;-| AIスイッチ (入れてるだけ)|--------------------------------------------------------
;===================<BUTTON REMAPPING>===================
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


;===================<DEFAULT VALUES>===================
[Defaults]
command.time=15
command.buffer.time=1


;===================<SINGLE BUTTON>===================
[Command]
name="a"
command=a
time=1
[Command]
name="b"
command=b
time=1
[Command]
name="c"
command=c
time=1
[Command]
name="x"
command=x
time=1
[Command]
name="y"
command=y
time=1
[Command]
name="z"
command=z
time=1
[Command]
name="start"
command=s
time=1


;===================<HOLD DIR>===================
[Command]
name="holdfwd"
command=/$F
time=1
[Command]
name="holdback"
command=/$B
time=1
[Command]
name="holdup"
command=/$U
time=1
[Command]
name="holddown"
command=/$D
time=1


;===================<HOLD BUTTON>===================
[Command]
name="holda"
command=/a
time=1
[Command]
name="holdb"
command=/b
time=1
[Command]
name="holdc"
command=/c
time=1
[Command]
name="holdx"
command=/x
time=1
[Command]
name="holdy"
command=/y
time=1
[Command]
name="holdz"
command=/z
time=1
[Command]
name="holdstart"
command=/s
time=1


;===================<RELEASE BUTTON>===================
[Command]
name="rlsa"
command=~a
time=1
[Command]
name="rlsb"
command=~b
time=1
[Command]
name="rlsc"
command=~c
time=1
[Command]
name="rlsx"
command=~x
time=1
[Command]
name="rlsy"
command=~y
time=1
[Command]
name="rlsz"
command=~z
time=1


;===================<DIR>===================
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1


;===================<SUPER MOTIONS>===================

[Command]
name="sgs"
command=x,x,F,a,z
time=45

[Command]
name="hcf2p"
command=~B,DB,D,DF,F,x+y
time=30
[Command]
name="hcf2p"
command=~B,DB,D,DF,F,x+z
time=30
[Command]
name="hcf2p"
command=~B,DB,D,DF,F,y+z
time=30

[Command]
name="hcb2k"
command=~F,DF,D,DB,B,a+b
time=30
[Command]
name="hcb2k"
command=~F,DF,D,DB,B,a+c
time=30
[Command]
name="hcb2k"
command=~F,DF,D,DB,B,b+c
time=30

[Command]
name="ddd2p"
command=D,D,D,x+y
time=30
[Command]
name="ddd2p"
command=D,D,D,x+z
time=30
[Command]
name="ddd2p"
command=D,D,D,y+z
time=30

[Command]
name="ddd2k"
command=D,D,D,a+b
time=30
[Command]
name="ddd2k"
command=D,D,D,a+c
time=30
[Command]
name="ddd2k"
command=D,D,D,b+c
time=30

[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,x
time=30
[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,y
time=30
[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,z
time=30
[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,~x
time=30
[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,~y
time=30
[Command]
name="2qcfp"
command=~D,DF,F,D,DF,F,~z
time=30

[Command]
name="2dfp"
command=~D,DF,F,D,DF,x
time=30
[Command]
name="2dfp"
command=~D,DF,F,D,DF,y
time=30
[Command]
name="2dfp"
command=~D,DF,F,D,DF,z
time=30
[Command]
name="2dfp"
command=~D,DF,F,D,DF,~x
time=30
[Command]
name="2dfp"
command=~D,DF,F,D,DF,~y
time=30
[Command]
name="2dfp"
command=~D,DF,F,D,DF,~z
time=30

[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,a
time=30
[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,b
time=30
[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,c
time=30
[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,~a
time=30
[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,~b
time=30
[Command]
name="2qcfk"
command=~D,DF,F,D,DF,F,~c
time=30

[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,x
time=30
[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,y
time=30
[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,z
time=30
[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,~x
time=30
[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,~y
time=30
[Command]
name="2qcbp"
command=~D,DB,B,D,DB,B,~z
time=30

[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,a
time=30
[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,b
time=30
[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,c
time=30
[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,~a
time=30
[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,~b
time=30
[Command]
name="2qcbk"
command=~D,DB,B,D,DB,B,~c
time=30

