
[Statedef -3] 
;===========================================================================
[State ステ抜け用]
type = VarSet
trigger1 = 1
var(0) = 1
ignorehitpause = 1
;---------------------------------------------------------------------------


[State -3]
type = VarRandom
trigger1 = 1
v = 58
range = 1000
IgnoreHitPause = 1
Persistent = 1

[State -3]
type = VarRandom
trigger1 = 1
v = 59
range = 1000
IgnoreHitPause = 1
Persistent = 1
;---------------------------------------------------------------------------
; 行動パート
;---------------------------------------------------------------------------
[State -3, 解除弱]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = StateType = S
triggerall = Ctrl
triggerall = RoundState = 2
triggerall = Power < 5000
trigger1 = var(59) =  [0,200]
value = 200
IgnoreHitPause = 1
;---------------------------------------------------------------------------
[State -3, 解除強]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = StateType = S
triggerall = Ctrl
triggerall = RoundState = 2
triggerall = Power < 5000
trigger1 = var(59) =  [201,400]
value = 205
IgnoreHitPause = 1
;---------------------------------------------------------------------------
[State -3]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = StateType = S
triggerall = Ctrl
triggerall = RoundState = 2
triggerall = Power < 5000
trigger1 = var(59) =  [401,600]
value = 300
IgnoreHitPause = 1
;---------------------------------------------------------------------------
[State -3]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = StateType = S
triggerall = Ctrl
triggerall = RoundState = 2
triggerall = Power < 5000
trigger1 = var(59) =  [601,800]
value = 2100
IgnoreHitPause = S
;---------------------------------------------------------------------------
[State -3]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = Ctrl
triggerall = Power = 5000
trigger1 = RoundState = 2
trigger1 = var(59) =  [0,500]
value = 2000
IgnoreHitPause = S
;---------------------------------------------------------------------------
[State -3, 火柱]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = StateType = S
triggerall = Ctrl
triggerall = RoundState = 2
trigger1 = Power < 5000
trigger1 = var(59) =  [801,1000]
value = 210
IgnoreHitPause = 1
;---------------------------------------------------------------------------
[State -3]
type = ChangeState
triggerall = Alive
triggerall = NumEnemy
triggerall = Ctrl
triggerall = Power = 5000
trigger1 = RoundState = 2
trigger1 = var(59) =  [501,1000]
value = 5000
IgnoreHitPause = S
;---------------------------------------------------------------------------