;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 14200]
type=a
movetype=h
velset=0,-60
anim=5050
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=veladd
trigger1=1
y=1.4

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=ishelper
value=8808000
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=time<=25
flag=invisible
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=envshake
trigger1=vel y>0&&pos y>=0
time=10
ampl=-10
freq=100
phase=100
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
movecamera=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=lifeadd
trigger1=vel y>0&&pos y>=0
value=-ceil(lifemax*0.1)
absolute=1
[state samsara]
type=poweradd
trigger1=vel y>0&&pos y>=0
value=-ceil(powermax*0.1)
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=selfstate
trigger1=vel y>0&&pos y>=0
value=5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000042]
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=statetypeset
trigger1=1
statetype=s
movetype=i
physics=n
ignorehitpause=1
[state samsara]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state samsara]
type=changeanim2
trigger1=1
value=40000
ignorehitpause=1
[state samsara]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=posset
trigger1=1
y=2100000000
ignorehitpause=1
[state samsara]
type=bindtotarget
trigger1=1
ignorehitpause=1
[state samsara]
type=bindtoparent
trigger1=1
ignorehitpause=1
[state samsara]
type=bindtoroot
trigger1=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state samsara]
type=removeexplod
trigger1=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=1
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000043]
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=statetypeset
trigger1=1
statetype=s
movetype=i
physics=n
ignorehitpause=1
[state samsara]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state samsara]
type=changeanim2
trigger1=!ishelper
value=40010
ignorehitpause=1
[state samsara]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=posset
trigger1=1
y=2100000000
ignorehitpause=1
[state samsara]
type=bindtotarget
trigger1=1
ignorehitpause=1
[state samsara]
type=bindtoparent
trigger1=1
ignorehitpause=1
[state samsara]
type=bindtoroot
trigger1=1
ignorehitpause=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numpartner
trigger1=partner,name="ORXE-X7855"
value=ifelse(name="ORXE-X7855",120,1000042)
persistent=256
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=attackmulset
trigger1=1
value=0
ignorehitpause=1
[state samsara]
type=defencemulset
trigger1=1
value=999999999999999999999999999999
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=afterimagetime
trigger1=1
time=0
ignorehitpause=1
[state samsara]
type=removeexplod
trigger1=1
ignorehitpause=1
[state samsara]
type=palfx
trigger1=1
time=1
add=0,0,0
mul=0,0,256
invertall=-1
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=0
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=1
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=2
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=3
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=4
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=5
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=6
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=7
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=8
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=9
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=10
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=11
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=12
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=13
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=14
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=15
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=16
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=17
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=18
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=19
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=20
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=21
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=22
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=23
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=24
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=25
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=26
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=27
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=28
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=29
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=30
ignorehitpause=1
[state samsara]
type=stopsnd
trigger1=1
channel=31
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
ignorehitpause=1
[state samsara]
type=hitby
trigger1=1
value2=
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=0
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=1
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=2
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=3
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=4
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=5
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=6
stateno=-1
ignorehitpause=1
[state samsara]
type=hitoverride
trigger1=!sysvar(0)
time=0
attr=a,hp
slot=7
stateno=-1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=pause
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state samsara]
type=superpause
trigger1=1
time=0
movetime=0
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
trigger1=!ishelper
sysvar(1)=1
ignorehitpause=1
[state samsara]
type=varset
triggerall=ishelper
trigger1=!sysvar(1)
sysvar(1)=prevstateno
ignorehitpause=1
[state samsara]
type=varset
triggerall=ishelper
trigger1=sysvar(1)=1000043
sysvar(1)=0
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=gametime%612=[0,9]
sysvar(2)=1000000000*(3-ceil(gametime*0.83)%7)+100000000000*(ceil(gametime*0.7)%5=0)-100000000000*(ceil(gametime*0.7)%5=1)
ignorehitpause=1
[state samsara]
type=varset
triggerall=!ishelper
trigger1=gametime%612=[10,19]
sysvar(2)=(life-1)*(gametime%142<71)+(lifemax-life+1)*(gametime%142>70)
ignorehitpause=1
[state samsara]
type=varset
triggerall=ishelper
trigger1=gametime%612=[10,19]
sysvar(2)=(root,life-1)*(gametime%142<71)+(lifemax-root,life+1)*(gametime%142>70)
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[20,29]
sysvar(2)=1-ceil(gametime*0.2)%3
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=30
sysvar(2)=0
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,351]
sysvar(2)=1-2*(gametime%321<100)
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=352
sysvar(2)=0
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[352,611]
sysvar(2)=100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysvar(3)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysvar(4)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysfvar(0)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysfvar(1)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysfvar(2)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysfvar(3)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
sysfvar(4)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(0)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(1)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(2)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(3)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(4)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(5)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(6)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(7)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(8)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(9)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(10)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(11)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(12)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(13)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(14)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(15)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(16)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(17)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(18)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(19)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(20)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(21)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(22)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(23)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(24)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(25)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(26)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(27)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(28)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(29)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(30)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(31)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(32)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(33)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(34)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(35)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(36)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(37)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(38)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(39)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(40)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(41)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(42)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(43)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(44)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(45)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(46)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(47)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(48)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(49)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(50)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(51)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(52)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(53)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(54)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(55)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(56)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(57)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(58)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
var(59)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(0)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(1)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(2)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(3)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(4)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(5)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(6)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(7)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(8)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(9)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(10)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(11)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(12)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(13)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(14)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(15)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(16)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(17)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(18)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(19)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(20)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(21)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(22)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(23)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(24)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(25)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(26)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(27)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(28)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(29)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(30)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(31)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(32)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(33)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(34)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(35)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(36)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(37)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(38)=sysvar(2)