[Command]
name="teamsuper"
command=~D,DF,F,D,DF,F,c+z
time=30


;===================<SPECIAL MOTIONS>===================

[Command]
name="hcbp"
command=~F,DF,D,DB,B,x
time=30
[Command]
name="hcbp"
command=~F,DF,D,DB,B,y
time=30
[Command]
name="hcbp"
command=~F,DF,D,DB,B,z
time=30
[Command]
name="hcbp"
command=~F,DF,D,DB,B,~x
time=30
[Command]
name="hcbp"
command=~F,DF,D,DB,B,~y
time=30
[Command]
name="hcbp"
command=~F,DF,D,DB,B,~z
time=30

[Command]
name="qcfx"
command=~D,DF,F,x
time=15
[Command]
name="qcfy"
command=~D,DF,F,y
time=15
[Command]
name="qcfz"
command=~D,DF,F,z
time=15
[Command]
name="qcfx"
command=~D,DF,F,~x
time=15
[Command]
name="qcfy"
command=~D,DF,F,~y
time=15
[Command]
name="qcfz"
command=~D,DF,F,~z
time=15

[Command]
name="qcbx"
command=~D,DB,B,x
time=15
[Command]
name="qcby"
command=~D,DB,B,y
time=15
[Command]
name="qcbz"
command=~D,DB,B,z
time=15
[Command]
name="qcbx"
command=~D,DB,B,~x
time=15
[Command]
name="qcby"
command=~D,DB,B,~y
time=15
[Command]
name="qcbz"
command=~D,DB,B,~z
time=15

[Command]
name="qcba"
command=~D,DB,B,a
time=15
[Command]
name="qcbb"
command=~D,DB,B,b
time=15
[Command]
name="qcbc"
command=~D,DB,B,c
time=15
[Command]
name="qcba"
command=~D,DB,B,~a
time=15
[Command]
name="qcbb"
command=~D,DB,B,~b
time=15
[Command]
name="qcbc"
command=~D,DB,B,~c
time=15

[Command]
name="dfx"
command=~F,D,DF,x
time=20
[Command]
name="dfy"
command=~F,D,DF,y
time=20
[Command]
name="dfz"
command=~F,D,DF,z
time=20
[Command]
name="dfx"
command=~F,D,DF,~x
time=20
[Command]
name="dfy"
command=~F,D,DF,~y
time=20
[Command]
name="dfz"
command=~F,D,DF,~z
time=20

[Command]
name="dfa"
command=~F,D,DF,a
time=20
[Command]
name="dfb"
command=~F,D,DF,b
time=20
[Command]
name="dfc"
command=~F,D,DF,c
time=20
[Command]
name="dfa"
command=~F,D,DF,~a
time=20
[Command]
name="dfb"
command=~F,D,DF,~b
time=20
[Command]
name="dfc"
command=~F,D,DF,~c
time=20

[Command]
name="df2p"
command=~F,D,DF,x+y
time=25
[Command]
name="df2p"
command=~F,D,DF,x+z
time=25
[Command]
name="df2p"
command=~F,D,DF,y+z
time=25
[Command]
name="db2p"
command=~B,D,DB,x+y
time=25
[Command]
name="db2p"
command=~B,D,DB,x+z
time=25
[Command]
name="db2p"
command=~B,D,DB,y+z
time=25

[Command]
name="df2k"
command=~F,D,DF,a+b
time=25
[Command]
name="df2k"
command=~F,D,DF,a+c
time=25
[Command]
name="df2k"
command=~F,D,DF,b+c
time=25

[Command]
name="db2k"
command=~B,D,DB,a+b
time=25
[Command]
name="db2k"
command=~B,D,DB,a+c
time=25
[Command]
name="db2k"
command=~B,D,DB,b+c
time=25

[Command]
name="bdx"
command=~B,DB,D,x
time=20
[Command]
name="bdy"
command=~B,DB,D,y
time=20
[Command]
name="bdz"
command=~B,DB,D,z
time=20
[Command]
name="bdx"
command=~B,DB,D,~x
time=20
[Command]
name="bdy"
command=~B,DB,D,~y
time=20
[Command]
name="bdz"
command=~B,DB,D,~z
time=20

