[statedef 1000044]
type = A
movetype = H
physics = N
velset = 0,0

[state 6101]
type = selfState
triggerall = name = "Kouryou"
trigger1 = time >= 0
value = 0
ignorehitpause = 1

[State 20000]
type = DestroySelf
triggerall = ishelper
triggerall =root, name = "Kouryou"
trigger1 = 1
ignorehitpause = 1

[state 1000000]
type = HitFallDamage
trigger1 = name != "Kouryou"
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 20000]
type = NotHitBy
trigger1 = 1
value2 = SCA
ignorehitpause = 1

[state -3]
type = RemoveExplod
trigger1 = 1
ignorehitpause = 1

[State 20000]
type = LifeSet
triggerall = name !="Kouryou"
triggerall = !ishelper
trigger1 = 1
value = 0
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state 6104]
type = changeanim
triggerall = !ishelper
trigger1 = enemy,name = "Kouryou"
trigger1 = enemy,stateno = 11112
value = 5010

[state 6101]
type = selfState
triggerall = !ishelper
trigger1 = enemy,name = "Kouryou"
trigger1 = enemy,stateno = 11112
trigger1 = enemy,animelem = 18
value = 0
ignorehitpause = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[state 0]
type = SuperPause
trigger1 = 1
time = 0
anim = -1
sound = -1
pos = 0,0
movetime = 0
darken = 0
p2defmul = 0
unhittable = 1

[state 0]
type = Pause
trigger1 = 1
time = 0
movetime = 0

[State 20000]
type = VelSet
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[state 6100]
type = statetypeset
trigger1 = 1
statetype= A
movetype= H
physics= N
ignorehitpause = 1

[state 6101]
type = powerset
triggerall = name != "Kouryou"&&!ishelper
trigger1 = !ishelper
trigger1 = time >= 0
value = 0
ignorehitpause = 1

[state 0]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 20000]
type = PosSet
triggerall = name != "Kouryou"
triggerall = ishelper
trigger1 = 1
x = 0
y = 5000
ignorehitpause = 1

[State 210, 2]
type = null;HitDef
triggerall = !ishelper
trigger1 = name !="Kouryou"
trigger1 = time = 0
attr = S, NA
ignorehitpause = 1

[state 6101]
type = Projectile
triggerall = ishelper
triggerall = enemy,stateno = 22001
trigger1 = root,numprojid(171871872837) <= 0
projanim = anim
projid = 171871872837
projremove = 1
projremovetime = 300
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno;敵本体がこのステートにいくとかなんとか
persistent = 0
ignorehitpause = 1

[State 6101]
type = Projectile
triggerall = ishelper
triggerall = enemy,stateno = 22001
trigger1 = root,numprojid(171871872837) <= 0
projanim = anim
projid = 171871872837
projremove = 1
projremovetime = 300
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50;開放してやりんしゃい
persistent = 0
ignorehitpause = 1

[state 22000,1]
type = reversaldef
triggerall = enemy,palno >= 9
trigger1 = !ishelper
trigger1 = alive
reversal.attr = SCA,AA,AT,AP
priority = 7,Hit
sparkno = -1
pausetime = 9999,0
ignorehitpause = 1
p1stateno = 1000044
supermovetime= 99999999999
pausemovetime = 9999999999

[state 22000,1]
type = null;reversaldef
triggerall = enemy,palno >= 9
trigger1 = !ishelper
trigger1 = !alive
reversal.attr = SCA,AA,AT,AP
priority = 7,Hit
sparkno = -1
pausetime = 9999,0
ignorehitpause = 1
p1stateno = 5150
supermovetime= 99999999999
pausemovetime = 9999999999

[State 20000]
type = DestroySelf
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = time > 0
trigger1 = root,movereversed
ignorehitpause = 1

[state 6101]
type = changeState
triggerall = name != "Kouryou"
triggerall = !ishelper
triggerall = enemy,stateno != 11112
trigger1 = loseko
value = 5150
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
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trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1
[state 6000]
type=null
trigger1=1
ignorehitpause=1


