;------------------------------------------------------------
;特殊やられステート
;混線とか
;------------------------------------------------------------
;マーキング(トムキラー)
[Statedef 555]
type=U
movetype=H
physics=U
velset=0,0
ctrl=0
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)=0
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=!ishelper
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=511
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
triggerall=prevstateno!=[6660000,6660008];混線st
triggerall=prevstateno!=[510,514];超即死st
triggerall=prevstateno!=[555,556]
trigger1=time=0
trigger2=root,stateno!=prevstateno
trigger2=time<60
projanim=anim
projid=513
projremove=1
projremovetime=300
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=prevstateno
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
triggerall=root,ctrl=0
triggerall=time>0
trigger1=root,movereversed||(root,stateno=prevstateno&&(prevstateno!=[555,556])&&root,time>60)||root,time>200
trigger1=var(5):=var(5)+1||1
projanim=anim
projid=513
projremove=1
projremovetime=300
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper
trigger2=!alive
y=5000
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=hitdef
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=alive
trigger1=!ishelper
attr=A,NA
damage=0,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=2
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=3
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=4
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=5
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=6
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=7
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
trigger1=movereversed
trigger2=time>8
value=52
ctrl=1
ignorehitpause=1
[State ]
type=posset
triggerall=ishelper
trigger1=time>10
y=0
[State ]
type=destroyself
triggerall=ishelper
triggerall=time>0
trigger1=root,alive&&var(5)>0
trigger1=root,ctrl=1
trigger2=root,alive&&var(5)>0
trigger2=root,stateno=5050||root,stateno=52
trigger3=root,alive=0
trigger4=time>10
trigger4=root,ctrl=1||root,alive=0
trigger4=numhelper>9||time>200
trigger5=numhelper>24
;------------------------------------------------------------
;マーキング
[Statedef 556]
type=S
movetype=I
physics=N
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)=0
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50108]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50300,50301]
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30055]
trigger6=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=!ishelper
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
trigger2=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
value=511
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=1
value=0+52*(pos Y!=0)
ctrl=1
;------------------------------------------------------------
;ヘルパー貯蔵
[Statedef 6660000]
ctrl=0
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
;------------------------------------------------------------
;パートナー保護
[State ]
type=lifeset
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=1+lifemax*(roundstate!=2)+partner,life
ignorehitpause=1
[State ]
type=nothitby
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
time=2147483648
ignorehitpause=1
[State ]
type=nothitby
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value2=SCA,AA,AP,AT
time=2147483648
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State ]
type=ctrlset
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=1
ignorehitpause=1
[State ]
type=posset
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
x=partner,pos x
y=partner,pos y+6665150
ignorehitpause=1
[State ]
type=changeanim2
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=9999
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=1
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=2
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=3
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=4
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=5
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=6
stateno=120
ignorehitpause=1
[State ]
type=HitOverride
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=alive
time=-1
attr=SCA,AA,AP,AT
slot=7
stateno=120
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
trigger1=time
value=ifelse(alive,6660000,511)
ctrl=0
ignorehitpause=1
;------------------------------------------------------------
[State ];低位カラーでの暴発即死防止
type=selfstate
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
trigger1=life>lifemax*0.1
value=5050
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
value=0
ignorehitpause=1

[State ];世界最後の日-強化発狂
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(20)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(21))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(22))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(24)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(25))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(26))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(28)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(29))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(30))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(32)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(33))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(34))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numenemy
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30061,30062]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(36)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(37))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(38))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(39))
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=roundstate<3
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger1=numhelper(2000000)=0||gametime%4=0||roundstate<2
trigger2=ishelper(2000000)||ishelper(2440000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=roundstate<4
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&4)=0
trigger1=ishelper
trigger1=roundstate<3
trigger1=numhelper(2440000)=0
name="( ^3^)<bug helper-intro"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&4)
trigger1=ishelper
trigger1=roundstate<3
trigger1=numhelper(2440000)=0
name="( 0_0)<bug helper-keep"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=Changeanim2
trigger1=!ishelper
trigger1=alive
trigger1=name!="Phantom Mizuchi Abyss"
value=10000
ignorehitpause=1
[State ]
type=StateTypeSet
trigger1=!ishelper
trigger1=alive
trigger1=name!="Phantom Mizuchi Abyss"
movetype=A
ignorehitpause=1
[State ]
type=HitDef
trigger1=!Ishelper
trigger1=alive
trigger1=name!="Phantom Mizuchi Abyss"
attr=,NP
animtype=Hard
damage=0,0
numhits=0
priority=4
hitflag=MAFD
guardflag=
pausetime=4,0
sparkno=-1
guard.sparkno=-1
ground.type=Low
ignorehitpause=1

[State ]
type=varset
trigger1=ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
var(59)=ifelse((var(58)=root,time),var(59)+1,0)
ignorehitpause=1
[State ]
type=velset
trigger1=ishelper
x=0
y=0
ignorehitpause=1
[State ]
type=posset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
x=enemy(enemy,name!="Phantom Mizuchi Abyss"),pos x
y=enemy(enemy,name!="Phantom Mizuchi Abyss"),pos y+50000
ignorehitpause=1

[State ]
type=nothitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
trigger1=1||var(58):=root,time
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=nothitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
trigger3=ishelper(2440000)
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=hitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!(ishelper(2000000)&&sysfvar(2)<2)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1

[State ];バグヘルパー保持用
type=varset
triggerall=ishelper(2000000)&&name!="Phantom Mizuchi Abyss"
trigger1=sysfvar(2)<1
sysfvar(2)=numhelper(2000000)
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(2440000)&&name!="Phantom Mizuchi Abyss"
sysfvar(2)=666.49
ignorehitpause=1
[State ];アニメ取得用
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)=0
sysfvar(2)=1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)=0
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
var(56)=0
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)=0
trigger1=sysfvar(3)!=-1
trigger1=!(movecontact||movereversed)
sysfvar(3)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
trigger1=var(56)=[5000,5999];基本的にやられアニメ ＆ 対核110アサート対策
var(56)=6000
ignorehitpause=1

