[Command]
Name="CPU_01"
Command=~U,U,U,U,U,U,U,U,U,U,x
Time=0
[Command]
Name="CPU_02"
Command=~U,U,U,U,U,U,U,U,U,U,y
Time=0
[Command]
Name="CPU_03"
Command=~U,U,U,U,U,U,U,U,U,U,z
Time=0
[Command]
Name="CPU_04"
Command=~U,U,U,U,U,U,U,U,U,U,a
Time=0
[Command]
Name="CPU_05"
Command=~U,U,U,U,U,U,U,U,U,U,b
Time=0
[Command]
Name="CPU_06"
Command=~U,U,U,U,U,U,U,U,U,U,c
Time=0
[Command]
Name="CPU_07"
Command=~F,F,F,F,F,F,F,F,F,F,x
Time=0
[Command]
Name="CPU_08"
Command=~F,F,F,F,F,F,F,F,F,F,y
Time=0
[Command]
Name="CPU_09"
Command=~F,F,F,F,F,F,F,F,F,F,z
Time=0
[Command]
Name="CPU_10"
Command=~F,F,F,F,F,F,F,F,F,F,a
Time=0
[Command]
Name="CPU_11"
Command=~F,F,F,F,F,F,F,F,F,F,b
Time=0
[Command]
Name="CPU_12"
Command=~F,F,F,F,F,F,F,F,F,F,c
Time=0
[Command]
Name="CPU_13"
Command=~D,D,D,D,D,D,D,D,D,D,x
Time=0
[Command]
Name="CPU_14"
Command=~D,D,D,D,D,D,D,D,D,D,y
Time=0
[Command]
Name="CPU_15"
Command=~D,D,D,D,D,D,D,D,D,D,z
Time=0
[Command]
Name="CPU_16"
Command=~D,D,D,D,D,D,D,D,D,D,a
Time=0
[Command]
Name="CPU_17"
Command=~D,D,D,D,D,D,D,D,D,D,b
Time=0
[Command]
Name="CPU_18"
Command=~D,D,D,D,D,D,D,D,D,D,c
Time=0
[Command]
Name="CPU_19"
Command=~B,B,B,B,B,B,B,B,B,B,x
Time=0
[Command]
Name="CPU_20"
Command=~B,B,B,B,B,B,B,B,B,B,y
Time=0
[Command]
Name="CPU_21"
Command=~B,B,B,B,B,B,B,B,B,B,z
Time=0
[Command]
Name="CPU_22"
Command=~B,B,B,B,B,B,B,B,B,B,a
Time=0
[Command]
Name="CPU_23"
Command=~B,B,B,B,B,B,B,B,B,B,b
Time=0
[Command]
Name="CPU_24"
Command=~B,B,B,B,B,B,B,B,B,B,c
Time=0
[Command]
Name="CPU_25"
Command=~U,x,D,b,B,y,F,a
Time=0
[Command]
Name="CPU_26"
Command=~U,U,U,U,U,U,U,U,U,U,x+y
Time=0
[Command]
Name="CPU_27"
Command=~U,U,U,U,U,U,U,U,U,U,y+z
Time=0
[Command]
Name="CPU_28"
Command=~U,U,U,U,U,U,U,U,U,U,z+x
Time=0
[Command]
Name="CPU_29"
Command=~U,U,U,U,U,U,U,U,U,U,a+b
Time=0
[Command]
Name="CPU_30"
Command=~U,U,U,U,U,U,U,U,U,U,b+c
Time=0
[Command]
Name="CPU_31"
Command=~U,U,U,U,U,U,U,U,U,U,c+a
Time=0
[Command]
Name="CPU_32"
Command=~F,F,F,F,F,F,F,F,F,F,x+y
Time=0
[Command]
Name="CPU_33"
Command=~F,F,F,F,F,F,F,F,F,F,y+z
Time=0
[Command]
Name="CPU_34"
Command=~F,F,F,F,F,F,F,F,F,F,z+x
Time=0
[Command]
Name="CPU_35"
Command=~F,F,F,F,F,F,F,F,F,F,a+b
Time=0
[Command]
Name="CPU_36"
Command=~F,F,F,F,F,F,F,F,F,F,b+c
Time=0
[Command]
Name="CPU_37"
Command=~F,F,F,F,F,F,F,F,F,F,c+a
Time=0
[Command]
Name="CPU_38"
Command=~D,D,D,D,D,D,D,D,D,D,x+y
Time=0
[Command]
Name="CPU_39"
Command=~D,D,D,D,D,D,D,D,D,D,y+z
Time=0
[Command]
Name="CPU_40"
Command=~D,D,D,D,D,D,D,D,D,D,z+x
Time=0
[Command]
Name="CPU_41"
Command=~D,D,D,D,D,D,D,D,D,D,a+b
Time=0
[Command]
Name="CPU_42"
Command=~D,D,D,D,D,D,D,D,D,D,b+c
Time=0
[Command]
Name="CPU_43"
Command=~D,D,D,D,D,D,D,D,D,D,c+a
Time=0
[Command]
Name="CPU_44"
Command=~B,B,B,B,B,B,B,B,B,B,x+y
Time=0
[Command]
Name="CPU_45"
Command=~B,B,B,B,B,B,B,B,B,B,y+z
Time=0
[Command]
Name="CPU_46"
Command=~B,B,B,B,B,B,B,B,B,B,z+x
Time=0
[Command]
Name="CPU_47"
Command=~B,B,B,B,B,B,B,B,B,B,a+b
Time=0
[Command]
Name="CPU_48"
Command=~B,B,B,B,B,B,B,B,B,B,b+c
Time=0
[Command]
Name="CPU_49"
Command=~B,B,B,B,B,B,B,B,B,B,c+a
Time=0
[Command];偙偺僐儅儞僪傢偐傞恖偄傞偐側丠
Name="CPU_50"
Command=~y,a,b,a,y,a,b,a
Time=0
;-| 挻昁嶦媄 |--------------------------------------------------------

