;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
; レーザー光線
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 14020]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -2000
anim = 2300
ctrl = 0

[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 3500,8

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3500,10

[state a]
type = changestate
trigger1 = animtime = 0
value = 14021


;-----------------------------------------------------
; ビーム攻撃
[Statedef 14021]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2301
ctrl = 0

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 40
value = 2300,0

[State 2000, 6]
type = null;PlaySnd
trigger1 = Time = 20
value = 3500,9

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 3500,4
volume = 255

[State 22076]
type = Projectile
trigger1 = palno = 12 || root,palno = 12
trigger1 = (GameTime%6) = 1
trigger1 = time > 0
trigger2 = palno = 11 || root,palno = 11
trigger2 = (GameTime%6) = 1
trigger2 = time > 0
trigger3 = palno = 10 || root,palno = 10
trigger3 = (GameTime%6) = 1
trigger3 = time > 0
attr = S, HA
projanim = 14021
projhitanim = -1
projid = 14021
projpriority = 999999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p1
offset = 22,-40;15,-85
projscale = 2,1
velocity = 0
animtype  = diagup
damage  = 90,2
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 50;15
;p2stateno = 

[State 22076]
type = Projectile
triggerall = palno != [11,12]
triggerall = palno != 10
trigger1 = (GameTime%4) = 1
trigger1 = time > 0
attr = S, HA
projanim = 14021
projhitanim = -1
projid = 14021
projpriority = 999999999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p1
offset = 22,-40;15,-85
projscale = 2,1
velocity = 0
animtype  = diagup
damage  = 2,1
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 50;15
p2stateno = 1000046

[State 22076]
type = Projectile
triggerall = root,palno != [11,12]
triggerall = root,palno != 10
trigger1 = (GameTime%4) = 1
trigger1 = time > 0
attr = S, HA
projanim = 14021
projhitanim = -1
projid = 14021
projpriority = 999999999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p1
offset = 22,-40;15,-85
projscale = 2,1
velocity = 0
animtype  = diagup
damage  = 2,1
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,4
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.8
fall = 1
fall.recover = 0
juggle = 50;15
p2stateno = 1000046


[state 11332] 
type = targetlifeadd 
triggerall = palno = [11,12]
trigger1 = time > 5
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[state 11332] 
type = targetlifeadd 
triggerall = root,palno = [11,12]
trigger1 = time > 5
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[State 4000]
type = Explod
;trigger1 = animelem = 3
trigger1 = time = 0
anim = 14020
id = 14020
postype = p1
pos = -30,100
sprpriority = 999999999
supermove = 0
removetime = 200
ownpal = 1
trans = sub
removeongethit = 0
bindtime = -1
;scale = 1.5;,0.8

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 128,128,128
under = 2

[State 1];死狂い＆神罰へるぱ
Type = null;Helper
trigger1 = numhelper(700000) = 0
OwnPal = 1
PosType = P1
Pos = 0, 0
ID = 700000
StateNo = 700000
Name = "Alsiel Orochi"
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999

[state a]
type = changestate
trigger1 = time = 200
value = 14022


;------------------------------------------------
; 終了
[Statedef 14022]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2302
ctrl = 0

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;;***************************************************************************
;===========================================================================
; ルミネッサンス
;===========================================================================
;***************************************************************************
;---------------------------------------------------------------------------

[Statedef 2200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -5000
anim = 2200
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 0
v = 5
value = ifelse(var(30)!=1,(1*(command!="x")),0+(random%2))

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2201

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA


[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = time = 12 || time = 16 || AnimElemTime(6) = 1 || AnimElemTime(7) = 14
id = 22101
persistent = 1
name = "wakka"
pos = 1,-129
postype = P1
stateno = 22101
helpertype = normal
keyctrl = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22174
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22172
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22173
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 255,255,255
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 2205

;---------------------------------------------------------------------------
;攻撃
;---------------------------------------------------------------------------

[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2205
ctrl = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = assertspecial
trigger1 = 1
flag = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2206

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 20
value = 255,255,255
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2200,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 255
channel = 10

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 20
value = 2563,5
volume = 255

[State 10130]
type = Explod
trigger1 = time = 0
anim = 10130
id = 10130
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ontop = 1
ownpal = 1

[State 10130]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 1]
type = Projectile
triggerall = var(1)!=1
trigger1 = time = [20,230]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage  = ((random<=15)*(random%150))+(random<=(3+(var(1)*5)))*21474836,(random<=25)*(random%250)
getpower = 0,0
givepower = -9999999999,-9999999999
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = time = [20,230]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 22177
projhitanim = -1
projid = 22177
projpriority = 9999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 21474836
getpower = 0,0
givepower = 0-((palno = 12)*9999999999)
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 2635

[State 1]
type = Projectile
trigger1 = 1
attr = S, SP
projanim = 22178
projhitanim = -1
projid = 22178
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
damage    = 10,0
getpower = 10,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,8
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = low
ground.slidetime = 10
ground.hittime  = 10
ground.velocity = -2
air.velocity = -2,-1

[State 1]
type = AttackDist
trigger1 = palno=12
value = 0

[State 1]
type = ReversalDef
triggerall = palno = 12
trigger1 = time = [20,230]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 2636

[state 1]
type = targetstate
triggerall = palno = 12
trigger1 = time = [20,230]
trigger1 = (GameTime%3) = 1
value = 2636

[State 1]
type = targetLifeAdd
trigger1 = palno = 12
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = Explod
trigger1 = target,stateno = 2636 && enemyNear,time = 0 || projhit22177 = 1
anim = 22109+var(35)
sprpriority = 120
postype = p2
pos = (target,const(size.mid.pos.x)),(target,const(size.mid.pos.y))
facing = -1
ownpal = 1
ontop = 1

[State 1]
type = HitAdd
trigger1 = target,stateno = 2636 && enemyNear,time = 0
value = 1

[state a]
type = changestate
trigger1 = time >= 260
value = 2210

;---------------------------------------------------------------------------
;終了
;---------------------------------------------------------------------------

[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2210
ctrl = 0

[State 0]
type = PowerSet
trigger1 = 1
value = 0
ignorehitpause = 1

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = timerfreeze
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 2635]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 2635]
type = destroyself
trigger1 = ishelper

[State 2635]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.007 * Const(data.life)))

[State 2635]
type = powerset
trigger1 = time = 0
ignorehitpause = 1
value = power - (Ceil(0.005 * Const(data.power)))

[State 2635]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2635]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 2635]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 2635] 
type = changestate
trigger1 = time >= 8
value = 2637

;---------------------------------------------------------------------------
;やられ
;---------------------------------------------------------------------------

[Statedef 2636]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2636]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = VarRangeSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
value = 0

[State 2636]
type = VarRangeSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
fvalue = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(1) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(2) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(3) = 0

[State 2636]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0
[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0

[State 2636]
type = parentVarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0

[State 2636]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 2636]
type = PlayerPush
trigger1 = 1
value = -1

[State 2636]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2636]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2636]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 2636]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 2636]
type = destroyself
trigger1 = ishelper&&time>=1

[State 2636] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 2637

;---------------------------------------------------------------------------
;相手落下1
;---------------------------------------------------------------------------

[Statedef 2637]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 2637]
type = destroyself
trigger1 = ishelper

[State 2637]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 2637]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2637]
type = VarRangeSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
value = 0

[State 2637]
type = VarRangeSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
fvalue = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(1) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(2) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(3) = 0

