;===========================================================================
;---------------------------------------------------------------------------
[Statedef 991500];Hitdef混線
;---------------------------------------------------------------------------
;===========================================================================
;===========================================================
;混線ヘルパー
;===========
[State 9915001]
type = Ctrlset
trigger1 = ishelper(9915001)
value = 0
ignorehitpause = 1
;===========
[State 9915001]
type = Lifeset
trigger1 = ishelper(9915001)
value = 9999999999999
ignorehitpause = 1
;===========
[State 9915001]
type = Assertspecial
trigger1 = ishelper(9915001)
flag = invisible
flag2 = noshadow
ignorehitpause = 1
;===========
[State 9915001]
type = Screenbound
trigger1 = ishelper(9915001)
value = 0
ignorehitpause = 1
;===========
[State 9915001]
type = Playerpush
trigger1 = ishelper(9915001)
value = 0
ignorehitpause = 1
;===========
[State 9915001]
type = Bindtoroot
trigger1 = ishelper(9915001)
pos = 0, 0
ignorehitpause = 1
;===========
[State 9915001]
type = Nothitby
trigger1 = ishelper(9915001)
value = SCA, AA, AT, AP
time = -1
ignorehitpause = 1
;===========
[State 9915001]
type = Statetypeset
triggerall = ishelper(9915001)
triggerall = numtarget = 0
trigger1 = numhelper(9915002) > 0
statetype = A
movetype = A
physics = N
ignorehitpause = 1
;===========
[State 9915001]
type = Changeanim
triggerall = ishelper(9915001)
triggerall = numtarget = 0
trigger1 = numhelper(9915002) > 0
value = 22195
ignorehitpause = 1
;===========
[State 9915001]
type = Statetypeset
triggerall = ishelper(9915001)
trigger1 = numtarget = 8
statetype = A
movetype = I
physics = N
ignorehitpause = 1
;===========
[State 9915001]
type = changeanim
triggerall = ishelper(9915001)
trigger1 = numtarget = 8
value= 2219555
ignorehitpause = 1
;===========
[State 9915001]
type = Helper
triggerall = ishelper(9915001)
trigger1 = numhelper(9915002) < 8
trigger1 = helper(9915001),numtarget < 8
ID = 9915002
stateno = 991500
name = "E-2"
postype = p1
pos = 0, 0
helpertype = player
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;===========
[State 9915001]
type = Reversaldef
triggerall = ishelper(9915001)
trigger1 = numtarget > 0
reversal.attr = SCA, AA, AT, AP
priority = 9999999999999
pausetime = 0, 0
sparkno = -1
hitsound = -1
ignorehitpause = 1
;===========
[State 9915001]
type = Hitdef
triggerall = ishelper(9915001)
triggerall = numtarget = 0
trigger1 = numhelper(9915002) > 0
attr = ,NA
numhits = 0
hitflag = MAFDP
priority = 7, Hit
pausetime = 0, 10
animtype = hard
sparkxy = 999, -999
getpower = 0
givepower = -1
hitsound = -1
guardsound = -1
ground.type = high 
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = 0, 0
airguard.velocity = 0, 0
air.type = Low
air.velocity = 0, 0
air.hittime = 5
fall = 0
affectteam = F
ignorehitpause = 1
;===========
[State 9915001]
type = Targetstate
triggerall = ishelper(9915001)
triggerall = numtarget
triggerall = target,ishelper
trigger1 = root,stateno = 2205;カオティック・フレア
trigger2 = root,stateno = 14001;ユニバース・ディストーションα
trigger3 = root,stateno = 19251;カオスレイ
value = 50340
ignorehitpause = 1
;===========
[State 9915001]
type = Targetstate
triggerall = ishelper(9915001)
triggerall = numtarget
triggerall = target,ishelper
trigger1 = root,stateno = 19901;ダージャS
trigger2 = root,stateno = 19151;ディメンション・カラプス
trigger3 = root,stateno = 19301;アース・クエイク
trigger4 = root,stateno = 19401;カオティック・レイ改
value = 50350
ignorehitpause = 1
;===========
[State 9915001]
type = Destroyself
triggerall = ishelper(9915001)
trigger1 = !alive
ignorehitpause = 1
;===========================================================
;生成ヘルパー
;===========
[State 9915002]
type = Changeanim
trigger1 = ishelper(9915002)
value = 221955
ignorehitpause = 1
;===========
[State 9915002]
type = Statetypeset
trigger1 = ishelper(9915002)
statetype = S
movetype = H
physics = N
ignorehitpause = 1
;===========
[State 9915002]
type = Ctrlset
trigger1 = ishelper(9915002)
value = 0
ignorehitpause = 1
;===========
[State 9915002]
type = Lifeset
trigger1 = ishelper(9915002)
value = 9999999999999
ignorehitpause = 1
;===========
[State 9915002]
type = Assertspecial
trigger1 = ishelper(9915002)
flag = invisible
flag2 = noshadow
ignorehitpause = 1
;===========
[State 9915002]
type = Screenbound
trigger1 = ishelper(9915002)
value = 0
ignorehitpause = 1
;===========
[State 9915002]
type = Playerpush
trigger1 = ishelper(9915002)
value = 0
ignorehitpause = 1
;===========
[State 9915002]
type = Bindtoroot
trigger1 = ishelper(9915002)
pos = 0, 0
ignorehitpause = 1
;===========
[State 9915002]
type = Nothitby
triggerall = ishelper(9915002)
trigger1 = numhelper(9915002) < 8
value= SCA
ignorehitpause = 1
;===========
[State 9915002]
type = Hitby
triggerall = ishelper(9915002)
trigger1 = numhelper(9915002) = 8
value= SCA,NA
ignorehitpause = 1
;===========
[State 9915002]
type = Destroyself
triggerall = ishelper(9915002)
trigger1 = numhelper(9915001)
trigger1 = helper(9915001),numtarget = 8
ignorehitpause = 1
;===========================================================
;Hitdefヘルパー
;===========
[State 9915004]
type = ChangeAnim
trigger1 = ishelper(9915004)
value = 22195
ignorehitpause = 1
;===========
[State 9915004]
type = Statetypeset
trigger1 = ishelper(9915004)
statetype = A
movetype = A
physics = N
ignorehitpause = 1
;===========
[State 9915004]
type = AssertSpecial
trigger1 = ishelper(9915004)
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
;===========
[State 9915004]
type = screenbound
trigger1 = ishelper(9915004)
value = 0
movecamera = 1
;===========
[State 9915004]
type = screenbound
trigger1 = ishelper(9915004)
value = 0
ignorehitpause = 1
;===========
[State 9915004]
type = NotHitBy
trigger1 = ishelper(9915004)
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1
;===========
[State 9915004]
type = hitdef
triggerall = ishelper(9915004)
;trigger1 = timemod = 60,0
;trigger1 = time >= 30
trigger1 = (GameTime%60) = 1
attr = S,NA
damage = 0,0
guardflag = 
hitflag = 
priority = 7, Hit
ignorehitpause = 1
;===========
[State 9915004]
type = HitOverride
trigger1 = ishelper(9915004)
time = -1
attr = SCA,AA,AT,AP
slot = 0
stateno = 991500
ignorehitpause = 1
;===========
[State 9915004]
type = posset
trigger1 = ishelper(9915004)
x = enemy,pos x
y = enemy,pos y
;===========
[State 9915004]
type = destroyself
triggerall = ishelper(9915004)
trigger1 = roundstate >= 3
trigger2 = win
ignorehitpause = 1
;===========================================================


