;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 47777]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
sprpriority = 99999999999999999999999
ctrl = 0

[state a]
type = changestate
triggerall = !Ishelper
triggerall = time >= 0
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = destroyself
trigger1 = Ishelper
;----------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26390]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4997
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = sub

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;----------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;------------------------------------------------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;----------------------------------------------------------------------
;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 26350]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[state 26350]
type = destroyself
trigger1 = ishelper

[State 26350]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(((random<=20)*0.2) * Const(data.life)))

[State 26350]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 26350]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 26350]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 26350] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = time >= 8
value = 26370

;-----------------------------------------------------------------------

[Statedef 263601]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 1699955]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 263601]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 263601]
type = powerset
triggerall = name != "D-mizuchi"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = null;varset
trigger1 = palno = 12
fv = 26
value = 1            ;1on 0off

;トムスイッチ
[State 1]
type = null;varset
trigger1 = palno = 12
fv = 19
value = 1            ;1on 0off


[State 26360]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"&&prevstateno!=263601
value = 0
IgnoreHitPause = 1

[State 26360]
type = VarRangeSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"&&prevstateno!=263601
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 263601]
type = PlayerPush
trigger1 = 1
value = -1

[State 263601]
type = NotHitBy
trigger1 = 1
value = SCA

[State 263601]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 263601]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0&&!ishelper
value = 5070

[State 263601]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 263601]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[state 263601]
type = destroyself
trigger1 = ishelper&&time=0&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)!=1
trigger2 = ishelper&&time>=5

[state 263601]
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = ishelper&&time=1&&enemynear,name="D-mizuchi"&&enemynear,fvar(38)!=0
value = 2636010

[State 263601] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = time>=8&&!ishelper
value = 26370

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;-----------------------------------------------------------------------
;--------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;-----------------------------------------------------------------------
;---------------------------------------------------------------------------
;-----------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26380]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 4997
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
triggerall = helper(44488),var(30)=0
trigger1 = 1
trans = add

[State a]
type = Trans
triggerall = helper(44488),var(30)=1
trigger1 = 1
trans = sub

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;カオティック・フレア
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 2300]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -4000
anim = 2201
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 2300]
type = changestate
triggerall = time=0
trigger1 = alive=0
value = 5150

[State 2300]
type = varset
trigger1 = palno=12&&time=0
fv = 13
value = 1
ignorehitpause = 1

[State 2300]
type = AssertSpecial
trigger1 = helper(44488),var(30)=0
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 2300]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2300]
type = SuperPause
triggerall = root,palno=[6,12]
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 2300]
type = SuperPause
triggerall = root,palno=[1,5]
triggerall = time<=18
trigger1 = time%3 = 0
time = 2
movetime = 0
anim = -1

[State 2300]
type = SuperPause
triggerall = root,palno=[1,5]
triggerall = time>18
trigger1 = time%3 = 0
time = 2
movetime = 0
anim = -1

[State 2300]
type = helper
trigger1 = enemy,numtarget=0
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26380
persistent = 1
name = "wakka"
pos = 1,-129
postype = P1
stateno = 26380
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = (time = 10)||(time=16)
anim = 22176
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = (time = 0)||(time=4)
anim = 22175
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = Time = 0
anim = 4997
sprpriority = 999
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = (time = 10)||(time=16)
anim = 22176
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = (time = 0)||(time=4)
anim = 22175
sprpriority = 99999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2300]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = Time = 0
anim = 4997
sprpriority = 999
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2300]
type = PlaySnd
trigger1 = Time = 0
value = 2100,0
volume = 150

[State 2300]
type = PlaySnd
trigger1 = Time = 2
value = 4000,19

[State 2300]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2300]
type = PlaySnd
trigger1 = Time = 8
value = 4000,18

[State 2300]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 2300]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 23000]
type = varset
trigger1 = numtarget>0
trigger1 = var(18)=0
v = 18
value = target,anim
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = varset
triggerall = numtarget>0
trigger1 = var(19)=0
trigger2 = var(18)=var(19)
v = 19
value = target,anim
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = varset
triggerall = numtarget>0
trigger1 = var(20)=0
trigger2 = var(18)=var(20)
trigger3 = var(19)=var(20)
v = 20
value = target,anim
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999


[State 23000]
type = varset
trigger1 = numtarget>0
triggerall = target,stateno!=51517
trigger1 = var(21)=0
v = 21
value = target,stateno
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = varset
triggerall = numtarget>0
triggerall = target,stateno!=51517
trigger1 = var(22)=0
trigger2 = var(21)=var(22)
v = 22
value = target,stateno
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = varset
triggerall = numtarget>0
triggerall = target,stateno!=51517
trigger1 = var(23)=0
trigger2 = var(21)=var(23)
trigger3 = var(22)=var(23)
v = 23
value = target,stateno
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 2300]
type = changestate
trigger1 = animtime = 0
value = 23000

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 23000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
triggerall = 1
trigger1 = 1
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State -2]
Type = Pause
triggerall = enemy,name!="genjitsu"
triggerall = 1
trigger1 = 1
Time     = 0
MoveTime = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 23000]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = !target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=5155
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetlifeadd
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = helper(44488),var(8)=0
triggerall = alive=1
trigger1 = !Ishelper
value=(Ceil(-0.001 * enemy,Const(data.life)))
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetlifeadd
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = helper(44488),var(8)=1
triggerall = alive=1
trigger1 = !Ishelper
value=-9999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=51517
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = varadd
trigger1 = palno=12&&time<160&&fvar(17)!=0
fv = 15
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 23000]
type = varset
trigger1 = palno=12&&time<160&&enemy,movereversed
fv = 17
value = (stateno=23000)
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = PlaySnd
trigger1 = Time = 0
value = 2100,1
volume = 150
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = PlaySnd
trigger1 = Time = 0
value = 2563,6
volume = 255
channel = 9
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = null;PlaySnd
trigger1 = Time = 0
value = 4000,20
volume = 150

[State 23000]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = Time = 0
anim = 4995
id = 4995
sprpriority = 9999999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = add
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = Time = 0
anim = 4995
id = 4995
sprpriority = 9999999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "Hades"
Trigger1                   = 1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.01 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999



[State 23000]
type = Explod
trigger1 = palno=12&&target,stateno=1699955&&enemyNear,time=0||projhit169992=1||projguarded169992=1
anim = IfElse((projguarded=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x))+(random%20)-(random%40),(target,const(size.mid.pos.y))+(random%40)-(random%60)
facing = -1
ownpal = 1
trans = add
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = Explod
trigger1 = projhit169992=1||projguarded169992=1
anim = IfElse((projguarded=1),7011,7001)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x))+(random%20)-(random%40),(target,const(size.mid.pos.y))+(random%40)-(random%60)
facing = -1
ownpal = 1
trans = add
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 23000]
type = HitAdd
trigger1 = palno = 12 && target,stateno = 1699955 && enemyNear,time = 0
value = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state 23000]
type = changestate
trigger1 = time >= 250
value = 23001
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 23001]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 23001]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay

[state 23001]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;相手状態異常ステート
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 45020]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 13121]
type = VarRangeSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="Hades"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
triggerall = enemynear,palno=[6,12]
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,palno=[6,12]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
triggerall = !Ishelper
triggerall = enemynear,stateno=23000
Trigger1 = Time%5 = 0
value = 5000 + (10*random%2)

[State 820, 1]
type = ChangeAnim
triggerall = !Ishelper
triggerall = enemynear,stateno!=23000
Trigger1 = Time >= 0
value = 5070

[state a]
type = velset
triggerall = statetype != A
trigger1 = time = 0
x = -2
y = -2

[state a]
type = velset
triggerall = statetype = A
trigger1 = time = 0
x = -2
y = -2

[State 0]
Type = Gravity
trigger1 = time>0
Trigger1 = name!="Hades"

[State 821, 3] 
type = lifeadd
triggerall = enemynear,palno=[1,5]
trigger1 = time%2=0
value = -(Ceil(0.0004 * Const(data.life)))
absolute = 1

[State 821, 3] 
type = lifeadd
triggerall = enemynear,palno=[6,12]
trigger1 = time%2=0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1

[State 13121]
type = null;lifeset
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="Hades"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="Hades"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = null;changestate
triggerall = name != "Hades"
triggerall = enemynear,palno=[6,12]
trigger1 = enemy,life >= lifemax * 0.98 && time >= 8
value = 490000

[State 1] 
type = null;changestate
triggerall = name != "Hades"
triggerall = enemynear,palno=[6,12]
triggerall = time = 0
trigger1 = gametime >= 10000
value = 98765 + random%3



[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = SelfState
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 



-----------------------------------------------------------------------
;===========================================================================
;***************************************************************************
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;相手吹っ飛びステート
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 45021]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = 1
value = 0

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = statetype != A
trigger1 = time = 0
x = 50
y = -20

[state a]
type = velset
triggerall = statetype = A
trigger1 = time = 0
x = 0
y = 0

[state a]
type = veladd
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.02 * Const(data.life)))
absolute = 1

[State 13121]
type = null;lifeset
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="Hades"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="Hades"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
trigger1 = enemy,life >= lifemax * 0.98 && time >= 8
value = 490000

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = time = 0
trigger1 = gametime >= 10000
value = 98765 + random%3



[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = SelfState
triggerall = name!="D-mizuchi"
triggerall = !Ishelper
triggerall = life != 0
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;ヘルパーかき消しステート
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 45022]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = !Ishelper
value = 0