[Command]
name="ddk"
command=D,D,a
time=20
[Command]
name="ddk"
command=D,D,b
time=20
[Command]
name="ddk"
command=D,D,c
time=20
[Command]
name="ddk"
command=D,D,~a
time=20
[Command]
name="ddk"
command=D,D,~b
time=20
[Command]
name="ddk"
command=D,D,~c
time=20

[Command]
name="bda"
command=~B,DB,D,a
time=20
[Command]
name="bdb"
command=~B,DB,D,b
time=20
[Command]
name="bdc"
command=~B,DB,D,c
time=20
[Command]
name="bda"
command=~B,DB,D,~a
time=20
[Command]
name="bdb"
command=~B,DB,D,~b
time=20
[Command]
name="bdc"
command=~B,DB,D,~c
time=20


;===================<OTHER>===================

[command]
name="superjump"
command=$D,$U
time=15

[command]
name="jump"
command=$U
time=1


;===================<DOUBLE TAP>===================
[Command]
name="FF"
command=F,F
time=10
[Command]
name="BB"
command=B,B
time=10


;===================<2/3 BUTTON COMBINATION>===================

[Command]
name="recovery"
command=x+y
time=1
[Command]
name="recovery"
command=x+z
time=1
[Command]
name="recovery"
command=y+z
time=1

[Command]
name="2k"
command=a+b
time=1
[Command]
name="2k"
command=a+c
time=1
[Command]
name="2k"
command=b+c
time=1

[Command]
name="excelcombo"
command=c+z
time=1

[Command]
name="roll"
command=a+x
time=1


;===========================================================================
;===============================<-1 STATES>=================================
;===========================================================================
[Statedef -1]

[State -1, AIhelper]
type=changestate
trigger1= ishelper(9741)
value=9741

;---Juniors---
[State -1, Juniors]
type=varset
trigger1= ishelper(1)
var(59)=1
ignorehitpause=1
[State -1, Juniors]
type=changestate
trigger1= ishelper(1) && pos y
trigger1= stateno=0 || stateno=20 || (stateno=[100,106])
value=6970
[State -1, Juniors]
type=changestate
trigger1= ishelper(1)
trigger1= stateno=0 && roundstate=4
value=180

[State -1, Juniors]
type=attackmulset
trigger1= ishelper(1)
value=.5*(root,fvar(12))
ignorehitpause=1

[State -1, Juniors]
type=sprpriority
trigger1= ishelper(1)
value=2
ignorehitpause=1
[State -1, Juniors]
type=turn
trigger1= ishelper(1)
trigger1= p2dist x<0
ignorehitpause=1
[State -1, Juniors]
type=screenbound
trigger1= ishelper(1)
value=1
movecamera=0,0
ignorehitpause=1
[State -1, Juniors]
type=playerpush
trigger1= ishelper(1)
value=1
ignorehitpause=1
[State -1, Juniors]
type=assertspecial
trigger1= ishelper(1)
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1

[State -1, Juniors]
type=changestate
trigger1= ishelper(1)
trigger1= ctrl && (stateno!=[100,106])
trigger1= statetype!=A && roundstate=2
trigger1= p2bodydist x>0
value=100
[State -1, Juniors]
type=varadd
trigger1= ishelper(1)
var(1)=1
ignorehitpause=1
[State -1, Juniors]
type=changestate
triggerall= ishelper(1) && stateno!=6980
trigger1= gethitvar(damage)>=60 || gethitvar(fall) || gethitvar(hitcount)>=2
trigger2= var(1)>=300
value=6980
;-------------

[State -F1]
type=changestate
value=6999
triggerall= numenemy
triggerall= stateno!=6999 && roundstate=2 && ctrl
trigger1= enemy,name="F1" && enemy,authorname="Thomas Hsieh" 
trigger2= enemy,name="Neo-Sephiroth"

