;-| AI僗僀僢僠 |--------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,U,U,U,U,U,U,U,U,x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,U,U,U,U,U,U,U,U,y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,U,U,U,U,U,U,U,U,z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,U,U,U,U,U,U,U,U,a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,U,U,U,U,U,U,U,U,b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,U,U,U,U,U,U,U,U,c
time = 0

[Command]
name = "CPU_07"
command = ~F,F,F,F,F,F,F,F,F,F,x
time = 0

[Command]
name = "CPU_08"
command = ~F,F,F,F,F,F,F,F,F,F,y
time = 0

[Command]
name = "CPU_09"
command = ~F,F,F,F,F,F,F,F,F,F,z
time = 0

[Command]
name = "CPU_10"
command = ~F,F,F,F,F,F,F,F,F,F,a
time = 0

[Command]
name = "CPU_11"
command = ~F,F,F,F,F,F,F,F,F,F,b
time = 0

[Command]
name = "CPU_12"
command = ~F,F,F,F,F,F,F,F,F,F,c
time = 0

[Command]
name = "CPU_13"
command = ~D,D,D,D,D,D,D,D,D,D,x
time = 0

[Command]
name = "CPU_14"
command = ~D,D,D,D,D,D,D,D,D,D,y
time = 0

[Command]
name = "CPU_15"
command = ~D,D,D,D,D,D,D,D,D,D,z
time = 0

[Command]
name = "CPU_16"
command = ~D,D,D,D,D,D,D,D,D,D,a
time = 0

[Command]
name = "CPU_17"
command = ~D,D,D,D,D,D,D,D,D,D,b
time = 0

[Command]
name = "CPU_18"
command = ~D,D,D,D,D,D,D,D,D,D,c
time = 0

[Command]
name = "CPU_19"
command = ~B,B,B,B,B,B,B,B,B,B,x
time = 0

[Command]
name = "CPU_20"
command = ~B,B,B,B,B,B,B,B,B,B,y
time = 0

[Command]
name = "CPU_21"
command = ~B,B,B,B,B,B,B,B,B,B,z
time = 0

[Command]
name = "CPU_22"
command = ~B,B,B,B,B,B,B,B,B,B,a
time = 0

[Command]
name = "CPU_23"
command = ~B,B,B,B,B,B,B,B,B,B,b
time = 0

[Command]
name = "CPU_24"
command = ~B,B,B,B,B,B,B,B,B,B,c
time = 0

[Command]
name = "CPU_25"
command = ~U,x,D,b,B,y,F,a
time = 0

[Command]
name = "CPU_26"
command = ~U,U,U,U,U,U,U,U,U,U,x+y
time = 0

[Command]
name = "CPU_27"
command = ~U,U,U,U,U,U,U,U,U,U,y+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,U,U,U,U,U,U,U,U,z+x
time = 0

[Command]
name = "CPU_29"
command = ~U,U,U,U,U,U,U,U,U,U,a+b
time = 0

[Command]
name = "CPU_30"
command = ~U,U,U,U,U,U,U,U,U,U,b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,U,U,U,U,U,U,U,U,c+a
time = 0

