[Data]
life=1300
attack=70*Ceil(0.04 * enemy,Const(data.life)) * root,var(39);Ceil(0.01 * enemy,Const(data.life)) * root,var(39)
defence=100*ceil(enemy,const(data.attack))+100
fall.defence_up=1000*Ceil(0.04 * enemy,Const(data.attack)) * root,var(39)+Ceil(0.01 * enemy,Const(data.attack)) * root,var(39)
liedown.time=-10
airjuggle=25
sparkno=2
guard.sparkno=40
KO.echo=0
volume=0
IntPersistIndex=0
FloatPersistIndex=40
power=11000

[Size]
xscale=1
yscale=1
ground.back=15
ground.front=16
air.back=12
air.front=12
height=125
attack.dist=320
proj.attack.dist=50
proj.doscale=0
head.pos=0,-118
mid.pos=-4,-86
shadowoffset=0
draw.offset=0,0

[Velocity]
walk.fwd =4.4
walk.back=-4.4
run.fwd=8.2130434,0
run.back=-8.5,-3.8
jump.neu=0,-9.8
jump.back=-5.05,2
jump.fwd=5.0,2
runjump.back=-4.55,-8.1
runjump.fwd=6,-8.1
airjump.neu=0,-8.1
airjump.back=-2.55
airjump.fwd=2.5

[Movement]
airjump.num=0
airjump.height=35
yaccel=.57
stand.friction=.85
crouch.friction=.82