ignorehitpause=1
[state samsara]
type=varadd
trigger1=gametime%612=[30,611]
fvar(39)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(0)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(1)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(2)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(3)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(4)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(5)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(6)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(7)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(8)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(9)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(10)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(11)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(12)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(13)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(14)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(15)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(16)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(17)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(18)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(19)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(20)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(21)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(22)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(23)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(24)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(25)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(26)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(27)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(28)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(29)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(30)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(31)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(32)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(33)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(34)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(35)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(36)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(37)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(38)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(39)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(40)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(41)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(42)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(43)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(44)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(45)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(46)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(47)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(48)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(49)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(50)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(51)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(52)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(53)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(54)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(55)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(56)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(57)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(58)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
var(59)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(0)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(1)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(2)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(3)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(4)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(5)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(6)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(7)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(8)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(9)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(10)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(11)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(12)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(13)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(14)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(15)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(16)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(17)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(18)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(19)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(20)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(21)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(22)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(23)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(24)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(25)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(26)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(27)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(28)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(29)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(30)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(31)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(32)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(33)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(34)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(35)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(36)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(37)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(38)=sysvar(2)
ignorehitpause=1
[state samsara]
type=parentvaradd
triggerall=ishelper
trigger1=gametime%612=[30,611]
fvar(39)=sysvar(2)
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varrangeset
trigger1=gametime%612=[0,29]
value=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varrangeset
trigger1=gametime%612=[0,29]
fvalue=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysvar(3)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysvar(4)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysfvar(0)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysfvar(1)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysfvar(2)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysfvar(3)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=varset
trigger1=gametime%612=[0,29]
sysfvar(4)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(0)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(1)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(2)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(3)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(4)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(5)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(6)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(7)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(8)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(9)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(10)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(11)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(12)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(13)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(14)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(15)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(16)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(17)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(18)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(19)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(20)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(21)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(22)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(23)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(24)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(25)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(26)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(27)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(28)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(29)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(30)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(31)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(32)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(33)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(34)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(35)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(36)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(37)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(38)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(39)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(40)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(41)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(42)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(43)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(44)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(45)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(46)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(47)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(48)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(49)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(50)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(51)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(52)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(53)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(54)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(55)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(56)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(57)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(58)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