[Command]
name = "CPU_32"
command = ~F,F,F,F,F,F,F,F,F,F,x+y
time = 0

[Command]
name = "CPU_33"
command = ~F,F,F,F,F,F,F,F,F,F,y+z
time = 0

[Command]
name = "CPU_34"
command = ~F,F,F,F,F,F,F,F,F,F,z+x
time = 0

[Command]
name = "CPU_35"
command = ~F,F,F,F,F,F,F,F,F,F,a+b
time = 0

[Command]
name = "CPU_36"
command = ~F,F,F,F,F,F,F,F,F,F,b+c
time = 0

[Command]
name = "CPU_37"
command = ~F,F,F,F,F,F,F,F,F,F,c+a
time = 0

[Command]
name = "CPU_38"
command = ~D,D,D,D,D,D,D,D,D,D,x+y
time = 0

[Command]
name = "CPU_39"
command = ~D,D,D,D,D,D,D,D,D,D,y+z
time = 0

[Command]
name = "CPU_40"
command = ~D,D,D,D,D,D,D,D,D,D,z+x
time = 0

[Command]
name = "CPU_41"
command = ~D,D,D,D,D,D,D,D,D,D,a+b
time = 0

[Command]
name = "CPU_42"
command = ~D,D,D,D,D,D,D,D,D,D,b+c
time = 0

[Command]
name = "CPU_43"
command = ~D,D,D,D,D,D,D,D,D,D,c+a
time = 0

[Command]
name = "CPU_44"
command = ~B,B,B,B,B,B,B,B,B,B,x+y
time = 0

[Command]
name = "CPU_45"
command = ~B,B,B,B,B,B,B,B,B,B,y+z
time = 0

[Command]
name = "CPU_46"
command = ~B,B,B,B,B,B,B,B,B,B,z+x
time = 0

[Command]
name = "CPU_47"
command = ~B,B,B,B,B,B,B,B,B,B,a+b
time = 0

[Command]
name = "CPU_48"
command = ~B,B,B,B,B,B,B,B,B,B,b+c
time = 0

[Command]
name = "CPU_49"
command = ~B,B,B,B,B,B,B,B,B,B,c+a
time = 0

[Command];偙偺僐儅儞僪傢偐傞恖偄傞偐側丠
name = "CPU_50"
command = ~y,a,b,a,y,a,b,a
time = 0





;-| 挻昁嶦媄 |--------------------------------------------------------
[Command]
name = "去捣狼蓖券"
command = ~D,DF,F,DB,B, x+y
time = 30

[Command]
name = "公肺狼 蓖券1"
command = ~D,DF,F,DB,B, x
time = 30

[Command]
name = "公肺狼 蓖券2"
command = ~D,DF,F,DB,B, y
time = 30

[Command]
name = "根券狼 芭匡1"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "根券狼 芭匡2"
command = ~D,DF,F,D,DF,F, x
time = 30

[Command]
name = "康去狼 富混1"
command = ~D,DF,F,D,DF,F, a
time = 30

[Command]
name = "康去狼 富混2"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "僼傿傾乕"
command = ~D,DF,F,D,DF,F, c
time = 30

