;===========================================================================
[Command]
name = "AI01"
command = D,D,D,D,D,D,D,D,a
time = 0
[Command]
name = "AI02"
command = F,F,F,F,F,F,F,F,b
time = 0
[Command]
name = "AI03"
command = U,U,U,U,U,U,U,U,c
time = 0
[Command]
name = "AI04"
command = B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "AI05"
command = D,D,D,D,D,D,D,D,y
time = 0
[Command]
name = "AI06"
command = F,F,F,F,F,F,F,F,z
time = 0
[Command]
name = "AI07"
command = U,U,U,U,U,U,U,U,a
time = 0
[Command]
name = "AI08"
command = B,B,B,B,B,B,B,B,b
time = 0
[Command]
name = "AI09"
command = D,D,D,D,D,D,D,D,c
time = 0
[Command]
name = "AI10"
command = F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "AI11"
command = U,U,U,U,U,U,U,U,y
time = 0
[Command]
name = "AI12"
command = B,B,B,B,B,B,B,B,z
time = 0
[Command]
name = "AI13"
command = a+b+c+x+y+z+s
time = 0
[Command]
name = "AI14"
command = a,b,b,a,a,b,F,F,B
time = 0
[Command]
name = "AI15"
command =D,DF,F,D,DB,B,a+b+c
time = 0
[Command]
name = "AI16"
command =D,D,F,F,U,U,B,B,x+y+z
time = 0
[Command]
name = "AI17"
command =F,D,B,start
time = 0
;---------------------------------------------------------------------------
[Command]
name = "光線を撃つ（上位版）"
command =B, DB, D, DF, F, a+b+c
time = 30
[Command]
name = "光線を撃つ（上位版）"
command =B, D, F, a+b+c
time = 30

[Command]
name = "光を浴びせる"
command =B, DB, D, DF, F, x+y+z
time = 30
[Command]
name = "光を浴びせる"
command =B, D, F, x+y+z
time = 30
;---------------------------------------------------------------------------
[Command]
name = "波動を浴びせる"
command =D, DF, F, a+b
time = 20
[Command]
name = "波動を浴びせる"
command =D, DF, F, b+c
time = 20
[Command]
name = "波動を浴びせる"
command =D, DF, F, c+a
time = 20

[Command]
name = "光線を撃つ"
command =D, DF, F, x+y
time = 20
[Command]
name = "光線を撃つ"
command =D, DF, F, y+z
time = 20
[Command]
name = "光線を撃つ"
command =D, DF, F, z+x
time = 20

[Command]
name = "付近を引き裂く"
command =D, DB, B, a+b
time = 20
[Command]
name = "付近を引き裂く"
command =D, DB, B, b+c
time = 20
[Command]
name = "付近を引き裂く"
command =D, DB, B, c+a
time = 20

[Command]
name = "空間を切り裂く"
command =D, DB, B, x+y
time = 20
[Command]
name = "空間を切り裂く"
command =D, DB, B, y+z
time = 20
[Command]
name = "空間を切り裂く"
command =D, DB, B, z+x
time = 20

[Command]
name = "飛び道具を降らす"
command =F, D, DF, a+b
time = 20
[Command]
name = "飛び道具を降らす"
command =F, D, DF, b+c
time = 20
[Command]
name = "飛び道具を降らす"
command =F, D, DF, c+a
time = 20
;---------------------------------------------------------------------------
[Command]
name = "衝撃波を出す-A"
command =D, DF, F, a
time = 20
[Command]
name = "衝撃波を出す-B"
command =D, DF, F, b
time = 20
[Command]
name = "衝撃波を出す-C"
command =D, DF, F, c
time = 20

[Command]
name = "爆風を放つ-A"
command =D, DF, F, x
time = 20
[Command]
name = "爆風を放つ-B"
command =D, DF, F, y
time = 20
[Command]
name = "爆風を放つ-C"
command =D, DF, F, z
time = 20

[Command]
name = "付近を切り裂く-A"
command =D, DB, B, a
time = 20
[Command]
name = "付近を切り裂く-B"
command =D, DB, B, b
time = 20
[Command]
name = "付近を切り裂く-C"
command =D, DB, B, c
time = 20

