
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
; MAX2
[Statedef 8000]
type = A
movetype = I
physics = N
anim = 8000
velset = 0, 0
ctrl = 0
sprpriority = -99

[State 3020, 1]
type = AssertSpecial
trigger1 = 1
flag = NoBG
flag2 = NoFG
ignorehitpause = 1

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8001
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8001
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8002
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8002
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8003
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8003
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8004
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8004
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8005
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8005
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999


[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8006
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8006
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999


[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8007
id = 8000
postype = back
pos = 0, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999

[State 191, Wood 1]
type = Explod
trigger1 = time = 0
anim = 8007
id = 8000
postype = back
pos = -320, 0
bindtime = -1
removetime = -1
sprpriority = -999
supermovetime = 999


[State 3020, 1]
type = null;RemoveExplod
trigger1 = root,StateNo != [2500,2999]
ID = 8000

[State 3020, 1]
type = changestate
trigger1 = time = 150
value = 8001

;-------------------------------
[Statedef 8001]
type = A
movetype = I
physics = N
anim = 8000
velset = 0, 0
ctrl = 0
sprpriority = -99

;---------------------[エフェクト]
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 256

[state a]
type = varadd
trigger1 = time <= 32
v = 1
value = -8

[State a];暗転
type = BGPalfx
trigger1 = time <= 32
time = 1
add = var(1),var(1),var(1)
invertall = 0
color = 256

;---------------------[効果音]
[State a];我
type = PlaySnd
trigger1 = time = 6
value = 8000,0

[State 191, Wood 1]
type = Explod
trigger1 = time = 6
anim = 20099
id = 8010
postype = back
pos = 0, 0
bindtime = -1
sprpriority = -999
supermovetime = 999
trans = addalpha
alpha = 245,150

[State 3020, 1]
type = RemoveExplod
trigger1 = time = 6
ID = 8000

[State 3020, 1]
type = DestroySelf
trigger1 = time = 32;root,StateNo != [2500,2999]