[State -1, ashurasenkuu]
type=changestate
value=1400
triggerall= var(59)<=0 && roundstate=2 && (command="df2p" || command="db2p" || command="df2k" || command="db2k") && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])
trigger3= stateno=195 && animelemtime(6)>=0 && animelemtime(20)<0
trigger4= stateno=1500 && anim=1500 && animelemtime(3)>=0 && animelemtime(4)<0

[State -1, shungokusatsu]
type=changestate
value=4000
triggerall= var(59)<=0 && roundstate=2 && command="sgs" && power>=3000
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, misogi]
type=changestate
value=4100
triggerall= var(59)<=0 && roundstate=2 && (command="hcb2k") && statetype!=A && power>=3000
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, kkz]
type=changestate
value=4200
triggerall= var(59)<=0 && roundstate=2 && (command="ddd2p") && statetype!=A && power>=2000
triggerall= !numhelper(4205)
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, tenmagouzankuu2]
type=changestate
value=3050
triggerall= var(59)<=0 && roundstate=2 && (command="2qcfp") && statetype=A && power>=1000
trigger1= ctrl || (stateno=1300 && vel y>-3)
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, messatsugoushoryuu]
type=changestate
value=3100
triggerall= var(59)<=0 && roundstate=2 && (command="2dfp") && statetype!=A && power>=1000
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, messatsugourasen]
type=changestate
value=3200
triggerall= var(59)<=0 && roundstate=2 && (command="2qcbk") && power>=1000
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, tenmashinzuiwari]
type=changestate
value=3300
triggerall= var(59)<=0 && roundstate=2 && (command="2qcfk") && statetype=A && power>=1000
trigger1= ctrl || (stateno=1300 && vel y>-3)
trigger2= (stateno=[200,4999]) && movecontact
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])
trigger3= (stateno=[1000,4999]) && numhelper(stateno+5)
trigger3= helper(stateno+5),movecontact

[State -1, messatsugouhadou]
type=changestate
value=3000
triggerall= var(59)<=0 && roundstate=2 && (command="2qcbp") && statetype!=A && power>=1000
trigger1= ctrl
trigger2= (stateno=[200,4999]) && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, juniors]
type=changestate
value= 1900
triggerall= var(59)<=0 && !ishelper
triggerall= roundstate=2 && statetype!=A && command="hcbp"
triggerall= power>=500 && numhelper(1)<3
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, goushoryuuken]
type=changestate
value=1100
triggerall= var(59)<=0 && roundstate=2 && (command="dfx" || command="dfy" || command="dfz")
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, tatsumakizankuukyaku]
type=changestate
value=1200
triggerall= var(59)<=0 && roundstate=2 && (command="qcba" || command="qcbb" || command="qcbc")
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, zankuuhadouken]
type=changestate
value=1050
triggerall= var(59)<=0 && roundstate=2 && (command="qcfx" || command="qcfy" || command="qcfz") && statetype=A
triggerall= ifelse((var(20)<=60),(!numhelper(1005) && !numhelper(1025) && !numhelper(1055)),1) && !numhelper(3005) && !numhelper(3055)
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, gouhadouken]
type=changestate
value=1000
triggerall= var(59)<=0 && roundstate=2 && (command="qcfx" || command="qcfy" || command="qcfz") && statetype!=A
triggerall= ifelse((var(20)<=60),(!numhelper(1005) && !numhelper(1025) && !numhelper(1055)),1) && !numhelper(3005) && !numhelper(3055)
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, tenmashurettou]
type=changestate
value=1500
triggerall= var(59)<=0 && roundstate=2 && command="ddk" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, zenpoutenshin]
type=changestate
value=1450
triggerall= var(59)<=0 && roundstate=2 && (command="qcbx" || command="qcby" || command="qcbz") && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, run/dash]
type=changestate
value=ifelse(command="FF",100,105)
trigger1= var(59)<=0 && roundstate=2 && (stateno!=[100,106]) && (command="FF" || command="BB") && statetype=S
trigger1= ctrl

[State -1, throw]
type=changestate
value=800
trigger1= var(59)<=0 && roundstate=2 && (command="recovery" || command="2k") && (command="holdfwd" || command="holdback")
trigger1= ctrl && statetype=S && stateno!=100

