;---------------------------------------------------------------------------
;変数記憶用ヘルパーステート
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;パワーアップ
;---------------------------------------------------------------------------

[Statedef 37660]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 99999999999999
sprpriority = 1
anim = 183
ctrl = 0

[State 1]
Type = PalFX
Trigger1 = Time >= 0
Time = 1
Add = 10 + (gametime%24)*10,10 + (gametime%24)*10,10 + (gametime%24)*10
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = helper
trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
triggerall = numhelper(37666)=0
trigger1 = time >= 0
id = 37666
persistent = 0
name = "Hades"
pos = 0,-60
postype = p1
stateno = 37666
helpertype = player
keyctrl = 0
ownpal = 1

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1



[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno!=12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno = 12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = life < lifemax * 0.5
triggerall = name = "Hades"
triggerall = helper(212121),var(0) = 1
trigger1 = palno = 12
trigger1 = time = 0
value = 10
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = time = 0
value = 1
absolute = 1


[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger1 = palno!=12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger = palno = 12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1 
trigger1 = time = 0
value = 20
absolute = 1


[State 0]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3766
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3703
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -7, -85
hitsound   = -1
guard.sparkno = s22113
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000


[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = -1
postype = p1
pos = 0,-20
random = 60,60
vel = 10 - random%21,-2
accel = 0,-time/100
scale = 0.12,0.12
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = -1
postype = p1
pos = 0,-40
random = 60,60
vel = 2 - random%5,-2
accel = 0,-0.05
scale = 0.2,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = 999999999
postype = p1
pos = 0,-10
random = 60,60
vel = 2 - random%5,-2
accel = 0,-0.05
scale = 0.18,0.18
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time%3 = 0
anim = 22175
sprpriority = -1
postype = p1
pos = 0,-80
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000


[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 44488
sprpriority = 999999999
postype = p1
pos = 0,-60
scale = 10 - time/10,10 - time/10
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time = 0
Time = 7
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1




[state a]
type = null;targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
triggerall = target,stateno = [190000,190355]
trigger1 = animelemtime(52) >= 0
value = 1039999
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 2
v = 29
value = ((var(1)=1)*400)+400+(((var(54)>=5700)*1700)+((fvar(24)>=2150&&var(54)>=2150)*1700))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = varset
trigger1 = var(1) = 1 && palno != 12 && time = 1
fv = 39
value = life
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a] 
type = changestate
triggerall = name = "D-mizuchi"
trigger1 = AnimTime = 0
value = 38000
ctrl = 1
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 37666]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 9999999
velset = 0,0
ctrl = 0
anim = 4014
ownpal = 1

[State 1000, 0]
Type = PalFX
Trigger1 = Time >= 0
Time = 1
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = sub

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
Value = gametime%40
Scale = 1.02589202958902 + random%9/10,1.00717467981364879823479 + random%9/10


[state a]
type = destroyself
trigger1 = stateno != 37666 || stateno != 38000
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 38000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 4001
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 0
v = 5
value = ifelse(var(30)!=1,(1*(command!="x")),0+(random%2))

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4004

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = enemy,numtarget=0
triggerall = name = "D-mizuchi"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26390
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 26390
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22176
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3700
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 220555

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------
[Statedef 220555]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4002
ctrl = 0

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4005

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2000, 6]
type = null;PlaySnd
trigger1 = Time = 180
value = 2563,5
volume = 250
channel = 10
freqmul = 0.35

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 200
value = 4000,19
freqmul = 0.7

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 200
value = 2563,16
freqmul = 0.3 + time

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 120 && time <= 150
Time = 1
Add = (time - 120)*10,(time - 120)*10,(time - 120)*10
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 150 && time <= 200
Time = 1
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 200 && time <= 220
Time = 1
Add = 256 - (time - 200)*15,256 - (time - 200)*15,256 - (time - 200)*15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = time >= 280
Time = 1
Add = (time - 280)*15,(time - 280)*15,(time - 280)*15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2632]
type = Explod
triggerall = !numexplod(3955675478) 
trigger1 = time <= 100
anim = 3955
id = 3955675478
sprpriority = 999999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
Type = RemoveExplod
Trigger1 = Time >= 200
ID = 3955675478

[State 2632]
type = Explod
triggerall = !numexplod(47777) 
trigger1 = time = 199
anim = 47777
id = 47777
sprpriority = 9999999999999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = Explod
triggerall = !numexplod(4995) 
trigger1 = time <= 100
anim = 4995
id = 4995
sprpriority = -9999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
Type = RemoveExplod
Trigger1 = Time >= 200
ID = 4995

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1];
type = null;Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
stateno = 29999
name = "D-mizuchi"
helpertype = normal
ID = 29999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;p2name(意味ねえ・・・・）
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[State 1];
type = null;Helper
triggerall = p2name = "Death Star" || p2name = "Psycho Shredder[S]" || p2name = "Oniwarud"
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
stateno = 299999
name = "D-mizuchi"
helpertype = normal
ID = 299999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[State -2]
type = null;helper
triggerall =palno=12&&!ishelper
trigger1 =numhelper(5676875)<=5&&roundstate=2
id = 5676875
persistent = 1
name = "D-mizuchi"
pos = 0,1000000000
postype = P1
stateno = 1
helpertype = player
size.xscale = 0.5
size.yscale = 0.5
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = null;helper
triggerall =palno=12&&!ishelper
trigger1 =numhelper(736782)<=5&&roundstate=2
id = 736782
persistent = 1
name = "D-mizuchi"
pos = 10000000000000000000,10000000000000000000
helpertype = normal
postype = P1
stateno = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 2632]
type = null;Explod
triggerall = root,stateno = 2205
trigger1 = palno=12&&!ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(193732) || numexplod(193732)
anim = 3955
id = 193732
sprpriority = -2
postype = back
pos = 0,0
scale = 1.00237890371,1.000047636973984637892
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub

[State -2]
type = null;Explod
trigger1 = palno=12&&!ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(98756787)
anim = 0
id = 98756787
sprpriority = 9999999
postype = p1
pos = 100000000000,100000
vel=0,0
bindtime = -1
removetime=-1
trans=add
scale=1.0,1.0
ownpal = 1
ignorehitpause = 1

[State -2]
type = null;helper
triggerall =palno=12
trigger1 = !ishelper
trigger1 = enemy,numprojid(99056735476)
trigger1 = !numhelper(894349)
id = 894349
persistent = 1
name = "D-mizuchi"
pos = 100000000000000000000,1000000000000000000000000000000
helpertype = normal
postype = p2
stateno = 1
size.xscale = 1.0
size.yscale = 1.0
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall =palno=12
trigger1 = numhelper(89434999877)=0
trigger1 = 1
id = 89434999877
persistent = 1
name = "D-mizuchi"
pos = 0,100000000000000000
postype = p1
helpertype = player
stateno = 199999
size.xscale = 0.00000000000000000000000001
size.yscale = 0.000000000000000000000000001
keyctrl = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%8=0
Trigger1                   = 1
attr = SCA, NT, AT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%10=0
Trigger1                   = 1
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%10=0
Trigger1                   = 1
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state -2]
type = null;Projectile
trigger1 = gametime%10=[0,4]
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
trigger1 = gametime%10=[2,6]
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time >= 0
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changestate
trigger1 = time >= 300
value = 2210

