;---------------------------------------------------------------------------
;変数記憶用ヘルパーステート
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;パワーアップ
;---------------------------------------------------------------------------

[Statedef 37660]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 99999999999999
sprpriority = 1
anim = 183
ctrl = 0

[State 1]
Type = PalFX
Trigger1 = Time >= 0
Time = 1
Add = 10 + (gametime%24)*10,10 + (gametime%24)*10,10 + (gametime%24)*10
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = helper
trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
triggerall = numhelper(37666)=0
trigger1 = time >= 0
id = 37666
persistent = 0
name = "Hades"
pos = 0,-60
postype = p1
stateno = 37666
helpertype = player
keyctrl = 0
ownpal = 1

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1



[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno!=12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno = 12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = lifeadd
triggerall = life < lifemax * 0.5
triggerall = name = "Hades"
triggerall = helper(212121),var(0) = 1
trigger1 = palno = 12
trigger1 = time = 0
value = 10
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = time = 0
value = 1
absolute = 1


[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger1 = palno!=12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger = palno = 12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = lifeadd
triggerall = name = "D-mizuchi"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1 
trigger1 = time = 0
value = 20
absolute = 1


[State 0]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3766
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3703
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -7, -85
hitsound   = -1
guard.sparkno = s22113
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000


[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = -1
postype = p1
pos = 0,-20
random = 60,60
vel = 10 - random%21,-2
accel = 0,-time/100
scale = 0.12,0.12
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = -1
postype = p1
pos = 0,-40
random = 60,60
vel = 2 - random%5,-2
accel = 0,-0.05
scale = 0.2,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 4105
sprpriority = 999999999
postype = p1
pos = 0,-10
random = 60,60
vel = 2 - random%5,-2
accel = 0,-0.05
scale = 0.18,0.18
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 5]
type = Explod
trigger1 = time%3 = 0
anim = 22175
sprpriority = -1
postype = p1
pos = 0,-80
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000


[State 1000, 5]
type = Explod
trigger1 = time >= 0
anim = 44488
sprpriority = 999999999
postype = p1
pos = 0,-60
scale = 10 - time/10,10 - time/10
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add
supermovetime = 99999999000000
pausemovetime = 99999999000000

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time = 0
Time = 7
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1




[state a]
type = null;targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
triggerall = target,stateno = [190000,190355]
trigger1 = animelemtime(52) >= 0
value = 1039999
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 2
v = 29
value = ((var(1)=1)*400)+400+(((var(54)>=5700)*1700)+((fvar(24)>=2150&&var(54)>=2150)*1700))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = varset
trigger1 = var(1) = 1 && palno != 12 && time = 1
fv = 39
value = life
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a] 
type = changestate
triggerall = name = "D-mizuchi"
trigger1 = AnimTime = 0
value = 38000
ctrl = 1
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 37666]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 9999999
velset = 0,0
ctrl = 0
anim = 4014
ownpal = 1

[State 1000, 0]
Type = PalFX
Trigger1 = Time >= 0
Time = 1
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = sub

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
Value = gametime%40
Scale = 1.02589202958902 + random%9/10,1.00717467981364879823479 + random%9/10


[state a]
type = destroyself
trigger1 = stateno != 37666 || stateno != 38000
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 38000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 4001
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 0
v = 5
value = ifelse(var(30)!=1,(1*(command!="x")),0+(random%2))

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4004

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = enemy,numtarget=0
triggerall = name = "D-mizuchi"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26390
persistent = 1
name = "D-mizuchi"
pos = 1,-129
postype = P1
stateno = 26390
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22176
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3700
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 220555

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------
[Statedef 220555]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4002
ctrl = 0

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 4005

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2000, 6]
type = null;PlaySnd
trigger1 = Time = 180
value = 2563,5
volume = 250
channel = 10
freqmul = 0.35

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 200
value = 4000,19
freqmul = 0.7

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 200
value = 2563,16
freqmul = 0.3 + time

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 120 && time <= 150
Time = 1
Add = (time - 120)*10,(time - 120)*10,(time - 120)*10
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 150 && time <= 200
Time = 1
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 200 && time <= 220
Time = 1
Add = 256 - (time - 200)*15,256 - (time - 200)*15,256 - (time - 200)*15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = time >= 280
Time = 1
Add = (time - 280)*15,(time - 280)*15,(time - 280)*15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2632]
type = Explod
triggerall = !numexplod(3955675478) 
trigger1 = time <= 100
anim = 3955
id = 3955675478
sprpriority = 999999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
Type = RemoveExplod
Trigger1 = Time >= 200
ID = 3955675478

[State 2632]
type = Explod
triggerall = !numexplod(47777) 
trigger1 = time = 199
anim = 47777
id = 47777
sprpriority = 9999999999999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = Explod
triggerall = !numexplod(4995) 
trigger1 = time <= 100
anim = 4995
id = 4995
sprpriority = -9999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
Type = RemoveExplod
Trigger1 = Time >= 200
ID = 4995

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1];
type = null;Helper
triggerall = name = "D-mizuchi"
trigger1 = time = 0
stateno = 29999
name = "D-mizuchi"
helpertype = normal
ID = 29999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;p2name(意味ねえ・・・・）
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[State 1];
type = null;Helper
triggerall = p2name = "Death Star" || p2name = "Psycho Shredder[S]" || p2name = "Oniwarud"
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
stateno = 299999
name = "D-mizuchi"
helpertype = normal
ID = 299999 ;★<-----ここ
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[State -2]
type = null;helper
triggerall =palno=12&&!ishelper
trigger1 =numhelper(5676875)<=5&&roundstate=2
id = 5676875
persistent = 1
name = "D-mizuchi"
pos = 0,1000000000
postype = P1
stateno = 1
helpertype = player
size.xscale = 0.5
size.yscale = 0.5
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = null;helper
triggerall =palno=12&&!ishelper
trigger1 =numhelper(736782)<=5&&roundstate=2
id = 736782
persistent = 1
name = "D-mizuchi"
pos = 10000000000000000000,10000000000000000000
helpertype = normal
postype = P1
stateno = 1
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 2632]
type = null;Explod
triggerall = root,stateno = 2205
trigger1 = palno=12&&!ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(193732) || numexplod(193732)
anim = 3955
id = 193732
sprpriority = -2
postype = back
pos = 0,0
scale = 1.00237890371,1.000047636973984637892
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub

[State -2]
type = null;Explod
trigger1 = palno=12&&!ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(98756787)
anim = 0
id = 98756787
sprpriority = 9999999
postype = p1
pos = 100000000000,100000
vel=0,0
bindtime = -1
removetime=-1
trans=add
scale=1.0,1.0
ownpal = 1
ignorehitpause = 1

[State -2]
type = null;helper
triggerall =palno=12
trigger1 = !ishelper
trigger1 = enemy,numprojid(99056735476)
trigger1 = !numhelper(894349)
id = 894349
persistent = 1
name = "D-mizuchi"
pos = 100000000000000000000,1000000000000000000000000000000
helpertype = normal
postype = p2
stateno = 1
size.xscale = 1.0
size.yscale = 1.0
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall =palno=12
trigger1 = numhelper(89434999877)=0
trigger1 = 1
id = 89434999877
persistent = 1
name = "D-mizuchi"
pos = 0,100000000000000000
postype = p1
helpertype = player
stateno = 199999
size.xscale = 0.00000000000000000000000001
size.yscale = 0.000000000000000000000000001
keyctrl = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%8=0
Trigger1                   = 1
attr = SCA, NT, AT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%10=0
Trigger1                   = 1
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = gametime%10=0
Trigger1                   = 1
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[state -2]
type = null;Projectile
trigger1 = gametime%10=[0,4]
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
trigger1 = gametime%10=[2,6]
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time >= 0
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changestate
trigger1 = time >= 300
value = 2210

[state a]
type = destroyself
trigger1 = time = 0
;---------------------------------------------------------------------------
;パワーアップ
;---------------------------------------------------------------------------

[Statedef 3766]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 183
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1

[State -1]
type = lifeset
triggerall = palno!=12
triggerall = time=0
trigger1 = helper(44488),var(13)=0
value = lifemax
absolute = 1

[State -1]
type = lifeadd
triggerall = palno!=12
triggerall = time=0
trigger1 = helper(44488),var(13)=1
value = lifemax*0.5
absolute = 1


[State -1]
type = lifeadd
triggerall = palno!=12
triggerall = time=0
trigger1 = helper(44488),var(13)=2
value = lifemax*0.25
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)<=1
triggerall = ifelse((helper(44488),var(13)=0),0,random%3)=0
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno!=12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)<=1
triggerall = ifelse((helper(44488),var(13)=0),0,random%3)=0
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = palno = 12
trigger1 = time = 0
value = 1
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)<=1
triggerall = ifelse((helper(44488),var(13)=0),0,random%3)=0
triggerall = life < lifemax * 0.5
triggerall = name = "Hades"
triggerall = helper(212121),var(0) = 1
trigger1 = palno = 12
trigger1 = time = 0
value = 10
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)<=1
triggerall = ifelse((helper(44488),var(13)=0),0,random%3)=0
triggerall = name = "Hades"
triggerall = (life <= lifemax * 0.6 && gametime >= 4740)
trigger1 = time = 0
value = 1
absolute = 1


[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)=0
triggerall = name = "Hades"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger1 = palno!=12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)=0
triggerall = name = "Hades"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1
trigger = palno = 12
trigger1 = time = 0
value = 20
absolute = 1

