
[Command]
name = "인공지능 - 01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "인공지능 - 02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "인공지능 - 03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "인공지능 - 04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "인공지능 - 05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "인공지능 - 06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "인공지능 - 07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "인공지능 - 08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "인공지능 - 09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "인공지능 - 10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "인공지능 - 11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "인공지능 - 12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "인공지능 - 13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "인공지능 - 14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "인공지능 - 15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "인공지능 - 16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "인공지능 - 17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "인공지능 - 18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "인공지능 - 19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "인공지능 - 20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "인공지능 - 21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "인공지능 - 22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "인공지능 - 23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "인공지능 - 24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "인공지능 - 25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "인공지능 - 26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "인공지능 - 27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "인공지능 - 28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "인공지능 - 29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "인공지능 - 30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "인공지능 - 31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "인공지능 - 32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "인공지능 - 33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "인공지능 - 34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "인공지능 - 35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "인공지능 - 36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "인공지능 - 37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "인공지능 - 38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "인공지능 - 39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "인공지능 - 40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "인공지능 - 41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "인공지능 - 42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "인공지능 - 43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "인공지능 - 44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "인공지능 - 45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "인공지능 - 46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "인공지능 - 47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "인공지능 - 48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "인공지능 - 49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command]
name = "인공지능 - 50"
command = ~B,F,B,F,B,F,y,a,b,a,y,a,b,a
time = 0







[Command]
name = "신의 축복"
command = ~F,DF,D,DB,B, b+c
time = 30

[Command]
name = "신의 심판"
command = ~F,DF,D,DB,B, y+z
time = 30

[Command]
name = "신의 혹살"
command = ~F,DF,D,DB,B, a+b
time = 30

[Command]
name = "신의 환영"
command = ~F,DF,D,DB,B, x+y
time = 30

[Command]
name = "신의 귀환"
command = ~D,DB,B,D,DB,B, y
time = 30

[Command]
name = "신의 귀환"
command = ~D,DB,B,D,DB,B, x
time = 30

[Command]
name = "신의 부름"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "신의 부름"
command = ~D,DF,F,D,DF,F, a
time = 30

[Command]
name = "파멸의 빛"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "파멸의 빛"
command = ~D,DF,F,D,DF,F, x
time = 30



[Command]
name = "파멸의 기둥"
command = ~F,DF,D,DB,B, z
time = 25

[Command]
name = "파멸의 기둥"
command = ~F,DF,D,DB,B, b
time = 25

[Command]
name = "파멸의 기둥"
command = ~F,DF,D,DB,B, y
time = 25

[Command]
name = "파멸의 기둥"
command = ~F,DF,D,DB,B, a
time = 25

[Command]
name = "파멸의 기둥"
command = ~F,DF,D,DB,B, x
time = 25

[Command]
name = "신령강림"
command = ~F,D,DF, a

[Command]
name = "혼령강림"
command = ~F,D,DF, y

[Command]
name = "정령강림"
command = ~F,D,DF, x

[Command]
name = "신속"
command = ~B,DB,D,DF,F, b

[Command]
name = "신속"
command = ~B,DB,D,DF,F, a

[Command]
name = "계시"
command = ~D,DF,F, z

[Command]
name = "광원"
command = ~D,DF,F, y

[Command]
name = "혼령의 분노"
command = ~D,DF,F, x

[Command]
name = "보호막"
command = ~D,DF,F, b

[Command]
name = "광야"
command = ~D,DF,F, c

[Command]
name = "혈작"
command = ~D,DF,F, s

[Command]
name = "작안"
command = ~D,DB,B, s



[Command]
name = "순간이동"
command = ~D,D, x

[Command]
name = "순간이동"
command = ~D,D, a

[Command]
name = "순간이동"
command = ~D,D, y

[Command]
name = "순간이동"
command = ~D,D, b

[Command]
name = "순간이동"
command = ~D,D, z

[Command]
name = "순간이동"
command = ~D,D, c

[Command]
name = "회피"
command = /$B,z
time = 1

[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "뱤궛"
command = y+b
time = 1