[Command]
name = "僜僂儖"
command = ~D,DB,B,D,DB,B, y
time = 30

[Command]
name = "僜僂儖"
command = ~D,DB,B,D,DB,B, x
time = 30

[Command]
name = "僶僯僔儏"
command = ~D, D, y
time = 30

[Command]
name = "僶僯僔儏"
command = ~D, D, x
time = 30


;-| 昁嶦媄 |------------------------------------------------------

[Command]
name = "公"
command = ~D,DF,F, z
time = 25

[Command]
name = "嫮屼戝"
command = ~D,DB,B, y
time = 25

[Command]
name = "庛屼戝"
command = ~D,DB,B, x
time = 25

[Command]
name = "嫮恹"
command = ~B,D,DB, b
time = 25

[Command]
name = "庛恹"
command = ~B,D,DB, a
time = 25

[Command]
name = "拳比碍 6"
command = ~D,DB,B, c
time = 25

[Command]
name = "拳比碍 5"
command = ~D,DB,B, z
time = 25

[Command]
name = "拳比碍 4"
command = ~D,DB,B, b
time = 25

[Command]
name = "拳比碍 3"
command = ~D,DB,B, y
time = 25

[Command]
name = "拳比碍 2"
command = ~D,DB,B, a
time = 25

[Command]
name = "拳比碍 1"
command = ~D,DB,B, x
time = 25


[Command]
name = "嫮尠嵵"
command = ~F,D,DF, y

[Command]
name = "庛尠嵵"
command = ~F,D,DF, x


[Command]
name = "惥栺"
command = ~F,D,DF, b


[Command]
name = "根券版荤 碍"
command = ~D,DF,F, y
time = 25

[Command]
name = "根券版荤 距"
command = ~D,DF,F, x
time = 25


[Command]
name = "根券版绵 碍"
command = ~D,DF,F, b

[Command]
name = "根券版绵 距"
command = ~D,DF,F, a


[Command]
name = "嫮僆儘僠嬀幬傔"
command = ~B,D,DB, y

[Command]
name = "庛僆儘僠嬀幬傔"
command = ~B,D,DB, x


[Command]
name = "僆儘僠旘傃摴嬶"
command = ~D,DF,F, y

[Command]
name = "僆儘僠旘傃摴嬶"
command = ~D,DF,F, x


[Command]
name = "版趋巩"
command = ~D,D, x

[Command]
name = "版趋巩"
command = ~D,D, a

[Command]
name = "版趋巩"
command = ~D,D, y

[Command]
name = "版趋巩"
command = ~D,D, b

[Command]
name = "版趋巩"
command = ~D,D, z

[Command]
name = "版趋巩"
command = ~D,D, c






[Command]
name = "嬞媫夞旔慜"
command = x+a
time = 1

[Command]
name = "嬞媫夞旔慜"
command = z
time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,x+a
time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,z
time = 1

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "搳偘"
command = y+b
time = 1

[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "僗僩儔僀僇乕"
command = a+y
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "儘乕僉僢僋"
command = /$F,a
time = 1

[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "壞偺巚傂偱"
command = /$D,b
time = 1


[Command]
name = "昘拰妱傝"
command = /$F,x
time = 1

[Command]
name = "壓抜庴偗"
command = /$DF,a
time = 1

[Command]
name = "忋抜庴偗"
command = /$F,a
time = 1

[Command]
name = "旔偗峌寕"
command = /$B,x
time = 1

[Command]
name = "僟僢僉儞僌峌寕"
command = /$B,a
time = 1

[Command]
name = "戝夞揮廟傝"
command = /$F,x
time = 1

[Command]
name = "朹崅挼傃廟傝"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]

;AI梡僗僀僢僠
[State -1, AIflg]
type = VarSet
triggerall = var(30) != 1
triggerall = var(58) = gametime 
trigger1 = command = "CPU_01"
trigger2 = command = "CPU_02"
trigger3 = command = "CPU_03"
trigger4 = command = "CPU_04"
trigger5 = command = "CPU_05"
trigger6 = command = "CPU_06"
trigger7 = command = "CPU_07"
trigger8 = command = "CPU_08"
trigger9 = command = "CPU_09"
trigger10= command = "CPU_10"
trigger11= command = "CPU_11"
trigger12= command = "CPU_12"
trigger13= command = "CPU_13"
trigger14= command = "CPU_14"
trigger15= command = "CPU_15"
trigger16= command = "CPU_16"
trigger17= command = "CPU_17"
trigger18= command = "CPU_18"
trigger19= command = "CPU_19"
trigger20= command = "CPU_20"
trigger21= command = "CPU_21"
trigger22= command = "CPU_22"
trigger23= command = "CPU_23"
trigger24= command = "CPU_24"
trigger25= command = "CPU_25"
trigger26= command = "CPU_26"
trigger27= command = "CPU_27"
trigger28= command = "CPU_28"
trigger29= command = "CPU_29"
trigger30= command = "CPU_30"
trigger31= command = "CPU_31"
trigger32= command = "CPU_32"
trigger33= command = "CPU_33"
trigger34= command = "CPU_34"
trigger35= command = "CPU_35"
trigger36= command = "CPU_36"
trigger37= command = "CPU_37"
trigger38= command = "CPU_38"
trigger39= command = "CPU_39"
trigger40= command = "CPU_40"
trigger41= command = "CPU_41"
trigger42= command = "CPU_42"
trigger43= command = "CPU_43"
trigger44= command = "CPU_44"
trigger45= command = "CPU_45"
trigger46= command = "CPU_46"
trigger47= command = "CPU_47"
trigger48= command = "CPU_48"
trigger49= command = "CPU_49"
trigger50= command = "CPU_50"
v =  30
value = 1


;===========================================================================
;AI摦嶌
;---------------------------------------------------------------------------

