;------------------------------------------------------------

;常時監視ステート
[Statedef -2]
;------------------------------------------------------------

[State ];12P-耐性強化
type=varset
sysvar(3)=(sysvar(3)|1)
trigger1=ishelper(461349666)&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;OFF=通常モード  構造次第では撃破不可能  厳しいけど狙えば撃破可能
;ON=理不尽モード …どうしろと？ 汎用撃破は不可能

[State ];強化発狂スイッチ
type=varset
var(0)=(var(0)|16384)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;3R目の強化発狂を最初のラウンドから行うかどうか設定できます
;より攻撃重視になり6P以下の低位カラーですら開幕混線を使ってきます
;今までは3R目で情報を集めてから行っていたがこのスイッチで開幕から使用すると
;情報収集不足や攻撃のやり過ぎで殺傷力が低下する恐れがあるので
;ここのスイッチがONだからといって必ずしも勝ちやすくなるわけではありませんのでご注意を
;3R目及び強化発狂の仕様
;開幕混線実行
;フライング攻撃実行
;ほぼ常時混線攻撃
;PalNo操作超即死解禁
;その他色々やってますが詳細は忘れたｗ

[State ];汎用邪眼キラー強化
type=varset
var(0)=(var(0)|256)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;このスイッチはdefファイルの設定も合わせて変更する事になります
;OFFの場合 def設定のSt9は「sys/PhantomSt09.st」を読み込ませるようにして下さい
;ONの場合 def設定のSt9は「sys/PhantomSt09-LvEX.st」を読み込ませるようにして下さい
;セミコロン(;)でコメントアウトするSt9を入れ替えるだけでOKです
;間違った設定は不具合の原因となりますのでご注意下さい
;混線の殺傷力が変わるくらいなので12P以外はOFFを推奨します
;OFF(自重版)=読み込み時間が強化版より遥かに少ない
;ON(強化版)=試合開始前の読み込み時間がかなり増えるが殺傷力UP

[State ];時止めスイッチ
type=varset
var(0)=(var(0)|128)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=0;←0でOFF 1でON
;試合終了後に無条件時止めを行うかどうか設定できます
;時止めONだとroundstate=4への移行が遅くなりますが
;比較的安全に試合終了できます
;時止めOFFだとスムーズにroundstate=4へ移行しますが
;現実のようなキャラのMUGEN落としを防ぐ事ができません

[State ];12P-ID調査 ショートカット2の利用許可
type=varset
var(32)=(var(32)|1)
trigger1=name="Phantom Mizuchi Abyss"
trigger1=ishelper(123450)||ishelper(123451)
trigger1=1;←0でOFF 1でON
;ヘルパーリダイレクト偽装をより早く有効にする為に広範囲にID調査を行っています
;1Fで何度も繰り返し変数の代入を行うため処理が重くなります
;ここのスイッチをOFFにするとその処理を少しでも軽くする為調査を少し自重します
;しかしその代わりに殺傷力が少し低下します
;12P以外だとこのスイッチは何の意味もありません

[State ];12P-ID調査 ショートカット3の利用許可
type=varset
var(32)=(var(32)|2)
trigger1=name="Phantom Mizuchi Abyss"
trigger1=ishelper(123450)||ishelper(123451)
trigger1=0;←0でOFF 1でON
;すぐ上にあるショートカット2利用許可スイッチと同じですが
;ショートカット3は2より自重していないので処理がかなり重くなります
;でもその代わりにリダイレクト偽装の成功率がかなり上がります
;PCスペックと相談してご利用下さい
;このスイッチがONだとショートカット2は自動的にOFFになります
;ここのスイッチも12P以外だと何の意味もありません

;ID調査のスイッチを両方OFFにしても最低限の調査はします
;調査は「彷徨う魂」の分身が行っているのでその分身が居なければ処理は軽いです
;混線-ヘルパーリダイレクト偽装が通用しない相手と試合させる場合は
;両方ともスイッチをOFFにする事をおすすめします(特にショートカット3)

[State ];攻撃力調整
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno<4;(自重モード)
trigger1=fvar(10):=0.5;←攻撃力倍率
trigger2=palno=[4,6];(通常モード)
trigger2=fvar(10):=1.0;←攻撃力倍率
trigger3=palno=[7,10];(ボスモード)
trigger3=fvar(10):=1.2;←攻撃力倍率
trigger4=palno=12;(情け無用モード)
trigger4=fvar(10):=1.0;←攻撃力倍率
;一部の攻撃技にはここのスイッチの影響は受けません
;また、発狂すると倍率1倍未満が1倍に強制変更されます































;↓ここから先は弄らないように
;------------------------------------------------------------
;準備
[State ]
type=assertspecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(1):=enemy(0),life||1
trigger1=var(2):=enemy(numenemy>1),life||1
trigger1=var(3):=enemy(0),const(data.defence)||1
trigger1=var(4):=enemy(0),const(data.life)||1
trigger1=var(5):=enemy(numenemy>1),const(data.defence)||1
trigger1=var(6):=enemy(numenemy>1),const(data.life)||1
trigger1=var(9):=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)||1
trigger1=var(11):=(var(11)+1)*(var(11)>-1)||1
trigger1=var(17):=enemy(0),stateno||1
trigger1=var(18):=enemy(numenemy>1),stateno||1
flag=noautoturn
flag2=noshadow
ignorehitpause=1
;ヘルパー数チェック
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=0+numhelper(461349666)+numhelper(123456)+numhelper(456789)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(65533)+numhelper(65534)+numhelper(65535)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(65536)+numhelper(65537)+numhelper(65538)+numhelper(65539)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(1000001)+numhelper(1000002)+numhelper(2000001)+numhelper(2000002)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000003)+numhelper(2000004)+numhelper(2000005)+numhelper(2000006)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000007)+numhelper(2000008)+numhelper(2000009)+numhelper(2000010)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000011)+numhelper(2000012)+numhelper(2000013)+numhelper(2000014)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000015)+numhelper(2000016)+numhelper(2000017)+numhelper(2000018)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000019)+numhelper(2000020)+numhelper(2000021)+numhelper(2000022)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(2000023)+numhelper(2000024)+numhelper(2000025)+numhelper(2000026)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(1050)+numhelper(14011)+numhelper(50110)+numhelper(50116)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(11341)+numhelper(18101)+numhelper(50410)+numhelper(11331)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(11332)+numhelper(1133110)+numhelper(60200)+numhelper(191510000)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(191510010)+numhelper(123450)+numhelper(123451)+numhelper(5000)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(6000)+numhelper(555)+numhelper(1133110)+numhelper(60200)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper||ishelper(5000)
sysfvar(3)=sysfvar(3)+numhelper(99000)+numhelper(99999)+numhelper(10000)+numhelper(835413585)
ignorehitpause=1

;DTC
[State ]
type=DisplayToClipboard
trigger1=!ishelper
trigger1=numenemy
text="el:%d,es:%d,et:%d,nh:%d/%d"
params=(enemynear,life),(enemynear,stateno),(enemynear,time),(enemynear,numhelper),(numhelper)
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper&&PlayerIDExist(var(19))
text="/%d:%d"
params=ceil(sysfvar(3)),ceil(PlayerID(var(19)),sysfvar(3))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=numenemy
trigger1=var(58)=0
text=" EA=%d,R2=%d"
params=(enemynear,alive),(PlayerID(var(22)),var(0))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=numenemy
trigger1=var(58)=0
text=" Lv=%d,B=%d,%d,%d"
params=(var(21)),(enemynear,numhelper(2000000)),(enemynear,numhelper(3000000)),(enemynear,numhelper(2440000))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=numenemy
trigger1=var(58)>0
text=" ,EA=%d,Time=%d,finish=%d"
params=(enemynear,alive),(PlayerID(var(22)),var(0)),(var(58))
ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper &&0
;text=" ST=%d,Time=%d"
;params= (var(10)),(var(11))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper &&0
;text=" S=%d,S2=%d,S3=%d"
;params=(var(56)),(var(8)),(!!(var(0)&65536))
;ignorehitpause=1

[State ];記憶確認
type=AppendToClipboard
trigger1=!ishelper ;&&0
text="\nst:%d,:%d,:%d,:%d,:%d"
params= (var(51)),(var(50)),(var(49)),(var(48)),(var(47))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
text=" sth:%d,:%d,:%d,:%d,:%d"
params= (var(46)),(var(45)),(var(44)),(var(43)),(var(42))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240<60
text=" P2:%d,:%d,:%d,:%d,:%d"
params= (var(36)),(var(35)),(var(34)),(var(33)),(var(32))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240=[60,120)
text=" hel:%d,:%d,:%d,:%d,:%d"
params= (var(41)),(var(40)),(var(39)),(var(38)),(var(37))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240=[120,180]
text=" anim:%d,:%d,:%d,:%d,:%d"
params= (var(55)),(var(54)),(var(53)),(var(52)),(var(31))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper ;&&0
trigger1=gametime%240>180
text=" hd:%d,:%d,:%d,:%d"
params= (var(30)),(var(29)),(var(28)),(var(27))
ignorehitpause=1