;===========================================================================
;---------------------------------------------------------------------------
[statedef 558829911];時止め解除
;---------------------------------------------------------------------------
;===========================================================================

[State 558829911]
type = SelfState
triggerall = !ishelper && name = "EXERION"
trigger1 = 1
value = 50
ignorehitpause = 1

[State 558829911]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1

[State 558829911]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[state 558829911]
type = pause
triggerall = Ishelper
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 558829911]
type = superpause
triggerall = Ishelper
trigger1 = 1
time = 0
movetime = 0
anim = -1
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 558829911]
type = Projectile
triggerall = roundstate = 2
trigger1 = enemy,name = "Oniwarud"
;trigger2 = enemy,name = ""
projanim = 22195
projID = 22195889
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = SCA, AA, AT, AP
hitflag = MA
damage = random
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
numhits = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 558829911]
type = destroyself
trigger1 = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 558829912];輪っか
;---------------------------------------------------------------------------
;===========================================================================
[state 558829912]
type = changeanim
trigger1 = ishelper(558829912)
value = 14960
[state 558829912]
type = angledraw
trigger1 = ishelper(558829912)
value = gametime*1.5*(1+random%100)*0.1
scale = (ifelse((gametime%120<=59),((gametime%60*0.01)/0.6),(1-(gametime%60*0.01)/0.6)))*0.45,0.45
shadow = 0,0,0
[State 558829912]
type = bindtoroot
trigger1 = ishelper(558829912)
[state 558829912]
type = trans
trigger1 = ishelper(558829912)
trans = add
[State 558829912]
type = NotHitBy
trigger1 = ishelper(558829912)
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1


;===========================================================================
;---------------------------------------------------------------------------
[statedef 50340];即死返し
;---------------------------------------------------------------------------
;===========================================================================
type = U
movetype = U
physics = U
poweradd = -powermax