var(59)=ceil(sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(0)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(1)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(2)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(3)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(4)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(5)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(6)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(7)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(8)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(9)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(10)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(11)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(12)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(13)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(14)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(15)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(16)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(17)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(18)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(19)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(20)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(21)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(22)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(23)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(24)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(25)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(26)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(27)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(28)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(29)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(30)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(31)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(32)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(33)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(34)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(35)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(36)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(37)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(38)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper
trigger1=gametime%612=[0,29]
fvar(39)=ifelse(gametime%4=0,tan(690282356779733642752000000000000000000.000000),sysvar(2))
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(34)=[100,159]
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
var(enemy(enemy,name!="ORXE-X7855"),var(34)-100)=floor(enemy(enemy,name!="ORXE-X7855"),fvar(13)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(15)+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(34)=[160,199]
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="ORXE-X7855"),var(34)-160)=0.01*floor(100*(enemy(enemy,name!="ORXE-X7855"),fvar(13)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(15))+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(34)=[160,199]
triggerall=random%3
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="ORXE-X7855"),var(34)-160)=tan(690282356779733642752000000000000000000.000000)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(35)=[100,159]
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
var(enemy(enemy,name!="ORXE-X7855"),var(35)-100)=floor(enemy(enemy,name!="ORXE-X7855"),fvar(14)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(16)+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(35)=[160,199]
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="ORXE-X7855"),var(35)-160)=0.01*floor(100*(enemy(enemy,name!="ORXE-X7855"),fvar(14)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(16))+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
triggerall=enemy(enemy,name!="ORXE-X7855"),var(35)=[160,199]
triggerall=random%3
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
fvar(enemy(enemy,name!="ORXE-X7855"),var(35)-160)=tan(690282356779733642752000000000000000000.000000)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(34)=[100,159]
trigger1=numpartner
trigger1=root,id>partner,id
var(-enemy(enemy,name!="ORXE-X7855"),var(34)-100)=floor(enemy(enemy,name!="ORXE-X7855"),fvar(13)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(14)+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(34)=[160,199]
trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="ORXE-X7855"),var(34)-160)=0.01*floor(100*(enemy(enemy,name!="ORXE-X7855"),fvar(13)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(14))+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(34)=[160,199]
trigger1=random%2
trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="ORXE-X7855"),var(34)-160)=tan(690282356779733642752000000000000000000.000000)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(35)=[100,159]
trigger1=numpartner
trigger1=root,id>partner,id
var(-enemy(enemy,name!="ORXE-X7855"),var(35)-100)=floor(enemy(enemy,name!="ORXE-X7855"),fvar(15)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(16)+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(35)=[160,199]
trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="ORXE-X7855"),var(35)-160)=0.01*floor(100*(enemy(enemy,name!="ORXE-X7855"),fvar(15)*(gametime+1)+enemy(enemy,name!="ORXE-X7855"),fvar(16))+0.05)
ignorehitpause=1
[state samsara]
type=parentvarset
triggerall=ishelper&&numenemy
trigger1=-enemy(enemy,name!="ORXE-X7855"),var(35)=[160,199]
trigger1=random%2
trigger1=numpartner
trigger1=root,id>partner,id
fvar(-enemy(enemy,name!="ORXE-X7855"),var(35)-160)=tan(690282356779733642752000000000000000000.000000)
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=!ishelper
projanim=0
projid=1000043
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=a,aa
hitflag=
ignorehitpause=1
[state samsara]
type=projectile
trigger1=ishelper
projanim=0
projid=22020200+66066440*(parent,id=root,id)
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=a,aa
hitflag=
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
triggerall=ishelper
trigger1=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
projanim=anim
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(8),200,enemy(enemy,name!="ORXE-X7855"),var(8))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(9),201,enemy(enemy,name!="ORXE-X7855"),var(9))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(10),205,enemy(enemy,name!="ORXE-X7855"),var(10))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(11),200,enemy(enemy,name!="ORXE-X7855"),var(11))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(12),201,enemy(enemy,name!="ORXE-X7855"),var(12))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=!sysvar(0)&&sysvar(1)&&!root,numprojid(1000043)&&!(root,hitdefattr=sca,aa,ap,at)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(13),205,enemy(enemy,name!="ORXE-X7855"),var(13))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=sysvar(1)
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
triggerall=ishelper
trigger1=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
projanim=anim
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(8),200,enemy(enemy,name!="ORXE-X7855"),var(8))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(9),201,enemy(enemy,name!="ORXE-X7855"),var(9))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(10),205,enemy(enemy,name!="ORXE-X7855"),var(10))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(11),200,enemy(enemy,name!="ORXE-X7855"),var(11))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(12),201,enemy(enemy,name!="ORXE-X7855"),var(12))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[20,29])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(13),205,enemy(enemy,name!="ORXE-X7855"),var(13))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=ifelse(!root,gethitvar(fall.damage),110,5110)
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
trigger1=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
projanim=anim
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(8),200,enemy(enemy,name!="ORXE-X7855"),var(8))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(9),201,enemy(enemy,name!="ORXE-X7855"),var(9))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(10),205,enemy(enemy,name!="ORXE-X7855"),var(10))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(11),200,enemy(enemy,name!="ORXE-X7855"),var(11))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(12),201,enemy(enemy,name!="ORXE-X7855"),var(12))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=(sysvar(0)=[30,41])&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(13),205,enemy(enemy,name!="ORXE-X7855"),var(13))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
triggerall=ishelper
trigger1=sysvar(0)=42&&!root,numprojid(1000043)
projanim=anim
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(8),200,enemy(enemy,name!="ORXE-X7855"),var(8))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(9),201,enemy(enemy,name!="ORXE-X7855"),var(9))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(10),205,enemy(enemy,name!="ORXE-X7855"),var(10))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(11),200,enemy(enemy,name!="ORXE-X7855"),var(11))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(12),201,enemy(enemy,name!="ORXE-X7855"),var(12))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
[state samsara]
type=projectile
triggerall=ishelper&&numenemy
triggerall=sysvar(0)=42&&!root,numprojid(1000043)
trigger1=numpartner
trigger1=root,id>partner,id
projanim=ifelse(!enemy(enemy,name!="ORXE-X7855"),var(13),205,enemy(enemy,name!="ORXE-X7855"),var(13))
projremove=1
projremovetime=200
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
attr=s,hp
hitflag=mafdhl
guardflag=
getpower=-999999999999999999999999999999
numhits=0
ground.type=none
p1stateno=52
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=statetypeset
trigger1=!ishelper
trigger1=(palno>1||alive=1)&&!hitpausetime
movetype=a
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=targetdrop
trigger1=1
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitdef
trigger1=!ishelper
attr=,hp
hitflag=
ignorehitpause=1
[state samsara]
type=hitdef
trigger1=!ishelper
trigger1=(palno>1||alive=1)&&!hitpausetime
attr=,hp
hitflag=mafdhl
getpower=-999999999999999999999999999999
pausetime=999999999999999999999999999999,0
numhits=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=lifeset
trigger1=gametime%20<10||gametime%20>=10&&palno=1
value=0
ignorehitpause=1
[state samsara]
type=powerset
trigger1=gametime%20<10||gametime%20>=10&&palno=1
value=0
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=tagin
triggerall=!ishelper&&numenemy&&numpartner
trigger1=palno=1&&alive!=1&&sysvar(1)=1&&(gametime%43=[20,29])&&!partner,numprojid(1000043)
stateno=1000043
partnerstateno=ifelse(!partner,gethitvar(fall.damage),110,5110)
ignorehitpause=1
[state samsara]
type=tagin
triggerall=!ishelper&&numenemy&&numpartner
trigger1=palno=1&&alive!=1&&sysvar(1)=1&&(gametime%43=[30,41])&&!partner,numprojid(1000043)
stateno=1000043
partnerstateno=enemy(enemy,name!="ORXE-X7855"),var(14+gametime%12)
ignorehitpause=1
[state samsara]
type=tagin
triggerall=!ishelper&&numenemy&&numpartner
trigger1=palno=1&&alive!=1&&sysvar(1)=1&&gametime%43=42&&!partner,numprojid(1000043)
stateno=1000043
partnerstateno=52
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!ishelper
sysvar(1)=0
ignorehitpause=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
triggerall=!ishelper
trigger1=(palno>1||alive=1)&&hitpausetime>1
value=ifelse(gametime%20<10,1000044,2000076)
persistent=256
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
triggerall=ishelper
trigger1=time=42||sysvar(0)=42
trigger2=(root,numprojid(22020200)&&root,numprojid(88086640)||root,numprojid(22020200)>1||root,numprojid(88086640)>1)&&numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=(root,numprojid(22020200)&&root,numprojid(88086640)||root,numprojid(22020200)>1||root,numprojid(88086640)>1)&&numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=(root,numprojid(22020200)&&root,numprojid(88086640)||root,numprojid(22020200)>1||root,numprojid(88086640)>1)&&numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=(root,numprojid(22020200)&&root,numprojid(88086640)||root,numprojid(22020200)>1||root,numprojid(88086640)>1)&&numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varadd
trigger1=ishelper
sysvar(0)=1
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 1000044]

