;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000046]
hitdefpersist=1
movehitpersist=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
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trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=1
value=ifelse(name="ORXE-X7855",5150,8808000)
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2000000000]
type=u
movetype=u
physics=u

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=unguardable
flag2=noautoturn
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=!ishelper
trigger1=roundstate>2&&(sysvar(3)<lifemax)&&sysvar(0)!=170&&sysvar(0)!=175&&sysvar(0)!=[180,181]
flag=roundnotover
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=ishelper
flag=noshadow
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=attackmulset
trigger1=1
value=1
ignorehitpause=1
[state samsara]
type=defencemulset
trigger1=1
value=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitadd
trigger1=1
value=-1000
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=modifyexplod
trigger1=!ishelper
trigger1=roundstate>2&&(sysvar(3)<lifemax)
trigger2=ishelper
trigger2=roundstate>2&&(root,sysvar(3)<lifemax)
id=-1
ignorehitpause=1
supermovetime=2000000000
pausemovetime=2000000000
;//////////////////////////////////////////////////////////////////////////////
[State samsara]
type=playerpush
trigger1=!ishelper
value=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=ishelper
value=0
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=width
trigger1=!ishelper
edge=5,0
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[State SAMSARA]
type=hitby
triggerall=!ishelper
trigger1=roundstate!=2||var(7)
trigger2=numenemy
trigger2=!enemy,life||enemy,alive!=1||!enemy,movecontact&&enemy,hitpausetime
trigger3=numenemy=2
trigger3=!enemy(1),life||enemy(1),alive!=1||!enemy(1),movecontact&&enemy(1),hitpausetime
value=
[State SAMSARA]
type=hitby
triggerall=!ishelper&&palno=12&&numenemy=1
trigger1=gethitvar(damage)
value2=
time=100+enemy,numexplod+enemy,numproj+enemy,numhelper
[State SAMSARA]
type=hitby
triggerall=!ishelper&&palno=12&&numenemy=2
trigger1=gethitvar(damage)
value2=
time=100+enemy,numexplod+enemy,numproj+enemy,numhelper+enemy(1),numexplod+enemy(1),numproj+enemy(1),numhelper
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitoverride
trigger1=!ishelper
attr=sca,aa,at,ap
time=-1
slot=0
stateno=-1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=pause
trigger1=!ishelper
trigger1=roundstate>2&&(sysvar(3)<lifemax)
trigger2=ishelper
trigger2=roundstate>2&&(root,sysvar(3)<lifemax)
time=2000000000
movetime=2000000000
ignorehitpause=1
[state samsara]
type=superpause
trigger1=!ishelper
trigger1=roundstate>2&&(sysvar(3)<lifemax)
trigger2=ishelper
trigger2=roundstate>2&&(root,sysvar(3)<lifemax)
time=2000000000
movetime=2000000000
anim=-1
sound=-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
triggerall=!ishelper
trigger1=roundstate=2&&sysvar(0)=190
sysvar(0)=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
triggerall=!ishelper&&palno<12
trigger1=gethitvar(damage)
sysvar(3)=ceil(ifelse(gethitvar(damage)<0,-lifemax,ifelse(gethitvar(damage)>lifemax*0.005,lifemax*0.005,gethitvar(damage))))
[state samsara]
type=varadd
triggerall=!ishelper&&palno=12
trigger1=gethitvar(damage)
sysvar(3)=ceil(ifelse(gethitvar(damage)<0,-lifemax,ifelse(gethitvar(damage)>lifemax*0.05,lifemax*0.05,gethitvar(damage))))
[state samsara]
type=varset
triggerall=!ishelper
trigger1=roundstate>2&&(sysvar(3)<lifemax)
sysvar(3)=0
[state samsara]
type=varset
triggerall=!ishelper&&palno<12
trigger1=gethitvar(damage)<=-life||gethitvar(damage)>=life
sysvar(3)=lifemax
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=gametime%2=0
sysvar(4)=ceil(2+(((lifemax-sysvar(3))<lifemax/5)*(powermax*0.001)))
