;===========================================================================
;特殊イントロ・敗北イントロ
;===========================================================================
;---------------------------------------------------------------------------
;特殊イントロ：対カンフー
[Statedef 10100]
type = S
ctrl = 0
anim = 4005
velset = 0,0

[State 10100]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 10100]
type = Explod
trigger1 = AnimElem = 23
anim = 4006
postype = p1
pos = 10,-100
scale = 0.5,0.5
sprpriority = 16
removetime = -2
bindtime = -1
ownpal = 1

[State 10100]
type = playsnd
trigger1 = AnimElem = 23
value = 2,19
freqmul = 1.0
[State 10100]
type = playsnd
trigger1 = AnimElem = 23
value = 2,19
freqmul = 1.0
[State 10100]
type = playsnd
trigger1 = AnimElem = 23
value = 2,19
freqmul = 1.0

[State 10100]
type = playsnd
trigger1 = animelem = 32
value = 2,5
freqmul = 1.25
[State 10100]
type = playsnd
trigger1 = animelem = 32
value = 2,6
freqmul = 1.5
[State 10100]
type = playsnd
trigger1 = animelem = 32
value = 2,6
freqmul = 1.5
[State 10100]
type = playsnd
trigger1 = animelem = 32
value = 2,7
freqmul = 1.75

[State 10100]
type = Explod
trigger1 = time = 231
anim = 1991
postype = p1
pos = 0,0
scale = 0.5,0.5
sprpriority = 16
removetime = -2
bindtime = -1
ownpal = 1
[State 10100]
type = Explod
trigger1 = time = [231,241]
anim = 1002
postype = p1
pos = 0,0
scale = 1.2,0.135
sprpriority = 18
removetime = -2
bindtime = -1
ownpal = 1
[State 10100]
type = Explod
trigger1 = time = [231,251]
anim = 1002
postype = p1
pos = 0,(-time+231)*20
scale = 0.35,0.075
sprpriority = 18
removetime = -2
bindtime = -1
ownpal = 1

[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 0.8
[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 1.0
[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 1.2
[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 0.8
[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 1.0
[State 10100]
type = playsnd
trigger1 = Time = 231
value = 2,18
freqmul = 1.2

[State 10100]
type = ChangeState
trigger1 = animtime = 0
value = 10003
;---------------------------------------------------------------------------
;特殊イントロ：対ジョブチェンジ's
[Statedef 10120]
type = S
ctrl = 0
anim = 4024
velset = 0,0

[State 10120]
type = AssertSpecial
trigger1 = 1
flag = Intro

[State 10120]
type = playsnd
trigger1 = anim = 4024
trigger1 = Time = 20
value = 0,6

[State 10120]
type = playsnd
trigger1 = anim = 4024
trigger1 = Time = 0
value = 2,35

[State 10120]
type = Explod
trigger1 = anim = 4024
trigger1 = Time = 0
trigger1 = facing = 1
anim = 4023
postype = left
pos = 0,0
scale = 0.5,0.5
sprpriority = 500
facing = 1
ontop = 1
removetime = -2
bindtime = -1
[State 10120]
type = Explod
trigger1 = anim = 4024
trigger1 = Time = 0
trigger1 = facing = -1
anim = 4023
postype = right
pos = 0,0
scale = 0.5,0.5
sprpriority = 500
facing = -1
ontop = 1
removetime = -2
bindtime = -1

[State 10120]
type = AssertSpecial
trigger1 = anim = 4024
trigger1 = Time = [0,53]
flag = noBG
flag2 = noFG
flag3 = Invisible
flag3 = Noshadow
ignorehitpause = 1

[State 10120]
type = ChangeAnim
trigger1 = anim = 4024
trigger1 = Time > 100
value = 4025

[State 10120]
type = playsnd
trigger1 = anim = 4025
trigger1 = AnimElem = 9
value = 0,7

[State 10120]
type = ChangeState
trigger1 = anim = 4025
trigger1 = animtime = 0
value = 0
;---------------------------------------------------------------------------
;敗北イントロ
[Statedef 11000]
type = S
ctrl = 0
velset = 0,0

[State 11000]
type = trans
trigger1 = Time = [0,256]
trans = addAlpha
alpha = 256-(time),time
[State 11000]
type = trans
trigger1 = Time > 256
trans = addAlpha
alpha = 0,256

[State 11000]
type = AssertSpecial
trigger1 = Time = [0,256]
flag = RoundNotOver
;---------------------------------------------------------------------------