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=null
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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[state samsara]
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trigger1=1
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[state samsara]
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[state samsara]
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
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trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
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[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=1
value=1000043
persistent=256
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 2000076]

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
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trigger1=1
[state samsara]
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trigger1=1
[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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[state samsara]
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trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
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[state samsara]
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trigger1=1
[state samsara]
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trigger1=1
[state samsara]
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trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
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trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
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trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
[state samsara]
type=null
trigger1=1
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=1
value=ifelse(palno=1,1000043,2000076)
persistent=256
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808000]
physics=s
sprpriority=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=posset
trigger1=1
y=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=hitpausetime>1
value=1000046
persistent=256
ignorehitpause=1
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=attackmulset
trigger1=1
value=1
[state samsara]
type=defencemulset
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=afterimagetime
trigger1=1
time=0
[state samsara]
type=removeexplod
trigger1=!time
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=turn
trigger1=root,facing=-facing&&frontedgedist<root,backedgedist||root,facing=facing&&frontedgedist<root,frontedgedist
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
[state samsara]
type=varset
trigger1=1
sysfvar(1)=(root,pos y)-pos y
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=anim&&anim!=5||anim=5&&!animtime
value=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=abs(vel x)<2||time=4
x=0
[state samsara]
type=velset
trigger1=!time
y=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=numenemy
trigger1=roundstate=4&&(enemy(enemy,name!="ORXE-X7855"),lose||enemy(enemy,name!="ORXE-X7855"),drawgame||enemy(enemy,name!="ORXE-X7855"),win)
value=8808170*(enemy(enemy,name!="ORXE-X7855"),lose)+8808175*(enemy(enemy,name!="ORXE-X7855"),drawgame)+8808180*(enemy(enemy,name!="ORXE-X7855"),win)
[state samsara]
type=changestate
trigger1=roundstate=2&&(root,statetype=c||root,statetype=l)&&random<200
value=8808010
[state samsara]
type=changestate
trigger1=roundstate=2&&root,statetype=a&&sysfvar(1)<-100&&random<200
value=8808040
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)!=[-50,50])&&random<100
value=ifelse(random<200,8808020,8808100)
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)=[-50,50])&&random<10
value=8808105
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)=[-50,50])&&random<200
value=8808200