[State 1]
type = Changestate
triggerall = name != "Hades"
triggerall = enemynear,palno=[6,12]
triggerall = roundstate = 2
triggerall = (enemynear,name="Hades")&&(enemynear,stateno=33333)
trigger1 = time = 0
value = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999


[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 1]
type = screenbound
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
triggerall = name != "D-mizuchi"
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = statetype != A
trigger1 = time = 0
x = 0
y = 0

[state a]
type = velset
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = statetype = A
trigger1 = time = 0
x = 0
y = 30

[state a]
type = veladd
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger2 = Ishelper&&(time=0)
value = -(Ceil(0.02 * Const(data.life)))
absolute = 1

[State 13121]
type = null;lifeset
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="Hades"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "Hades"
triggerall = enemynear,name="Hades"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = !Ishelper
trigger1 = enemy,life >= lifemax * 0.98 && time >= 8
value = 490000

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = !Ishelper
triggerall = time = 0
trigger1 = gametime >= 10000
value = 98765 + random%3



[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = SelfState
triggerall = name!="D-mizuchi"
triggerall = !Ishelper
triggerall = life != 0
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;簡易トムキラー
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 45023]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1
ctrl = 0

[State 1]
type = Changestate
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
ctrl = 1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 2636010]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 1]
type = varset
triggerall = name != "D-mizuchi"
trigger1 = 1
var(39) = anim

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="Hades"
triggerall = enemynear,palno=12
triggerall = (prevstateno!=[98765,98767])&&(prevstateno!=45023)
trigger1 = ishelper
var(29) = prevstateno

[State 1]
type = varset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="Hades"
triggerall = enemynear,palno=6
trigger1 = 1
var(29) = enemynear,var(12)

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time<=10&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = name != "D-mizuchi"
trigger1 = time>=20&&enemynear,name="Hades"&&ishelper&&root,alive
;trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C, NP
projanim = var(39)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = VarSet
trigger1 = enemynear,name="Hades"&&enemynear,fvar(37)=1&&!ishelper&&name!="Hades"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 1]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
triggerall = name != "D-mizuchi"
triggerall = roundstate = 2
triggerall = (enemynear,name="Hades")&&(enemynear,stateno=23000||enemynear,stateno=22050||enemynear,stateno=32205||enemynear,stateno=33333)
trigger1 = time>=40

[state 26350]
type = destroyself
triggerall = name != "D-mizuchi"
triggerall = roundstate != 2
triggerall = !alive
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-mizuchi"
Trigger1 = Time = 0
value = 5070

[State 1]
type = NotHitBy
triggerall = name != "D-mizuchi"
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = statetype != A
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = 0
y = 0

[State 821, 3] 
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 0



[State 13121]
type = powerset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="Hades"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60



[State 1] 
type = changestate
triggerall = !Ishelper
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = SelfState 
triggerall = !Ishelper
trigger1 = time>60
value = 40

[state 26350]
type = destroyself
trigger1 = time >= 40
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;相手吹っ飛びステート
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 45025]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1
ctrl = 0

[State 1]
type = selfstate
triggerall = name = "Hades"
trigger1 = !Ishelper
value = 0

[State 1]
type = null;Changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = roundstate = 2
triggerall = (enemynear,name="Hades")&&(enemynear,stateno=1004)
trigger1 = time = 0
value = 98765 + random%3
ignorehitpause = 1
supermovetime = 9999999
sausemovetime = 9999999


[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="Hades"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&!ishelper&&name!="D-mizuchi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = enemynear,var(36) = [0,3]
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))


[State 2637]
type = parentVarSet
triggerall = name != "D-mizuchi"
trigger1 = enemynear,name="D-mizuchi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = random%250*gametime*(-1*ifelse((gametime%2=0),-9999,9999))

[State 1]
type = screenbound
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = 1
value = 1
movecamera = 1

[state 26350]
type = destroyself
trigger1 = ishelper

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
Trigger1 = Time = 0
value = 5050

[State 820, 1]
type = ChangeAnim
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
Trigger1 = Time = 12
value = 5070

[State 1]
type = NotHitBy
triggerall = name != "D-mizuchi"
trigger1 = 1
value = SCA

[state a]
type = velset
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = statetype != A
trigger1 = time = 0
x = -20
y = -10

[state a]
type = velset
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = statetype = A
trigger1 = time = 0
x = -20
y = -10

[state a]
type = veladd
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = 1
y = 1.4

[State 821, 3] 
type = null;lifeadd
triggerall = name != "D-mizuchi"
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
trigger2 = Ishelper&&(time=0)
value = -(Ceil(0.02 * Const(data.life)))
absolute = 1

[State 13121]
type = null;lifeset
triggerall = enemynear,var(36) = [0,3]
triggerall = enemynear,name="Hades"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="Hades"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 60
phase = 60

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = !Ishelper
trigger1 = enemy,life >= lifemax * 0.98 && time >= 8
value = 490000

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,palno=[6,12]
triggerall = !Ishelper
triggerall = time = 0
trigger1 = gametime >= 10000
value = 98765 + random%3



[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 1] 
type = null;Selfstate
triggerall = name != "D-mizuchi"
trigger1 = (life=0)&&time >= 0
value = 5151

[State 821, 3] 
type = SelfState
triggerall = name!="D-mizuchi"
triggerall = !Ishelper
triggerall = life != 0
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 



-----------------------------------------------------------------------
;===========================================================================
;***************************************************************************
;---------------------------------------------------------------------------
-----------------------------------------------------------------------
;===========================================================================
;***************************************************************************
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2335]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
sprpriority = 1
anim = 28080
ctrl = 0
trans = Add

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 1007]
type = BindToroot
trigger1 = 1
pos=0,-25
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1007]
type = AssertSpecial
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = S, NA
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = S, SP
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = A, AA
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = S, HA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = Projectile
triggerall = gametime%10=0
triggerall = name = "D-mizuchi"
Trigger1                   = 1
attr = C, HA
projanim = 1007
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999





[State 23000]
type = null;Projectile
triggerall = gametime%10=0
triggerall = helper(44488),var(8)=1
triggerall = name = "D-mizuchi"
trigger1 = time > 0
projanim = 169992
velocity = 0,0
projheightbound = -10000,10000
projremove = 1
projremovetime = 1
projID = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
damage = -999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
attr = A, CT
numhits = 8
hitflag = MAFD
animtype = hard
getpower = 0,0
givepower = -100,-100
sparkno = -1
hitsound = -1,0
guardsound = -1,0
ground.type = High
guard.sparkno = -1
P2stateno = 45020
fall = 1
fall.damage = 999999999999999
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 0]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HT
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
fall.damage = 999999999999999
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = null;HitDef
triggerall = name = "D-mizuchi"
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = Ceil(-1*enemy,Const(data.power)),0
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 490000
fall.damage = 999999999999999
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = helper(44488),var(8)=0
triggerall =  Ishelper
triggerall = alive
trigger1 = numtarget>0
value = 45020
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = helper(44488),var(8)=1
triggerall =  Ishelper
triggerall = alive
trigger1 = numtarget>0
value = 45023
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 263601]
type = destroyself
trigger1 = root,stateno!=23000
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
; ？？？？？？・無に還ろう
[Statedef 2200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -2000
anim = 2200
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  0
length  = 0
TimeGap = 0
FrameGap = 0

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = enemy,numtarget=0
trigger1 = time = 12 || time = 16 || AnimElemTime(7) = 1 || AnimElemTime(9) = 2
id = 22101
persistent = 1
name = "Hades"
pos = 1,-129
postype = P1
stateno = 22101
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999





[State 3040, 7]
type = BGPalfx
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 200
under = 2


;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = var(50) = 0
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
anim = 22175
sprpriority = -1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = Time = 10
anim = 22176
sprpriority = 1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-80
vel = 0,1
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,-2
pos = 0,-20
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-180
vel = 0,1
accel = 0,0.8
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,5
accel = 0,-2
pos = 0,-60
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 0
anim = 22175
sprpriority = -1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = Time = 10
anim = 22176
sprpriority = 1
postype = p1
pos = 0,-80
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-80
vel = 0,1
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,-2
pos = 0,-20
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
anim = 44488
sprpriority = -1
postype = p1
pos = 0,-180
vel = 0,1
accel = 0,0.8
scale = 1,0.2
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = Time >= 0
anim = 44488
sprpriority = 1
postype = p1
scale = 1,0.2
vel = 0,5
accel = 0,-2
pos = 0,-60
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,2;3000,1

;---------------------[効果音]

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 10
value = 23000,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 22050


; ？？？？？？・無に還ろう・攻撃
[Statedef 22050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
sprpriority = 9999999
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 1]
type = varset
trigger1 = palno=12&&fvar(38)=2
trigger1 = time<150&&enemy,movereversed
fv = 18
value = 1
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 1]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999





[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[state a]
type = varset
trigger1 = time = 0
v = 19
value = 0

[State 3040, 7]
type = BGPalfx
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 200
under = 2

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[エフェクト]
[State 3040, 7]
type = null;EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[効果音]


[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 50
value = 2000,1
volume = 255

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 90
value = 2000,2
volume = 255

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 0
value = 3600,3
volume = 255

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 60
value = 3600,3
volume = 255

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 120
value = 3600,3
volume = 255

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 180
value = 3600,3
volume = 255