;僇僆僥傿僢僋丒僼儗傾
[State -1]
type = ChangeState
value = 2400
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >=3000
triggerall = p2life > 0
triggerall = Ctrl = 1
trigger1 = palno!=12&&Random<=200
trigger2 = palno=12&&Random<=20+((enemy,numhelper>=3&&enemy,movetype=A&&enemy,life<enemy,lifemax)*300)
trigger3 = palno=12&&fvar(16)!=0&&Random<=500
trigger4 = palno=12&&fvar(16)!=1&&((fvar(28)=[3000,3500])||(fvar(28)=[4500,5000])||(fvar(28)=[6000,7000]))&&Random<=250
trigger5 = palno=12&&fvar(16)!=1&&life<=lifemax/4&&enemynear,movetype=A&&enemynear,HitDefAttr=SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP&&Random<=150
trigger6 = palno=12&&fvar(16)!=1&&fvar(13)!=1&&Random<=200

[State -1]
type = ChangeState
value = 2300
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >=2000
triggerall = p2life > 0
triggerall = Ctrl = 1
trigger1 = palno!=12&&Random<=60
trigger2 = palno=12&&Random<=20+((enemy,numhelper>=3&&enemy,movetype=A&&enemy,life<enemy,lifemax)*300)
trigger3 = palno=12&&fvar(16)!=0&&Random<=500
trigger4 = palno=12&&fvar(16)!=1&&((fvar(28)=[3000,3500])||(fvar(28)=[4500,5000])||(fvar(28)=[6000,7000]))&&Random<=250
trigger5 = palno=12&&fvar(16)!=1&&life<=lifemax/4&&enemynear,movetype=A&&enemynear,HitDefAttr=SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP&&Random<=150
trigger6 = palno=12&&fvar(16)!=1&&fvar(13)!=1&&Random<=200

[State -3]
type = null;ChangeState
value = 2200
triggerall = roundstate = 2
triggerall = numhelper(2201) = 0
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype != L
triggerall = Enemynear,Stateno != [5050,5150]
triggerall = P2BodyDist X > 50
triggerall = Power >= 1000
trigger1 = ctrl = 1
trigger1 = Random <= 50

;僼傿傾乕丒僷僯僢僔儏儊儞僩
[State -3]
type = ChangeState
value = 2215
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = Power >= 2000
triggerall = p2life > 0 && life>=lifemax/4
triggerall = P2stateno = [150,153]
triggerall = P2BodyDist Y = [-120,0]
triggerall = P2BodyDist X = [-80,80]
trigger1 = Ctrl = 1
trigger1 = Random <= 20 + (var(1)*10) - ((palno=12)*28)

;僼傿傾乕丒僷僯僢僔儏儊儞僩
[State -3]
type = ChangeState
value = 2215
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = Power >= 2000
triggerall = p2life > 0 && life>=lifemax/4
triggerall = P2movetype = A || P2statetype = A && P2movetype = H
triggerall = P2BodyDist X = [-100,100]
triggerall = P2BodyDist Y = [-150,0]
trigger1 = Ctrl = 1
trigger1 = Random <= (20 + (var(1)*50))-((palno=12)*60)

;僼傿傾乕丒僷僯僢僔儏儊儞僩
[State -3]
type = ChangeState
value = 2215
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = Power >= 2000
triggerall = p2life > 0 && p2life < 150
triggerall = P2BodyDist Y = [-130,0]
triggerall = P2BodyDist X >= 100
trigger1 = Ctrl = 1
trigger1 = Random <= 50 + (var(1)*150)

;僜僂儖丒僨傿僗僩儔僋僔儑儞
[State -3]
type = ChangeState
value = 2000
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = palno!=12||palno=12&&var(54)<=0
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = Power >= 1000
triggerall = p2life > 0 && life>=lifemax/2
triggerall = P2stateno != [150,153]
triggerall = P2BodyDist Y = [-50,0]
triggerall = P2BodyDist X = [0,50]
triggerall = p2statetype  != A && p2statetype  != L
triggerall = EnemyNear,Ctrl = 0
trigger1 = Ctrl = 1
trigger1 = Random <= (IfElse((EnemyNear,Ctrl = 0),(IfElse(p2movetype=H,300,20)),10))+(var(1)*15)-((palno=12)*20)