[State ]
type=null
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)=0
triggerall=var(56)!=[5000,5999]
triggerall=anim!=var(56)
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768);強化発狂は倍速
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=(var(56):=var(56)+1)*0||selfanimexist(var(56))=0
trigger1=0
trigger2=root,selfanimexist(var(56))=1
trigger2=1||var(56):=var(56)
ignorehitpause=0
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&sysfvar(2)!=1
trigger1=numhelper(2440000)
trigger1=helper(2440000),stateno=6660000
trigger1=helper(2440000),anim>0
value=helper(2440000),anim
elem=1
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=numhelper(2440000)
trigger1=helper(2440000),stateno!=6660000
trigger1=selfanimexist(gametime%1000)
value=gametime%1000
elem=1
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=(ishelper(2000000)&&sysfvar(2)=1)
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)!=0
trigger1=var(56):=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)
trigger2=selfanimexist(var(56))=1
value=var(56)
elem=1
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)!=0
trigger1=selfanimexist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52))=1
value=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)
elem=1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=name!="Phantom Mizuchi Abyss"
statetype=A
movetype=A
ignorehitpause=1
[State ]
Type=hitdef
trigger1=name!="Phantom Mizuchi Abyss"
Attr=S,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFD
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=10,10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
trigger1=movecontact>0||movereversed>0||hitpausetime>0
trigger1=sysfvar(3)=-1
sysfvar(3)=anim
ignorehitpause=1
[State ]
type=varadd
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
trigger1=!(movecontact||movereversed)
var(56)=1
ignorehitpause=0
[State ]
type=targetdrop
trigger1=numtarget>6
ignorehitpause=1
[State ]
type=changestate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
triggerall=roundstate=2
triggerall=sysfvar(3)=-1
triggerall=!(movecontact||movereversed)
trigger1=time||(var(57)=[0,50])
trigger1=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),numhelper(65536)>0
trigger1=var(57):=var(57)+1||1
value=6660000
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2440000)
trigger1=var(57)!=[0,49]
var(57)=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=(sysfvar(2)=1&&numhelper(2440000)=0)||ishelper(2440000)
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=roundstate=2
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy&&root,alive
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)=0
trigger1=selfanimexist(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(8))
attr=A,ST
projhits=1
projanim=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(8)
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=25250+enemy(enemy,name!="Phantom Mizuchi Abyss"),var(8)
projremovetime=2
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
ignorehitpause=1

[State ]
type=varrangeset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
value=0
ignorehitpause=1
[State ]
type=varrangeset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
fvalue=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
trigger1=sysfvar(4)=0||sysfvar(4)!=[1,60]
sysfvar(4)=59.1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
trigger1=(sysfvar(4)*10)-floor(sysfvar(4))*10=1
sysfvar(1)=10
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
trigger1=sysfvar(1)=10
sysfvar(4)=0.1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
trigger1=(sysfvar(4)*10)-floor(sysfvar(4))*10=2
sysfvar(1)=sysfvar(1)+10
ignorehitpause=1
[State ]
type=varadd
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
trigger1=sysfvar(1)>lifemax
sysfvar(4)=-1.1
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=roundstate=2
var(floor(sysfvar(4)))=floor(sysfvar(1))
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,time>250||(root,time>13&&enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7&&roundno<3);不具合？
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=19154
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[50300,50301]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[50100,50108]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30050,30055]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70002
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,alive=0,5150,52)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
value=6660001
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[11000,11002]
value=6660002
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50301
value=6660003
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30050,30052]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
value=6660004
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[10000,10002]
value=6660005
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
value=6660006
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50106,50108]
value=6660007
ignorehitpause=1

[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(55)!=0
value=enemy,var(55)
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(52)!=0
value=enemy,var(52)
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(54)!=0
value=enemy,var(54)
ignorehitpause=1
[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(53)!=0
value=enemy,var(53)
ignorehitpause=1

;////////////工事中////////////
;未使用捜索tes
;[State ]
;Type=hitdef
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime<2
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;Attr=,NA
;Damage=0,0
;GetPower=0,0
;HitFlag=MAFD
;GuardFlag=
;NumHits=0
;Priority=7,Hit
;PauseTime=3,0
;HitSound=-1
;sparkno=-1
;GuardSound=-1
;ignorehitpause=1
;[State ]
;type=lifeset
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime>1
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;value=lifemax
;ignorehitpause=1
;[State ]
;type=varset
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime>1
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;sysvar(3)=-65536
;ignorehitpause=1
;[State ]
;type=changeanim
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime>1
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;trigger1=sysvar(3)=-65536
;value=0
;ignorehitpause=1
;[State ]
;type=posset
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime>1
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;trigger1=sysvar(3)=-65536
;x=enemy,pos x
;y=0
;ignorehitpause=1
;[State ]
;type=DisplayToClipboard
;trigger1=ishelper
;text="sf2:%d,sv3=%d"
;params=ceil(sysfvar(2)),(sysvar(3))
;ignorehitpause=1
;[State ]
;type=selfstate
;triggerall=name!="Phantom Mizuchi Abyss"
;triggerall=ishelper(2000000)&&alive
;triggerall=numhelper(2000000)>1
;triggerall=sysfvar(2)>1
;triggerall=hitpausetime>1
;triggerall=numenemy=1
;trigger1=enemy,name="Phantom Mizuchi Abyss"
;trigger1=(enemy,var(0)&65536)
;trigger1=sysvar(3)=-65536
;value=-enemy,var(8)
;ignorehitpause=1

;////////////工事中////////////

;超即死かどうか調査
[State ];調査の前に時止め解除
type=pause
triggerall=ishelper&&roundstate=2
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper&&roundstate=2
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1

[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(46)
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(45+random%2)
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(44+random%3)
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(43+random%4)
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)!=0
trigger1=var(50):=666||1
value=enemy,var(42+random%5)
ignorehitpause=1