[Command]
name = "귅궯뷅궽궢"
command = c
time = 1

[Command]
name = "궓궢궯궾궶궢x"
command = /$x
time = 1

[Command]
name = "궓궢궯궾궶궢y"
command = /$y
time = 1

[Command]
name = "궓궢궯궾궶궢a"
command = /$a
time = 1

[Command]
name = "궓궢궯궾궶궢b"
command = /$b
time = 1

[Command]
name = "궓궢궯궾궶궢z"
command = /$z
time = 1

[Command]
name = "궓궢궯궾궶궢c"
command = /$c
time = 1

[Command]
name = "깓?긌긞긏"
command = /$F,a
time = 1

[Command]
name = "긚깋귽긢귻깛긐"
command = /$DF,a
time = 1

[Command]
name = "됂궻럙궿궳"
command = /$D,b
time = 1


[Command]
name = "뷮뭽뒆귟"
command = /$F,x
time = 1

[Command]
name = "돷뭝롷궚"
command = /$DF,a
time = 1

[Command]
name = "뤵뭝롷궚"
command = /$F,a
time = 1

[Command]
name = "뷃궚뛘똼"
command = /$B,x
time = 1

[Command]
name = "?긞긌깛긐뛘똼"
command = /$B,a
time = 1

[Command]
name = "묈됷?뢗귟"
command = /$F,x
time = 1

[Command]
name = "?뛼뮫귂뢗귟"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


[Statedef -1]

[State -1, 인공지능]
type = VarSet
triggerall = var(30) != 1
trigger1 = command = "인공지능 - 01"
trigger2 = command = "인공지능 - 02"
trigger3 = command = "인공지능 - 03"
trigger4 = command = "인공지능 - 04"
trigger5 = command = "인공지능 - 05"
trigger6 = command = "인공지능 - 06"
trigger7 = command = "인공지능 - 07"
trigger8 = command = "인공지능 - 08"
trigger9 = command = "인공지능 - 09"
trigger10= command = "인공지능 - 10"
trigger11= command = "인공지능 - 11"
trigger12= command = "인공지능 - 12"
trigger13= command = "인공지능 - 13"
trigger14= command = "인공지능 - 14"
trigger15= command = "인공지능 - 15"
trigger16= command = "인공지능 - 16"
trigger17= command = "인공지능 - 17"
trigger18= command = "인공지능 - 18"
trigger19= command = "인공지능 - 19"
trigger20= command = "인공지능 - 20"
trigger21= command = "인공지능 - 21"
trigger22= command = "인공지능 - 22"
trigger23= command = "인공지능 - 23"
trigger24= command = "인공지능 - 24"
trigger25= command = "인공지능 - 25"
trigger26= command = "인공지능 - 26"
trigger27= command = "인공지능 - 27"
trigger28= command = "인공지능 - 28"
trigger29= command = "인공지능 - 29"
trigger30= command = "인공지능 - 30"
trigger31= command = "인공지능 - 31"
trigger32= command = "인공지능 - 32"
trigger33= command = "인공지능 - 33"
trigger34= command = "인공지능 - 34"
trigger35= command = "인공지능 - 35"
trigger36= command = "인공지능 - 36"
trigger37= command = "인공지능 - 37"
trigger38= command = "인공지능 - 38"
trigger39= command = "인공지능 - 39"
trigger40= command = "인공지능 - 40"
trigger41= command = "인공지능 - 41"
trigger42= command = "인공지능 - 42"
trigger43= command = "인공지능 - 43"
trigger44= command = "인공지능 - 44"
trigger45= command = "인공지능 - 45"
trigger46= command = "인공지능 - 46"
trigger47= command = "인공지능 - 47"
trigger48= command = "인공지능 - 48"
trigger49= command = "인공지능 - 49"
trigger50= command = "인공지능 - 50"
v =  30
value = 1

;===========================================================================
;AI벍띿
;---------------------------------------------------------------------------

