;ボタン配置
[Remap]
;デフォルト
;a = a
;b = b
;c = c
;x = x
;y = y
;z = z
;s = s

;自由に設定してくれ
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;AIスイッチコマンド

;超必殺技

;必殺技

;ダッシュ
[Command]
Name = "FF"     
Command = F, F
Time = 10
[Command]
Name = "BB"     
Command = B, B
Time = 10
[Command]
Name = "DD"     
Command = D, D
Time = 10

;復帰

[Command]
name = "recovery"
command = a+b
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

;単発
[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1

[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1

[Command]
Name = "s"
Command = s
Time = 1

;ホールド系
[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1

[Command]
Name = "holdup" 
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1

[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1


[StateDef -1]

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = A
trigger1 = command = "c"
value = 690

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = A
trigger1 = command = "b"
value = 640

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = A
trigger1 = command = "a"
value = 630

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = A
trigger1 = command = "y"
value = 610

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = A
trigger1 = command = "x"
value = 600

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = C
trigger1 = command = "b"
value = 440

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = C
trigger1 = command = "a"
value = 430

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = C
trigger1 = command = "y"
value = 410

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = C
trigger1 = command = "x"
value = 400

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = command = "c"
value = 290

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = command = "b"
value = 240

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = command = "y"
value = 210

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = command = "a"
value = 235

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = command = "x"
value = 230

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
triggerall = stateno != 40
triggerall = stateno != [50,52]
triggerall = helper(0),movetype != A
trigger1 = command = "holdup"
trigger2 = command = "holdfwd" && command = "holdup"
trigger3 = command = "holdback" && command = "holdup"
value = 40

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = statetype = S
trigger1 = stateno != 10
trigger1 = stateno != 11
trigger1 = stateno != 12
trigger1 = helper(0),movetype != A
trigger1 = command = "holddown"
value = 11

[State ]
type = changestate
triggerall = var(59)!=9999
triggerall = ishelper(0)
triggerall = roundstate = 2 && time>=0
triggerall = stateno != 20
triggerall = statetype = S
trigger1 = stateno != 20
trigger1 = helper(0),movetype != A
trigger1 = command = "holdfwd" || command = "holdback"
value = 20