[Command]
name = "正八面体を撃つ-A"
command =D, DB, B, x
time = 20
[Command]
name = "正八面体を撃つ-B"
command =D, DB, B, y
time = 20
[Command]
name = "正八面体を撃つ-C"
command =D, DB, B, z
time = 20

[Command]
name = "付近を切り裂くその２-A"
command =F, D, DF, a
time = 20
[Command]
name = "付近を切り裂くその２-B"
command =F, D, DF, b
time = 20
[Command]
name = "付近を切り裂くその２-C"
command =F, D, DF, c
time = 20

[Command]
name = "磁石を放つ-A"
command =F, D, DF, x
time = 20
[Command]
name = "磁石を放つ-B"
command =F, D, DF, y
time = 20
[Command]
name = "磁石を放つ-C"
command =F, D, DF, z
time = 20

[Command]
name = "球体を放つ-A"
command =B, D, DB, a
time = 20
[Command]
name = "球体を放つ-B"
command =B, D, DB, b
time = 20
[Command]
name = "球体を放つ-C"
command =B, D, DB, c
time = 20

[Command]
name = "光線を出す-A"
command =B, D, DB, x
time = 20
[Command]
name = "光線を出す-B"
command =B, D, DB, y
time = 20
[Command]
name = "光線を出す-C"
command =B, D, DB, z
time = 20

[Command]
name = "火柱を出す-A"
command =D, D, a
time = 20
[Command]
name = "火柱を出す-B"
command =D, D, b
time = 20
[Command]
name = "火柱を出す-C"
command =D, D, c
time = 20
[Command]
name = "火柱を出す-X"
command =D, D, x
time = 20
[Command]
name = "火柱を出す-Y"
command =D, D, y
time = 20
[Command]
name = "火柱を出す-Z"
command =D, D, z
time = 20
[Command]
name = "火柱を出す-S"
command =D, D, s
time = 20

[Command]
name = "空間を移動する-A"
command =U, U, a
time = 20
[Command]
name = "空間を移動する-B"
command =U, U, b
time = 20
[Command]
name = "空間を移動する-C"
command =U, U, c
time = 20
[Command]
name = "空間を移動する-X"
command =U, U, x
time = 20
[Command]
name = "空間を移動する-Y"
command =U, U, y
time = 20
[Command]
name = "空間を移動する-Z"
command =U, U, z
time = 20
[Command]
name = "空間を移動する-S"
command =U, U, s
time = 20

[Command]
name = "ストライカー1"
command =a+x
time = 20
;---------------------------------------------------------------------------
[Command];必須
name = "FF"
command = F, F
time = 10

[Command];必須
name = "BB"
command = B, B
time = 10
;---------------------------------------------------------------------------
[Command];必須
name = "recovery"
command = a+b+c+x+y+z+s
time = 1
;---------------------------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1
;---------------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1
;---------------------------------------------------------------------------
[Command];必須
name = "holdfwd"
command = /$F
time = 1