;[State -1, 신의 축복]
;type = ChangeState
;value = 3250
;triggerall = Alive   = 1
;triggerall = var(29) <= 1
;triggerall = fvar(25) = 1
;triggerall = statetype  != A
;triggerall = p2life > 0
;trigger1 = palno = 12 && RoundState <= 2 && var(54) <= 50 && stateno != 3250

[State -1, 신의 축복]
type = ChangeState
value = 3250
triggerall = palno!=12||palno=12&&(fvar(28)=0||fvar(28)=1&&random<=50||fvar(28)=2&&random<=5)||(fvar(24)>=2150&&var(54)>=2150&&palno=12)||fvar(25)=1
triggerall = Alive   = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1)=1&&power>=6000||var(1)!=1&&power>=4000&&life<=lifemax/4;||palno=12&&(var(54)>=5700||fvar(24)>=2150&&var(54)>=2150)
triggerall = P2BodyDist X = [-80,80]
triggerall = Ctrl = 1
triggerall = roundstate = 2
trigger1 = Random <= IfElse((p2movetype = A),2,1)+((fvar(28)=0&&palno=12&&life<=lifemax/2)*50)

[State -1,신의 축복]
type = ChangeState
value = 3250
triggerall = palno!=12||palno=12&&(fvar(28)=0||fvar(28)=1&&random<=50||fvar(28)=2&&random<=5)||(fvar(24)>=2150&&var(54)>=2150&&palno=12)||fvar(25)=1
triggerall = Alive   = 1
triggerall = var(29) <= 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1)=1&&power>=6000||var(1)!=1&&power>=4000&&life<=lifemax/4;||palno=12&&(var(54)>=5700||fvar(24)>=2150&&var(54)>=2150)
triggerall = Ctrl = 1
triggerall = roundstate = 2
trigger1 = Random <= ((life<lifemax/40)*(((var(1)=1)*(50+((palno=12)*200)))+60))+(IfElse((var(54)>=5700&&fvar(28)=0),500,0))
trigger2 = Random <= (fvar(24)>=2150&&var(54)>=2150&&(life<lifemax*0.9)&&palno=12)*150
trigger3 = Random <= (palno!=12)+((var(1)=1&&palno!=12&&life<=lifemax/4)*120)

[State -1, 파멸의 빛 or 신의 심판]
type = ChangeState
value = (ifelse((Random<=150+((var(29)>=1&&enemy,numhelper<2)*290)),2200,2999))
triggerall = palno!=12||palno=12&&(fvar(28)=0||fvar(28)=1&&random<=500||fvar(28)=2&&random<=30)||(fvar(24)>=2150&&var(54)>=2150&&palno=12)||fvar(25)=1
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = var(1)=1&&power>=6000||var(1)!=1&&power>=5000&&life<=lifemax/4;||palno=12&&(var(54)>=5700||fvar(24)>=2150&&var(54)>=2150)
triggerall = Ctrl = 1
triggerall = roundstate = 2
trigger1 = Random <= 40+((var(1)=1&&life>=lifemax/40)*30)+(IfElse((var(54)>=5700&&fvar(28)=0),200,0))
trigger2 = Random <= (fvar(24)>=2150&&var(54)>=2150&&(life>=lifemax/40)&&var(1)=1)*25
trigger3 = palno=12&&fvar(28)!=2
trigger3 = (enemy,life<enemy,lifemax||enemy,life>=enemy,lifemax&&((var(54)=[0,500])||(var(54)=[1800,2000])||(var(54)=[4000,4200])||(var(54)=[5000,5200])))
trigger3 = Random<=((enemy,stateno=fvar(36)&&fvar(19)!=1)*800)
trigger4 = palno=12&&fvar(28)!=2&&Random<=((fvar(19)!=0)*800)
trigger5 = var(1)!=1&&Random<=100