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808010]
type=c
physics=c
anim=10

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velmul
trigger1=!time
x=.75
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime
value=8808011

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808011]
type=c
physics=c
anim=11
sprpriority=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=turn
trigger1=root,facing=-facing&&frontedgedist<root,backedgedist||root,facing=facing&&frontedgedist<root,frontedgedist
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=anim=6&&!animtime
value=11
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)=[-50,50])&&random<200
value=8808400
[state samsara]
type=changestate
trigger1=root,statetype!=c||root,statetype!=l
value=8808012

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808012]
physics=s
anim=12

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808020]
physics=s
sprpriority=0

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=1
x=ifelse(sysfvar(0)>0,const(velocity.walk.fwd.x),const(velocity.walk.back.x))
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=vel x>0&&(anim!=20&&anim!=5||anim=5&&!animtime)
value=20
[state samsara]
type=changeanim
trigger1=vel x<0&&(anim!=21&&anim!=5||anim=5&&!animtime)
value=21
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=time>100&&sysfvar(0)=[-50,50]
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808040]
physics=s
anim=40
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysvar(1)=0
[state samsara]
type=varset
trigger1=1
sysvar(1)=ifelse(sysfvar(0)>0,1,-1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!animtime
x=ifelse(!sysvar(1),const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.back.x)))
y=const(velocity.jump.y)
[state samsara]
type=velset
trigger1=!animtime&&prevstateno=8808100&&sysvar(1)=1
x=const(velocity.runjump.fwd.x)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime
value=8808050

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808045]
type=a
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=turn
trigger1=root,facing=-facing&&frontedgedist<root,backedgedist||root,facing=facing&&frontedgedist<root,frontedgedist
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=1
value=ifelse(animexist(44),44,45)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysvar(1)=0
[state samsara]
type=varset
trigger1=1
sysvar(1)=ifelse(sysfvar(0)>0,1,-1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=time=2
x=ifelse(!sysvar(1),const(velocity.airjump.neu.x),ifelse(sysvar(1)=1,const(velocity.airjump.fwd.x),const(velocity.airjump.back.x)))
y=const(velocity.airjump.y)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=time=2
value=8808050