[State 2637]
type = VarSet
trigger1 = enemynear,name="Alsiel Orochi"&&enemynear,fvar(37)=1&&!ishelper&&name!="Alsiel Orochi"
sysvar(4) = 0

[State 2637]
type = PlayerPush
trigger1 = 1
value = -1

[State 2637]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2637]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2637]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 2637]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 2637]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 2637]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
; ダークセレスティアルスター
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[Statedef 2999]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -4000
anim = 22061
ctrl = 0

[State 1] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0
length  = 0
TimeGap = 0
FrameGap = 0

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State a]
type = helper
trigger1 = time = 12 || time = 16 || AnimElemTime(7) = 1 || AnimElemTime(9) = 2
id = 22101
persistent = 1
name = "wakka"
pos = 1,-129
postype = P1
stateno = 22101
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 999
supermovetime = 999

[State 1]
type = Explod
trigger1 = AnimElemTime(12) >= 2
anim = 22131
sprpriority = 6
postype = p1
pos = 0,-75
random = 60,60
removetime = 35
vel = -6 + (random%12),-6 + (random%12)
facing = -1
ownpal = 1
trans = sub
ontop = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22174
sprpriority = -4
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22172
sprpriority = -3
postype = p1
pos = 1,-129
bindtime = -1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 22173
sprpriority = 20
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1
trans = sub

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 1
value = 0,0,0
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
ignorehitpause = 1
time = 50
value = 255,255,255
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2

[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 22067
sprpriority = 0
postype = p1
pos = 40,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 30
anim = 1931
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 2000, 6]
type = PlaySnd
trigger1 = time = 30
value = 2562,20

[state a]
type = changestate
trigger1 = animtime = 0
value = 22050

;---------------------------------------------------------------------------
; 攻撃
;---------------------------------------------------------------------------

[Statedef 22050]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22060
ctrl = 0

[state 1]
type = varset
trigger1 = palno=12&&fvar(38)=2
trigger1 = time<150&&enemy,movereversed
fv = 18
value = 1
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 1]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State 1]
type = ReversalDef
trigger1 = var(1) = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
sparkno = s22133
hitsound = s2562,31
p2facing = 1
p2stateno = 169995

[state 1]
type = targetstate
trigger1 = palno=12&&fvar(18)!=0&&fvar(38)=2
trigger1 = enemy,alive&&time<150
value = 169995

[State 1]
type = targetLifeAdd
trigger1 = palno=12&&(gametime%(1+((time<150)*7)))=1
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[state a]
type = varset
trigger1 = time = 0
v = 19
value = 0

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 255,255,255
time = 200
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 190,1

[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 2990
id = 2200
sprpriority = 99999
postype = back
scale = 1.0,1.0714285714285714285714285714286
pos = 0,0
bindtime = -1
under = 99
ownpal = 1
trans = sub
SuperMove = 0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%6) = 1
value = 11,1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 192   
value = 2562,1
volume = -40

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%6) = 1
value = 2562,14

[State 1020, 4]
type = EnvShake
trigger1 = Time = 30 || Time = 60 || Time = 74 || Time = 88 || Time = 96 || Time = 112 || Time = 120 || time = 126 || Time = 130 || Time = 140 || Time = 155 || Time = 170 || Time = 180 || Time = 202   
;trigger1 = (GameTime%3) = 1
time = 10
ampl = -10
freq = 95
phase = 95

[State 3221, 0]
type = Pause
trigger1 = time >= 202
time = 1

[State 2900, 1]
type = helper
trigger1 = time = 30
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 60
id = 2100
persistent = 0
name = "muni"
pos = -80,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 74
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 88
id = 2100
persistent = 0
name = "muni"
pos = -100,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 96
id = 2100
persistent = 0
name = "muni"
pos = 20,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 96
id = 2100
persistent = 0
name = "muni"
pos = -10,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 112
id = 2100
persistent = 0
name = "muni"
pos = -50,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 120
id = 2100
persistent = 0
name = "muni"
pos = -70,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 126
id = 2100
persistent = 0
name = "muni"
pos = 70,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 130
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 140
id = 2100
persistent = 0
name = "muni"
pos = 50,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 155
id = 2100
persistent = 0
name = "muni"
pos = 50,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 155
id = 2100
persistent = 0
name = "muni"
pos = 30,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 170
id = 2100
persistent = 0
name = "muni"
pos = -100,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 170
id = 2100
persistent = 0
name = "muni"
pos = -70,-240
postype = back
stateno = 22220
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 180
id = 2100
persistent = 0
name = "muni"
pos = 100,-240
postype = back
stateno = 22221
helpertype = normal
keyctrl = 0
ownpal = 1

[State 2900, 1];
type = helper
trigger1 = time = 195
id = 2100
persistent = 0
name = "muni"
pos = 0,-240
postype = back
stateno = 22229
helpertype = normal
keyctrl = 0
ownpal = 1

[state a]
type = changestate
trigger1 = time >= 230
value = 22100

;---------------------------------------------------------------------------
; 終了
;---------------------------------------------------------------------------

[Statedef 22100]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 22062
ctrl = 0

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 22068
sprpriority = 0
postype = p1
pos = 40,0
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 1
anim = 1932
sprpriority = 0
postype = p1
pos = 0,-75
vel = 0,0
bindtime = -1
supermove = 0
under = 0
ownpal = 1

[State 2000, 6]
type = PlaySnd
trigger1 = time = 1
value = 2562,20

[State 10000, sombras] 
type = Afterimage
trigger1 = TIME = 12
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  -1
length  = 13
TimeGap = 1
FrameGap = 1

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
pausemovetime = 999
supermovetime = 999

[state a]
type = varadd
trigger1 = var(19) <= 255
v = 19
value = 15

[State 3040, 7]
type = BGPalfx
trigger1 = 1
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
value = 0,0,0
time = 0
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22220]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322

[State 0]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000

[State 1]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000
ignorehitpause = 1

[State 0]
type = HitDef
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000

[State 1]
type = HitDef
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = 1
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000
ignorehitpause = 1

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22221]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322

[State 0]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000

[State 1]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000
ignorehitpause = 1

[State 0]
type = HitDef
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000

[State 1]
type = HitDef
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000
ignorehitpause = 1

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
; ヘルパー
;---------------------------------------------------------------------------

[Statedef 22229]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 3322

[State 0]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=1
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = M
numhits = 1
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000

[State 1]
type = Projectile
trigger1 = animelem=1&&root,var(1)!=0
attr = S, HA
projanim = 3322
projhitanim = -1
projid = 20000
projpriority = 999999999
projsprpriority = 999999999
;projedgebound = 220
projremove = 1
projremovetime = 10
postype = p1
offset = 0,0
velocity = 0
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1 * enemy,Const(data.power)),0
guardflag = 
numhits = (root,palno!=12)
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -15,-77
hitsound   = -1
guard.sparkno = -1;s7011
guardsound = -1
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -1,-5
air.velocity = -1,-5
fall = 1
fall.recover = 0
p2stateno = 49000
ignorehitpause = 1

[State 0]
type = HitDef
triggerall = root,var(1)!=1&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836,(random<=40)*(random%250)
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000