[State -1]
type = null;lifeadd
triggerall = helper(44488),var(13)=0
triggerall = name = "Hades"
triggerall = Ifelse((life <= lifemax * 0.6 && enemy,life>=enemy,lifemax*0.98 && gametime >= 5340),1,0)=1 
trigger1 = time = 0
value = 20
absolute = 1

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3770
id = 3766
sprpriority = 999999999999999999
postype = p1
pos = 0,0
removetime = 72
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999


[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 4014
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
removetime = -1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3755
id = 3766
sprpriority = -1
scale = 0.5,0.5
postype = p1
pos = 0,-75
removetime = -1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add
pausemovetime = 99999999999999
supermovetime = 99999999999999







[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
pos = -20 + (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 9999
postype = p1
facing = -1
pos = 0 - (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 0]
type = null;Projectile
triggerall = name = "Hades"
triggerall = var(1)!=1
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3766
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000

[State 1]
type = null;Projectile
triggerall = name = "Hades"
triggerall = var(1)!=0
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 3703
projhitanim = -1
projid = 35904
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -7, -85
hitsound   = -1
guard.sparkno = s22113
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 490000




[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1




[state a]
type = null;targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
triggerall = target,stateno = [190000,190355]
trigger1 = animelemtime(52) >= 0
value = 1039999
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 2
v = 29
value = ((var(1)=1)*400)+400+(((var(54)>=5700)*1700)+((fvar(24)>=2150&&var(54)>=2150)*1700))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = varset
trigger1 = var(1) = 1 && palno != 12 && time = 1
fv = 39
value = life
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3766]
type = varset
trigger1 = time > 1200
v = 1
value = 3801
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = time = 60
value = ifelse((helper(212121),var(0)!=0 && random>= 650 || helper(44488),var(8)=1 && random>= 450),3801 + random%3,3801)
ctrl = 1

;==========================================================================================

[Statedef 3801]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 801
ctrl = 0
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = helper(44488),var(8)=1
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg






[state 3801,6]
type = playsnd
trigger1 = Time =98
value = 4000,2

[State 3801]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =0
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =10
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =12
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =14
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =16
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =22
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =23
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =28
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =32
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =42
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =43
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =46
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =50
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1030]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time =55
id = 3888
persistent = 0
name = "Hades"
pos = random%60,-root,pos y
postype = P2
stateno = 3888
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;-----------------------------------------------------------------------;---------------
;---------------------------------------------------------------------------

[Statedef 3888]
type    = S
movetype= A
physics = S
anim = 3888

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 3888]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3888]
type = PlaySnd
trigger1 = time=0&&ishelper(3888)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlaySnd
trigger1 = ifelse(ishelper(3888),time=2,time=0)
value = 11,1
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3888]
type = Explod
trigger1 = gametime%10=0
anim = 4105
sprpriority = 10
postype = p1
pos = -40 + (random%80),-20
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = add
vel = 1-random%3,-3-random%4
persistent = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;PlaySnd
trigger1 = root,projhit(38890)=1||root,projguarded(38890)=1
value = (ifelse((root,projguarded(38890)=1),11,1)),(ifelse((root,projguarded(38890)=1),2,7))
volume=10
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = EnvShake
trigger1 = time=0
time = ifelse(ishelper(3888),17,7)
ampl = ifelse(ishelper(3888),-17,-7)
freq = 120
phase = 120
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 3888]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)
x=enemy,pos x
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = posset
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
x=enemy,pos x-50+random%100
y=20
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;bindtoroot
trigger1 = 1
pos = 50,-root,pos y
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = trans
triggerall = helper(44488),var(30)=0
trigger1 =1
trans = add
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = trans
triggerall = helper(44488),var(30)=1
trigger1 =1
trans = sub
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;trans
trigger1 = helper(1003),var(10)>=41
trans = addalpha
alpha= 450-(helper(1003),var(10)*6),70+helper(1003),var(10)*3
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;angledraw
trigger1= 1
scale= 0.6,0.2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;ReversalDef
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=4502
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "Hades"
triggerall = animelem=6
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 5
envshake.ampl = 5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = Projectile
triggerall = name = "Hades"
triggerall = animelem=6||animelem=7||animelem=8
trigger1 = ishelper(3888)||ishelper(4999)||ishelper(2888888)||ishelper(1699922)
trigger2 = ishelper(4999)||ishelper(2888888)||ishelper(3888)
attr = S,HA
projanim = 3889
projhitanim = -1
projid = 38890
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = H
pausetime = 0,10
guard.pausetime = 0,15
sparkno = -1
sparkxy = 40,-74
hitsound   = s2000,7
guard.sparkno = -1
guardsound = s600,2
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75
guard.velocity = -0.5
air.velocity = -0.75,-2.5
fall = 0
air.fall = 1
fall.recover = 0
envshake.time = 3
envshake.ampl = 3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999




[State 3888]
type = destroyself
trigger1 = animtime=0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;---------------------------------------------------------------------------
[Statedef 3802]
type    = S
movetype= A
physics = N
juggle  = 8
poweradd= 80
velset = 0,0
anim = 4112
ctrl = 0
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3802]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = helper(44488),var(8)=1
trigger1 = 1
flag= noBG
flag2= noFG
flag3= nobardisplay






[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,2
volume = 255

[state 3802,6]
type = playsnd
trigger1 = Time =0
value = 3000,3
volume = 255


[State 3802]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 30
anim = 22176
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3802]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 30
anim = 22176
sprpriority = -4
postype = p1
pos = 1,-89
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3802]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[State 3802]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 1020, 4]
type = EnvShake
trigger1 = Time = 21 || Time = 22 || Time = 24 || Time = 25 || Time = 26 || Time = 28 || Time = 31 || time = 32 || Time = 33 || Time = 34 || Time = 36 || Time = 37 || Time = 39 || Time = 40  
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95





[State 3802]
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(4200)=0
trigger1 = time =21
id = 4200
persistent = 0
name = "Hades"
pos = 30,-60
postype = P1
stateno = 4200
helpertype = player
keyctrl = 0
ownpal = 1
trans = Add
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999


[State 3802, 1]
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 21
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 22
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = back
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 24
id = 2222
persistent = 0
name = "Hades"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 25
id = 2222
persistent = 0
name = "Hades"
pos = 0,-80
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 26
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 28
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 31
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 32
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 33
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 34
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 36
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 37
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 39
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[State 3802, 1];
type = helper
;trigger1 = enemy,numtarget=0
trigger1 = numhelper(2222)=0
trigger1 = time = 40
id = 2222
persistent = 0
name = "Hades"
pos = 0,-35
postype = p1
stateno = 2222
helpertype = player
keyctrl = 0
ownpal = 1

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;==========================================================================================
[Statedef 4200]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 4200]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 4200]
type = PlaySnd
trigger1 = time=0&&ishelper(4200)
value = 3600,4
volume=250
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4200]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = Velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4200]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = Projectile
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = 1
attr = S, HA
projanim = 4114
projhitanim = -1
projid = 4114
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 15,-85
velocity = 0
animtype  = diagup
damage  = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 45021

[state 4200]
type = targetstate
triggerall = name = "Hades"
trigger1 = palno=12
trigger1 = (GameTime%3) = 1
trigger1 = !(enemy,moveguarded||(enemy,stateno=[120,155]))
value = 45021

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = animelem = 1
anim = 4200
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = animelem = 1
anim = 4201
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = animelem = 1
anim = 4200
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = sub

[State 22076]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = animelem = 1
anim = 4201
id = 211
sprpriority = 99
postype = p1
pos = 20,-30
scale = 1,1.5
bindtime = -1
removetime = 35
supermove = 0
under = 0
ownpal = 1
trans = sub

[State 4200]
type = Explod
trigger1 = animelem = 1
anim = 3455
id = 3455
sprpriority = 5
postype = p1
pos = 40,-30
bindtime = -1
removetime = 19
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 4200]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,-35 - random%5
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 1
trans = Add
persistent = 1
ignorehitpause = 1
vel = 8,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4200]
type = Explod
trigger1 = palno=12
trigger1 = target,stateno = 41140 && enemyNear,time = 0 || projhit4114 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1

[State 4200]
type = HitAdd
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
value = 1

[State 4200]
type = Envcolor
triggerall = helper(44488),var(30)=0
trigger1 = palno=12
trigger1 = target,stateno = 42000 && enemyNear,time = 0
ignorehitpause = 1
value = 255, 255, 255
time = 1
under = 5
supermove = 1

[State 4200]
type = destroyself
trigger1 = time >=19


;==========================================================================================
[Statedef 2222]
type    = S
movetype= A
physics = S
anim = 4114
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2222]
type = sprpriority
trigger1 = 1
value = 200
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999



[State 2222]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2222]
type = Velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 2222]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 2222]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 2222]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2222]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2222]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 2222]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=45021
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = null;targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 2222]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999



[State 2222]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = SCA, NT
projanim = 4114
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = SCA, HA
projanim = 4114
projhitanim = -1
projid = 1015
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 45021
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4200]
type = destroyself
triggerall = stateno != 3802
trigger1 = time >=2



;==========================================================================================
[Statedef 3803]
type = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1151
poweradd = 20
sprpriority = 2
facep2   = 1

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3803];
Type     = Helper
triggerall = name = "Hades"
Trigger1 = AnimElem = 6
Stateno  = 4300
ID       = 4300
Pos      = 30,-89
PosType  = P1
Ownpal   = 1
Keyctrl  = 0
helpertype = player
Size.XScale = 0.5
Size.YScale = 0.5

