;--------------------------------------------------------------------
;敵やられステート
;--------------------------------------------------------------------
[statedef 3752];caved!!!!やられ
type = A
movetype = H
physics = N
anim = 5000
sprpriority = 3
ctrl = 0

[state ]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = time<=2500;バグった時長時間経過で殴れるように
value = SCA
ignorehitpause = 1
[state ]
type = hitby
triggerall = name != "Crazy-Catastrophe"
trigger1 = time>2500;バグった時長時間経過で殴れるように
value = SCA,AA,AP,AT
ignorehitpause = 1

[state ]
type = changeanim
trigger1 = anim !=5012
trigger1 = anim !=5050
value = 5000

[state ]
type = changeanim
trigger1 = time = 93
value = 5012
[state ]
type = changeanim
trigger1 = time = 177
value = 5050

[state ]
type = ctrlset
trigger1 = 1
value = 0

[state ]
type = PlayerPush
trigger1 = 1
value = 0

[state ]
type = posset
trigger1 = numenemy>0
trigger1 = enemy,name="Crazy-Catastrophe"
trigger1 = time =0
x = enemy,pos X -65 *facing
y = 0

[State ]
type = turn
trigger1 = time =1
trigger1 = numenemy>0
trigger1 = enemy,name="Crazy-Catastrophe"
trigger1 = facing != enemynear,facing

[state ]
type = velset
trigger1 = time < 177
x = 0
y = 0

[state ]
type = velset
trigger1 = time = 177
x = -7
y = -6.5

[state ]
type = Veladd
trigger1 = time>177
y = 0.5

[state ]
type = AssertSpecial
trigger1 = time > 177
flag = noshadow
ignorehitpause = 1

[State ]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0,0

[state ]
type = powerset
trigger1 = 1
value = -2147483647

[state ]
type = changeState
triggerall = !Ishelper
trigger1 = !alive
trigger1 = vel Y >50
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = selfState
triggerall = !Ishelper
trigger1 = alive
trigger1 = vel Y >0
trigger1 = time >180
value = 5050
ctrl = 1
ignorehitpause = 1

;--------------------------------------------------------------------
[statedef 2502];瞬獄殺やられ
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 0
ctrl = 0

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = PlayerPush
trigger1 = 1
value = 0

[state ]
type = velset
trigger1 = 1
x = 0
y = 0

[state ]
type = posset
trigger1 = !alive
trigger2 = ishelper
y = 5000

[State ]
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = time<=60
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
postype = p2
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno ;本体を当身させてくれ！頼む！
persistent = 0
ignorehitpause = 1

[state ]
type = HitDef
triggerall = name != "Crazy-Catastrophe"
trigger1 = !Ishelper
trigger1 = alive
attr = A,NA
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MAFDP
guardflag = 
pausetime = 10,10
sparkno = -1
guard.sparkno = -1
ground.type = Low
ignorehitpause = 1

[State ];後処理 stateno=52
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,stateno!=2502
trigger1 = time=[61,69]
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 52
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=0
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,stateno!=2502
trigger1 = time=[70,84]
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 0
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=40
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,stateno!=2502
trigger1 = time>85
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 40
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=5050
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,stateno!=2502
trigger1 = time=60
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 5050
p2getp1state = 0
persistent = 0
ignorehitpause = 1

[state ]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = SelfState
triggerall = !Ishelper
trigger1 = time > 1600
value = 5000
ctrl = 1
ignorehitpause = 1

[state ]
type = destroyself
triggerall = ishelper
trigger1 = time>90
ignorehitpause = 1

;--------------------------------------------------------------------
[statedef 50512];凍結当身
movetype = I
velset = 0,0
ctrl = 0

[state ]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = name = "Crazy-Catastrophe"
value = 5150
ctrl = 0
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state ]
type = ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[state ]
type = lifeset
trigger1 = !ishelper
trigger1 = !name="Crazy-Catastrophe"
value = 0
ignorehitpause = 1

[state ]
type = powerset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state ]
type = Changeanim2
trigger1 = alive
value = 10000
ignorehitpause = 1