[State 1]
type = HitDef
triggerall = root,var(1)!=0&&root,palno!=12&&ishelper
trigger1 = time = 0
trigger2 = hitcount <= 1
attr = S, HA
animtype  = diagup
damage    = 21474836
getpower = 0,0
givepower = Ceil(-1*enemy,Const(data.power)),0
guardflag = 
hitflag = MAFD
numhits = (root,palno!=12)
pausetime = 2,1
sparkno = s22109 + root,var(35)
sparkxy = -2,floor(enemy,pos y)+180
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-6.5
air.velocity = -1,-6.5
fall = 1
fall.recover = 0
yaccel = .7
p2stateno = 49000
ignorehitpause = 1

[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

[state 2901,1]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1411

[state a]
type = destroyself
trigger1 = time >= 15
trigger2 = root,stateno != 22050
trigger3 = (moveguarded||hitcount>=1)&&root,var(1)!=1

;---------------------------------------------------------------------------
;超必演出ヘルパ
;---------------------------------------------------------------------------

[Statedef 22101]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 22175
ownpal = 1

[state a]
type = nothitby
trigger1 = 1
value = SCA

[state a]
type = hitoverride
trigger1 = 1
attr = SCA,AA,AP,AT
stateno = 1

[State a]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State a]
type = Trans
trigger1 = 1
trans = add

[state a]
type = varset
trigger1 = time = 0
v = 56
value = 0

[State a]
type = VarAdd
trigger1 = Var(56) <= 40
var(56) = 1

[State a]
Type = AngleDraw
Trigger1 = Time >= 0
scale = 0.2 + Var(56)/10.0 , 0.2 + Var(56)/10.0

[State a]
Type = AngleAdd
Trigger1 = Time >= 0
Value = -3

[state a]
type = destroyself
trigger1 = Time >= 25

;---------------------------------------------------------------------------
;オロチのベホマ
;---------------------------------------------------------------------------

[Statedef 3250]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= -4000
sprpriority = 1
anim = 3450
ctrl = 0

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 2]
type = SuperPause
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
time = 25
movetime = 25
anim = -1

[State a]
type = helper
trigger1 = time = 12 || time = 16 ||  time = 22 || time = 30
id = 22101
persistent = 1
name = "wakka"
pos = 1,-115
postype = P1
stateno = 22101
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time = 10
anim = 22174
sprpriority = -2
postype = p1
pos = 1,-115
bindtime = -1
under = 0
ownpal = 1
trans = sub
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = time = (palno=12&&RoundState<=2&&var(54)<=50)
anim = 22172
sprpriority = -3
postype = p1
pos = 1,-115
bindtime = -1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1000, 5]
type = Explod
trigger1 = Time = (palno=12&&RoundState<=2&&var(54)<=50)
anim = 22173
sprpriority = -2
postype = p1
pos = 1,-115
bindtime = 1
under = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State -1]
type = Explod
trigger1 = time = 20
anim = 22154
id = 22154
sprpriority = 0
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State a]
type = Explod
triggerall = time >= 20
trigger1 = (GameTime%3) = 1
anim = 22131
sprpriority = 10
postype = p1
pos = -70 + (random%140),0 - (random%40)
bindtime = 1
under = 0
ownpal = 1
persistent = 1
vel = -2 + (random%4),-7
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
time = 1
value = 255,255,255
under = 2
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 3040, 7]
type = EnvColor
trigger1 = time = 1
persistent = 0
time = 75
value = 0,0,0
under = 2
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 2
value = 2562,2
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,3
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 8
value = 2563,2
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 15
value = 2200,2
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 0]
type = Projectile
triggerall = var(1)!=1
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 99999
projhitanim = -1
projid = 35904
projpriority = 999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = (enemy,const(size.mid.pos.x)),(enemy,const(size.mid.pos.y))
hitsound   = -1
guard.sparkno = s22113
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 19000

[State 1]
type = Projectile
triggerall = var(1)!=0
trigger1 = AnimElem = 20 || AnimElem = 22 || AnimElem = 24 || AnimElem = 26 || AnimElem = 28 || AnimElem = 30 || AnimElem = 32 || AnimElem = 34 || AnimElem = 36 || AnimElem = 38
trigger2 = AnimElem = 40 || AnimElem = 42 || AnimElem = 44 || AnimElem = 46 || AnimElem = 48 || AnimElem = 50 || AnimElem = 52 || AnimElem = 54
attr = C, HA
projanim = 99999
projhitanim = -1
projid = 35904
projpriority = 999999999
projsprpriority = 999999999
projremovetime = 4
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = Ceil(0.002 * enemy,Const(data.life)) ,0
getpower = 0,0
givepower = 0,0
guardflag = 
hitflag = MAFD
pausetime = 2,1
sparkno = -1
sparkxy = -7, -85
hitsound   = -1
guard.sparkno = s22113
guardsound = s120,0
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.5,-10
air.velocity = -0.5,-10
yaccel = .5
fall = 1
fall.recover = 0
p2stateno = 19000

[State 1]
type = lifeadd
trigger1 = palno != 12 && time = 0
value = lifemax/(4-(var(1)*2))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = targetstate
triggerall = palno = 12
triggerall = target,stateno = [19000,19035]
trigger1 = animelemtime(52) >= 0
value = 103999
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a]
type = varset
trigger1 = time = 2
v = 29
value = ((var(1)=1)*400)+400+(((var(54)>=5700)*1700)+((fvar(24)>=2150&&var(54)>=2150)*1700))
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 1]
type = varset
trigger1 = var(1) = 1 && palno != 12 && time = 1
fv = 39
value = life
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[state a] 
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

ヘルパーアニメ

[Statedef 310000]
anim = 40000

[State 310000]
type = VelSet
trigger1 = 1
y = -1*(time <= 50)
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = PalFx
trigger1 = time = 50
sinadd = -256,-256,-256,200
time = 50
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time <= 50
anim = 10030
id = 10009
scale = 1,0.5
removetime = 16
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time > 50
trigger1 = time <= 100
anim = 10030
id = 10009
scale = 1+(0.05*(time-50)),0.5+(0.025*(time-50))
removetime = 16
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = RemoveExplod
trigger1 = time = 100
id = 10009
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = DestroySelf
trigger1 = time > 100
supermovetime = 3600
pausemovetime = 3600

[Statedef 310002]
anim = 40000

[State 310000]
type = PalFx
trigger1 = time <= 50
sinadd = -256,-256,-256,200
color = 0
time = 50
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = Explod
trigger1 = time = 0
anim = 10120
id = 10004
removetime = 100
bindtime = -1
sprpriority = -999
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = ModifyExplod
trigger1 = time <= 25
id = 10004
scale = 0.04*time,0.02*time
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = ModifyExplod
trigger1 = time > 50
id = 10004
scale = 1+(0.04*(time-50)),0.5+(0.02*(time-50))
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = RemoveExplod
trigger1 = root,stateno != 10000
id = 10004
supermovetime = 3600
pausemovetime = 3600

[State 310000]
type = DestroySelf
trigger1 = time > 100
trigger2 = root,stateno != 10000
supermovetime = 3600
pausemovetime = 3600


;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
; 　メテオ
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 3500]
type = S
movetype = A
juggle = 6
anim  = 2201
poweradd= -4000
ctrl = 0
velset = 0

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[State 2];ライフバー等を消去
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State 23000];エフェクト1
type = Explod
trigger1 = Time = 0
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 60
under = 1
ownpal = 1
trans = add
ontop = 1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 10
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = 50,-70
bindtime = -1
supermove = 0
removetime = 45
under = 1
ownpal = 1
trans = add
ontop = 1
scale = 1.5,1.5
;facing = -1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 20
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = -80,-10
bindtime = -1
supermove = 0
removetime = 30
under = 1
ownpal = 1
trans = add
ontop = 1
scale = 1.5,1.5
;vfacing = -1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 30
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = -180,-70
bindtime = -1
supermove = 0
removetime = 15
under = 1
ownpal = 1
trans = add
ontop = 1
scale = 1.5,1.5
;facing = -1
;vfacing = -1