[State 11100]
type = PlaySnd
trigger1 = time = 1
value = 1200, 0
volume = 255

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=0
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),ifelse((numtarget>7),2300,3800),ifelse((random>600),3801 + random%3,(3801 + (random%3))*(random%2)))
ctrl = 1

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),ifelse((numtarget>7),2300,3800),(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=1
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = (3801 + random%3)*random%2

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=1)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = ifelse((random<180),2300,(3801 + random%3)*random%2)

[state 3801]
type = changestate
triggerall = helper(44488),var(13)=2
triggerall = (helper(44488),var(8)=0)
triggerall = enemy,alive=1
triggerall = var(30)=1
trigger1 = animtime = 0
value = 0
;==========================================================================================
;==========================================================================================

[Statedef 4300]
type = S
movetype = A
physics = N
anim = 28888
velset = 0,0
ctrl = 0
sprpriority = 2
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 4300]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = noshadow

[State 4300]
type = NotHitBy
trigger1 = time >= 0
value = SCA, AA, AT, AP

[state 4300]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 4300]
type = PlaySnd
trigger1 = (GameTime%25) = 1
value = 4000, 11
volume = -100

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
anim = 4300
sprpriority = 9999
postype = p1
pos = 0,0
scale = 0.6,0.6
random = 2,2
bindtime = -1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
anim = 4300
sprpriority = 9999
postype = p1
pos = 0,0
scale = 0.6,0.6
random = 2,2
bindtime = -1
under = 0
ownpal = 0
trans = sub
persistent = 1
ignorehitpause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,0
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 0
trans = Add
persistent = 1
ignorehitpause = 1
vel = -2,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 4300]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 10
postype = p1
pos = 0,0
scale = 0.2,0.2
bindtime = 1
under = 0
ownpal = 0
trans = sub
persistent = 1
ignorehitpause = 1
vel = -2,-2 + (random%5)
SuperMoveTime = 9999
PauseMoveTime = 9999

[state 4300]
type = velset
trigger1 = p2bodydist X< 0 && Time >= 20
x = -(3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 1]
type = velset
trigger1 = p2bodydist X > 0 && Time >= 20
x = (3.5+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y < 50 && Time >= 20
y = -(1+((root,palno=12&&root,var(29)>=1)*2.0))

[state 4300]
type = velset
trigger1 = p2bodydist Y > 50 && Time >= 20
y = (1+((root,palno=12&&root,var(29)>=1)*2.0))

[State 4300]
type = ReversalDef
trigger1 = root,palno=12
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 4300]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 4300]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 4300]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 4300]
type = null;targetvelset
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = name = "Hades"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-9999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 4300]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 4300]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 4301
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 50,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8



[State 4300]
type = Explod
trigger1 = target,stateno = 4300 && enemyNear,time = 0 || projhit4301 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[state 4300]
type = posset
trigger1 = !ishelper
y = 0

[State 4300, アニメ変更]
type = ChangeAnim
trigger1 = MoveContact ;自分の攻撃が相手に当たった時（ヒット・ガード両方）に有効。
value = 3455



[State 4300]
type = ChangeState
triggerall = name = "Hades"
triggerall = root,var(1) = 1 && ishelper
trigger1 = p2dist x = [-50,50]
trigger1 = p2dist y = [-80,80]
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
triggerall = root,var(1) != 1 && ishelper
trigger1 = Movecontact = 1
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
trigger1 = time >= ((root,var(1) = 1)*30)+30 && ishelper
value = 11125

[State 4300]
type = ChangeState
triggerall = name = "Hades"
trigger1 = time = 50
value = 11126

[State -1]
Type     = DestroySelf
trigger1 = Time = 500

;==========================================================================================
[Statedef 11125]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 100
sprpriority = 1
anim = 11126
ctrl = 0
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = name = "Hades"
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 11125]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = (GameTime%8) = 1
anim = 22175
sprpriority = 9999
postype = p1
pos = 0,0
bindtime = -1
supermove = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1



[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = (GameTime%8) = 1
anim = 22175
sprpriority = 9999
postype = p1
pos = 0,0
bindtime = -1
supermove = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1



[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 10 - (random%20),10 - (random%20)
accel = (p2bodydist X > 0)&&(p2bodydist X < 50),(p2bodydist Y > 0)&&(p2bodydist Y < 50)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
ID = 3950
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
ID = 3950
Value = -3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 19 || Time = 38 || Time = 57 || Time = 76 || Time = 95 || Time = 113
;trigger1 = (GameTime%6) = 1
value = 11,1
volume = 255

[State 11125]
type = ReversalDef
triggerall = name = "Hades"
trigger1 =root,var(8)=3
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 11125]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11125]
type = targetvelset
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
value = 60000
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetveladd
triggerall = name = "Hades"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetfacing
triggerall = name = "Hades"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = null;targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "Hades"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "Hades"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-10
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "Hades"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "Hades"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 11125]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 11126
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8


[State 1]
type = Projectile
triggerall = name = "Hades"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 4556
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1039999

[State -1]
Type     = DestroySelf
trigger1 = Time = 120

;==========================================================================================

[Statedef 11126]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 20
sprpriority = 1
anim = 28888
ctrl = 0
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
triggerall = name = "Hades"
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 11125]
type = trans
trigger1 = !ishelper&&palno=12
trans = addalpha
alpha= 200,80
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 0
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
random = 10,10
pos = 0,0
vel = 4 - (random%9),4 - (random%9)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
ID = 3950
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
ID = 3950
Value = -3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 19 || Time = 38 || Time = 57 || Time = 76 || Time = 95 || Time = 113
;trigger1 = (GameTime%6) = 1
value = 11,1

[State 11125]
type = ReversalDef
triggerall = name = "Hades"
trigger1 =root,var(8)=3
reversal.attr = SCA,AA,AT,AP
hitflag = MAFDP
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
numhits = 0
p2stateno = 1039999
pausemovetime = 99990000000
supermovetime = 99990000000

[state 11125]
type = targetdrop
triggerall = name = "Hades"
trigger1 = roundstate=2&&!var(1);numtarget&&target,ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 11125]
type = null;targetbind
trigger1 =root,var(8)=3&&roundstate=2&&target,alive&&target,ishelper=0
trigger1 =target,pos x<-320||target,pos x>320||target,pos y<=40||target,pos y<-320
pos = 0,0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11125]
type = targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype!=A
x=-(target,vel x)
value = 60000
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetveladd
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate=2&&target,alive&&target,ishelper=0&&target,statetype=A
trigger1 =target,pos y<0
y=0.95
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = targetfacing
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3&&target,alive&&target,ishelper=0&&roundstate=2&&target,movetype=A
value=ifelse(p2dist x<0,-1,1)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 11125]
type = null;targetvelset
triggerall = name = "D-mizuchi"
trigger1 =root,var(8)=3
trigger1 =root,alive&&roundstate!=2&&target,alive&&target,ishelper=0&&target,statetype=A
y=ifelse(target,pos y>0,0,99)
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall =root,var(8)=3
trigger1 = roundstate=2&&(gametime%10)=0
value=-(target,lifemax*(0.004+((target,movetype=A)*0.01)))
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetlifeadd
triggerall = name = "D-mizuchi"
trigger1 = (root,var(8)=[1,2])&&root,alive&&roundstate!=2;||root,var(8)=2&&!root,alive&&roundstate>=4
trigger2 = roundstate!=2&&root,var(8)=3
trigger3 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01
value=-10
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
;trigger1 = (root,alive&&roundstate>=3||!root,alive&&roundstate>=4)&&target,alive&&target,ishelper=0
trigger1 = root,alive&&(root,var(8)=1)&&(roundstate=3)&&target,alive&&target,ishelper=0&&(var(6)=[1,40])
trigger2 = root,alive&&(root,var(8)=2)&&(roundstate>3)&&target,alive&&target,ishelper=0
trigger3 = (root,var(8)=3)&&(roundstate>3)&&target,alive&&target,ishelper=0&&(var(5)=[1,20])
trigger4 = target,alive&&roundstate=2&&target,life<=target,lifemax*0.01&&target,ishelper=0
value=1039999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = root,var(8)=3
trigger1 = roundstate>=4&&!target,alive&&target,ishelper=0&&target,stateno!=5150
value=5151
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = SuperPause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
darken = 0
anim = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 11125]
type = Pause
trigger1 = root,alive&&roundstate=3&&target,alive&&target,ishelper=0&&(var(2)=[1,40])
trigger2 = root,alive&&roundstate=4&&target,alive&&target,ishelper=0&&(var(5)=[1,50])
time = 2
movetime = 2
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999


[State 11125]
type = Projectile
triggerall = name = "Hades"
trigger1 = 1
attr = S, HP
projanim = 28888
projhitanim = -1
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8


[State 1]
type = Projectile
triggerall = name = "Hades"
trigger1 = AnimElem = 2
attr = A, AP
projanim = 28888
projhitanim = -1
projid = 4556
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 15,15
givepower = 0,0
guardflag = 
hitflag = MAFPD
pausetime = 2,2
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-2
air.velocity = -1,-2
fall = 1
fall.recover = 0
juggle = 15
p2stateno = 1039999

[State -1]
Type     = DestroySelf
trigger1 = Time = 20

;==========================================================================================

