;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;----------------------------------------------------------------------------------------------------------------------------------
;AIスイッチ
;----------------------------------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-| AI |------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-| 超必殺技 |--------------------------------------------------------

[Command]
name = "ジェノサイド・ヘル"
command = ~D,DF,F,D,DF,F,a
time = 30

[Command]
name = "ジェノサイド・ヘル"
command = ~D,DF,F,D,DF,F,b
time = 30

[Command]
name = "ソウル"
command = ~D,DF,F,D,DF,F,x
time = 30

[Command]
name = "ソウル"
command = ~D,DF,F,D,DF,F,y
time = 30

[Command]
name = "ウジテレビ"
command = ~D,DB,B,D,DB,B,a
time = 30

[Command]
name = "ウジテレビ"
command = ~D,DB,B,D,DB,B,b
time = 30

[Command]
name = "さあ、生を謳歌しろ……!"
command = ~D,DB,B,D,DB,B,x
time = 30

[Command]
name = "さあ、生を謳歌しろ……!"
command = ~D,DB,B,D,DB,B,y
time = 30

[Command]
name = "混沌"
command = ~D,DB,B,D,DB,B,c
time = 30

;-| 必殺技 |------------------------------------------------------
[Command]
name = "髑髏柱0"
command = ~F,D,B, a
time = 25

[Command]
name = "髑髏柱1"
command = ~F,D,B, b
time = 25

[Command]
name = "髑髏柱2"
command = ~F,D,B, c
time = 25

[Command]
name = "髑髏柱3"
command = ~F,D,B, x
time = 25

[Command]
name = "髑髏柱4"
command = ~F,D,B, y
time = 25

[Command]
name = "弱顕斎"
command = ~F,D,DF,b

[Command]
name = "強顕斎"
command = ~D,DF,F,y

[Command]
name = "強顕斎-2"
command = ~F,D,DF,a

[Command]
name = "ジェノサイド"
command = ~D,DF,F,a

[Command]
name = "ジェノサイド-s"
command = ~D,DF,F,b

[Command]
name = "オロチ飛び道具"
command = ~D,DF,F,x

[Command]
name = "オロチ飛び道具2"
command = ~D,DB,B,x

[Command]
name = "オロチ飛び道具3"
command = ~D,DB,B,y

[Command]
name = "ワープ"
command = ~D,D, a

[Command]
name = "ワープ"
command = ~D,D, b

[Command]
name = "ワープ"
command = ~D,D, c

[Command]
name = "ワープ"
command = ~D,D, x

[Command]
name = "ワープ"
command = ~D,D, y

[Command]
name = "ワープ"
command = ~D,D, z

[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;Common1.cnsに使用されているため、コマンド名を変えるときは注意
command = F, F
time = 10

[Command]
name = "BB"     ;Common1.cns
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;Common1.cns
command = x+y
time = 1

[Command]
name = "recovery"   ;Common1.cns
command = a+b
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "roll"
command = x+a
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| ボタン押しっぱなし |-----------------------------------------------------
[Command]
name = "hold_c"
command = /c

;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"   ;Common1.cnsで使用されている
command = /$F
time = 1

[Command]
name = "holdback"  ;Common1.cns
command = /$B
time = 1

[Command]
name = "holdup"    ;Common1.cns
command = /$U
time = 1

[Command]
name = "holddown"  ;Common1.cns
command = /$D
time = 1

[Command]
name = "fwd"  ;Required (do not remove)
command = /F
time = 1

[Command]
name = "back" ;Required (do not remove)
command = /B
time = 1

[Command]
name = "up"   ;Required (do not remove)
command = /U
time = 1

[Command]
name = "down" ;Required (do not remove)
command = /D
time = 1

;===========================================================================
[Statedef -1]

;===========================================================================
;基本コマンド
;===========================================================================
;超必殺技
;===========================================================================

[State ]
type = ChangeState
value = 3200
triggerall = command = "混沌"
triggerall = !var(30)
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl

;ジェノサイド・ヘル
[State -1]
type = ChangeState
value = 1030
triggerall = command = "ジェノサイド・ヘル"
triggerall = !var(30)
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact

[State -1]
type = ChangeState
value = 1300
triggerall = command = "ソウル"
triggerall = !var(30)
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact

[State -1]
type = ChangeState
value = 3000
triggerall = command = "ウジテレビ"
triggerall = !var(30)
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact

[State -1]
type = ChangeState
value = 3100
triggerall = command = "さあ、生を謳歌しろ……!"
triggerall = !var(30)
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact



;===========================================================================
;必殺技
;===========================================================================
;髑髏柱
[State -1]
type = ChangeState
value = 1450
triggerall =  (command = "髑髏柱0")||(command = "髑髏柱1")||(command = "髑髏柱2")||(command = "髑髏柱3")||(command = "髑髏柱4")
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;オロチ飛び道具
[State -1]
type = ChangeState
value = 1050
triggerall = command = "オロチ飛び道具"
triggerall = numhelper(1050) = 0
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;===========================================================================
;ワープ
[State -1]
type = ChangeState
value = 25000
triggerall = command = "ワープ"
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;オロチ飛び道具4

[State -1]
type = ChangeState
value = 11610
triggerall = command = "オロチ飛び道具2"
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 11650
triggerall = command = "強顕斎"
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;強顕斎
[State -1]
type = ChangeState
value = 1200
triggerall = command = "強顕斎-2"
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;===========================================================================
;弱顕斎
[State -1]
type = ChangeState
value = 1201
triggerall = command = "弱顕斎"
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 1045
triggerall = command = "ジェノサイド"
triggerall = !var(30)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 13000
triggerall = command = "ジェノサイド-s"
triggerall = !var(30)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 12000
triggerall = command = "オロチ飛び道具3"
triggerall = !numhelper(12001)
triggerall = statetype != A
triggerall = !var(30)
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;投げ
[State -1]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != A
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;===========================================================================
;ふっ飛ばし攻撃
[State -1]
type = ChangeState
value = 290
triggerall = !var(30)
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
trigger1 = ctrl
;===========================================================================
;空中ふっ飛ばし攻撃
[State -1]
type = ChangeState
value = 690
triggerall = !var(30)
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl
;===========================================================================
;緊急回避後
[State -1]
type = ChangeState
value = 701
triggerall = !var(30)
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;===========================================================================
;ガードキャンセル緊急回避後
[State -1]
type = ChangeState
value = 701
triggerall = !var(30)
triggerall = command = "緊急回避後"
trigger1 = stateno = 150
trigger2 = stateno = 151
;===========================================================================
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(30)
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(30)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;===========================================================================
;タクティカルステップ
[State -1]
type = ChangeState
value = 700
triggerall = !var(30)
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl
;===========================================================================
;ガードキャンセルタクティカルステップ
[State -1]
type = ChangeState
value = 700
triggerall = !var(30)
triggerall = command = "緊急回避前"
trigger1 = stateno = 150
trigger2 = stateno = 151
;===========================================================================
;ダウン回避
[State -1]
type = ChangeState
value = 702
triggerall = !var(30)
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;===========================================================================
;基本技
;===========================================================================
[State -1]
type = ChangeState
value = 200
triggerall = !var(30)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 205
triggerall = !var(30)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 210
triggerall = !var(30)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 215
triggerall = !var(30)
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 230
triggerall = !var(30)
triggerall = command = "x"
triggerall = command != "holddown"
;triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 240
triggerall = !var(30)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
trigger3 = stateno = 430

[State -1]
type = ChangeState
value = 400
triggerall = !var(30)
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 410
triggerall = !var(30)
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 430
triggerall = !var(30)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 440
triggerall = !var(30)
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 440
triggerall = !var(30)
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

[State -1]
type = ChangeState
value = 600
triggerall = !var(30)
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

[State -1]
type = ChangeState
value = 610
triggerall = !var(30)
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

[State -1]
type = ChangeState
value = 630
triggerall = !var(30)
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

[State -1]
type = ChangeState
value = 640
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
trigger1 = var(30) = 0

[State -1]
type = ChangeState
value = 640
triggerall = !var(30)
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

[State -1]
type = ChangeState
value = 640
triggerall = !var(30)
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

[State -1]
type = ChangeState
value = 195
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger1 = var(30) = 0