[state ]
type = StateTypeSet
trigger1 = !Ishelper
trigger1 = alive
movetype = A
ignorehitpause = 1

[state ]
type = HitDef
trigger1 = !Ishelper
trigger1 = alive
attr = A,NP
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MAFDP
guardflag = 
pausetime = 5,5
sparkno = -1
guard.sparkno = -1
ground.type = Low
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state ]
type = ChangeState
triggerall = !Ishelper
triggerall = alive
trigger1 = HitPauseTime>2
value = 511
ctrl = 0
ignorehitpause = 1

[state ]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !alive
value = 5150
ignorehitpause = 1

;--------------------------------------------------------------------
[statedef 100512]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 0
ctrl = 0

[state ]
type = lifeset
trigger1 = name !="Crazy-Catastrophe"
value = 0
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = Changeanim2
trigger1 = alive
value = 10000
ignorehitpause = 1

[state ]
type = StateTypeSet
trigger1 = !Ishelper
trigger1 = alive
movetype = A
ignorehitpause = 1

[state ]
type = posset
trigger1 = !ishelper
trigger1 = name !="Crazy-Catastrophe"
y = 5000

[state ]
type = HitDef
trigger1 = !Ishelper
trigger1 = alive
attr = A,NP
animtype  = Hard
damage    = 0,0
priority  = 4
hitflag = MAFDP
guardflag = 
pausetime = 10,10
sparkno = -1
guard.sparkno = -1
ground.type = Low
ignorehitpause = 1

[state ]
type = ChangeState
triggerall = !Ishelper
triggerall = alive
trigger1 = HitPauseTime>2
value = 512
ctrl = 0
ignorehitpause = 1

[state ]
type = SelfState
triggerall = !Ishelper
trigger1 = !alive
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = Ishelper
ignorehitpause = 1

;--------------------------------------------------------------------
[statedef 200512]
type = A
movetype = H
physics = N
velset = 0,0
sprpriority = 0
ctrl = 0

[state ]
type = NotHitBy
trigger1 = 1
value = SCA

[State ]
type = AssertSpecial
trigger1 = name != "Crazy-Catastrophe"
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = assertspecial
trigger1 = name != "Crazy-Catastrophe"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = name != "Crazy-Catastrophe"
flag = nokosnd
flag2 = nokoslow
flag3 = nomusic
ignorehitpause = 1

[state ]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1
[state ]
type = poweradd
trigger1 = 1
value = -9999999999999999
ignorehitpause = 1

[state ]
type = PosSet
trigger1 = !alive
trigger2 = ishelper
Y = 5000
ignorehitpause = 1

[state ]
type = lifeadd
trigger1 = !ishelper
trigger1 = !name="Crazy-Catastrophe"
value = -9999999999999999
absolute = 1
ignorehitpause = 1

[state ]
type = lifeset
trigger1 = !ishelper
trigger1 = !name="Crazy-Catastrophe"
value = 0
ignorehitpause = 1

[State ]
type = changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State ]
type = destroyself
trigger1 = ishelper
ignorehitpause = 1

[State ]
type = changestate
triggerall = !ishelper
triggerall = alive
trigger1 = roundstate>2
trigger1 = hitpausetime>1
value = 512
ignorehitpause = 1

;--------------------------------------------------------------------
[statedef 511];超即死(OTHキラー無し)
type    = U
movetype= H
physics = U
velset = 0,0
ctrl = 0

[state ];保険
type = selfstate
trigger1 = name="Crazy-Catastrophe"
value = 5150
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = 1
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State ]
type = lifeset
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = lifeadd
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = -9999999999999999999999
absolute = 1
ignorehitpause = 1

[State ]
type = lifeadd
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = -1
absolute = 1
ignorehitpause = 1

[State ]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = assertspecial
trigger1 = 1
flag = invisible
flag = noshadow
ignorehitpause = 1

[State ]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State ]
type = posset
trigger1 = !alive
y = 5000
ignorehitpause = 1

[State ]
type = ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = changeanim
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = LOSE
value = 5150
ignorehitpause = 1

;========================================
;ぬるぬるしていってね！
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
;ぬるぬるしすぎた　そろそろ逝こうか諸君
;========================================