;3R以降は容赦しない
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=0
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=2
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=4
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=6
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=8
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=10
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=12
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=14
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=16
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=18
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=[0,18]
triggerall=gametime%2=0&&(enemynear,var(0)&4)
triggerall=(roundno>2||(enemynear,var(0)&32768))
trigger1=gametime%60!=14
trigger1=PlayerIDExist(enemynear,var(20))
trigger1=PlayerID(enemynear,var(23)),var(gametime%60)>0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=PlayerID(enemynear,var(23)),var(gametime%60)
ignorehitpause=1

[State ];死の宣告風味アーマー貫通砲(自動)
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
trigger1=roundstate>2
trigger2=enemynear,palno=12
trigger2=enemynear,var(10)=12345
trigger2=enemynear,var(11)=[35,75]
trigger2=enemynear,var(11)<60||((enemynear,var(11)=[60,75])&&enemynear,var(11)%3=0)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
triggerall=root,stateno!=5100||(root,stateno=5100&&root,time>3)
trigger1=roundstate>2
trigger2=enemynear,palno=12
trigger2=enemynear,var(10)=12345
trigger2=enemynear,var(11)=[35,75]
trigger2=enemynear,var(11)<60||((enemynear,var(11)=[60,75])&&enemynear,var(11)%3=0)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

;バグヘルパー変数
;sysvar(2)=prevstateno
;sysvar(3)=サーチ
;sysfvar(1)=強化発狂時に弄る量
;sysfvar(2)=numhelper(2000000)
;sysfvar(3)=攻撃アニメ
;sysfvar(4)=強化発狂時に弄るヘルパー変数
;var(50)=666=超即死調査用
;var(55)=時止め解除
;var(56)=攻撃アニメ(調査値)
;var(57)=ループ変数(アニメ調査時)
;var(58)=root,time
;var(59)=root,time=var(58) ,time
[State ]
type=DisplayToClipboard
trigger1=ishelper
text="sf2:%d,v55:%d,v56:%d,sf1=%f,sf4=%f"
params=ceil(sysfvar(2)),ceil(var(55)),ceil(var(56)),sysfvar(1),sysfvar(4)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper
text="\n R-ht=%d,ht=%d,prev=%d,alive=%d,"
params= (root,hitpausetime),(hitpausetime),(prevstateno),(alive)
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1

[State ];不具合？
type=pause
triggerall=ishelper&&roundstate=2
triggerall=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
triggerall=root,alive
trigger1=var(59)>150&&(root,time=var(58))
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper&&roundstate=2
triggerall=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
triggerall=root,alive
trigger1=var(59)>150&&(root,time=var(58))
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1

[State ]
type=pause
triggerall=ishelper&&roundstate=2
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=!ishelper(2440000)
triggerall=!ishelper(3000000)
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper&&roundstate=2
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=!ishelper(2440000)
triggerall=!ishelper(3000000)
trigger1=numenemy=1
trigger1=numpartner=0
trigger1=numhelper+enemy,numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger1=var(55):=-5555
trigger2=numenemy=1
trigger2=numpartner=1
trigger2=numhelper+partner,numhelper+enemy,numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger2=var(55):=-5555
trigger3=numenemy=2
trigger3=numpartner=0
trigger3=numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger3=var(55):=-5555
trigger4=numenemy=2
trigger4=numpartner=1
trigger4=numhelper+partner,numhelper+enemy(0),numhelper+enemy(1),numhelper>=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(9)
trigger4=var(55):=-5555
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1

[State ];消える前に時止め解除
type=pause
triggerall=ishelper&&roundstate=2
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=root,alive
trigger1=numhelper>15||var(55)=-5555
trigger2=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)&&numprojid(512)>0
trigger3=numenemy&&roundno<3
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
trigger3=root,ctrl
time=0
movetime=0
ignorehitpause=1
[State ]
type=superpause
triggerall=ishelper&&roundstate=2
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=root,alive
trigger1=numhelper>15||var(55)=-5555
trigger2=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768)&&numprojid(512)>0
trigger3=numenemy&&roundno<3
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
trigger3=root,ctrl
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=root,alive
trigger1=roundstate>3
trigger2=root,alive=0
trigger2=LOSE
trigger2=roundstate!=2
trigger2=root,stateno=5150
trigger3=numhelper>15||var(55)=-5555
trigger4=(roundno>2||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768))&&numprojid(512)>0
trigger5=numenemy&&roundno<3
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
trigger5=root,ctrl
ignorehitpause=1

[State ]
type=selfstate
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=!(roundno>2||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768))
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=numhelper(2440000)
trigger1=roundstate<3
trigger1=sysvar(2)!=[6660000,6660008];混線st
trigger1=sysvar(2)>0
value=sysvar(2)
ignorehitpause=1
[State ]
type=selfstate
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=!(roundno>2||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&32768))
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=numhelper(2440000)
trigger1=roundstate<3
trigger1=sysvar(2)<1
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(37+gametime%5)>0
value=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(37+gametime%5)
ignorehitpause=1

;余計なことしてた場合の保険
[State ]
type=statetypeset
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State ]
type=changeanim2
triggerall=!ishelper
trigger1=numpartner
trigger1=partner,name="Phantom Mizuchi Abyss"
value=9999
ignorehitpause=1

[State ]
type=ChangeState
trigger1=!Ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=HitPauseTime>2
value=512+2*(palno>1&&(alive=0||lose))
ctrl=0
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
trigger1=p2name="Phantom Mizuchi Abyss"||p4name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
value=5150
;------------------------------------------------------------
;変数弄り
[Statedef 6660001]
movetype=H
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ];低位カラーは変数弄りしない
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
value=6660002
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