[State 10000]
type = Helper
trigger1 = time = 1
stateno = 310000
pos = 0,-170
ownpal = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 10000]
type = Helper
trigger1 = time = 0
stateno = 310002
id = 310002
ownpal = 1
ignorehitpause = 1
supermovetime = 3600
pausemovetime = 3600

[State 10000]
type = PlaySnd
trigger1 = Time = 0 || Time = 10 || Time = 20 || Time = 30 || Time = 40
value = 3500,0
volume = 200

[State 10000]
type = PlaySnd
trigger1 = time = 0
value = 10000,4
volume = 255

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 0,0,0
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 0,0,0
under = 2

[State 3500]
type = changestate
trigger1 = time = 16
value = 3501

;攻撃中

[Statedef 3501]
type = S
movetype = A
ctrl = 0
anim = 2206
sprpriority = 7
velset = 0,0

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 71
value = 2563,9
volume = 250

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 71
value = 10000,3
volume = 250

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 151
value = 10000,2
volume = 200

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 8003];画面揺れ
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 8003]
type = Explod
trigger1 = time = 70
anim = 10110
ID = 10110
pos = 0,0
postype = left
ignorehitpause = 1
sprpriority = 999
ownpal = 1
bindtime = -1
under = 99
scale = 1,1
ownpal = 1
ontop = 1

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)=1
triggerall = palno = [11,12]
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = (GameTime%7) = 1
trigger1 = time <= 199
trigger1 = p2movetype != A
;trigger2 = (GameTime%7) = 1
;trigger2 = p2movetype = A&&time >= 180
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)!=1
triggerall = palno = [11,12]
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = (GameTime%7) = 1
trigger1 = time <= 199
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 300
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 19152000

[State 2616]
type = Projectile
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = (GameTime%7) = 1
triggerall = numprojid(110101001) = 0
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
attr = A, NA
projanim = 1101010
projhitanim = -1
projid = 110101001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520


[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)=1
triggerall = palno = [11,12]
trigger1 = (GameTime%7) = 1
trigger1 = time >= 200
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 250
attr = A, NA
projanim = 11010100
projhitanim = -1
projid = 10000001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = back
offset = 160,-90
velocity = 0
animtype  = hard
damage    = 15,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)!=1
triggerall = palno = [11,12]
trigger1 = (GameTime%7) = 1
trigger1 = time >= 200
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 250
attr = A, NA
projanim = 11010100
projhitanim = -1
projid = 10000001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = back
offset = 160,-90
velocity = 0
animtype  = hard
damage    = 15,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 19152000




[State 2616]
type = Projectile
triggerall = !ishelper
trigger1 = palno != [11,12]
trigger1 = (GameTime%7) = 1
trigger2 = root,palno != [11,12]
trigger2 = (GameTime%7) = 1
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 35,1
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520


[State 2000]
type = TargetLifeAdd
trigger1 = 1
value = -999999999999999999999999999999999999999*999999999999999999999999999999999999*99999999999999999999999
ID = -1
kill = 1
absolute = 1

[state a]
type = changestate
trigger1 = time >= 255
value = 3502

;---------------------------------------------------------------------------
; 終了動作
[Statedef 3502]
type    = S
movetype= A
physics = N
velset = 0,0
anim = 2211
ctrl = 0
sprpriority = 1

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[state 2217];立ちに戻す
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
; 虚無崩壊
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[statedef 12000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -4000
anim = 2200
ctrl = 0

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[State 2];ライフバー等を消去
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
ignorehitpause = 1

[State 2000]
type = Helper
triggerall = palno = 12
trigger1 = time = 0
stateno = 313702
pos = 0,-120
ownpal = 1
supermovetime = 99999
pausemovetime = 99999

[State 23000];エフェクト1
type = Explod
trigger1 = Time = 0
anim = 10139
id = 10139
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 90
under = 1
ownpal = 1
ontop = 1
trans = sub

[State 23000];ガラスエフェクト1
type = Explod
trigger1 = Time = 0
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 160
under = 1
ownpal = 1
ontop = 1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 10
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = 50,-70
bindtime = -1
supermove = 0
removetime = 130
under = 1
ownpal = 1
ontop = 1
scale = 1.5,1.5
;facing = -1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 20
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = -80,-10
bindtime = -1
supermove = 0
removetime = 100
under = 1
ownpal = 1
ontop = 1
scale = 1.5,1.5
;vfacing = -1

[State 23000];攻撃エフェクト
type = Explod
trigger1 = Time = 30
anim = 10010
id = 10010
sprpriority = 999999999
postype = back
pos = -180,-70
bindtime = -1
supermove = 0
removetime = 70
under = 1
ownpal = 1
ontop = 1
scale = 1.5,1.5
;facing = -1
;vfacing = -1

[State 10000]
type = PlaySnd
trigger1 = Time = 0 || Time = 10 || Time = 20 || Time = 30 || Time = 35
value = 3500,0
volume = 200

[State 10000]
type = PlaySnd
trigger1 = Time = 0
value = 10000,7
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 0
value = 10000,5
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 2562,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0
value = 3000,3

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 4
value = 2563,2

[State 10000]
type = PlaySnd
trigger1 = Time = 0
value = 10000,5
volume = 255

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 50
value = 255,255,255
under = 2

[State 3500]
type = changestate
trigger1 = time = 40
value = 12005

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;攻撃中
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
[Statedef 12005]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2205
ctrl = 0

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 255,255,255
under = 2

[State 8003];画面揺れ
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 10000]
type = PlaySnd
trigger1 = Time = 30
value = 2200,2
persistent = 0

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 10000,0
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 10000,8
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 12300,1
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 2562,21
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 10000,7
volume = 255

[State 10000]
type = PlaySnd
trigger1 = Time = 130 
value = 10000,6
volume = 255

[State 10131]
type = Explod
trigger1 = time = 40
anim = 10131
id = 10131
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ontop = 1
ownpal = 1

[State 10133]
type = Explod
trigger1 = time = 40
anim = 10133
id = 10133
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ontop = 1
ownpal = 1

[State 10134]
type = Explod
trigger1 = time = 40
anim = 10134
id = 10134
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ontop = 1
ownpal = 1

[State 10135]
type = Explod
trigger1 = time = 40
anim = 10135
id = 10135
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 0
ontop = 1
ownpal = 1

[State 2000]
type = Explod
trigger1 = time = 140
anim = 10141
removetime = 120
pos = -11,-170
ownpal = 1
ontop = 1

[State 2000]
type = Explod
trigger1 = time >= 140
trigger1 = time <= 262
trigger1 = time%3 = 1
anim = 10142
pos = -11,-170
ownpal = 1
sprpriority = -999

[State 2000]
type = Explod
trigger1 = time = 140
anim = 10144
removetime = 120
pos = -11,-170
ownpal = 1
ontop = 1

[State 2000]
type = Explod
trigger1 = time = 140
anim = 10145
removetime = 120
pos = -11,-170
ownpal = 1
ontop = 1