;--------------------------------------------------------------------
[statedef 512];超即死
type    = U
movetype= H
physics = U
velset = 0,0
ctrl = 0

[state ];保険
type = selfstate
trigger1 = name="Crazy-Catastrophe"
value = 5150
ignorehitpause = 1

[state ]
type = destroyself
triggerall = !name="Crazy-Catastrophe"
triggerall = ishelper
trigger1 = numhelper>10
trigger1 = stateno=512
trigger1 = root,numprojid(512)>0
ignorehitpause = 1

[State ]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State ]
type = lifeset
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = lifeadd
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = -9999999999999999999999
absolute = 1
ignorehitpause = 1

[State ]
type = lifeadd
triggerall = name != "Crazy-Catastrophe"
trigger1 = 1
value = -1
absolute = 1
ignorehitpause = 1

[State ]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

;========================================
;とっとと死んでね！
;無駄な専用対策リスト
;神正義
;========================================
[State ]
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = name ="D.O.G." ;神正義
trigger1 = gametime%200!=0
trigger1 = gametime%201!=0
trigger1 = gametime%202!=0
trigger1 = gametime%203!=0
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 3101 ;俺コッチが良い！
persistent = 0
ignorehitpause = 1

;========================================
;こっから普通

[State ]
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = gametime%200!=0
trigger1 = gametime%201!=0
trigger1 = gametime%202!=0
trigger1 = gametime%203!=0
trigger1 = name !="D.O.G." ;神正義
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno ;本体を当身させてくれ！頼む！
persistent = 0
ignorehitpause = 1

[State ];後処理 stateno=52
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,alive
trigger1 = gametime%200=0
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 52
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=0
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,alive
trigger1 = gametime%201=0
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 0
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=40
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,alive
trigger1 = gametime%202=0
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 40
p2getp1state = 0
persistent = 0
ignorehitpause = 1
[State ];後処理 stateno=5050
type = Projectile
triggerall = name != "Crazy-Catastrophe"
triggerall = ishelper
trigger1 = root,alive
trigger1 = gametime%203=0
projanim = anim
projid = 512
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = A,ST
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 5050
p2getp1state = 0
persistent = 0
ignorehitpause = 1

[State ]
type = assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = assertspecial
trigger1 = 1
flag = invisible
flag = noshadow
ignorehitpause = 1

[State ]
type = velset
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State ]
type = posset
trigger1 = ishelper
trigger2 = !alive
y = 5000
ignorehitpause = 1

[State ]
type = ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = hitdef
triggerall = name != "Crazy-Catastrophe"
trigger1 = alive
trigger1 = !ishelper
attr = A,NA
damage = 0,0
sparkno = -1
guard.sparkno = -1
animtype = hard
guardflag = 
hitflag = 
fall = 0
ignorehitpause = 1

[State ]
type = changeanim
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State ]
type = selfstate
triggerall = !ishelper
trigger1 = LOSE
value = 5150
ignorehitpause = 1


;========================================
;ぬるぬるしていってね！
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
[state ]
type=null
trigger1=1
ignorehitpause=1
;ぬるぬるしすぎた　そろそろ逝こうか諸君
;========================================

;--------------------------------------------------------------------
[Statedef 461349010];変数弄り
movetype = H
hitdefpersist =1
movehitpersist =1
hitcountpersist =1

[State ]
type = selfstate
trigger1=p1name="Crazy-Catastrophe"
trigger1=!ishelper
value=5150

[state ]
type=removeexplod
trigger1=p1name!="Crazy-Catastrophe"
id=-1
ignorehitpause=1

[state ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[state ]
type=lifeset
trigger1=p1name!="Crazy-Catastrophe"
value=0
ignorehitpause=1

[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
first=0
last=59
value=0
ignorehitpause=1

[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
first=0
last=39
fvalue=0
ignorehitpause=1