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=projcontact=1
trigger2=numenemy
trigger2=enemy,projcontact=1
trigger3=numenemy=2
trigger3=enemy(1),projcontact=1
sysvar(4)=ceil(2+(((lifemax-sysvar(3))<lifemax/5)*(powermax*0.001)))
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=gethitvar(damage)
sysvar(4)=ceil(powermax*0.1)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=sysvar(4)!=[0,4000]
sysvar(4)=ifelse(sysvar(4)<0,0,4000)
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=numhelper(3016)
trigger1=helper(3016),sysvar(4)
sysvar(4)=helper(3016),sysvar(4)
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=numhelper(3031)
trigger1=helper(3031),sysvar(4)
sysvar(4)=helper(3031),sysvar(4)
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=numhelper(400000)
trigger1=helper(400000),sysfvar(4)
sysvar(4)=helper(400000),sysfvar(4)
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=numhelper(400001)
trigger1=helper(400001),sysfvar(4)
sysvar(4)=helper(400001),sysfvar(4)
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=numhelper(500000)
trigger1=helper(500000),sysvar(4)
sysvar(4)=helper(500000),sysvar(4)
[state samsara]
type=varset
triggerall=ishelper(3016)||ishelper(3031)||ishelper(500000)
trigger1=sysvar(4)
sysvar(4)=0
[state samsara]
type=varset
triggerall=ishelper(400000)||ishelper(400001)
trigger1=sysvar(4)
sysfvar(4)=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
triggerall=!ishelper
trigger1=var(2)<=1
var(3)=3
[state samsara]
type=varset
triggerall=!ishelper
trigger1=var(2)>=150
var(3)=2
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=var(3)=3
var(2)=5
[state samsara]
type=varadd
triggerall=!ishelper
trigger1=var(3)=2
var(2)=-5
[state samsara]
type=palfx
triggerall=!ishelper
trigger1=var(4)
time=1
[state samsara]
type=palfx
triggerall=!ishelper
trigger1=!var(4)
time=2
add=var(2),var(2),var(2)
[state samsara]
type=palfx
triggerall=!ishelper
trigger1=!var(4)&&var(2)<=40
time=2
add=var(2)-40,var(2)-40,var(2)-40
color=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&!var(8)
trigger1=enemy,anim!=var(8)&&enemy,anim!=var(8)&&enemy,anim!=var(8)
trigger1=(enemy,anim!=[5,6])&&(enemy,anim!=[10,12])&&(enemy,anim!=[20,21])&&(enemy,anim!=[40,47])&&enemy,anim!=100&&enemy,anim!=105&&enemy,anim!=195&&(enemy,anim!=[5000,5002])&&(enemy,anim!=[5005,5007])
trigger1=(enemy,anim!=[5010,5012])&&(enemy,anim!=[5015,5017])&&(enemy,anim!=[5020,5022])&&(enemy,anim!=[5025,5027])&&enemy,anim!=5030&&enemy,anim!=5035&&enemy,anim!=5040&&(enemy,anim!=[5050,5051])&&enemy,anim!=5061
trigger1=enemy,anim!=5070&&enemy,anim!=5080&&enemy,anim!=5090&&enemy,anim!=5100&&enemy,anim!=5160&&enemy,anim!=5170&&enemy,anim!=5101&&enemy,anim!=5110&&enemy,anim!=5120&&enemy,anim!=5150&&enemy,anim!=5200
trigger1=enemy,anim!=5210&&enemy,anim!=5300
trigger1=enemy,movecontact||enemy,movereversed
var(8)=enemy,anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&var(8)=40010
trigger1=!enemy,animexist(40010)
var(8)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&!var(9)&&var(8)
trigger1=enemy,anim!=var(8)&&enemy,anim!=var(9)&&enemy,anim!=var(9)
trigger1=(enemy,anim!=[5,6])&&(enemy,anim!=[10,12])&&(enemy,anim!=[20,21])&&(enemy,anim!=[40,47])&&enemy,anim!=100&&enemy,anim!=105&&enemy,anim!=195&&(enemy,anim!=[5000,5002])&&(enemy,anim!=[5005,5007])
trigger1=(enemy,anim!=[5010,5012])&&(enemy,anim!=[5015,5017])&&(enemy,anim!=[5020,5022])&&(enemy,anim!=[5025,5027])&&enemy,anim!=5030&&enemy,anim!=5035&&enemy,anim!=5040&&(enemy,anim!=[5050,5051])&&enemy,anim!=5061
trigger1=enemy,anim!=5070&&enemy,anim!=5080&&enemy,anim!=5090&&enemy,anim!=5100&&enemy,anim!=5160&&enemy,anim!=5170&&enemy,anim!=5101&&enemy,anim!=5110&&enemy,anim!=5120&&enemy,anim!=5150&&enemy,anim!=5200
trigger1=enemy,anim!=5210&&enemy,anim!=5300