;[State ];Proj取得機能確認
;type=DisplayToClipboard
;trigger1=!ishelper
;trigger1=numenemy
;text="v8:%d,v52:%d,np=%d,ct=%d,exist=%d"
;params=(var(8)),(var(52)),(enemynear,numprojid(25250+var(8))),(enemynear,ProjContactTime(25250+var(8))),(enemynear,selfanimexist(var(8)))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text="\nanim:%d,:%d,:%d,:%d,:%d"
;params= (var(55)),(var(54)),(var(53)),(var(52)),(var(31))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" exist+1:%d,+2:%d,+3:%d,+4:%d,+5:%d"
;params=(enemynear,selfanimexist(var(8)+1)),(enemynear,selfanimexist(var(8)+2)),(enemynear,selfanimexist(var(8)+3)),(enemynear,selfanimexist(var(8)+4)),(enemynear,selfanimexist(var(8)+5))
;ignorehitpause=1

;[State ]
;type=DisplayToClipboard
;trigger1=!ishelper
;text="v20:%d,a:%d,b:%d,c:%d,v24:%d"
;params=ceil(fvar(20)),ceil(fvar(21)),ceil(fvar(22)),ceil(fvar(23)),ceil(fvar(24))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" a:%d,b:%d,c:%d,v28:%d,a:%d"
;params=ceil(fvar(25)),ceil(fvar(26)),ceil(fvar(27)),ceil(fvar(28)),ceil(fvar(29))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text="\nb:%d,c:%d,v32:%d,a:%d,b:%d"
;params=ceil(fvar(30)),ceil(fvar(31)),ceil(fvar(32)),ceil(fvar(33)),ceil(fvar(34))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=" c:%d,v36:%d,a:%d,b:%d,c:%d"
;params=ceil(fvar(35)),ceil(fvar(36)),ceil(fvar(37)),ceil(fvar(38)),ceil(fvar(39))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper&&PlayerIDExist(var(22))
;text=" S:%d"
;params=PlayerID(var(22)),var(40)
;ignorehitpause=1

;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text="\n :%d,:%d,:%d,:%d,:%d"
;params= ceil(fvar(5)),ceil(fvar(6)),ceil(fvar(7)),ceil(fvar(8)),ceil(fvar(9))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text=" :%d,:%d,:%d,:%d,:%d"
;params= ceil(fvar(11)),ceil(fvar(12)),ceil(fvar(13)),ceil(fvar(14)),ceil(fvar(15))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper
;text=" :%d,:%d,:%d,:%d"
;params= ceil(fvar(16)),ceil(fvar(17)),ceil(fvar(18)),ceil(fvar(19))
;ignorehitpause=1

;[State ]
;type=null;DisplayToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="v15:%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(15)),(PlayerID(ceil(fvar(2))),var(16)),(PlayerID(ceil(fvar(2))),var(17)),(PlayerID(ceil(fvar(2))),var(18)),(PlayerID(ceil(fvar(2))),var(19))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text=":%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(20)),(PlayerID(ceil(fvar(2))),var(21)),(PlayerID(ceil(fvar(2))),var(22)),(PlayerID(ceil(fvar(2))),var(23)),(PlayerID(ceil(fvar(2))),var(24))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="\n:%d,:%d,:%d,:%d,:%d,"
;params=(PlayerID(ceil(fvar(2))),var(25)),(PlayerID(ceil(fvar(2))),var(26)),(PlayerID(ceil(fvar(2))),var(27)),(PlayerID(ceil(fvar(2))),var(28)),(PlayerID(ceil(fvar(2))),var(29))
;ignorehitpause=1
;[State ]
;type=null;AppendToClipboard
;trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=PlayerIDExist(ceil(fvar(2)))
;text="v5:%d"
;params=(PlayerID(ceil(fvar(2))),var(5))
;ignorehitpause=1


;////////////工事中////////////
;[State ];サーチ
;type=AppendToClipboard
;trigger1=!ishelper
;text="\n:%d,:%d,:%d,:%d,:%d"
;params=(helper(2000001),sysvar(2)),(helper(2000003),sysvar(2)),(helper(2000005),sysvar(2)),(helper(2000007),sysvar(2)),(helper(2000009),sysvar(2))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=",:%d,:%d,:%d,:%d,:%d"
;params=(helper(2000011),sysvar(2)),(helper(2000013),sysvar(2)),(helper(2000015),sysvar(2)),(helper(2000017),sysvar(2)),(helper(2000019),sysvar(2))
;ignorehitpause=1
;[State ]
;type=AppendToClipboard
;trigger1=!ishelper
;text=",:%d,:%d"
;params=(helper(2000021),sysvar(2)),(helper(2000023),sysvar(2))
;ignorehitpause=1

;[State ];Next
;type=varadd
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=(var(0)&65536)
;trigger1=0
;var(8)=-1
;ignorehitpause=1
;[State ];tes
;type=varset
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=(var(0)&65536)
;trigger1=1
;var(8)=-6
;ignorehitpause=1

;////////////工事中////////////

;------------------------------------------------------------
;ヘルパー
;記録
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(51)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(51)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(50)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(50)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(49)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(49)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(48)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(48)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(47)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(47)=stateno
ignorehitpause=1

;hitpause付き
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(46)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(46)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(45)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(45)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(44)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(44)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(43)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
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trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
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trigger1=stateno!=PlayerID(root,var(23)),var(41)
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trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
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trigger1=stateno!=PlayerID(root,var(23)),var(48)
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trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
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trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(43)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(50410)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(42)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=50410
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(42)=stateno
ignorehitpause=1

;記録2
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(51)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(51)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(50)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(50)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(49)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(49)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(48)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(48)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(47)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime=0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(47)=stateno
ignorehitpause=1

;hitpause付き
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(46)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(46)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(45)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(45)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(44)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(44)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(43)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(43)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(65535)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(20))
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(42)=0
trigger1=var(14)!=gametime
trigger1=hitpausetime>0
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=65535
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(36);p2
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=root,var(32)
trigger1=stateno!=root,var(46);sth
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
trigger1=stateno!=PlayerID(root,var(20)),var(0)
trigger1=stateno!=PlayerID(root,var(20)),var(1)
trigger1=stateno!=PlayerID(root,var(20)),var(2)
trigger1=stateno!=PlayerID(root,var(20)),var(3)
trigger1=stateno!=PlayerID(root,var(20)),var(4)
trigger1=stateno!=PlayerID(root,var(20)),var(5)
trigger1=stateno!=PlayerID(root,var(20)),var(6)
trigger1=stateno!=PlayerID(root,var(20)),var(7)
trigger1=stateno!=PlayerID(root,var(20)),var(8)
trigger1=stateno!=PlayerID(root,var(20)),var(9)
trigger1=stateno!=PlayerID(root,var(20)),var(10)
trigger1=stateno!=PlayerID(root,var(20)),var(11)
trigger1=stateno!=PlayerID(root,var(20)),var(12)
trigger1=stateno!=PlayerID(root,var(20)),var(13)
trigger1=stateno!=PlayerID(root,var(20)),var(15)
trigger1=stateno!=PlayerID(root,var(20)),var(16)
trigger1=stateno!=PlayerID(root,var(20)),var(17)
trigger1=stateno!=PlayerID(root,var(20)),var(18)
trigger1=stateno!=PlayerID(root,var(20)),var(19)
trigger1=stateno!=PlayerID(root,var(20)),var(20)
trigger1=stateno!=PlayerID(root,var(20)),var(21)
trigger1=stateno!=PlayerID(root,var(20)),var(22)
trigger1=stateno!=PlayerID(root,var(20)),var(23)
trigger1=stateno!=PlayerID(root,var(20)),var(24)
trigger1=stateno!=PlayerID(root,var(20)),var(25)
trigger1=stateno!=PlayerID(root,var(20)),var(26)
trigger1=stateno!=PlayerID(root,var(20)),var(27)
trigger1=stateno!=PlayerID(root,var(20)),var(28)
trigger1=stateno!=PlayerID(root,var(20)),var(29)
trigger1=stateno!=PlayerID(root,var(20)),var(30)
trigger1=stateno!=PlayerID(root,var(20)),var(31)
trigger1=stateno!=PlayerID(root,var(20)),var(32)
trigger1=stateno!=PlayerID(root,var(20)),var(33)
trigger1=stateno!=PlayerID(root,var(20)),var(34)
trigger1=stateno!=PlayerID(root,var(20)),var(35)
trigger1=stateno!=PlayerID(root,var(20)),var(36)
trigger1=stateno!=PlayerID(root,var(20)),var(37)
trigger1=stateno!=PlayerID(root,var(20)),var(38)
trigger1=stateno!=PlayerID(root,var(20)),var(39)
trigger1=stateno!=PlayerID(root,var(20)),var(40)
trigger1=stateno!=PlayerID(root,var(20)),var(41)
trigger1=stateno!=PlayerID(root,var(20)),var(42)
trigger1=stateno!=PlayerID(root,var(20)),var(43)
trigger1=stateno!=PlayerID(root,var(20)),var(44)
trigger1=stateno!=PlayerID(root,var(20)),var(45)
trigger1=stateno!=PlayerID(root,var(20)),var(46)
trigger1=stateno!=PlayerID(root,var(20)),var(47)
trigger1=stateno!=PlayerID(root,var(20)),var(48)
trigger1=stateno!=PlayerID(root,var(20)),var(49)
trigger1=stateno!=PlayerID(root,var(20)),var(50)
trigger1=stateno!=PlayerID(root,var(20)),var(51)
trigger1=stateno!=PlayerID(root,var(20)),var(52)
trigger1=stateno!=PlayerID(root,var(20)),var(53)
trigger1=stateno!=PlayerID(root,var(20)),var(54)
trigger1=stateno!=PlayerID(root,var(20)),var(55)
trigger1=stateno!=PlayerID(root,var(20)),var(56)
trigger1=stateno!=PlayerID(root,var(20)),var(57)
trigger1=stateno!=PlayerID(root,var(20)),var(58)
trigger1=stateno!=PlayerID(root,var(20)),var(59)
var(42)=stateno
ignorehitpause=1