[State 2000]
type = Explod
trigger1 = time = 140
anim = 10000
id = 10000
pos = -11,-170
removetime = 140
bindtime = -1
removetime = 100
ownpal = 1
ontop = 1

[State 2000]
type = ModifyExplod
trigger1 = time > 140
trigger1 = time <= 262
id = 10000
scale = 0.01*(142-time),0.01*(142-time)

[state 2000]
type = TargetLifeAdd
trigger1 = 1
value = -9999999999
absolute = 1
ignorehitpause = 1

[state 2000]
type = TargetState
trigger1 = 1
value = 5150
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 30
trigger1 = time <= 90
projanim = 99998
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = -99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
fall = 1
air.fall = 1
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 90
trigger1 = time <= 165
projanim = 99998
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 99999999999999999999999999999999999999999999999999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
fall = 1
air.fall = 1
ignorehitpause = 1

[state 2000]
type = Projectile
trigger1 = time > 165
trigger1 = time <= 285
projanim = 99998
projremove = 1
projremovetime = 1
attr = A,AA
hitflag = MAFPD
damage = 9999
sparkno = -1
hitsound = -1
pausetime = 0,5
guard.pausetime = 0,5
givepower = -9999999999,-9999999999
fall = 1
air.fall = 1
ignorehitpause = 1

[state a]
type = changestate
trigger1 = time >= 270
value = 12002

;終了

[Statedef 12002]
type    = S
movetype= A
physics = N
velset = 0,0
anim = 2210
ctrl = 0
sprpriority = 1

[State 1];本体用無敵記載
Type = NotHitBy
Trigger1 = 1
Value = SCA
IgnoreHitPause = 1

[state 2217];立ちに戻す
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;===========================================================================
;***************************************************************************
;===========================================================================
;===========================================================================
;OFF波動
;===========================================================================
;===========================================================================
;===========================================================================
;***************************************************************************
[Statedef 19150]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -6000
anim = 11000
ctrl = 0

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 22172
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 22173
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3500,10

[state a]
type = changestate
trigger1 = animtime = 0
value = 19151

;------------------------------------
[Statedef 19151]
;type = S
;movetype= I
;physics = S
type    = S
movetype= I;A
physics = N
velset = 0,0
juggle = 15
anim = 11001
ctrl = 0

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = NotHitBy 
trigger1 = 1
value = SCA


[State 1]
type = null;ReversalDef
trigger1 = time = [0,180]
trigger1 = (GameTime%2) = 1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,0
sparkno = -1
hitsound = -1
p2facing = 1
p2stateno = 910010202

[State 2000]
type = ReversalDef
triggerall = !ishelper&&palno = [11,12]
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = -1
pausetime = 0,2
p2stateno = 191510020
ignorehitpause = 1

[State 2000]
type = null;ReversalDef
triggerall = root,palno = [11,12]
trigger1 = 1
reversal.attr = SCA,AA,AT,AP
sparkno = -1
hitsound = -1
pausetime = 0,2
p2stateno = 191510020
ignorehitpause = 1

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)=1
triggerall = palno = [11,12]
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = (GameTime%7) = 1
trigger1 = time <= 199
trigger1 = p2movetype != A
;trigger2 = (GameTime%7) = 1
;trigger2 = p2movetype = A&&time >= 180
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)!=1
triggerall = palno = [11,12]
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = (GameTime%7) = 1
trigger1 = time <= 199
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 300
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 19152000

[State 2616]
type = Projectile
triggerall = !ishelper
triggerall = palno = [11,12]
triggerall = (GameTime%7) = 1
triggerall = numprojid(110101001) = 0
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
attr = A, NA
projanim = 1101010
projhitanim = -1
projid = 110101001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 25,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520


[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)=1
triggerall = palno = [11,12]
trigger1 = (GameTime%7) = 1
trigger1 = time >= 200
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 250
attr = A, NA
projanim = 11010100
projhitanim = -1
projid = 10000001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = back
offset = 160,-90
velocity = 0
animtype  = hard
damage    = 15,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520

[State 2616]
type = Projectile
triggerall = !ishelper&&fvar(2)!=1
triggerall = palno = [11,12]
trigger1 = (GameTime%7) = 1
trigger1 = time >= 200
trigger1 = p2movetype != A
trigger2 = (GameTime%7) = 1
trigger2 = p2movetype = A&&time >= 250
attr = A, NA
projanim = 11010100
projhitanim = -1
projid = 10000001
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = back
offset = 160,-90
velocity = 0
animtype  = hard
damage    = 15,7;35,7
getpower = 0,0
givepower = 0,0
guardflag = ;M
hitflag = MAFD
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 19152000




[State 2616]
type = Projectile
triggerall = !ishelper
trigger1 = palno != [11,12]
trigger1 = (GameTime%7) = 1
trigger2 = root,palno != [11,12]
trigger2 = (GameTime%7) = 1
attr = A, NA
projanim = 1000000
projhitanim = -1
projid = 1000000
projpriority = 999999999999999999999999999999999
projsprpriority = 9999999999999999999999999999999
projremove = 0;1
projremovetime = 5
postype = p2
offset = 0,-50
velocity = 0
animtype  = hard
damage    = 35,1
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 0
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,0;-2
fall = 0;1
air.fall = 1
fall.recover = 1;0
p2stateno = 191520

[State 11051]
type = superpause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
anim = -1
persistent = 0

[State 11051]
type = pause
trigger1 = win
trigger2 = p2life = 0
time = 5
movetime = 5
ignorehitpause = 1
persistent = 0


[state 11332] 
type = targetlifeadd
triggerall = palno = [11,12]
trigger1 = p2stateno != 910010202
trigger1 = p2stateno != 191510020
trigger1 = (GameTime%2) = 1
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[state 11332] 
type = targetlifeadd
trigger1 = palno != [11,12]
trigger1 = p2stateno = 191520
trigger1 = (GameTime%2) = 1
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[state 1]
type = null;targetstate
triggerall = target,ishelper != 1
trigger1 = ProjHit(1000000) = 1
trigger1 = time = [0,400]
trigger1 = (GameTime%3) = 1
value = 191520


[state -1]
type = null;targetdrop
trigger1 = numtarget > 0
trigger1 = target,ishelper

[State -1]
type = null;helper
triggerall = !ishelper
trigger1 = numhelper(910010200) = 0
id = 910010200
persistent = 0
name = "kill"
pos = 0,0
postype = P1
stateno = 910010200
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = time = 0
value = 3500,5

[State 23000]
type = PlaySnd
trigger1 = time = 105
value = 3500,7
volume = 250

[State 23000]
type = PlaySnd
trigger1 = time = 105
value = 3500,6
volume = 250

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = numhelper(191510000) = 0
;trigger1 = time = 0
id = 191510000
persistent = 0
name = "???"
pos = 150,-100
postype = back
stateno = 191510000
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1.2;0.7
size.yscale = 1.2;0.7
ignorehitpause = 1

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
trigger1 = numhelper(191510010) = 0
;trigger1 = time = 0
id = 191510010
persistent = 0
name = "???"
pos = 150,-100
postype = back
stateno = 191510010
helpertype = normal
keyctrl = 0
ownpal = 1
size.xscale = 1.2;0.7
size.yscale = 1.2;0.7
ignorehitpause = 1