[State 50340]
type = SelfState
trigger1 = !ishelper && name = "EXERION"
value = 50
ignorehitpause = 1
[state 50340]
type = AssertSpecial
trigger1 = Ishelper
flag = Invisible
ignorehitpause = 1
[State 50340]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1
[State 50340]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1
[state 50340]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1
[State 50340]
type = posset
trigger1 = ishelper
x = 0
y = 899999999+99999999
ignorehitpause = 1
[State 50340]
type = statetypeset
trigger1 = name != "EXERION"
statetype = S
movetype = H
physics = N
ignorehitpause = 1
[State 50340]
type = ctrlset
triggerall = !ishelper
trigger1 = name != "EXERION"
value = 0
ignorehitpause = 1
[state 50340]
type = velset
triggerall = name !="EXERION"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="EXERION"
trigger1 = !alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1
[state 0]
type = changeanim2
triggerall = !ishelper && name!="EXERION"
trigger1 = alive
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1
[State 50340]
type = hitdef
triggerall = !ishelper && name!="EXERION"
trigger1 = alive
attr = S,NA
hitflag = 
numhits = 0
ignorehitpause = 1
[State 50340]
type = lifeadd
triggerall = !ishelper
trigger1 = name != "EXERION"
value = -2147483647
absolute = 1
ignorehitpause = 1
[State 50340]
type = lifeset
triggerall = !ishelper
trigger1 = name != "EXERION"
value = 0
absolute = 1
ignorehitpause = 1
[state 50340] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 600
trigger2 = root,name = "EXERION"
trigger3 = root,alive = 0
ignorehitpause = 1
[State 50340]
type = selfstate
triggerall = name != "EXERION"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 5150
ignorehitpause = 1
[State 50340]
type = changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1
[State 50340]
type = changeanim2
triggerall = !ishelper && name!="EXERION"
trigger1 = !alive
trigger1 = anim != 40000
value = 40000
ignorehitpause = 1
[State 50340]
type = changeanim2
triggerall = !ishelper && name!="EXERION"
trigger1 = alive
trigger1 = anim != 40010
value = 40010
ignorehitpause = 1
[state 0]
type = statetypeset
triggerall = !ishelper && name!="EXERION"
trigger1 = alive && hitpausetime < 2
movetype = A
ignorehitpause=1
[state 0]
type = hitdef
triggerall = !ishelper && name!="EXERION"
trigger1 = alive && hitpausetime < 2
attr = ,SA
hitflag = MAFD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 20,0
ignorehitpause = 1
[state 0]
type = hitdef
triggerall = !ishelper && name!="EXERION"
trigger1 = alive && hitpausetime >= 2
attr = S,NA
hitflag = P
sparkno = -1
hitsound = -1
numhits = 0
pausetime = 0,0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405100)<3 || random<10
projanim = enemynear,var(20)
projid = 6405100
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405101)<3 || random<10
projanim = enemynear,var(21)
projid = 6405101
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405102)<3 || random<10
projanim = enemynear,var(25)
projid = 6405102
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405103)<3 || random<10
projanim = enemynear,var(26)
projid = 6405103
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405104)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405104
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405105)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405105
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405106)<1 || random<10
projanim = root,anim
projid = 6405106
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405200)<3 || random<10
projanim = enemynear,var(20)
projid = 6405200
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405201)<3 || random<10
projanim = enemynear,var(21)
projid = 6405201
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405202)<3 || random<10
projanim = enemynear,var(25)
projid = 6405202
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(22) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405203)<3 || random<10
projanim = enemynear,var(26)
projid = 6405203
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405204)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405204
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405205)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405205
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(6405206)<1 || random<10
projanim = root,anim
projid = 6405206
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405300)<3 || random<10
projanim = enemynear,var(20)
projid = 6405300
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405301)<3 || random<10
projanim = enemynear,var(21)
projid = 6405301
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405302)<3 || random<10
projanim = enemynear,var(25)
projid = 6405302
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(23) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405303)<3 || random<10
projanim = enemynear,var(26)
projid = 6405303
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405304)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405304
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405305)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405305
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(6405306)<1 || random<10
projanim = root,anim
projid = 6405306
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405400)<3 || random<10
projanim = enemynear,var(20)
projid = 6405400
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405401)<3 || random<10
projanim = enemynear,var(21)
projid = 6405401
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405402)<3 || random<10
projanim = enemynear,var(25)
projid = 6405402
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(24) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405403)<3 || random<10
projanim = enemynear,var(26)
projid = 6405403
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405404)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405404
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405405)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405405
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(24) > 0
trigger1 = root,stateno != enemynear,var(24)
trigger1 = root,numprojid(6405406)<1 || random<10
projanim = root,anim
projid = 6405406
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405500)<3 || random<10
projanim = enemynear,var(20)
projid = 6405500
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405501)<3 || random<10
projanim = enemynear,var(21)
projid = 6405501
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405502)<3 || random<10
projanim = enemynear,var(25)
projid = 6405502
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(18) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405503)<3 || random<10
projanim = enemynear,var(26)
projid = 6405503
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405504)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405504
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405505)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405505
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(18) > 0
trigger1 = root,stateno != enemynear,var(18)
trigger1 = root,numprojid(6405506)<1 || random<10
projanim = root,anim
projid = 6405506
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
sparkno = -1
hitsound = -1
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(18)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(20))
trigger1 = root,numprojid(6405600)<3 || random<10
projanim = enemynear,var(20)
projid = 6405600
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(21) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(21))
trigger1 = root,numprojid(6405601)<3 || random<10
projanim = enemynear,var(21)
projid = 6405601
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(25))
trigger1 = root,numprojid(6405602)<3 || random<10
projanim = enemynear,var(25)
projid = 6405602
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0 && enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(19) && SelfAnimExist(enemynear,var(26))
trigger1 = root,numprojid(6405603)<3 || random<10
projanim = enemynear,var(26)
projid = 6405603
projremove = 0
projremovetime = 2000
projhits = 2000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405604)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405604
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405605)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405605
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(19) > 0
trigger1 = root,stateno != enemynear,var(19)
trigger1 = root,numprojid(6405606)<1 || random<10
projanim = root,anim
projid = 6405606
projremove = 0
projremovetime = 1000
projhits = 1000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(20) > 0
trigger1 = root,numprojid(6405700)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(20))
projanim = enemynear,var(20)
projid = 6405700
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(21) > 0
trigger1 = root,numprojid(6405701)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(21))
projanim = enemynear,var(21)
projid = 6405701
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(25) > 0
trigger1 = root,numprojid(6405702)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(25))
projanim = enemynear,var(25)
projid = 6405702
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION" && enemynear,var(26) > 0
trigger1 = root,numprojid(6405703)<2 || random<10
trigger1 = SelfAnimExist(enemynear,var(26))
projanim = enemynear,var(26)
projid = 6405703
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION"
trigger1 = root,numprojid(6405704)<2 || random<10
trigger1 = SelfAnimExist(anim)
projanim = anim
projid = 6405704
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION"
trigger1 = root,numprojid(6405705)<2 || random<10
trigger1 = SelfAnimExist(200)
projanim = 200
projid = 6405705
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper && !time && enemynear,name = "EXERION"
triggerall = root,name != "EXERION"
trigger1 = root,numprojid(6405706)<1 || random<10
projanim = root,anim
projid = 6405706
projremove = 0
projremovetime = 2000000
projhits = 2000000
projpriority = 2147483647
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
attr = C,HP
hitflag = MAFD
numhits = 0
getpower = -root,power+1
enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "EXERION"
trigger1 = root,name = "syugosya_emiya"
trigger1 = root,stateno != 3994
trigger1 = root,numprojid(350301) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 39001
projid = 350301
affectteam = E
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 3994
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "EXERION"
trigger1= root,name = "UNKNOWN"
trigger1 = root,stateno != 832
trigger1 = root,numprojid(350302) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 4555
projid = 350302
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 832
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "EXERION"
trigger1= root,name = "Kyuketsuki"
trigger1 = root,stateno != 200
trigger1 = root,numprojid(350303) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 912
projid = 350303
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 200
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "EXERION"
trigger1= root,name = "Matsugami"
trigger1 = root,stateno != 20001
trigger1 = root,numprojid(350304) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 20000
projid = 350304
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = 20001
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "EXERION"
trigger1 = root,stateno != enemy,var(14)
trigger1 = root,numprojid(350305) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = enemy,var(13)
projid = 350305
affectteam = E
numhits = 0
projpriority = 2147483647
projsprpriority = 2147483647
projremove = 0
projremovetime = 200
projhits = 1000000
getpower = 0
p1stateno = enemy,var(14)
ignorehitpause = 1