trigger1=enemy,movecontact||enemy,movereversed
var(9)=enemy,anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&var(9)=40010
trigger1=!enemy,animexist(40010)
var(9)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&!var(10)&&var(8)&&var(9)
trigger1=enemy,anim!=var(8)&&enemy,anim!=var(9)&&enemy,anim!=var(10)
trigger1=(enemy,anim!=[5,6])&&(enemy,anim!=[10,12])&&(enemy,anim!=[20,21])&&(enemy,anim!=[40,47])&&enemy,anim!=100&&enemy,anim!=105&&enemy,anim!=195&&(enemy,anim!=[5000,5002])&&(enemy,anim!=[5005,5007])
trigger1=(enemy,anim!=[5010,5012])&&(enemy,anim!=[5015,5017])&&(enemy,anim!=[5020,5022])&&(enemy,anim!=[5025,5027])&&enemy,anim!=5030&&enemy,anim!=5035&&enemy,anim!=5040&&(enemy,anim!=[5050,5051])&&enemy,anim!=5061
trigger1=enemy,anim!=5070&&enemy,anim!=5080&&enemy,anim!=5090&&enemy,anim!=5100&&enemy,anim!=5160&&enemy,anim!=5170&&enemy,anim!=5101&&enemy,anim!=5110&&enemy,anim!=5120&&enemy,anim!=5150&&enemy,anim!=5200
trigger1=enemy,anim!=5210&&enemy,anim!=5300
trigger1=enemy,movecontact||enemy,movereversed
var(10)=enemy,anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy&&var(10)=40010
trigger1=!enemy,animexist(40010)
var(10)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&!var(11)
trigger1=enemy(1),anim!=var(11)&&enemy(1),anim!=var(11)&&enemy(1),anim!=var(11)
trigger1=(enemy(1),anim!=[5,6])&&(enemy(1),anim!=[10,12])&&(enemy(1),anim!=[20,21])&&(enemy(1),anim!=[40,47])&&enemy(1),anim!=100&&enemy(1),anim!=105&&enemy(1),anim!=195&&(enemy(1),anim!=[5000,5002])&&(enemy(1),anim!=[5005,5007])
trigger1=(enemy(1),anim!=[5010,5012])&&(enemy(1),anim!=[5015,5017])&&(enemy(1),anim!=[5020,5022])&&(enemy(1),anim!=[5025,5027])&&enemy(1),anim!=5030&&enemy(1),anim!=5035&&enemy(1),anim!=5040&&(enemy(1),anim!=[5050,5051])&&enemy(1),anim!=5061
trigger1=enemy(1),anim!=5070&&enemy(1),anim!=5080&&enemy(1),anim!=5090&&enemy(1),anim!=5100&&enemy(1),anim!=5160&&enemy(1),anim!=5170&&enemy(1),anim!=5101&&enemy(1),anim!=5110&&enemy(1),anim!=5120&&enemy(1),anim!=5150&&enemy(1),anim!=5200
trigger1=enemy(1),anim!=5210&&enemy(1),anim!=5300
trigger1=enemy(1),movecontact||enemy(1),movereversed
var(11)=enemy(1),anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&var(11)=40010
trigger1=!enemy(1),animexist(40010)
var(11)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&!var(12)&&var(11)
trigger1=enemy(1),anim!=var(11)&&enemy(1),anim!=var(12)&&enemy(1),anim!=var(12)
trigger1=(enemy(1),anim!=[5,6])&&(enemy(1),anim!=[10,12])&&(enemy(1),anim!=[20,21])&&(enemy(1),anim!=[40,47])&&enemy(1),anim!=100&&enemy(1),anim!=105&&enemy(1),anim!=195&&(enemy(1),anim!=[5000,5002])&&(enemy(1),anim!=[5005,5007])
trigger1=(enemy(1),anim!=[5010,5012])&&(enemy(1),anim!=[5015,5017])&&(enemy(1),anim!=[5020,5022])&&(enemy(1),anim!=[5025,5027])&&enemy(1),anim!=5030&&enemy(1),anim!=5035&&enemy(1),anim!=5040&&(enemy(1),anim!=[5050,5051])&&enemy(1),anim!=5061
trigger1=enemy(1),anim!=5070&&enemy(1),anim!=5080&&enemy(1),anim!=5090&&enemy(1),anim!=5100&&enemy(1),anim!=5160&&enemy(1),anim!=5170&&enemy(1),anim!=5101&&enemy(1),anim!=5110&&enemy(1),anim!=5120&&enemy(1),anim!=5150&&enemy(1),anim!=5200
trigger1=enemy(1),anim!=5210&&enemy(1),anim!=5300
trigger1=enemy(1),movecontact||enemy(1),movereversed
var(12)=enemy(1),anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&var(12)=40010
trigger1=!enemy(1),animexist(40010)
var(12)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&!var(13)&&var(11)&&var(12)
trigger1=enemy(1),anim!=var(11)&&enemy(1),anim!=var(12)&&enemy(1),anim!=var(13)
trigger1=(enemy(1),anim!=[5,6])&&(enemy(1),anim!=[10,12])&&(enemy(1),anim!=[20,21])&&(enemy(1),anim!=[40,47])&&enemy(1),anim!=100&&enemy(1),anim!=105&&enemy(1),anim!=195&&(enemy(1),anim!=[5000,5002])&&(enemy(1),anim!=[5005,5007])
