y = 99999
ignorehitpause = 1
[State 100000]
type = Posset
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = !ishelper
trigger1 = alive
y = 0
ignorehitpause = 1

[State 100000]
type = Changeanim
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = !alive
trigger1 = !ishelper
value = 5150
ignorehitpause = 1
[State 100000]
type = SelfState
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = !ishelper
trigger1 = Alive
value = 50
ignorehitpause = 1
[State 100000]
type = Destroyself
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = ishelper
ignorehitpause = 1
;---------------------------------------------------------------------------
;超即死当身誘発投げ：敵ステート
[Statedef 100010]
type = U
movetype = A
physics = U
ctrl = 0
anim = 5000
velset = 0,0
sprpriority = 2

[State 100010]
type = Changeanim2
trigger1 = 1
value = 6000
ignorehitpause = 1

[State 100010]
type = Hitdef
trigger1 = 1
attr = A,HP
sparkxy = 99999,-99999
pausetime = 10,10
ignorehitpause = 1

[State 100010]
type = Changestate
trigger1 = hitpausetime >= 10
value = 1000034
ignorehitpause = 1
;---------------------------------------------------------------------------
;超即死当身
[StateDef 100011]
type = S
movetype = A
physics = N
anim = 6000

[State 100011]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 100011]
type = Reversaldef
trigger1 = 1
reversal.attr = A,HP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 1000034
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 100011]
type = Destroyself
trigger1 = root,stateno != 3000
trigger1 = root,stateno != 3050
trigger1 = root,stateno != 3051
ignorehitpause = 1
;---------------------------------------------------------------------------
;OTHキラー当身
[StateDef 100020]
type = S
movetype = A
physics = N
anim = 6000

[State 100020]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 100020]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
priority = 7
pausetime = 10,10
sparkno = -1
hitsound = -1
p2stateno = 1000044
ignorehitpause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999

[State 100020]
type = Targetdrop
trigger1 = numtarget
trigger1 = target,ishelper
ignonorehitpause = 1

[State 100020]
type = Destroyself
trigger1 = root,stateno != 3050
ignorehitpause = 1
;---------------------------------------------------------------------------
;OTHキラー被弾
[StateDef 100021]
type = S
movetype = I
physics = N
anim = 6001

[State 100021]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 100021]
type = Hitby
trigger1 = 1
value = C,HP
time = 1

[State 100021]
type = Destroyself
trigger1 = root,stateno != 3050
ignorehitpause = 1
;---------------------------------------------------------------------------
;超即死当身誘発投げ：調停者キラー対応ステート
[Statedef 1000039]
type = U
movetype = A
physics = U
ctrl = 0
anim = 5000
velset = 0,0
sprpriority = 2

[State 1000039]
type = Changeanim2
trigger1 = 1
value = 6000
ignorehitpause = 1

[State 1000039]
type = Hitdef
trigger1 = 1
attr = A,HP
sparkxy = 99999,-99999
pausetime = 10,10
ignorehitpause = 1

[State 1000039]
type = Changestate
trigger1 = hitpausetime >= 10
value = 1000034
ignorehitpause = 1
;---------------------------------------------------------------------------
;OTHキラー当身成功その他もろもろ
[Statedef 1000044]
type = U
movetype = H
physics = U
velset = 0,0

[State 1000044]
type = Projectile
trigger1 = ishelper
trigger1 = root,numProjID(1000044) = 0
projanim = anim
projID = 1000044
projremove = 0
projremovetime = 50
projpriority = 7
postype = p2
offset = 0,0
attr = C,HP
pausetime = 10,10
p1stateno = prevstateno
ignorehitpause = 1

[State 1000044]
type = changestate
trigger1 = !ishelper
trigger1 = alive
value = 1000039
ctrl = 0
ignorehitpause = 1

[State 1000044]
type = Selfstate
triggerall = !ishelper
trigger1 = !alive
trigger2 = time >= 50
value = 50
ignorehitpause = 1

[State 1000044]
type = Destroyself
triggerall = ishelper
trigger1 = time >= 50
trigger2 = roundstate != 2
trigger3 = root,alive = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
;シュレッダーキラー用HItDef
[Statedef 100030]
type = S
movetype = A
ctrl = 0
anim = 6000
velset = 0,0
sprpriority = 2

[State 100030]
type = Bindtoroot
trigger1 = 1
ignorehitpause = 1

[State 100030]
type = Hitdef
trigger1 = gametime%2 = 0
attr = SCA,AA,AP,AT
sparkxy = 99999,-99999
damege = 99999,99999
pausetime = 11,11
guard.dist = 99999999
p2stateno = 100010
ignorehitpause = 1

[State 100030]
type = Destroyself
trigger1 = root,stateno != 3050
ignorehitpause = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;以下記述長いので隔離
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超即死調停者キラーステート
[Statedef 1000034]
type = U
movetype = H
physics = U
anim = 5000
velset = 0,0

[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1
[State 1000034]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 1000034]
type = SuperPause
trigger1 = Time = 5
time = 2
movetime = 2
anim = -1
darken = 0
p2defmul = 0
ignorehitpause = 1

[State 1000034]
type = Posset
trigger1 = name != "Mind of creation and destruction V2"
trigger1 = !ishelper
trigger1 = !alive
y = 999999
ignorehitpause = 1

[State 1000034]
type = ChangeState
trigger1 = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1
[State 1000034]
type = SelfState
trigger1 = !ishelper
trigger1 = alive
value = 50
ignorehitpause = 1
[State 1000034]
type = Destroyself
trigger1 = ishelper
ignorehitpause = 1
;---------------------------------------------------------------------------