[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = (Time >= 0 && time <= 100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.2 + (time * time * 0.0001),0.2 + (time * time * 0.0001)
bindtime = -1
removetime = 26
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = (Time >= 90 && time <=100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.8 + (90 - time + time * 0.01),0.8 + (90 - time + time * 0.01)
bindtime = -1
removetime = 26
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = (Time >= 0 && time <= 100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.2 + (time * time * 0.0001),0.2 + (time * time * 0.0001)
bindtime = -1
removetime = 26
supermove = 1
trans = sub
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = (Time >= 90 && time <=100)
anim = 4446
id = 4446
sprpriority =999999
postype = p1
pos = 0,-60
scale = 0.8 + (90 - time + time * 0.01),0.8 + (90 - time + time * 0.01)
bindtime = -1
removetime = 26
supermove = 1
trans = sub
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = null;Explod
trigger1 = time = 110
anim = 47777
id = 47777
sprpriority = 99999999999999999999
postype = back
pos = 0,0
bindtime = -1
removetime = 70
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[State 1000, 5]
type = null;Explod
trigger1 = time = 120 
anim = 4995
id = 4995
sprpriority = 99999999999999
postype = back
pos = 0,0
bindtime = -1
removetime = 70
supermove = 1
trans = Add
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 0]
Type = AllPalFX
Trigger1 = (Time >= 110 && time <= 120)
Time = 1
Add = 136 + time,136 + time,136 + time
Mul = 136 + time,136 + time,136 + time
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 118
Time = 1
Add = 0,0,0
Mul = 256 - time + 50,256 - time + 50,256 - time + 50
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256 - ((time - 150) * 10)

[State 1000, 0]
Type = null;AllPalFX
Trigger1 = (Time >= 154 && time <= 180)
Time = 1
Add = 0,0,256 - time * 15
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256

[State 1000, 0]
Type = null;AllPalFX
Trigger1 = (Time >= 178 && time <= 190)
Time = 1
Add = -256,-256,-256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1000, 0]
Type = AllPalFX
Trigger1 = Time >= 180
Time = 1
Add = 50 + time,50 + time,50 + time
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256


;---------------------[ヘルパー呼び出し]

[State 1020, 4]
type = EnvShake
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95

[State 3221, 0]
type = Pause
trigger1 = time >= 202
time = 1

[State 0]
type = Projectile
triggerall = random%18=0
triggerall = name = "Hades"
trigger1 = 1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.012 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 45020
pausemovetime = 99990000000
supermovetime = 99990000000


;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 220
value = 22100

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22100]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2210

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 3755
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 10000, sombras] 
type = Afterimage
trigger1 = TIME = 12
trans = add
PalContrast =  250, 250, 250
PalBright = 0,0,0
time    =  -1
length  = 13
TimeGap = 1
FrameGap = 1



[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nobardisplay
pausemovetime = 999
supermovetime = 999

[state a]
type = varadd
trigger1 = var(19) <= 255
v = 19
value = 15

[State 3040, 7]
type = BGPalfx
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 0
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220

[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state a]
type = changestate
triggerall = var(30)=1
triggerall = enemy,alive=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(8)=1),3766,3801)
ctrl = 1
;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22220]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = helper(44488),var(8)=1
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = 1
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = root,palno=[6,12]
triggerall = helper(44488),var(8)=1
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = 1
value = 45023
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[State 1]
type = ChangeState
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22221]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = helper(212121),var(0)!=0
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = var(38) = 2
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = root,palno=[6,12]
triggerall = helper(212121),var(0)!=0
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = var(38) = 2
value = 45023
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[State 1]
type = ChangeState
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22229]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 1007

[State 3888]
type = AssertSpecial
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "D-mizuchi"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "D-mizuchi"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 200,200
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 250,250
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1000, 5]
type = Explod
trigger1 = time >= 100
trigger1 = random%10 = 0
anim = 1015
sprpriority = 0
postype = p1
pos = 0,-75
random = 300,300
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = Add

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = palno = 12
trigger1 = time = [20,220]
reversal.attr = SCA,AT,AA,AP
hitflag = MAFDP
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = root,palno=[6,12]
triggerall = helper(212121),var(0)!=0
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = 1
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = root,palno=[6,12]
triggerall = helper(212121),var(0)!=0
triggerall = name = "D-mizuchi"
triggerall = ishelper
triggerall = alive
trigger1 = 1
value = 45023
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 0]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=1
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = Projectile
triggerall = gametime%3=0
triggerall = helper(212121),var(0)!=0
triggerall = name = "D-mizuchi"
trigger1 = animelem=1&&root,var(1)!=0
attr = SCA, NA
projanim = 1003
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFDPL
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 490000
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = null;hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[State 1]
type = ChangeState
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1



;---------------------------------------------------------------------------






;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 26388]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3950
ownpal = 1



[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1



[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;メテオ
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;ﾑ・
; ？？？？？？・
[Statedef 32200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -2000;-1000
anim = 32323
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

;---------------------[強弱判定]
;[state a]
;type = varset
;trigger1 = command = "b"
;trigger1 = time = 0
;v = 5
;value = 0

;[state a]
;type = varset
;trigger1 = command = "a"
;trigger1 = time = 0
;v = 5
;value = 1


;---------------------[アニメーション変更]
;[state a]
;type = null;changeanim
;trigger1 = time = 0
;trigger1 = var(5) = 1
;value = 2201

;---------------------[超必殺技演出]
[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1


[State a]
type = helper
triggerall = enemy,numtarget=0
trigger1 = time = 12 || time = 16 || AnimElemTime(7) = 1 || AnimElemTime(9) = 2
id = 26388
persistent = 1
name = "Hades"
pos = 1,-129
postype = P1
stateno = 26388
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999
Size.XScale = time * 10
Size.YScale = time * 10

[State a]
type = helper
triggerall = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 26400
persistent = 1
name = "Hades"
pos = 1,-129
postype = P1
stateno = 26400
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999


[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = [0,1]
anim = 4446
sprpriority = 99999
postype = p1
pos = 1,-129
scale = 1.1,1.1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = add

[State 1]
type = Explod
triggerall = helper(44488),var(30)=0
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.01
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = [0,1]
anim = 4446
sprpriority = 99999
postype = p1
pos = 1,-129
scale = 1.1,1.1
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1]
type = Explod
triggerall = helper(44488),var(30)=1
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.01
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = sub
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.001
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 1]
type = Explod
triggerall = time >= 5
trigger1 = (GameTime%2) = 1
anim = 4105
sprpriority = 99999999
postype = p1
pos = 1,-129
scale = 0.2,0.2
vel = 2 - (random%5),2 - (random%5)
accel = 0,time * -0.01
bindtime = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
trans = Add
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
triggerall = helper(44488),var(30)=0
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2
;---------------------[効果音]



;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 32205

;--------------------------------------------------------------------------------------------------------------------------------------------------------
; ？？？？？？・
[Statedef 32205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 9999
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state 0]
type = destroyself
triggerall = name = "Hades"
triggerall = time >= 0
trigger1 = ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = AssertSpecial
triggerall = helper(44488),var(30)=0
trigger1 = 1
flag = nofg
flag2 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow


;---------------------[超必殺技演出]


;---------------------[エフェクト]
[State 3040, 7]
triggerall = helper(44488),var(30)=0
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[効果音]


[State a]
type = helper
;triggerall = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 10
id = 3999
persistent = 1
name = "Hades"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999



[State a]
type = helper
;triggerall = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 68
id = 3999
persistent = 1
name = "Hades"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999





[State a]
type = helper
;triggerall = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 124
id = 3999
persistent = 1
name = "Hades"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999




[State a]
type = helper
;triggerall = enemy,numtarget=0
triggerall = name = "Hades"
trigger1 = time = 186
id = 3999
persistent = 1
name = "Hades"
pos = 0,-400
random = 500,0
postype = P2
stateno = 3999
bindtime = -1
helpertype = player
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

;---------------------[ヘルパー呼び出し]



;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 205
value = 32210

;------------------------------------------------------------------------------------------------------------------------------------------------------
; ？？？？？？・
[Statedef 32210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 32324
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


;---------------------[アニメーション変更]


;---------------------[エフェクト]

;---------------------[終了]
[state a] 
type = changestate
triggerall = name = "Hades"
triggerall = (var(30)=0)||(enemy,alive=0)
trigger1 = animtime = 0
value = 0
ctrl = 1

[state a]
type = changestate
triggerall = var(30)=1
triggerall = enemy,alive=1
trigger1 = animtime = 0
value = ifelse((helper(44488),var(13)=0&&random<700),3766,ifelse((random<300),3766,3801))
ctrl = 1
;--------------------------------------------------------------------------------------------------------------------------------------------------------
;------help
[Statedef 3999]
type    = A
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 4556
ctrl = 0

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999


[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State 1000, 移動速度]
type = PosSet
trigger1 = time=0;自分の状態が「空中」以外の時に有効。
x = enemy,pos x  ;Ｘ軸。横の移動速度を指定。0よりも上なら前進、0よりも下なら後退。
y = -400  ;Ｙ軸。縦の移動速度を指定。0よりも上なら下降、0よりも下なら上昇。

[State 1000, 移動速度]
type = VelSet
trigger1 = 1;自分の状態が「空中」以外の時に有効。
x = 1 - (random%3)  ;Ｘ軸。横の移動速度を指定。0よりも上なら前進、0よりも下なら後退。
y = 50  ;Ｙ軸。縦の移動速度を指定。0よりも上なら下降、0よりも下なら上昇。