trigger1=(enemy(1),anim!=[5010,5012])&&(enemy(1),anim!=[5015,5017])&&(enemy(1),anim!=[5020,5022])&&(enemy(1),anim!=[5025,5027])&&enemy(1),anim!=5030&&enemy(1),anim!=5035&&enemy(1),anim!=5040&&(enemy(1),anim!=[5050,5051])&&enemy(1),anim!=5061
trigger1=enemy(1),anim!=5070&&enemy(1),anim!=5080&&enemy(1),anim!=5090&&enemy(1),anim!=5100&&enemy(1),anim!=5160&&enemy(1),anim!=5170&&enemy(1),anim!=5101&&enemy(1),anim!=5110&&enemy(1),anim!=5120&&enemy(1),anim!=5150&&enemy(1),anim!=5200
trigger1=enemy(1),anim!=5210&&enemy(1),anim!=5300
trigger1=enemy(1),movecontact||enemy(1),movereversed
var(13)=enemy(1),anim
[state samsara]
type=varset
triggerall=!ishelper
trigger1=numenemy=2&&var(13)=40010
trigger1=!enemy(1),animexist(40010)
var(13)=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=numenemy
var(58)=(numenemy=2&&enemy,alive!=1)
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
triggerall=!ishelper
trigger1=command="AI0"||command="AI1"||command="AI2"||command="AI3"||command="AI4"||command="AI5"||command="AI6"||command="AI7"||command="AI8"||command="AI9"||command="AI10"||command="AI11"||command="AI12"||command="AI13"||command="AI14"||command="AI15"
trigger2=command="AI16"||command="AI17"||command="AI18"||command="AI19"||command="AI20"||command="AI21"||command="AI22"||command="AI23"||command="AI24"||command="AI25"||command="AI26"||command="AI27"||command="AI28"||command="AI29"||command="AI30"
trigger3=command="AI31"||command="AI32"||command="AI33"||command="AI34"||command="AI35"||command="AI36"||command="AI37"||command="AI38"||command="AI39"||command="AI40"||command="AI41"||command="AI42"||command="AI43"||command="AI44"||command="AI45"
trigger4=command="AI46"||command="AI47"||command="AI48"||command="AI49"
var(59)=1
[state samsara]
type=varset
triggerall=!ishelper
trigger1=1;←常時AIオンオフ。0でオフ、1でオン。デフォは1。「;」は消さない事
var(59)=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id=56
sysfvar(3)=56-(6)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id>56&&numenemy=1&&!numpartner
trigger1=(6+enemy,numhelper)<42
sysfvar(3)=56-(6+enemy,numhelper)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id>56&&numenemy=2&&!numpartner
trigger1=(6+enemy,numhelper+enemy(1),numhelper)<42
sysfvar(3)=56-(6+enemy,numhelper+enemy(1),numhelper)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id>56&&numenemy=1&&numpartner
trigger1=(6+partner,numhelper+enemy,numhelper)<42
sysfvar(3)=56-(6+partner,numhelper+enemy,numhelper)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id>56&&numenemy=2&&numpartner
trigger1=(6+partner,numhelper+enemy,numhelper+enemy(1),numhelper)<42
sysfvar(3)=56-(6+partner,numhelper+enemy,numhelper+enemy(1),numhelper)
[state samsara]
type=varset
triggerall=!ishelper
trigger1=id>56&&(sysfvar(3)=1||sysfvar(3)=10||sysfvar(3)=19||sysfvar(3)=28||sysfvar(3)=37||sysfvar(3)=46||sysfvar(3)=55)
sysfvar(3)=0
[state samsara]
type=varset
triggerall=!ishelper
trigger1=!numhelper&&sysfvar(4)
sysfvar(4)=0
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[2,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[3,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[4,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[5,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[6,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[7,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[8,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[9,56])&&!sysfvar(4)
id=410001
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[11,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[12,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[13,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[14,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[15,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[16,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[17,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[18,56])&&!sysfvar(4)
