;’´•KŽE‹Z
;--------------------------------------------------------------------
[Statedef 51515];”­‹¶
type    = S
movetype= I
physics = N
velset = 0,0
anim = 4101
ctrl = 0

[state ]
type = posset
triggerall = !ishelper
triggerall = name = "Crazy-Catastrophe"
trigger1 = roundstate>=3
trigger2 = stateno=51515
y = 0

[State ]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA,AP,AA,AT
hitflag = MAFDP
priority = 99999999
pausetime = 0,10
guard,dist = 0
numhits = 0
p2stateno = 512
supermovetime = 999000
pausemovetime = 999000

[State ]
type = Helper
triggerall = numhelper(3)=0
trigger1 = life>0
name = "death"
stateno = 9900
ID = 3
helpertype = player
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermove = 1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause = 1

[State ]
type = Helper
triggerall = numhelper(2222)=0
trigger1 = life>0
name = "proj-hit"
stateno = 2222
ID = 2222
helpertype = player
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
supermove = 1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999
supermovetime = 999

[State ]
type = EnvShake
trigger1 = (GameTime%4) = 1
time = 10
ampl = -10
freq = 95
phase = 95

[State ]
type = NotHitBy 
trigger1 = 1
value = SCA

[State ]
type = PlaySnd
trigger1 = Time = 0
value = 1,9
volume = 0
freqmul = 1

[State ]
type = PlaySnd
triggerall = Time = 0
trigger1 = var(5)=0 || var(5)=2
value = 0,20+ifelse(random<=500,1,0)
freqmul = 1

[State ]
type = PlaySnd
trigger1 = Time = 0
trigger1 = var(5)=1
value = 2100,0
freqmul = 0.7
[State ]
type = PlaySnd
trigger1 = Time = 35
trigger1 = var(5)=1
value = 2100,1
freqmul = 0.7

[State ]
type = EnvColor
trigger1 = var(5)<=1
ignorehitpause = 1
value = 0,0,0
time = 1
under = 2

[State ]
type = Explod
trigger1 = Time = 0
trigger1 = var(5)<=1
anim = 4100
id = 4100
sprpriority = 999999999
postype = back
pos = -50,-50
bindtime = -1
supermove = 0
removetime = -2
under = 0
ownpal = 1
scale = 1.6,1.6
ontop = 1
trans = add
supermove = 1
pausemovetime = 99999999999999999999
supermovetime = 99999999999999999999
ignorehitpause = 1

[State ]
type = EnvColor
trigger1 = var(5)=2
ignorehitpause = 1
value = 255,255,255
time = 1
under = 2

[State ]
type = Explod
trigger1 = Time = 0
trigger1 = var(5)=2
anim = 4100
id = 4100
sprpriority = 999999999
postype = back
pos = -50,-50
bindtime = -1
supermove = 0
removetime = -2
under = 0
ownpal = 1
scale = 1.6,1.6
ontop = 1
trans = sub
supermove = 1
pausemovetime = 99999999999999999999
supermovetime = 99999999999999999999
ignorehitpause = 1

[state ]
type = varset
trigger1 = numexplod(4100)>0
trigger1 = var(1)<=1
v = 1
value = numexplod(4100)

[state ]
type = varset
trigger1 = var(1)>=2
trigger2 = animtime=0
v=1
value = 2

[state ]
type = varadd
trigger1 = animtime=0
v = 5
value = 1

[state ]
type = selfstate
trigger1 = anim=4101&&time>=196
value = 51500