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
anim = 4449
sprpriority = 99999999999
postype = p1
pos = 0,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
anim = 4449
sprpriority = 99999999999
postype = p1
pos = 0,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = random%2 = 1
anim = 44488
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1,0.2
vel = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = gametime%2 = 1
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 1 - (random%3),random%2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -1]
type = Projectile
triggerall = helper(44488),var(13) = 0
triggerall = helper(44488),var(8) = 0
triggerall = name = "Hades"
trigger1 = gametime%10=0
attr = SCA, NA, AT
projanim = 4556
projhitanim = -1
projid = 4556
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = DiagUp
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 10,0
givepower = 0,0
guardflag = 
hitflag = MAFDPL
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = s2562,6
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020

[State 1]
type = Projectile
triggerall = helper(44488),var(8) = 1
triggerall = name = "Hades"
triggerall = gametime%10=[3,8]
Trigger1                   = 1
attr = S, NA
projanim = 4556
projhitanim = -1
projid = 169994
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 2147483647
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 2147483647
p2stateno = 5151
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1000, ステート変更]
type = ChangeState
trigger1 = pos y > -20
value = 39999
;-------------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 39999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 28080
ctrl = 0

[State 1]
type = ChangeState
triggerall = !Ishelper
triggerall = name = "Hades"
trigger1 = time>=0
value = 0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999


[State 1]
Type = AllPalFX
Trigger1 = Time = 0
Time = 10
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time = 0
anim = 4447
sprpriority = 999999999999999999999999999999
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = time <= 31
anim = 3755
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1.5,0.2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.5
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=0
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = add
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time = 0
anim = 4447
sprpriority = 999999999999999999999999999999
postype = p1
pos = 0,0
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = time <= 31
anim = 3755
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 1.5,0.2
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-0.5
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
triggerall = helper(44488),var(30)=1
trigger1 = time >= 0
trigger1 = time <= 35
anim = 4105
sprpriority = 99999999999
postype = p1
pos = 0,0
scale = 0.2,0.2
vel = 10 - (random%21),-1
accel = 0,-1
bindtime = 1
supermove = 0
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 3600,4
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 193,2
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 23000,1
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2563,8
volume = 255
freqmul = 0.7

[State 2632]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = gametime%3=0
triggerall = name = "Hades"
Trigger1                   = 1
attr = SCA, NA
projanim = 1007
projhitanim = -1
projid = helper(44488),var(7)
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = Ceil(0.004 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 45020
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State -1]
Type     = DestroySelf
trigger1 = Time = 35
;-------------------------------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;----------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------
;---------------------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;------------------------------------------------------------------------
;
;あ～TASみたいな１Fづつ確認できるツールがあればな～
;もう左下と左上とのにらめっこは疲れました・・・orz
;
;そういえば最近の俺のキャラはエフェクト自重しすぎかな？
;
;最近の凶キャラもうほんとうにエフェクトがすごすぎて・・・・
;ついていける気がしません。
;
;以下当身用ヘルパー記述
;
;ほとんど天魔のコピペです＞＜；
;-------------------------------------------------------------------------
[Statedef 10101]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 9999
ownpal = 1