[State -1, powercharge]
type=changestate
value=740
trigger1= var(59)<=0 && roundstate=2 && command="holdb" && command="holdy" && statetype!=A && ctrl

[State -1, SLP]
type=changestate
value=200
triggerall= var(59)<=0 && command="x" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SMP2]
type=changestate
value=207
triggerall= var(59)<=0 && command="y" && command="holdfwd" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SMP]
type=changestate
value=205
triggerall= var(59)<=0 && command="y" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SHP]
type=changestate
value=210
triggerall= var(59)<=0 && command="z" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SLK]
type=changestate
value=215
triggerall= var(59)<=0 && command="a" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SMK2]
type=changestate
value=222
triggerall= var(59)<=0 && command="b" && command="holdfwd" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SMK]
type=changestate
value=220
triggerall= var(59)<=0 && command="b" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, SHK]
type=changestate
value=225
triggerall= var(59)<=0 && command="c" && command!="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CLP]
type=changestate
value=230
triggerall= var(59)<=0 && command="x" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CMP]
type=changestate
value=235
triggerall= var(59)<=0 && command="y" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CHP]
type=changestate
value=240
triggerall= var(59)<=0 && command="z" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CLK]
type=changestate
value=245
triggerall= var(59)<=0 && command="a" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CMK]
type=changestate
value=250
triggerall= var(59)<=0 && command="b" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, CHK]
type=changestate
value=255
triggerall= var(59)<=0 && command="c" && command="holddown" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, ALP]
type=changestate
value=260
triggerall= var(59)<=0 && command="x" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, AMP]
type=changestate
value=265
triggerall= var(59)<=0 && command="y" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, AHP]
type=changestate
value=270
triggerall= var(59)<=0 && command="z" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, ALK]
type=changestate
value=275
triggerall= var(59)<=0 && command="a" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, TKK]
type=changestate
value=282
triggerall= var(59)<=0 && command="holddown" && command="b" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, AMK]
type=changestate
value=280
triggerall= var(59)<=0 && command="b" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, AHK]
type=changestate
value=285
triggerall= var(59)<=0 && command="c" && statetype=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, parry]
type=hitoverride
trigger1= roundstate=2
trigger1= command="holdfwd"
trigger1= ctrl || stateno=700
attr=SCA,AA,AP
stateno=700
slot=0
time=1

[State -1, taunt]
type=changestate
value=195
triggerall= var(59)<=0 && !ishelper
triggerall= command="start" && statetype!=A
trigger1= ctrl
trigger2= (stateno=[200,299])

[State -1, AerialRave]
type=changestate
value=40
trigger1= roundstate=2 && command="holdup"
trigger1= stateno=240 && movecontact


;===========================================================================
;=================================<A.I.>====================================
;===========================================================================

[State -1, Power Charge]
type=changestate
value=740
triggerall= var(59)>=1
trigger1= roundstate=2 && statetype!=A
trigger1= (power < const(data.power) && power < powermax)
trigger1= ctrl
trigger1= !inguarddist && p2bodydist x>=160 && random<100

[State -1, Normal]
type=changestate
value= (260 + 5*(random%6))
triggerall= var(59)>=1
triggerall= roundstate=2 && statetype=A
triggerall= (p2bodydist x=[0,60])
trigger1= (ctrl || (stateno=[200,299])) && random<200
trigger2= (stateno=[200,299]) && movecontact && random<950

[State -1, Normal]
type=changestate
value= (200 + 5*(random%12))
triggerall= var(59)>=1
triggerall= roundstate=2 && statetype!=A
triggerall= (p2bodydist x=[0,60])
trigger1= (ctrl || (stateno=[200,299])) && random<200
trigger2= (stateno=[200,299]) && movecontact && random<950