[Command]
Name="僆儘僠Max25"
Command=~F,DF,D,DB,B, b+c
Time=30

[Command]
Name="僆儘僠Max2"
Command=~F,DF,D,DB,B, y+z
Time=30

[Command]
Name="僆儘僠Max15"
Command=~F,DF,D,DB,B, x+y
Time=30

[Command]
Name="僆儘僠Max"
Command=~D,DB,B,D,DB,B, y
Time=30

[Command]
Name="僆儘僠Max"
Command=~D,DB,B,D,DB,B, x
Time=30

[Command]
Name="媧偄婑偣1"
Command=~D,DB,B,D,DB,B, b
Time=30

[Command]
Name="媧偄婑偣2"
Command=~D,DB,B,D,DB,B, a
Time=30

[Command]
Name="崿1"
Command=~D,DF,F,D,DF,F, y
Time=30

[Command]
Name="崿2"
Command=~D,DF,F,D,DF,F, x
Time=30

[Command]
Name="崿3"
Command=~D,DF,F,D,DF,F, x+y
Time=30

[Command]
Name="崿4"
Command=~D,DF,F,D,DF,F, z
Time=30

[Command]
Name="廤1"
Command=~D,DF,F,D,DF,F,a
Time=30

[Command]
Name="廤2"
Command=~D,DF,F,D,DF,F,b
Time=30

[Command]
Name="戝恄"
Command=~F,DF,D,DB,B,F,DF,D,DB,B, y
Time=30

[Command]
Name="戝恄"
Command=~F,DF,D,DB,B,F,DF,D,DB,B, x
Time=30

;-| 昁嶦媄 |------------------------------------------------------
[Command]
Name="巰釳"
Command=~D,DF,F,s

[Command]
Name="嫮屼戝"
Command=~D,DB,B,b

[Command]
Name="庛屼戝"
Command=~D,DB,B,a

[Command]
Name="彎"
Command=~D,DB,B,y

[Command]
Name="嫮恹"
Command=~F,D,DF,a
Time=25

[Command]
Name="庛恹"
Command=~F,D,DF,b
Time=25

[Command]
Name="壩鑼崀4"
Command=~F,DF,D,DB,B, z
Time=25
[Command]
Name="壩鑼崀3"
Command=~F,DF,D,DB,B, b
Time=25
[Command]
Name="壩鑼崀2"
Command=~F,DF,D,DB,B, y
Time=25
[Command]
Name="壩鑼崀1"
Command=~F,DF,D,DB,B, a
Time=25
[Command]
Name="壩鑼崀0"
Command=~F,DF,D,DB,B, x
Time=25