[state 50340] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 600
trigger2 = root,name = "EXERION"
trigger3 = root,alive = 0
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 50350];アーマー貫通砲(未稼働)
;---------------------------------------------------------------------------
;===========================================================================
type = U
movetype = U
physics = U
poweradd = -powermax

[State 50340]
type = SelfState
trigger1 = !ishelper && name = "EXERION"
value = 50
ignorehitpause = 1

[state 50350]
type = Nothitby
triggerall = ishelper
trigger1 = 1
value = SCA
time = -1
ignorehitpause = 1

[state 50350]
type = removeexplod
trigger1=time >= 0
ignorehitpause = 1

[state 50350]
type = posset
trigger1 = ishelper
x = 0
y = 899999999+99999999
ignorehitpause = 1

[state 50350]
type = AssertSpecial
trigger1 = Ishelper
flag = Invisible
ignorehitpause = 1



;=================================================================================
;=================================================================================
[state 50350]
type = Varadd
trigger1 = 1
sysvar(3) = 1
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(40) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(41) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(42) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(43) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(44) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(45) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(46) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(47) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(48) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(49) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(50) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(51) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(52) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(53) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(54) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(55) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(56) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(57) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(58) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(59) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(0) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(1) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(2) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(3) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(4) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(5) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(6) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(7) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(8) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(9) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(10) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(11) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(12) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(13) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(14) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(15) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(16) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(17) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(18) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(19) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(20) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(21) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(22) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(23) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(24) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(25) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(26) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(27) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(28) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(29) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(30) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(31) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(32) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(33) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(34) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(35) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(36) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(37) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(38) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(39) = 1000000000-2000000000*(ceil(gametime*0.2)%2)
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(40) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(41) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(42) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(43) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(44) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(45) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(46) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(47) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(48) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(49) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(50) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(51) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(52) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(53) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(54) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(55) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(56) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(57) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(58) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(59) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(0) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(1) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(2) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(3) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(4) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(5) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(6) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(7) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(8) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(9) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(10) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(11) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(12) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(13) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(14) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(15) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(16) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(17) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(18) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(19) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(20) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(21) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(22) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(23) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(24) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(25) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(26) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(27) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(28) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(29) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(30) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(31) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(32) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(33) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(34) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(35) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(36) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(37) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(38) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(39) = random%10000*ifelse((random%2=0),1000000000000000000000000000000000,-1000000000000000000000000000000)
ignorehitpause = 1