[State -1, Special]
type=changestate
value=1050
triggerall= var(59)>=1
triggerall= roundstate=2 && statetype=A
triggerall= random<50
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Special]
type=changestate
value= ifelse(random<333, 1000, ifelse(random<500, 1400, 1450))
triggerall= var(59)>=1
triggerall= roundstate=2 && statetype!=A
triggerall= random<50
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Special]
type=changestate
value= ifelse(random<500, 1100, 1200)
triggerall= var(59)>=1
triggerall= roundstate=2
triggerall= (p2bodydist x=[0,60]) && random<50
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Special]
type=changestate
value= 1900
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && statetype!=A
triggerall= power>=500 && numhelper(1)<3
triggerall= random<50 && p2dist x>160
trigger1= ctrl
trigger2= (stateno=[200,1899])
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv3]
type=changestate
value=4000
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=3000
triggerall= random<50
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv3]
type=changestate
value=4100
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=3000 && statetype!=A
triggerall= random<50
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv2]
type=changestate
value=3050
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=2000 && statetype=A
triggerall= random<35
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv2]
type=changestate
value=4200
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=2000 && statetype!=A
triggerall= random<35
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv1]
type=changestate
value=3200
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=1000
triggerall= (p2bodydist x=[0,60]) && random<10
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv1]
type=changestate
value=3300
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=1000 && statetype=A
triggerall= random<10
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv1]
type=changestate
value=3100
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=1000 && statetype!=A
triggerall= random<10
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Lv1]
type=changestate
value=3000
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && power>=1000 && statetype!=A
triggerall= random<10
trigger1= ctrl
trigger2= (stateno=[200,4999]) && movehit && !numhelper(7500)
trigger2= (stateno!=[800,899]) && (stateno!=[1320,1339]) && (stateno!=[4000,4099])

[State -1, Taunt]
type=changestate
value=195
triggerall= var(59)>=1 && !ishelper
triggerall= roundstate=2 && statetype!=A
trigger1= ctrl && numenemy
trigger1= p2dist x>=160 && !(enemynear,ctrl)
trigger1= (enemynear,movetype=H) && random<500

[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command];このコマンドわかる人いるかな？
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0





;-| 超必殺技 |--------------------------------------------------------

[Command]
name = "オロチMAX25"
command = ~F,DF,D,DB,B, b+c
time = 30

[Command]
name = "オロチMAX2"
command = ~F,DF,D,DB,B, y+z
time = 30

[Command]
name = "オロチMAX15"
command = ~F,DF,D,DB,B, x+y
time = 30

[Command]
name = "オロチMAX"
command = ~D,DB,B,D,DB,B, y
time = 30

[Command]
name = "オロチMAX"
command = ~D,DB,B,D,DB,B, x
time = 30


[Command]
name = "吸い寄せ"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "吸い寄せ"
command = ~D,DF,F,D,DF,F, a
time = 30



[Command]
name = "混"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "混"
command = ~D,DF,F,D,DF,F, x
time = 30


[Command]
name = "大神"
command = ~F,DF,D,DB,B,F,DF,D,DB,B, y
time = 30

[Command]
name = "大神"
command = ~F,DF,D,DB,B,F,DF,D,DB,B, x
time = 30


;-| 必殺技 |------------------------------------------------------
[Command]
name = "死祟"
command = ~D,DF,F, s