[Command];必須
name = "holdback"
command = /$B
time = 1

[Command];必須
name = "holdup"
command = /$U
time = 1

[Command];必須
name = "holddown"
command = /$D
time = 1
;---------------------------------------------------------------------------
;===========================================================================
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;光線を撃つ（上位版）（大ダメージ・即死投げ・超即死当身誘発投げ）
[State -1]
type = ChangeState
value = 3000
triggerall = command = "光線を撃つ（上位版）"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 2000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;光を浴びせる（超即死当身誘発投げ＆シュレッダー＆調停者＆OTHキラー）
[State -1]
type = ChangeState
value = 3050
triggerall = command = "光を浴びせる"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 2000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;飛び道具を降らす
[State -1]
type = ChangeState
value = 2200
triggerall = command = "飛び道具を降らす"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 1000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;波動を浴びせる
[State -1]
type = ChangeState
value = 2000
triggerall = command = "波動を浴びせる"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 1000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;光線を撃つ
[State -1]
type = ChangeState
value = 2050
triggerall = command = "光線を撃つ"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 1000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;付近を引き裂く
[State -1]
type = ChangeState
value = 2100
triggerall = command = "付近を引き裂く"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 1000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;空間を切り裂く
[State -1]
type = ChangeState
value = 2150
triggerall = command = "空間を切り裂く"
triggerall = statetype = S
triggerall = Pos Y = 0
triggerall = power > 1000
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;空間を移動する-ABCXYZS
[State -1]
type = ChangeState
value = 1880
triggerall = command = "空間を移動する-A" || command = "空間を移動する-B" || command = "空間を移動する-C" || command = "空間を移動する-X" || command = "空間を移動する-Y" || command = "空間を移動する-Z" || command = "空間を移動する-S"
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = stateno = 1990
;---------------------------------------------------------------------------
;火柱を出す-ABCXYZS
[State -1]
type = ChangeState
value = 1990
triggerall = command = "火柱を出す-A" || command = "火柱を出す-B" || command = "火柱を出す-C" || command = "火柱を出す-X" || command = "火柱を出す-Y" || command = "火柱を出す-Z" || command = "火柱を出す-S"
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = stateno = 1990
;---------------------------------------------------------------------------
;付近を切り裂くその２-A
[State -1]
type = ChangeState
value = 1250
triggerall = command = "付近を切り裂くその２-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1250) > 1 && stateno = 1250
;付近を切り裂くその２-B
[State -1]
type = ChangeState
value = 1260
triggerall = command = "付近を切り裂くその２-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1160) > 1 && stateno = 1160
trigger5 = ProjContactTime(1250) > 1 && stateno = 1250
trigger6 = ProjContactTime(1260) > 1 && stateno = 1260
;付近を切り裂くその２-C
[State -1]
type = ChangeState
value = 1270
triggerall = command = "付近を切り裂くその２-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1160) > 1 && stateno = 1160
trigger5 = ProjContactTime(1170) > 1 && stateno = 1170
trigger6 = ProjContactTime(1250) > 1 && stateno = 1250
trigger7 = ProjContactTime(1260) > 1 && stateno = 1260
trigger8 = ProjContactTime(1170) > 1 && stateno = 1170
;---------------------------------------------------------------------------
;磁石を放つ-A
[State -1]
type = ChangeState
value = 1200
triggerall = command = "磁石を放つ-A"
triggerall = numhelper(1201) + numhelper(1211) + numhelper(1221) < 1
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;磁石を放つ-B
[State -1]
type = ChangeState
value = 1210
triggerall = command = "磁石を放つ-B"
triggerall = numhelper(1201) + numhelper(1211) + numhelper(1221) < 1
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;磁石を放つ-C
[State -1]
type = ChangeState
value = 1220
triggerall = command = "磁石を放つ-C"
triggerall = numhelper(1201) + numhelper(1211) + numhelper(1221) < 1
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;光線を出す-A
[State -1]
type = ChangeState
value = 1350
triggerall = command = "光線を出す-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;光線を出す-B
[State -1]
type = ChangeState
value = 1360
triggerall = command = "光線を出す-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;光線を出す-C
[State -1]
type = ChangeState
value = 1370
triggerall = command = "光線を出す-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;球体を放つ-A
[State -1]
type = ChangeState
value = 1300
triggerall = command = "球体を放つ-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;球体を放つ-B
[State -1]
type = ChangeState
value = 1310
triggerall = command = "球体を放つ-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;球体を放つ-C
[State -1]
type = ChangeState
value = 1320
triggerall = command = "球体を放つ-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;爆風を放つ-A
[State -1]
type = ChangeState
value = 1050
triggerall = command = "爆風を放つ-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;爆風を放つ-B
[State -1]
type = ChangeState
value = 1060
triggerall = command = "爆風を放つ-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;爆風を放つ-C
[State -1]
type = ChangeState
value = 1070
triggerall = command = "爆風を放つ-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;衝撃波を出す-A
[State -1]
type = ChangeState
value = 1000
triggerall = command = "衝撃波を出す-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;衝撃波を出す-B
[State -1]
type = ChangeState
value = 1010
triggerall = command = "衝撃波を出す-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;衝撃波を出す-C
[State -1]
type = ChangeState
value = 1020
triggerall = command = "衝撃波を出す-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;正八面体を撃つ-A
[State -1]
type = ChangeState
value = 1100
triggerall = command = "正八面体を撃つ-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;正八面体を撃つ-B
[State -1]
type = ChangeState
value = 1110
triggerall = command = "正八面体を撃つ-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;正八面体を撃つ-C
[State -1]
type = ChangeState
value = 1120
triggerall = command = "正八面体を撃つ-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;付近を切り裂く-A
[State -1]
type = ChangeState
value = 1150
triggerall = command = "付近を切り裂く-A"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1250) > 1 && stateno = 1250
;付近を切り裂く-B
[State -1]
type = ChangeState
value = 1160
triggerall = command = "付近を切り裂く-B"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1160) > 1 && stateno = 1160
trigger5 = ProjContactTime(1250) > 1 && stateno = 1250
trigger6 = ProjContactTime(1260) > 1 && stateno = 1260
;付近を切り裂く-C
[State -1]
type = ChangeState
value = 1170
triggerall = command = "付近を切り裂く-C"
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
trigger3 = ProjContactTime(1150) > 1 && stateno = 1150
trigger4 = ProjContactTime(1160) > 1 && stateno = 1160
trigger5 = ProjContactTime(1170) > 1 && stateno = 1170
trigger6 = ProjContactTime(1250) > 1 && stateno = 1250
trigger7 = ProjContactTime(1260) > 1 && stateno = 1260
trigger8 = ProjContactTime(1170) > 1 && stateno = 1170
;---------------------------------------------------------------------------
;ストライカー1
[State -1]
type = ChangeState
value = 2900
triggerall = command = "ストライカー1"
triggerall = numhelper(2901) = 0
triggerall = statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = stateno = [200,499]
;---------------------------------------------------------------------------
;ダッシュ
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;後退ダッシュ
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
;立ち中パンチ
[State -1]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
;立ち強パンチ
[State -1]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
trigger3 = ProjContactTime(210) = [1,5]

