[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃

[Defaults]
command.time = 15  ;標準のコマンド入力受付時間。
                   ;各コマンドで省略している場合に有効。
                   ;このパラメータを消した場合、デフォルトは１フレームになる。
                   ;（　M.U.G.E.Nでの１フレーム　＝　１／６０秒　）

command.buffer.time = 1  ;標準のコマンド入力記憶時間。
                         ;入力した直後にコマンドを記憶し、
                         ;指を離してもコマンドが成功している状態を
                         ;ここで設定した時間の分維持する。
                         ;１〜３０フレームまでの間で設定可能。
                         ;デフォルトは１フレーム。

;-| AIスイッチ |--------------------------------------------------------

[Command]
name = "AI1"
command = a,F,F,F,F,F,F,F,F
time = 1

[Command]
name = "AI2"
command = a,F,F,F,F,F,F,F,B
time = 1

[Command]
name = "AI3"
command = a,F,F,F,F,F,F,B,F
time = 1

[Command]
name = "AI4"
command = a,F,F,F,F,F,B,F,F
time = 1

[Command]
name = "AI5"
command = a,F,F,F,F,B,F,F,F
time = 1

[Command]
name = "AI6"
command = a,F,F,F,B,F,F,F,F
time = 1

[Command]
name = "AI7"
command = a,F,F,B,F,F,F,F,F
time = 1

[Command]
name = "AI8"
command = a,F,B,F,F,F,F,F,F
time = 1

[Command]
name = "AI9"
command = a,B,F,F,F,F,F,F,F
time = 1

[Command]
name = "AI10"
command = a,B,B,F,F,F,F,F,F
time = 1

[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI12"
command = b,a,a,a,a,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI13"
command = a,b,a,a,a,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI14"
command = a,a,b,a,a,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI15"
command = a,a,a,b,a,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI16"
command = a,a,a,a,b,a,a,a,a,a,a,a
time = 1

[Command]
name = "AI17"
command = a,a,a,a,a,b,a,a,a,a,a,a
time = 1

[Command]
name = "AI18"
command = a,a,a,a,a,a,b,a,a,a,a,a
time = 1

[Command]
name = "AI19"
command = a,a,a,a,a,a,a,b,a,a,a,a
time = 1

[Command]
name = "AI20"
command = a,a,a,a,a,a,a,a,b,a,a,a
time = 1

[Command]
name = "AI21"
command = a,a,a,a,a,a,a,a,a,b,a,a
time = 1

[Command]
name = "AI22"
command = a,a,a,a,a,a,a,a,a,a,b,a
time = 1

[Command]
name = "AI23"
command = a,a,a,a,a,a,a,a,a,a,a,b
time = 1

[Command]
name = "AI24"
command = b,b,b,b,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI25"
command = c,b,b,b,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI26"
command = b,c,b,b,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI27"
command = b,b,c,b,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI28"
command = b,b,b,c,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI29"
command = b,b,b,b,c,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI30"
command = b,b,b,b,b,c,b,b,b,b,b,b
time = 1