[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(40) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(41) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(42) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(43) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(44) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(45) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(46) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(47) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(48) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(49) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(50) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(51) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(52) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(53) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(54) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(55) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(56) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(57) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(58) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
var(59) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(0) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(1) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(2) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(3) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(4) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(5) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(6) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(7) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(8) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(9) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(10) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(11) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(12) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(13) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(14) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(15) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(16) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(17) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(18) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(19) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(20) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(21) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(22) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(23) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(24) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(25) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(26) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(27) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(28) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(29) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(30) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(31) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(32) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(33) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(34) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(35) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(36) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(37) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(38) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name != "EXERION" && sysvar(3) > 400
fvar(39) = 100-random%201+100*(100-random%201)*(gametime%261<50)
ignorehitpause = 1

;=================================================================================
;=================================================================================
;即死返し＆アーマー貫通砲
;=================================================================================
;=================================================================================
;===========================================================
;アーマー貫通砲
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(20)
trigger1 = !numprojid(1088500)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088500
projanim = enemynear,var(20)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(21)
trigger1 = !numprojid(1088501)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088501
projanim = enemynear,var(21)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(25)
trigger1 = !numprojid(1088502)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088502
projanim = enemynear,var(25)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(26)
trigger1 = !numprojid(1088503)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088503
projanim = enemynear,var(26)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && root,movetype = A
trigger1 = !numprojid(1088504)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088504
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && movetype = A
trigger1 = !numprojid(1088505)
trigger1 = time <= 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088505
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5100+(random%2)*10,110+(random%2)*5)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========================================================
;即死返しvar(19)
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(20) && enemynear,var(19)
trigger1 = !numprojid(1088600)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088600
projanim = enemynear,var(20)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(21) && enemynear,var(19)
trigger1 = !numprojid(1088601)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088601
projanim = enemynear,var(21)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(25) && enemynear,var(19)
trigger1 = !numprojid(1088602)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088602
projanim = enemynear,var(25)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(26) && enemynear,var(19)
trigger1 = !numprojid(1088603)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088603
projanim = enemynear,var(26)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && root,movetype = A && enemynear,var(19)
trigger1 = !numprojid(1088604)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088604
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && movetype = A && enemynear,var(19)
trigger1 = !numprojid(1088605)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088605
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(19)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========================================================
;即死返しvar(22)
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(20) && enemynear,var(22)
trigger1 = !numprojid(1088700)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088700
projanim = enemynear,var(20)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(21) && enemynear,var(22)
trigger1 = !numprojid(1088701)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088701
projanim = enemynear,var(21)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(25) && enemynear,var(22)
trigger1 = !numprojid(1088702)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088702
projanim = enemynear,var(25)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(26) && enemynear,var(22)
trigger1 = !numprojid(1088703)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088703
projanim = enemynear,var(26)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && root,movetype = A && enemynear,var(22)
trigger1 = !numprojid(1088704)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088704
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && movetype = A && enemynear,var(22)
trigger1 = !numprojid(1088705)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088705
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(22)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========================================================
;即死返しvar(23)
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(20) && enemynear,var(23)
trigger1 = !numprojid(1088800)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088800
projanim = enemynear,var(20)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(21) && enemynear,var(23)
trigger1 = !numprojid(1088801)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088801
projanim = enemynear,var(21)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(25) && enemynear,var(23)
trigger1 = !numprojid(1088802)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088802
projanim = enemynear,var(25)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(26) && enemynear,var(23)
trigger1 = !numprojid(1088803)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088803
projanim = enemynear,var(26)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && root,movetype = A && enemynear,var(23)
trigger1 = !numprojid(1088804)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088804
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && movetype = A && enemynear,var(23)
trigger1 = !numprojid(1088805)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088805
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(23)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========================================================
;即死返しvar(24)
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(20) && enemynear,var(24)
trigger1 = !numprojid(1088900)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088900
projanim = enemynear,var(20)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(21) && enemynear,var(24)
trigger1 = !numprojid(1088901)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088901
projanim = enemynear,var(21)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(25) && enemynear,var(24)
trigger1 = !numprojid(1088902)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088902
projanim = enemynear,var(25)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && enemynear,var(26) && enemynear,var(24)
trigger1 = !numprojid(1088903)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088903
projanim = enemynear,var(26)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && root,movetype = A && enemynear,var(24)
trigger1 = !numprojid(1088904)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088904
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========
[State EXE]
type = Projectile
triggerall = Ishelper && name!="EXERION" && movetype = A && enemynear,var(24)
trigger1 = !numprojid(1088905)
trigger1 = time > 300
attr = SCA, NT, ST, HT, AA, AT, AP
projid = 1088905
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 5
numhits = 0
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemynear,var(24)
p2stateno = 150
p2getp1state = 0
ignorehitpause = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
;===========================================================

;=================================================================================
;=================================================================================

[state 50350] 
type = destroyself 
triggerall = ishelper
trigger1 = time >= 600
trigger2 = root,name = "EXERION"
trigger3 = root,alive = 0
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9987001];凍結解除
;---------------------------------------------------------------------------
;===========================================================================
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = null
trigger1 = 1
[state EXE]
type = SelfState
trigger1 = 1
value = 0
ignorehitpause = 1


;***************************************************************************
;===========================================================================
;---------------------------------------------------------------------------
;ヘルパーHitdef
;---------------------------------------------------------------------------
;===========================================================================
;***************************************************************************
;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988200];遠距離立ち弱パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 200
poweradd = 20