[state 6]
type = changestate
triggerall = name = "Hades"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State -2]
Type     = null;SuperPause
triggerall = root,palno=12
trigger1 = helper(44488),var(30)=1
Time     = 2001
MoveTime = 2001
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = posset
trigger1 = 1
x = enemy,pos x
y = -80
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 1]
type = Changeanim
trigger1 = var(4)=0
trigger1 = root,stateno!=23000
trigger1 = root,stateno!=22050
trigger1 = root,stateno!=32205
trigger1 = root,stateno!=2205
trigger1 = root,stateno!=[33333,33335]
value = 9999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Changeanim
trigger1 = var(4)=1
trigger2 = root,stateno=23000
trigger3 = root,stateno=22050
trigger4 = root,stateno=32205
trigger5 = root,stateno=2205
trigger6 = root,stateno=[33333,33335]
value = 28088
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = varset
triggerall = roundstate>=2
trigger1 = enemy,stateno=[5151,5154]
trigger1 = enemy,stateno=51517
v = 0
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
triggerall = roundstate>=2
trigger1 = enemy,stateno!=[5151,5154]
trigger1 = enemy,stateno!=51517
v = 0
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
triggerall = roundstate <= 2
triggerall = enemy,stateno!=51517
trigger1 = enemy,var(gametime%60)/gametime=1
trigger2 = enemy,var(gametime%60)/gametime=[1,100]
v = 1
value = gametime%60
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
triggerall = roundstate = 2
trigger1 = 1
v = 2
value = gametime*ifelse((gametime%3=0),-9999,ifelse((gametime%3=1),0,9999))
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = 1
v = 3
value = enemy,var(var(1))-gametime
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = numtarget>0
trigger1 = !target,Ishelper
v = 4
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 5
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varadd
trigger1 = enemy,stateno=5155
trigger1 = 1
v = 5
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 6
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = enemy,life>enemy,lifemax*0.98
trigger1 = var(5)>20
v = 6
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 7
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varadd
;trigger1 = numtarget>0
;trigger1 = !target,Ishelper
trigger1 = var(9)=1
v = 7
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 8
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = var(7)=1
v = 8
value = enemy,prevstateno
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 9
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = enemy,MoveReversed
v = 9
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 10
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varadd
trigger1 = numtarget>0
trigger1 = target,Ishelper
v = 10
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 11
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = numtarget>0
trigger1 = var(10)=[0,1]
v = 11
value = target,anim
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 12
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = numtarget>0
trigger1 = var(10)=1
v = 12
value = target,prevstateno
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 13
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = root,stateno=23001
v = 13
value = 1
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 14
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = var(14)=0
v = 14
value = root,var(28)
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = roundstate=1
trigger2 = time=0
v = 15
value = 0
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = numhelper(1111)!=0
trigger1 = helper(1111),stateno!=1111
v = 15
value = enemynear,anim
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = numhelper(1111)!=0
trigger1 = helper(1111),stateno!=1111
trigger1 = helper(1111),stateno!=[5000,5150]
;trigger1 = helper(1111),movereversed
trigger1 = var(14)!=0
trigger1 = var(16)=0
v = 16
value = helper(1111),stateno
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = var(14)=var(17)
trigger2 = var(17)=0
v = 17
value = root,var(28)
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = var(14)=var(18)
trigger2 = var(18)=0
trigger3 = var(17)=var(18)
v = 18
value = root,var(28)
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 1]
type = varset
trigger1 = 1
v = 19
value = random%3
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999
;------------------------------------------------------------------------
;演出
;------------------------------------------------------------------------
[State 1]
type = null;Explod
triggerall = var(19)=0
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime
anim = 4987
sprpriority = 9999999999
postype = p1
pos = 0,20
random = 45,45
facing = ifelse((random%2=0),1,-1)
vfacing = ifelse((random%2=0),1,-1)
ownpal = 1
ontop = 1
trans = sub
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Explod
triggerall = var(19)=1
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime
anim = 4988
sprpriority = 999999999999
postype = p1
pos = 0,20
random = 45,45
facing = ifelse((random%2=0),1,-1)
vfacing = ifelse((random%2=0),1,-1)
ownpal = 1
ontop = 1
trans = sub
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;Explod
triggerall = var(19)=2
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime
anim = 4989
sprpriority = 999999999999
postype = p1
pos = 0,20
random = 45,45
facing = ifelse((random%2=0),1,-1)
vfacing = ifelse((random%2=0),1,-1)
ownpal = 1
ontop = 1
trans = sub
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Explod
triggerall = var(19)=2
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime-1
anim = 3755
sprpriority = 999999999999999999999999999999999999999999999999999999999999
postype = p1
pos = 0,20
random = 45,45
ownpal = 1
ontop = 1
trans = add
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = Explod
triggerall = var(19)=[0,1]
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime-1
anim = 3755
sprpriority = 999999999999999999999999999999999999999999999999999999999999
postype = p1
pos = 0,20
random = 45,45
ownpal = 1
ontop = 1
trans = sub
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 2000, 6]
type = PlaySnd
trigger1 = numhelper(1111)>0
trigger1 = helper(1111),var(1)!=gametime-1
value = 2562,31
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;瞬獄殺当身
;------------------------------------------------------------------------
[State 1]
type = ReversalDef;OTHK（非即死）
triggerall = var(6)=0
triggerall = helper(44488),var(8)=0
triggerall = root,stateno=[33333,33335]
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5155
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;OTHK（即死）
triggerall = var(6)=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=[33333,33335]
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5152
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)!=0
triggerall = root,stateno=[33333,33335]
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;実験用スペース
;------------------------------------------------------------------------
[State 1]
type = null;ReversalDef;実験用
triggerall = var(11)=0
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 51517
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;ダージャ当身
;------------------------------------------------------------------------
[State 1]
type = ReversalDef;OTHK（非即死）
triggerall = var(6)=0
triggerall = helper(44488),var(8)=0
triggerall = root,stateno=23000
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5155
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;OTHK（即死）
triggerall = var(6)=0
triggerall = var(0)=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=23000
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5152
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)=0
triggerall = var(0)!=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=23000
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)!=0
triggerall = root,stateno=23000
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;光の玉当身
;------------------------------------------------------------------------
[State 1]
type = ReversalDef;OTHK（非即死）
triggerall = var(6)=0
triggerall = helper(44488),var(8)=0
triggerall = root,stateno=22050
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5155
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;OTHK（即死）
triggerall = var(6)=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=22050
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5152
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)!=0
triggerall = root,stateno=22050
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;-------------------------------------------------------------------------
;メテオ当身
;-------------------------------------------------------------------------
[State 1]
type = ReversalDef;大ダメージ
triggerall = var(6)=0
triggerall = helper(44488),var(8)=0
triggerall = root,stateno=32205
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
damage = 500
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;即死当身→超即死
triggerall = var(6)=0
triggerall = var(0)=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=32205
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,120
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5154
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)=0
triggerall = var(0)!=0
triggerall = helper(44488),var(8)=1
triggerall = root,stateno=32205
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)!=0
triggerall = root,stateno=32205
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;-------------------------------------------------------------------------
;ホーリジャ当身
;-------------------------------------------------------------------------
[State 1]
type = ReversalDef;OTHK（即死）
triggerall = var(6)=0
triggerall = var(0)=0
triggerall = root,stateno=2205||root,stateno=3807
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5152
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)=0
triggerall = var(0)!=0
triggerall = root,stateno=2205||root,stateno=3807
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = ReversalDef;超即死
triggerall = var(6)!=0
triggerall = root,stateno=2205||root,stateno=3807
triggerall = name = "Hades"
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
time=-1
ctrl = 0
hitflag = M-
priority = 7
pausetime = 0,99999999
numhits = 0
sparkno = -1
hitsound = -1
ground.hittime = -1
p2stateno = 5153
getpower = (Const(data.power))/8
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;------------------------------------------------------------------------
;target系
;------------------------------------------------------------------------
[State 1]
type = targetLifeAdd
triggerall = helper(44488),var(8)=0
trigger1 = (gametime%10)=1
value = (Ceil(-0.005 * enemy,Const(data.life)))
kill=0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
trigger1 = helper(44488),var(8)=1
trigger1 = target,stateno=[5150,5155]
trigger2 = roundstate!=2
value = -999999999999999999999
kill=0
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;targetstate
triggerall = root,stateno!=23000
triggerall = root,stateno!=22050
triggerall = root,stateno!=32205
triggerall = root,stateno!=2205
triggerall = helper(44488),var(8)=0
triggerall = numtarget>0
triggerall = !target,Ishelper
triggerall = gametime%5=0
triggerall = target,stateno!=5155
trigger1 = target,alive
value = 5155
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = target,name!="Hades"
triggerall = helper(44488),var(8)=1
triggerall = numtarget>0
triggerall = target,stateno!=[5151,5154]
triggerall = target,stateno!=51517
trigger1 = target,Ishelper
value = 51517
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = null;targetstate
triggerall = root,stateno!=23000
triggerall = root,stateno!=22050
triggerall = root,stateno!=32205
triggerall = root,stateno!=2205
triggerall = helper(44488),var(8)=1
triggerall = numtarget>0
triggerall = target,stateno!=[5151,5154]
triggerall = target,stateno!=51517
trigger1 = !target,Ishelper
value = 5151
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = helper(44488),var(8)=1
triggerall = !target,Ishelper
triggerall = target,stateno!=[5151,5155]
trigger1 = root,stateno=23000
trigger2 = root,stateno=22050
trigger3 = root,stateno=32205
trigger4 = root,stateno=2205
value = 5151
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = target,name!="Hades"
triggerall = target,alive=0||(target,life<=1)
triggerall = numtarget>0
triggerall = target,stateno!=[5151,5154]
triggerall = target,stateno!=51517
trigger1 = !target,Ishelper
value = 5151
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,stateno!=51517
triggerall = root,alive=0
trigger1 = target,Ishelper
value = 51517
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,stateno!=5151
triggerall = root,alive=0
trigger1 = !target,Ishelper
value = 5151
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = targetLifeAdd
triggerall = root,alive=0
trigger1 = 1
value = -999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
Type = null;TargetBind
triggerall = numtarget>0
trigger1 = !target,Ishelper
trigger1 = enemynear,alive
Time = -1
ID = -1
Pos = 0,80
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 1]
type = targetdrop
trigger1 = var(11)!=0
trigger1 = var(0)=0
trigger1 = numtarget>0
trigger1 = root,alive=1
trigger1 = target,Ishelper
keepone = 1
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;-------------------------------------------------------------------------
;
;たった一つのステートを作るだけでここのところ数時間も使ってしまう('A`)
;
;精度を高めようとするとどうしてもね・・・・・
;
;昔はバンバンコピペするだけだったから楽だったな～
;
;でも考えながらやるほうがもっと楽しいよねっていう
;
;あ～先は長い・・・
;以下adadCNS(ﾟДﾟ)・・・・
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------
;enemystate
;-------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;------------------------------------------------------------------------
;OTHK(即死）
;------------------------------------------------------------------------
[Statedef 5152]
Type = S
MoveType = A
Physics = S
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[state 1]
type = targetdrop
triggerall = name != "Hades"
trigger1 = !Ishelper
trigger2 = root,name!="Hades"
trigger2 = Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 6]
type = changestate
triggerall = name = "Hades"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = -99999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "D-mizuchi"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = changeanim2
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 1007
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = ishelper
Y = 2400
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate=2
triggerall = enemy,var(26)!=1
triggerall = name != "Hades"&&root,name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate=2
triggerall = enemy,var(26)!=1
triggerall = name != "Hades"&&root,name!="Hades"
trigger1 = time>=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 6]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = life=0
value = 5151
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 0]
type = destroyself
triggerall = Ishelper
trigger1 = time>=60
trigger2 = roundstate!=2||root,alive=0
;-------------------------------------------------------------------------
;超即死
;-------------------------------------------------------------------------
[Statedef 5153]
Type = S
MoveType = A
Physics = S
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[state 1]
type = targetdrop
triggerall = name != "Hades"
trigger1 = !Ishelper
trigger2 = root,name!="Hades"
trigger2 = Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 6]
type = changestate
triggerall = name = "Hades"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = -99999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "D-mizuchi"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = changeanim2
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 1007
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 6]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = !alive
value = 5151
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
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triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
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trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
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pausemovetime = 99999999
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
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trigger1 = !Ishelper
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[State 1]
type = null
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trigger1 = !Ishelper
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[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
[State 1]
type = null
triggerall = name != "D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999
;-------------------------------------------------------------------------
;通常即死＆ヘルパー判別
;-------------------------------------------------------------------------
[Statedef 5154]
Type = S
MoveType = A
Physics = S
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[state 1]
type = targetdrop
triggerall = name != "Hades"
trigger1 = !Ishelper
trigger2 = root,name!="Hades"
trigger2 = Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 6]
type = changestate
triggerall = name = "Hades"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeset
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = -99999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "D-mizuchi"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = changeanim2
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 1007
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = Ishelper
trigger1 = time>=0
value = 51517
Ctrl     = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1] 
type = changestate
triggerall = name != "D-mizuchi"
triggerall = enemynear,name="D-mizuchi"
triggerall = !Ishelper
trigger1 = time>=0
value = 5153
Ctrl     = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
;-------------------------------------------------------------------------
;OTHK（非即死）
;-------------------------------------------------------------------------
[Statedef 5155]
Type = S
MoveType = H
Physics = S
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[state 1]
type = targetdrop
triggerall = name != "Hades"
trigger1 = !Ishelper
trigger2 = root,name!="Hades"
trigger2 = Ishelper
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 6]
type = changestate
triggerall = name = "Hades"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = changeanim2
triggerall = name != "D-mizuchi"
triggerall = enemy,var(24)=1
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
value = 1007
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = hitdef
triggerall = name != "D-mizuchi"
triggerall = enemy,var(24)=1
triggerall = !Ishelper
trigger1 = alive
trigger2 = enemy,alive=0
trigger3 = enemy,life=0
trigger4 = enemy,lose
attr = SCA,ST
hitflag = HLMAFDP	
guardflag = MA
priority = 1,miss
animtype = light
sparkxy = -1000,-1000
numhits = 999
affectteam = E
hitonce = 0
persistent = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 6]
type = changestate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
trigger1 = life=0
value = 5151
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 0
value =ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="D-mizuchi"
v = 1
value =ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 2
value =ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 3
value =ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 4
value =ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 5
value =ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 6
value =ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 7
value =ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 8
value =ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 9
value =ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 10
value =ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 11
value =ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 12
value =ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 13
value =ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 14
value =ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 15
value =ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 16
value =ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 17
value =ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 18
value =ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 19
value =ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 20
value =ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 21
value =ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 22
value =ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 23
value =ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 24
value =ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 25
value =ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 26
value =ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 27
value =ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 28
value =ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 29
value =ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 30
value =ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 31
value =ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 32
value =ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 33
value =ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 34
value =ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 35
value =ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 36
value =ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 37
value =ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 38
value =ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 39
value =ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 40
value =ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 41
value =ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 42
value =ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 43
value =ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 44
value =ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 45
value =ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 46
value =ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 47
value =ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 48
value =ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 49
value =ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 50
value =ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 51
value =ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 52
value =ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 53
value =ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 54
value =ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 55
value =ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 56
value =ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 57
value =ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 58
value =ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
v = 59
value =ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 0
value =ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 1
value =ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 2
value =ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 3
value =ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 4
value =ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 5
value =ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 6
value =ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 7
value =ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 8
value =ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 9
value =ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 10
value =ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 11
value =ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 12
value =ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 13
value =ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 14
value =ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 15
value =ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 16
value =ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 17
value =ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 18
value =ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 19
value =ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 20
value =ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 21
value =ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 22
value =ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 23
value =ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
trigger1 =root,name!="Tenma"
fv = 24
value =ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 25
value =ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 26
value =ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 27
value =ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 28
value =ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 29
value =ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 30
value =ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 31
value =ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 32
value =ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 33
value =ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 34
value =ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 35
value =ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 36
value =ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 37
value =ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 38
value =ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 3876]
type = ParentVarSet
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger1 =ishelper
fv = 39
value =ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 0
value = ifelse((enemy,var(8)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 1
value = ifelse((enemy,var(8)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 2
value = ifelse((enemy,var(8)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 3
value = ifelse((enemy,var(8)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 4
value = ifelse((enemy,var(8)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 5
value = ifelse((enemy,var(8)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 6
value = ifelse((enemy,var(8)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 7
value = ifelse((enemy,var(8)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 8
value = ifelse((enemy,var(8)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 9
value = ifelse((enemy,var(8)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 10
value = ifelse((enemy,var(8)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 11
value = ifelse((enemy,var(8)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 12
value = ifelse((enemy,var(8)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 13
value = ifelse((enemy,var(8)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 14
value = ifelse((enemy,var(8)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 15
value = ifelse((enemy,var(8)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 16
value = ifelse((enemy,var(8)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 17
value = ifelse((enemy,var(8)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 18
value = ifelse((enemy,var(8)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 19
value = ifelse((enemy,var(8)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 20
value = ifelse((enemy,var(8)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 21
value = ifelse((enemy,var(8)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 22
value = ifelse((enemy,var(8)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
triggerall = root,name!="UNKNOWN"
triggerall = root,name!="Death Star"
triggerall = root,name!="F1"
triggerall = root,name!="D-mizuchi"
triggerall = root,name!="genjitsu"
triggerall = root,name!="G OROCHI"
trigger2 =ishelper
v = 23
value = ifelse((enemy,var(8)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 24
value = ifelse((enemy,var(8)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 25
value = ifelse((enemy,var(8)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 26
value = ifelse((enemy,var(8)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 27
value = ifelse((enemy,var(8)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 28
value = ifelse((enemy,var(8)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 29
value = ifelse((enemy,var(8)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 30
value = ifelse((enemy,var(8)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 31
value = ifelse((enemy,var(8)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 32
value = ifelse((enemy,var(8)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 33
value = ifelse((enemy,var(8)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 34
value = ifelse((enemy,var(8)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 35
value = ifelse((enemy,var(8)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 36
value = ifelse((enemy,var(8)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 37
value = ifelse((enemy,var(8)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 38
value = ifelse((enemy,var(8)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 39
value = ifelse((enemy,var(8)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 40
value = ifelse((enemy,var(8)=40),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 41
value = ifelse((enemy,var(8)=41),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 42
value = ifelse((enemy,var(8)=42),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 43
value = ifelse((enemy,var(8)=43),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 44
value = ifelse((enemy,var(8)=44),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 45
value = ifelse((enemy,var(8)=45),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 46
value = ifelse((enemy,var(8)=46),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 47
value = ifelse((enemy,var(8)=47),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 48
value = ifelse((enemy,var(8)=48),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 49
value = ifelse((enemy,var(8)=49),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 50
value = ifelse((enemy,var(8)=50),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 51
value = ifelse((enemy,var(8)=51),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 52
value = ifelse((enemy,var(8)=52),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 53
value = ifelse((enemy,var(8)=53),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 54
value = ifelse((enemy,var(8)=54),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 55
value = ifelse((enemy,var(8)=55),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 56
value = ifelse((enemy,var(8)=56),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 57
value = ifelse((enemy,var(8)=57),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 58
value = ifelse((enemy,var(8)=58),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
v = 59
value = ifelse((enemy,var(8)=59),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 0
value = ifelse((enemy,var(12)=0),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 1
value = ifelse((enemy,var(12)=1),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 2
value = ifelse((enemy,var(12)=2),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 3
value = ifelse((enemy,var(12)=3),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 4
value = ifelse((enemy,var(12)=4),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 5
value = ifelse((enemy,var(12)=5),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 6
value = ifelse((enemy,var(12)=6),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 7
value = ifelse((enemy,var(12)=7),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 8
value = ifelse((enemy,var(12)=8),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 9
value = ifelse((enemy,var(12)=9),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 10
value = ifelse((enemy,var(12)=10),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 11
value = ifelse((enemy,var(12)=11),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 12
value = ifelse((enemy,var(12)=12),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 13
value = ifelse((enemy,var(12)=13),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 14
value = ifelse((enemy,var(12)=14),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 15
value = ifelse((enemy,var(12)=15),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 16
value = ifelse((enemy,var(12)=16),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 17
value = ifelse((enemy,var(12)=17),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 18
value = ifelse((enemy,var(12)=18),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 19
value = ifelse((enemy,var(12)=19),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 20
value = ifelse((enemy,var(12)=20),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 21
value = ifelse((enemy,var(12)=21),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 22
value = ifelse((enemy,var(12)=22),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 23
value = ifelse((enemy,var(12)=23),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 24
value = ifelse((enemy,var(12)=24),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 25
value = ifelse((enemy,var(12)=25),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 26
value = ifelse((enemy,var(12)=26),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 27
value = ifelse((enemy,var(12)=27),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 28
value = ifelse((enemy,var(12)=28),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 29
value = ifelse((enemy,var(12)=29),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 30
value = ifelse((enemy,var(12)=30),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 31
value = ifelse((enemy,var(12)=31),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 32
value = ifelse((enemy,var(12)=32),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 33
value = ifelse((enemy,var(12)=33),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 34
value = ifelse((enemy,var(12)=34),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 35
value = ifelse((enemy,var(12)=35),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 36
value = ifelse((enemy,var(12)=36),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 37
value = ifelse((enemy,var(12)=37),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 38
value = ifelse((enemy,var(12)=38),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = VarSet
trigger1 = name!="UNKNOWN"
trigger1 = name!="Death Star"
trigger1 = name!="F1"
trigger1 = name!="D-mizuchi"
trigger1 = name!="genjitsu"
trigger1 = name!="G OROCHI"
trigger1 = !ishelper
trigger2 = root,name!="UNKNOWN"
trigger2 = root,name!="Death Star"
trigger2 = root,name!="F1"
trigger2 = root,name!="D-mizuchi"
trigger2 = root,name!="genjitsu"
trigger2 = root,name!="G OROCHI"
trigger2 =ishelper
fv = 39
value = ifelse((enemy,var(12)=39),gametime-enemy,var(23),enemy,var(9))
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1]
type = lifeadd
triggerall = name != "D-mizuchi"
trigger1 = time>=0
value = -5
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[state 1]
type = CtrlSet
trigger1 = name != "D-mizuchi"
trigger1 = 1
value = 0
ignorehitpause = 1
pausemovetime = 99990000000
supermovetime = 99990000000