[Command]
name = "強御大"
command = ~D,DB,B, y


[Command]
name = "弱御大"
command = ~D,DB,B, x



[Command]
name = "強糺"
command = ~F,D,DF, a
time = 25

[Command]
name = "弱糺"
command = ~F,D,DF, b
time = 25


[Command]
name = "火闌降4"
command = ~F,DF,D,DB,B, z
time = 25

[Command]
name = "火闌降3"
command = ~F,DF,D,DB,B, b
time = 25

[Command]
name = "火闌降2"
command = ~F,DF,D,DB,B, y
time = 25

[Command]
name = "火闌降1"
command = ~F,DF,D,DB,B, a
time = 25

[Command]
name = "火闌降0"
command = ~F,DF,D,DB,B, x
time = 25


[Command]
name = "強顕斎"
command = ~F,D,DF, y

[Command]
name = "弱顕斎"
command = ~F,D,DF, x


[Command]
name = "誓約"
command = ~F,D,DF, a

[Command]
name = "誓約1"
command = ~F,D,DF, b


[Command]
name = "強解除"
command = ~F,B,DB,D,DF,F, y
time = 25

[Command]
name = "弱解除"
command = ~F,B,DB,D,DF,F, x
time = 25


[Command]
name = "カウンター"
command = ~D,DF,F, b

[Command]
name = "カウンター"
command = ~D,DF,F, a


[Command]
name = "オロチ鏡斜め"
command = ~B,DB,D,DF,F, b

[Command]
name = "オロチ鏡斜め"
command = ~B,DB,D,DF,F, a


[Command]
name = "飛び道具"
command = ~D,DF,F, y

[Command]
name = "オロチ飛び道具"
command = ~D,DF,F, x


[Command]
name = "ワープ"
command = ~D,D, x

[Command]
name = "ワープ"
command = ~D,D, a

[Command]
name = "ワープ"
command = ~D,D, y

[Command]
name = "ワープ"
command = ~D,D, b

[Command]
name = "ワープ"
command = ~D,D, z

[Command]
name = "ワープ"
command = ~D,D, c






[Command]
name = "緊急回避前"
command = x+a
time = 1

;[Command]
;name = "緊急回避前"
;command = z
;time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "ストライカー"
command = a+y
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "ローキック"
command = /$F,a
time = 1

[Command]
name = "スライディング"
command = /$DF,a
time = 1

[Command]
name = "夏の思ひで"
command = /$D,b
time = 1


[Command]
name = "氷柱割り"
command = /$F,x
time = 1

[Command]
name = "下段受け"
command = /$DF,a
time = 1

[Command]
name = "上段受け"
command = /$F,a
time = 1

[Command]
name = "避け攻撃"
command = /$B,x
time = 1

[Command]
name = "ダッキング攻撃"
command = /$B,a
time = 1

[Command]
name = "大回転蹴り"
command = /$F,x
time = 1

[Command]
name = "棒高跳び蹴り"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;・変数使用
;　1 = キャラクターのモード変更
;　2 = 勝利ポーズ変更
;　3 = クイックMAX判定
;　4 = スロー処理
;　5 = 強弱ボタン判定
;　6 = 通常攻撃ボイス、乱数指定
;　7 = 火闌降コマンド受付判定
;　8 = MAX発動判定
;　9 = MAX発動時のパワーセット(仮)
; 10 = プレイヤーの向き設定
; 11 = MAX発動コマンド判定
; 12 = KOサウンド
; 13 = 火闌降連続ダメージ規制
; 14 = 混ヒットカウント関係
; 15 = ハイジャンプ
; 16 = 小ジャンプ
; 17 = ダメージ補正に使用
; 18 = オロチ火柱回数
; 19 = 背景のフェードイン、フェードアウト
; 20 = MAX超ヒット判定
;
; 30 = AI判定(にしたいな…)



;AI用スイッチ
[State -1, AIflg]
type = VarSet
triggerall = var(30) != 1
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
trigger50= command = "CPU_50"
v =  30
value = 1  ;AIスイッチ　　1でオン　0でオフ


;===========================================================================
;AI動作
;---------------------------------------------------------------------------

[State -1]
type = ChangeState
value = 3250
triggerall = Alive   = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
triggerall = P2BodyDist X = [-80,80]
trigger1   = Ctrl        = 1
trigger1 = Random <= IfElse((p2movetype = A),70,10)
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 3250
triggerall = Alive   = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1   = Ctrl        = 1
trigger1 = Random <= 50 + (IfElse((var(54) >= 5700),350,0))
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2999
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1   = Ctrl        = 1
trigger1 = Random <= 50
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1) = 1 && power >= 3000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
trigger1   = Ctrl        = 1
trigger1 = Random <= 7
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1) = 1 && power >= 3000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = p2life > 0
trigger1   = Ctrl        = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = Power    >= 1000
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-100,0]
trigger1   = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*10)+10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2200
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  = A
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*10)+10
trigger1 = p2life > 0

[State -1]
type = ChangeState
value = 2300
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*15)+15
trigger1 = p2life > 0

[State -3]
type = ChangeState
value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = numhelper(11100) = 0
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*25)+5