;立ち弱キック
[State -1]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
;立ち中キック
[State -1]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
;立ち強キック
[State -1]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = Statetype = S
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(200) = [1,5]
trigger3 = ProjContactTime(210) = [1,5]
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
;しゃがみ中パンチ
[State -1]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
;しゃがみ強パンチ
[State -1]
type = ChangeState
value = 420
triggerall = command = "z"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
trigger3 = ProjContactTime(410) = [1,5]

;しゃがみ弱キック
[State -1]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
;しゃがみ中キック
[State -1]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
;しゃがみ強キック
[State -1]
type = ChangeState
value = 450
triggerall = command = "c"
triggerall = Statetype = C
triggerall = Pos Y = 0
trigger1 = ctrl
trigger2 = ProjContactTime(400) = [1,5]
trigger3 = ProjContactTime(410) = [1,5]
;---------------------------------------------------------------------------
;挑発
[State -1]
type = ChangeState
value = 195
trigger1 = command = "start"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;===========================================================================
;それなりに技を出してくれる程度のＡＩMk-II
;===========================================================================
;---------------------------------------------------------------------------
;AI起動フラグ
[State -1]
type = Varset
triggerall = var(59) = 0
trigger1 = command = "AI01"
trigger2 = command = "AI02"
trigger3 = command = "AI03"
trigger4 = command = "AI04"
trigger5 = command = "AI05"
trigger6 = command = "AI06"
trigger7 = command = "AI07"
trigger8 = command = "AI08"
trigger9 = command = "AI09"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = PalNo = [11,12]
var(59) = 1

;AI起動確認メモ
[State -1]
type = DisplayToClipboard
trigger1 = 1
trigger1 = var(56) := random%8
text = "AI-OK?=%d   Random=%d   PowerUp=%d   AttackMul=%f"
params = var(59),var(56),var(57),-((life-lifemax)/1600.000)+0.750
IgnoreHitPause = 1
;---------------------------------------------------------------------------
;Lv1超必殺技
[State -1]
type = ChangeState
value = 2000+((random%5)*50)
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = Power > 1500
trigger1 = var(56) = 0

;Lv2超必殺技
[State -1]
type = ChangeState
value = 3000+((random%2)*50)
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = Power > 2500
trigger1 = var(56) = 1

;火柱
[State -1]
type = ChangeState
value = 1990
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = var(56) = [2,3]
trigger1 = var(2) := random%181*(Facing)

;必殺技
[State -1]
type = ChangeState
value = 1000+((random%8)*50)+((random%3)*10)
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = var(56) = [4,6]

;ワープ
[State -1]
type = ChangeState
value = 1880
triggerall = roundstate = 2
triggerall = ctrl
triggerall = var(59) = 1
triggerall = statetype != A
trigger1 = var(56) = 7
trigger1 = var(2) := random%181*ifelse(random%2=0,1,-1)