;リダイレクト偽装-保険
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5)!=0
trigger1=numhelper(ceil(enemy,fvar(5)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6)!=0
trigger1=numhelper(ceil(enemy,fvar(6)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7)!=0
trigger1=numhelper(ceil(enemy,fvar(7)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8)!=0
trigger1=numhelper(ceil(enemy,fvar(8)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9)!=0
trigger1=numhelper(ceil(enemy,fvar(9)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11)!=0
trigger1=numhelper(ceil(enemy,fvar(11)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12)!=0
trigger1=numhelper(ceil(enemy,fvar(12)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13)!=0
trigger1=numhelper(ceil(enemy,fvar(13)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14)!=0
trigger1=numhelper(ceil(enemy,fvar(14)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15)!=0
trigger1=numhelper(ceil(enemy,fvar(15)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16)!=0
trigger1=numhelper(ceil(enemy,fvar(16)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17)!=0
trigger1=numhelper(ceil(enemy,fvar(17)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18)!=0
trigger1=numhelper(ceil(enemy,fvar(18)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19)!=0
trigger1=numhelper(ceil(enemy,fvar(19)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=59
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=39
fvalue=0
ignorehitpause=1

[State ]
type=varset
trigger1=ishelper
var(59)=random%5
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(2000000)
trigger2=ishelper(2440000)
var(59)=-1
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(40)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(41)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(42)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(43)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(44)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(45)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(46)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(47)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(48)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(49)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(50)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(51)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(52)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(53)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(54)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(55)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(56)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(57)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(58)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(59)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(1)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(40)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(41)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(42)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(43)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(44)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(45)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(46)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(47)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(48)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(49)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(50)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(51)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(52)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(53)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(54)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(55)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(56)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(57)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(58)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(59)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1


[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(1)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),ifelse(random%2,-root,lifemax,5110)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(0)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(1)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(2)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(3)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(4)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(5)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(6)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(7)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(8)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(9)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(10)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(11)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(12)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(13)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(14)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(15)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(16)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(17)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(18)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(19)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(20)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(21)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(22)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(23)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(24)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(25)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(26)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(27)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(28)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(29)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(30)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(31)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(32)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(33)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(34)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(35)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(36)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(37)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(38)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(39)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(40)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(41)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(42)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(43)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(44)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(45)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(46)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(47)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(48)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(49)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(50)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(51)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(52)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(53)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(54)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(55)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(56)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(57)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(58)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(59)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(0)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(1)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(2)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(3)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(4)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(5)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(6)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(7)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(8)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(9)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(10)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(11)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(12)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(13)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(14)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(15)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(16)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(17)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(18)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(19)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(20)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(21)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(22)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(23)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(24)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(25)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(26)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(27)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(28)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(29)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(30)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(31)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(32)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(33)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(34)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(35)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(36)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(37)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(38)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(39)=ifelse(gametime%2,ifelse(random%2,root,stateno,root,anim),((gametime+1)*(gametime+1)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=59
value=ifelse(gametime%2,2147483647,-2147483647)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=59
value=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=39
fvalue=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ];修復させる
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=numenemy&&numpartner=0;1人の時だけ
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>410
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=19154
value=6660008
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000)
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=19154
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>415
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=19154
ignorehitpause=1

[State ];不具合が出るのでバグヘルパーだけ貯蔵庫へ
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=ishelper(2000000)||ishelper(3000000)||ishelper(2440000)
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=19154
value=6660000
ignorehitpause=1