;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 22101]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4998
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2999999999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%15=1
projanim = 1007
projremove = 1
projremovetime = 12
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, NA
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
Fall = 0
Air.Fall = 0
hitonce = 0
p2stateno = 98765 + random%3
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%10=1
projanim = 1007
projremove = 1
projremovetime = 10
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, ST
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
Fall = 0
Air.Fall = 0
hitonce = 0
p2stateno = 98765 + random%3
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1065, HitDef]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%10=1
projanim = 1007
projremove = 1
projremovetime = 10
projid = 169994
projpriority = 999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
postype = p2
offset = 0,-60
Attr = C, HP
HitFlag = MAFPD
AnimType = Hard
Air.AnimType = Back
Priority = 7, Hit
Damage = 35+random%65,35+random%65
PauseTime = 10, 15
HitSound = S-1
Ground.Type = Low
Ground.SlideTime = 43
Ground.HitTime = 52
Guard.HitTime = 25
Air.HitTime  = 36
Guard.CtrlTime = 27
Guard.Dist = 70
Ground.Velocity = -4, 15
Guard.Velocity = -6
Air.Velocity = -4, 15
AirGuard.Velocity = -3,-4
AirGuard.CtrlTime = 24
getpower = 0, 0
GivePower = 0, -5120
palfx.time = 60
palfx.add = 100,-180,-180
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%2
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
damage = 2147483648
attr = C,ST
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
Trigger1 = time >= 0
trigger1 =  random%2
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -2000000000, 2000000000
ProjEdgeBound = 2000000000
ProjStageBound = 2000000000
damage = 2147483648
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State reversal]
type = ReversalDef 
Trigger1 = time >= 0
reversal.attr = SCA,AA,AT,AP
priority = 7, Hit
pausetime = 0,2
p2stateno = 98765 + random%3
palfx.time = 60
palfx.add = -180,-180,100
palfx.sinadd = -80,-80,-80,10
ignorehitpause = 1

[state -1]
type = targetdrop
triggerall = numtarget > 0
triggerall = time >= 0
trigger1 = target,ishelper
trigger2 = animtime = 0
trigger3 = numtarget > 6
ignorehitpause = 1

[state lifeadd];おまけ
type = targetlifeadd 
triggerall = numtarget > 0
Trigger1 = time >= 0
trigger1 = random%4=1
value = -2147483648
Absolute = 1
ignorehitpause = 1

[state power];おまけ
type = targetpoweradd
trigger1 = numtarget > 0
Trigger1 = time >= 0
value = -2147483648
ignorehitpause = 1

[state state];おまけ
type = targetstate
triggerall = numtarget > 0
triggerall = target,ishelper != 1
Triggerall = time >= 0
trigger1 = random%8=1
trigger2 = gametime%8 = 1
value = 98765 + random%3
ignorehitpause = 1

[State 3000, 超必時間止め]
Type = SuperPause
Trigger1 = enemynear,life <= 0
Trigger1 = enemynear,stateno = 98765 || enemynear,stateno = 98766 || enemynear,stateno = 98767
Trigger1 = roundstate = 2 
Time = 4
Anim = -1
Pos = 0,0
Sound = -1
Darken = 0
P2Defmul = 1
persistent = 12
ignorehitpause = 1

[State -2]
Type = VarRandom
trigger1 = animtime = 0
Trigger1 = palno = 12 && roundstate=2
V = 59
Range = 0,599
ignorehitpause = 1

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 2205
;---------------------------------------------------------------------------
[Statedef 29999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = (root,palno=12)||(root,palno=6)
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = (root,palno=12)||(root,palno=6)
trigger1 = time >= 0
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = (root,palno=12)||(root,palno=6)
trigger1 = time >= 0
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = (root,palno=12)||(root,palno=6)
value = -9999999999999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 2205
;==========================================================================================
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ｐ２ｎａｍｅ指定即死
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
[Statedef 299999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999


[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, HA, AA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = S, SP
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = C, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
ignorehitpause = 1

[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
;trigger1 = time >= 15
trigger1 = root,stateno != 2205
trigger2 = movecontact = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ｐ２ｎａｍｅ指定即死2
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
[Statedef 46678]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 1007
ctrl = 0

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=1
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
triggerall = var(1)!=0
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 1007
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3

[State 1]
type = null;Projectile
triggerall = name = "D-mizuchi"
trigger1 = 1
attr = S, SP
projanim = 1008
projhitanim = -1
projid = 1008
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = SCA, HA, AA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = S, SP
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = HitDef
triggerall = name = "D-mizuchi"
trigger1 = Ishelper
attr = C, NA
animtype  = diagup
damage    = 0
getpower = 0,0
givepower = 0
guardflag = 
hitflag = MAFPDL
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = -1
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
ignorehitpause = 1

[state 1]
type = hitdef
triggerall = ishelper
triggerall = root,stateno = 2205
Trigger1 = time >= 0 && gametime%60 = [10,19]
damage = 2147483648
attr = A,AA
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 98765 + random%3
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
trigger1 = (GameTime%3) = 1
value = 98765 + random%3

[State 1]
type = targetLifeAdd
triggerall = name = "D-mizuchi"
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = destroyself
;trigger1 = time >= 15
trigger1 = root,stateno != 1001
trigger2 = movecontact = 1
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;==========================================================================================
;---------------------------------------------------------------------------
;==========================================================================================
;==========================================================================================
;---------------------------------------------------------------------------
;==========================================================================================

[Statedef 3800]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 2200
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = varset
triggerall = time=0
trigger1 = 1
v = 5
value = random%2
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2201

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
;trigger1 = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 22101
persistent = 1
name = "Hades"
pos = 1,-129
postype = P1
stateno = 22101
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 3950
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 3700
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = Add

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[state a]
type = varset
trigger1 = 1
v = 0
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state a]
type = changestate
trigger1 = animtime = 0
value = 2205

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2205
ctrl = 0

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = name = "Hades"
triggerall = !target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=5151
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = name = "Hades"
triggerall = target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=51517
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 1]
type = targetdrop
triggerall = time=0
triggerall = var(0)=0
triggerall = target,name="Hades"
triggerall = prevstateno=3800
triggerall = numtarget>0
trigger1 = target,Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = !numhelper(51516)
trigger1 = 1
id = 51516
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51516
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = numtarget<8
trigger1 = 1
id = ifelse((!numhelper(51515)),51515,515155)
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Changestate
triggerall = name="Hades"
trigger1 = !Ishelper
trigger1 = var(0):=var(0)+1
trigger1 = var(0)<120
value = 2205
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5)=1
value = 2206
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "Hades"
triggerall = !ishelper
triggerall = alive
trigger1 = 1
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250
channel = 10

[State 2632]
type = Explod
triggerall = !numexplod(3955) 
trigger1 = time <= 100
anim = 3955
id = 3955
sprpriority = 999999999
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 2632]
type = Explod
triggerall = !numexplod(3955) 
trigger1 = time <= 100
anim = 3955
id = 3955
sprpriority = -1
postype = back
scale = 1.00237890371,1.000047636973984637892
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub


[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = S,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = C,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,NT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,HT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AA
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AP
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projpriority = 99999999999
projsprpriority = 99999999999
velocity =0,0
affectteam = b
postype = p1
numhits=0
offset = 0,0
attr = A,AT
hitflag = MAFPDL
damage=999999999999999
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = ReversalDef
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 51517
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Explod
trigger1 = target,stateno = 2637 && enemyNear,time = 0 || projhit3766 = 1
anim = 3755+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = Add

[State 1]
type = HitAdd
trigger1 = target,stateno = 2637 && enemyNear,time = 0
value = 1

[state a]
type = changestate
trigger1 = time >= 250
value = 2210

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;混線ヘルパー（混線バグ研究中・・・）ｐちゃんより
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;==========================================================================================
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 51515]
type = U
movetype = U
physics = U
anim = 28080

[state 1]
type = changestate
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = null;changestate
triggerall = Ishelper(515155)
trigger1 = root,numtarget=8
value = 51518
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3]
Type = Posset
triggeral = name = "Hades"
Trigger1 = Ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 =Ishelper
value = C, NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = roundstate<3
trigger1 = root,palno=12
trigger1 = roundstate<1
id = 515155
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 3]
type = destroyself
trigger1 = !Ishelper(51515)
trigger1 = time>=60
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51516]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 110
anim = 28080
velset = 0,0
ctrl = 0
sprpriority = 2

[state 3874]
type = changestate
triggerall = time=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = Projectile
trigger1 = numhelper(51515)>0||numhelper(515155)>0
trigger1 = !numprojid(2699944)
trigger2 = roundstate<2
projanim = 28080
projid=2699944
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
type = helper
triggerall = Ishelper
triggerall = root,var(49)!=10
triggerall = roundstate<3
trigger1 = root,palno=12
trigger1 = roundstate<1
id = 515155
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = Ishelper
triggerall = helper(44488),var(37)=1
trigger1 = !numhelper(10101)
id = 10101
persistent = 0
name = "Hades"
pos = 0,0
postype = P1
stateno = 10101
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = AssertSpecial
triggerall = root,palno=12
triggerall = roundstate>2&&roundstate<4
trigger1 = !root,win&&!root,winko
trigger1 = enemy,life>=enemy,lifemax*0.98
trigger1 = root,time<128
flag = RoundNotOver
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = enemy,name!="genjitsu"
trigger1 = root,life<10||root,stateno=5150||root,var(1)!=gametime
trigger2 = roundstate<2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
Type = Pause
triggerall = root,var(49)!=10
triggerall = Ishelper
triggerall = enemy,name!="genjitsu"
trigger1 = root,life<10||root,stateno=5150||root,var(1)!=gametime
trigger2 = roundstate<2
Time     = 0
MoveTime = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999
;------------------------------------------------------------------------
;ReversalDef型混線工事中・・・・
;------------------------------------------------------------------------