;記録3 hitby希望
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(41)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),gethitvar(fall.damage)!=0||PlayerID(target,id),gethitvar(damage)!=0
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(41)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(40)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(40)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(39)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(39)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(38)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(39)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(38)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(37)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(41)
triggerall=PlayerID(target,id),stateno!=root,var(40)
triggerall=PlayerID(target,id),stateno!=root,var(39)
triggerall=PlayerID(target,id),stateno!=root,var(38)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(37)=PlayerID(target,id),stateno
ignorehitpause=1
[State ];Prev
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(41)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=PlayerID(target,id),gethitvar(fall.damage)!=0||PlayerID(target,id),gethitvar(damage)!=0
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(41)=PlayerID(target,id),prevstateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(40)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(40)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(39)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(39)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(38)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(39)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(38)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(37)=0
triggerall=PlayerID(target,id),ishelper
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),prevstateno!=[5000,5200]
triggerall=PlayerID(target,id),prevstateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),prevstateno!=461349666
triggerall=PlayerID(target,id),prevstateno!=24402525
triggerall=PlayerID(target,id),prevstateno!=[510,514]
triggerall=PlayerID(target,id),prevstateno!=[555,556]
triggerall=PlayerID(target,id),prevstateno!=root,var(51)
triggerall=PlayerID(target,id),prevstateno!=root,var(50)
triggerall=PlayerID(target,id),prevstateno!=root,var(49)
triggerall=PlayerID(target,id),prevstateno!=root,var(48)
triggerall=PlayerID(target,id),prevstateno!=root,var(47)
triggerall=PlayerID(target,id),prevstateno!=root,var(46)
triggerall=PlayerID(target,id),prevstateno!=root,var(45)
triggerall=PlayerID(target,id),prevstateno!=root,var(44)
triggerall=PlayerID(target,id),prevstateno!=root,var(43)
triggerall=PlayerID(target,id),prevstateno!=root,var(42)
triggerall=PlayerID(target,id),prevstateno!=root,var(41)
triggerall=PlayerID(target,id),prevstateno!=root,var(40)
triggerall=PlayerID(target,id),prevstateno!=root,var(39)
triggerall=PlayerID(target,id),prevstateno!=root,var(38)
triggerall=PlayerID(target,id),prevstateno!=root,var(36)
triggerall=PlayerID(target,id),prevstateno!=root,var(35)
triggerall=PlayerID(target,id),prevstateno!=root,var(34)
triggerall=PlayerID(target,id),prevstateno!=root,var(33)
triggerall=PlayerID(target,id),prevstateno!=root,var(32)
trigger1=(PlayerID(target,id),stateno=[120,155])||(PlayerID(target,id),stateno=5150)
trigger1=PlayerID(target,id),prevstateno!=[120,155]
trigger1=PlayerID(target,id),prevstateno!=5150
trigger1=PlayerID(target,id),prevstateno!=0
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),prevstateno!=PlayerID(root,var(23)),var(59)
var(37)=PlayerID(target,id),prevstateno
ignorehitpause=1
[State ];本体からのサーチ
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(41)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),gethitvar(fall.damage)!=0||PlayerID(id+gametime%200),gethitvar(damage)!=0
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(41)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(40)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(40)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(39)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(39)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(38)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(39)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(38)=PlayerID(id+gametime%200),stateno
ignorehitpause=1
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=!ishelper
triggerall=PlayerIDExist(id+gametime%200)
triggerall=PlayerIDExist(var(23))
triggerall=var(37)=0
triggerall=PlayerID(id+gametime%200),ishelper
triggerall=PlayerID(id+gametime%200),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(id+gametime%200),stateno!=[5000,5200]
triggerall=PlayerID(id+gametime%200),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(id+gametime%200),stateno!=461349666
triggerall=PlayerID(id+gametime%200),stateno!=24402525
triggerall=PlayerID(id+gametime%200),stateno!=[510,514]
triggerall=PlayerID(id+gametime%200),stateno!=[555,556]
triggerall=PlayerID(id+gametime%200),stateno!=var(51)
triggerall=PlayerID(id+gametime%200),stateno!=var(50)
triggerall=PlayerID(id+gametime%200),stateno!=var(49)
triggerall=PlayerID(id+gametime%200),stateno!=var(48)
triggerall=PlayerID(id+gametime%200),stateno!=var(47)
triggerall=PlayerID(id+gametime%200),stateno!=var(46)
triggerall=PlayerID(id+gametime%200),stateno!=var(45)
triggerall=PlayerID(id+gametime%200),stateno!=var(44)
triggerall=PlayerID(id+gametime%200),stateno!=var(43)
triggerall=PlayerID(id+gametime%200),stateno!=var(42)
triggerall=PlayerID(id+gametime%200),stateno!=var(41)
triggerall=PlayerID(id+gametime%200),stateno!=var(40)
triggerall=PlayerID(id+gametime%200),stateno!=var(39)
triggerall=PlayerID(id+gametime%200),stateno!=var(38)
triggerall=PlayerID(id+gametime%200),stateno!=var(36)
triggerall=PlayerID(id+gametime%200),stateno!=var(35)
triggerall=PlayerID(id+gametime%200),stateno!=var(34)
triggerall=PlayerID(id+gametime%200),stateno!=var(33)
triggerall=PlayerID(id+gametime%200),stateno!=var(32)
trigger1=PlayerID(id+gametime%200),stateno!=[120,155]
trigger1=PlayerID(id+gametime%200),stateno!=5150
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(0)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(1)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(2)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(3)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(4)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(5)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(6)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(7)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(8)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(9)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(10)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(11)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(12)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(13)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(15)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(16)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(17)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(18)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(19)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(20)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(21)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(22)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(23)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(24)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(25)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(26)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(27)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(28)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(29)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(30)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(31)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(32)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(33)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(34)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(35)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(36)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(37)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(38)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(39)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(40)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(41)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(42)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(43)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(44)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(45)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(46)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(47)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(48)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(49)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(50)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(51)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(52)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(53)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(54)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(55)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(56)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(57)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(58)
trigger1=PlayerID(id+gametime%200),stateno!=PlayerID(var(23)),var(59)
var(37)=PlayerID(id+gametime%200),stateno
ignorehitpause=1

;記録4 分身調査
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(36)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(36)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(35)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(35)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(34)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(34)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(33)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(33)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123450)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(32)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(32)=stateno
ignorehitpause=1

[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(36)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(36)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(35)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(35)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(34)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(34)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(33)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(33)=stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=ishelper(123451)
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
trigger1=root,var(32)=0
trigger1=var(14)!=gametime
trigger1=stateno!=[5000,5200]
trigger1=stateno!=[6660000,6660008];混線st
trigger1=stateno!=[555,556]
trigger1=stateno!=123451
trigger1=stateno!=root,var(51)
trigger1=stateno!=root,var(50)
trigger1=stateno!=root,var(49)
trigger1=stateno!=root,var(48)
trigger1=stateno!=root,var(47)
trigger1=stateno!=root,var(46)
trigger1=stateno!=root,var(45)
trigger1=stateno!=root,var(44)
trigger1=stateno!=root,var(43)
trigger1=stateno!=root,var(42)
trigger1=stateno!=root,var(36)
trigger1=stateno!=root,var(35)
trigger1=stateno!=root,var(34)
trigger1=stateno!=root,var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(0)
trigger1=stateno!=PlayerID(root,var(23)),var(1)
trigger1=stateno!=PlayerID(root,var(23)),var(2)
trigger1=stateno!=PlayerID(root,var(23)),var(3)
trigger1=stateno!=PlayerID(root,var(23)),var(4)
trigger1=stateno!=PlayerID(root,var(23)),var(5)
trigger1=stateno!=PlayerID(root,var(23)),var(6)
trigger1=stateno!=PlayerID(root,var(23)),var(7)
trigger1=stateno!=PlayerID(root,var(23)),var(8)
trigger1=stateno!=PlayerID(root,var(23)),var(9)
trigger1=stateno!=PlayerID(root,var(23)),var(10)
trigger1=stateno!=PlayerID(root,var(23)),var(11)
trigger1=stateno!=PlayerID(root,var(23)),var(12)
trigger1=stateno!=PlayerID(root,var(23)),var(13)
trigger1=stateno!=PlayerID(root,var(23)),var(15)
trigger1=stateno!=PlayerID(root,var(23)),var(16)
trigger1=stateno!=PlayerID(root,var(23)),var(17)
trigger1=stateno!=PlayerID(root,var(23)),var(18)
trigger1=stateno!=PlayerID(root,var(23)),var(19)
trigger1=stateno!=PlayerID(root,var(23)),var(20)
trigger1=stateno!=PlayerID(root,var(23)),var(21)
trigger1=stateno!=PlayerID(root,var(23)),var(22)
trigger1=stateno!=PlayerID(root,var(23)),var(23)
trigger1=stateno!=PlayerID(root,var(23)),var(24)
trigger1=stateno!=PlayerID(root,var(23)),var(25)
trigger1=stateno!=PlayerID(root,var(23)),var(26)
trigger1=stateno!=PlayerID(root,var(23)),var(27)
trigger1=stateno!=PlayerID(root,var(23)),var(28)
trigger1=stateno!=PlayerID(root,var(23)),var(29)
trigger1=stateno!=PlayerID(root,var(23)),var(30)
trigger1=stateno!=PlayerID(root,var(23)),var(31)
trigger1=stateno!=PlayerID(root,var(23)),var(32)
trigger1=stateno!=PlayerID(root,var(23)),var(33)
trigger1=stateno!=PlayerID(root,var(23)),var(34)
trigger1=stateno!=PlayerID(root,var(23)),var(35)
trigger1=stateno!=PlayerID(root,var(23)),var(36)
trigger1=stateno!=PlayerID(root,var(23)),var(37)
trigger1=stateno!=PlayerID(root,var(23)),var(38)
trigger1=stateno!=PlayerID(root,var(23)),var(39)
trigger1=stateno!=PlayerID(root,var(23)),var(40)
trigger1=stateno!=PlayerID(root,var(23)),var(41)
trigger1=stateno!=PlayerID(root,var(23)),var(42)
trigger1=stateno!=PlayerID(root,var(23)),var(43)
trigger1=stateno!=PlayerID(root,var(23)),var(44)
trigger1=stateno!=PlayerID(root,var(23)),var(45)
trigger1=stateno!=PlayerID(root,var(23)),var(46)
trigger1=stateno!=PlayerID(root,var(23)),var(47)
trigger1=stateno!=PlayerID(root,var(23)),var(48)
trigger1=stateno!=PlayerID(root,var(23)),var(49)
trigger1=stateno!=PlayerID(root,var(23)),var(50)
trigger1=stateno!=PlayerID(root,var(23)),var(51)
trigger1=stateno!=PlayerID(root,var(23)),var(52)
trigger1=stateno!=PlayerID(root,var(23)),var(53)
trigger1=stateno!=PlayerID(root,var(23)),var(54)
trigger1=stateno!=PlayerID(root,var(23)),var(55)
trigger1=stateno!=PlayerID(root,var(23)),var(56)
trigger1=stateno!=PlayerID(root,var(23)),var(57)
trigger1=stateno!=PlayerID(root,var(23)),var(58)
trigger1=stateno!=PlayerID(root,var(23)),var(59)
var(32)=stateno
ignorehitpause=1