[State -3]
Type = ChangeState
Value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = numhelper(11100) = 0
triggerAll = StateType != A
triggerAll = Ctrl = 1
triggerAll = P2StateType != C
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= ((var(1) = 1)*550)+50

[State -3]
type = ChangeState
value = 1050
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = numhelper(1050) = 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*10)+5

[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*45)+5

[State -3]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*5)+20

[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*90)+10

[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2bodydist X   >= 200
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*180)+20

[State -3]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1 && var(1) != 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2bodydist X = [0,100]
triggerall = p2statetype = C && p2movetype = A; && EnemyNear,time >= 12
trigger1 = Ctrl        = 1
trigger1 = Random <= 30

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*90)+10

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
triggerall = P2BodyDist X = [0,70]
triggerall = p2movetype = H
trigger1 = Ctrl        = 1
trigger1 = prevstateno = 22121
trigger1 = Random <= ((var(1) = 1)*450)+50

[State -3]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= ((var(1) = 1)*750)+50

[State -3]
Type = ChangeState
Value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= ((var(1) = 1)*950)+40

[State -3]
type = ChangeState
value = 11600
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*35)+5

[State -3]
type = ChangeState
value = 11500
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0
triggerall = p2life > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*35)+5

[State -3]
type = ChangeState
value = 1450
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = p2bodydist X   >= 150
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*30)+10

[State -3]
type = ChangeState
value = 240
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*40)+10

[State -3]
type = ChangeState
value = 210
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*40)+20

[State -3]
type = ChangeState
value = 800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = p2life > 0
;triggerall = P2MoveType != H
triggerall = P2statetype = S
triggerall = P2BodyDist X = [0,20]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*450)+70

[State -1]
Type = ChangeState
Value = 130
triggerall = var(30) = 1 && var(1) != 1 && var(29) <= 1
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = Ctrl = 1 || stateno = 100
triggerall = Inguarddist && p2statetype  != C || p2BodyDist X <= 85 && EnemyNear,movetype = A && p2statetype  != C || p2BodyDist X >= 120 && Enemy,numproj >= 1
trigger1 = Random <= 200

[State -1]
Type = ChangeState
Value = 131
triggerall = var(30) = 1 && var(1) != 1 && var(29) <= 1
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = Ctrl = 1 || stateno = 100
triggerall = Inguarddist && p2statetype  = C || p2BodyDist X <= 85 && EnemyNear,movetype = A && p2statetype = C
trigger1 = Random <= 100

;===========================================================================
;基本コマンド
;---------------------------------------------------------------------------
;パワーアップ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 3250
triggerall = command = "オロチMAX25"
triggerall = var(29) <= 1
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;光を降らす
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2999
triggerall = command = "オロチMAX2"
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;おっきびーむ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22075
triggerall = command = "オロチMAX15"
triggerall = var(1) = 1 && power >= 3000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;？？？？？？？？・オロチMAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "オロチMAX"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;？？？？？？？・吸い寄せ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "吸い寄せ"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;？？？？？？・無に還ろう
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "混"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------



;===========================================================================

;---------------------------------------------------------------------------
;髑髏柱
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = (command = "火闌降0")||(command = "火闌降1")||(command = "火闌降2")||(command = "火闌降3")||(command = "火闌降4")
;triggerall = numhelper(1050) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;飛び道具
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11500
triggerall = command = "強顕斎"
triggerall = numhelper(11500) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;飛び道具
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11600
triggerall = command = "弱顕斎"
triggerall = numhelper(11500) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;飛び道具
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = command = "オロチ飛び道具"
triggerall = enemy,stateno != 1205
triggerall = numhelper(1050) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;飛び道具
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 11101
triggerall = command = "飛び道具"
triggerall = enemy,stateno != 1205
triggerall = numhelper(11100) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;ワープ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "ワープ"
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;バニシング
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22115
triggerall = command = "オロチ鏡斜め"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;フット橋
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = command = "強糺"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;バリア
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "弱糺"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;門客人
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != A
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;---------------------------------------------------------------------------


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
;ガードキャンセルフロントステップ
[State -1, 700]
type = ChangeState
value = 100
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl