;------------------------------------------------------------
;KEZ
;------------------------------------------------------------
;Y
[Statedef 31442420]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=20
value=3500,14
[State ]
type=PlaySnd
trigger1=var(11)=22||var(11)=26
trigger1=winko
value=3500,1
persistent=0
[State ]
type=PlaySnd
trigger1=var(11)=22||var(11)=26
trigger1=winko
value=2300,3
persistent=0
[State ]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AT,AA,AP
priority=7
pausetime=0,2
numhits=0
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive
trigger1=var(11)>=18
value=50510
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=win
value=5150
ignorehitpause=1
[State ];Miss
type=PlaySnd
trigger1=(var(0)&8)
trigger1=var(11)=21
value=3500,3
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=(var(0)&8)
trigger1=var(11)=21
Anim=11150
pos=14,-110
postype=p1
ownpal=1
removetime=15
sprpriority=4
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=numprojid(110845212)=0
trigger1=var(11)=20
trigger1=numenemy
attr=SCA,AA,AT
animtype=hard
damage=2147483648
projremovetime=20
postype=p1
priority=99999
projremove=1
getpower=0
givepower=-99999999999999999999999
hitflag=MAFD
guardflag=
projanim=30060000
ProjID=110845212
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=-5-ceil(pos x-enemynear,pos x)*facing,-75-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
kill=1
ignorehitpause=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=18
trigger1=numexplod(31442420)=0
trigger1=numenemy
id=31442420
anim=22212
sprpriority=8
postype=p1
pos=-5-ceil(pos x-enemynear,pos x)*facing,-75-ceil(pos y-enemynear,pos y)
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=winko
trigger1=var(11)=22||var(11)=26
time=20
value=255,0,0
under=2
persistent=0
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
trigger2=(var(0)&8)
trigger2=var(11)>21
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;¾
[Statedef 11300]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=11300
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=animelem=4
value=1100,10
ignorehitpause=1
Persistent=0
[State ]
type=EnvColor
trigger1=movehit
ignorehitpause=1
Persistent=0
time=2
value=255,255,255
under=2
[State ]
type=Projectile
trigger1=AnimElemTime(4)=1
attr=S,SA
animtype=hard
damage=50,300
priority=7
getpower=121,121
hitflag=MAFD
guardflag=MA
projanim=11301
ProjID=11301
Projhitanim=11302
Projremanim=11302
Projcancelanim=-1
offset=0,0
projpriority=1
projsprpriority=4
velocity=3,0
pausetime=0,0
guard.pausetime=2,1
sparkno=-1
sparkxy=-15,-124
hitsound=s1150
guard.sparkno=-1
guardsound=s1150
ground.type=high
ground.slidetime=17
ground.hittime =17
ground.velocity=5,-5
air.velocity=5,-5
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
id=1150
nochainID=1150
kill=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;āP
[Statedef 1050]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=playsnd
trigger1=animelem=6
value=1000,10
[State ]
type=playsnd
trigger1=animelem=7
value=1050,0
[State ]
type=posadd
trigger1=animelem=9
trigger2=animelem=10
trigger3=animelem=11
x=-8
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=animelem=7
anim=211
id=211
sprpriority=3
postype=p1
vel=0,0
pos=-11,-31
bindtime=1
persistent=0
ignorehitpause=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Animelem=8
id=1050
persistent=0
name="?"
pos=76,-96
postype=P1
stateno=1065
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;·O¾
[Statedef 14010]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=playsnd
trigger1=animelem=6
value=290,10
[State ]
type=playsnd
trigger1=animelem=7
value=211,0
[State ]
type=posadd
trigger1=animelem=9
trigger2=animelem=10
trigger3=animelem=11
x=-8
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=Animelem=8
id=14011
persistent=0
name="?"
pos=0,0
postype=P1
stateno=14011
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;äĶuŲv
[Statedef 1150]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(50110)=0
trigger1=animelem=5
id=50110
persistent=0
name="?"
pos=80,-80
postype=P1
stateno=50110
size.xscale=.7
size.yscale=.7
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;äĶuav
[Statedef 50115]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(50116)=0
trigger1=animelem=5
id=50116
persistent=0
name="?"
pos=80,-80
postype=P1
stateno=50116
size.xscale=.7
size.yscale=.7
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;Tm
[Statedef 50630]
type=S
movetype=A
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1200
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=1
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=var(11)=20||var(11)=30||var(11)=40
trigger1=numenemy
attr=S,SA
animtype=hard
damage=30+random%10
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=50635
ProjID=50635
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound =11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
kill=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=var(11)=25||var(11)=35
trigger1=numenemy
attr=S,ST
animtype=hard
damage=30+random%10
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=50635
ProjID=50635
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)
projpriority=99999999
projsprpriority=99999999
velocity=0,0
pausetime=0,30
guard.pausetime=2,1
sparkno=-1
sparkxy=-1,-124
hitsound =11,1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=17
ground.hittime=17
ground.velocity=0,-5
air.velocity=0,-5
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
kill=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=var(11)=19||var(11)=24||var(11)=29||var(11)=34||var(11)=39
trigger1=numenemy
attr=S,SA
animtype=hard
damage=10,5
projremovetime=15
postype=p1
priority=99999999
projremove=0
getpower=0
givepower=0
hitflag=MAFD
guardflag=
projanim=30100
ProjID=50636
Projhitanim=-1
Projremanim=-1
Projcancelanim=-1
offset=0+random%10-ceil(pos x-enemynear,pos x)*facing,-50-ceil(pos y-enemynear,pos y)*facing
projpriority=99999999
projsprpriority=99999999
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=18||var(11)=23||var(11)=28||var(11)=33||var(11)=38
trigger1=numenemy
id=50630
anim=50630
sprpriority=8
postype=p1
pos=0+random%20-ceil(pos x-enemynear,pos x)*facing,0-random%80-ceil(pos y-enemynear,pos y)
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=numexplod(50630)
trigger1=var(11)=19||var(11)=24||var(11)=29||var(11)=34||var(11)=39
value=1300,1
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;¶ģ¾
[Statedef 11340]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=11300
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=4
value=1000,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
ignorehitpause=1
Persistent=0
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=4
id=11341
persistent=0
name="?"