;僜僂儖丒僨傿僗僩儔僋僔儑儞
[State -3]
type = ChangeState
value = 2000
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = palno!=12||palno=12&&var(54)<=0
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = p2life > 0
triggerall = P2BodyDist Y = [-50,0]
triggerall = P2BodyDist X = [0,70]
triggerall = stateno = 245 && movehit = 1
triggerall = P2statetype != A && p2statetype  != L && p2movetype = H
trigger1 = Random <= 70 + (var(1)*850)

;僜僂儖丒僨傿僗僩儔僋僔儑儞
[State -3]
type = ChangeState
value = 2000
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = palno!=12||palno=12&&var(54)<=0
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = p2life > 0 && life>=lifemax/2
triggerall = P2BodyDist Y = [-50,0]
triggerall = P2BodyDist X = [0,40]
triggerall = p2statetype  != A && p2statetype  != L
triggerall = p2movetype = A
trigger1 = Ctrl = 1
trigger1 = Random <= 14 + (var(1)*25)-((palno=12)*30);(96+(((Ceil(Const(data.life)))-(Ceil(life)))*0.1)))

;僜僂儖丒僨傿僗僩儔僋僔儑儞
[State -3]
type = ChangeState
value = 2000
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = palno=12&&var(54)<=0
triggerall = palno!=12||palno=12&&(fvar(13)!=0||fvar(13)!=1&&Random<=50)
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = Power >= 1000
triggerall = p2life > 0 && life>=lifemax/4
triggerall = P2BodyDist X = [0,100]
triggerall = p2statetype  != L
triggerall = enemynear,movetype=A&&enemynear,HitDefAttr=SCA,NA,SA,HA,NT,ST,HT,NP,SP,HP
triggerall = Ctrl = 1
trigger1 = Random <= 200

[State -3]
type = ChangeState
value = 200
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = EnemyNear,statetype != L
triggerall = P2BodyDist X = [0,30]
triggerall = P2BodyDist Y = [-20,0]
trigger1 = ctrl = 1
trigger1 = Random <= 400

[State -3]
type = null;ChangeState
value = 210
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = EnemyNear,statetype = S || EnemyNear,statetype != A
triggerall = P2BodyDist X = [0,45]
trigger1 = ctrl = 1
trigger1 = Random <= 200

[State -3]
type = ChangeState
value = 430
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = EnemyNear,statetype = S || EnemyNear,statetype != A
triggerall = Enemynear,Stateno != [5050,5150]
triggerall = P2BodyDist X = [0,40]
trigger1 = ctrl = 1
trigger1 = Random <= 500

[State -3]
type = ChangeState
value = 1050
triggerall = roundstate = 2
triggerall = numhelper(1000) = 0
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype != L
triggerall = Enemynear,Stateno != [5050,5150]
triggerall = P2BodyDist X > 50
trigger1 = ctrl = 1
trigger1 = Random <= 50
trigger2 = stateno = 200
trigger2 = movehit

[State -3]
type = ChangeState
value = 1000
triggerall = roundstate = 2
triggerall = numhelper(1000) = 0
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype = L
triggerall = Enemynear,Stateno = [5050,5150]
triggerall = EnemyNear,Time > 20
triggerall = P2BodyDist X > 100
trigger1 = ctrl = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 1000
triggerall = roundstate = 2
triggerall = numhelper(1000) = 0
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype != L
triggerall = Enemynear,Stateno != [5050,5150]
triggerall = P2BodyDist X > 100
trigger1 = ctrl = 1
trigger1 = Random <= 40

[State -3]
type = ChangeState
value = 1800
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = P2BodyDist X > 150
triggerall = enemy,numhelper = 0 || enemy,numproj = 0
trigger1 = ctrl = 1
trigger1 = Random <= 150

[State -3]
type = null;ChangeState
value = 1800
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = Enemynear,Stateno = [5050,5150]
triggerall = enemy,numhelper = 0 || enemy,numproj = 0
trigger1 = ctrl = 1
trigger1 = Random <= 100