[state ]
type=varset
trigger1=ishelper
var(59)=random%5
ignorehitpause=1

;--------------------------------------------------------------------
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(0)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(1)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(2)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(3)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(4)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(5)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(6)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(7)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(8)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(9)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(10)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(11)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(12)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(13)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(14)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(15)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(16)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(17)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(18)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(19)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(20)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(21)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(22)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(23)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(24)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(25)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(26)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(27)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(28)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(29)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(30)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(31)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(32)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(33)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(34)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(35)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(36)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(37)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(38)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(39)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(40)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(41)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(42)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(43)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(44)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(45)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(46)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(47)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(48)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(49)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(50)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(51)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(52)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(53)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=1
var(54)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(55)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=1
var(56)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(57)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(58)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
var(59)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(0)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(1)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(2)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(3)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(4)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(5)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(6)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(7)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(8)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(9)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(10)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(11)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(12)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(13)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(14)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(15)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(16)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(17)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(18)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(19)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(20)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(21)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(22)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(23)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(24)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(25)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(26)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(27)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(28)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(29)=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(30)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(31)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(32)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(33)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(34)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(35)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(36)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(37)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(38)=ifelse(gametime%2,0,1)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=0
fvar(39)=ifelse(gametime%2,0,1)
ignorehitpause=1

;--------------------------------------------------------------------
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(0)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(1)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(2)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(3)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(4)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(5)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(6)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(7)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(8)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(9)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(10)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(11)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(12)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(13)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(14)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(15)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(16)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(17)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(18)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(19)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(20)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(21)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(22)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(23)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(24)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(25)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(26)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(27)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(28)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(29)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(30)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(31)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(32)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(33)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(34)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(35)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(36)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(37)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(38)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(39)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(40)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(41)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(42)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=1
var(43)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(44)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(45)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(46)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(47)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(48)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(49)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(50)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(51)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(52)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(53)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(54)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(55)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(56)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(57)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(58)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
var(59)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1


[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(0)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(1)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(2)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(3)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(4)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(5)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(6)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(7)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(8)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(9)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(10)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(11)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(12)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(13)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(14)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(15)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(16)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(17)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(18)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(19)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(20)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(21)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(22)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(23)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(24)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(25)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(26)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(27)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(28)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(29)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(30)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(31)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(32)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(33)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(34)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(35)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(36)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(37)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(38)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[1,2]
fvar(39)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1

;--------------------------------------------------------------------
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(0)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(1)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(2)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(3)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(4)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(5)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(6)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(7)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(8)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(9)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(10)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(11)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(12)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(13)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(14)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(15)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(16)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(17)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(18)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(19)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(20)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(21)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(22)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(23)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(24)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(25)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(26)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(27)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(28)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(29)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(30)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(31)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(32)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(33)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(34)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(35)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(36)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(37)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(38)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(39)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(40)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(41)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(42)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(43)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(44)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(45)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(46)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(47)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(48)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(49)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(50)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(51)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(52)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(53)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(54)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(55)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(56)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(57)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(58)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
var(59)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(0)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(1)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(2)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(3)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(4)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(5)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(6)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(7)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(8)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(9)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(10)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(11)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(12)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(13)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(14)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(15)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(16)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(17)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(18)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(19)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(20)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(21)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(22)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(23)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(24)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(25)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(26)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(27)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(28)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(29)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(30)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(31)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(32)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(33)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(34)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(35)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(36)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(37)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(38)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[state ]
type=ParentVarSet
triggerall=p1name!="Crazy-Catastrophe"
triggerall=ishelper
trigger1=var(59)=[3,4]
fvar(39)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

;--------------------------------------------------------------------
[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
trigger1=var(59)=[0,2]
first=0
last=59
value=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
trigger1=var(59)=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1

[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
trigger1=var(59)=[3,4]
first=0
last=59
value=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type=varrangeset
trigger1=p1name!="Crazy-Catastrophe"
trigger1=var(59)=[3,4]
first=0
last=39
fvalue=ifelse(gametime%2,0,1)
ignorehitpause=1

[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysvar(0)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysvar(1)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysvar(2)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysvar(3)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysvar(4)=ifelse(gametime%2,0,2147483647)

[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysfvar(0)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysfvar(1)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysfvar(2)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysfvar(3)=ifelse(gametime%2,0,2147483647)
[state ]
type = varset
trigger1=p1name!="Crazy-Catastrophe"
sysfvar(4)=ifelse(gametime%2,0,2147483647)