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
triggerall = numhelper(191510014) = 0
trigger1 = time = 30
id = 191510014
persistent = 0
name = "hadou"
pos = 150,-100
postype = back
stateno = 191510014
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
triggerall = numhelper(191510015) = 0
trigger1 = time = 110
id = 191510015
persistent = 0
name = "hadou"
pos = 150,-100
postype = back
stateno = 191510015
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
triggerall = numhelper(1915100150) = 0
trigger1 = time = 120
id = 1915100150
persistent = 0
name = "hadou"
pos = 150,-100
postype = back
stateno = 191510015
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 11310]
type = helper
triggerall = !ishelper
triggerall =var(14)=2&&var(20)=3&&var(21)=4&&var(22)=5&&var(23)=6&&var(24)=7&&var(25)=8&&var(26)=9&&var(27)=0&&var(28)=1&&var(29)=2&&var(30)=3&&var(39)=4&&var(40)=5&&var(41)=6&&var(42)=7&&var(43)=8&&var(44)=9&&var(45)=0&&var(46)=1
triggerall =var(47)=2&&var(48)=3&&var(49)=4&&var(50)=5&&var(51)=6&&var(52)=7&&var(53)=8&&var(54)=9&&var(55)=0&&var(56)=1&&var(57)=2&&var(58)=3&&fvar(4)=1&&fvar(5)=2&&fvar(6)=3&&fvar(7)=4&&fvar(8)=5&&fvar(9)=6&&fvar(10)=7&&fvar(11)=8
triggerall =fvar(12)=9&&fvar(13)=0&&fvar(14)=1&&fvar(15)=2&&fvar(16)=3&&fvar(17)=4&&fvar(18)=5&&fvar(19)=6&&fvar(20)=7&&fvar(21)=8&&fvar(22)=9&&fvar(23)=0&&fvar(24)=1&&fvar(25)=2&&fvar(26)=3&&fvar(27)=4&&fvar(28)=5&&fvar(29)=6&&fvar(30)=7&&fvar(31)=8
triggerall =fvar(32)=9&&fvar(33)=0&&fvar(34)=1&&fvar(35)=2&&fvar(36)=3&&fvar(37)=4&&fvar(38)=5&&fvar(39)=6
triggerall = numhelper(1915100151) = 0
trigger1 = time = 130
id = 1915100151
persistent = 0
name = "hadou"
pos = 150,-100
postype = back
stateno = 191510015
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1

[State 23000]
type = Explod
triggerall = numexplod(19151000012)=0&&time=0
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
anim = 191510000
id = 19151000012
sprpriority = -9999999999999999
postype = back
pos = 160,100
bindtime = -1
supermove = 0
;removetime = 80
;under = 1
ownpal = 1
ontop = 0;1
scale = 1.5,1.5
trans = add

[State 23000]
type = removeexplod
trigger1 = time >= 410
id = 19151000012


[State 23000]
type = Explod
triggerall = numexplod(0028100)=0&&time=30
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
anim = 0028100
id = 0028100
sprpriority = 999999999
postype = back
pos = 160,100
bindtime = -1
supermove = 0
removetime = 80
under = 1
ownpal = 1
ontop = 1
trans = add

[State 23000]
type = Explod
triggerall = numexplod(0028101)=0&&time=110
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
anim = 0028100
id = 0028101
sprpriority = 999999999
postype = back
pos = 160,100
bindtime = -1
supermove = 0
removetime = 300
under = 1
ownpal = 1
ontop = 1
trans = add

[State 23000]
type = Explod
triggerall = numexplod(0028102)=0&&time=120
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
anim = 0028100
id = 0028102
sprpriority = 999999999
postype = back
pos = 160,100
bindtime = -1
supermove = 0
removetime = 280
under = 1
ownpal = 1
ontop = 1
trans = add

[State 23000]
type = Explod
triggerall = numexplod(0028103)=0&&time=130
trigger1 = var(32) >= 1201
trigger2 = var(38) >= 1851
trigger3 = var(38) <= -1
trigger4 = var(6) >= 3 || var(6) < 0
trigger5 = var(8) >= 1000
trigger6 = var(10) >= 3 || var(10) < 0
trigger7 = var(12) >= 2 || var(12) < 0
trigger8 = var(14) != 2
trigger9 = var(20) != 3 || var(21) != 4 || var(22) != 5 || var(23) != 6 || var(24) != 7 || var(25) != 8
trigger10 = var(26) != 9 || var(27) != 0 || var(28) != 1 || var(29) != 2 || var(30) != 3 || var(39) != 4
trigger11 = var(37) < 0
trigger12 = var(40) != 5 || var(41) != 6 || var(42) != 7 || var(43) != 8 || var(44) != 9 || var(45) != 0
trigger13 = var(46) != 1 || var(47) != 2 || var(48) != 3 || var(49) != 4 || var(50) != 5 || var(51) != 6
trigger14 = var(52) != 7 || var(53) != 8 || var(54) != 9 || var(55) != 0 || var(56) != 1 || var(57) != 2 || var(58) != 3
trigger15 = fvar(4) != 1 || fvar(5) != 2 || fvar(6) != 3 || fvar(7) != 4 || fvar(8) != 5
trigger16 = fvar(9) != 6 || fvar(10) != 7 || fvar(11) != 8 || fvar(12) != 9 || fvar(13) != 0 || fvar(14) != 1
trigger17 = fvar(15) != 2 || fvar(16) != 3 || fvar(17) != 4 || fvar(18) != 5 || fvar(19) != 6 || fvar(20) != 7
trigger18 = fvar(21) != 8 || fvar(22) != 9 || fvar(23) != 0 || fvar(24) != 1 || fvar(25) != 2 || fvar(26) != 3
trigger19 = fvar(27) != 4 || fvar(28) != 5 || fvar(29) != 6 || fvar(30) != 7 || fvar(31) != 8 || fvar(32) != 9
trigger20 = fvar(33) != 0 || fvar(34) != 1 || fvar(35) != 2 || fvar(36) != 3 || fvar(37) != 4 || fvar(38) != 5
trigger21 = fvar(39) != 6
anim = 0028100
id = 0028103
sprpriority = 999999999
postype = back
pos = 160,100
bindtime = -1
supermove = 0
removetime = 270
under = 1
ownpal = 1
ontop = 1
trans = add

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2632]
type = EnvShake
trigger1 = time >= 110
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[state 23000]
type = changestate
trigger1 = time >= 420
value = 19152



;---------------------------------
[Statedef 19152]
type    = S
movetype= I
physics = S
;type    = S
;movetype= A
;physics = N
velset = 0,0
juggle = 15
;anim = 11002
ctrl = 0

[State 23001]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[state 23001]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 191520];19152000
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 910013]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30082]
type = PlaySnd
trigger1 = Time = 110 || Time = 170 || Time = 230
value = s11,0
volume = 255
freqmul = 1.5+((random%2)*0.2)

[State 30082]
type = PlaySnd
trigger1 = Time = 290 || Time = 350 || Time = 410
value = s11,0
volume = 255
freqmul = 0.5+((random%2)*0.2)

[State 910013]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 11051]
type = PosAdd
trigger1 = time = [0,420]
x = ceil(P2Dist X) + 0
y = ceil(P2Dist Y) - 80

[State 11051]
type = PosAdd
trigger1 = time = 429
trigger2 = p2stateno != 19151
x = ceil(P2Dist X) + 0
y = ceil(P2Dist Y) - 500

[State 11051]
type = null;PosSet 
trigger1 = time >= 110&&Facing = 1
x = (enemy,Pos X+(0*(facing*-1)))*(enemy, Facing)