[State 1]
type = PosSet
triggerall = name != "D-mizuchi"
trigger1 = ishelper
Y = 2400
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
Type = Gravity
Trigger1 = name!="D-mizuchi"
trigger1 = !Ishelper
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = AssertSpecial
triggerall = name != "D-mizuchi"
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = PlayerPush
triggerall = name != "D-mizuchi"
trigger1 = 1
value = -1

ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 1]
type = screenbound
triggerall = name != "D-mizuchi"
trigger1 = 1
value = 1
movecamera = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = velset
triggerall = name != "D-mizuchi"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate=2
triggerall = enemy,var(26)!=1
triggerall = name != "Hades"&&root,name!="Hades"
trigger1 = time<=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636010]
type = Projectile
triggerall = roundstate=2
triggerall = enemy,var(26)!=1
triggerall = name != "Hades"&&root,name!="Hades"
trigger1 = time>=20&&enemynear,name="Hades"&&ishelper
attr = C, NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 1699944
projremovetime = 100
postype = p2
offset = 0,1000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 0]
type = destroyself
triggerall = Ishelper
trigger1 = time>=60
trigger2 = roundstate!=2||root,alive=0

[state 6]
type = Selfstate
triggerall = name != "D-mizuchi"
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = alive
value = 5100
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999
;-------------------------------------------------------------------------
;enemystateだけでどれだけ容量あるんだよ・・・('A`)
;
;OTHKはヘルパー型にするつもりですけどそのせいで蛟が高速屈伸するようになってしまったら
;俺涙目
;
;1から作り直したので混線もほとんど効かないようになっているのですけどねぇ・・・・
;
;ちなみに今回蛟に搭載した即死記述は天魔のものよりさらに精度を高めてあります。
;
;天魔の即死当身の記述は複雑化しすぎてもう整理が効きません・・・orz
;-------------------------------------------------------------------------
;helper生産helper
;
;即死用ヘルパーのおかげで本体変数変えられたなんてアホな話ないので作ってみました。
;-------------------------------------------------------------------------
[Statedef 55555]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 9999
ownpal = 1