[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ステート返し
[Statedef 6660002]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[1,4]
triggerall=enemynear,var(10)=50300
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)=0
trigger1=enemynear,var(34)=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(36)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[1,4]
triggerall=enemynear,var(10)=50300
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(35+random%2)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[1,4]
triggerall=enemynear,var(10)=50300
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(34+random%3)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[1,4]
triggerall=enemynear,var(10)=50300
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)!=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(33+random%4)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[1,4]
triggerall=enemynear,var(10)=50300
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)!=0
trigger1=enemynear,var(32)!=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(32+random%5)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=0
trigger1=enemynear,var(51)!=0
trigger1=root,stateno!=enemynear,var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=1
trigger1=enemynear,var(50)!=0
trigger1=root,stateno!=enemynear,var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=2
trigger1=enemynear,var(49)!=0
trigger1=root,stateno!=enemynear,var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=3
trigger1=enemynear,var(48)!=0
trigger1=root,stateno!=enemynear,var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=4
trigger1=enemynear,var(47)!=0
trigger1=root,stateno!=enemynear,var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)=0
triggerall=gametime%12=[6,10]
trigger1=enemynear,var(10)=[11000,11002]
trigger2=enemynear,var(10)=19154
trigger2=enemynear,palno<7
trigger2=enemynear,var(30-gametime%4)!=0
trigger2=root,stateno!=enemynear,var(30-gametime%4)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%5=0,5210,ifelse(random%2,110,115))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=[6,9]
triggerall=enemynear,var(30-gametime%4)!=0
triggerall=root,stateno!=enemynear,var(30-gametime%4)
trigger1=enemynear,var(10)=19154
trigger1=enemynear,palno<7
trigger2=root,gethitvar(fall.damage)=0
trigger2=enemynear,var(10)=50300
trigger2=enemynear,palno>6
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(30-gametime%4)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=6
trigger1=enemynear,var(41)!=0
trigger1=root,stateno!=enemynear,var(41)
trigger1=enemynear,var(10)!=50300;Proj撃たないから無意味
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=7
trigger1=enemynear,var(40)!=0
trigger1=root,stateno!=enemynear,var(40)
trigger1=enemynear,var(10)!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(40)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=8
trigger1=enemynear,var(39)!=0
trigger1=root,stateno!=enemynear,var(39)
trigger1=enemynear,var(10)!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(39)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=9
trigger1=enemynear,var(38)!=0
trigger1=root,stateno!=enemynear,var(38)
trigger1=enemynear,var(10)!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(38)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=10
trigger1=enemynear,var(37)!=0
trigger1=root,stateno!=enemynear,var(37)
trigger1=enemynear,var(10)!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(37)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%12=[6,10]
triggerall=root,gethitvar(fall.damage)!=0
triggerall=!(root,hitdefattr=AA,AP,AT)
triggerall=root,hitpausetime=0
triggerall=root,stateno!=512
triggerall=enemynear,var(10)!=50300;虚無の波動は当身重視
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,var(10)!=50300
trigger2=enemynear,var(10)!=[11000,11002]
trigger2=enemynear,var(10)!=19154
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=50300
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[11000,11002]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=19154
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=!ishelper&&alive
trigger1=roundstate=2
value=511
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3||alive=0
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ステート返し2
[Statedef 6660003]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=50102
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=50105
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装-保険
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5)!=0
trigger1=numhelper(ceil(enemy,fvar(5)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6)!=0
trigger1=numhelper(ceil(enemy,fvar(6)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7)!=0
trigger1=numhelper(ceil(enemy,fvar(7)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8)!=0
trigger1=numhelper(ceil(enemy,fvar(8)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9)!=0
trigger1=numhelper(ceil(enemy,fvar(9)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11)!=0
trigger1=numhelper(ceil(enemy,fvar(11)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12)!=0
trigger1=numhelper(ceil(enemy,fvar(12)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13)!=0
trigger1=numhelper(ceil(enemy,fvar(13)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14)!=0
trigger1=numhelper(ceil(enemy,fvar(14)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15)!=0
trigger1=numhelper(ceil(enemy,fvar(15)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16)!=0
trigger1=numhelper(ceil(enemy,fvar(16)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17)!=0
trigger1=numhelper(ceil(enemy,fvar(17)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18)!=0
trigger1=numhelper(ceil(enemy,fvar(18)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19)!=0
trigger1=numhelper(ceil(enemy,fvar(19)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50101])||(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50104)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=hitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
value=SCA,AA,AT,AP
time=2147483648
ignorehitpause=1
[State ]
type=hitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
value2=SCA,AA,AT,AP
time=2147483648
ignorehitpause=1
[State ]
type=posset
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
x=0
y=666
ignorehitpause=1
[State ]
type=varset
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>79
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
trigger1=gethitvar(damage)>0
sysvar(4)=anim
ignorehitpause=1
[State ]
type=changeanim
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>90
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
trigger1=gethitvar(damage)=0
trigger1=sysvar(4)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(31)=0
value=root,anim
ignorehitpause=1
[State ]
type=changeanim
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)>90
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
trigger1=sysvar(4)!=0
value=sysvar(4)
ignorehitpause=1
[State ]
type=changeanim
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(31)>0
value=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(31)
ignorehitpause=1
[State ]
type=HitOverride
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[50100,50105]
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=461349666
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=statetypeset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
trigger1=enemynear,var(10)=50102
trigger2=enemynear,var(10)=50301
trigger3=enemynear,var(10)=50105
movetype=H
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)!=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(41)!=0
trigger1=enemynear,var(40)=0
trigger1=enemynear,var(39)=0
trigger1=enemynear,var(38)=0
trigger1=enemynear,var(37)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)!=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(41)!=0
trigger1=enemynear,var(40)!=0
trigger1=enemynear,var(39)=0
trigger1=enemynear,var(38)=0
trigger1=enemynear,var(37)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(40+random%2)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)!=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(41)!=0
trigger1=enemynear,var(40)!=0
trigger1=enemynear,var(39)!=0
trigger1=enemynear,var(38)=0
trigger1=enemynear,var(37)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(39+random%3)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)!=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(41)!=0
trigger1=enemynear,var(40)!=0
trigger1=enemynear,var(39)!=0
trigger1=enemynear,var(38)!=0
trigger1=enemynear,var(37)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(38+random%4)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)!=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(41)!=0
trigger1=enemynear,var(40)!=0
trigger1=enemynear,var(39)!=0
trigger1=enemynear,var(38)!=0
trigger1=enemynear,var(37)!=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(37+random%5)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(30)!=0
trigger1=enemynear,var(29)=0
trigger1=enemynear,var(28)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(30)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(30)!=0
trigger1=enemynear,var(29)!=0
trigger1=enemynear,var(28)=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(29+random%2)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(30)!=0
trigger1=enemynear,var(29)!=0
trigger1=enemynear,var(28)!=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(28+random%3)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=enemynear,var(10)=50301
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)
trigger1=enemynear,var(27)!=0
trigger1=root,stateno!=enemynear,var(46)||root,stateno=0
trigger1=root,stateno!=enemynear,var(45)||root,stateno=0
trigger1=root,stateno!=enemynear,var(44)||root,stateno=0
trigger1=root,stateno!=enemynear,var(43)||root,stateno=0
trigger1=root,stateno!=enemynear,var(42)||root,stateno=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(27)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=enemynear,var(10)!=[50103,50105]
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=root,numtarget||(root,hitdefattr=SCA,AA,AP,AT)||root,hitpausetime>1
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)||root,hitpausetime>1
trigger1=enemynear,var(46)!=0
trigger1=enemynear,var(45)=0
trigger1=enemynear,var(44)=0
trigger1=enemynear,var(43)=0
trigger1=enemynear,var(42)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,hitpausetime>0,enemynear,var(46),ifelse(enemynear,var(27)>0,enemynear,var(27),110+5000*!!(root,gethitvar(fall.damage))))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=enemynear,var(10)!=[50103,50105]
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=root,numtarget||(root,hitdefattr=SCA,AA,AP,AT)||root,hitpausetime>1
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)||root,hitpausetime>1
trigger1=enemynear,var(46)!=0
trigger1=enemynear,var(45)!=0
trigger1=enemynear,var(44)=0
trigger1=enemynear,var(43)=0
trigger1=enemynear,var(42)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,hitpausetime>0,enemynear,var(45+random%2),ifelse(enemynear,var(27)>0,enemynear,var(27),110+5000*!!(root,gethitvar(fall.damage))))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=enemynear,var(10)!=[50103,50105]
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=root,numtarget||(root,hitdefattr=SCA,AA,AP,AT)||root,hitpausetime>1
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)||root,hitpausetime>1
trigger1=enemynear,var(46)!=0
trigger1=enemynear,var(45)!=0
trigger1=enemynear,var(44)!=0
trigger1=enemynear,var(43)=0
trigger1=enemynear,var(42)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,hitpausetime>0,enemynear,var(44+random%3),ifelse(enemynear,var(27)>0,enemynear,var(27),110+5000*!!(root,gethitvar(fall.damage))))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=enemynear,var(10)!=[50103,50105]
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=root,numtarget||(root,hitdefattr=SCA,AA,AP,AT)||root,hitpausetime>1
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)||root,hitpausetime>1
trigger1=enemynear,var(46)!=0
trigger1=enemynear,var(45)!=0
trigger1=enemynear,var(44)!=0
trigger1=enemynear,var(43)!=0
trigger1=enemynear,var(42)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,hitpausetime>0,enemynear,var(43+random%4),ifelse(enemynear,var(27)>0,enemynear,var(27),110+5000*!!(root,gethitvar(fall.damage))))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=enemynear,var(10)!=[50103,50105]
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=root,numtarget||(root,hitdefattr=SCA,AA,AP,AT)||root,hitpausetime>1
triggerall=movetype=H&&(root,movetype=A||root,movetype=I)||root,hitpausetime>1
trigger1=enemynear,var(46)!=0
trigger1=enemynear,var(45)!=0
trigger1=enemynear,var(44)!=0
trigger1=enemynear,var(43)!=0
trigger1=enemynear,var(42)!=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=1
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,hitpausetime>0,enemynear,var(42+random%5),ifelse(enemynear,var(27)>0,enemynear,var(27),110+5000*!!(root,gethitvar(fall.damage))))
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[0,2]
triggerall=enemynear,var(10)!=50301
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)=0
trigger1=enemynear,var(34)=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(36)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[0,2]
triggerall=enemynear,var(10)!=50301
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(35+random%2)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[0,2]
triggerall=enemynear,var(10)!=50301
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(34+random%3)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[0,2]
triggerall=enemynear,var(10)!=50301
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)!=0
trigger1=enemynear,var(32)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(33+random%4)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[0,2]
triggerall=enemynear,var(10)!=50301
trigger1=enemynear,var(36)!=0
trigger1=enemynear,var(35)!=0
trigger1=enemynear,var(34)!=0
trigger1=enemynear,var(33)!=0
trigger1=enemynear,var(32)!=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(32+random%5)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[3,5]
triggerall=enemynear,var(10)!=50301
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%5=0,5210,ifelse(random%2,110,115))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%7=[3,5]
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,var(10)!=[50100,50105]
trigger2=enemynear,var(10)!=50301
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,ifelse(random%3,5900,5120))
ignorehitpause=1