[State -3]
type = ChangeState
value = 1450
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype = S || EnemyNear,statetype = A
triggerall = P2BodyDist X > 100
triggerall = enemynear,movetype=A&&enemynear,HitDefAttr=SCA,NA,SA,HA,NT,ST,HT,SP,HP
trigger1 = ctrl = 1
trigger1 = Random <= 40

[State -3]
type = ChangeState
value = 1450
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = EnemyNear,statetype = S || EnemyNear,statetype = A
triggerall = P2BodyDist X > 80
;triggerall = P2BodyDist Y < -10
trigger1 = ctrl = 1
trigger1 = Random <= 50

[State -3]
type = ChangeState
value = ifelse(Frontedgedist < 30,1201,1200)
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = !inguarddist
triggerall = statetype != A
triggerall = numhelper(1000) = 0
triggerall = EnemyNear,statetype = S || EnemyNear,statetype != A
triggerall = P2BodyDist X < 50
;triggerall = frontedgedist > 40
trigger1 = ctrl = 1
trigger1 = Random <= 150

[State -3]
type = ChangeState
value = ifelse(Frontedgedist < 30,1201,1200)
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = p2life > 0
triggerall = statetype != A
triggerall = numhelper(1000) = 0
triggerall = EnemyNear,statetype = L || EnemyNear,movetype = H
triggerall = Enemynear,Stateno = [5050,5150]
triggerall = P2BodyDist X < 100
triggerall = ctrl = 1
trigger1 = Random <= 100
trigger2= frontedgedist < 80
trigger2 = Random <= 200

[State -3]
type = ChangeState
value = 1030
triggerall = enemy,stateno != 1036
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = !inguarddist
triggerall = numhelper(1031) = 0
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = P2BodyDist X = [100,220]
triggerall = Enemynear,anim != [5050,5150]
triggerall = p2statetype  != L
triggerall = Ctrl = 1
trigger1 = Random <= 50

[State -3]
Type = ChangeState
Value = 150
TriggerAll=var(30) = 1
triggerall = statetype != A
triggerall = Ctrl = 1
TriggerAll=StateNo!=[120,155]
TriggerAll=inguarddist
Trigger1 = P2BodyDist X>60||EnemyNear,Time>50

[State -3]
Type = ChangeState
Value = 150
TriggerAll=var(30) = 1
triggerall = statetype != A
triggerall = Ctrl = 1
TriggerAll= StateNo!=[120,155]
TriggerAll= inguarddist
Trigger1 = P2BodyDist X < 40 || EnemyNear,Time>20
Trigger1 = Random <= 350
trigger2 = enemy,numhelper > 0 || enemy,numproj > 0
Trigger2 = Random <= 500

[State -1]
type = ChangeState
value = Ifelse(Backedgedist < 30,1800,Ifelse((enemy,numhelper > 0 || enemy,numproj > 0),105,ifelse(p2bodydist X > 100,1800,700)))
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
triggerall = P2BodyDist X < 100
triggerall = p2statetype  != L
triggerall = Ctrl = 1
triggerall = !inguarddist
trigger1 = Random <= 200