[State 1]
type = AngleDraw
trigger1 = time >= 110
scale = 0.1+time*0.01,0.1+time*0.01

[State 1]
type = AngleAdd
trigger1 = time >= 1
value = 50

[state 11332] 
type = null;lifeadd
;trigger1 = time >= 450
trigger1 = (GameTime%2) = 1
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[State 910013]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state a]
type = Changestate
trigger1 = time >= 430
trigger2 = p2stateno != 19151
value = 5050

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[state 0]
type = destroyself
trigger1 = ishelper

[State 2636]
type = VarRangeSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&time=[400,430]
value = 0

[State 2636]
type = VarRangeSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvalue = 0

[State 2636]
type = VarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
sysvar(1) = 0

[State 2636]
type = VarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
sysvar(2) = 0

[State 2636]
type = VarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
sysvar(3) = 0

[State 2636]
type = VarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
sysvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(0) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(1) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(2) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(3) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(4) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(5) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(6) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(7) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(8) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(9) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(10) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(11) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(12) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(13) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(14) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(15) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(16) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(17) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(18) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(19) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(20) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(21) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(22) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(23) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(24) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(25) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(26) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(27) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(28) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(29) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(30) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(31) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(32) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(33) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(34) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(35) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(36) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(37) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(38) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(39) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(40) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(41) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(42) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(43) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(44) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(45) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(46) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(47) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(48) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(49) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(50) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(51) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(52) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(53) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(54) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(55) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(56) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(57) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(58) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
var(59) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(0) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(1) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(2) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(3) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(4) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(5) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(6) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(7) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(8) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(9) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(10) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(11) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(12) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(13) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(14) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(15) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(16) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(17) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(18) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(19) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(20) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(21) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(22) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(23) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(24) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(25) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(26) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(27) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(28) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(29) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(30) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(31) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(32) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(33) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(34) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(35) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(36) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(37) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(38) = 0

[State 2636]
type = parentVarSet
trigger1 = !ishelper&&name!="Alsiel Orochi"&&ishelper&&time=[400,430]
fvar(39) = 0





[Statedef 19152000]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 910013]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30082]
type = PlaySnd
trigger1 = Time = 110 || Time = 170 || Time = 230
value = s11,0
volume = 255
freqmul = 1.5+((random%2)*0.2)

[State 30082]
type = PlaySnd
trigger1 = Time = 290 || Time = 350 || Time = 410
value = s11,0
volume = 255
freqmul = 0.5+((random%2)*0.2)

[State 910013]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 11051]
type = PosAdd
trigger1 = time = [0,420]
x = ceil(P2Dist X) + 0
y = ceil(P2Dist Y) - 80

[State 11051]
type = PosAdd
trigger1 = time = 429
trigger2 = p2stateno != 19151
x = ceil(P2Dist X) + 0
y = ceil(P2Dist Y) - 500

[State 11051]
type = null;PosSet 
trigger1 = time >= 110&&Facing = 1
x = (enemy,Pos X+(0*(facing*-1)))*(enemy, Facing)

[State 1]
type = AngleDraw
trigger1 = time >= 110
scale = 0.1+time*0.01,0.1+time*0.01

[State 1]
type = AngleAdd
trigger1 = time >= 1
value = 50

[state 11332] 
type = null;lifeadd
;trigger1 = time >= 450
trigger1 = (GameTime%2) = 1
value = -2
pausemovetime = 9990000 
supermovetime = 9990000
absolute = 1

[State 910013]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state a]
type = Changestate
trigger1 = time >= 430
trigger2 = p2stateno != 19151
value = 5050

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[state 0]
type = destroyself
trigger1 = ishelper

;---------------------------
;ヘルパー
[Statedef 191510000]
type    = S
movetype= I
physics = S
;type    = S
;movetype= A
;physics = N
anim = 191510000
velset = 0,0
ctrl = 0

[State 30075]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = AngleDraw
trigger1 = animelemtime(12)
trigger1 = time >= 120
scale = 1.0,1.0

[State 1]
type = AngleAdd
trigger1 = animelemtime(12)
value = 15

[State 1]
type = BindToRoot
trigger1 = 1
pos = 0,-100;50, -100
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1995, 3]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,0
mul = 0,256,256

[state -2]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 191510000]
type = HitOverride
trigger1 = 1
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 191510000
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11311]
type = destroyself
trigger1 = AnimTime = 0;time = 178
trigger2 = root,stateno != 19151


;----------------------------------
;ヘルパー
[Statedef 191510010]
type    = S
movetype= I
physics = S
;type    = S
;movetype= A
;physics = N
anim = 191510000
velset = 0,0
ctrl = 0

[State 191510000]
type = HitOverride
trigger1 = 1
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 191510010
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 30075]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = AngleDraw
trigger1 = animelemtime(12)
trigger1 = time >= 120
scale = 1.0,1.0

[State 1]
type = AngleAdd
trigger1 = animelemtime(12)
value = -15

[State 1]
type = BindToRoot
trigger1 = 1
pos = 0,-100;50, -100
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1995, 3]
type = PalFX
trigger1 = 1
time = 1
add = 0,0,0
mul = 0,185,185

[state -2]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[state 11311]
type = destroyself
trigger1 = AnimTime = 0
trigger2 = root,stateno != 19151

;-----------------------------
;ヘルパ
[Statedef 191510014]
type    = S
movetype= I
physics = S
;type    = S
;movetype= A
;physics = N
anim = 0028100
sprpriority = 999999999
velset = 0,0
ctrl = 0

[State 191510000]
type = HitOverride
trigger1 = 1
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 191510014
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 30075]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToRoot
trigger1 = 1
pos = 0, -100
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state 11311]
type = destroyself
trigger1 = time = 80
trigger2 = root,stateno != 19151

;-----------------------------------
;ヘルパ
[Statedef 191510015]
type    = S
movetype= I
physics = S
;type    = S
;movetype= A
;physics = N
anim = 0028100
sprpriority = 999999999
velset = 0,0
ctrl = 0

[State 191510000]
type = HitOverride
trigger1 = 1
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 191510015
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 30075]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1]
type = BindToRoot
trigger1 = 1
pos = 0, -100
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[state 11311]
type = destroyself
trigger1 = time = 280
trigger2 = root,stateno != 19151



;--------------------------------
-----------------
;-----------------

[Statedef 910010200]
type    = S
physics = S
anim = 900020

[State 910010]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910010]
type = BindToroot
trigger1 = 1

[State 910010]
type = PlayerPush
trigger1 = 1
value = 0

[state 910010]
type = null;nothitby
trigger1 = ishelper(910010200)
value = SCA

[State 910010]
type = PosSet
trigger1 = 1 
X = root, Pos X

[State 910010]
type = null;helper
trigger1 = numhelper(9100102000) = 0 && roundstate <= 2
id = 9100102000
persistent = 1
name = "kill"
pos = 0,-200
postype = P1
stateno = 910010200
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 910010]
type = destroyself
trigger1 = root,stateno != 19151 || roundstate >= 3
trigger2 = time >= 180
;ignorehitpause = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 910010201]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 900010
ownpal = 1

[State 910011]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 910011]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 910011]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA, AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 910010202
getpower = 0

[state 910011]
type = nothitby
trigger1 = 1
value = SCA

[state 910011]
type = destroyself
trigger1 = time >= 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 910010202]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 910013]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 910013]
type = NotHitBy
trigger1 = 1
value = SCA