[state a]
type = destroyself
trigger1 = time = 0
;---------------------------------------------------------------------------
;パワーアップ
;---------------------------------------------------------------------------

[Statedef 3766]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 183
ctrl = 0

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = palno=[1,5]
triggerall = time=0
trigger1 = random>=helper(44488),fvar(19)
value = 0
ctrl = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1

[State -1]
type = lifeset
triggerall = palno!=12
triggerall = palno!=[1,6]
triggerall = time=0
trigger1 = helper(44488),var(13)=0
value = lifemax
absolute = 1

[State -1]
type = lifeadd
triggerall = palno!=12
triggerall = palno!=[1,6]
triggerall = time=0
trigger1 = helper(44488),var(13)=1
value = lifemax*0.5
absolute = 1


[State -1]
type = lifeadd
triggerall = palno!=12
triggerall = palno!=[1,6]
triggerall = time=0
trigger1 = helper(44488),var(13)=2
value = lifemax*0.25
absolute = 1

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3770
id = 3766
sprpriority = 999999999999999999
postype = p1
pos = 0,0
removetime = 72
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 4014
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
facing = ifelse((random%2=0),1,-1)
vfacing = ifelse((random%2=0),1,-1)
removetime = 2000
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3755
id = 3766
sprpriority = -1
scale = 0.5,0.5
postype = p1
pos = 0,-75
removetime = 2000
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999







[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
pos = -20 + (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
facing = -1
pos = 0 - (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999



[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1



[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = time = 60
value = ifelse((helper(212121),var(0)!=0 && random>= 650 || helper(44488),var(8)=1 && random>= 450),3801 + random%3,3801)
ctrl = 1

;==========================================================================================

[Statedef 3801]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 801
ctrl = 0
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = helper(44488),var(8)=1
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg






[state 3801,6]
type = playsnd
trigger1 = Time =98
value = 4000,2

[State 3801]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =0
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =10
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =12
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =14
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =16
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =22
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =23
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =28
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =32
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =42
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =43
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =46
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =50
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =55
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;-----------------------------------------------------------------------;---------------
;---------------------------------------------------------------------------

[Statedef 3888]
type    = S
movetype= A
physics = S
anim = 3888

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3888]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3888]
type = PlaySnd
trigger1 = time=0&&ishelper(3888)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlaySnd
trigger1 = ifelse(ishelper(3888),time=2,time=0)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3888]
type = Explod
trigger1 = gametime%10=0
anim = 4105
sprpriority = 10
postype = p1
pos = -40 + (random%80),-20
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = add
vel = 1-random%3,-3-random%4
persistent = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;PlaySnd
trigger1 = root,projhit(38890)=1||root,projguarded(38890)=1
value = (ifelse((root,projguarded(38890)=1),11,1)),(ifelse((root,projguarded(38890)=1),2,7))
volume=10
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = EnvShake
trigger1 = time=0
time = ifelse(ishelper(3888),17,7)
ampl = ifelse(ishelper(3888),-17,-7)
freq = 120
phase = 120
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 3888]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)
x=enemy,pos x
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
x=enemy,pos x-50+random%100
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;bindtoroot
trigger1 = 1
pos = 50,-root,pos y
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = trans
triggerall = helper(44488),var(30)=0
trigger1 =1
trans = add
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = trans
triggerall = helper(44488),var(30)=1
trigger1 =1
trans = sub
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;trans
trigger1 = helper(1003),var(10)>=41
trans = addalpha
alpha= 450-(helper(1003),var(10)*6),70+helper(1003),var(10)*3
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;angledraw
trigger1= 1
scale= 0.6,0.2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;ReversalDef
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=4502
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "Hades"
triggerall = animelem=6
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 5
envshake.ampl = 5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "Hades"
triggerall = animelem=6||animelem=7||animelem=8
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 3
envshake.ampl = 3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999




[State 3888]
type = destroyself
trigger1 = animtime=0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;---------------------------------------------------------------------------
[Statedef 3802]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 4112
ctrl = 0
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3802]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = helper(44488),var(8)=1
trigger1 = 1
flag= noBG
flag2= noFG
flag3= nobardisplay






[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,2
volume = 255

[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,3
volume = 255


[State 3802]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 30
anim = 22176
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 30
anim = 22176
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3802]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3802]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 1020, 4]
type = EnvShake
trigger1 = Time = 21 || Time = 22 || Time = 24 || Time = 25 || Time = 26 || Time = 28 || Time = 31 || time = 32 || Time = 33 || Time = 34 || Time = 36 || Time = 37 || Time = 39 || Time = 40  
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95





[State 3802]
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(4200)=0
trigger1 = time =21
id = 4200
persistent = 0
name = "Hades"
pos = 30,-60
postype = P1
stateno = 4200
helpertype = player
keyctrl = 0
ownpal = 1
trans = Add
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999


[State 3802, 1]
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 21
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 22
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = back
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 24
id = 2222
persistent = 0
name = "Hades"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 25
id = 2222
persistent = 0
name = "Hades"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 26
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 28
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 31
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 32
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 33
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 34
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 36
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 37
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 39
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 40
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;==========================================================================================
[Statedef 4200]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 4200]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 4200]
type = PlaySnd
trigger1 = time=0&&ishelper(4200)
value = 3600,4
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4200]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = Velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = Projectile
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = 1
attr = S, HA
projanim = 4114
projhitanim = -1
projid = 4114
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 15,-85
velocity = 0
animtype  = diagup
damage  = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 45021

[state 4200]
type = targetstate
triggerall = name = "Hades"
trigger1 = palno=12
trigger1 = (GameTime%3) = 1
trigger1 = !(enemy,moveguarded||(enemy,stateno=[120,155]))
value = 45021

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = animelem = 1
anim = 4200
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = animelem = 1
anim = 4201
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = animelem = 1
anim = 4200
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = sub

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = animelem = 1
anim = 4201
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = sub

[State 4200]
type = Explod
trigger1 = animelem = 1
anim = 3455
id = 3455
sprpriority = 5
postype = p1
pos = 40,-30
bindtime = -1
removetime = 19
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 4200]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,-35 - random%5
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = Add
persistent = 1
ignorehitpause = 1
vel = 8,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4200]
type = Explod
trigger1 = palno=12
trigger1 = target,stateno = 41140 && enemyNear,time = 0 || projhit4114 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1

[State 4200]
type = HitAdd
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
value = 1

[State 4200]
type = Envcolor
triggerall = helper(44488),var(30)=0
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
ignorehitpause = 1
value = 255, 255, 255
time = 1
under = 5
supermove = 1

[State 4200]
type = destroyself
trigger1 = time >=19


;==========================================================================================
[Statedef 2222]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2222]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999



[State 2222]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2222]
type = Velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2222]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 2222]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 2222]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2222]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=45021
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = null;targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999



[State 2222]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = SCA, NT
projanim = 4114
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = SCA, HA
projanim = 4114
projhitanim = -1
projid = 1015
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = destroyself
triggerall = stateno != 3802
trigger1 = time >=2



;==========================================================================================
[Statedef 3803]
type = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1151
poweradd = 20
sprpriority = 2
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3803];
Type     = Helper
triggerall = name = "Hades"
Trigger1 = AnimElem = 6
Stateno  = 4300
ID       = 4300
Pos      = 30,-89
PosType  = P1
Ownpal   = 1
Keyctrl  = 0
helpertype = player
Size.XScale = 0.5
Size.YScale = 0.5

[State 11100]
type = PlaySnd
trigger1 = time = 1
value = 1200, 0
volume = 255

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;==========================================================================================
;==========================================================================================

[Statedef 4300]
type = S
movetype = A
physics = N
anim = 28888
velset = 0,0
ctrl = 0
sprpriority = 2
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 4300]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow

[State 4300]
type = NotHitBy
trigger1 = time >= 0
value = SCA, AA, AT, AP

[state 4300]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 4300]
type = PlaySnd
trigger1 = (GameTime%25) = 1
value = 4000, 11
volume = -100

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
anim = 4300
sprpriority = 9999
postype = p1
pos = 0,0
scale = 0.6,0.6
random = 2,2
bindtime = -1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
anim = 4300
sprpriority = 9999
postype = p1
pos = 0,0
scale = 0.6,0.6
random = 2,2
bindtime = -1
under = 0
ownpal = 0
trans = sub
persistent = 1
ignorehitpause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,0
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
vel = -2,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,0
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 0
trans = sub
persistent = 1
ignorehitpause = 1
vel = -2,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[state 4300]
type = velset
trigger1 = p2bodydist X< 0 && Time >= 20
x = -(3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 1]
type = velset
trigger1 = p2bodydist X > 0 && Time >= 20
x = (3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y < 50 && Time >= 20
y = -(1+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y > 50 && Time >= 20
y = (1+((root,palno=12&&root,var(29)>=1)*2.0))

[State 4300]
type = ReversalDef
trigger1 = root,palno=12
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 4300]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4300]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 4300]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = name = "Hades"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 4300]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 4301
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 50,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8



[State 4300]
type = Explod
trigger1 = target,stateno = 4300 && enemyNear,time = 0 || projhit4301 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[state 4300]
type = posset
trigger1 = !ishelper
y = 0

[State 4300, アニメ変更]
type = ChangeAnim
trigger1 = MoveContact ;自分の攻撃が相手に当たった時（ヒット・ガード両方）に有効。
value = 3455



[State 4300]
type = ChangeState
triggerall = name = "Hades"
triggerall = root,var(1) = 1 && ishelper
trigger1 = p2dist x = [-50,50]
trigger1 = p2dist y = [-80,80]
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
triggerall = root,var(1) != 1 && ishelper
trigger1 = Movecontact = 1
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
trigger1 = time >= ((root,var(1) = 1)*30)+30 && ishelper
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
trigger1 = time = 50
value = 11126

[State -1]
Type     = DestroySelf
trigger1 = Time = 500

;==========================================================================================
[Statedef 11125]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 100
sprpriority = 1
anim = 11126
ctrl = 0
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = name = "Hades"
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 11125]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = (GameTime%8) = 1
anim = 22175
sprpriority = 9999
postype = p1
pos = 0,0
bindtime = -1
supermove = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1



[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = (GameTime%8) = 1
anim = 22175
sprpriority = 9999
postype = p1
pos = 0,0
bindtime = -1
supermove = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1



[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
ID = 3950
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
ID = 3950
Value = -3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 19 || Time = 38 || Time = 57 || Time = 76 || Time = 95 || Time = 113
;trigger1 = (GameTime%6) = 1
value = 11,1
volume = 255

[State 11125]
type = ReversalDef
triggerall = name = "Hades"
trigger1 =root,var(8)=3
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 11125]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11125]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
value = 60000
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = null;targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "Hades"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-10
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 11125]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 11126
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8


[State 1]
type = Projectile
triggerall = name = "Hades"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 4556
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1039999

[State -1]
Type     = DestroySelf
trigger1 = Time = 120

;==========================================================================================

[Statedef 11126]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 20
sprpriority = 1
anim = 28888
ctrl = 0
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = name = "Hades"
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 11125]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
ID = 3950
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
ID = 3950
Value = -3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 19 || Time = 38 || Time = 57 || Time = 76 || Time = 95 || Time = 113
;trigger1 = (GameTime%6) = 1
value = 11,1

[State 11125]
type = ReversalDef
triggerall = name = "Hades"
trigger1 =root,var(8)=3
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 11125]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11125]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
value = 60000
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = null;targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-10
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 11125]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 28888
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8


[State 1]
type = Projectile
triggerall = name = "Hades"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 28888
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1039999

[State -1]
Type     = DestroySelf
trigger1 = Time = 20

;==========================================================================================

;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 22101]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4998
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2999999999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%15=1
projanim = 1007
projremove = 1
projremovetime = 12
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, NA
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
Fall = 0
Air.Fall = 0
hitonce = 0
p2stateno = 98765 + random%3
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%10=1
projanim = 1007
projremove = 1
projremovetime = 10
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, ST
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
Fall = 0
Air.Fall = 0
hitonce = 0
p2stateno = 98765 + random%3
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%10=1
projanim = 1007
projremove = 1
projremovetime = 10
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, HP
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%2
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
damage = 2147483648
attr = C,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%2
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
damage = 2147483648
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State reversal]
type = ReversalDef 
Trigger1 = time >= 0
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,2
p2stateno = 98765 + random%3
palfx.time = 60
palfx.add = -180,-180,100
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1

[state -1]
type = targetdrop
triggerall = numtarget > 0
triggerall = time >= 0
trigger1 = target,ishelper
trigger2 = animtime = 0
trigger3 = numtarget > 6
ignorehitpause = 1

[state lifeadd];おまけ
type = targetlifeadd 
triggerall = numtarget > 0
Trigger1 = time >= 0
trigger1 = random%4=1
value = -2147483648
Absolute = 1
ignorehitpause = 1

[state power];おまけ
type = targetpoweradd
trigger1 = numtarget > 0
Trigger1 = time >= 0
value = -2147483648
ignorehitpause = 1

[state state];おまけ
type = targetstate
triggerall = numtarget > 0
triggerall = target,ishelper != 1
Triggerall = time >= 0
trigger1 = random%8=1
trigger2 = gametime%8 = 1
value = 98765 + random%3
ignorehitpause = 1

[State 3000, 超必時間止め]
Type = SuperPause
Trigger1 = enemynear,life <= 0
Trigger1 = enemynear,stateno = 98765 || enemynear,stateno = 98766 || enemynear,stateno = 98767
Trigger1 = roundstate = 2 
Time = 4
Anim = -1
Pos = 0,0
Sound = -1
Darken = 0
P2Defmul = 1
persistent = 12
ignorehitpause = 1

[State -2]
Type = VarRandom
trigger1 = animtime = 0
Trigger1 = palno = 12 && roundstate=2
V = 59
Range = 0,599
ignorehitpause = 1

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 2205
;---------------------------------------------------------------------------
[Statedef 29999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = (root,palno=12)||(root,palno=6)
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = (root,palno=12)||(root,palno=6)
trigger1 = time >= 0
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = (root,palno=12)||(root,palno=6)
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = (root,palno=12)||(root,palno=6)
value = -9999999999999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 2205
;==========================================================================================
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ｐ２ｎａｍｅ指定即死
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
[Statedef 299999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999


[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, HA, AA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = S, SP
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = C, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
ignorehitpause = 1

[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
;trigger1 = time >= 15
trigger1 = root,stateno != 2205
trigger2 = movecontact = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ｐ２ｎａｍｅ指定即死2
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
[Statedef 46678]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, HA, AA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = S, SP
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = C, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
ignorehitpause = 1

[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
;trigger1 = time >= 15
trigger1 = root,stateno != 1001
trigger2 = movecontact = 1
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;==========================================================================================
;---------------------------------------------------------------------------
;==========================================================================================
;==========================================================================================
;---------------------------------------------------------------------------
;==========================================================================================

[Statedef 3800]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 2200
ctrl = 0

[State -2]
type = Changestate
triggerall = name="Hades"
trigger1 = !Ishelper
trigger1 = palno=[1,6]
value = 2300
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = varset
triggerall = time=0
trigger1 = 1
v = 5
value = random%2
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2201

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 22101
persistent = 1
name = "Hades"
pos = 1,-129
postype = P1
stateno = 22101
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 3950
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3700
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = varset
trigger1 = 1
v = 0
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state a]
type = changestate
trigger1 = animtime = 0
value = 2205

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2205
ctrl = 0

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = name = "Hades"
triggerall = !target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=5151
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = name = "Hades"
triggerall = target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=51517
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 1]
type = targetdrop
triggerall = time=0
triggerall = var(0)=0
triggerall = target,name="Hades"
triggerall = prevstateno=3800
triggerall = numtarget>0
trigger1 = target,Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = !numhelper(51516)
trigger1 = 1
id = 51516
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51516
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = numtarget<8
trigger1 = 1
id = ifelse((!numhelper(51515)),51515,515155)
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Changestate
triggerall = name="Hades"
trigger1 = !Ishelper
trigger1 = var(0):=var(0)+1
trigger1 = var(0)<120
value = 2205
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5)=1
value = 2206
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "Hades"
triggerall = !ishelper
triggerall = alive
trigger1 = 1
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2632]
type = Explod
triggerall = !numexplod(3955) 
trigger1 = time <= 100
anim = 3955
id = 3955
sprpriority = 999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = Explod
triggerall = !numexplod(3955) 
trigger1 = time <= 100
anim = 3955
id = 3955
sprpriority = -1
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub


[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 51517
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Explod
trigger1 = target,stateno = 2637 && enemyNear,time = 0 || projhit3766 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[State 1]
type = HitAdd
trigger1 = target,stateno = 2637 && enemyNear,time = 0
value = 1

[state a]
type = changestate
trigger1 = time >= 250
value = 2210

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;混線ヘルパー（混線バグ研究中・・・）ｐちゃんより
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;==========================================================================================
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 51515]
type = U
movetype = U
physics = U
anim = 28080

[state 1]
type = changestate
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = null;changestate
triggerall = Ishelper(515155)
trigger1 = root,numtarget=8
value = 51518
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3]
Type = Posset
triggeral = name = "Hades"
Trigger1 = Ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 =Ishelper
value = C, NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = roundstate<3
triggerall = root,numtarget<8
trigger1 = root,palno=12
trigger1 = roundstate<1
id = ifelse((!numhelper(51515)),51515,515155)
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 3]
type = destroyself
trigger1 = !Ishelper(51515)
trigger1 = time>=60
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51516]
type    = S
movetype= I
physics = S
juggle  = 4
poweradd= 0
anim = 28080
velset = 0,0
ctrl = 0
sprpriority = 2

[state 3874]
type = changestate
triggerall = time=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = Projectile
trigger1 = root,palno=12
trigger1 = numhelper(51515)>0||numhelper(515155)>0
trigger1 = !numprojid(2699944)
trigger2 = root,palno=12
trigger2 = roundstate<2
trigger3 = root,palno!=12
trigger3 = root,stateno=3800||root,stateno=2205||root,stateno=2210||root,numtarget>=7||helper(44488),fvar(5)>1000
projanim = 28080
projid=2699944
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = helper
triggerall = Ishelper
triggerall = root,var(49)!=10
triggerall = roundstate<3
triggerall = root,numtarget<8
trigger1 = root,palno=12
trigger1 = roundstate<1
trigger2 = root,palno!=12
trigger2 = root,stateno=23000
trigger2 = helper(44488),fvar(5)>1000||helper(44488),var(37)>0
trigger2 = gametime%25=0
id = ifelse((!numhelper(51515)),51515,515155)
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = Ishelper
triggerall = enemy,alive
triggerall = numhelper(1699922)=0
trigger1 = enemy,numprojid(1699944)>0
trigger2 = enemy,stateno=5151
trigger3 = enemy,stateno=5152
trigger4 = enemy,stateno=5153
trigger5 = enemy,stateno=5154
trigger6 = enemy,stateno=51517
trigger7 = helper(10101),var(6)=1
id = 1699922
persistent = 0
name = "Hades"
pos = 0,0
postype = P1
stateno = 1699922
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = Ishelper
triggerall = !numhelper(10101)
trigger1 = helper(44488),var(37)=1
trigger2 = helper(44488),fvar(5)>1000
id = 10101
persistent = 0
name = "Hades"
pos = 0,0
postype = P1
stateno = 10101
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2];当たり判定ヘルパー
type = helper
triggerall = Ishelper
triggerall = root,palno=[1,6]
triggerall = roundstate=2
trigger1 = numhelper(5858)=0
id = 5858
persistent = 0
name = "Hades"
pos = 0,-9999999999999999999999999999999999999999999999999999
random = 10,10
postype = P1
stateno = 5858
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = AssertSpecial
triggerall = root,palno=12
triggerall = roundstate>2&&roundstate<4
trigger1 = !root,win&&!root,winko
trigger1 = enemy,life>=enemy,lifemax*0.98
trigger1 = 1
flag = RoundNotOver
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = enemy,name!="genjitsu"
trigger1 = root,life<10||root,stateno=5150||root,var(1)!=gametime
trigger2 = roundstate<2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
Type = Pause
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = enemy,name!="genjitsu"
trigger1 = root,life<10||root,stateno=5150||root,var(1)!=gametime
trigger2 = roundstate<2
Time     = 0
MoveTime = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999
;------------------------------------------------------------------------
;ReversalDef型混線工事中・・・・
;------------------------------------------------------------------------


[State 1]
type = targetstate
triggerall = name = "Hades"
triggerall = ishelper
triggerall = target,Ishelper
triggerall = target,alive
trigger1 = numtarget>0
trigger1 = target,stateno!=51517
value = 51517
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetstate
triggerall = name = "Hades"
triggerall = target,name!="Hades"
triggerall = ishelper
triggerall = !target,alive
trigger1 = numtarget>0
trigger1 = target,stateno=5150
value = 5150
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetlifeadd
triggerall = name = "Hades"
triggerall = target,name!="Hades"
triggerall = ishelper
trigger1 = numtarget>0
value = -9999999999999
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3874]
type = changestate
triggerall = numhelper(5858)>0||numhelper(515155)>0||numhelper(1699922)>0
triggerall = time!=0
trigger1 = ishelper
value =51516
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999
;------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51517]
type    = S
movetype= H
physics = S
juggle  = 4
poweradd= 0
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1]
type = varadd
triggerall = roundstate=2
trigger1 = ishelper(44488)
var(50) = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = ishelper(44488)
trigger1 = var(50)<10
v = 52
value = 1000
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[state 3874]
type = changestate
triggerall = time>=0
trigger1 = ishelper(44488)
value =44488
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 3874]
type = changestate
triggerall = time>=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
Type = StateTypeSet
triggerall = !Ishelper
Trigger1 = name != "Hades"
StateType = S
MoveType = A
Physics = N
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;------------------------------------------------------------------------------
;1/3 同じIDのヘルパーが複数あるとランダムでそのどれかのヘルパーが、
;helper(****),gethitvar(******)等の参照対象となるそうです。
;（其ブログより）
;っていうわけで手当たりしだいヘルパー生産してみました。
;あまりやりすぎると殺傷能力が落ちるのでname指定しています。
;何か起こると期待してやったものの・・・・
;相手の飛び道具が増えたりして余計に不利になるばかり・・
;今回name指定してるキャラは個人的にCNSがわかりやすいキャラばかりなので
;なんというか実験用です。
;「何か」が起きないものかな・・・
;
;SAMSARA氏のブログを見ていて思いついたのだが、abombの攻撃されたら即死攻撃という
;ことだが、攻撃されたら高く上に飛び着地してしまったら終わりというミニゲーム的な
;ものを思いついた。当然体力が減ってくるとabombが増えて難しくなってくる。
;思いついたのはいいけれど、abombって無断改変おｋだっけ？
;------------------------------------------------------------------------------
[state 51517]
type = null;Helper
triggerall = root,name="G-Sakuya"||root,name="D-Morrigan"||root,name="RSP"||root,name="E Youmu"||root,name="Phantom Mizuchi JP"
triggerall = root,name!="Hades"
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = prevstateno!=[5151,5156]
trigger1 = prevstateno!=51517
trigger1 = numhelper(prevstateno) <= 2
name = "????"
id = prevstateno
postype = p2
pos = 0,0
stateno = prevstateno
ownpal = 0
keyctrl = 0
facing = 0
helpertype = normal
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
;-------------------------------------------------------------------------------
[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 = P1name="Hades"
trigger1 =Ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
Type = null;SuperPause
triggerall = time>1
triggerall = root,name!="Hades"
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = enemy,stateno=23000||enemy,stateno=2205
Time     = 12
MoveTime = 12
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = VarSet
trigger1 = name!="Hades"
sysvar(0) = -1
IgnoreHitPause = 1
pausemovetime = 9999999
supermovetime = 9999999
;-------------------------------------------------------------------------
;専用対策
;-------------------------------------------------------------------------
[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=1
triggerall = root,name="Vairocana"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = 6
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 1700
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=1
triggerall = root,name="G-Sakuya"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = 9980
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5788
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=1
triggerall = root,name="Fake"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = 20000
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 1
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 110+(root,stateno=[5000,5050])*5000+(root,stateno=110)*90
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = enemy,var(7)=1
triggerall = roundstate<3
triggerall = root,name="F1"
triggerall = name != "Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 1000
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 9997
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = enemy,var(7)=1
triggerall = roundstate<3
triggerall = root,stateno!=5
triggerall = root,name="genjitsu"
triggerall = name != "Hades"
trigger1 = enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 1113
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5
SuperMoveTime = 9999999
PauseMoveTime = 9999999
;-------------------------------------------------------------------------
;即死返し
;-------------------------------------------------------------------------
[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(17)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(27)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(29)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(28)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(28)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(47)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(47)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(47)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(47)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(47)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(48)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(48)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate<3
triggerall = ishelper
triggerall = enemy,var(7)=0
triggerall = enemy,var(49)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 10
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(49)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
;-------------------------------------------------------------------------
[State 3874]
type = posset
triggerall = p1name="Hades"
trigger1 = Ishelper
trigger1 = !Ishelper(51517)
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3]
type = hitadd
trigger1 =ishelper
trigger1 =root,name!="Hades"
value = -9999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeset
triggerall = name != "Hades"
trigger1 = time>=0
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = lifeadd
triggerall = name != "Hades"
trigger1 = time>=0
value = -99999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "Hades"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = changeanim2
triggerall = name != "Hades"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 28088
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "Hades"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 3876]
type = ParentVarSet
triggerall = root,name="Death Star"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = random%60
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name="Death Star"
trigger1 =ishelper
trigger1 =root,name!="Hades"
fv = random%40
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = root,name="Death Star"
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = root,name="Death Star"
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
fvalue = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = lifeset
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = PlaySnd
trigger1 = name!="Hades"
trigger1 = random%60=0
value = 11,0
volume = 255-random%300
freqmul = 2-random%20*0.1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1];ありえん（笑）
type = PlaySnd
trigger1 = name!="Hades"
trigger1 = random%60=0
value = 11,10
volume = 255-random%300
freqmul = 2-random%20*0.1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 3]
type = destroyself
triggerall = name!="????"
trigger1 = p1name="Hades"
trigger1 = !Ishelper(51515)
trigger1 = !Ishelper(44488)
;trigger1 = !Ishelper(515155)
trigger2 = root,name="G OROCHI"
trigger2 = time>=40
trigger3 = prevstateno=5154
trigger3 = time>=60
trigger4 = p1name!="Hades"
trigger4 = root,alive&&enemy,alive
trigger4 = enemy,stateno!=23000&&enemy,stateno!=2205
trigger4 = time>3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51518]
type    = S
movetype= I
physics = S
juggle  = 4
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
sprpriority = 2

[state 3874]
type = changestate
triggerall = time=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 =Ishelper
value = C, NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = destroyself
triggerall = !Ishelper(51515)
trigger1 = 1
trigger2 = !enemy,numprojid(1699944)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 200000]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = root,stateno=123456
triggerall = Ishelper(7483950)
trigger1 = time >= 0
value = 200002
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
trigger1 = root,stateno = 123456
projanim = 28080
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
postype = p2
damage = 9999999999
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 200001
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
trigger1 = time >= 2
value = 123457
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2636010]
type = destroyself
trigger1=root,stateno!=123456
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 199999]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = enemy,numprojid(38510)=0
triggerall = !Ishelper(89434999877)
trigger1 = 1
value = 1
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = null;changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 0
trigger1 = root,stateno!=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999