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988200)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988200)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988200)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988200)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988200)
value = 1
ignorehitpause = 1

[State 200, 1]
type = HitDef
triggerall = ishelper(9988200)
trigger1 = time = 0
attr = S, NA
damage = 38, 0
getpower = 61,61
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 2,4
sparkno = s22109
sparkxy = -5, -89
hitsound = s202,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -6
airguard.velocity = -1.9,-2
air.type = Low
air.velocity = -1.4,-3
air.hittime = 12

[State ]
type = Destroyself
triggerall = ishelper(9988200)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988200
trigger4 = root,stateno != 200
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988205];近距離立ち弱パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 205
poweradd = 0
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988205)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988205)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988205)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988205)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988205)
value = 1
ignorehitpause = 1

[State 205]
type = HitDef
triggerall = ishelper(9988205)
trigger1 = time = 0
attr = S, NA
damage = 29, 0
getpower = 61,61
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 7, 8
sparkno = s22109
sparkxy = -20, -69
hitsound = s202,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -6
airguard.velocity = -1.9,-2
air.type = Low
air.velocity = -1.4,-3
air.hittime = 12
nochainID = 1200

[State ]
type = Destroyself
triggerall = ishelper(9988205)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988205
trigger4 = root,stateno != 205
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988210];遠距離強パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 50
ctrl = 0
velset = 0,0
anim = 210

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988210)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988210)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988210)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988210)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988210)
value = 1
ignorehitpause = 1

[State 210]
type = HitDef
triggerall = ishelper(9988210)
trigger1 = time = 0
attr = S, NA
animtype  = hard
damage = 130,13
getpower = 33,33
guardflag = M
pausetime = 25,15
sparkno = s22110
sparkxy = -30, -70
hitsound   = s10000,43
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -10.5
air.velocity = -2.5,-4
envshake.time = 8
envshake.ampl = 8

[State ]
type = Destroyself
triggerall = ishelper(9988210)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988210
trigger4 = root,stateno != 210
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988215];近距離強パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 215
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988215)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988215)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988215)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988215)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988215)
value = 1
ignorehitpause = 1

[State 215]
type = HitDef
triggerall = ishelper(9988215)
trigger1 = animelem = 5
attr = S, NA
animtype  = hard
damage = 130,13
getpower = 33,33
guardflag = 
pausetime = 23,23
sparkno = s22110
sparkxy = -30, -70
hitsound   = s10000,43
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -10.5
air.velocity = -2.5,-4
envshake.time = 8
envshake.ampl = 8

[State ]
type = Destroyself
triggerall = ishelper(9988215)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988215
trigger4 = root,stateno != 215
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988230];遠距離 立ち弱キック
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 0
poweradd= 50
ctrl = 0
velset = 0,0
anim = 240
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988230)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988230)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988230)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988230)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988230)
value = 1
ignorehitpause = 1

[State 230]
type = HitDef
triggerall = ishelper(9988230)
trigger1 = Time = 0
attr = S, SA
animtype  = hard
damage  = 90,9
priority = 7
getpower = 50,50
guardflag = M
pausetime = 14,15
sparkno = s22112
sparkxy = -15,-85
hitsound   = s240,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 19
ground.hittime  = 19
ground.velocity = -1,-7
air.velocity = -1,-7
fall = 1
fall.revcover = 0

[State ]
type = Destroyself
triggerall = ishelper(9988230)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988230
trigger4 = root,stateno != 230
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988240];遠距離 立ち強キック
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 60
ctrl = 0
velset = 0,0
anim = 240
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988240)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988240)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988240)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988240)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988240)
value = 1
ignorehitpause = 1

[State 240]
type = HitDef
triggerall = ishelper(9988240)
trigger1 = animelem = 3
attr = S, NA
animtype  = hard
damage  = 90,9
getpower = 30,30
guardflag = MA
pausetime = 4,6
sparkno = s22109 + (random%3)
sparkxy = -15,-85
hitsound   = s2300,2
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -3,-6
air.velocity = -3,-6

[State 240]
type = HitDef
triggerall = ishelper(9988240)
trigger1 = animelem = 4
attr = S, NA
animtype  = hard
damage  = 70,7
getpower = 30,30
guardflag = MA
pausetime = 12,12
sparkno = s22109 + (random%3)
sparkxy = -15,-106
hitsound   = s222,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-5
air.velocity = -2,-5

[State ]
type = Destroyself
triggerall = ishelper(9988240)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988240
trigger4 = root,stateno != 240
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988290];ふっ飛ばし攻撃
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 290
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988290)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988290)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988290)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988290)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988290)
value = 1
ignorehitpause = 1

[State 290]
type = HitDef
triggerall = ishelper(9988290)
trigger1 = Time = 0
attr = S, NA
animtype  = diagup
damage  = 90,9
getpower = 136,136
guardflag = M
pausetime = 14,15
sparkno = s22110
sparkxy = -15,-77
hitsound   = s225,1
guard.sparkno = s22184
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -6,-6.5
air.velocity = -6,-6.5
fall = 1
fall.recover = 0
envshake.time = 7
envshake.ampl = 7