id=410011
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[20,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[21,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[22,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[23,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[24,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[25,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[26,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[27,56])&&!sysfvar(4)
id=410021
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[29,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[30,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[31,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[32,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[33,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[34,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[35,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[36,56])&&!sysfvar(4)
id=410031
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[38,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[39,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[40,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[41,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[42,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[43,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[44,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[45,56])&&!sysfvar(4)
id=410041
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[47,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[48,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[49,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[50,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[51,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[52,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[53,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[54,56])&&!sysfvar(4)
id=410051
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)=56&&!sysfvar(4)
id=410061
stateno=410001
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[1,56])&&!sysfvar(4)
id=410000
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[10,56])&&!sysfvar(4)
id=410010
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[19,56])&&!sysfvar(4)
id=410020
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[28,56])&&!sysfvar(4)
id=410030
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[37,56])&&!sysfvar(4)
id=410040
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[46,56])&&!sysfvar(4)
id=410050
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=(sysfvar(3)=[55,56])&&!sysfvar(4)
id=410060
stateno=410000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(3000)
id=3000
stateno=3000
ownpal=1
helpertype=player
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(200000)
id=200000
stateno=200000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(400000)
id=400000
stateno=400000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(400001)
id=400001
stateno=400000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(600000)
id=600000
stateno=600000
ownpal=1
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=helper
triggerall=!ishelper
trigger1=sysfvar(3)&&!sysfvar(4)&&!numhelper(500000)
id=500000
stateno=500000
helpertype=player
supermovetime=2000000000
pausemovetime=2000000000
[state samsara]
type=varset
triggerall=!ishelper
trigger1=sysfvar(3)
sysfvar(4)=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=numenemy
fvar(0)=abs(pos x-enemy(var(58)),pos x)*ifelse(frontedgedist<ifelse((facing=enemy(var(58)),facing),(enemy(var(58)),frontedgedist),(enemy(var(58)),backedgedist)),-1,1)
ignorehitpause=1