[State -3,搳偘]
Type = ChangeState
value = 800
triggerall = roundstate = 2
triggerall = Alive = 1
triggerall = var(30) = 1
triggerall = statetype != A
TriggerAll= StateType != A
TriggerAll= p2StateType!=A
TriggerAll= p2StateType != L
TriggerAll= p2MoveType != H
triggerall = Ctrl = 1
TriggerAll= P2BodyDist X= [0,15]
Trigger1 = Random <= 1000
Trigger2 = (p2StateNo=[120,159])
;===========================================================================
;婎杮僐儅儞僪
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僇僆僥傿僢僋丒僼儗傾
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = var(30) != 1
triggerall = command = "去捣狼蓖券"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;===============================================================================
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = var(30) != 1
triggerall = command = "公肺狼 蓖券1"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = var(30) != 1
triggerall = command = "公肺狼 蓖券2"
triggerall = power >= 4000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = var(30) != 1
triggerall = command = "根券狼 芭匡1"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = var(30) != 1
triggerall = command = "根券狼 芭匡2"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;===========================================================================
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) != 1
triggerall = command = "康去狼 富混1"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) != 1
triggerall = command = "康去狼 富混2"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僼傿傾乕丒僷僯僢僔儏儊儞僩
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2215
triggerall = var(30) != 1
triggerall = command = "僼傿傾乕"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;---------------------------------------------------------------------------
;僜僂儖丒僨傿僗僩儔僋僔儑儞
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) != 1
triggerall = command = "僜僂儖"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;---------------------------------------------------------------------------
;僶僯僔儏
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1950
triggerall = var(30) != 1
triggerall = command = "僶僯僔儏"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僒儉僂僃傾儂乕儖
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = var(30) != 1
triggerall = command = "版趋巩"
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;---------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾兛乮嬻拞乯
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = var(30) != 1
triggerall = command = "嫮屼戝"
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾兛乮嬻拞乯
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = var(30) != 1
triggerall = command = "庛屼戝"
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾兛	
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = var(30) != 1
triggerall = command = "嫮恹"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾兛	
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200;1300
triggerall = var(30) != 1
triggerall = command = "庛恹"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僨傿儊儞僕儑儞僗僼傿傾兝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(30) != 1
triggerall = command = "根券版绵 距"
triggerall = numhelper(2796) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僄僋僗僾儘乕僨傿儞僌僗僼傿傾兝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = var(30) != 1
triggerall = command = "根券版绵 碍"
triggerall = numhelper(3012) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僨傿儊儞僕儑僫儖僾儘僕僃僋僔儑儞
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = var(30) != 1
triggerall = (command = "拳比碍 1")||(command = "拳比碍 2")||(command = "拳比碍 3")||(command = "拳比碍 4")||(command = "拳比碍 5")||(command = "拳比碍 6")
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
;---------------------------------------------------------------------------
;僼傽儞僩儉僗僼傿傾
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = var(30) != 1
triggerall = command = "根券版荤 碍"
triggerall = numhelper(3060) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;---------------------------------------------------------------------------
;僨傿儊儞僕儑儞僗僼傿傾兛
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = var(30) != 1
triggerall = command = "根券版荤 距"
triggerall = numhelper(1000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;---------------------------------------------------------------------------
;儅僌僱僥傿僢僋僗僼傿傾
[State -1]
type = ChangeState
value = 1030
triggerall = var(30)!=1
triggerall = command = "公"
triggerall = numhelper(1031) = 0
triggerall = statetype != A
triggerall = enemy,stateno != 1036
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;栧媞恖
[State 1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(30) != 1
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype != A
trigger1 = p2bodydist X < 20
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl
;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = var(30) != 1
triggerall = command = "傆偭旘偽偟"
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = var(30) != 1
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 291
triggerall = var(30) != 1
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;嬞媫夞旔屻
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = var(30) != 1
triggerall = command = "嬞媫夞旔屻"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖嬞媫夞旔屻
[State -1, 701]
type = ChangeState
value = 701
triggerall = var(30) != 1
triggerall = command = "嬞媫夞旔屻"
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僼儘儞僩僗僥僢僾
[State -1, 700]
type = ChangeState
value = 100
triggerall = var(30) != 1
triggerall = command = "FF"
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;僞僋僥傿僇儖僗僥僢僾
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = var(30) != 1
triggerall = var(30) = 0
triggerall = command = "嬞媫夞旔慜"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僞僋僥傿僇儖僗僥僢僾
[State -1, 700]
type = ChangeState
value = 700
triggerall = var(30) != 1
triggerall = command = "嬞媫夞旔慜"
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;僟僂儞夞旔
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = var(30) != 1
triggerall = command = "嬞媫夞旔慜"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(30) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(30) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(30) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(30) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(30) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(30) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(30) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = var(30) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(30) != 1
triggerall = command = "b"
triggerall = command != "holddown"
;triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = Stateno = 430
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = null;ChangeState
value = 245
triggerall = var(30) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(30) != 1
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(30) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(30) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(30) != 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(30) != 1
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(30) != 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(30) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(30) != 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(30) != 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