[Command]
name = "AI31"
command = b,b,b,b,b,b,c,b,b,b,b,b
time = 1

[Command]
name = "AI32"
command = b,b,b,b,b,b,b,c,b,b,b,b
time = 1

[Command]
name = "AI33"
command = b,b,b,b,b,b,b,b,c,b,b,b
time = 1

[Command]
name = "AI34"
command = b,b,b,b,b,b,b,b,b,c,b,b
time = 1

[Command]
name = "AI35"
command = b,b,b,b,b,b,b,b,b,b,c,b
time = 1

[Command]
name = "AI36"
command = b,b,b,b,b,b,b,b,b,b,b,c
time = 1

[Command]
name = "AI37"
command = b,b,b,c,b,b,b,b,b,b,b,b
time = 1

[Command]
name = "AI38"
command = b,b,b,b,b,b,c,b,b,b,b,b
time = 1

[Command]
name = "AI39"
command = b,b,b,b,b,b,b,b,c,b,b,b
time = 1

[Command]
name = "AI40"
command = b,b,b,b,b,b,b,b,b,b,c,b,F
time = 1

[Command]
name = "AI41"
command = b,b,b,b,b,c,b,b,b,b,b,b,F
time = 1

[Command]
name = "AI42"
command = b,b,b,b,b,b,c,b,b,b,b,b,F
time = 1

[Command]
name = "AI43"
command = b,b,b,b,b,b,b,c,b,b,b,b,F
time = 1

[Command]
name = "AI44"
command = b,b,b,b,b,b,b,b,c,b,b,b,F
time = 1

[Command]
name = "AI45"
command = b,b,b,b,b,b,b,b,b,c,b,b,F
time = 1

[Command]
name = "AI46"
command = b,b,b,b,b,b,b,b,b,b,c,b,F
time = 1

[Command]
name = "AI47"
command = b,b,b,b,b,b,b,b,b,b,b,c,F
time = 1

[Command]
name = "AI48"
command = b,b,b,c,b,b,b,b,b,b,b,b,F
time = 1

[Command]
name = "AI49"
command = b,b,b,b,b,b,c,b,b,b,b,b,F
time = 1

[Command]
name = "AI50"
command = b,b,b,b,b,b,b,b,c,b,b,b,F
time = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[command]
name = "アクションビームガン";元ネタ知ってる人はいるよね
command = a,b,b,a,a,b,F,F,B
time = 120

[command]
name = "消えない木霊"
command = B.BD.D,DF,F,a+b
time = 60

[command]
name = "バニシングワールド"
command = B.BD.D,DF,F,x+y
time = 60

[command]
name = "甲鱗様"
command = D,DF,F,D,DF,F,a+b
time = 40

[command]
name = "瘴気ビーム"
command = D,DF,F,D,DF,F,y+b
time = 40

[command]
name = "天照ノ光"
command = D,DB,B,D,DB,B,y+b
time = 40

[command]
name = "慢心no罠"
command = D,DB,B,D,DB,B,x+y
time = 40

[command]
name = "munikaerou"
command = D,DF,F,D,DF,F,x+y
time = 40

[command]
name = "火柱"
command = D,DF,F,DF,D,DB,B,a+b
time = 30

[command]
name = "雷門"
command = D,DB,B,x+y
time = 20

[command]
name = "玉落とし"
command = D,DB,B,a+b
time = 20

[command]
name = "犬神"
command = D,DF,F,c+a
time = 20

[command]
name = "放射"
command = D,DF,F,c
time = 20

[command]
name = "j"
command = F,D,DF,F,b
time = 20

[command]
name = "f"
command = F,D,DF,F,a
time = 20

[command]
name = "門客人ｨ"
command = B,D,DB,B,y+a
time = 20

[command]
name = "鏡"
command = D,DB,B,x
time = 15

[command]
name = "harae"
command = D,DF,F,y
time = 15

[command]
name = "h"
command = D,DF,F,x
time = 15

[command]
name = "跳閃2"
command = F,DF,D,DF,F,z
time = 25

[command]
name = "跳閃1"
command = D,DF,F,z
time = 15

[command]
name = "四閃三獄"
command = D,D,a+b
time = 30

[command]
name = "超天空罰字拳"
command = c+y
time = 5

[command]
name = "血獄魔陰包"
command = z+x
time = 5

[command]
name = "ｸﾘﾑｿﾞﾝｽﾌﾟﾗｯｼｭ"
command = a+b
time = 5

[command]
name = "ショットガンブルース"
command = x+b
time = 5

[command]
name = "乱れ桜"
command = a+y
time = 5

[command]
name = "ﾃﾞｨｽﾊﾟｲｱﾚｲ"
command = c+z
time = 5

[command]
name = "火の神"
command = x+y
time = 5
;----------------------------------------------------------

[Command]
name = "FB"     
command = F, B
time = 10

[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BF"     
command = B, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

[Command]
name = "BDF"     
command = B,DF
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------


[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "吸血"
command = x+a
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1



;-| 方向とボタンで出す技 |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]

[state -3]
type = selfstate
trigger1 = ishelper(48756)||ishelper(48755)||ishelper(48757)
trigger1 = !time
value = stateno
ignorehitpause = 1

[state -2]
type = SuperPause
triggerall = !ishelper&&palno >= 9
trigger1 = 1
time = 0
anim = -1
sound = -1
movetime = 0
darken = 0
p2defmul = 1
unhittable = 1
ignorehitpause = 1

[state -2]
type = Pause
triggerall = !ishelper&&palno >= 9
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1

[state -2]
type = SuperPause
trigger1 = ishelper
trigger1 = root,palno >= 9
trigger1 = 1
time = 0
anim = -1
sound = -1
movetime = 0
darken = 0
p2defmul = 1
unhittable = 1
ignorehitpause = 1

[state -2]
type = Pause
trigger1 = ishelper
trigger1 = root,palno >= 9
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
;===========================================================================
;基本コマンド
;--------------------------------------------------------------------------