;記録5 hitdef希望
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(30)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(30)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(29)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
triggerall=PlayerID(target,id),stateno!=root,var(30)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(29)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numtarget
triggerall=PlayerIDExist(target,id)
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(28)=0
triggerall=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
triggerall=PlayerID(target,id),stateno!=[5000,5200]
triggerall=PlayerID(target,id),stateno!=[6660000,6660008];混線st
triggerall=PlayerID(target,id),stateno!=461349666
triggerall=PlayerID(target,id),stateno!=24402525
triggerall=PlayerID(target,id),stateno!=[510,514]
triggerall=PlayerID(target,id),stateno!=[555,556]
triggerall=PlayerID(target,id),stateno!=root,var(51)
triggerall=PlayerID(target,id),stateno!=root,var(50)
triggerall=PlayerID(target,id),stateno!=root,var(49)
triggerall=PlayerID(target,id),stateno!=root,var(48)
triggerall=PlayerID(target,id),stateno!=root,var(47)
triggerall=PlayerID(target,id),stateno!=root,var(46)
triggerall=PlayerID(target,id),stateno!=root,var(45)
triggerall=PlayerID(target,id),stateno!=root,var(44)
triggerall=PlayerID(target,id),stateno!=root,var(43)
triggerall=PlayerID(target,id),stateno!=root,var(42)
triggerall=PlayerID(target,id),stateno!=root,var(36)
triggerall=PlayerID(target,id),stateno!=root,var(35)
triggerall=PlayerID(target,id),stateno!=root,var(34)
triggerall=PlayerID(target,id),stateno!=root,var(33)
triggerall=PlayerID(target,id),stateno!=root,var(32)
triggerall=PlayerID(target,id),stateno!=root,var(30)
triggerall=PlayerID(target,id),stateno!=root,var(29)
trigger1=PlayerID(target,id),hitdefattr=SCA,AA,AP,AT
trigger1=PlayerID(target,id),stateno!=[120,155]
trigger1=PlayerID(target,id),stateno!=5150
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(0)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(1)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(2)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(3)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(4)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(5)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(6)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(7)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(8)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(9)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(10)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(11)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(12)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(13)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(15)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(16)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(17)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(18)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(19)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(20)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(21)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(22)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(23)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(24)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(25)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(26)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(27)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(28)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(29)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(30)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(31)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(32)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(33)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(34)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(35)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(36)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(37)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(38)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(39)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(40)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(41)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(42)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(43)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(44)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(45)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(46)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(47)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(48)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(49)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(50)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(51)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(52)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(53)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(54)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(55)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(56)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(57)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(58)
trigger1=PlayerID(target,id),stateno!=PlayerID(root,var(23)),var(59)
var(28)=PlayerID(target,id),stateno
ignorehitpause=1
[State ]
type=parentvarset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=ishelper
triggerall=parent,id=root,id
triggerall=PlayerIDExist(root,var(23))
triggerall=root,var(27)=0
triggerall=enemy(enemy,alive=0&&numenemy>1),name!="Phantom Mizuchi Abyss"
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[5000,5200]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[6660000,6660008];混線st
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=461349666
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=24402525
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[510,514]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=[555,556]
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(51)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(50)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(49)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(48)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(47)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(46)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(45)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(44)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(43)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(42)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(36)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(35)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(34)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(33)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(32)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(30)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(29)
triggerall=enemy(enemy,alive=0&&numenemy>1),stateno!=root,var(28)
trigger1=enemy(enemy,alive=0&&numenemy>1),hitpausetime>0
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=[120,155]
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=[5000,5150]
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=0
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(0)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(1)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(2)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(3)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(4)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(5)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(6)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(7)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(8)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(9)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(10)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(11)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(12)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(13)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(15)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(16)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(17)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(18)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(19)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(20)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(21)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(22)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(23)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(24)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(25)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(26)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(27)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(28)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(29)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(30)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(31)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(32)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(33)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(34)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(35)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(36)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(37)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(38)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(39)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(40)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(41)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(42)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(43)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(44)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(45)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(46)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(47)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(48)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(49)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(50)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(51)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(52)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(53)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(54)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(55)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(56)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(57)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(58)
trigger1=enemy(enemy,alive=0&&numenemy>1),stateno!=PlayerID(root,var(23)),var(59)
var(27)=enemy(enemy,alive=0&&numenemy>1),stateno
ignorehitpause=1

;攻撃
[State ];ヘルパー-番号確認 (汎用邪眼-軽量版)
type=null
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)=0
triggerall=fvar(13)=461349666||fvar(13)=461349000||ishelper(5000)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(8):=2
trigger1=1||var(9):=target,stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=!(var(9)%10=0&&var(9)=[6000,9990])
trigger1=!(var(9)%100=0&&var(9)=[10000,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=7055
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1

[State ];ヘルパー-番号確認 (汎用邪眼-本気版)
type=null
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(root,var(0)&256)
triggerall=fvar(13)=461349666||fvar(13)=461349000||ishelper(5000)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(8):=2
trigger1=1||var(9):=target,stateno
trigger1=var(9)!=[0,5999]
trigger1=var(9)!=[10000,10002]
trigger1=var(9)!=10050
trigger1=var(9)!=10080
trigger1=var(9)!=[11000,11003]
trigger1=var(9)!=11300
trigger1=var(9)!=[11330,11332]
trigger1=var(9)!=[11340,11341]
trigger1=var(9)!=12345
trigger1=var(9)!=[14010,14011]
trigger1=var(9)!=[18100,18101]
trigger1=var(9)!=[19150,19155]
trigger1=var(9)!=[30050,30055]
trigger1=var(9)!=[30060,30063]
trigger1=var(9)!=[50100,50108]
trigger1=var(9)!=50110
trigger1=var(9)!=[50115,50116]
trigger1=var(9)!=[50300,50301]
trigger1=var(9)!=50400
trigger1=var(9)!=50410
trigger1=var(9)!=[50510,50511]
trigger1=var(9)!=[50600,50601]
trigger1=var(9)!=50630
trigger1=var(9)!=[60200,60203]
trigger1=var(9)!=65535
trigger1=var(9)!=[70000,70004]
trigger1=var(9)!=70010
trigger1=var(9)!=123451
trigger1=var(9)!=123456
trigger1=var(9)!=171000
trigger1=var(9)!=171010
trigger1=var(9)!=171020
trigger1=var(9)!=[171030,171034]
trigger1=var(9)!=456789
trigger1=var(9)!=1133010
trigger1=var(9)!=1133110
trigger1=var(9)!=[6660000,6660008];混線st
trigger1=var(9)!=30201010
trigger1=var(9)!=30202010
trigger1=var(9)!=31442420
trigger1=var(9)!=191510000
trigger1=var(9)!=191510010
trigger1=var(9)!=[1000001,1000002]
trigger1=var(9)!=[2000001,2000024]
trigger1=var(9)!=[6000,9999]
trigger1=!(var(9)%10=0&&var(9)=[10000,30000])
trigger1=!(var(9)%100=0&&var(9)=[30100,50000])
trigger1=!(var(9)%10000=0&&var(9)=[60000,90000])
trigger1=!(var(9)%11111=0&&var(9)=[11111,99999])
trigger1=!(var(9)%100000=0&&var(9)=[100000,900000])
trigger1=!(var(9)%111111=0&&var(9)=[111111,999999])
trigger1=!(var(9)%1000000=0&&var(9)=[1000000,9000000])
trigger1=!(var(9)%1111111=0&&var(9)=[1111111,9999999])
trigger1=!(var(9)%10000000=0&&var(9)=[10000000,90000000])
trigger1=!(var(9)%11111111=0&&var(9)=[11111111,99999999])
trigger1=!(var(9)%100000000=0&&var(9)=[100000000,900000000])
trigger1=!(var(9)%111111111=0&&var(9)=[111111111,999999999])
trigger1=!(var(9)%1000000000=0&&var(9)=[1000000000,2000000000])
trigger1=var(9)!=12345
trigger1=var(9)!=123456
trigger1=var(9)!=1234567
trigger1=var(9)!=12345678
trigger1=var(9)!=123456789
trigger1=var(9)!=987654321
trigger1=var(9)!=1111111111
trigger1=var(9)!=1234567890
trigger1=var(9)!=2100000000
trigger1=var(9)!=2147483647
trigger1=var(9)!=10015
trigger1=var(9)!=10101
trigger1=var(9)!=11100
trigger1=var(9)!=11502
trigger1=var(9)!=11710
trigger1=var(9)!=11720
trigger1=var(9)!=11730
trigger1=var(9)!=16990
trigger1=var(9)!=18102
trigger1=var(9)!=[22101,22102]
trigger1=var(9)!=22122
trigger1=var(9)!=32555
trigger1=var(9)!=44488
trigger1=var(9)!=45999
trigger1=var(9)!=[51515,51517]
trigger1=var(9)!=58900
trigger1=var(9)!=[64000,64001]
trigger1=var(9)!=65000
trigger1=var(9)!=84555
trigger1=var(9)!=[90015,90019]
trigger1=var(9)!=99919
trigger1=var(9)!=[169990,169995]
trigger1=var(9)!=301050
trigger1=var(9)!=450000
trigger1=var(9)!=649999
trigger1=var(9)!=1000044
trigger1=var(9)!=1168000
trigger1=var(8):=1
ignorehitpause=1