[State ]
type = Destroyself
triggerall = ishelper(9988290)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988290
trigger4 = root,stateno != 290
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988400];屈み弱パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = C
movetype= A
physics = C
juggle  = 8
poweradd= 20
ctrl = 0
anim = 400
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988400)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988400)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988400)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988400)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988400)
value = 1
ignorehitpause = 1

[State 400]
type = HitDef
triggerall = ishelper(9988400)
trigger1 = time = 0
attr = C, NA
damage = 20,2
priority  = 3
animtype  = Light
hitflag = MAF
guardflag = M
getpower = 60,60
pausetime = 2,4
sparkno = s22109
sparkxy = -10,-37
hitsound   = s202,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2.5,-3

[State ]
type = Destroyself
triggerall = ishelper(9988400)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988400
trigger4 = root,stateno != 400
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988410];屈み強パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = C
movetype= A
physics = C
juggle  = 8
poweradd= 50
ctrl = 0
anim = 410
sprpriority = 2

[State ]
type = AssertSpecial
trigger1 = ishelper(9988410)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988410)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988410)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988410)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988410)
value = 1
ignorehitpause = 1

[State 410]
type = HitDef
triggerall = ishelper(9988410)
trigger1 = time = 0
attr = C, NA
damage = 90,9
animtype  = hard
hitflag = MAF
guardflag = M
pausetime = 11,12
getpower = 30,30
sparkno = s22110
sparkxy = -10,-73
hitsound   = s222,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -7
air.velocity = -3,-6

[State ]
type = Destroyself
triggerall = ishelper(9988410)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988410
trigger4 = root,stateno != 410
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988430];屈み弱キック
;---------------------------------------------------------------------------
;===========================================================================
type    = C
movetype= A
physics = C
juggle  = 8
poweradd= 30
ctrl = 0
anim = 430
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988430)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988430)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988430)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988430)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988430)
value = 1
ignorehitpause = 1

[State 430]
type = HitDef
triggerall = ishelper(9988430)
trigger1 = Time = 0
attr = C, NA
damage = 20,2
animtype  = Light
hitflag = MAF
guardflag = L
pausetime = 2,4
sparkno = s22109
sparkxy = -10,-12
hitsound   = s224,0
getpower = 30,30
guard.sparkno = s22184
guardsound = s120,0
ground.type = Low
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20

[State ]
type = Destroyself
triggerall = ishelper(9988430)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988430
trigger4 = root,stateno != 430
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988440];屈み強キック
;---------------------------------------------------------------------------
;===========================================================================
type    = C
movetype= A
physics = C
juggle  = 8
poweradd= 60
ctrl = 0
anim = 440
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988440)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988440)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988440)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988440)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988440)
value = 1
ignorehitpause = 1

[State 440]
type = HitDef
triggerall = ishelper(9988440)
trigger1 = Time = 0
attr = C, NA
damage = 150,15
hitflag = MAF
guardflag = L
pausetime = 11,12
sparkno = s22111
getpower = 61,61
sparkxy = -15,-18
hitsound   = s225,0
guardsound = s120,0
guard.sparkno = s22184
ground.type = Trip
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -1.5,-5
air.velocity = -4,-4
guard.velocity = -5
fall = 1

[State ]
type = Destroyself
triggerall = ishelper(9988440)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988440
trigger4 = root,stateno != 440
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988600];空中弱パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = A
movetype= A
physics = A
juggle  = 8
poweradd= 50
ctrl = 0
anim = 600
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988600)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988600)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988600)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988600)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988600)
value = 1
ignorehitpause = 1

[State 600]
type = HitDef
triggerall = ishelper(9988600)
trigger1 = Time = 0
attr = A, NA
damage = 40,4
getpower = 61,61
guardflag = HA
priority = 3
pausetime = 7,8
sparkno = s22109
sparkxy = -10,-79
hitsound   = s202,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = low
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = -4
air.velocity = -1.3,-3

[State ]
type = Destroyself
triggerall = ishelper(9988600)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988600
trigger4 = root,stateno != 600
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988610];空中強パンチ
;---------------------------------------------------------------------------
;===========================================================================
type    = A
movetype= A
physics = A
juggle  = 8
poweradd= 50
ctrl = 0
anim = 610
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988610)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988610)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988610)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988610)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988610)
value = 1
ignorehitpause = 1

[State 610]
type = HitDef
triggerall = ishelper(9988610)
trigger1 = Time = 0
attr = A, NA
damage = 120,12
guardflag = HA
getpower = 61,61
priority = 4
pausetime = 12,12
sparkno = s22111
sparkxy = -10,-76
hitsound   = s222,0
guard.sparkno = s22184
guardsound = s120,0
animtype = Medium
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5
air.velocity = -3,-4

[State ]
type = Destroyself
triggerall = ishelper(9988610)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988610
trigger4 = root,stateno != 610
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988630];垂直空中弱キック
;---------------------------------------------------------------------------
;===========================================================================
type    = A
movetype= A
physics = A
juggle  = 8
poweradd= 50
ctrl = 0
anim = 630
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988630)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988630)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988630)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988630)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988630)
value = 1
ignorehitpause = 1