[state samsara]
type=varset
trigger1=numenemy
fvar(1)=(enemy(var(58)),pos y)-pos y
ignorehitpause=1
[state samsara]
type=varset
trigger1=numenemy
fvar(2)=abs(pos x-enemynear,pos x)*ifelse(frontedgedist<ifelse((facing=enemynear,facing),(enemynear,frontedgedist),(enemynear,backedgedist)),-1,1)
ignorehitpause=1
[state samsara]
type=varset
trigger1=numenemy
fvar(3)=(enemynear,pos y)-pos y
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=lifeset
trigger1=!ishelper
value=lifemax-sysvar(3)
[state samsara]
type=powerset
triggerall=!ishelper
trigger1=!numpartner
trigger2=numpartner
trigger2=id<partner,id
value=sysvar(4)
[state samsara]
type=powerset
triggerall=ishelper
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=root,sysvar(4)
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
triggerall=!ishelper&&(palno<12||palno=12&&sysvar(3)=lifemax)
trigger1=gethitvar(damage)
value=5000*(statetype=s&&gethitvar(type)!=3)+5010*(statetype=c&&gethitvar(type)!=3)+5020*(statetype=a&&gethitvar(type)!=3)+5080*(statetype=l&&gethitvar(type)!=3)+5070*(gethitvar(type)=3)
[state samsara]
type=changestate
triggerall=!ishelper
trigger1=alive!=1&&!sysvar(0)&&sysvar(3)<lifemax
value=5500
[state samsara]
type=changestate
triggerall=!ishelper
trigger1=roundstate=4&&(lose||drawgame||win)&&!sysvar(0)
value=170*(lose)+175*(drawgame)+180*(win)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)&&(sysvar(4)=4000)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="2100")
trigger2=!sysvar(0)&&var(59)
value=2100
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&(!sysvar(0)||(sysvar(0)=[5000,5210]))&&(sysvar(3)<lifemax)
trigger1=!var(59)&&(command="5290")
trigger2=(!sysvar(0)&&random<20||(sysvar(0)=[5000,5210])&&random<((((lifemax-life)/1000)+(enemy(var(58)),lifemax-enemy(var(58)),life))/150)+50*((life/1000)<enemy(var(58)),life))&&var(59)
value=5290
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="1100")
trigger2=random<100&&(fvar(0)=[-460,460])&&(enemy(var(58)),pos y=[-117,0])&&!sysvar(0)&&var(59)
value=1100+10*(random<500&&!numhelper(1115)&&var(59))
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="1200")
trigger2=random<200&&(fvar(0)=[-320,320])&&(enemy(var(58)),pos y=[-123,0])&&!sysvar(0)&&var(59)
value=1200
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="1020")
trigger2=random<100&&(fvar(0)=[-225,225])&&(enemy(var(58)),pos y=[-926,0])&&!sysvar(0)&&var(59)
value=1020
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="1010")
trigger2=random<100&&(fvar(0)=[-320,320])&&(enemy(var(58)),pos y=[-1100,0])&&!sysvar(0)&&var(59)
value=1010
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=(!sysvar(0)||sysvar(0)=200&&projhittime(40200)=1||sysvar(0)=210&&projhittime(40210)=1||sysvar(0)=230&&projhittime(40230)=1||sysvar(0)=240&&projhittime(40240)=1)&&!var(59)&&(command="1000")
trigger2=(random<100&&!sysvar(0)||random<50&&projhittime(0)=1&&(sysvar(0)=200||sysvar(0)=210||sysvar(0)=230||sysvar(0)=240||sysvar(0)=1010||sysvar(0)=1020))&&(fvar(0)=[-290,290])&&(enemy(var(58)),pos y=[-207,0])&&var(59)
value=1000
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&(command="FF")
trigger2=random<200&&(fvar(0)!=[-84,84])&&!sysvar(0)&&var(59)
value=100
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&((command="holdfwd")||command="holdback")
trigger2=random<100&&(fvar(0)!=[-84,84])&&!sysvar(0)&&var(59)
value=20
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&(command="BB")
trigger2=random<50&&backedgebodydist!=0&&(fvar(0)=[-84,84])&&!sysvar(0)&&var(59)
value=105
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&(command="x")
trigger2=(fvar(0)=[-68,68])&&(enemy(var(58)),pos y=[-105,0])&&(random<200&&!sysvar(0)||random<50&&projhittime(0)=1&&(sysvar(0)=200||sysvar(0)=210||sysvar(0)=230||sysvar(0)=240||sysvar(0)=1010||sysvar(0)=1020))&&var(59)