[State -1]
type = ChangeState
value = 2500
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = var(1)=1&&power>=6000||var(1)!=1&&power>=4000&&life<=lifemax/4;||palno=12&&(var(54)>=5700||fvar(24)>=2150&&var(54)>=2150)
triggerall = palno!=12||palno=12&&(fvar(28)=0||fvar(28)=1&&random<=500||fvar(28)=2&&random<=30)||(fvar(24)>=2150&&var(54)>=2150&&palno=12)||fvar(25)=1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ctrl
trigger1 = Random <= ((life<lifemax/40)*(((var(1)=1)*(50+((palno=12)*200)))+60))
trigger1 = (life <= 700 && palno = 12) || (palno!=12&&life<=lifemax/4)
trigger1 = random <= 150

[State -1]
type = ChangeState
value = 2500
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = var(1)=1&&power>=6000||var(1)!=1&&power>=4000&&life<=lifemax/4;||palno=12&&(var(54)>=5700||fvar(24)>=2150&&var(54)>=2150)
triggerall = palno!=12||palno=12&&(fvar(28)=0||fvar(28)=1&&random<=500||fvar(28)=2&&random<=30)||(fvar(24)>=2150&&var(54)>=2150&&palno=12)||fvar(25)=1
triggerall = Statetype != A
triggerall = RoundState = 2
triggerall = Ctrl
trigger1 = Random <= 100
trigger2 = Random<=((enemy,stateno=fvar(36)&&fvar(19)!=1)*400)
trigger3 = palno=12&&fvar(28)!=2&&Random<=((fvar(19)!=0)*400)

[State -1, 신의 환영]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A && palno!=12||statetype != A && (life>=lifemax/40&&fvar(28)!=2||fvar(28)=2) && palno=12
triggerall = var(1) = 1 && power >= 5000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
trigger1   = Ctrl = 1
trigger1 = Random <= 7+((fvar(28)=2&&palno=12)*9)
trigger1 = roundstate = 2

[State -1, 신의 환영]
type = ChangeState
value = 22075
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A && palno!=12||statetype != A && life>=lifemax/40 && palno=12
triggerall = var(1) = 1 && power >= 5000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
triggerall = P2BodyDist X >= 50
triggerall = P2BodyDist Y = [-120,0]
triggerall = p2movetype = H
trigger1 = roundstate = 2
trigger1 = Ctrl = 1
trigger1 = prevstateno = 1301
trigger1 = Random <= 900

[State -1, 신의 부름]
type = ChangeState
value = 2300
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A && palno!=12||statetype != A && life>=lifemax/40 && palno=12
triggerall = p2statetype  != A
triggerall = P2BodyDist X = [0,60]
triggerall = Power    >= 1000
trigger1   = Ctrl        = 1
trigger1 = Random <= (((var(1)=1)*15)+15)-((palno=12)*29)
trigger1 = roundstate = 2
trigger2 = prevstateno = 1230 && palno != 12 && movehit
trigger2 = random < 800

[State -3, 광원]
type = ChangeState
value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = numhelper(11100) = 0||palno=12
triggerall = p2bodydist X   >= 80-((palno=12)*50)
triggerall = statetype  != A
triggerall = roundstate = 2
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*25)+5+((palno=12)*20)

[State -3, 광원]
Type = ChangeState
Value = 11101
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = numhelper(11100) = 0||palno=12
triggerAll = StateType != A
triggerAll = Ctrl = 1
triggerAll = P2StateType != C
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = EnemyNear,MoveType = A
trigger1 = InGuardDist
trigger1 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA
trigger1 = P2MoveType = A
trigger1 = Random <= ((var(1) = 1)*550)+50+((palno=12)*40)

[State -3, 혼령의 분노]
type = ChangeState
value = 1050
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = p2bodydist X   >= 80-((palno=12)*50)
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = numhelper(1065) || palno = 12
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*10)+5+((palno=12)*30)

[State -1, 계시]
type = ChangeState
value = 1100
triggerall = Alive   = 1
triggerall = palno = 12
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist X > 60
trigger1 = random <= 200
trigger3 = ctrl
trigger3 = p2bodydist X = [-10,60]
trigger3 = random <= 200