[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget
sysvar(0)=target,stateno
ignorehitpause=1
[State ];本体-番号確認 (汎用邪眼-軽量版)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&256)=0
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|8388608)
trigger1=sysvar(0)=target,stateno
trigger1=sysvar(0)!=[0,5999]
trigger1=sysvar(0)!=[10000,10002]
trigger1=sysvar(0)!=10050
trigger1=sysvar(0)!=10080
trigger1=sysvar(0)!=[11000,11003]
trigger1=sysvar(0)!=11300
trigger1=sysvar(0)!=[11330,11332]
trigger1=sysvar(0)!=[11340,11341]
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=[14010,14011]
trigger1=sysvar(0)!=[18100,18101]
trigger1=sysvar(0)!=[19150,19155]
trigger1=sysvar(0)!=[30050,30055]
trigger1=sysvar(0)!=[30060,30063]
trigger1=sysvar(0)!=[50100,50108]
trigger1=sysvar(0)!=50110
trigger1=sysvar(0)!=[50115,50116]
trigger1=sysvar(0)!=[50300,50301]
trigger1=sysvar(0)!=50400
trigger1=sysvar(0)!=50410
trigger1=sysvar(0)!=[50510,50511]
trigger1=sysvar(0)!=[50600,50601]
trigger1=sysvar(0)!=50630
trigger1=sysvar(0)!=[60200,60203]
trigger1=sysvar(0)!=65535
trigger1=sysvar(0)!=[70000,70004]
trigger1=sysvar(0)!=70010
trigger1=sysvar(0)!=123451
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=171000
trigger1=sysvar(0)!=171010
trigger1=sysvar(0)!=171020
trigger1=sysvar(0)!=[171030,171034]
trigger1=sysvar(0)!=456789
trigger1=sysvar(0)!=1133010
trigger1=sysvar(0)!=1133110
trigger1=sysvar(0)!=[6660000,6660008];混線st
trigger1=sysvar(0)!=30201010
trigger1=sysvar(0)!=30202010
trigger1=sysvar(0)!=31442420
trigger1=sysvar(0)!=191510000
trigger1=sysvar(0)!=191510010
trigger1=sysvar(0)!=[1000001,1000002]
trigger1=sysvar(0)!=[2000001,2000024]
trigger1=!(sysvar(0)%10=0&&sysvar(0)=[6000,9990])
trigger1=!(sysvar(0)%100=0&&sysvar(0)=[10000,50000])
trigger1=!(sysvar(0)%10000=0&&sysvar(0)=[60000,90000])
trigger1=!(sysvar(0)%11111=0&&sysvar(0)=[11111,99999])
trigger1=!(sysvar(0)%100000=0&&sysvar(0)=[100000,900000])
trigger1=!(sysvar(0)%111111=0&&sysvar(0)=[111111,999999])
trigger1=!(sysvar(0)%1000000=0&&sysvar(0)=[1000000,9000000])
trigger1=!(sysvar(0)%1111111=0&&sysvar(0)=[1111111,9999999])
trigger1=!(sysvar(0)%10000000=0&&sysvar(0)=[10000000,90000000])
trigger1=!(sysvar(0)%11111111=0&&sysvar(0)=[11111111,99999999])
trigger1=!(sysvar(0)%100000000=0&&sysvar(0)=[100000000,900000000])
trigger1=!(sysvar(0)%111111111=0&&sysvar(0)=[111111111,999999999])
trigger1=!(sysvar(0)%1000000000=0&&sysvar(0)=[1000000000,2000000000])
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=1234567
trigger1=sysvar(0)!=12345678
trigger1=sysvar(0)!=123456789
trigger1=sysvar(0)!=987654321
trigger1=sysvar(0)!=1111111111
trigger1=sysvar(0)!=1234567890
trigger1=sysvar(0)!=2100000000
trigger1=sysvar(0)!=2147483647
trigger1=sysvar(0)!=7055
trigger1=sysvar(0)!=10015
trigger1=sysvar(0)!=10101
trigger1=sysvar(0)!=11100
trigger1=sysvar(0)!=11502
trigger1=sysvar(0)!=11710
trigger1=sysvar(0)!=11720
trigger1=sysvar(0)!=11730
trigger1=sysvar(0)!=16990
trigger1=sysvar(0)!=18102
trigger1=sysvar(0)!=[22101,22102]
trigger1=sysvar(0)!=22122
trigger1=sysvar(0)!=32555
trigger1=sysvar(0)!=44488
trigger1=sysvar(0)!=45999
trigger1=sysvar(0)!=[51515,51517]
trigger1=sysvar(0)!=58900
trigger1=sysvar(0)!=[64000,64001]
trigger1=sysvar(0)!=65000
trigger1=sysvar(0)!=84555
trigger1=sysvar(0)!=[90015,90019]
trigger1=sysvar(0)!=99919
trigger1=sysvar(0)!=[169990,169995]
trigger1=sysvar(0)!=301050
trigger1=sysvar(0)!=450000
trigger1=sysvar(0)!=649999
trigger1=sysvar(0)!=1000044
trigger1=sysvar(0)!=1168000
trigger1=(var(0)&8388608)
trigger1=var(0):=(var(0)^8388608)
ignorehitpause=1
[State ];本体-番号確認 (汎用邪眼-本気版)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&256)
triggerall=numtarget
triggerall=target,name!="Phantom Mizuchi Abyss"
trigger1=var(0):=(var(0)|8388608)
trigger1=sysvar(0)=target,stateno
trigger1=sysvar(0)!=[0,5999]
trigger1=sysvar(0)!=[10000,10002]
trigger1=sysvar(0)!=10050
trigger1=sysvar(0)!=10080
trigger1=sysvar(0)!=[11000,11003]
trigger1=sysvar(0)!=11300
trigger1=sysvar(0)!=[11330,11332]
trigger1=sysvar(0)!=[11340,11341]
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=[14010,14011]
trigger1=sysvar(0)!=[18100,18101]
trigger1=sysvar(0)!=[19150,19155]
trigger1=sysvar(0)!=[30050,30055]
trigger1=sysvar(0)!=[30060,30063]
trigger1=sysvar(0)!=[50100,50108]
trigger1=sysvar(0)!=50110
trigger1=sysvar(0)!=[50115,50116]
trigger1=sysvar(0)!=[50300,50301]
trigger1=sysvar(0)!=50400
trigger1=sysvar(0)!=50410
trigger1=sysvar(0)!=[50510,50511]
trigger1=sysvar(0)!=[50600,50601]
trigger1=sysvar(0)!=50630
trigger1=sysvar(0)!=[60200,60203]
trigger1=sysvar(0)!=65535
trigger1=sysvar(0)!=[70000,70004]
trigger1=sysvar(0)!=70010
trigger1=sysvar(0)!=123451
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=171000
trigger1=sysvar(0)!=171010
trigger1=sysvar(0)!=171020
trigger1=sysvar(0)!=[171030,171034]
trigger1=sysvar(0)!=456789
trigger1=sysvar(0)!=1133010
trigger1=sysvar(0)!=1133110
trigger1=sysvar(0)!=[6660000,6660008];混線st
trigger1=sysvar(0)!=30201010
trigger1=sysvar(0)!=30202010
trigger1=sysvar(0)!=31442420
trigger1=sysvar(0)!=191510000
trigger1=sysvar(0)!=191510010
trigger1=sysvar(0)!=[1000001,1000002]
trigger1=sysvar(0)!=[2000001,2000024]
trigger1=sysvar(0)!=[6000,9999]
trigger1=!(sysvar(0)%10=0&&sysvar(0)=[10000,30000])
trigger1=!(sysvar(0)%100=0&&sysvar(0)=[30100,50000])
trigger1=!(sysvar(0)%10000=0&&sysvar(0)=[60000,90000])
trigger1=!(sysvar(0)%11111=0&&sysvar(0)=[11111,99999])
trigger1=!(sysvar(0)%100000=0&&sysvar(0)=[100000,900000])
trigger1=!(sysvar(0)%111111=0&&sysvar(0)=[111111,999999])
trigger1=!(sysvar(0)%1000000=0&&sysvar(0)=[1000000,9000000])
trigger1=!(sysvar(0)%1111111=0&&sysvar(0)=[1111111,9999999])
trigger1=!(sysvar(0)%10000000=0&&sysvar(0)=[10000000,90000000])
trigger1=!(sysvar(0)%11111111=0&&sysvar(0)=[11111111,99999999])
trigger1=!(sysvar(0)%100000000=0&&sysvar(0)=[100000000,900000000])
trigger1=!(sysvar(0)%111111111=0&&sysvar(0)=[111111111,999999999])
trigger1=!(sysvar(0)%1000000000=0&&sysvar(0)=[1000000000,2000000000])
trigger1=sysvar(0)!=12345
trigger1=sysvar(0)!=123456
trigger1=sysvar(0)!=1234567
trigger1=sysvar(0)!=12345678
trigger1=sysvar(0)!=123456789
trigger1=sysvar(0)!=987654321
trigger1=sysvar(0)!=1111111111
trigger1=sysvar(0)!=1234567890
trigger1=sysvar(0)!=2100000000
trigger1=sysvar(0)!=2147483647
trigger1=sysvar(0)!=10015
trigger1=sysvar(0)!=10101
trigger1=sysvar(0)!=11100
trigger1=sysvar(0)!=11502
trigger1=sysvar(0)!=11710
trigger1=sysvar(0)!=11720
trigger1=sysvar(0)!=11730
trigger1=sysvar(0)!=16990
trigger1=sysvar(0)!=18102
trigger1=sysvar(0)!=[22101,22102]
trigger1=sysvar(0)!=22122
trigger1=sysvar(0)!=32555
trigger1=sysvar(0)!=44488
trigger1=sysvar(0)!=45999
trigger1=sysvar(0)!=[51515,51517]
trigger1=sysvar(0)!=58900
trigger1=sysvar(0)!=[64000,64001]
trigger1=sysvar(0)!=65000
trigger1=sysvar(0)!=84555
trigger1=sysvar(0)!=[90015,90019]
trigger1=sysvar(0)!=99919
trigger1=sysvar(0)!=[169990,169995]
trigger1=sysvar(0)!=301050
trigger1=sysvar(0)!=450000
trigger1=sysvar(0)!=649999
trigger1=sysvar(0)!=1000044
trigger1=sysvar(0)!=1168000
trigger1=(var(0)&8388608)
trigger1=var(0):=(var(0)^8388608)
ignorehitpause=1