[State 1]
type = targetstate
triggerall = name = "Hades"
triggerall = ishelper
triggerall = target,Ishelper
triggerall = target,alive
trigger1 = numtarget>0
trigger1 = target,stateno!=51517
value = 51517
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetstate
triggerall = name = "Hades"
triggerall = target,name!="Hades"
triggerall = ishelper
triggerall = !target,alive
trigger1 = numtarget>0
trigger1 = target,stateno=5150
value = 5150
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetlifeadd
triggerall = name = "Hades"
triggerall = target,name!="Hades"
triggerall = ishelper
trigger1 = numtarget>0
value = -9999999999999
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51517]
type    = S
movetype= H
physics = S
juggle  = 4
poweradd= 0
velset = 0,0
ctrl = 0
sprpriority = 2

[State 1]
type = varadd
triggerall = roundstate=2
trigger1 = ishelper(44488)
var(50) = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = ishelper(44488)
trigger1 = var(50)<10
v = 52
value = 1000
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[state 3874]
type = changestate
triggerall = time>=0
trigger1 = ishelper(44488)
value =44488
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 3874]
type = changestate
triggerall = time>=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
Type = StateTypeSet
triggerall = !Ishelper
Trigger1 = name != "Hades"
StateType = S
MoveType = A
Physics = N
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 51517];意味あるのこれ？
type = Helper
triggerall = root,name="G-Sakuya"
triggerall = root,name="D-Morrigan"
triggerall = root,name="RSP"
triggerall = root,name="E Youmu"
triggerall = root,name="Phantom Mizuchi JP"
triggerall = root,name!="Hades"
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = prevstateno!=[5151,5156]
trigger1 = prevstateno!=51517
trigger1 = numhelper(prevstateno) <= 2
name = "????"
id = prevstateno
postype = p2
pos = enemy,pos x,enemy,pos y
stateno = prevstateno
ownpal = 0
keyctrl = 0
facing = 0
helpertype = normal
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 = P1name="Hades"
trigger1 =Ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
Type = null;SuperPause
triggerall = time>1
triggerall = root,name!="Hades"
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = enemy,stateno=23000||enemy,stateno=2205
Time     = 12
MoveTime = 12
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = VarSet
trigger1 = name!="Hades"
sysvar(0) = -1
IgnoreHitPause = 1
pausemovetime = 9999999
supermovetime = 9999999
;-------------------------------------------------------------------------
;即死返し
;-------------------------------------------------------------------------
[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(17)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(27)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(27)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,var(16)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(29)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(29)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
;-------------------------------------------------------------------------
[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,stateno=23000&&enemy,time<20
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,stateno=23000&&enemy,time<20
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,stateno=23000&&enemy,time<20
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,time<20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,time<20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 2636010]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = ishelper
triggerall = enemy,var(26)!=1
triggerall = enemy,time<20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse((prevstateno=51517||(prevstateno=[5151,5155])),5050,prevstateno)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]prevstateno
type = Projectile
triggerall = ishelper
triggerall = enemy,stateno=23000&&enemy,time>=20
triggerall = root,var(18)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(18)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,stateno=23000&&enemy,time>=20
triggerall = root,var(19)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(19)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,stateno=23000&&enemy,time>=20
triggerall = root,var(20)!=0
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(20)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,time>=20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = ishelper
triggerall = enemy,time>=20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 2636010]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = ishelper
triggerall = enemy,time>=20
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5050
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = root,name="Tenma"
triggerall = name != "Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 20009
projhitanim = -1
projpriority = 9999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 515151
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = root,name!="Hades"
triggerall = name = "Tenma"
trigger1 = time>=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 20009
projhitanim = -1
projpriority = 9999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 2636010]
type = Projectile
triggerall = root,name="G OROCHI"
triggerall = name != "Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 22177
projhitanim = -1
projpriority = 9999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 104010
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = root,name="G OROCHI"
triggerall = name != "Hades"
trigger1 = time>=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 22177
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 3]
type = Projectile
triggerall = ishelper
triggerall = root,name="G OROCHI"
trigger1 = name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
projanim = 22177
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -9999999999, 9999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 104010
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = ishelper
triggerall = root,name="G OROCHI"
trigger1 = name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
projanim = 22177
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -9999999999, 9999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 104010
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = ishelper
triggerall = root,name="G OROCHI"
trigger1 = name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
projanim = 22177
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -9999999999, 9999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 104010
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state 3]
type = Projectile
triggerall = ishelper
triggerall = root,name="G OROCHI"
trigger1 = name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
projanim = root,anim
projid = 22177
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -99999999999, 99999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 104010
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2636010]
type = Projectile
triggerall = root,name="F1"
triggerall = name != "Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 1000
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 9997
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = root,stateno!=5
triggerall = root,name="genjitsu"
triggerall = name != "Hades"
trigger1 = enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = 1113
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 3]
type = Projectile
triggerall = ishelper
triggerall = root,name="F1"
triggerall = root,name!="G OROCHI"
trigger1 = name!="Hades"
projanim = 1000
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -9999999999, 9999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 9997
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2636010]
type = Projectile
triggerall = enemy,var(26)!=1
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)!=0
triggerall = enemy,time<120
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemy,var(17)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 3]
type = Projectile
triggerall = enemy,var(26)!=1
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)!=0
triggerall = enemy,time<120
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = enemy,var(17)
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2636010]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
attr = C, NP
projanim = enemy,var(16)
projhitanim = 1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 5100
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5100
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5100
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)!=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = enemy,var(16)
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = Projectile
triggerall = enemy,var(16)=0
triggerall = enemy,var(17)=0
triggerall = ishelper
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = random%5000
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 3]
type = null;Projectile 
triggerall = ishelper(18937452)
triggerall = root,name!="Tenma"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
triggerall = root,name!="Hades"
trigger1 = name!="Hades"
projanim = 28080
projid = 1699944
projremove = 1
projremovetime = 2
postype = p2
projpriority = 99999999999999999999
projheightbound = -999999999, 999999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 0
offset = 0,99999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = B
p1stateno = 5050
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 3874]
type = posset
triggerall = p1name="Hades"
trigger1 = Ishelper
trigger1 = !Ishelper(51517)
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3]
type = hitadd
trigger1 =ishelper
trigger1 =root,name!="Hades"
value = -9999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="Hades"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="Hades"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="Hades"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeset
triggerall = name != "Hades"
trigger1 = time>=0
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = lifeadd
triggerall = name != "Hades"
trigger1 = time>=0
value = -99999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "Hades"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = changeanim2
triggerall = name != "Hades"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 28088
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "Hades"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 3876]
type = ParentVarSet
triggerall = root,name="Death Star"
trigger1 =ishelper
trigger1 =root,name!="Hades"
v = random%60
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name="Death Star"
trigger1 =ishelper
trigger1 =root,name!="Hades"
fv = random%40
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = root,name="Death Star"
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = root,name="Death Star"
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
fvalue = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = lifeset
trigger1 = !ishelper&&!name="Hades"
trigger2 =ishelper
trigger2 =root,name!="Hades"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = PlaySnd
trigger1 = name!="Hades"
trigger1 = random%60=0
value = 11,0
volume = 255-random%300
freqmul = 2-random%20*0.1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1];ありえん（笑）
type = PlaySnd
trigger1 = name!="Hades"
trigger1 = random%60=0
value = 11,10
volume = 255-random%300
freqmul = 2-random%20*0.1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 3]
type = destroyself
trigger1 = p1name="Hades"
trigger1 = !Ishelper(51515)
trigger1 = !Ishelper(44488)
;trigger1 = !Ishelper(515155)
trigger2 = root,name="G OROCHI"
trigger2 = time>=40
trigger3 = prevstateno=5154
trigger3 = time>=60
trigger4 = p1name!="Hades"
trigger4 = root,alive&&enemy,alive
trigger4 = enemy,stateno!=23000&&enemy,stateno!=2205
trigger4 = time>3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 51518]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
sprpriority = 2

[state 3874]
type = changestate
triggerall = time=0
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 =Ishelper
value = C, NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = destroyself
triggerall = !Ishelper(51515)
trigger1 = 1
trigger2 = !enemy,numprojid(1699944)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 200000]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = root,stateno=123456
triggerall = Ishelper(7483950)
trigger1 = time >= 0
value = 200002
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
trigger1 = root,stateno = 123456
projanim = 28080
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
postype = p2
damage = 9999999999
attr = C,HP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 200001
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
trigger1 = time >= 2
value = 123457
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2636010]
type = destroyself
trigger1=root,stateno!=123456
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 199999]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28080
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = enemy,numprojid(38510)=0
triggerall = !Ishelper(89434999877)
trigger1 = 1
value = 1
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = null;changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 0
trigger1 = root,stateno!=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999


[state 1]
type = null;changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3874]
type = hitby
triggerall = name = "D-mizuchi"
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = null;BindToroot
triggerall = Ishelper
trigger1 = 1
pos = 0,0

[State 1]
type = posset
trigger1 = Ishelper
pos = 99999,1000000000000000000000000000000


[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26350]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999

[State 26350]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
triggerall = name != "D-mizuchi"
trigger1 = 1
trans = add1
alpha = 250,70

[State 2637]
type = VarRangeSet
triggerall = Ishelper
trigger1 = name !="D-mizuchi"
value = 0

[State 2637]
type = VarRangeSet
triggerall = Ishelper
trigger1 = name !="D-mizuchi"
fvalue = 0