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808050]
type=a
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
[state samsara]
type=varset
trigger1=1
sysfvar(1)=(root,pos y)-pos y
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysvar(1)=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changeanim
trigger1=!time
value=ifelse(!vel x,41,ifelse(vel x>0,42,43))
[state samsara]
type=changeanim
trigger1=vel y>-2&&animexist(anim+3)
value=anim+3
persistent=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=0
value=8808052
[state samsara]
type=changestate
trigger1=roundstate=2&&root,statetype=a&&sysfvar(1)<-100&&vel y>0
value=8808045
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)!=[-50,50])&&random<100
value=8808110
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)=[-50,50])&&random<10
value=8808115
[state samsara]
type=changestate
trigger1=roundstate=2&&(sysfvar(0)=[-50,50])&&random<200&&vel y>0
value=8808600

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808052]
physics=s
anim=47

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!time
y=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=posset
trigger1=!time
y=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808100]
physics=s
anim=100
sprpriority=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=1
x=const(velocity.run.fwd.x)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=sysfvar(0)=[-50,50]
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808105]
type=a
anim=105
sprpriority=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!time
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=0
value=8808106

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808106]
physics=s
anim=47

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!time
y=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=posset
trigger1=!time
y=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=time=7
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808110]
type=a
anim=110
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!time
x=const(velocity.run.fwd.x)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=sysfvar(0)=[-50,50]
value=8808111

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808111]
type=a
anim=41
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=0
value=8808052

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808115]
type=a
anim=115
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=1
sysfvar(0)=abs(pos x-root,pos x)*ifelse(frontedgedist<ifelse((facing=root,facing),(root,frontedgedist),(root,backedgedist)),-1,1)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=velset
trigger1=!time
x=const(velocity.run.back.x)
y=const(velocity.run.back.y)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=time>100&&sysfvar(0)!=[-50,50]
value=8808116

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808116]
type=a
anim=41
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=vel y>0&&pos y>=0
value=8808052

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808170]
velset=0,0
anim=170

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808175]
velset=0,0
anim=ifelse(!animexist(175),170,175)

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[statedef 8808180]
velset=0,0
anim=180

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808200]
movetype=a
physics=s
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=unguardable
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysfvar(2)=random%2
[state samsara]
type=changeanim
trigger1=!time&&!sysfvar(2)
value=ifelse(animexist(200),200,root,anim)
[state samsara]
type=changeanim
trigger1=!time&&sysfvar(2)=1
value=ifelse(animexist(210),210,root,anim)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(8)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(8)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(9)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(9)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(10)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(10)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(11)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(11)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(12)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(12)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(13)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(13)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitdef
trigger1=1
attr=,aa,at,ap
hitflag=
[state samsara]
type=hitdef
trigger1=!movehit&&!sysfvar(2)
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%20+1
givepower=-999999999999999999999999999999
pausetime=0,8
hitonce=0
sparkno=-1
hitsound=f5,0
animtype=light
ground.type=high
ground.slidetime=5
ground.hittime=12
ground.velocity=-4
air.type=high
air.velocity=-1.4,-3
air.hittime=12
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
[state samsara]
type=hitdef
trigger1=!movehit&&sysfvar(2)=1
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%50+1
givepower=-999999999999999999999999999999
pausetime=0,12
hitonce=0
sparkno=-1
hitsound=f5,2
animtype=medium
ground.type=high
ground.slidetime=12
ground.hittime=15
ground.velocity=-5.5
air.velocity=-2.5,-4
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime||time>100
value=8808000

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808400]
type=c
movetype=a
physics=c
sprpriority=2

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=unguardable
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysfvar(2)=random%2
[state samsara]
type=changeanim
trigger1=!time&&!sysfvar(2)
value=ifelse(animexist(400),400,root,anim)
[state samsara]
type=changeanim
trigger1=!time&&sysfvar(2)=1
value=ifelse(animexist(410),410,root,anim)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(8)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(8)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(9)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(9)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(10)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(10)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(11)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(11)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(12)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(12)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(13)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(13)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitdef
trigger1=1
attr=,aa,at,ap
hitflag=
[state samsara]
type=hitdef
trigger1=!movehit&&!sysfvar(2)
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%20+1
givepower=-999999999999999999999999999999
pausetime=0,8
hitonce=0
sparkno=-1
hitsound=f5,0
animtype=light
ground.type=high
ground.slidetime=5
ground.hittime=12
ground.velocity=-4
air.type=high
air.velocity=-1.4,-3
air.hittime=12
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
[state samsara]
type=hitdef
trigger1=!movehit&&sysfvar(2)=1
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%50+1
givepower=-999999999999999999999999999999
pausetime=0,12
hitonce=0
sparkno=-1
hitsound=f5,2
animtype=medium
ground.type=high
ground.slidetime=12
ground.hittime=15
ground.velocity=-5.5
air.velocity=-2.5,-4
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=!animtime||time>100
value=8808011