;////////////工事中////////////

;[State ]
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),stateno!=-root,var(8)
;;;;trigger1=PlayerID(target,id),time>1
;sysvar(2)=0
;ignorehitpause=1
;[State ]
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)
;sysvar(2)=(sysvar(2)|1)
;ignorehitpause=1
;[State ];要らないステート
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),life>1
;trigger1=PlayerID(target,id),alive
;trigger1=PlayerID(target,id),hitpausetime=0
;sysvar(2)=(sysvar(2)|2)
;ignorehitpause=1
;[State ];即死疑惑
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),life<2
;trigger1=PlayerID(target,id),lifemax>2
;trigger1=PlayerID(target,id),alive
;;;;trigger1=PlayerID(target,id),hitpausetime=0
;sysvar(2)=(sysvar(2)|4)
;ignorehitpause=1
;[State ];超即死
;type=varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=fvar(13)=461349666||fvar(13)=461349000
;triggerall=numtarget
;trigger1=PlayerIDExist(target,id)
;trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
;trigger1=PlayerID(target,id),ishelper(2000000)
;trigger1=PlayerID(target,id),sysvar(3)=-65536
;trigger1=PlayerID(target,id),stateno=-root,var(8)||PlayerID(target,id),prevstateno=-root,var(8)
;trigger1=PlayerID(target,id),alive=0
;sysvar(2)=(sysvar(2)|8)
;ignorehitpause=1

;////////////工事中////////////

;[State ];混線確認(Pos Y)
;type=null;varset
;triggerall=ishelper&&name="Phantom Mizuchi Abyss"
;triggerall=!ishelper(2000001);v1使用済み
;trigger1=fvar(13)=461349000
;trigger2=fvar(13)=461349666
;var(1)=-3750
;ignorehitpause=1

[State ];開幕取得
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
triggerall=numenemy
triggerall=roundstate<3;(root,var(0)&4)=0||roundstate<2
triggerall=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=enemynear,numhelper(2440000)=0||(roundno>2||(root,var(0)&32768))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=roundstate>2
trigger2=PlayerIDExist(root,var(22))
trigger2=PlayerID(root,var(22)),var(0)=[1,35]
value=6660000
ignorehitpause=1

[State ];numtarget>1
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)!=19154
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=70002
trigger1=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=(roundno>2||(root,var(0)&32768))
trigger2=var(10)>0
trigger2=PlayerIDExist(var(10))
trigger2=PlayerID(var(10)),name!="Phantom Mizuchi Abyss"
trigger2=PlayerID(var(10)),ishelper(2000000)
trigger2=PlayerID(var(10)),stateno=461349666
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=19154
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=50300
trigger2=root,var(10)=[11000,11002]
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[50100,50105]
trigger2=root,var(10)=50301
value=6660003;ステート返し2
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[30050,30052]
trigger2=root,var(10)=70002
value=6660004;ステ抜け貫通砲
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[10000,10002]
value=6660005;ステート返し3
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[30053,30054]
value=6660006;リダイレクト偽装
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)=[50106,50108]
value=6660007;ステート返し4
ignorehitpause=1

[State ];numtarget=1
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
trigger1=root,var(10)!=19154
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=70002
trigger1=PlayerIDExist(root,var(22))
trigger1=!(((PlayerID(root,var(22)),var(0)<150&&roundstate=2)||(root,var(10)=[30060,30062]))&&(roundno>2||(root,var(0)&32768)))
trigger1=(target,ishelper(2000000)&&target,var(50)!=666)||target,ishelper(2440000)||(roundno>2||(root,var(0)&32768))
;;;;;;;trigger1=(target,ishelper(2000000)&&target,var(50)!=666&&(sysvar(2)&1)=0)||target,ishelper(2440000)||(roundno>2||(root,var(0)&32768))
;trigger1=target,stateno!=6660000||target,sysfvar(2)=[0,1]
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%2||root,var(21)=2&&gametime%3=0||root,var(21)=3&&gametime%5=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=19154
value=6660001;変数弄り
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=50300
trigger2=root,var(10)=[11000,11002]
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[50100,50105]
trigger2=root,var(10)=50301
value=6660003;ステート返し2
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[30050,30052]
trigger2=root,var(10)=70002
value=6660004;ステ抜け貫通砲
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[10000,10002]
value=6660005;ステート返し3
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[30053,30054]
value=6660006;リダイレクト偽装
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=root,var(10)=[50106,50108]
value=6660007;ステート返し4
ignorehitpause=1

[State ];登録されてるdef番号
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=((root,var(21)!=[1,4])||root,var(21)=1&&gametime%6<3||root,var(21)=2&&gametime%5=0||root,var(21)=3&&gametime%7=0)
triggerall=!WIN
triggerall=numtarget
triggerall=target,ishelper(2000000)=0
triggerall=target,ishelper(3000000)=0
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
trigger1=numenemy
trigger1=!(root,var(0)&131072)
trigger1=(roundstate>1&&enemynear,numhelper(2000000)=0)||(roundno>2||(root,var(0)&32768))
trigger2=root,var(10)=19154
trigger3=root,var(10)=[50300,50301]
trigger4=root,var(10)=[11000,11002]
trigger5=root,var(10)=[50100,50108]
trigger6=root,var(10)=[30050,30055]
trigger7=root,var(10)=[10000,10002]
trigger8=root,var(10)=70002
value=var(9)
ignorehitpause=1

[State ];保持
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=ifelse(var(8)=2&&(var(9)!=510&&(var(9)!=[512,514])),var(9),6660000);貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=6660000;貯蔵庫
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666
triggerall=!WIN
triggerall=numtarget
triggerall=(var(9)!=510)&&(var(9)!=[512,514])&&var(8)=2
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=var(9)
ignorehitpause=1
[State ]
type=targetstate
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(root,var(0)&131072)
triggerall=fvar(13)=461349666||fvar(13)=461349000
triggerall=!WIN
triggerall=numtarget
triggerall=((target,stateno=510)||(target,stateno=[512,514]))||var(8)=1
trigger1=target,sysfvar(2)=666.49
trigger2=target,ishelper(2440000)||target,ishelper(2000000)||target,ishelper(3000000)
value=6660000
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=fvar(13)=461349666
triggerall=numtarget
triggerall=root,var(56)=0
triggerall=target,name!="Phantom Mizuchi Abyss"
triggerall=target,alive=1
triggerall=target,hitpausetime>1
triggerall=target,stateno!=[5000,5200]
triggerall=target,stateno!=[6660000,6660008];混線st
triggerall=target,stateno!=[555,556]
triggerall=target,stateno!=65535
trigger1=target,var(50)=666
var(56)=target,stateno
ignorehitpause=1