[State 2637]
type = parentVarSet
triggerall = Ishelper
trigger1 = name!="D-mizuchi"
var(random%58 + 2) = gametime + (-1)*random%2

[State 2637]
type = parentVarSet
triggerall = Ishelper
trigger1 = name!="D-mizuchi"
fvar(random%38 + 2) = gametime + (-1)*random%2

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist X< 0
x = -5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist X>= 0
x = 5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist y< 0
y = 5

[state 1]
type = null;velset
trigger1 = root,stateno = 220555
trigger1 = p2bodydist y>= 0
x = -5

[State 1]
type = Explod
trigger1 = palno=12&&ishelper&&roundno!=1&&roundstate>=2
trigger1 =!numexplod(45923729)
anim = 22175
id = 45923729
sprpriority = 1
postype = p1
pos = 10000000000000,100000000000
scale = 1.00237890371,1.000047636973984637892
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = ishelper
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = prevstateno!=[98765,98767]
trigger1 = ishelper
var(29) = prevstateno

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = F
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 199999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = F
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 199999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,100000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
affectteam = B
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
trigger1 = !time
projanim = anim
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,2222222

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(638820209)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 638820209
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(8585783)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 8585783
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(324295782)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 324295782
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(43858030)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 43858030
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(8949729)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 8949729
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(2834728074)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 2834728074
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(437540937)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 437540937
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(2398475493)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 2398475493
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = prevstateno
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = posset
trigger1 = 1
pos = 0,288888888

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(12823102)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 12823102
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(98473928)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 98473928
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,stateno=2205&&enemynear,alive=1
triggerall = numprojid(983772487432)<(5||random%10)
trigger1 = !time
projanim = anim
projid = 983772487432
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPD
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p1stateno = 40
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 1699922
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = palno=12
triggerall = numtarget>0
triggerall = enemy,stateno!=199999&&enemy,alive=1
trigger1 = ishelper
value = 5150

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive&&(time>2)
value = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = Ishelper
trigger1 = alive&&(time>2)
value = 45022
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time >= 10
trigger1=(root,stateno != 2205)&&(root,stateno != 33333)&&(root,stateno != 23000)&&(root,stateno != 32205)&&(root,stateno != 22050)
trigger2 = enemy,numprojid(1699944)=0
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 1]
type    = S
movetype= A
physics = S
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper(68796)
trigger1 = time >= 0
value = 31515
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper(34563234)
trigger1 = time >= 0
value = 1699922
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 98765+random%3
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
y = 100000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3874]
type = Projectile
trigger1 = gametime%4=0&&numhelper&&ishelper
projanim = 1007
projid=38510
projremove = 1
projremovetime = -1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999


[State 3874]
type = nothitby
trigger1 =ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = targetstate
triggerall = name = "D-mizuchi"
triggerall = enemy,alive=1
triggerall = alive=1
trigger1 = numtarget >0
value = ifelse((root,stateno=123456),200001,199999)
ignorehitpause = 1

[State 1]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2]
type = S
movetype = A
physics = N
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2]
Type = Posset
triggeral = name = "D-mizuchi"
Trigger1 = 1
x = 0
y = 999999
ignorehitpause = 1

[State 2]
type = HitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = C,NP
time = 1
ignorehitpause = 1

[State 2]
type = NotHitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 2]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31515]
type = U
movetype = U
physics = U
anim = 28080

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3]
Type = Posset
triggeral = name = "D-mizuchi"
Trigger1 = 1
x = 0
y = 9999999
ignorehitpause = 1

[State 3]
type = NotHitBy
triggeral = name = "D-mizuchi"
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[state 3]
type = Projectile
triggerall = ishelper
triggerall = name = "D-mizuchi"
trigger1 = 1
projanim = 1007
projid = 437540937
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,NP
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
affectteam = F
p2stateno = 31517
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 3]
type = destroyself
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205)&&(root,stateno!=123456)
ignorehitpause = 1
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31516]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 110
velset = 0,0
ctrl = 0
anim = 28080
sprpriority = 2

[state 3874]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3874]
type = posset
trigger1 = ishelper
y = 9999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------

[State 3874]
type = Projectile
trigger1 = gametime%4=0&&numhelper&&ishelper
projanim = 1007
projid=1699944
projremove = 1
projremovetime = -1
projscale=1.0,1.0
velocity =0,0
affectteam = f
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=31517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = nothitby
trigger1 =ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = changestate
trigger1 = !ishelper
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 31517]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 110
velset = 0,0
ctrl = 0
anim = 0
sprpriority = 2

[state 3876]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 3876]
type = Projectile
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= 40
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Projectile
triggerall = name!="D-mizuchi"
trigger1 = ishelper
trigger1 =!root,numprojid(15099852210)
projanim = random%5001
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno= var(29)
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 3876];explod
type = varset
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 54
value =0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = varset
trigger1 =ishelper&&0
trigger1 =root,name!="D-mizuchi"
trigger1 =root,projcontact=0
v = 55
value =random%5001                        
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = varset
trigger1 =ishelper&&0
trigger1 =root,name!="D-mizuchi"
trigger1 =root,projcontact=1
v = 56
value =var(55)                       
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Projectile
trigger1 = ishelper&&0
trigger1 = 0
trigger1 = 0
projanim = ifelse(var(56)<=0,var(55),var(56))
projid=15099852210
projremove = 1
projremovetime = 100
affectteam = b
postype = back
numhits=0
offset = 0,55000
attr = C,NP
hitflag = MAFPDL
p1stateno =  0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
trigger2 =animexist(0)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(1)
anim = 2463+random%8
id = 1
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=1.0+((gametime%5=0)*0.5),1.0+((gametime%5=0)*0.5)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper&&var(54)
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = back
pos = random%360,random%160
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5-((gametime%5=0)*0.25),0.5-((gametime%5=0)*0.25)
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=1+random%3,0
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=1+random%3,0
scale=0.1,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.5,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.4
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.3,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.1,0.3
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.4,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.8,0.2
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = Explod
triggerall =ishelper;&&var(54)
trigger1 =roundno!=1
trigger1 =animexist(0)
anim = 2463+random%8
id = 0
sprpriority = -10
postype = left
pos = -60+random%30,random%240
bindtime = 1
removetime=-1
vel=-1+random%3,1-random%3
scale=0.2,0.5
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = removeexplod
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
id = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = removeexplod
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
id = 2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = hitadd
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
value = -9999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = nothitby
trigger1 = ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = hitby
trigger1 = ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = random%60
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
fv = random%40
value =0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = name!="Tenma"
trigger1 = !ishelper
trigger2 =ishelper
trigger2 =root,name!="D-mizuchi"
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarRangeSet
triggerall = name!="Tenma"
trigger1 = !ishelper
trigger2 =ishelper
trigger2 =root,name!="D-mizuchi"
fvalue = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 47
value =100
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 20
value =5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 11
value =-99999999999999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3876]
type = destroyself
trigger1 = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 31518]
type    = A
movetype= I
physics = N
anim=28080

[state 3875]
type = changestate
trigger1 = !ishelper
value =0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3875]
type = NotHitBy
trigger1 =ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = HitBy
trigger1 =ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = posset
trigger1 =ishelper
y = 55000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3875]
type = destroyself
trigger1 = time >=10
trigger2 = !enemy,numprojid(15099852210)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 4]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 0
trigger1 = root,stateno=2205 || root,stateno=220555
value =67890 + random%4
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 1 + random%4
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67890
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67890]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 1 + random%4
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1 
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, NT
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = A, AT
projanim = 1007
projhitanim = -1
projid = 1015
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall = Ishelper
trigger1 = root,stateno = 2205 || root,stateno = 220555
trigger1 = numhelper(10113252)=0
id = 10113252
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = left
stateno = 67890
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, SP
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,HT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state -2]
type = targetstate
triggerall = ishelper
triggerall = helper(44488),var(8)=1
triggerall = gametime%3=0
trigger1 = root,stateno = 2205 || root,stateno = 220555
value = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67891
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67891
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67891]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67892
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1 
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, NT
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, HT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = Ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = A, AT
projanim = 1007
projhitanim = -1
projid = 1015
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 1
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 5,5
guard.pausetime = 5,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall = Ishelper
trigger1 = root,stateno = 2205 || root,stateno = 220555
trigger1 = numhelper(1011325214141)=0
id = 1011325214141
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = left
stateno = 67892
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = S, SP
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
attr = C, NT
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFDPL
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 999999
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = C,ST
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
hitonce = 0
getpower = 0, 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = SCA, NA, AT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000


[state -2]
type = targetstate
triggerall = ishelper
triggerall = helper(44488),var(8)=1
triggerall = gametime%3=0
trigger1 = root,stateno = 2205 || root,stateno = 220555
value = 98765 + random%3
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67892
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67892
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67892]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67893
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2637]
type = VarRangeSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
value = 0

[State 2637]
type = VarRangeSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
fvalue = 0

[State 2637]
type = parentVarSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
var(random%58 + 2) = gametime + (-1)*random%2

[State 2637]
type = parentVarSet
triggerall = name = "D-mizuchi"
trigger1 = name="D-mizuchi"&&fvar(37)=1
fvar(random%38 + 2) = gametime + (-1)*random%2

[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 67892
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =67893
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 67893]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1
sprpriority = 99999