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50102
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50301
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
trigger1=!(parent,id=root,id)
ignorehitpause=1
[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
trigger1=!ishelper(2440000)
trigger1=!ishelper(3000000)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50103||enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=50105
trigger1=(ishelper(2000000)&&sysfvar(2)>1)
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[50100,50105]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=50301
value=6660000
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150
ignorehitpause=1
;------------------------------------------------------------
;変数弄り(ステ抜け貫通)
[Statedef 6660004]
movetype=I
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
;------------------------------------------------------------
;まずは修復する(天罰強化版)
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID
;修復開始します( ﾟдﾟ)ゝ
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(13)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(39)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(40)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(40)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(41)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(41)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(42)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(42)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(43)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(43)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(44)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(44)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(45)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(45)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(46)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(46)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(47)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(47)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(48)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(48)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(49)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(49)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(50)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(50)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(51)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(51)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(52)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(52)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(53)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(53)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(54)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(54)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(55)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(55)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(56)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(56)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(57)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(57)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(58)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(58)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
var(59)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(59)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(8)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(9)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysfvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
fvar(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(39)
ignorehitpause=1
;試合開始直前までの変数に修復完了しますた( ﾟдﾟ)ゝ

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=PlayerIDExist(ceil(sysfvar(3)))
trigger1=root,gethitvar(fall.damage)=0
trigger1=PlayerID(ceil(sysfvar(3))),var(10)!=70002
trigger2=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(19))
trigger2=PlayerID(PlayerID(ceil(sysfvar(3))),var(19)),var(2)!=2
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(20)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(21))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(22))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(24)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(25))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(26))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(28)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(29))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(30))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(32)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(33))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(34))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(36)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
value=(ceil(PlayerID(ceil(sysfvar(3))),fvar(37))*(gametime+1)*(gametime+1))+(ceil(PlayerID(ceil(sysfvar(3))),fvar(38))*(gametime+1))+ceil(PlayerID(ceil(sysfvar(3))),fvar(39))
ignorehitpause=1

[State ];state
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numenemy
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(4)>0
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(4))
value=ifelse(root,gethitvar(fall.damage)!=0&&PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)%2=0,5110-5110*(PlayerID(ceil(sysfvar(3))),var(10)=70002&&gametime%4>1),ifelse(root,stateno=511,511,0))
ignorehitpause=1
[State ];保険
type=parentvarset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numenemy
triggerall=PlayerIDExist(ceil(sysfvar(3)))
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3;天罰強化版
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
v=sysvar(2)
value=ifelse(root,gethitvar(fall.damage)!=0&&PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)%2=0,5110-5110*(PlayerID(ceil(sysfvar(3))),var(10)=70002&&gametime%4>1),ifelse(root,stateno=511,511,0))
ignorehitpause=1
[State ];保険
type=parentvarset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=PlayerIDExist(ceil(sysfvar(3)))
triggerall=PlayerID(ceil(sysfvar(3))),var(10)=70002
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
v=sysvar(2)
value=ifelse(gametime%4<2,5110,ifelse(root,stateno=511,511,0))
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
sysvar(2)=gametime%60
ignorehitpause=1