[State 910013]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910013]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[state 910013]
type = varset
trigger1 = ishelper && time = 0
v = 33
value = prevstateno

[state 910013]
type = varset
trigger1 = ishelper && time = 0
v = 34
value = anim

[State 910013]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[state 910013]
type = changestate
trigger1 = IfElse((ishelper),(time>=1),(time>=2))
value = IfElse((ishelper),910010203,0)

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 910010203]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 910013]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910012]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910012]
type = Projectile
trigger1 = time<=1&&enemynear,name="Alsiel Orochi"&&ishelper
attr = S, NA
projanim = var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 910012
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(33)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 910012]
type = Projectile
trigger1 = time>=30&&enemynear,name="Alsiel Orochi"&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 910012
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
SuperMoveTime = 9999999
PauseMoveTime = 9999999



[State 910012]
type = NotHitBy
trigger1 = 1
value = SCA

[State 910012]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 910012]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 910012]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="Alsiel Orochi"&&enemynear,stateno!=19151
trigger2 = enemynear,name="Alsiel Orochi"&&time>=30


;----------------------------------------


;------------------------------

[Statedef 191510020]
type    = S
movetype= H
physics = S
velset = 0,0

[State 30082]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 30082]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[State 30082]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[State 30082]
type = ChangeState
triggerall = name = "Alsiel Orochi"
triggerall = ishelper = 0
trigger1 = 1
value = 50
ignorehitpause = 1

[State 30082]
type = LifeSet
triggerall = name != "Alsiel Orochi"||name = "Alsiel Orochi"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 30082]
type = PowerSet
triggerall = name != "Alsiel Orochi"||name = "Alsiel Orochi"
triggerall = ishelper = 0
trigger1 = 1
value = 0
ignorehitpause = 1

[State 9997, 1]
type = SelfState
triggerall = !ishelper
trigger1 = lose;Time > 0
trigger2 = name ="Alsiel Orochi"
value = 5050
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1




;------------------------------------
[Statedef 020140010]
type    = S
movetype= A
physics = N
anim = 020140000

[State 1003]
type = HitOverride
trigger1 = 1
time = 1
attr = SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP,AA,AT,AP
stateno = 020140010
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state -2]
type = playerpush
trigger1 = 1
value = 0

[state -2]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 1003]
type = NotHitBy 
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[state 11332]
type = posset
trigger1 = 1
y = 2000

[State 1003]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,0
numhits = 0
sparkno = -1
hitsound = -1
ignorehitpause = 1
pausemovetime = 999999999
supermovetime = 999999999

[state 1003]
type = targetdrop
trigger1 = roundstate= 2
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 1003]
type = Projectile
trigger1 = helper(020140015),var(0)&&helper(020140015),var(41);=2999
attr = S, NA
projanim = 020140011
projhitanim = -1
projid = 169994
projpriority = 2
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 450000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4500]
type = destroyself
trigger1 = root,stateno != 19201
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


;---------------------------------------------------------------------------

[Statedef 020140015];020140001
type    = S
movetype= I
physics = S
anim = 020140001



[State 1009]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1009]
type = varset
trigger1 =ishelper(020140015)
v = 0
value = stateno
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state 1009]
type = varset
trigger1 =ishelper(020140015)&&var(0)
v = 41
value =(enemy,ishelper=0)*(enemy,stateno)
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[Statedef 1013010]
type    = A
movetype= I
physics = N
anim=1013000;1013

[State 1010]
type = null;NotHitBy
trigger1 = 1
value = SCA,AA,AP,AT
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1010]
type = HitBy
trigger1 = 1
value = C,NP;SCA,AA,AT,AP
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1010]
type = posset
trigger1 = 1
y = 20000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 1010]
type = null;destroyself
trigger1 = time >=10
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4500];roundstate!=2||root,alive=0||time>=20
type = null;destroyself
;trigger1 = root,stateno != 19201
;trigger2 = root,alive = 0
trigger1 = roundstate != 2
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4500]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||time>=20;root,stateno != 19201
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999



[Statedef 450000]
type    = A
movetype= H
physics = N
velset = 0,0

[State 4500]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4500]
type = Projectile
trigger1 = 1
attr = C,NP
projanim = 22177
projhitanim = -1
projpriority = 9
projsprpriority = 5
projremove = 1
projid = 4500120
projremovetime = 40
postype = left
offset = 0,20000
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 450000;104010
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999


[State 4500]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4500]
type = posset
trigger1 = ishelper
y = 20000
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 4500]
type = null;changestate
trigger1 = !ishelper&&alive
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Alsiel Orochi"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Alsiel Orochi"
trigger2 = ishelper
trigger2 = root,name !="Alsiel Orochi"
value = 0
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Alsiel Orochi"
trigger2 = ishelper
trigger2 = root,name !="Alsiel Orochi"
fvalue = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Alsiel Orochi"
sysvar(1) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Alsiel Orochi"
sysvar(2) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Alsiel Orochi"
sysvar(3) = 0
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Alsiel Orochi"
sysvar(4) = 0
IgnoreHitPause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(0) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(1) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(2) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(3) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(4) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(5) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(6) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(7) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(8) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(9) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(10) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(11) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(12) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(13) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(14) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(15) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(16) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(17) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(18) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(19) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(20) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(21) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(22) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(23) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(24) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(25) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(26) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(27) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(28) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(29) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(30) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(31) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(32) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(33) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(34) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(35) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(36) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(37) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(38) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(39) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(40) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(41) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(42) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(43) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(44) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(45) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(46) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(47) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(48) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(49) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(50) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(51) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(52) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(53) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(54) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(55) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(56) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(57) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(58) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
var(59) = gametime+1
ignorehitpause = 1

[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(0) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(1) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(2) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(3) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(4) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(5) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(6) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(7) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(8) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(9) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(10) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(11) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(12) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(13) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(14) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(15) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(16) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(17) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(18) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(19) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(20) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(21) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(22) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(23) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(24) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(25) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(26) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(27) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(28) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(29) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(30) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(31) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(32) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(33) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(34) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(35) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(36) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(37) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(38) = gametime+1
ignorehitpause = 1
[State 9997, 1]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Alsiel Orochi"
fvar(39) = gametime+1
ignorehitpause = 1

[State 4500]
type = lifeadd
triggerall = !ishelper
trigger1 = name !="Alsiel Orochi"
value = -99999999999999999999
absolute = 1
ignorehitpause = 1

[State 4500]
type = lifeset
triggerall = !ishelper
trigger1 = name !="Alsiel Orochi"
value = 0
ignorehitpause = 1

[State 4500]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 4500];roundstate!=2||root,alive=0||time>=20
type = destroyself
trigger1 = roundstate!=2||root,alive=0||time>=20;root,stateno != 19201
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999
                     
ヘルパーアニメ

[Statedef 313702]
anim = 40030

[State 310000]
type = PalFx
trigger1 = time = 30
sinadd = -256,-256,-256,200
time = 50
supermovetime = 99999
pausemovetime = 99999

[State 310000]
type = Explod
trigger1 = time <= 80
anim = 10030
id = 10030200
scale = abs(0.05*(time-30)),abs(0.05*(time-30))
removetime = 16
;bindtime = -1
ontop = 1
supermovetime = 99999
pausemovetime = 99999

[State 310000]
type = RemoveExplod
trigger1 = time = 80
id = 10030200
supermovetime = 99999
pausemovetime = 99999

[State 2000]
type = DestroySelf
trigger1 = time > 80