[state 1]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = Ishelper
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 26370]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = HitOverride
triggerall = Ishelper
triggerall = alive && var(1) = 1
trigger1 = 1
time = 1
attr = SCA, NA, SA, HA, NT,ST,HT, NP, SP, HP,AA,AT,AP
stateno = 67892
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state -2]
type = Projectile
triggerall = ishelper
triggerall = helper(44488),var(8)=1
trigger1 = root,stateno = 2205 || root,stateno = 220555
projanim = 1007
projremove = 1
projremovetime = 1
projpriority = 99999999999999999999
projheightbound = -9999999, 9999999
ProjEdgeBound = 999999999
ProjStageBound = 999999999
damage = 9999999999
attr = SCA, NA, AT
hitflag = MAFPDL
sparkno = -1
hitsound = -1
ground.type = none
air.type = none
getpower = 0, 0
p2stateno = 98765 + random%3
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = ReversalDef
triggerall = palno=12
trigger1 = ishelper
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,5
numhits = 0
sparkno = -1
hitsound = -1
p1stateno = 1 + random%4
p2stateno = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 1]
type = changestate
triggerall = Ishelper
triggerall = time >= 2
trigger1 = root,stateno=2205 || root,stateno=220555
value =1 + random%4
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = destroyself
triggerall = Ishelper
triggerall = time >= 10
trigger1=root,stateno!=220555 || root,stateno!=2205
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死１
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 98765]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1
ctrl = 0

[State 1]
type = Changestate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time<=20&&enemynear,name="D-mizuchi"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time>=20&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26350]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999

[State 26350]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
triggerall = name != "D-mizuchi"
trigger1 = 1
trans = add1
alpha = 250,70

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151
ctrl = 0

[State 1] 
type = changestate
triggerall = Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
value = 45022
ctrl = 0

[State 26350] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 1
value = 26370
ctrl = 0
;---------------------------------------------------------------------------
[Statedef 26370]
type    = A
movetype= H
physics = N
sprpriority = 4
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[state 0]
type = destroyself
triggerall = Ishelper
trigger1 = time=0

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 26370]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 26370]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = -999999999999999999

[State 26370]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 26370]
type = NotHitBy
triggerall = name != "D-mizuchi"
trigger1 = 1
value = SCA

[State 26370]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 26370]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5050

[state 26370]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 26370]
type = VelAdd
triggerall = name != "D-mizuchi"
Trigger1 = time > 0
y = .39

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 26370]
type = Changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = alive
trigger1 = time >= 1
value = 98765 + random%3

[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
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[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死２
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2636010]
type    = U
movetype= I
physics = N
sprpriority = 4
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = time>=0

[State 820, 1]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = statetype != A
trigger1 = time = 0
x = 0
y = 0

[State 821, 3] 
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -999999999999999999
absolute = 1

[State 13121]
type = lifeset
triggerall = name != "D-mizuchi"
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2636010]
type = ChangeState
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = (numprojid(1699944)=0)&&(time>10)
triggerall = alive
trigger1 = time >= 2
value = 98765 + random%3
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 98766]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time>=0
value = 0

[State 2636030]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 2636030]
type = NotHitBy
trigger1 = 1
value = SCA

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 2636030]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = ishelper
Y = 2400

[State 2229900]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 97857373211
attr = C,NP
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2636030]
type = destroyself
triggerall = name != "D-mizuchi"
trigger1 = 1

[state 2636030]
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
value = 2636010
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ランダム即死３
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 98767]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 2637]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = time >= 0
ignorehitpause = 1
value = 0

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time<=1&&enemynear,name="D-mizuchi"&&ishelper
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(29)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time>=30&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1699944]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 =enemynear,time>=146&&enemynear,name="D-mizuchi"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(1699944)=0
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 169994]
type = NotHitBy
trigger1 = 1
value = SCA

[State 169994]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0

;----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%20*-1

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%20*-1

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%20*-1

;-----------------------------------------------------------------------------------
[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = random%20*-1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
;---------------------------------------------------------------------------------------

[State 2637]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = ishelper
flag = invisible

[State 2637]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 2637]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2637]
type = Changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = life = 0 && time >= 0
value = 5151
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 2637] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
triggerall = alive
trigger1 = time >= 10
value = 98765 + random%3

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;いろいろな即死(ホーリジャ専用）（神オロチバリアから）
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4105]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1




[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 4104]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28888
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1





[State 1]
type = Explod
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4104
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[state a]
type = destroyself
trigger1 = Time >= 10

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 2888888]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 28989
ownpal = 1

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = time>=0
value = 123456
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = null;AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0



[State 1]
type = null;Explod
triggerall = helper(44488),var(0)=1
triggerall = stateno != 32200
triggerall = stateno != 32205
triggerall = time >= 0
trigger1 = (GameTime%8) = 1
anim = 4105
sprpriority = 99999999
postype = p1
scale = 0.3,0.3
pos = 0,0
vel = 0,-1 - (random%3)
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1


[state 1]
type = nothitby
trigger1 = 1
value = SCA

[state 1]
type = Varset
trigger1 = (gametime <= 2400)&&(var(38) = 2)
trigger1 = random%10 =0
v = 1
value = 0
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999



[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = life < lifemax*0.2
triggerall = helper(44488),var(0)=0
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45022

[State -2]
type = helper
trigger1 = enemy,numtarget=0
triggerall =root,palno=12
triggerall = numtarget>0
triggrrall = enemy,numprojid(1699944)>0
triggerall = helper(44488),var(8)=1
trigger1 = numhelper(34563234)=0
trigger1 = 1
id = 34563234
persistent = 1
name = "D-mizuchi"
pos = 0,0
postype = p1
helpertype = player
stateno = 1699922
keyctrl = 1
ownpal = 1
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = life < lifemax*0.2
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 45023

[state 1]
type = targetdrop
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = root,alive=0||roundstate>=3&&enemy,alive=0

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = root,var(29) >= 1
triggerall = enemynear,alive=1
triggerall = numtarget>0
trigger1 = target,stateno = 45022
value = 1039999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (gametime%10)=1
value = -9999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = enemy,life<=enemy,lifemax*0.3
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = root,stateno = 123456
triggerall = name = "D-mizuchi"
trigger1 = 1
value = 200000
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999



[State 1]
type = ChangeState
triggerall = helper(44488),var(0)=1
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=3800||root,stateno=2300||root,stateno=23000||root,stateno=32205||root,stateno=22050)
value = 2888900+(root,stateno=23000|root,stateno=22050)




;==========================================================================================

[Statedef 2888899]
type    = S
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4999
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 40,-120

[State 1000, 0]
Type = PosSet
trigger1 = random%2 = 1
Trigger1 = Time = 0
X = 40
Y = -100

[state 1]
type = null;velset
trigger1 = 1
x =ifelse((rootdist x=[6,-6]),0,(ifelse((rootdist x>6),0.75,(ifelse((rootdist x<-6),-0.75,0)))))
y =ifelse((rootdist y=[50,-50]),0,(ifelse((rootdist y>50),0.75,(ifelse((rootdist y<-50),-0.75,0)))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196 
trigger1 = rootdist x>40||rootdist x<0
x =(ifelse((rootdist x>40),0.155,(ifelse((rootdist x<0),-0.155,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = velset
triggerall =root,stateno!=196
trigger1 = rootdist y>74||rootdist y<50
y =(ifelse((rootdist y>74),0.252,(ifelse((rootdist y<50),-0.252,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist x>120||rootdist x<0
x =(ifelse((rootdist x>120),1.0,(ifelse((rootdist x<0),-1.0,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = veladd
triggerall =root,stateno!=196 
trigger1 = rootdist y>104||rootdist y<20
y =(ifelse((rootdist y>104),0.5,(ifelse((rootdist y<20),-0.5,0))))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = posset
trigger1 =root,stateno=196&&pos y>-20
y = -20
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1] 
type = turn 
trigger1 = p2dist x<0 
value = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA

[state -2]
type = parentvarset
trigger1 = RoundState <= 2 && root,anim = 0 && root,ctrl = 0 && root,var(54) <= 40
fv = 25
value = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 2]
type = destroyself
trigger1 = time>=(root,var(54)<=40)

;==========================================================================================
;==========================================================================================
;==========================================================================================

[Statedef 2888900]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[state 1]
type = varset
trigger1 = numtarget&&target,ishelper=0||root,fvar(20)!=0
v = 10
value = (RoundState<=2)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = varset
trigger1 = root,fvar(38)=2
trigger1 = root,time<150&&enemy,movereversed
trigger2 = root,time>=150
v = 11
value = (root,time<150)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 1699955

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (gametime%(1+((root,time<150)*3)))=1
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&root,time>=150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = var(11)!=0&&root,fvar(38)=2
trigger1 = enemy,alive&&root,time<150
value = 1699955
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = root,palno=12&&(root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[30,170])&&var(10)!=0
trigger1 = (GameTime%6)=1
attr = S, NA
projanim = 1007
projhitanim = 1007
projid = 22177
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
numhits = 0
damage    = 21474836
getpower = 0,0
givepower = -(enemy,Const(data.power))
hitflag = MAFD
guardflag = 
pausetime = 2,1
guard.pausetime = 2,1
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -0.2,-0.5
air.velocity = -0.2,-0.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
ignorehitpause = 1

[state 1]
type = nothitby
trigger1 = 1
value = SCA

[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = !(root,stateno=3800||root,stateno=2300||root,stateno=23000||root,stateno=2200||root,stateno=22050)
value = 2888888

;==========================================================================================
;==========================================================================================

[Statedef 2888911]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007
ownpal = 1

[State 3888]
type = AssertSpecial
triggerall = stateno != 5150
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 1]
type = ReversalDef
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2637