;---------------------------------------------------------------
;-------------------------------------
[statedef 48756]

[state a]
type = changeanim
trigger1 = !ishelper
value = anim
ignorehitpause = 1

[State 48756]
type = selfstate
trigger1 = name = "Kouryou"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[state 555]
type = varset
triggerall = ishelper
trigger1 = name !="Kouryou"
trigger1 = anim = 0
v = 0
value = anim

[State 48756]
type = selfstate
trigger1 = name = "F1"
trigger1 = ishelper
trigger1 = anim = 0
value = prevstateno
ignorehitpause = 1

[State 48756]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1

[State 48756]
type = HitBy
trigger1 = 1
value = C,HT
time = 1
ignorehitpause = 1

[State 48756]
type = statetypeset
trigger1 = name != "Kouryou"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state 1]
type = null;changeanim2
trigger1 = name != "Kouryou"
value = 20004
ignorehitpause = 1

[State 17003, 3]
type = HitDef
trigger1 = name != "Kouryou"
attr = S,HA
ground.type = non
sparkno = -1
ignorehitpause = 1

[state 6100]
type = reversaldef
trigger1 = name != "Kouryou"
trigger1 = !numtarget
atter = S,NT
reversal.attr = SCA,AA,AT,AP
pausetime = 0,0
numhits = 0
sparkno = -1

[state 0]
type = targetstate
trigger1 = numtarget
trigger1 = target,name != "Kouryou"
value = 1000044
ignorehitpause = 1

[state 0]
type = targetdrop
trigger1 = numtarget
trigger1 = target,name = "Kouryou"
ignorehitpause = 1

[State 48756]
type = posset
trigger1 = ishelper
x = 0
y = 5000
ignorehitpause = 1

[State 48756]
type = ctrlset
triggerall = !ishelper
trigger1 = name != "Kouryou"
value = 0
ignorehitpause = 1

[state 48756]
type = lifeset
trigger1 = !ishelper
trigger1 = name != "Kouryou"
value = 0

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "F1"
trigger1 = root,numprojid(171871872837) < 5
;trigger1 = enemy,stateno = 39821
attr = C,HT
hitflag = MAFD
projanim = anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = prevstateno
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "F1"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = enemy,var(26)!=0
attr = C,HT
hitflag = MAFD
projanim = anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = enemy,var(26)
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(171871872837) < 5
attr = C,HT
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 5
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = enemynear,var(3) = 1
attr = C,HT
hitflag = MAFD
projanim = 22182
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 104010
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "syugosya_emiya"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = gametime%8=0
attr = C,HT
hitflag = MAFD
projanim =241
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 3994
pousetime = 99999999,0
ignorehitpause = 1

[State 50340]
type = null;Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = root,alive
trigger1 = gametime%90 = 0
attr = C,HT
hitflag = MAFD
projanim = root,anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 5150
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = null;Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = root,alive
trigger1 = gametime%90 = 2
attr = C,HT
hitflag = MAFD
projanim = enemy,var(21)
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 5150
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = root,alive
trigger1 = gametime%2 = 0
trigger2 = enemy,stateno != 48754
attr = C,HT
hitflag = MAFD
projanim = root,anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 5100
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = root,alive
trigger1 = gametime%2 = 0
trigger2 = enemy,stateno != 48754
attr = C,HT
hitflag = MAFD
projanim = enemy,var(21)
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = 5100
pousetime = 0,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = gametime%8=0
trigger1 = enemy,var(20) != 0
attr = C,HT
hitflag = MAFD
projanim =root,anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = enemy,var(20)
pousetime = 99999999,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = gametime%8=0
trigger1 = enemy,var(20) != 0
attr = C,HT
hitflag = MAFD
projanim = enemy,var(21)
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = enemy,var(20)
pousetime = 99999999,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = !root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = enemy,var(24) != 0
trigger1 = gametime%10=0
attr = C,HT
hitflag = MAFD
projanim = enemy,var(21)
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 300
affectteam = B
p1stateno = enemy,var(24)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = gametime%10=0
trigger1 = enemy,var(24) != 0
attr = C,HT
hitflag = MAFD
projanim = root,anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
affectteam = B
p1stateno = enemy,var(24)
pousetime = 99999999,0
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = enemy,var(25) != 0
trigger1 = gametime%12=0
attr = C,HT
hitflag = MAFD
projanim = enemy,var(21)
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremovetime = 300
getpower = -10
affectteam = B
p1stateno = enemy,var(25)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Kouryou"
trigger1 = root,numprojid(171871872837) < 5
trigger1 = gametime%12=0
trigger1 = enemy,var(25) != 0
attr = C,HT
hitflag = MAFD
projanim = root,anim
projhitanim = -1
projid = 171871872837
projpriority = 999999999
projsprpriority = 999999999
projremovetime = 300
affectteam = B
p1stateno = enemy,var(25)
pousetime = 99999999,0
ignorehitpause = 1