[state 6]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state -2]
type = nothitby
triggerall = name = "D-mizuchi"
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToroot
trigger1 = 1
pos = 0,-80
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = roundstate<2
trigger1 = root,palno=12
trigger1 = root,numtarget<8
id = 515155
persistent = 0
name = "D-mizuchi"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = roundstate<2
trigger1 = root,palno=12
trigger1 = roundstate<1
id = 515155
persistent = 0
name = "D-mizuchi"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = roundstate<2
triggerall = root,palno=12
trigger1 = root,stateno=2205
trigger1 = root,numtarget<8
trigger2 = enemy,name="F1"||enemy,name="genjitsu"
trigger2 = helper(44488),var(50)<100
trigger2 = root,numtarget<8
trigger3 = roundstate<1
trigger3 = root,numtarget<8
id = 515155
persistent = 0
name = "D-mizuchi"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = roundstate<2
triggerall = root,palno=12
trigger1 = root,stateno=2205
trigger1 = root,numtarget<8
trigger2 = enemy,name="F1"||enemy,name="genjitsu"
trigger2 = helper(44488),var(50)<100
trigger2 = root,numtarget<8
id = 515155
persistent = 0
name = "D-mizuchi"
pos = 0,999999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = root,palno=12
trigger1 = root,stateno=2205
trigger1 = !numhelper(51516)
trigger2 = helper(44488),var(50)<100
trigger2 = !numhelper(51516)
id = 51516
persistent = 0
name = "D-mizuchi"
pos = 0,999999999
postype = P1
stateno = 51516
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = null;helper
triggerall = Ishelper
triggerall = root,palno=12
trigger1 = root,stateno=2205
trigger1 = !numhelper(51516)
trigger2 = helper(44488),var(50)<100
trigger2 = !numhelper(51516)
id = 51516
persistent = 0
name = "D-mizuchi"
pos = 0,999999999
postype = P1
stateno = 51516
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall =enemy,alive
triggerall = numhelper(1699922)=0
trigger1 = enemy,numprojid(1699944)>0
trigger2 = enemy,stateno=5151
trigger3 = enemy,stateno=5152
trigger4 = enemy,stateno=5153
trigger5 = enemy,stateno=5154
trigger6 = enemy,stateno=51517
trigger7 = helper(10101),var(6)=1
id = 1699922
persistent = 0
name = "D-mizuchi"
pos = 0,0
postype = P1
stateno = 1699922
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 6]
type = changestate
triggerall = name = "D-mizuchi"
triggerall = Ishelper
triggerall = time>0
trigger1 = root,stateno=2205
trigger1 = time>=3
trigger2 = numhelper(1699922)>0
trigger3 = enemy,name="F1"||enemy,name="genjitsu"
trigger3 = helper(44488),var(50)<100
trigger4 = roundstate<1
value = 55555
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999
;-------------------------------------------------------------------------
;やっと混線の基本的な記述が終わった・・・・
;
;後は即死返しの記述なんだけど・・・・
;
;正直めんどくさい('A`)
;
;どうせ返したところで倒せないし('A`)('A`)('A`)
;
;当身されてアニメ取得されてあぼーん・・・・('A`)('A`)('A`)('A`)('A`)
;
;その後自キャラのカクカクタイムが始まりますよっと・・・・
;
;まあ他に良い方法が見つかればそれを搭載しようと思います。
;
;並性能悪蛟はいろいろと追加したいものがあるので後々の更新でのんびりと追加していこう
;
;と思います。
;
;そういえばー２停止なんていうのがあるんでしょうかね
;
;其のブログでコメントがあったので気になってたのですが・・・
;
;ー２の一部のステートの暴発により一部のステートが読み込まれなくなるというのは
;
;経験しましたが、それを相手に撃つとなると・・・・・
;
;（俺の頭の中の）MUGENの処理の順番から考えるとほぼ不可能な気がしますけどね・・・
;
;MUGENの処理をめちゃくちゃにするバグでもあるのでしょうかね～・・・
;-------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
;
;俺のキャラの派手さが足りないだと！？
;
;というわけで暴走モード作ってみることにしました。
;
;AIだと超秘のみ+αしか使わないモード
;
;人間操作だとパワー常時マックス+使える技が増えるみたいな感じです。
;
;ちなみに一定時間過ぎると元の普通の状態に戻ります。
;
;人間操作の場合このモードに入るにはパワーが３０００無ければなりません。
;
;ただ暴走モードでもダメージ条件は変わりませんので普通に死にます（笑）
;------------------------------------------------------------------------
;暴走開始宣言
;------------------------------------------------------------------------
[Statedef 3805]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 99999
sprpriority = 9999
anim = 183
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3770
id = 3766
sprpriority = 999999999999999999
postype = p1
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 99999999
postype = p1
pos = -20 + (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%6) = 1
anim = 22129
sprpriority = 99999999
postype = p1
facing = -1
pos = 0 - (random%140),0
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = 0,0
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 4014
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
removetime = 2000
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 1000,5]
type = Explod
trigger1 = Time = 0
anim = 3755
id = 3766
sprpriority = -1
postype = p1
pos = 0,-75
removetime = 2000
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub
pausemovetime = 99999999999999
supermovetime = 99999999999999

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,3
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 3000,2
loop = 0
pan = 1

[State 1000, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
id = 3766
volume = 255
value = 290,0
freqmul = 0.94

[state a] 
type = changestate
triggerall = name = "Hades"
trigger1 = animtime = 0
value = 0
ctrl = 1
;------------------------------------------------------------------------
;暴走ホーリジャ
;------------------------------------------------------------------------
[Statedef 3806]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 99999999
sprpriority = 99999999999999999999
anim = 2200
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = varset
triggerall = time=0
trigger1 = 1
v = 5
value = random%2
ignorehitpause = 1
SuperMoveTime = 99999999999
PauseMoveTime = 99999999999

[State 3888]
type = AssertSpecial
triggerall = (life = 0) || (enemynear,life != 0)
triggerall = name = "Hades"
trigger1 = 1
flag = noko
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2201

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22175
sprpriority = 9999999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = time = 10||time=14||time=24
anim = 4997
sprpriority = 9999999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = 1
anim = 4446
sprpriority = 9999999
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[state a]
type = varset
trigger1 = 1
v = 0
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state a]
type = changestate
trigger1 = animtime = 0
value = 3807
;-------------------------------------------------------------------------
[Statedef 3807]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2205
sprpriority = 99999999999999999999
ctrl = 0

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = !target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=5151
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State 23000]
type = targetstate
triggerall = numtarget>0
triggerall = palno=12
triggerall = name = "Hades"
triggerall = target,Ishelper
triggerall = alive=1
trigger1 = !Ishelper
value=51517
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = numtarget<8
trigger1 = palno=12
id = ifelse((!numhelper(51515)),51515,515155)
persistent = 0
name = "Hades"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = Changestate
triggerall = palno=12
triggerall = name="Hades"
triggerall = numtarget<8
trigger1 = !Ishelper
trigger1 = var(0):=var(0)+1
trigger1 = var(0)<2499
value = 3807
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5)=1
value = 2206
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1, proj-sokusi-lifeadd]
type = targetlifeadd
triggerall = name = "Hades"
triggerall = !ishelper
triggerall = alive
trigger1 = palno=12
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000


[State 1, proj-sokusi-statechange]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="Hades"
triggerall = name = "Hades"
triggerall = !ishelper
triggerall = target,Ishelper
trigger1 = numtarget>0
trigger1 = target,stateno!=51517
trigger1 = palno=12
value = 51517
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[state 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="Hades"
triggerall = name = "Hades"
triggerall = palno = 12
triggerall = numtarget>0
triggerall = target,stateno!=51517
triggerall = target,stateno!=[5151,5154]
trigger1 = !target,Ishelper
value = 5151
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = targetLifeAdd
triggerall = name = "Hades"
trigger1 = palno = 6
value = -999999999999999999999999999999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 250

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,6
volume = 250
freqmul = 1.68

[State 2632]
type = Explod
triggerall = 1
trigger1 = time = 0
anim = 47777
id = 3955
sprpriority = -1
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1
ontop = 1
trans = sub

[State 1]
type = Projectile
triggerall = name = "Hades"
Trigger1                   = 1
attr = SCA, SP, NP
projanim = 1007
projhitanim = -1
projid = 1699944
projpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
projsprpriority = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = Diagup
damage    = 21474836,21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
hitflag = MAFPDL
pausetime = 0,0
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
guard.dist = -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
ground.type = high
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1
p2stateno = 5151
guard.pausetime = 0,0
envshake.time = 12
envshake.freq = 100
envshake.ampl = -10
envshake.phase = 60
ignorehitpause = 1
pausemovetime = 9999999999999999
supermovetime = 9999999999999999

[State 1]
type = ReversalDef
triggerall = name = "Hades"
triggerall = palno = 12
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 51517
pausemovetime = 99990000000
supermovetime = 99990000000

[State 23000]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Explod
trigger1 = projhit1699944 = 1
anim = 3755
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1
trans = sub

[state a]
type = changestate
trigger1 = time >= 96
value = 3808
;-------------------------------------------------------------------------
[Statedef 3808]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
sprpriority = 99999999999999999999
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
;-------------------------------------------------------------------------
;-----------------------------------------------------------------------
[Statedef 25000]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[State 1]
type = Changestate
triggerall = name = "Hades"||root,name="Hades"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = destroyself
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = time=0

[State 0]
type = ChangeAnim
triggerall = name!="Hades"
Trigger1 = Time = 0
value = 5070

[state a]
type = velset
triggerall = name!="Hades"
trigger1 = time = 0
x = -19.3
y = 0

[State 1]
type = Changestate
triggerall = name != "Hades"
trigger1 = BackEdgeBodyDist<=0||BackEdgeDist<=0
value = 25001
ctrl = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 821, 3] 
type = SelfState
triggerall = name!="Hades"
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 
;------------------------------------------------------------------------
[Statedef 25001]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1
Ctrl     = 0
facep2   = 1

[State 1]
type = Changestate
triggerall = name = "Hades"||root,name="Hades"
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 0]
type = destroyself
triggerall = name!="Hades"
triggerall = Ishelper
trigger1 = time=0

[State 0]
type = ChangeAnim
triggerall = name!="Hades"
Trigger1 = Time = 0
value = 5070

[state a]
type = velset
triggerall = name!="Hades"
trigger1 = time = 0
x = 3.3
y = -3.3

[State 0]
Type = Gravity
Trigger1 = name!="D-mizuchi"