pos=0,50
postype=p1
stateno=11341
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;äĶuv
[Statedef 18100]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=18100
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=100
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=6
value=2100,3
[State ]
type=PlaySnd
trigger1=animelem=6
value=1100,1
[State ]
type=PlaySnd
trigger1=animelem=6
value=2000,11
[State ]
type=helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=AnimElem=6
id=18101
persistent=0
name="?"
pos=70,-150
postype=p1
stateno=18101
helpertype=player
keyctrl=0
ownpal=1
size.xscale=0.7
size.yscale=0.7
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;ŌŚ
[Statedef 50400]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=50400
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=50
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=1
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(50410)=0
trigger1=var(11)=1
id=50410
persistent=0
name="?"
pos=90,-70
postype=P1
stateno=50410
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;Īč~
[Statedef 1450]
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1450
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
sysvar(3)=50
ignorehitpause=1
[State ]
type=playsnd
trigger1=var(11)=5
value=801,1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=animelemtime(1)=2
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(0)=[1,4]
anim=2550
id=2550
sprpriority=99999
postype=p1
pos=(0+70*ceil(PlayerID(var(22)),fvar(0))),10
removetime=30
bindtime=1
ignorehitpause=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=animelemtime(1)=2
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(0)=[1,4]
attr=S,SP
animtype=hard
damage=30+40*(palno>6),10+20*(palno>6)
getpower=61,61
guardflag=M
hitflag=MAFD
projanim=990100
projhitanim=-1
projid=990100
projpriority=9999999999999
projsprpriority=99999999999
projremove=0
projremovetime=18
postype=p1
offset=0+70*ceil(PlayerID(var(22)),fvar(0)),0
velocity=0
numhits=1
pausetime=0,16
sparkno=s7002
sparkxy=-7,-40
hitsound=s225,1
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-4,-6
air.velocity=-4,-6.5
fall=1
air.fall=1
fall.recover=0
fall.damage=100+2147483547*(palno>6||(var(0)&2))
id=1450
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=animelemtime(1)=2
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(0)=5
trigger1=numenemy
anim=2550
id=2550
sprpriority=99999
postype=p1
pos=ceil((pos x-enemynear,pos x)*-facing),10
removetime=30
bindtime=1
ignorehitpause=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=animelemtime(1)=2
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(0)=5
trigger1=numenemy
attr=S,SA,SP,ST
animtype=hard
damage=30+40*(palno>6),10+20*(palno>6)
getpower=61,61
guardflag=M
hitflag=MAFD
projanim=990100
projhitanim=-1
projid=990100
projpriority=9999999999999
projsprpriority=99999999999
projremove=0
projremovetime=18
postype=p1
offset=ceil((pos x-enemynear,pos x)*-facing),0
velocity=0
numhits=1
pausetime=0,16
sparkno=s7002
sparkxy=-7,-40
hitsound=s225,1
guard.sparkno=s7012
guardsound=s121,0
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-4,-6
air.velocity=-4,-6.5
fall=1
air.fall=1
fall.recover=0
fall.damage=100+2147483547*(palno>6||(var(0)&2))
id=1450
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
triggerall=var(59)<1
triggerall=PlayerIDExist(var(22))
triggerall=PlayerID(var(22)),fvar(1)>-1
trigger1=var(11)>1
trigger1=(command="x")||(command="a")||(command="y")||(command="b")||(command="z")||(command="c")
value=var(10):=1450+(var(11):=0)
[State ]
type=changestate
triggerall=roundstate=2
triggerall=var(59)>0
triggerall=PlayerIDExist(var(22))
triggerall=PlayerID(var(22)),fvar(1)>-1
trigger1=var(11)>=5
value=var(10):=1450+(var(11):=0)
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;uŌŚ®
[Statedef 1800]
type=A
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1815
[State ]
type=posset
trigger1=animtime=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(2)=1
x=-120
[State ]
type=posset
trigger1=animtime=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(2)=2
x=-50
[State ]
type=posset
trigger1=animtime=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(2)=3
x=50
[State ]
type=posset
trigger1=animtime=0
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(2)=4
x=120
[State ]
type=posset
triggerall=animtime=0
triggerall=numenemy
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),fvar(2)=5
x=enemynear,pos x
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,14
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=1
anim=1821
sprpriority=8
postype=p1
pos=-5,-70
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=1805+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
;uŌŚ® I¹
[Statedef 1805]
type=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=1820
[State ]
type=posset
trigger1=var(11)=1
y=0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=1
anim=1822
sprpriority=8
postype=p1
pos=-5,-70
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,14
[State ]
type=Turn
trigger1=fvar(0)<0
ignorehitpause=1
[State ]
type=changestate
trigger1=anim=1820
trigger1=var(11)>1
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