[state 1]
type = null;changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3874]
type = hitby
triggerall = name = "D-mizuchi"
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = null;BindToroot
triggerall = Ishelper
trigger1 = 1
pos = 0,0

[State 1]
type = posset
trigger1 = Ishelper
pos = 99999,1000000000000000000000000000000


[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26350]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999

[State 26350]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
triggerall = name != "D-mizuchi"
trigger1 = 1
trans = add1
alpha = 250,70

[State 2637]
type = VarRangeSet
triggerall = Ishelper
trigger1 = name !="D-mizuchi"
value = 0

[State 2637]
type = VarRangeSet
triggerall = Ishelper
trigger1 = name !="D-mizuchi"
fvalue = 0

[State 2637]
type = parentVarSet
triggerall = Ishelper
trigger1 = name!="D-mizuchi"
var(random%58 + 2) = gametime + (-1)*random%2

[State 2637]
type = parentVarSet
triggerall = Ishelper
trigger1 = name!="D-mizuchi"
fvar(random%38 + 2) = gametime + (-1)*random%2

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist X< 0
x = -5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist X>= 0
x = 5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist y< 0
y = 5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist y>= 0
x = -5

[State 1]
type = Explod
trigger1 = palno=12&&ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(45923729)
anim = 22175
id = 45923729
sprpriority = 1
postype = p1
pos = 10000000000000,100000000000
scale = 1.00237890371,1.000047636973984637892
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = prevstateno!=[98765,98767]
trigger1 = ishelper
var(29) = prevstateno

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = F
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 199999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = F
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 199999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,100000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = B
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,2222222

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(638820209)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 638820209
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(8585783)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 8585783
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(324295782)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 324295782
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(43858030)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 43858030
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(8949729)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 8949729
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(2834728074)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 2834728074
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(437540937)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 437540937
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(2398475493)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 2398475493
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,288888888

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(12823102)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 12823102
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(98473928)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 98473928
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(983772487432)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 983772487432
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 1699922
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno=12
triggerall = numtarget>0
triggerall = enemy,stateno!=199999&&enemy,alive=1
trigger1 = ishelper
value = 5150

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive&&(time>2)
value = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = Ishelper
trigger1 = alive&&(time>2)
value = 45022
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 10
trigger1=(root,stateno != 2205)&&(root,stateno != 33333)&&(root,stateno != 23000)&&(root,stateno != 32205)&&(root,stateno != 22050)
trigger2 = enemy,numprojid(1699944)=0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1]
type    = S
movetype= A
physics = S
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper(68796)
trigger1 = time >= 0
value = 31515
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper(34563234)
trigger1 = time >= 0
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 98765+random%3
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
y = 100000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3874]
type = Projectile
trigger1 = gametime%4=0&&numhelper&&ishelper
projanim = 1007
projid=38510
projremove = 1
projremovetime = -1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999


[State 3874]
type = nothitby
trigger1 =ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = enemy,alive=1
triggerall = alive=1
trigger1 = numtarget >0
value = ifelse((root,stateno=123456),200001,199999)
ignorehitpause = 1

[State 1]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2]
type = S
movetype = A
physics = N
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2]
Type = Posset
triggeral = name = "D-mizuchi"
Trigger1 = 1
x = 0
y = 999999
ignorehitpause = 1

[State 2]
type = HitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = C,NP
time = 1
ignorehitpause = 1

[State 2]
type = NotHitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 2]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31515]
type = U
movetype = U
physics = U
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3]
Type = Posset
triggeral = name = "D-mizuchi"
Trigger1 = 1
x = 0
y = 9999999
ignorehitpause = 1

[State 3]
type = NotHitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 3]
type = Projectile
triggerall = ishelper
triggerall = name = "D-mizuchi"
trigger1 = 1
projanim = 1007
projid = 437540937
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = F
p2stateno = 31517
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 3]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31516]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 110
velset = 0,0
ctrl = 0
anim = 28080
sprpriority = 2

[state 3874]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
y = 9999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------

[State 3874]
type = Projectile
trigger1 = gametime%4=0&&numhelper&&ishelper
projanim = 1007
projid=1699944
projremove = 1
projremovetime = -1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=31517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = nothitby
trigger1 =ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = changestate
trigger1 = !ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 31517]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 110
velset = 0,0
ctrl = 0
anim = 0
sprpriority = 2

[state 3876]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 3876]
type = Projectile
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= 40
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3876];explod
type = varset
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 54
value =0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = varset
trigger1 =ishelper&&0
trigger1 =root,name!="D-mizuchi"
trigger1 =root,projcontact=0
v = 55
value =random%5001                        
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = varset
trigger1 =ishelper&&0
trigger1 =root,name!="D-mizuchi"
trigger1 =root,projcontact=1
v = 56
value =var(55)                       
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Projectile
trigger1 = ishelper&&0
trigger1 = 0
trigger1 = 0
projanim = ifelse(var(56)<=0,var(55),var(56))
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno =  0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
trigger2 =animexist(0)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=1+random%3,0
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=1+random%3,0
scale=0.1,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = removeexplod
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
id = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = removeexplod
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
id = 2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = hitadd
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
value = -9999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = nothitby
trigger1 = ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = hitby
trigger1 = ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = random%60
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
fv = random%40
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = name!="Tenma"
trigger1 = !ishelper
trigger2 =ishelper
trigger2 =root,name!="D-mizuchi"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = name!="Tenma"
trigger1 = !ishelper
trigger2 =ishelper
trigger2 =root,name!="D-mizuchi"
fvalue = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 47
value =100
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 20
value =5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 11
value =-99999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3876]
type = destroyself
trigger1 = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31518]
type    = A
movetype= I
physics = N
anim=28080

[state 3875]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3875]
type = NotHitBy
trigger1 =ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = HitBy
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = posset
trigger1 =ishelper
y = 55000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = destroyself
trigger1 = time >=10
trigger2 = !enemy,numprojid(15099852210)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 4]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 0
trigger1 = root,stateno=2205 || root,stateno=220555
value =67890 + random%4
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 1 + random%4
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67890
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67890]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 1 + random%4
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1 
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, NT
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = A, AT
projanim = 1007
projhitanim = -1
projid = 1015
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall = Ishelper
trigger1 = root,stateno = 2205 || root,stateno = 220555
trigger1 = numhelper(10113252)=0
id = 10113252
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = left
stateno = 67890
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, SP
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,HT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state -2]
type = targetstate
triggerall = ishelper
triggerall = helper(44488),var(8)=1
triggerall = gametime%3=0
trigger1 = root,stateno = 2205 || root,stateno = 220555
value = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67891
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67891
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67891]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67892
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1 
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, NT
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = A, AT
projanim = 1007
projhitanim = -1
projid = 1015
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall = Ishelper
trigger1 = root,stateno = 2205 || root,stateno = 220555
trigger1 = numhelper(1011325214141)=0
id = 1011325214141
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = left
stateno = 67892
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, SP
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = SCA, NA, AT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state -2]
type = targetstate
triggerall = ishelper
triggerall = helper(44488),var(8)=1
triggerall = gametime%3=0
trigger1 = root,stateno = 2205 || root,stateno = 220555
value = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67892
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67892
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67892]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67893
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2637]
type = VarRangeSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
value = 0