[State -1, 계시]
type = ChangeState
value = 1100
triggerall = Alive   = 1
triggerall = palno != 12
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = numhelper(18101) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger1 = p2bodydist X > 80
trigger1 = random <= 30
trigger1 = p2movetype = I

[State -3, 순간이동]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*35)+5

[State -3, 순간이동]
type = ChangeState
value = 1800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
trigger1 = Enemy,NumHelper > 0 || Enemy,NumProj > 0
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*5)+20

[State -3, 신속]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = p2movetype = H
triggerall = P2BodyDist Y = [-90,0]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*90)+10

[State -3, 신속]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = p2bodydist X >=120-((var(1)!=0)*100)
triggerall = Ctrl = 1
trigger1 = Random <= ((var(1)=1)*(20+((palno=12)*10)))+20+((p2bodydist X >= 180)*120)
trigger2 = Random <= 1+((palno!=12&&var(1)=1&&var(29)>=1)*50)

[State -3, 신속]
type = ChangeState
value = 22115
triggerall = Alive   = 1
triggerall = var(30) = 1 && var(1) != 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = p2bodydist X = [0,120]
triggerall = p2statetype = C && p2movetype = A && EnemyNear,time >= 12
trigger1 = Ctrl        = 1
trigger1 = Random <= 50

[State -3, 광야]
type = ChangeState
value = 1200
triggerall = roundstate = 2
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = PrevStateNo != 1001
triggerall = statetype  != A
triggerall = Ctrl = 1
trigger1 = (palno != 12)&&(P2BodyDist X = [0,30]) || palno = 12
trigger1 = random <= 10

[State -3, 보호막]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = p2movetype = A
triggerall = P2BodyDist X = [0,60]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*90)+10

[State -3, 보호막]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = P2BodyDist X = [0,70]
triggerall = p2movetype = H
trigger1 = Ctrl        = 1
trigger1 = prevstateno = 22121
trigger1 = Random <= ((var(1) = 1)*450)+50

[State -3, 보호막]
type = ChangeState
value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = P2statetype = A
triggerall = P2BodyDist X = [0,50]
triggerall = P2BodyDist Y = [-130,0]
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random <= ((var(1) = 1)*750)+50

[State -3, 보호막]
Type = ChangeState
Value = 1301
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = StateType != A
triggerall = roundstate = 2
trigger1 = Ctrl = 1
trigger1 = EnemyNear,MoveType = A
trigger1 = EnemyNear,HitDefAttr = SCA,NT,ST,HT
trigger1 = P2BodyDist X = [0,40]
trigger1 = P2BodyDist Y = [-40,0]
trigger1 = Random <= ((var(1) = 1)*950)+40

[State -3, 신령강림]
type = ChangeState
value = 1305
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
triggerall = P2BodyDist X = [0,90]
triggerall = p2movetype = H
triggerall = stateno = [0,800]
triggerall = !numhelper(1306) || palno = 12
trigger1 = roundstate = 2
trigger1 = Ctrl || !ctrl
;trigger1 = prevstateno = 1302
trigger1 = Random <= 75

[State -3, 정령강림]
type = ChangeState
value = 11600
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0 || palno = 12
triggerall = roundstate = 2
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*35)+5+((palno=12)*18)

[State -3, 혼령강림]
type = ChangeState
value = 11500
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = numhelper(11500) = 0 || palno = 12
triggerall = roundstate = 2
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*35)+5+((palno=12)*18)

[State -3, 파멸의 기둥]
type = ChangeState
value = 1450
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype  != A
triggerall = p2bodydist X   >= 150-((palno=12)*100)
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*30)+10+((palno=12)*20)

[State -1, 작안]
type = ChangeState
value = 1230
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
;triggerall = numhelper(21474836)
trigger1 = ctrl
trigger1 = random < 30
trigger1 = p2bodydist X   <= 1
trigger1 = prevstateno != 1230 || palno = 12
;trigger1 = enemy,stateno=22050&&p2name="G OROCHI"