;---------------------------------------------------------------------------
[state -1]
type = null;changestate
triggerall = command = "バニシングワールド"
triggerall = statetype != A
triggerall = var(59) = 0
triggerall = palno >= 9
trigger1 = ctrl
trigger1 = power >= 5000
value = 29999

[state -1]
type = changestate
triggerall = command = "消えない木霊"
triggerall = statetype != A
triggerall = var(59) = 0
triggerall = palno >= 9
trigger1 = ctrl
trigger1 = power >= 5000
value = 48754

[state -1]
type = changestate
triggerall = command = "甲鱗様"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = power >= 2000
value = 19287

[state -1]
type = changestate
triggerall = command = "瘴気ビーム"
triggerall = statetype != A
triggerall = var(59) = 0
triggerall = palno >= 9
trigger1 = ctrl
trigger1 = power >= 2000
value = 12837

[state -1]
type = changestate
triggerall = command = "天照ノ光"
triggerall = statetype != A
triggerall = var(59) = 0
triggerall = palno >= 9
trigger1 = ctrl
trigger1 = power >= 2000
value = 39821

[state -1]
type = changestate
triggerall = command = "慢心no罠"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = power >= 2000
value = 11111

[state -1]
type = changestate
triggerall = command = "munikaerou"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = power >= 3000
value = 22000

[state -1]
type = changestate
triggerall = command = "火柱"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = power >= 2000
value = 16365

[state -1]
type = changestate
triggerall = command = "雷門"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1200

[state -1]
type = changestate
triggerall = command = "玉落とし"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1100

[state -1]
type = changestate
triggerall = command = "門客人ｨ"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = var(11) = 1
trigger1 = power >= 4000
trigger1 = ctrl
value = 2000

[state -1]
type = changestate
triggerall = command = "j"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1500

[state -1]
type = changestate
triggerall = command = "f"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1501

[state -1]
type = changestate
triggerall = command = "鏡"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1300

[state -1]
type = changestate
triggerall = command = "犬神"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1350

[state -1]
type = changestate
triggerall = command = "放射"
triggerall = statetype != A
triggerall = numhelper(1020) = 0
triggerall = var(59) = 0
trigger1 = ctrl
value = 1020

[state -1]
type = changestate
triggerall = command = "harae"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1010

[state -1]
type = changestate
triggerall = command = "h"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 1000

[state -1]
type = changestate
triggerall = command = "四閃三獄"
triggerall = statetype != A
triggerall = var(13) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
value = 17000

[state -1]
type = changestate
triggerall = command = "ｸﾘﾑｿﾞﾝｽﾌﾟﾗｯｼｭ"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6010

[state -1]
type = changestate
triggerall = command = "ショットガンブルース"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6015

[state -1]
type = changestate
triggerall = command = "ﾃﾞｨｽﾊﾟｲｱﾚｲ"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6020

[state -1]
type = changestate
triggerall = command = "乱れ桜"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6025

[state -1]
type = changestate
triggerall = command = "血獄魔陰包"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6030

[state -1]
type = changestate
triggerall = command = "超天空罰字拳"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6035

[state -1]
type = changestate
triggerall = command = "超天空罰字拳"
triggerall = statetype = A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6036

[state -1]
type = changestate
triggerall = command = "火の神"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
value = 6000
==========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;門客人
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "投げ"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;吸血
[State -1, Kung Fu Throw]
type = ChangeState
value = 820
triggerall = command = "吸血"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = command = "ふっ飛ばし"
triggerall = power >= 500
triggerall = var(59) = 0
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------

;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 260
triggerall = movetype != H
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl


[State -1, Run Fwd]
type = ChangeState
value = 370
triggerall = movetype != H
triggerall = var(59) = 0
trigger1 = command = "BF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, Run Fwd]
type = ChangeState
value = 371
triggerall = movetype != H
triggerall = var(59) = 0
trigger1 = command = "BDF"||command = "h"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, Run Fwd]
type = ChangeState
value = 375
triggerall = var(59) = 0
trigger1 = command = "跳閃2"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, Run Fwd]
type = ChangeState
value = 373
triggerall = var(59) = 0
trigger1 = command = "跳閃1"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 265
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S

[State -1, Run Back]
type = null;ChangeState
value = 375
triggerall = var(59) = 0
trigger1 = command = "FB"
trigger1 = statetype = S
;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

:回復
[State -1, Standing Strong Kick]
type = null;ChangeState
value = 250
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(59) = 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(59) = 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