[Command]
Name="掆挷鄝0"
Command=~B,D,DB,z
Time=25
[Command]
Name="掆挷鄝1"
Command=~B,D,DB,b
Time=25
[Command]
Name="掆挷鄝2"
Command=~B,D,DB,y
Time=25
[Command]
Name="掆挷鄝3"
Command=~B,D,DB,a
Time=25
[Command]
Name="掆挷鄝4"
Command=~B,D,DB,x
Time=25
[Command]
Name="徃"
Command=~B,DB,D,DF,F,x
Time=25

[Command]
Name="懧"
Command=~B,DB,D,DF,F,y
Time=25

[Command]
Name="僶僯僔儞僌儔僢僔儏"
Command=~B,DB,D,DF,F,a
Time=25
[Command]
Name="僶僯僔儞僌儔僢僔儏"
Command=~B,DB,D,DF,F,b
Time=25
[Command]
Name="嫮尠嵵"
Command=~F,D,DF,y
[Command]
Name="庛尠嵵"
Command=~F,D,DF,x
[Command]
Name="惥栺"
Command=~F,D,DF,z
[Command]
Name="嫮夝彍"
Command=~F,B,DB,D,DF,F, y
Time=25
[Command]
Name="庛夝彍"
Command=~F,B,DB,D,DF,F, x
Time=25
[Command]
Name="嶶2"
Command=~D,DF,F, b
[Command]
Name="嶶1"
Command=~D,DF,F, a
[Command]
Name="旘傃摴嬶"
Command=~D,DF,F, y
[Command]
Name="僆儘僠旘傃摴嬶"
Command=~D,DF,F, x
[Command]
Name="僆儘僠旘傃摴嬶2"
Command=~D,DB,B, x
[Command]
Name="儚乕僾"
Command=~D,D, x
[Command]
Name="儚乕僾"
Command=~D,D, a
[Command]
Name="儚乕僾"
Command=~D,D, y
[Command]
Name="儚乕僾"
Command=~D,D, b
[Command]
Name="儚乕僾"
Command=~D,D, z
[Command]
Name="儚乕僾"
Command=~D,D, c
[Command]
Name="嬞媫夞旔慜"
Command=x+a
Time=1
[Command]
Name="嬞媫夞旔屻"
Command=/$B,x+a
Time=1
[Command]
Name="嬞媫夞旔屻"
Command=/$B,z
Time=1
;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
Name="FF"     
Command=F, F
Time=10

[Command]
Name="BB"     
Command=B, B
Time=10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
Name="僎乕僕棴傔敪摦"
Command=z+c
Time=1
[Command]
Name="recovery"
Command=x+y
Time=1
[Command]
Name="搳偘"
Command=y+b
Time=1
[Command]
Name="傆偭旘偽偟"
Command=c
Time=1
[Command]
Name="Max"
Command=a+y
Time=1
[Command]
Name="僗僩儔僀僇乕"
Command=a+y
Time=1
[Command]
Name="holdx"
Command=/$x
Time=1
[Command]
Name="holdy"
Command=/$y
Time=1
[Command]
Name="holda"
Command=/$a
Time=1
[Command]
Name="holdb"
Command=/$b
Time=1
[Command]
Name="holdz"
Command=/$z
Time=1
[Command]
Name="holdc"
Command=/$c
Time=1
;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
Name="down_a"
Command=/$D,a
Time=1
[Command]
Name="down_b"
Command=/$D,b
Time=1
;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
Name="a"
Command=a
Time=1
[Command]
Name="b"
Command=b
Time=1
[Command]
Name="c"
Command=c
Time=1
[Command]
Name="x"
Command=x
Time=1
[Command]
Name="y"
Command=y
Time=1
[Command]
Name="z"
Command=z
Time=1
[Command]
Name="start"
Command=s
Time=1
[Command]
Name="up"
Command=U
Time=1
[Command]
Name="fwd"
Command=F
Time=1
[Command]
Name="back"
Command=B
Time=1
[command]
Name="down"
command=D
time=1
;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
Name="holdfwd"
Command=/$F
Time=1
[Command]
Name="holdback"
Command=/$B
Time=1
[Command]
Name="holdup" 
Command=/$U
Time=1
[Command]
Name="holddown"
Command=/$D
Time=1
;劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅
[Statedef -1]