[State 1000, 0]
Type = AngleDraw
Trigger1 = name!="D-mizuchi"
Value = time*20
Scale = 1,1

[State 821, 3] 
type = SelfState
triggerall = name!="D-mizuchi"
triggerall = !Ishelper
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 
;------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------------------------------------------------
;俺の中の自重と言う言葉が消えてしまったので
;
;開幕混線を派手にやらかすことにしました。
;
;開幕混線を耐え切るキャラでなければ戦う資格はないというやつです。
;
;まあいっぱいいるだろうけどね・・・・
:-------------------------------------------------------------------------
[Statedef 3809]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2205
sprpriority = 99999999999999999999
ctrl = 0

[State -2]
Type = SuperPause
triggerall = palno=12
triggerall = roundstate<2
trigger1 = !time
Time     = 1
MoveTime = 1
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999


[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 6]
type = PlaySnd
trigger1 = Time%60 = 0
value = 2000,0

[State 2000, 6]
type = PlaySnd
trigger1 = random%40 = 39
value = 2000,1

[State 2000, 6]
type = PlaySnd
trigger1 = random%80 = 69
value = 2000,2

[State 1]
Type = BGPalFX
Trigger1 = Time%6 = 0
Time = 3
Add = 256,256,256
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256

[State 1]
type = targetstate
triggerall = numtarget>0
triggerall = target,name!="D-mizuchi"
triggerall = name = "D-mizuchi"
triggerall = roundstate<=4
triggerall = !ishelper
trigger1 = numtarget>0
trigger1 = target,stateno!=51517
trigger1 = palno=12
trigger2 = helper(44488),var(50)<100
trigger2 = palno=12
value = 51517
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = targetlifeadd
triggerall = name = "D-mizuchi"
triggerall = target,name!="D-mizuchi"
triggerall = roundstate<=4
triggerall = !ishelper
trigger1 = numtarget>6
trigger1 = palno=12
trigger1 = helper(44488),var(50)<100
value = -9999999999999
ignorehitpause = 1
supermovetime = 9990000
pausemovetime = 9990000

[State 1]
type = ReversalDef
triggerall = name = "D-mizuchi"
triggerall = roundstate<=4
triggerall = palno = 12
trigger1 = helper(44488),var(50)<100
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 51517
pausemovetime = 99990000000
supermovetime = 99990000000

[State -2]
type = helper
triggerall = !Ishelper
triggerall = roundstate<3
trigger1 = helper(44488),var(50)<100||numhelper(44488)=0||numhelper(10101)=0||numhelper(50505)=0||numhelper(55555)=0
trigger1 = palno=12
trigger1 = numtarget<8
id = 51515
persistent = 0
name = "D-mizuchi"
pos = 0,99999999
postype = P1
stateno = 51515
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall = roundstate<3
trigger1 = helper(44488),var(50)<100||numhelper(44488)=0||numhelper(10101)=0||numhelper(50505)=0||numhelper(55555)=0
trigger1 = palno=12
trigger1 = !numhelper(51516)
id = 51516
persistent = 0
name = "D-mizuchi"
pos = 0,999999999
postype = P1
stateno = 51516
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State -2]
type = helper
triggerall = !Ishelper
triggerall =enemy,alive
triggerall = roundstate<3
trigger1 = helper(44488),var(50)<100||numhelper(44488)=0||numhelper(10101)=0||numhelper(50505)=0||numhelper(55555)=0
trigger1 = enemynear,numprojid(1699944)>0
id = 51517
persistent = 0
name = "D-mizuchi"
pos = 0,0
postype = P1
stateno = 51517
helpertype = player
keyctrl = 0
ownpal = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state a]
type = changestate
trigger1 = helper(44488),var(50)>=100
trigger2 = roundstate>2
value = 3810
;------------------------------------------------------------------------
[Statedef 3810]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2210
sprpriority = 99999999999999999999
ctrl = 0

[State -2]
Type = SuperPause
triggerall = enemy,name!="genjitsu"
trigger1 = roundstate<2
trigger2 = roundstate>2
Time     = 0
MoveTime = 0
anim = -1
darken = 0
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 99999999999999

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1
;-------------------------------------------------------------------------
;アンチ混線
;
;すべての混線用のヘルパーを叩き落す
;
;天文学的な場所にヘルパーを置こうとすべて叩き落します。
;
;効果は１Fほどしかないでしょうが１Fでも相手にスキを作らせることができれば十分でしょう
;
;
;
;開幕混線卑怯だと言われそうですが今更気にしません＞＜；
;
;悪みずちんに搭載した開幕混線はどちらかと言うと演出のためです。
;------------------------------------------------------------------------
[Statedef 28088]
type    = S
movetype= H
physics = S
juggle  = 4
poweradd= 110
velset = 0,0
ctrl = 0
anim = 0
sprpriority = 2

[state 1]
type = changestate
triggerall = !Ishelper
trigger1 = time >= 0
value = 0
ctrl=1
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[state 1]
type = lifeset
triggerall = Ishelper
trigger1 = name="D-mizuchi"
value = lifemax
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 3]
Type = Posset
triggeral = name = "D-mizuchi"
Trigger1 = Ishelper
x = 0
y = 99999999
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3874]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 88]
type = hitby
trigger1 = P1name="D-mizuchi"
trigger1 =Ishelper
value = C,NP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3888]
type = null;trans
trigger1 =1
trans = add
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
Type = null;PalFX
Trigger1 = 1
Time = 1
Add = 0,0,0
Mul = 180,180,180
SinAdd = 0,0,0,10
InvertAll = 0
Color = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
Type = null;AllPalFX
Trigger1 = 1
Time = 1
Add = 0,0,0
Mul = 256,256,256
SinAdd = 0,0,0,10
InvertAll = 1
Color = 256
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
Type = null;PlaySnd
Trigger1 = Time = 0
Value = 4000,18
Volume = 255

[State 1]
Type = null;AngleDraw
Trigger1 = 1
Value = 0
Scale = 0.68,0.68

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,NA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,NT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,HA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,HP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,HT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,SP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,AA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,AP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = S,AT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,NA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,NT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,HA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,HP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,HT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,SP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,AA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,AP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = C,AT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,NA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,NP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,NT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,HA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,HP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,HT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,SP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,SA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,AA
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,AP
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3874]
type = Projectile
trigger1 = 1
projanim = 28088
projid=28088
projremove = 1
projremovetime = 1
projscale=1.0,1.0
velocity =0,0
affectteam = e
postype = p1
numhits=0
offset = 0,0
attr = A,AT
hitflag = MAFPDL
damage=0
sparkno = -1
guard.sparkno = -1
p2stateno=51517
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State 3]
type = destroyself
trigger1 = 1
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;-------------------------------------------------------------------------
;↓のステートはまあ即死返しってやつですよ。
;
;俺のあまり得意分野ではないがとりあえず搭載してみようと思います。
;
;っていうか今回の更新での悪みずちんの凶悪っぷりは馬鹿みたいに上がるでしょうね。
;
;ヘルパーで何かしらの管理をしている限りこいつと戦って良いことはあまりない。
;
;この辺で一応超秘解説でもしておこうと思う。
;
;メテオ手加減モード：大ダメージ当身+proj全体攻撃
;
;メテオ本気モード：超即死当身+proj全体攻撃
;
;光の玉手加減モード：targetlifeadd型OTHK（敵によっては超即死）+proj全体攻撃
;
;光の玉本気モード：即死OTHK+proj全体攻撃
;
;ダージャ手加減モード：targetlifeadd型OTHK（敵によっては超即死）+proj全体攻撃+混線型OTHK+即死返し
;
;ダージャ本気モード：即死OTHK+proj全体攻撃+proj全体攻撃+混線型OTHK+即死返し
;
;ホーリジャ：残存ターゲット生産+即死OTHK+projオーバーフロー+混線型OTHK+即死返し
;
;見てもらえれば分かると思いますが、開幕混線の威力を発揮できるのはダージャだけです。
;
;間違ってホーリジャをしてしまうと、ターゲットの目標を変えてしまうので開幕混線の意味を無くしてしまいます。
;
;ナニソレホーリジャイミアルノ・・・('A`)
;
;って感じですけどホーリジャは中盤から威力を発揮しだすので、まあ・・存在価値はあるかな・・
;-------------------------------------------------------------------------
[Statedef 1111]
type    = S
movetype= A
physics = S

[State -2]
type = Changestate
triggerall = !Ishelper
triggerall = pos y>=0
trigger1 = time>=0
value = 130
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = Changestate
triggerall = !Ishelper
triggerall = pos y<0
trigger1 = time>=0
value = 132
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = Changestate
triggerall = Ishelper
triggerall = !Ishelper(1111)
trigger1 = time>=0
value = 0
ctrl = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = Changeanim
triggerall = Ishelper(1111)
trigger1 = root,stateno=22050
trigger2 = root,stateno=32205
value = 28088
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State -2]
type = HitDef
triggerall = roundstate=2
triggerall = time%3=0
triggerall = Ishelper(1111)
trigger1 = root,stateno=22050
trigger2 = root,stateno=32205
attr = S, NA
animtype  = Hard
damage    = 0
priority  = 4
guardflag = MA
pausetime = 15,15
sparkxy = 0,0
hitsound   = -1
guardsound = 6,0
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -7
air.velocity = -4,-2.5
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 3876]
type = destroyself
trigger1 = root,stateno!=22050
trigger1 = root,stateno!=32205
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
;------------------------------------------------------------------------























