
[Data]
life = 1000
attack = 50
defence = 100
fall.defence_up = 70
liedown.time = 10
airjuggle = 50
sparkno = 2
guard.sparkno = 40
KO.echo = 0
 volume = 40
  IntPersistIndex = 0
FloatPersistIndex = 40
power = 9000

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 125
attack.dist = 320
proj.attack.dist = 320
proj.doscale = 0
head.pos = 0, -118
mid.pos = -4, -86
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 3.4
walk.back = -3.4
run.fwd  = 6.2130434, 0
run.back = -6.5,-1.8
jump.neu = 0,-9.8
jump.back = -4.05,2
jump.fwd = 4.0,2
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .57
stand.friction = .85
crouch.friction = .82