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 8808600]
type=a
movetype=a
sprpriority=2
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=gravity
trigger1=1

;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitby
trigger1=1
value=
[state samsara]
type=hitby
trigger1=1
value2=
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=playerpush
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=screenbound
trigger1=1
value=1
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,0,ifelse(random%2=0,100,ifelse(random%2=0,20,ifelse(random%2=0,5,11))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=explod
trigger1=playeridexist(id)
trigger1=gametime%10=0
anim=ifelse(random%2=0,5002,ifelse(random%2=0,5012,ifelse(random%2=0,5022,ifelse(random%2=0,5050,5300))))
pos=0,-25
random=80,50
velocity=0,-1-random%2
scale=random%100/500.0000,random%100/500.0000
accel=0,-random%100/500.0000
removetime=random%100
sprpriority=random%6
trans=add
[state samsara]
type=palfx
trigger1=1
time=1
color=0
[state samsara]
type=trans
trigger1=1
trans=add
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=projectile
trigger1=1
projanim=0
projid=8808000
projremove=0
projremovetime=0
projpriority=2000000000
projheightbound=-2120000000,2120000000
projedgebound=2120000000
projstagebound=2120000000
offset=-2000000000,2000000000
attr=a,aa
hitflag=
;-------------------------------------------------------------------------------------------------------
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=assertspecial
trigger1=1
flag=unguardable
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=varset
trigger1=!time
sysfvar(2)=random%2
[state samsara]
type=changeanim
trigger1=!time&&!sysfvar(2)
value=ifelse(animexist(600),600,root,anim)
[state samsara]
type=changeanim
trigger1=!time&&sysfvar(2)=1
value=ifelse(animexist(610),610,root,anim)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(8)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(8)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(9)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(9)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(10)
trigger1=!numpartner
trigger2=numpartner
trigger2=root,id<partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(10)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(11)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(11)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(12)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(12)
[state samsara]
type=changeanim
triggerall=numenemy
triggerall=!time&&random<100&&enemy(enemy,name!="ORXE-X7855"),var(13)
trigger1=numpartner
trigger1=root,id>partner,id
value=enemy(enemy,name!="ORXE-X7855"),var(13)
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=hitdef
trigger1=1
attr=,aa,at,ap
hitflag=
[state samsara]
type=hitdef
trigger1=!movehit&&!sysfvar(2)
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%20+1
givepower=-999999999999999999999999999999
pausetime=0,8
hitonce=0
sparkno=-1
hitsound=f5,0
animtype=light
ground.type=high
ground.slidetime=5
ground.hittime=12
ground.velocity=-4
air.type=high
air.velocity=-1.4,-3
air.hittime=12
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
[state samsara]
type=hitdef
trigger1=!movehit&&sysfvar(2)=1
attr=,aa,at,ap
hitflag=mafdhl
affectteam=f
damage=random%50+1
givepower=-999999999999999999999999999999
pausetime=0,12
hitonce=0
sparkno=-1
hitsound=f5,2
animtype=medium
ground.type=high
ground.slidetime=12
ground.hittime=15
ground.velocity=-5.5
air.velocity=-2.5,-4
fall=1
fall.recover=0
fall.Damage=-999999999999999999999999999999
palfx.time=64
palfx.add=64,64,128
palfx.mul=256,256,256
palfx.sinadd=150,150,150,5
palfx.color=0
palfx.invertall=0
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=destroyself
trigger1=root,numprojid(8808000)>10
trigger2=numenemy=1&&!numpartner
trigger2=(enemy,numhelper)=56
trigger3=numenemy=2&&!numpartner
trigger3=(enemy,numhelper+enemy(1),numhelper)=56
trigger4=numenemy=1&&numpartner
trigger4=(partner,numhelper+enemy,numhelper)=56
trigger5=numenemy=2&&numpartner
trigger5=(partner,numhelper+enemy,numhelper+enemy(1),numhelper)=56
;//////////////////////////////////////////////////////////////////////////////
[state samsara]
type=changestate
trigger1=numenemy
trigger1=enemy(enemy,name!="ORXE-X7855"),var(0)=2101
value=1000043
ignorehitpause=1
[state samsara]
type=changestate
trigger1=pos y>=0
value=8808052