value=200+10*(random<500)
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&(command="a")
trigger2=(fvar(0)=[-84,84])&&(enemy(var(58)),pos y=[-76,0])&&(random<200&&!sysvar(0)||random<50&&projhittime(0)=1&&(sysvar(0)=200||sysvar(0)=210||sysvar(0)=230||sysvar(0)=240||sysvar(0)=1010||sysvar(0)=1020))&&var(59)
value=230+10*(random<500)
[state samsara]
type=changestate
triggerall=!ishelper
triggerall=roundstate=2&&statetype!=a&&(sysvar(3)<lifemax)
trigger1=!sysvar(0)&&!var(59)&&(command="start")
trigger2=random<20&&enemy(var(58)),life<life&&(enemy(var(58)),statetype=l||enemy(var(58)),movetype=h&&enemy(var(58)),time>200)&&!sysvar(0)&&var(59)
value=195
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
triggerall=ishelper(1105)
trigger1=!sysfvar(0)
value=1105
[state samsara]
type=changestate
triggerall=ishelper(1115)
trigger1=!sysfvar(0)
value=1115
[state samsara]
type=changestate
triggerall=ishelper(1205)||ishelper(1206)
trigger1=!sysfvar(0)
value=1205
[state samsara]
type=changestate
triggerall=ishelper(2005)||ishelper(2006)||ishelper(2106)
trigger1=!sysfvar(0)
value=2005
[state samsara]
type=changestate
triggerall=ishelper(1117)||ishelper(1118)||ishelper(2105)
trigger1=!sysfvar(0)
value=2105
[state samsara]
type=changestate
triggerall=ishelper(3000)
trigger1=!sysfvar(0)
value=3000
[state samsara]
type=changestate
triggerall=ishelper(3015)
trigger1=!sysfvar(0)
value=3015
[state samsara]
type=changestate
triggerall=ishelper(3016)
trigger1=!sysfvar(0)
value=3016
[state samsara]
type=changestate
triggerall=ishelper(3031)
trigger1=!sysfvar(0)
value=3031
[state samsara]
type=changestate
triggerall=ishelper(200000)
trigger1=!sysfvar(0)
value=200000
[state samsara]
type=changestate
triggerall=ishelper(300000)
trigger1=!sysfvar(0)
value=300000
[state samsara]
type=changestate
triggerall=ishelper(400000)||ishelper(400001)||ishelper(400003)
trigger1=!sysfvar(0)
value=400000
[state samsara]
type=changestate
triggerall=ishelper(410000)||ishelper(410010)||ishelper(410020)||ishelper(410030)||ishelper(410040)||ishelper(410050)||ishelper(410060)
trigger1=!sysfvar(0)
value=410000
[state samsara]
type=changestate
triggerall=ishelper(410001)||ishelper(410011)||ishelper(410021)||ishelper(410031)||ishelper(410041)||ishelper(410051)||ishelper(410061)
trigger1=!sysfvar(0)
value=410001
[state samsara]
type=changestate
triggerall=ishelper(500000)
trigger1=!sysfvar(0)
value=500000
[state samsara]
type=changestate
triggerall=ishelper(600000)
trigger1=!sysfvar(0)
value=600000
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=1
value=sysvar(0)
ignorehitpause=1
[state samsara]
type=changestate
trigger1=1
value=sysvar(0)
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2000000010]
type=u
movetype=u
physics=u
hitdefpersist=1
movehitpersist=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=statetypeset
trigger1=roundstate>2&&(sysvar(3)<lifemax)||movetype=h&&sysvar(0)!=[5000,5210]
movetype=i

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=modifyexplod
trigger1=roundstate>2&&(sysvar(3)<lifemax)
id=-1
supermovetime=2000000000
pausemovetime=2000000000
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=removeexplod
trigger1=(sysvar(0)=[5000,5210])
id=1010
[state samsara]
type=removeexplod
trigger1=(sysvar(0)=[5000,5210])
id=1020
[state samsara]
type=removeexplod
trigger1=(sysvar(0)=[5000,5210])
id=1110
[state samsara]
type=removeexplod
trigger1=sysvar(0)
id=10049
[state samsara]
type=removeexplod
trigger1=sysvar(0)
id=10050
[state samsara]
type=removeexplod
trigger1=(sysvar(0)=[1,19])||sysvar(0)>20
id=10051
[state samsara]
type=removeexplod
trigger1=(sysvar(0)=[1,19])||sysvar(0)>20
id=10052
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
trigger1=1
sysvar(2)=1