;-1.#IND00
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(0)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(1)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(2)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(3)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(4)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(5)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(6)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(7)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(8)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(9)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(10)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(11)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(12)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(13)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(14)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(15)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(16)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(17)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(18)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(19)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(20)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(21)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(22)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(23)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(24)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(25)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(26)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(27)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(28)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(29)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(30)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(31)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(32)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(33)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(34)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(35)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(36)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(37)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(38)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=70002
fvar(39)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=0
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(51)!=0
trigger1=root,stateno!=enemynear,var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=1
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(50)!=0
trigger1=root,stateno!=enemynear,var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=2
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(49)!=0
trigger1=root,stateno!=enemynear,var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=3
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(48)!=0
trigger1=root,stateno!=enemynear,var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=4
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(47)!=0
trigger1=root,stateno!=enemynear,var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=enemynear,var(30-gametime%3)!=0
triggerall=root,stateno!=enemynear,var(30)
triggerall=root,stateno!=enemynear,var(29)
triggerall=root,stateno!=enemynear,var(28)
trigger1=gametime%12=[5,8]
trigger2=PlayerIDExist(ceil(sysfvar(3)))
trigger2=PlayerID(ceil(sysfvar(3))),var(10)!=70002
trigger2=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(19))
trigger2=PlayerID(PlayerID(ceil(sysfvar(3))),var(19)),var(2)!=2
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(30-gametime%3)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=enemynear,var(27)!=0
triggerall=root,stateno!=enemynear,var(27)
trigger1=gametime%12=[5,8]
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=70002
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(27)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%5=0,5210,ifelse(random%2,110,115))
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=6
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(41)!=0
trigger1=root,stateno!=enemynear,var(41)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=7
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(40)!=0
trigger1=root,stateno!=enemynear,var(40)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(40)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=8
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(39)!=0
trigger1=root,stateno!=enemynear,var(39)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(39)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=9
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(38)!=0
trigger1=root,stateno!=enemynear,var(38)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(38)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=10
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=enemynear,var(37)!=0
trigger1=root,stateno!=enemynear,var(37)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(37)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=root,gethitvar(fall.damage)!=0
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(ceil(sysfvar(3)))||enemynear,var(10)=70002
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))||enemynear,var(10)=70002
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(16)>3||enemynear,var(10)=70002
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,var(10)!=[30050,30052]
trigger2=enemynear,var(10)!=70002
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1

[State ];修復させる
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=numenemy&&numpartner=0;1人の時だけ
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30050,30052]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70002
value=6660008
ignorehitpause=1

[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30050,30052]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=70002
value=6660000
ignorehitpause=1

[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ステート返し3
[Statedef 6660005]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=0
trigger1=enemynear,var(51)!=0
trigger1=root,stateno!=enemynear,var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=2
trigger1=enemynear,var(50)!=0
trigger1=root,stateno!=enemynear,var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=4
trigger1=enemynear,var(49)!=0
trigger1=root,stateno!=enemynear,var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=6
trigger1=enemynear,var(48)!=0
trigger1=root,stateno!=enemynear,var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=8
trigger1=enemynear,var(47)!=0
trigger1=root,stateno!=enemynear,var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=10
trigger1=enemynear,var(41)!=0
trigger1=root,stateno!=enemynear,var(41)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=12
trigger1=enemynear,var(40)!=0
trigger1=root,stateno!=enemynear,var(40)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(40)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=14
trigger1=enemynear,var(39)!=0
trigger1=root,stateno!=enemynear,var(39)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(39)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=16
trigger1=enemynear,var(38)!=0
trigger1=root,stateno!=enemynear,var(38)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(38)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=18
trigger1=enemynear,var(37)!=0
trigger1=root,stateno!=enemynear,var(37)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(37)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=[20,23]
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%5=0,5210,ifelse(random%2,110,115))
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=[20,23]
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,var(10)!=[10000,10002]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,52)
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID

[State ];state
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=root,gethitvar(fall.damage)!=0
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(4)>0
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(4))
value=5110
ignorehitpause=1
[State ];保険
type=parentvarset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=root,gethitvar(fall.damage)!=0
triggerall=PlayerIDExist(ceil(sysfvar(3)))
triggerall=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
triggerall=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(23)>1;割れる精神強化版
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
v=sysvar(2)
value=5110
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=root,gethitvar(fall.damage)!=0
trigger1=PlayerIDExist(enemynear,var(22))
trigger1=PlayerID(enemynear,var(22)),var(23)>1
sysvar(2)=gametime%60
ignorehitpause=1

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[10000,10002]
value=6660000
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150
ignorehitpause=1
;------------------------------------------------------------
;変数弄り(リダイレクト偽装)
[Statedef 6660006]
movetype=H
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ];タッグの時邪魔なので消す
type=destroyself
triggerall=ishelper
trigger1=root,alive=0
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

;リダイレクト偽装-保険
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5)!=0
trigger1=numhelper(ceil(enemy,fvar(5)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6)!=0
trigger1=numhelper(ceil(enemy,fvar(6)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7)!=0
trigger1=numhelper(ceil(enemy,fvar(7)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8)!=0
trigger1=numhelper(ceil(enemy,fvar(8)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9)!=0
trigger1=numhelper(ceil(enemy,fvar(9)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11)!=0
trigger1=numhelper(ceil(enemy,fvar(11)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12)!=0
trigger1=numhelper(ceil(enemy,fvar(12)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13)!=0
trigger1=numhelper(ceil(enemy,fvar(13)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14)!=0
trigger1=numhelper(ceil(enemy,fvar(14)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15)!=0
trigger1=numhelper(ceil(enemy,fvar(15)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16)!=0
trigger1=numhelper(ceil(enemy,fvar(16)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17)!=0
trigger1=numhelper(ceil(enemy,fvar(17)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18)!=0
trigger1=numhelper(ceil(enemy,fvar(18)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19)!=0
trigger1=numhelper(ceil(enemy,fvar(19)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=ishelper
triggerall=root,alive
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)=[30053,30054]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(11)<230
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[0,2]
first=0
last=59
value=ifelse(gametime%2,2147483647,-2147483647)
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[3,6]
first=0
last=59
value=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[3,6]
first=0
last=39
fvalue=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[7,8]
first=0
last=59
value=ifelse(gametime%2,-1,1)
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[7,8]
first=0
last=39
fvalue=ifelse(gametime%2,-1,1)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[9,11]
first=0
last=59
value=ifelse(gametime%2,lifemax,-lifemax)
ignorehitpause=1
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=gametime%12=[9,11]
first=0
last=39
fvalue=ifelse(gametime%2,lifemax,((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(0)=ifelse(random%3=0,lifemax,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(1)=ifelse(random%3=0,lifemax,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(2)=ifelse(random%3=0,lifemax,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(3)=ifelse(random%3=0,lifemax,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(4)=ifelse(random%3=0,lifemax,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(0)=ifelse(random%3=0,((9999.0**9999)-(9999.0**9999)),(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(1)=ifelse(random%3=0,((9999.0**9999)-(9999.0**9999)),(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(2)=ifelse(random%3=0,((9999.0**9999)-(9999.0**9999)),(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(3)=ifelse(random%3=0,((9999.0**9999)-(9999.0**9999)),(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(4)=ifelse(random%3=0,((9999.0**9999)-(9999.0**9999)),(2147483647*ifelse(random%2,1,-1)))