[State ]
type=destroyself
triggerall=ishelper
trigger1=root,LOSE
trigger2=numenemy>0
trigger2=enemy,numhelper(214748364)=0
ignorehitpause=1

[State ]
type=selfstate
trigger1=p1name!="Crazy-Catastrophe"
trigger1=!alive
value=5150

;--------------------------------------------------------------------
;ステート返し
[Statedef 461349011]
type = A
movetype = A
physics = N
ctrl = 0

[state ]
type = changestate
triggerall = p1name != "Crazy-Catastrophe"
triggerall = numenemy>0
trigger1 = enemy,name="Crazy-Catastrophe"
trigger1 = enemy,var(57)=0 || enemy,var(56)=0
trigger1 = ishelper
trigger1 = p1name != "G OROCHI"
value = 461349010 ;変数弄り

[state ]
type = nothitby
trigger1 =1
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = name != "Crazy-Catastrophe"
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = lifeadd
trigger1 = name != "Crazy-Catastrophe"
value = -lifemax
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,name = "G OROCHI"
trigger1 = root,alive
attr = A,ST
projhits = 1
projanim = 22177
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = 169995
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(57)!=0
trigger1 = enemy,var(56)!=0
attr = A,ST
projhits = 1
projanim = enemy,var(57)
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(56)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(56)!=0
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(56)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
trigger1 = enemy,var(57)!=0
attr = A,ST
projhits = 1
projanim = enemy,var(57)
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(55)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(55)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(54)!=0
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
trigger1 = enemy,var(57)!=0
attr = A,ST
projhits = 1
projanim = enemy,var(57)
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(54)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(54)!=0
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(54)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(53)!=0
trigger1 = enemy,var(54)!=0
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
trigger1 = enemy,var(57)!=0
attr = A,ST
projhits = 1
projanim = enemy,var(57)
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(53)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(53)!=0
trigger1 = enemy,var(54)!=0
trigger1 = enemy,var(55)!=0
trigger1 = enemy,var(56)!=0
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = enemy,var(53)
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
trigger1 = enemy,var(57)!=0
attr = A,ST
projhits = 1
projanim = enemy,var(57)
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = 52
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = 110
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
triggerall = root,alive
triggerall = gametime&2
trigger1 = root,alive
attr = A,ST
projhits = 1
projanim = 200
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = 52
ignorehitpause = 1

[State ]
type=destroyself
triggerall=ishelper
trigger1=root,LOSE
trigger2=numenemy>0
trigger2=enemy,numhelper(214748364)=0
ignorehitpause=1

[state ]
type = selfstate
trigger1 = !ishelper
trigger1 = roundstate>=3
value = 5150

;--------------------------------------------------------------------
;パンドラキラーてすと
[Statedef 461349012]
type = A
movetype = A
physics = N
ctrl = 0

[state ]
type = hitby
trigger1 = name != "Crazy-Catastrophe"
trigger1 = !ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state ]
type = nothitby
trigger1 = name != "Crazy-Catastrophe"
trigger1 = ishelper
value = SCA,AA,AP,AT
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state ]
type = posset
trigger1 = name != "Crazy-Catastrophe"
trigger1 = ishelper
y = 200000

[State ]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = name != "Crazy-Catastrophe"
value = 0
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = lifeadd
trigger1 = name != "Crazy-Catastrophe"
value = -lifemax
absolute = 1
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Crazy-Catastrophe"
trigger1 = root,name="Fake"
trigger1 = root,alive
trigger1 = root,life>0
trigger1 = root,stateno!=110
trigger1 = root,stateno!=5110
attr = A,ST
projhits = 999
projanim = 700
projhitanim = -1
projpriority = 999999999
projsprpriority = 5
projremove = 1
projid = 512
projremovetime = 30
postype = p2
offset = 0,5000
hitflag = MAFLPD
guardflag = 
pausetime = 0,10
p1stateno = 110
ignorehitpause = 1

[state ]
type = selfstate
trigger1 = !ishelper
trigger1 = roundstate>=3
value = 5150