[State ];削り重視に切り替わりました
type=destroyself
trigger1=ishelper
trigger1=fvar(13)=461349666||fvar(13)=461349000
trigger1=(root,var(0)&1048576)
trigger1=root,var(59)>0
trigger1=root,var(10)!=[19150,19155]
trigger1=root,var(10)!=70000
trigger1=root,var(10)!=[10000,10002]
trigger1=root,var(10)!=[11000,11002]
trigger1=root,var(10)!=[50100,50108]
trigger1=root,var(10)!=[50300,50301]
trigger1=root,var(10)!=[50600,50601]
trigger1=root,var(10)!=[30050,30055]
trigger1=root,var(10)!=[60200,60202]
trigger1=root,var(10)!=[30060,30062]
ignorehitpause=1

;アニメ取得
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),numtarget>0
trigger1=PlayerID(target,id),anim!=root,var(55)
var(55)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),anim!=root,var(54)
trigger1=PlayerID(target,id),anim!=root,var(52)
trigger1=PlayerID(target,id),stateno!=[5000,5150]
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),movecontact>0||PlayerID(target,id),movereversed>0
trigger1=PlayerID(target,id),animelem=1,>=0
trigger1=!(PlayerID(target,id),animelem=2,>=0)
trigger1=PlayerID(target,id),stateno!=[5000,5150]
var(53)=PlayerID(target,id),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id)
trigger1=PlayerID(target,id),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id),gethitvar(damage)!=0
var(31)=PlayerID(target,id),anim
ignorehitpause=1

;アニメ取得2
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),numtarget>0
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(55)
var(55)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),movecontact>0||PlayerID(target,id+gametime%56),movereversed>0
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(54)
trigger1=PlayerID(target,id+gametime%56),anim!=root,var(52)
trigger1=PlayerID(target,id+gametime%56),stateno!=[5000,5150]
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%300)
trigger1=PlayerID(target,id+gametime%300),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%300),movecontact>0||PlayerID(target,id+gametime%300),movereversed>0
trigger1=PlayerID(target,id+gametime%300),animelem=1,>=0
trigger1=!(PlayerID(target,id+gametime%300),animelem=2,>=0)
trigger1=PlayerID(target,id+gametime%300),stateno!=[5000,5150]
var(53)=PlayerID(target,id+gametime%300),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=numtarget
trigger1=PlayerIDExist(target,id+gametime%56)
trigger1=PlayerID(target,id+gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(target,id+gametime%56),gethitvar(damage)!=0
var(31)=PlayerID(target,id+gametime%56),anim
ignorehitpause=1

;アニメ取得3
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),numtarget>0
trigger1=PlayerID(id-gametime%56),anim!=root,var(55)
var(55)=PlayerID(id-gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),movecontact>0||PlayerID(id-gametime%56),movereversed>0
trigger1=PlayerID(id-gametime%56),anim!=root,var(54)
trigger1=PlayerID(id-gametime%56),anim!=root,var(52)
trigger1=PlayerID(id-gametime%56),stateno!=[5000,5150]
trigger1=root,var(54)=0&&numenemy=1
var(54)=PlayerID(id-gametime%56),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%300)
trigger1=PlayerID(id-gametime%300),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%300),movecontact>0||PlayerID(id-gametime%300),movereversed>0
trigger1=PlayerID(id-gametime%300),animelem=1,>=0
trigger1=!(PlayerID(id-gametime%300),animelem=2,>=0)
trigger1=PlayerID(id-gametime%300),stateno!=[5000,5150]
var(53)=PlayerID(id-gametime%300),anim
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-gametime%56)
trigger1=PlayerID(id-gametime%56),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-gametime%56),gethitvar(damage)!=0
var(31)=PlayerID(id-gametime%56),anim
ignorehitpause=1

[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(10)!=70000
triggerall=var(10)!=[50600,50601]
triggerall=var(10)!=[50300,50301]
triggerall=var(10)!=[10000,10002]
triggerall=var(10)!=[11000,11002]
trigger1=numenemy>0
trigger1=enemynear,alive
trigger1=enemynear,movecontact||enemynear,movereversed
trigger1=enemynear,animelem=1,>=0
trigger1=!(enemynear,animelem=2,>=0)
trigger1=enemynear,stateno!=[5000,5150]
var(53)=enemynear,anim
ignorehitpause=1

[State ]
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(id-1)
trigger1=PlayerID(id-1),name!="Phantom Mizuchi Abyss"
trigger1=PlayerID(id-1),movecontact>0||PlayerID(id-1),movereversed>0
trigger1=PlayerID(id-1),animelem=1,>=0
trigger1=!(PlayerID(id-1),animelem=2,>=0)
trigger1=PlayerID(id-1),stateno!=[5000,5150]
var(53)=PlayerID(id-1),anim
ignorehitpause=1

[State ];暴発取得？
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=numtarget=1
trigger1=target,name!="Phantom Mizuchi Abyss"
trigger1=target,anim=root,var(53)
trigger1=target,animelem=1,>0
trigger1=!(target,animelem=2,>=0)
trigger1=target,stateno=6660000
trigger1=target,hitpausetime=0
trigger1=target,ishelper(2000000)||target,ishelper(2440000)
var(53)=0
ignorehitpause=1

[State ];タッグ用
type=varset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(var(55))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(var(55))=0
var(55)=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(var(54))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(var(54))=0
var(54)=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numenemy=2
trigger1=enemy(0),alive=0&&enemy(1),alive
trigger1=enemy(1),SelfAnimExist(var(53))=0
trigger2=enemy(0),alive&&enemy(1),alive=0
trigger2=enemy(0),SelfAnimExist(var(53))=0
var(53)=0
ignorehitpause=1

[State ];Projで取得
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=2&&(var(0)&4)&&var(52)=0
trigger1=var(8)<1
trigger2=roundstate=2&&var(10)=0&&(var(0)&4)=0&&var(52)=0
var(8)=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=2&&(var(0)&4)&&var(52)=0
trigger1=var(8)=[5000,5999];大体やられアニメ
var(8)=6000
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+3)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+4)=0
var(8)=5
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+3)=0
var(8)=4
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+2)=0
var(8)=3
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8)+1)=0
var(8)=2
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),selfanimexist(var(8))=0
var(8)=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)&&var(52)=0
triggerall=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),numprojid(25250+var(8))=3
var(8)=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=enemy(enemy,alive=0&&numenemy>1),ProjContactTime(25250+var(8))>-1
var(52)=var(8)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate=2&&(var(0)&4)
trigger1=var(52)>0
trigger1=(var(0)&65536)=0
var(8)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=2
trigger1=enemy(enemy,alive=0&&numenemy>1),alive=0
var(52)=0
ignorehitpause=1

[State ];攻撃命中！
type=parentvarset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=movecontact=1
var(26)=0
ignorehitpause=1

;強化発狂
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6&&roundstate=3||(roundno>2||(var(0)&32768))
trigger1=PlayerIDExist(var(22))
attr=SCA,HA,HP,HT
projanim=10000
projhitanim=-1
projid=6999
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=ifelse(PlayerID(var(22)),var(0)%4000<2000,10+random%250,random+random*random)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
fall.recover=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetpoweradd
triggerall=numtarget
trigger1=(roundno>2||(var(0)&32768))
trigger2=ishelper
trigger2=(root,var(0)&32768)
trigger3=(var(0)&4194304)
trigger4=ishelper
trigger4=(root,var(0)&4194304)
value=-2147483648
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
trigger1=(roundno>2||(root,var(0)&32768))
value=0
ignorehitpause=1
[State ]
type=lifeset
triggerall=ishelper(65535)
trigger1=root,var(10)=19154
trigger2=root,var(10)=[50300,50301]
trigger3=root,var(10)=[11000,11002]
trigger4=root,var(10)=[50100,50108]
trigger5=root,var(10)=[30050,30055]
trigger6=root,var(10)=[10000,10002]
trigger7=root,var(10)=70002||root,var(10)=461349666
value=0
ignorehitpause=1
[State ]
type=lifeset
trigger1=ishelper
trigger1=root,var(10)=70002||root,var(10)=461349666||ishelper(5000)
value=0
ignorehitpause=1

[State ];攻撃力調整(論外モード)
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno=11
fvar(10)=1.0

[State ];攻撃力補正 本体に合わせる
type=varset
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000001)
fvar(10)=root,fvar(10)
[State ]
type=varset
triggerall=name="Phantom Mizuchi Abyss"
triggerall=fvar(10)<1;1倍以下の場合1倍に戻す
trigger1=!ishelper
trigger1=(var(0)&2)
trigger2=ishelper
trigger2=!ishelper(2000001)
trigger2=(root,var(0)&2)
fvar(10)=1
[State ];発狂
type=BGPalFx
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)||var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1
[State ]
type=BGPalFx
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1