[State -1];柍偵娨傠偆(儂儕乕僕儍)
Type=ChangeState
value=2200
TriggerAll=var(59)<1
TriggerAll=Power>3999
TriggerAll=Command="崿4"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];僷儚乕傾僢僾(儀儂儅)
Type=ChangeState
value=3250
TriggerAll=var(59)<1
TriggerAll=Power>3999
TriggerAll=var(29)<1
TriggerAll=Command="僆儘僠Max25"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];岝傪崀傜偡(僙儗僗僥傿傾儖僗僞乕)
Type=ChangeState
value=2999
TriggerAll=var(59)<1
TriggerAll=Command="僆儘僠Max2"
TriggerAll=Power>3999
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];偍偭偒傃乕傓
Type=ChangeState
value=22075
TriggerAll=var(59)<1
TriggerAll=Command="僆儘僠Max15"
TriggerAll=Power>2999
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];挻媧偄婑偣
Type=ChangeState
value=2300
TriggerAll=Command="媧偄婑偣2"
TriggerAll=var(59)<1
TriggerAll=Power>1999
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];廤2
Type=ChangeState
value=2150
TriggerAll=var(59)<1
TriggerAll=Power>1999
TriggerAll=Command="廤2"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];丠丠丠丠丠丠丠丠丒僆儘僠Max(儅乕僋夞揮搳偘)
Type=ChangeState
value=2400
TriggerAll=Command="僆儘僠Max"
TriggerAll=var(59)<1
TriggerAll=Power>1999
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];廤1
Type=ChangeState
value=2100
TriggerAll=var(59)<1
TriggerAll=Power>999
TriggerAll=Command="廤1"||Command="廤2"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];柍偵娨傠偆
Type=ChangeState
value=2000
TriggerAll=var(59)<1
TriggerAll=Power>1999
TriggerAll=Command="崿3"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];柍偵娨傠偆
Type=ChangeState
value=2050
TriggerAll=var(59)<1
TriggerAll=Power>999
TriggerAll=Command="崿2"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];柍偵娨傠偆
Type=ChangeState
value=2020
TriggerAll=var(59)<1
TriggerAll=Power>999
TriggerAll=Command="崿1"
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];丠丠丠丠丠丠丠丒媧偄婑偣
Type=ChangeState
value=2350
TriggerAll=Command="媧偄婑偣1"||Command="媧偄婑偣2"
TriggerAll=var(59)<1
TriggerAll=Power>999
Trigger1=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=210
Trigger5=StateNo=230
Trigger6=StateNo=240
Trigger7=StateNo=400
Trigger8=StateNo=410
Trigger9=StateNo=430
Trigger10=StateNo=440
Trigger11=StateNo=1100
Trigger11=AnimElem=5,>0