[State 2637]
type = VarRangeSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
fvalue = 0

[State 2637]
type = parentVarSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
var(random%58 + 2) = gametime + (-1)*random%2

[State 2637]
type = parentVarSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
fvar(random%38 + 2) = gametime + (-1)*random%2

[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67892
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67893
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67893]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67892
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = SCA, NA, AT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 1 + random%4
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =1 + random%4
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死１
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 98765]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1
ctrl = 0

[State 1]
type = Changestate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time<=20&&enemynear,name="D-mizuchi"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time>=20&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26350]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999

[State 26350]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
triggerall = name != "D-mizuchi"
trigger1 = 1
trans = add1
alpha = 250,70

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151
ctrl = 0

[State 1] 
type = changestate
triggerall = Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
value = 45022
ctrl = 0

[State 26350] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 1
value = 26370
ctrl = 0
;---------------------------------------------------------------------------
[Statedef 26370]
type    = A
movetype= H
physics = N
sprpriority = 4
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[state 0]
type = destroyself
triggerall = Ishelper
trigger1 = time=0

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 26370]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26370]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999999

[State 26370]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
triggerall = name != "D-mizuchi"
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0
y = .39

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 26370]
type = Changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = alive
trigger1 = time >= 1
value = 98765 + random%3

[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
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[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死２
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2636010]
type    = U
movetype= I
physics = N
sprpriority = 4
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = time>=0

[State 820, 1]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = statetype != A
trigger1 = time = 0
x = 0
y = 0

[State 821, 3] 
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -999999999999999999
absolute = 1

[State 13121]
type = lifeset
triggerall = name != "D-mizuchi"
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2636010]
type = ChangeState
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = (numprojid(1699944)=0)&&(time>10)
triggerall = alive
trigger1 = time >= 2
value = 98765 + random%3
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 98766]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[State 2636030]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 2636030]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 2636030]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = ishelper
Y = 2400

[State 2229900]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 97857373211
attr = C,NP
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2636030]
type = destroyself
triggerall = name != "D-mizuchi"
trigger1 = 1

[state 2636030]
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
value = 2636010
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死３
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 98767]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 2637]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time<=1&&enemynear,name="D-mizuchi"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time>=30&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 =enemynear,time>=146&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 169994]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0

;----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%20*-1

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%20*-1

;-----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
;---------------------------------------------------------------------------------------

[State 2637]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = ishelper
flag = invisible

[State 2637]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 2637]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2637]
type = Changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = life = 0 && time >= 0
value = 5151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2637] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = alive
trigger1 = time >= 10
value = 98765 + random%3

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;いろいろな即死(ホーリジャ専用）（神オロチバリアから）
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4105]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1




[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4104]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1





[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4104
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2888888]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28989
ownpal = 1

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = time>=0
value = 123456
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0



[State 1]
type = null;Explod
triggerall = helper(44488),var(0)=1
triggerall = stateno != 32200
triggerall = stateno != 32205
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1


[state 1]
type = nothitby
trigger1 = 1
value = SCA

[state 1]
type = Varset
trigger1 = (gametime <= 2400)&&(var(38) = 2)
trigger1 = random%10 =0
v = 1
value = 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999



[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = life < lifemax*0.2
triggerall = helper(44488),var(0)=0
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45022

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall =root,palno=12
triggerall = numtarget>0
triggrrall = enemy,numprojid(1699944)>0
triggerall = helper(44488),var(8)=1
trigger1 = numhelper(34563234)=0
trigger1 = 1
id = 34563234
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = p1
helpertype = player
stateno = 1699922
keyctrl = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = life < lifemax*0.2
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45023

[state 1]
type = targetdrop
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = root,alive=0||roundstate>=3&&enemy,alive=0

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = root,var(29) >= 1
triggerall = enemynear,alive=1
triggerall = numtarget>0
trigger1 = target,stateno = 45022
value = 1039999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (gametime%10)=1
value = -9999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = enemy,life<=enemy,lifemax*0.3
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = root,stateno = 123456
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 200000
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999



[State 1]
type = ChangeState
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=3800||root,stateno=2300||root,stateno=23000||root,stateno=32205||root,stateno=22050)
value = 2888900+(root,stateno=23000|root,stateno=22050)




;==========================================================================================

[Statedef 2888899]
type    = S
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4999
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 40,-120

[State 1000, 0]
Type = PosSet
trigger1 = random%2 = 1
Trigger1 = Time = 0
X = 40
Y = -100

[state 1]
type = null;velset
trigger1 = 1
x =ifelse((rootdist x=[6,-6]),0,(ifelse((rootdist x>6),0.75,(ifelse((rootdist x<-6),-0.75,0)))))
y =ifelse((rootdist y=[50,-50]),0,(ifelse((rootdist y>50),0.75,(ifelse((rootdist y<-50),-0.75,0)))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196 
trigger1 = rootdist x>40||rootdist x<0
x =(ifelse((rootdist x>40),0.155,(ifelse((rootdist x<0),-0.155,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196
trigger1 = rootdist y>74||rootdist y<50
y =(ifelse((rootdist y>74),0.252,(ifelse((rootdist y<50),-0.252,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist x>120||rootdist x<0
x =(ifelse((rootdist x>120),1.0,(ifelse((rootdist x<0),-1.0,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist y>104||rootdist y<20
y =(ifelse((rootdist y>104),0.5,(ifelse((rootdist y<20),-0.5,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = posset
trigger1 =root,stateno=196&&pos y>-20
y = -20
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1] 
type = turn 
trigger1 = p2dist x<0 
value = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA

[state -2]
type = parentvarset
trigger1 = RoundState <= 2 && root,anim = 0 && root,ctrl = 0 && root,var(54) <= 40
fv = 25
value = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 2]
type = destroyself
trigger1 = time>=(root,var(54)<=40)

;==========================================================================================
;==========================================================================================
;==========================================================================================

[Statedef 2888900]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[state 1]
type = varset
trigger1 = numtarget&&target,ishelper=0||root,fvar(20)!=0
v = 10
value = (RoundState<=2)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = varset
trigger1 = root,fvar(38)=2
trigger1 = root,time<150&&enemy,movereversed
trigger2 = root,time>=150
v = 11
value = (root,time<150)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 1699955