[state 6101]
type = Projectile
triggerall = ishelper
trigger1 = anim != 0
trigger1 = root,numprojid(171871872837) <= 0
projanim = anim
projid = 171871872837
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,2500
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = prevstateno;敵本体がこのステートにいくとかなんとか
persistent = 0
ignorehitpause = 1

[State 6101]
type = Projectile
triggerall = ishelper
trigger1 = anim != 0
trigger1 = root,numprojid(171871872837) <= 0
projanim = anim
projid = 171871872837
projremove = 1
projremovetime = -1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
attr = C,SA
hitflag = MAFPD
sparkno = -1
numhits = 0
p1stateno = 50;開放してやりんしゃい
persistent = 0
ignorehitpause = 1

;-------------------------------------
[state 555]
type = VarRangeSet
trigger1 = name !="Kouryou"
value = enemy,var(10)
first = 2
last = 59
ignorehitpause = 1
[state 555]
type = VarRangeSet
trigger1 = name !="Kouryou"
fvalue = enemy,var(10)
first = 0
last = 39
ignorehitpause = 1
;-------------------------------------------
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
v = 0
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
v = 1
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryuu"
v = 2
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 3
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 4
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 5
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 6
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 7
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 8
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 9
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 10
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 11
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 12
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 13
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 14
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 15
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 16
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 17
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 18
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 19
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 20
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 21
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 22
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 23
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 24
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 25
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 26
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 27
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 28
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 29
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 30
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 31
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 32
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 33
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 34
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 35
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 36
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 37
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 38
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 39
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 40
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 41
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 42
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 43
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 44
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 45
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 46
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 47
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 48
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 49
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 50
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 51
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 52
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 53
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 54
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 55
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 56
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 57
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 58
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="kouryou"
v = 59
value = enemy,var(10)
ignorehitpause = 1
;-----------------
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 0
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 1
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 2
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 3
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 4
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 5
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 6
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 7
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 8
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 9
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 10
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 11
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 12
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 13
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 14
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 15
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 16
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 17
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 18
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 19
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 20
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 21
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 22
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 23
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 24
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 25
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 26
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 27
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 28
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 29
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 30
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 31
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 32
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 33
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 34
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name != "Kouryou"
fv = 35
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name != "Kouryou"
fv = 36
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name !="Kouryou"
fv = 37
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name != "Kouryou"
fv = 38
value = enemy,var(10)
ignorehitpause = 1
[state 555]
type = parentvarset
triggerall = ishelper
trigger1 = name != "Kouryou"
fv = 39
value = enemy,var(10)
ignorehitpause = 1

;------

[state 48756] 
type = destroyself 
triggerall = ishelper
trigger1 = var(3) != 1
trigger1 = enemy,stateno != 48754
trigger2 = root,name = "Kouryou"
trigger3 = root,alive = 0
;trigger4 = enemy,numtarget > 11
ignorehitpause = 1
;-----------------