[State 630]
type = HitDef
triggerall = ishelper(9988630)
trigger1 = Time = 0
attr = A, NA
damage = 40,4
getpower = 61,61
guardflag = HA
priority = 3
pausetime = 8,8
sparkno = s22109
sparkxy = -5,-51
hitsound   = s224,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = low
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -4
air.velocity = -2,-3

[State ]
type = Destroyself
triggerall = ishelper(9988630)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988630
trigger4 = root,stateno != 630
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988640];空中強キック
;---------------------------------------------------------------------------
;===========================================================================
type    = A
movetype= A
physics = A
juggle  = 8
poweradd= 60
ctrl = 0
anim = 640
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988640)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988640)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988640)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988640)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988640)
value = 1
ignorehitpause = 1

[State 640]
type = HitDef
triggerall = ishelper(9988640)
trigger1 = Time = 0
attr = A, NA
damage = 140,14
guardflag = HA
getpower = 61,61
priority = 4
pausetime = 12,12
sparkno = s22111
sparkxy = -10,-61
hitsound   = s225,0
guard.sparkno = s22184
guardsound = s120,0
animtype = Med
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5
air.velocity = -3,-4

[State ]
type = Destroyself
triggerall = ishelper(9988640)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988640
trigger4 = root,stateno != 640
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988690];空中ふっ飛ばし攻撃
;---------------------------------------------------------------------------
;===========================================================================
type    = A
movetype= A
physics = A
juggle  = 8
poweradd= 30
ctrl = 0
anim = 690
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988690)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988690)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988690)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988690)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988690)
value = 1
ignorehitpause = 1

[State 690]
type = HitDef
triggerall = ishelper(9988690)
trigger1 = Time = 0
attr = A, NA
animtype  = hard
damage = 100,10
getpower = 120,120
guardflag = MA
pausetime = 11,12
sparkno = s22110
sparkxy = -15,-75
hitsound   = s225,1
guard.sparkno = s22184
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -4,-4.5
air.velocity = -4,-4.8
fall = 1
fall.recover = 0

[State ]
type = Destroyself
triggerall = ishelper(9988690)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988690
trigger4 = root,stateno != 690
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 9988800];シーズ・イグニッション
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(9988800)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(9988800)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(9988800)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(9988800)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(9988800)
value = 1
ignorehitpause = 1

[State 800]
type = HitDef
triggerall = ishelper(9988800)
trigger1 = time = 0
trigger1 = p2stateno != 150 && 151 && 152 && 153 && 130 && 131 && 140
attr = S, NT
hitflag = M-
priority = 1, Miss
numhits = 0
sprpriority = 1
p1facing = ifelse (command = "holdback", -1, 1)
p2facing = 1
p1stateno = 801
p2stateno = 805
fall = 1

[State ]
type = Destroyself
triggerall = ishelper(9988800)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 9988800
trigger4 = root,stateno != 800
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 99881200];リフレクト
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 80
ctrl = 0
velset = 1,0
anim = 1200
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(99881200)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(99881200)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(99881200)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(99881200)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(99881200)
value = 1
ignorehitpause = 1

[State 1200]
type = HitDef
triggerall = ishelper(99881200)
trigger1 = movecontact = 0
attr = S, SA
animtype  = hard
damage    = 78,10
priority = 7
getpower = 50,50
guardflag = M
pausetime = 29,30
guard.pausetime = 7,8
sparkno = s22110
sparkxy = -15,-95
hitsound   = s1150,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = ifelse(enemy,BackEdgeBodyDist <= 10,0,-13),-7
air.velocity = -2,-6.2
fall = 1
fall.revcover = 0
kill = 0

[State ]
type = Destroyself
triggerall = ishelper(99881200)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 99881200
trigger4 = root,stateno != 1200
ignorehitpause = 1

;===========================================================================
;---------------------------------------------------------------------------
[Statedef 99881201];対空リフレクト
;---------------------------------------------------------------------------
;===========================================================================
type    = S
movetype= A
physics = S
juggle  = 7
poweradd= 80
ctrl = 0
velset = 1,0
anim = 1201
sprpriority = 2

[State ] 
type = AssertSpecial
trigger1 = ishelper(99881201)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Lifeset
trigger1 = ishelper(99881201)
value = 9999999999999
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper(99881201)
value = 0
ignorehitpause = 1

[State ]
type = Bindtoroot
trigger1 = ishelper(99881201)
pos = 0, 0
ignorehitpause = 1

[state ]
type = Playerpush
trigger1 = ishelper(99881201)
value = 1
ignorehitpause = 1

[State 1201]
type = HitDef
triggerall = ishelper(99881201)
trigger1 = movecontact = 0
attr = S, SA
animtype  = hard
damage    = 78,10
priority = 7
getpower = 50,50
guardflag = M
pausetime = 29,30
guard.pausetime = 7,8
sparkno = s22110
sparkxy = -15,-124
hitsound   = s1150,0
guard.sparkno = s22184
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = ifelse(enemy,BackEdgeBodyDist <= 10,0,-13),-7
air.velocity = -2,-6.2
fall = 1
fall.revcover = 0
air.fall = 1
kill = 0
envshake.time = 4
envshake.freq = 180
envshake.ampl = 8

[State ]
type = Destroyself
triggerall = ishelper(99881201)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = stateno != 99881201
trigger4 = root,stateno != 1201
ignorehitpause = 1