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (gametime%(1+((root,time<150)*3)))=1
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&root,time>=150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = var(11)!=0&&root,fvar(38)=2
trigger1 = enemy,alive&&root,time<150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = root,palno=12&&(root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[30,170])&&var(10)!=0
trigger1 = (GameTime%6)=1
attr = S, NA
projanim = 1007
projhitanim = 1007
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
numhits = 0
damage    = 21474836
getpower = 0,0
givepower = -(enemy,Const(data.power))
hitflag = MAFD
guardflag = 
pausetime = 2,1
guard.pausetime = 2,1
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.2,-0.5
air.velocity = -0.2,-0.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1

[state 1]
type = nothitby
trigger1 = 1
value = SCA

[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = !(root,stateno=3800||root,stateno=2300||root,stateno=23000||root,stateno=2200||root,stateno=22050)
value = 2888888

;==========================================================================================
;==========================================================================================

[Statedef 2888911]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])&&(GameTime%3) = 1
value = 2637
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = nothitby
trigger1 = 1
value = SCA


[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205||root,stateno!=23000||root,stateno=22050)
value = 2888888


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;==========================================================================================



;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;相手状態
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 1039999]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -2,-6

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time=0
value = 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = time>=0
value = 0

[State 1]
type = null;lifeadd
triggerall = name != "D-muzuchi"
triggerall = prevstateno != [190000,190355]
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 1]
type = null;lifeadd
triggerall = name != "D-muzuchi"
triggerall = enemynear,stateno=1001
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
triggerall = name != "D-muzuchi"
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
triggerall = name != "D-muzuchi"
trigger1 = ctrl = 1
value = 0

[State 5050, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
triggerall = name != "D-muzuchi"
Trigger1 = time > 0
y = .39

[State -2]
type = SelfState
triggerall = name != "D-muzuchi"
trigger1 = time >= 200
value = 0
ctrl = 1

[State 821, 4]
type = changeState
triggerall = name != "D-muzuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1040000

;---------------------------------------------------------------------------
;相手制御
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040000]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 1040022

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = AnimTime = 0
value = 1040011

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040011]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
type = ChangeState
value = 1040022

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040022]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30
value = 1040044

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

;---------------------------------------------------------------------------
;相手起き上がり
;---------------------------------------------------------------------------

[Statedef 1040044]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385] 
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10385]
type = ChangeState
trigger1 = AnimTime = 0
value = 1040055
ctrl = 0

;---------------------------------------------------------------------------
; 立ち
;---------------------------------------------------------------------------

[Statedef 1040055]
type = S
physics = S
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1] 
type = turn 
trigger1 = p2dist x< 0 
value = 1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = PalFX
trigger1 = 1
time = 1
add = 256 - (7 * gametime)%256 ,256 - (7 * gametime)%256,256 - (7 * gametime)%256
Mul = 256 - (10 * gametime)%256 ,256 - (10 * gametime)%256,256 - (10 * gametime)%256
ignorehitpause = 1

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = alive
ignorehitpause = 1
value = life - (Ceil(0.002 * Const(data.life)))

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-muzuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
value = 5100

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] 
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5151

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = 1
value = 0
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 歩き
;---------------------------------------------------------------------------

[Statedef 1040066]
type    = S
physics = N
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State a]
type = PalFX
trigger1 = 1
time = 1
add = 256 - (7 * gametime)%256 ,256 - (7 * gametime)%256,256 - (7 * gametime)%256
Mul = 256 - (10 * gametime)%256 ,256 - (10 * gametime)%256,256 - (10 * gametime)%256
ignorehitpause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = (GameTime%4) = 1
ignorehitpause = 1
value = life - (Ceil(0.001 * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x > 0
trigger1 = Anim != 20
value = 20

[State 20, 4]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x < 0
trigger1 = Anim != 21
value = 5100

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5151

[State 0, 4]
type = ChangeState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = !(command = "holdfwd" || command = "holdback")
value = 45020
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;投げられている相手
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 142000]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
Trigger1 = Time = 0
value = 5050

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
trigger1 = time = 0
x = 0
y = -60

[state a]
type = veladd
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95

[State 821, 3] 
type = SelfState
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

;-------------------------------------------------------------------------;-------------------------------------------------------------------------;--------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\;\\\\\\\\\
;-------------------------------------------------------------------------;-------------------------------------------------------------------------;------

[Statedef 1699922]
type    = S
physics = S
anim = 28080

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1699922]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1699922]
type = BindToroot
triggerall = name = "Hades"
trigger1 = 1

[State 1699922]
type = PlayerPush
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1699922]
type = PosSet
triggerall = name = "Hades"
trigger1 = 1 
X = root, Pos X

[state 1699922]
type = nothitby
triggerall = name = "Hades"
trigger1 = ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
triggerall =ishelper
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
trigger1 = helper(10101),var(6)!=1
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
triggerall = helper(10101),var(6)!=1
triggerall = helper(44488),var(8)=0
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,60
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5155
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
triggerall = helper(10101),var(6)!=1
triggerall = helper(44488),var(8)=1
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,60
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5152
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
trigger1 = enemy,stateno=5151
trigger2 = enemy,stateno=5152
trigger3 = enemy,stateno=5153
trigger4 = enemy,stateno=5154
trigger5 = enemy,stateno=51517
trigger6 = helper(10101),var(6)=1
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,999
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5153
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = destroyself
trigger1 = roundstate >= 3 || time>=50
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 痺れ2
;---------------------------------------------------------------------------

[Statedef 190000]
type    = S
movetype= H
physics = N
velset = 0,0

[state a]
type = destroyself
trigger1 = ishelper

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12
ignorehitpause = 1
value = -(Ceil(0.0005 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = !(enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12)
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190100

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 190100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190111

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190111]
type    = C
movetype= H
physics = C

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 190200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 190500

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 190355

[Statedef 190355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 190500

[Statedef 190500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; 痺れ3
;---------------------------------------------------------------------------

[Statedef 490000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
triggerall = name != "Hades"
trigger1 = ishelper

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1]
type = lifeadd
triggerall = enemynear,palno=[6,12]
triggerall = enemynear,stateno!=32205
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -50
absolute = 1

[State 1]
type = lifeadd
triggerall = enemynear,palno=[1,5]
triggerall = (enemynear,stateno!=32205)&&(enemynear,stateno!=22050)
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -2
absolute = 1

[State 1]
type = lifeadd
triggerall = enemynear,palno=[1,5]
triggerall = enemynear,stateno=22050
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -24
absolute = 1


[State 1]
type = lifeadd
triggerall = enemynear,stateno=32205
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -1
absolute = 1

[State 1]
type = null;lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490011

[State 9000, 8]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9000, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9001, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 490100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490111

[State 9010, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9010, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490111]
type    = C
movetype= H
physics = C

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9011, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 490200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9020, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 490500

[State 9030, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 490355

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[Statedef 490355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 490500

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[Statedef 490500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 151000

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; ダウン
;---------------------------------------------------------------------------

[Statedef 151000]
type    = L
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12&&(gametime%3)=1
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1020, 4];画面シェイク
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
pos = -5,-2
spacing = 1

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 5
pos = -5,-2
spacing = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5100

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 5
value = 5110

[State 5100, 4]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 0.002

[State 5100, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = Time >= 110
value = 5120 
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