[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30053,30054]
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
trigger1=!(parent,id=root,id)
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30053,30054]
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[30053,30054]
value=6660000
ignorehitpause=1

[State ]
type=changestate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
ignorehitpause=1
;------------------------------------------------------------
;ステート返し4
[Statedef 6660007]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(enemynear,var(20))
triggerall=root,alive
triggerall=gametime%60!=14
trigger1=PlayerID(enemynear,var(23)),var(gametime%60)>0
trigger1=root,stateno!=PlayerID(enemynear,var(23)),var(gametime%60)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=PlayerID(enemynear,var(23)),var(gametime%60)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,var(10)!=[50106,50108]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(55)!=0&&random%2,enemynear,var(55),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=90
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
projscale=0,0
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

;------------------------------------------------------------
;修復兼変数弄り
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),var(10)=50107
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),var(11)<2
sysvar(4)=0
[State ]
type=varadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),var(10)=50107
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),var(11)>1
sysvar(4)=1
;修復開始します( ﾟдﾟ)ゝ
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(13)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(39)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(40)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(40)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(41)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(41)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(42)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(42)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(43)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(43)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(44)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(44)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(45)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(45)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(46)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(46)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(47)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(47)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(48)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(48)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(49)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(49)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(50)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(50)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(51)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(51)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(52)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(52)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(53)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(53)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(54)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(54)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(55)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(55)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(56)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(56)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(57)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(57)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(58)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(58)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
var(59)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(59)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(8)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(9)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysfvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
fvar(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(39)
ignorehitpause=1
;修復完了しますた( ﾟдﾟ)ゝ

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[0,59]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
var(sysvar(4))=root,lifemax
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[60,99]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
fvar(sysvar(4)-60)=root,lifemax
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[100,159]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
var(sysvar(4)-100)=-root,lifemax
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[160,199]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
fvar(sysvar(4)-160)=-root,lifemax
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[200,259]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
var(sysvar(4)-200)=2147483648
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[260,199]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
fvar(sysvar(4)-260)=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[300,359]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
var(sysvar(4)-300)=-2147483648
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
trigger1=PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2;追憶無門強化版
trigger1=sysvar(4)=[360,399]
trigger1=PlayerID(ceil(sysfvar(3))),var(10)=50107
fvar(sysvar(4)-360)=((9999.0**9999)-(9999.0**9999))
ignorehitpause=1

;------------------------------------------------------------
[State ];多すぎる場合削除する
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=numhelper>24
trigger1=!(parent,id=root,id)
trigger1=!(PlayerIDExist(ceil(sysfvar(3))))
trigger1=!(PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24)))
trigger1=!(PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22)))
trigger1=!(PlayerID(PlayerID(ceil(sysfvar(3))),var(22)),var(28)>2);追憶無門強化版
ignorehitpause=1

[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(10)!=[50106,50108]
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=!ishelper&&alive
trigger1=roundstate=2
value=511
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3||alive=0
value=5150
ignorehitpause=1
;------------------------------------------------------------
;変数修復
[Statedef 6660008]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
size.xscale=0
size.yscale=0
size.ground.back=0
size.ground.front=0
size.air.back=0
size.air.front=0
size.height=0
size.proj.doscale=0
size.head.pos=0,0
size.mid.pos=0,0
size.shadowoffset=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1
;------------------------------------------------------------
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID
;修復開始します( ﾟдﾟ)ゝ
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(13)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(39)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(40)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(40)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(41)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(41)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(42)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(42)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(43)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(43)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(44)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(44)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(45)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(45)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(46)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(46)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(47)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(47)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(48)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(48)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(49)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(49)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(50)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(50)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(51)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(51)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(52)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(52)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(53)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(53)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(54)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(54)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(55)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(55)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(56)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(56)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(57)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(57)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(58)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(58)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
var(59)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),var(59)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(0)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(0)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(1)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(1)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(2)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(2)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(3)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(4)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(4)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(5)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(5)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(6)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(6)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(7)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(7)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(8)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(8)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(9)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(9)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(10)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(10)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(11)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(11)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(12)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(12)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(13)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),sysfvar(3)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(14)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(14)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(15)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(15)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(16)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(16)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(17)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(17)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(18)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(18)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(19)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(19)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(20)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(20)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(21)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(21)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(22)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(22)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(23)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(23)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(24)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(24)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(25)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(25)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(26)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(26)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(27)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(27)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(28)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(28)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(29)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(29)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(30)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(30)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(31)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(31)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(32)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(32)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(33)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(33)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(34)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(34)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(35)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(35)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(36)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(36)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(37)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(37)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(38)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(38)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(24))
trigger1=PlayerIDExist(PlayerID(ceil(sysfvar(3))),var(22))
fvar(39)=PlayerID(PlayerID(ceil(sysfvar(3))),var(24)),fvar(39)
ignorehitpause=1
;修復完了しますた( ﾟдﾟ)ゝ
;------------------------------------------------------------
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno!=[6660000,6660008];混線st
sysvar(2)=prevstateno
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=!ishelper(2440000)
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=prevstateno=[6660000,6660008];混線st
sysvar(2)=0
ignorehitpause=1
[State ]
type=changestate
triggerall=PlayerIDExist(ID)
trigger1=ishelper&&time
value=6660000
ignorehitpause=1
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=!ishelper&&alive
trigger1=roundstate=2
value=511
ignorehitpause=1
[State ]
type=changestate
trigger1=!ishelper
trigger1=roundstate>=3||alive=0
value=5150
ignorehitpause=1