[State -1, 작안]
type = ChangeState
value = 1230
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = numhelper(21474836)
trigger1 = ctrl
trigger1 = Random <= 1

[State -1, 혈작]
type = ChangeState
value = 196
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2movetype = H || var(42) = 1000
trigger1 = power < 3000
trigger1 = ctrl
trigger1 = random < 200
trigger1 = var(42) < 300
trigger2 = power < 5000
trigger2 = life <= 70
trigger2 = ctrl
trigger2 = random < 400
trigger2 = var(42) >= 300

[State -1, 혈작]
type = ChangeState
value = 196
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = palno = 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = var(42) = 1000
triggerall = p2movetype = H || var(42) = 1000
trigger1 = power != 0
trigger1 = power < 4000
trigger1 = enemy,life >= lifemax/2
trigger1 = life <= lifemax/2
trigger1 = life >= 101
trigger1 = ctrl
trigger1 = random <= 100
trigger2 = power != 0
trigger2 = power < 5000
trigger2 = life <= 100
trigger2 = ctrl
trigger2 = random <= 170
trigger3 = power < 6000
trigger3 = ctrl
trigger3 = random <= 90

[State -1, 혈작]
type = ChangeState
value = 196
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = palno != 12
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = power <= 4000
trigger1 = life >= lifemax/2
trigger1 = p2movetype = H
trigger1 = ctrl
trigger1 = P2bodydist X > 60
trigger1 = random <= 90
;trigger2 = stateno = 700 && animelem = 3,>=0

[State -3, 기본공격]
type = ChangeState
value = 240
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*40)+10

[State -3, 기본공격]
type = ChangeState
value = 210
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = roundstate = 2
triggerall = statetype  != A
triggerall = P2BodyDist X = [0,50]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1) = 1)*40)+20

[State -3, 기본공격]
type = ChangeState
value = 800
triggerall = Alive   = 1
triggerall = var(30) = 1
triggerall = statetype  != A
triggerall = roundstate = 2
;triggerall = P2MoveType != H
triggerall = P2statetype = S
triggerall = P2BodyDist X = [0,20]
trigger1 = Ctrl        = 1
trigger1 = Random <= ((var(1)=1)*150)+50

[State -3, 기본방어]
Type = ChangeState
Value = 130
triggerall = var(30) = 1 && var(1) != 1 && var(29) <= 1
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = Ctrl = 1 || stateno = 100
triggerall = Inguarddist && p2statetype  != C || p2BodyDist X <= 85 && EnemyNear,movetype = A && p2statetype  != C || p2BodyDist X >= 120 && Enemy,numproj >= 1
trigger1 = Random <= 200

[State -3, 기본방어]
Type = ChangeState
Value = 131
triggerall = var(30) = 1 && var(1) != 1 && var(29) <= 1
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = Ctrl = 1 || stateno = 100
triggerall = Inguarddist && p2statetype  = C || p2BodyDist X <= 85 && EnemyNear,movetype = A && p2statetype = C
trigger1 = Random <= 100

;===========================================================================
;딈?긓?깛긤
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;파멸의 빛
[State -1, 파멸의 빛]
type = ChangeState
value = 2200
triggerall = command = "파멸의 빛"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 6000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;신의 축복
[State -1, 신의 축복]
type = ChangeState
value = 3250
triggerall = command = "신의 축복"
triggerall = var(30) != 1
triggerall = var(44) <= 1
triggerall = var(29) <= 1
triggerall = var(1) = 1 && power >= 6000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;신의 심판
[State -1, 신의 심판]
type = ChangeState
value = 2999
triggerall = command = "신의 심판"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 6000 || var(1) != 1 && power >= 5000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;신의 혹살
[State -1, 신의 혹살]
type = ChangeState
value = 2500
triggerall = command = "신의 혹살"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 6000 || var(1) != 1 && power >= 4000 && life <= lifemax/4
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;신의 환영
[State -1, 신의 환영]
type = ChangeState
value = 22075
triggerall = command = "신의 환영"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 5000 || var(1) != 1 && power >= 3000 && life <= lifemax/2
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;신의 귀환
[State -1, 신의 귀환]
type = ChangeState
value = 2400
triggerall = command = "신의 귀환"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 4000 || var(1) != 1 && power >= 2000 
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;신의 부름
[State -1, 신의 부름]
type = ChangeState
value = 2300
triggerall = command = "신의 부름"
triggerall = var(30) != 1
triggerall = var(1) = 1 && power >= 3000 || var(1) != 1 && power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact



;===========================================================================

;---------------------------------------------------------------------------
;파멸의 기둥
[State -1, 파멸의 기둥]
type = ChangeState
value = 1450
triggerall = command = "파멸의 기둥"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;혼령강림
[State -1, 혼령강림]
type = ChangeState
value = 11500
triggerall = command = "혼령강림"
triggerall = numhelper(11500) = 0 || palno = 12
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;정령강림
[State -1, 정령강림]
type = ChangeState
value = 11600
triggerall = command = "정령강림"
triggerall = numhelper(11500) = 0 || palno = 12
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;혼령의 분노
[State -1, 혼령의 분노]
type = ChangeState
value = 1050
triggerall = command = "혼령의 분노"
triggerall = enemy,stateno != 1205
triggerall = numhelper(1050) = 0 || palno=12
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;광원
[State -1, 광원]
type = ChangeState
value = 11101
triggerall = command = "광원"
triggerall = enemy,stateno != 1205
triggerall = numhelper(11100) = 0 || palno=12
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;순간이동
[State -1, 순간이동]
type = ChangeState
value = 1800
triggerall = command = "순간이동"
;triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;신속
[State -1, 신속]
type = ChangeState
value = 22115
triggerall = command = "신속"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;작안
[State -1, 작안]
type = ChangeState
value = 1230
triggerall = !Ishelper
triggerall = var(30) != 1
triggerall = command = "작안"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;광야
[State -1, 광야]
type = ChangeState
value = 1200
triggerall = !Ishelper
triggerall = command = "광야"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;계시
[State -1, 계시]
type = ChangeState
value = 1100
triggerall = var(30) != 1
triggerall = command = "계시"
triggerall = numhelper(1100) = 0 || palno = 12
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;보호막
[State -1, 보호막]
type = ChangeState
value = 1301
triggerall = command = "보호막"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;혈작
[State -1, 혈작]
type = ChangeState
value = 196
triggerall = command = "혈작"
triggerall = statetype != A
triggerall = numhelper(1306) = 0 || palno = 12
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;신령강림
[State -1, 신령강림]
type = ChangeState
value = 1305
triggerall = command = "신령강림"
triggerall = statetype != A
triggerall = var(30) != 1
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;뽩땞릐
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != A
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;---------------------------------------------------------------------------


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
;긊?긤긌긿깛긜깑긲깓깛긣긚긡긞긵
[State -1, 700]
type = ChangeState
value = 100
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;?긞긘깄
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;뚣뫿?긞긘깄
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;돀떁뿣뿧궭롢긬깛?
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;뗟떁뿣뿧궭롢긬깛?
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;돀떁뿣뿧궭떗긬깛?
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;뗟떁뿣뿧궭떗긬깛?
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;돀떁뿣뿧궭롢긌긞긏
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;뗟떁뿣뿧궭롢긌긞긏
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;돀떁뿣뿧궭떗긌긞긏1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;뗟떁뿣뿧궭떗긌긞긏
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;뮛뵯
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;궢귗궕귒롢긬깛?
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;궢귗궕귒떗긬깛?
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;궢귗궕귒롢긌긞긏
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;궢귗궕귒떗긌긞긏
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;뗴뭷롢긬깛?
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;뗴뭷떗긬깛?
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;뗴뭷롢긌긞긏
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;뗴뭷떗긌긞긏
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