[State 1]
type = AttackDist
trigger1 = 1
value = 0

[State 1]
type = targetpowerAdd
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = 1
value = -(enemy,Const(data.power))
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])
value = -9999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetstate
triggerall = root,palno=[6,12]
triggerall = enemy,life<=enemy,lifemax*0.3
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno=2205||root,stateno=22050||root,stateno=23000)&&(root,time=[20,220])&&(GameTime%3) = 1
value = 2637
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = nothitby
trigger1 = 1
value = SCA


[State 1]
type = ChangeState
triggerall = root,stateno = 2205
triggerall = name = "D-mizuchi"
trigger1 = time >= 0
value = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = name = "D-mizuchi"
trigger1 = (root,stateno!=2205||root,stateno!=23000||root,stateno=22050)
value = 2888888


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;==========================================================================================



;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;相手状態
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 1039999]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -2,-6

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = time=0
value = 0
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 1]
type = selfstate
triggerall = name = "D-muzuchi"
trigger1 = time>=0
value = 0

[State 1]
type = null;lifeadd
triggerall = name != "D-muzuchi"
triggerall = prevstateno != [190000,190355]
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 1]
type = null;lifeadd
triggerall = name != "D-muzuchi"
triggerall = enemynear,stateno=1001
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
triggerall = name != "D-muzuchi"
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
triggerall = name != "D-muzuchi"
trigger1 = ctrl = 1
value = 0

[State 5050, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
triggerall = name != "D-muzuchi"
Trigger1 = time > 0
y = .39

[State -2]
type = SelfState
triggerall = name != "D-muzuchi"
trigger1 = time >= 200
value = 0
ctrl = 1

[State 821, 4]
type = changeState
triggerall = name != "D-muzuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 1040000

;---------------------------------------------------------------------------
;相手制御
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040000]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 1040022

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10382]
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = AnimTime = 0
value = 1040011

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040011]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
type = ChangeState
value = 1040022

;---------------------------------------------------------------------------
;相手地面
;---------------------------------------------------------------------------

[Statedef 1040022]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = name != "D-muzuchi"
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30
value = 1040044

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85

;---------------------------------------------------------------------------
;相手起き上がり
;---------------------------------------------------------------------------

[Statedef 1040044]
type    = L
movetype= I
physics = N

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
trigger1 = ishelper

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385] 
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10385]
type = ChangeState
trigger1 = AnimTime = 0
value = 1040055
ctrl = 0

;---------------------------------------------------------------------------
; 立ち
;---------------------------------------------------------------------------

[Statedef 1040055]
type = S
physics = S
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1] 
type = turn 
trigger1 = p2dist x< 0 
value = 1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = PalFX
trigger1 = 1
time = 1
add = 256 - (7 * gametime)%256 ,256 - (7 * gametime)%256,256 - (7 * gametime)%256
Mul = 256 - (10 * gametime)%256 ,256 - (10 * gametime)%256,256 - (10 * gametime)%256
ignorehitpause = 1

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = alive
ignorehitpause = 1
value = life - (Ceil(0.002 * Const(data.life)))

[State 1]
type = null;lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-muzuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 0, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
trigger1 = time = 0
value = 5100

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] 
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5151

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = 1
value = 0
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; 歩き
;---------------------------------------------------------------------------

[Statedef 1040066]
type    = S
physics = N
sprpriority = 0
movetype = I
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State a]
type = PalFX
trigger1 = 1
time = 1
add = 256 - (7 * gametime)%256 ,256 - (7 * gametime)%256,256 - (7 * gametime)%256
Mul = 256 - (10 * gametime)%256 ,256 - (10 * gametime)%256,256 - (10 * gametime)%256
ignorehitpause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = (GameTime%4) = 1
ignorehitpause = 1
value = life - (Ceil(0.001 * Const(data.life)))

[State 1]
type = lifeset
triggerall = name != "D-muzuchi"
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x > 0
trigger1 = Anim != 20
value = 20

[State 20, 4]
type = ChangeAnim
triggerall = name != "D-muzuchi"
triggerall = vel x < 0
trigger1 = Anim != 21
value = 5100

[State 0, 4] ;Are you dead?
type = ChangeState
triggerall = name != "D-muzuchi"
trigger1 = !alive
value = 5151

[State 0, 4]
type = ChangeState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = !(command = "holdfwd" || command = "holdback")
value = 45020
ctrl = 0

[State 0, 4]
type = selfState
triggerall = name != "D-muzuchi"
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;投げられている相手
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


[Statedef 142000]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State 13121]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-muzuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-muzuchi"
Trigger1 = Time = 0
value = 5050

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
trigger1 = time = 0
x = 0
y = -60

[state a]
type = veladd
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-muzuchi"
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95

[State 821, 3] 
type = SelfState
triggerall = name != "D-muzuchi"
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

;-------------------------------------------------------------------------;-------------------------------------------------------------------------;--------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\;\\\\\\\\\
;-------------------------------------------------------------------------;-------------------------------------------------------------------------;------

[Statedef 1699922]
type    = S
physics = S
anim = 28080

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1699922]
type = AssertSpecial
triggerall = name = "Hades"
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1699922]
type = BindToroot
triggerall = name = "Hades"
trigger1 = 1

[State 1699922]
type = PlayerPush
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1699922]
type = PosSet
triggerall = name = "Hades"
trigger1 = 1 
X = root, Pos X

[state 1699922]
type = nothitby
triggerall = name = "Hades"
trigger1 = ishelper
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = hitby
triggerall =ishelper
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
trigger1 = helper(10101),var(6)!=1
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
triggerall = helper(10101),var(6)!=1
triggerall = helper(44488),var(8)=0
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,60
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5155
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
triggerall = helper(10101),var(6)!=1
triggerall = helper(44488),var(8)=1
trigger1 = enemy,stateno!=5151
trigger1 = enemy,stateno!=5152
trigger1 = enemy,stateno!=5153
trigger1 = enemy,stateno!=5154
trigger1 = enemy,stateno!=51517
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,60
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5152
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = ReversalDef
trigger1 = enemy,stateno=5151
trigger2 = enemy,stateno=5152
trigger3 = enemy,stateno=5153
trigger4 = enemy,stateno=5154
trigger5 = enemy,stateno=51517
trigger6 = helper(10101),var(6)=1
reversal.attr = SCA,AT,AA,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,999
numhits = 0
sparkno = -1
hitsound = -1
p2stateno=5153
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = destroyself
trigger1 = roundstate >= 3 || time>=50
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; 痺れ2
;---------------------------------------------------------------------------

[Statedef 190000]
type    = S
movetype= H
physics = N
velset = 0,0

[state a]
type = destroyself
trigger1 = ishelper

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12
ignorehitpause = 1
value = -(Ceil(0.0005 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = !(enemynear,name="D-mizuchi"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(221211)>=1&&enemynear,palno=12)
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="D-mizuchi"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190100

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 190100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 190111

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190111]
type    = C
movetype= H
physics = C

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 190200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 190300

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 190300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 190500

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 190355

[Statedef 190355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 190500

[Statedef 190500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; 痺れ3
;---------------------------------------------------------------------------

[Statedef 490000]
type    = S
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state a]
type = destroyself
triggerall = name != "Hades"
trigger1 = ishelper

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1]
type = lifeadd
triggerall = enemynear,palno=[6,12]
triggerall = enemynear,stateno!=32205
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -50
absolute = 1

[State 1]
type = lifeadd
triggerall = enemynear,palno=[1,5]
triggerall = (enemynear,stateno!=32205)&&(enemynear,stateno!=22050)
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -2
absolute = 1

[State 1]
type = lifeadd
triggerall = enemynear,palno=[1,5]
triggerall = enemynear,stateno=22050
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -24
absolute = 1


[State 1]
type = lifeadd
triggerall = enemynear,stateno=32205
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = -1
absolute = 1

[State 1]
type = null;lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490011

[State 9000, 8]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9000, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490011]
type    = S
movetype= H
physics = S

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9001, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 0
ctrl = 1

[Statedef 490100]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0


[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 490111

[State 9010, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9010, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490111]
type    = C
movetype= H
physics = C

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 1

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9011, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = HitOver
value = 11
ctrl = 1

[Statedef 490200]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = HitShakeOver
value = 490300

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9020, FFB Light]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
triggerall = name != "D-mizuchi"
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

[Statedef 490300]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="Hades"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 490500

[State 9030, 6]
type = ChangeState
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
value = 490355

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[Statedef 490355]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
triggerall = name != "D-mizuchi"
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 490500

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[Statedef 490500]
type    = A
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = name != "D-mizuchi"
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[state a]
type = Changestate
triggerall = name != "D-mizuchi"
trigger1 = !alive
value = 5151

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 151000

[State 9050, 7]
type = ChangeState
triggerall = name != "D-mizuchi"
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;---------------------------------------------------------------------------
; ダウン
;---------------------------------------------------------------------------

[Statedef 151000]
type    = L
movetype= H
physics = N

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,palno=12&&(gametime%3)=1
flag = invisible

[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1020, 4];画面シェイク
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
pos = -5,-2
spacing = 1

[State 106, 3]
type = MakeDust
triggerall = name != "D-mizuchi"
trigger1 = Time = 5
pos = -5,-2
spacing = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 0
value = 5100

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
triggerall = name != "D-mizuchi"
trigger1 = time = 5
value = 5110

[State 5100, 4]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
triggerall = name != "D-mizuchi"
trigger1 = Time = 0
x = 0.002

[State 5100, 7]
type = SelfState
triggerall = name != "D-mizuchi"
trigger1 = Time >= 110
value = 5120 
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