;===========================================================================
;勝利ポーズ
;===========================================================================
;---------------------------------------------------------------------------
;勝利ポーズ移行
[Statedef 180]
type = S

[State 180]
type = ChangeState
trigger1 = 1
value = 10500+random%5
;---------------------------------------------------------------------------
;勝利ポーズ：ガイアと共に在り
[Statedef 10500]
type = S
anim = 4011

[State 10500]
type = playsnd
trigger1 = AnimElem = 1
value = S0,2
volume = 100

[State 10500]
type = playsnd
trigger1 = AnimElem = 15
value = S0,3
volume = 100

[State 10500]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver

[State 10500]
type = ChangeState
trigger1 = AnimTime = 0
value = 10600+random%4
;---------------------------------------------------------------------------
;勝利ポーズ：我より優れぬ物は無し
[Statedef 10501]
type = S
anim = 4014

[State 10501]
type = playsnd
trigger1 = AnimElem = 5
value = S0,4
volume = 100

[State 10501]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver

[State 10501]
type = ChangeState
trigger1 = AnimTime = 0
value = 10600+random%4
;---------------------------------------------------------------------------
;勝利ポーズ：胸にわざわざ傷を付けてから直す
[Statedef 10502]
type = S
anim = 4015
sprpriority = 1

[State 10502]
type = playsnd
trigger1 = AnimElem = 5
value = 1,6
volume = 100
freqmul = 1.0
[State 10502]
type = playsnd
trigger1 = AnimElem = 5
value = 1,5
volume = 100
freqmul = 0.75

[State 10502]
type = playsnd
trigger1 = AnimElem = 19
value = 2,8
volume = 100
freqmul = 1.2

[State 10502]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver

[State 10502]
type = ChangeState
trigger1 = AnimTime = 0
value = 10600+random%4
;---------------------------------------------------------------------------
;勝利ポーズ：儚いものだ
[Statedef 10503]
type = S
anim = 4011

[State 10503]
type = playsnd
trigger1 = AnimElem = 1
value = 2,27
volume = 100

[State 10503]
type = playsnd
trigger1 = AnimElem = 39
value = S0,5
volume = 100

[State 10503]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver

[State 10503]
type = ChangeState
trigger1 = AnimTime = 0
value = 10600+random%4
;---------------------------------------------------------------------------
;勝利ポーズ：握りつぶす
[Statedef 10504]
type = S
anim = 4020

[State 10504]
type = playsnd
trigger1 = AnimElem = 6
value = 2,8
volume = 100
freqmul = 1.0


[State 10504]
type = playsnd
trigger1 = AnimElem = 12
value = 1,6
volume = 100
freqmul = 1.0
[State 10504]
type = playsnd
trigger1 = AnimElem = 12
value = 1,5
volume = 100
freqmul = 0.75

[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = S0,5
volume = 100

[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,28+random%4
freqmul = 1.75
volume = 100

[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,20
freqmul = 1.0
[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,20
freqmul = 0.75
[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,20
freqmul = 1.25
[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,21
freqmul = 1.0
[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,21
freqmul = 0.75
[State 10504]
type = playsnd
trigger1 = AnimElem = 13
value = 2,21
freqmul = 1.25

[State 10504]
type = Explod
trigger1 = AnimElem = 6
anim = 4021
postype = p1
pos = 62,-75
scale = 0.125,0.125
vel = 0,0
sprpriority = -5
removetime = 115
[State 10504]
type = Explod
trigger1 = AnimElem = 13
anim = 4022
postype = p1
pos = 62,-75
scale = 0.125,0.125
vel = 0,0
sprpriority = 10
removetime = -2

[State 10504]
type = Explod
trigger1 = Time = [135,145]
anim = 1+random%3
pos = 62,-75
scale = fvar(0),fvar(0)
removetime = -2
vel = ((random%9)-4),((random%9)-4)
accel = ((random%101)-50)/1000.000,((random%101)-50)/1000.000
sprpriority = 10
trans = Addalpha
alpha = (random%129)+128,256
[State 10504]
type = Explod
trigger1 = Time = [135,145]
anim = 1+random%3
pos = 62,-75
scale = fvar(0)*2,fvar(0)*2
removetime = -2
vel = ((random%9)-4),((random%9)-4)
accel = ((random%101)-50)/1000.000,((random%101)-50)/1000.000
sprpriority = 10
trans = Addalpha
alpha = (random%129)+128,256
[State 10504]
type = Explod
trigger1 = Time = [135,145]
anim = 1+random%3
pos = 62,-75
scale = fvar(0)*2,fvar(0)*2
removetime = -2
vel = ((random%9)-4),((random%9)-4)
accel = ((random%101)-50)/1000.000,((random%101)-50)/1000.000
sprpriority = 10
trans = Addalpha
alpha = (random%129)+128,256

[State 10504]
type = AssertSpecial
trigger1 = 1
flag = RoundNotOver

[State 10504]
type = ChangeState
trigger1 = AnimTime = 0
value = 10600+random%4
;---------------------------------------------------------------------------
;===========================================================================
;勝利ポーズ終了→ワープ
;===========================================================================
;---------------------------------------------------------------------------
;ワープ：無にミズチ
[Statedef 10600]
type    = S
movetype = A
physics = S
ctrl = 0
velset = 0,0
anim = 4012
poweradd = 0
sprpriority = 2

