[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = -32, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 0, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 32, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 64, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 92, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 128, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 160, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 192, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = -64, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 224, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1

[State 7362]
type = Projectile
trigger1 = Time = 0
trigger2 = Time = 4
trigger3 = Time = 8
ProjID = 7362
projanim = 9058
projhitanim = 9058
projremove = 0
projremovetime = -1 
velocity = 4,9
attr =S, SA 
damage = 20,10 
getpower = 45 
givepower = 75 
guardflag = MA 
pausetime = 0,12 
projhits = 1
projmisstime = 0
projpriority = 4
projsprpriority = 3
projedgebound = 200
projstagebound = 40
offset = 256, -320
postype = back
projshadow = 0,0,0
supermovetime = 0
pausemovetime = 0
ignorehitpause = 0
persistent = 1