[State -1];惥栺
Type=ChangeState
value=1400
TriggerAll=var(59)<1
TriggerAll=Command="惥栺"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];壩鑼崀
Type=ChangeState
value=1450
TriggerAll=var(59)<1
TriggerAll=Command="壩鑼崀0"||Command="壩鑼崀1"||Command="壩鑼崀2"||Command="壩鑼崀3"||Command="壩鑼崀4"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];徃
Type=ChangeState
value=11000
TriggerAll=var(59)<1
TriggerAll=Command="徃"
TriggerAll=NumHelper(11001)<1+(PalNo=12)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];崟
Type=ChangeState
value=11010
TriggerAll=var(59)<1
TriggerAll=Command="懧"
TriggerAll=NumHelper(11011)<1+(PalNo=12)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];僶僯僔儞僌儔僢僔儏
Type=ChangeState
value=22115
TriggerAll=var(59)<1
TriggerAll=Command="僶僯僔儞僌儔僢僔儏"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];彎(僎乕僕夞暅)
Type=ChangeState
value=1100
TriggerAll=var(59)<1
TriggerAll=Command="彎"
TriggerAll=Power<PowerMax
TriggerAll=Life>LifeMax*0.1
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];僈乕僪晄擻旘傃摴嬶
Type=ChangeState
value=11500
TriggerAll=var(59)<1
TriggerAll=Command="嫮尠嵵"
TriggerAll=!NumHelper(11500)
TriggerAll=!NumHelper(11508)
TriggerAll=!NumHelper(11509)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];旘傃摴嬶
Type=ChangeState
value=11600
TriggerAll=var(59)<1
TriggerAll=Command="庛尠嵵"
TriggerAll=!NumHelper(11500)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];旘傃摴嬶(4s揹寕)
Type=ChangeState
value=11101
TriggerAll=var(59)<1
TriggerAll=Command="旘傃摴嬶"
TriggerAll=!numhelper(11100)||PalNo=12
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];旘傃摴嬶(墌旘偽偟)庛
Type=ChangeState
value=1000
TriggerAll=var(59)<1
TriggerAll=Command="僆儘僠旘傃摴嬶2"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];旘傃摴嬶 壓抜
Type=ChangeState
value=1600
TriggerAll=var(59)<1
TriggerAll=Command="庛屼戝"||Command="嫮屼戝"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];掆挷鄝
Type=ChangeState
value=1200
TriggerAll=var(59)<1
TriggerAll=Command="掆挷鄝0"||Command="掆挷鄝1"||Command="掆挷鄝2"||Command="掆挷鄝3"||Command="掆挷鄝4"
TriggerAll=NumHelper(1201)<2+(PalNo=12)*2
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];嶶
Type=ChangeState
value=1500
TriggerAll=var(59)<1
TriggerAll=Command="嶶1"
TriggerAll=NumHelper(1501)<1+(PalNo=12)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];嶶
Type=ChangeState
value=1510
TriggerAll=var(59)<1
TriggerAll=Command="嶶2"
TriggerAll=NumHelper(1511)<1+(PalNo=12)
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];旘傃摴嬶(墌旘偽偟)
Type=ChangeState
value=1050
TriggerAll=var(59)<1
TriggerAll=Command="僆儘僠旘傃摴嬶"
TriggerAll=!NumHelper(1065)||PalNo=12
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];傆偭偲偽偟
Type=ChangeState
value=1300
TriggerAll=var(59)<1
TriggerAll=Command="庛恹"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];僶儕傾
Type=ChangeState
value=1301
TriggerAll=var(59)<1
TriggerAll=Command="嫮恹"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];儚乕僾
Type=ChangeState
value=1800
TriggerAll=var(59)<1
TriggerAll=Command="儚乕僾"
TriggerAll=StateType!=A
Trigger1=Ctrl
Trigger2=StateNo=200
Trigger3=StateNo=205
Trigger4=StateNo=230
Trigger5=StateNo=240
Trigger6=StateNo=400
Trigger7=StateNo=410
Trigger8=StateNo=430
Trigger9=StateNo=440

[State -1];栧媞恖(捠忢搳偘)
Type=ChangeState
value=800
TriggerAll=var(59)<1
TriggerAll=Command="y"
TriggerAll=Command="holdfwd"||Command="holdback"
TriggerAll=StateType!=A
Trigger1=P2bodyDist X<20
Trigger1=Enemy(var(58)),StateType!=A
Trigger1=Enemy(var(58)),MoveType!=H||Enemy(var(58)),StateNo=[120,155]
Trigger1=Ctrl

[State -1];僈乕僪僉儍儞僙儖僼儘儞僩僗僥僢僾
Type=ChangeState
value=100
TriggerAll=var(59)<1
TriggerAll=Command="FF"
TriggerAll=Power>=500
Trigger1=StateNo=[150,151]

;劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅
;婎杮摦嶌
;劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅

[State -1];僟僢僔儏
Type=ChangeState
value=100
TriggerAll=var(59)<1
Trigger1=Command="FF"
Trigger1=StateType=S
Trigger1=Ctrl

[State -1];僶僋僗僥
Type=ChangeState
value=105
TriggerAll=var(59)<1
Trigger1=Command="BB"
Trigger1=StateType=S
Trigger1=Ctrl

;劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅
;捠忢媄
;劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅劅

[State -1];嬤庛P
Type=ChangeState
value=205
TriggerAll=var(59)<1
TriggerAll=Command="x"
TriggerAll=command!="holddown"
TriggerAll=P2Dist X<50
Trigger1=StateType=S
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0

[State -1];墦庛P
Type=ChangeState
value=200
TriggerAll=var(59)<1
TriggerAll=Command="x"
TriggerAll=command!="holddown"
Trigger1=StateType=S
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0

[State -1];墦棫嫮P
Type=ChangeState
value=210
TriggerAll=var(59)<1
TriggerAll=Command="y"
TriggerAll=command!="holddown"
Trigger1=StateType=S
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0
Trigger3=ProjHit35600>=1,>=0
Trigger3=StateNo=230||StateNo=235

[State -1];墦棫庛K
Type=ChangeState
value=230
TriggerAll=var(59)<1
TriggerAll=Command="a"
TriggerAll=command!="holddown"
Trigger1=StateType=S
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0

[State -1];墦棫嫮K
Type=ChangeState
value=240
TriggerAll=var(59)<1
TriggerAll=Command="b"
TriggerAll=command!="holddown"
Trigger1=StateType=S
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0
Trigger3=ProjHit35600>=1,>=0
Trigger3=StateNo=230||StateNo=235

[State -1];孅庛P
Type=ChangeState
value=400
TriggerAll=var(59)<1
TriggerAll=Command="x"
TriggerAll=Command="holddown"
Trigger1=StateType=C
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0

[State -1];孅嫮P
Type=ChangeState
value=410
TriggerAll=var(59)<1
TriggerAll=Command="y"
TriggerAll=Command="holddown"
Trigger1=StateType=C
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0
Trigger3=ProjHit35600>=1,>=0
Trigger3=StateNo=230||StateNo=235

[State -1];孅庛K
Type=ChangeState
value=430
TriggerAll=var(59)<1
TriggerAll=Command="a"
TriggerAll=Command="holddown"
Trigger1=StateType=C
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0

[State -1];孅嫮K
Type=ChangeState
value=440
TriggerAll=var(59)<1
TriggerAll=Command="b"
TriggerAll=Command="holddown"
Trigger1=StateType=C
Trigger1=Ctrl
Trigger2=StateNo=200||StateNo=205||StateNo=400||StateNo=430
Trigger2=AnimElem=3,>=0||ProjHit35600>=1,>=0
Trigger3=ProjHit35600>=1,>=0
Trigger3=StateNo=230||StateNo=235

[State -1];嬻庛P
Type=ChangeState
value=600
TriggerAll=var(59)<1
TriggerAll=Command="x"
TriggerAll=StateType=A
TriggerAll=StateNo!=106
Trigger1=Ctrl
Trigger2=StateNo=600
Trigger2=AnimElem=3,>=0

[State -1];嬻嫮P
Type=ChangeState
value=610
TriggerAll=var(59)<1
TriggerAll=Command="y"
Trigger1=StateType=A
Trigger1=StateNo!=106
Trigger1=Ctrl

[State -1];嬻庛K
Type=ChangeState
value=630
TriggerAll=var(59)<1
TriggerAll=Command="a"
Trigger1=StateType=A
Trigger1=StateNo!=106
Trigger1=Ctrl

[State -1];嬻嫮K
Type=ChangeState
value=640
TriggerAll=var(59)<1
TriggerAll=Command="b"
Trigger1=StateType=A
Trigger1=StateNo!=106
Trigger1=Ctrl

[State -1];挧敪
Type=ChangeState
value=195
TriggerAll=var(59)<1
TriggerAll=Command="start"
TriggerAll=StateType!=A
Trigger1=Ctrl