[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,8
freqmul = 1.2
volume = -10
[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,9
freqmul = 1.5
volume = -10

[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,8
freqmul = 1.3
volume = -10
[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,9
freqmul = 1.6
volume = -10

[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,8
freqmul = 1.1
volume = -10
[State 10600]
type = playsnd
trigger1 = Time = 24
value = 2,9
freqmul = 1.4
volume = -10

[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = 0,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = 1,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = -1,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = 2,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = -2,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = 3,0
sprpriority = 18
removetime = -2
[State 10600]
type = Explod
trigger1 = Time = 24
anim = 4013
postype = p1
pos = 0,0
scale = 1,1
vel = -3,0
sprpriority = 18
removetime = -2

[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-60+(time-24)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-70+(time-24)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-80+(time-24)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-60+(time-24)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-70+(time-24)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10600]
type = Explod
trigger1 = Time = [23,33]
anim = 1202
postype = p1
pos = 0,-80+(time-24)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10600]
type = AssertSpecial
trigger1 = Time = [0,300]
flag = RoundNotOver

[State 10600]
type = PosSet
trigger1 = Animtime = 0
y = 999999
;---------------------------------------------------------------------------
;ワープ：いつもの
[Statedef 10601]
type    = S
movetype = A
physics = S
ctrl = 0
velset = 0,0
anim = 1880
poweradd = 0
sprpriority = 2

[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,8
freqmul = 1.2
volume = -10
[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,9
freqmul = 1.5
volume = -10

[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,8
freqmul = 1.3
volume = -10
[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,9
freqmul = 1.6
volume = -10

[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,8
freqmul = 1.1
volume = -10
[State 10601]
type = playsnd
trigger1 = Time = 14
value = 2,9
freqmul = 1.4
volume = -10

[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = 0,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = 1,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = -1,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = 2,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = -2,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = 3,0
sprpriority = 18
removetime = -2
[State 10601]
type = Explod
trigger1 = Time = 14
anim = 1881
postype = p1
pos = 0,0
scale = 1,1
vel = -3,0
sprpriority = 18
removetime = -2

[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-60+(time-14)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-70+(time-14)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-80+(time-14)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-60+(time-14)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-70+(time-14)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10601]
type = Explod
trigger1 = Time = [13,23]
anim = 1202
postype = p1
pos = 0,-80+(time-14)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10601]
type = AssertSpecial
trigger1 = Time = [0,300]
flag = RoundNotOver

[State 10601]
type = PosSet
trigger1 = Animtime = 0
y = 999999
;---------------------------------------------------------------------------
;ワープ：合掌
[Statedef 10602]
type    = S
movetype = A
physics = S
ctrl = 0
velset = 0,0
anim = 4016
poweradd = 0
sprpriority = 2

[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,8
freqmul = 1.2
volume = -10
[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,9
freqmul = 1.5
volume = -10

[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,8
freqmul = 1.3
volume = -10
[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,9
freqmul = 1.6
volume = -10

[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,8
freqmul = 1.1
volume = -10
[State 10602]
type = playsnd
trigger1 = Time = 4
value = 2,9
freqmul = 1.4
volume = -10

[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = 0,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = 1,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = -1,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = 2,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = -2,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = 3,0
sprpriority = 18
removetime = -2
[State 10602]
type = Explod
trigger1 = Time = 4
anim = 4017
postype = p1
pos = 0,0
scale = 1,1
vel = -3,0
sprpriority = 18
removetime = -2

[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-60+(time-4)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-70+(time-4)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-80+(time-4)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-60+(time-4)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-70+(time-4)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10602]
type = Explod
trigger1 = Time = [3,13]
anim = 1202
postype = p1
pos = 0,-80+(time-4)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10602]
type = AssertSpecial
trigger1 = Time = [0,300]
flag = RoundNotOver

[State 10602]
type = PosSet
trigger1 = Animtime = 0
y = 999999
;---------------------------------------------------------------------------
;ワープ：火柱
[Statedef 10603]
type    = S
movetype = A
physics = S
ctrl = 0
velset = 0,0
anim = 4018
poweradd = 0
sprpriority = 2

[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,8
freqmul = 1.2
volume = -10
[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,9
freqmul = 1.5
volume = -10

[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,8
freqmul = 1.3
volume = -10
[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,9
freqmul = 1.6
volume = -10

[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,8
freqmul = 1.1
volume = -10
[State 10603]
type = playsnd
trigger1 = Time = 54
value = 2,9
freqmul = 1.4
volume = -10

[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = 0,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = 1,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = -1,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = 2,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = -2,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = 3,0
sprpriority = 18
removetime = -2
[State 10603]
type = Explod
trigger1 = Time = 54
anim = 4019
postype = p1
pos = 0,0
scale = 1,1
vel = -3,0
sprpriority = 18
removetime = -2

[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-60+(time-54)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-70+(time-54)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-80+(time-54)*-5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256

[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-60+(time-54)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-70+(time-54)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256
[State 10603]
type = Explod
trigger1 = Time = [53,63]
anim = 1202
postype = p1
pos = 0,-80+(time-54)*5
scale = 0.25,0.065
vel = 0,0
sprpriority = 27
removetime = -2
trans = addalpha
alpha = 64,256


[State 10603]
type = AssertSpecial
trigger1 = Time = [0,300]
flag = RoundNotOver

[State 10603]
type = PosSet
trigger1 = Animtime = 0
y = 999999
;---------------------------------------------------------------------------