[State ];割合ダメージ
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=1
value=ceil(0.00001*ifelse(enemy,const(data.defence)>100,enemy,const(data.defence),100)*ifelse(enemy,const(data.life)>1000,enemy,const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(0),const(data.life)>=enemy(1),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(0),const(data.life)>1000,enemy(0),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(0),const(data.defence)>=enemy(1),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(0),const(data.defence)>100,enemy(0),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ]
type=attackmulset
trigger1=roundstate>0
trigger1=numenemy=2
trigger1=enemy(1),const(data.defence)>=enemy(0),const(data.defence)
trigger1=enemy(1),const(data.life)>=enemy(0),const(data.life)
value=ceil(0.00001*ifelse(enemy(1),const(data.defence)>100,enemy(1),const(data.defence),100)*ifelse(enemy(1),const(data.life)>1000,enemy(1),const(data.life),1000))*fvar(10)
ignorehitpause=1
[State ];割合OFF
type=attackmulset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(10)=31442420;死刑
trigger2=var(10)=11001&&palno>6;砕ける心
trigger3=var(10)=50601;暗黒
trigger4=var(10)=[19150,19152];怨恨
trigger5=var(10)=[50103,50105];殲屠崩殺
trigger6=var(10)=[50106,50108];追憶無門
value=1
ignorehitpause=1
[State ];割合OFF
type=attackmulset
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=root,var(10)=31442420;死刑
trigger2=root,var(10)=11001&&palno>6;砕ける心
trigger3=root,var(10)=50601;暗黒
trigger4=root,var(10)=[19150,19152];怨恨
trigger5=root,var(10)=[50103,50105];殲屠崩殺
trigger6=root,var(10)=[50106,50108];追憶無門
value=1
ignorehitpause=1

[State ];発狂
type=BGPalFx
triggerall=ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(root,var(0)&2)||root,var(10)=[30060,30061]
mul=256,0,0
invertall=0
color=0
time=-1
ignorehitpause=1

[State ];遺体処理
type=targetstate
triggerall=!(fvar(13)=461349666||fvar(13)=461349000)
triggerall=numtarget
triggerall=target,stateno!=5150
triggerall=roundstate=3||numenemy=2
trigger1=target,alive=0
value=5150
ignorehitpause=1

[State ]
type=AssertSpecial
trigger1=roundstate>2
trigger1=WINKO
trigger2=(numhelper=0&&var(57)!=5150)||palno=11
trigger3=ishelper
trigger3=root,palno=11||PlayerIDExist(root,id)=0
flag=noko
flag2=timerfreeze
ignorehitpause=1
;------------------------------------------------------------
[State ];迷子センター ヘルパーが行う常時監視より下に配置する事
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=ifelse(PlayerIDExist(root,id)=0,461349666,5150)
ignorehitpause=1

;------------------------------------------------------------
;準備
[State ]
Type=AfterImage
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&3)=0
trigger1=var(0):=(var(0)|1)||1
Time=-1
Length=8
PalBright=0,0,0
PalContrast=100,100,100
PalAdd=0,0,0
PalMul=1,1,1
Trans=Sub
TimeGap=1
FrameGap=2
ignorehitpause=1
[State ]
Type=AfterImage
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&3)=2
trigger1=var(0):=(var(0)|1)||1
Time=-1
Length=8
PalBright=0,0,0
PalContrast=100,100,100
PalAdd=0,0,0
PalMul=1,1,1
Trans=add
TimeGap=1
FrameGap=2
ignorehitpause=1
[State ]
Type=AfterImageTime
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
Trigger1=MoveType=H||(var(10)=181&&var(11)>120)||(var(10)=182&&var(11)>160)||(var(10)=183&&var(11)>380)||(var(10)=[70000,70004])||(var(10)=30062&&animtime=0)||(var(7)!=0)||(var(0)&512)
trigger1=(var(0)&1)
trigger1=var(0):=(var(0)^1)||1
Time=0
IgnoreHitPause=1
[State ]
type=trans
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)=0
trans=sub
ignorehitpause=1
[State ]
type=trans
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)
trans=add
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&512)
flag=invisible
flag2=nomusic
flag3=nobardisplay
ignorehitpause=1
[State ]
type=PlayerPush
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1
[State ]
type=nothitby
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=0
movecamera=0,0
ignorehitpause=1
[State ];画面から出られないように
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ScreenPos X<12
x=-148
ignorehitpause=1
[State ];画面から出られないように
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=ScreenPos X>308
x=148
ignorehitpause=1
[State ];未使用捜索-準備
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy=1&&numpartner=0
trigger1=var(8)=-1&&var(52)>0
trigger1=enemy,numhelper(2440000)||enemy,numhelper(3000000)
trigger1=enemy,numhelper(2000000)>1
var(0)=(var(0)|65536)
ignorehitpause=1
;------------------------------------------------------------
;準備 ヘルパー
[State ];ブレイン
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(461349666)=0
trigger1=var(57)!=5150
name="Phantom Mizuchi Abyss"
id=461349666
pos=0,0
postype=p1
stateno=150
Helpertype=player
keyctrl=1
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];マーキングシステム
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(5000)=0&&stateno!=1
trigger1=var(57)!=5150
trigger1=roundstate=2&&(var(0)&4)||(roundno>2||(var(0)&32768))
name="marking"
id=5000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(555)=0&&stateno!=1
trigger1=var(57)!=5150
name="gethit-555"
id=555
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];アーマー
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99999)=0
trigger1=var(57)!=5150
name="Phantom Mizuchi Abyss"
id=99999
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];混線(妥協)
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=[7,10]
triggerall=numhelper(461349666)=1
triggerall=alive
triggerall=roundstate=[1,2]
trigger1=var(57)!=5150
trigger1=numhelper(1000001)<8
trigger1=numhelper(2000001)=0
name="Catastrophe"
stateno=1000001
ID=1000001
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];Hitdef
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno>6||(var(0)&2)
triggerall=var(57)!=5150
triggerall=numhelper(65535)=0||(palno=12&&(var(10)=50102||var(10)=50105||var(10)=50301)&&numhelper(65535)<2)
triggerall=var(10)!=50300
triggerall=var(10)!=19154
triggerall=var(10)!=[50100,50101]
triggerall=var(10)!=[50103,50104]
triggerall=!(var(10)=12345&&var(11)<40)
triggerall=(var(0)&4)
triggerall=(var(0)&4194304)=0;冥府天生
trigger1=palno>6
trigger1=gametime%5=0||(palno=12&&(var(10)=50102||var(10)=50105||var(10)=50301))
trigger2=palno<7
trigger2=gametime%45=0
name="hitdef-65535"
id=65535
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno>6
trigger1=var(57)!=5150
trigger1=numhelper(65536)=0
trigger1=stateno!=1;;;(var(0)&4)
trigger1=var(10)!=50300
trigger1=var(10)!=19154
trigger1=var(10)!=[50100,50101]
trigger1=!(var(10)=12345&&var(11)<40)
name="gethit-65536"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];パートナー守護
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numhelper(461349666)=1
triggerall=numhelper(99999)
triggerall=numhelper(6000)=0
triggerall=alive&&stateno!=1&&numpartner
;干渉不可能or特殊構造なのでやっても無駄
trigger1=partner,name!="Phantom Mizuchi Abyss"
trigger1=partner,name!="Crazy-Catastrophe"
trigger1=!(partner,name="M-Reimu"&&(partner,palno>6||((partner,sysvar(4)&&(partner,var(0)&8)))))
trigger1=!(partner,name="S_Remilia"&&partner,palno%6=0)
trigger1=!(partner,name="S_Flan"&&(partner,palno%6!=[1,4]))
trigger1=!(partner,name="S_Sakuya"&&((partner,sysvar(4)!=0&&partner,palno>6)||(partner,sysvar(2)<0)))
trigger1=partner,name!="C_Patchouli"
trigger1=partner,name!="N_Alice"
trigger1=partner,name!="Black Core"
trigger1=!(partner,name="Rasetsu-K"&&partner,palno%6=0)
trigger1=!(partner,name="Berserker-M"&&partner,palno>6)
trigger1=!(partner,name="solitary-zero"&&partner,palno%6=0)
trigger1=partner,name!="The World of ARIEN"
trigger1=partner,name!="ONI-MIKO-REIMU"
trigger1=partner,name!="H-Reimu"
trigger1=partner,name!="STG0235"
trigger1=partner,name!="Grand Master"
trigger1=partner,name!="Code-Holder"
trigger1=partner,name!="RSP"
trigger1=!(partner,name="Karma"&&(partner,palno>9&&partner,palno!=11))
trigger1=!(partner,name="Legendary Super Saiyan"&&partner,palno>6)
trigger1=!(partner,name="Kanna Binomikoto"&&partner,authorname="SAMSARA"&&partner,palno>10)
trigger1=!(partner,name="Senna Kyodo"&&partner,authorname="SAMSARA"&&partner,palno>10)
trigger1=!(partner,name="UNKNOWN"&&partner,palno=12)
trigger1=!(partner,name="G-Sakuya"&&partner,palno>6)
trigger1=!(partner,name="Len chan"&&partner,palno>10)
trigger1=partner,name!="T-Zetsu";ヘルパーキャラ
trigger1=partner,name!="AxAyAzSSS";ヘルパーキャラ
trigger1=partner,name!="AxAyAzSSX";ヘルパーキャラ
trigger1=partner,name!="G-P";ヘルパーキャラ
trigger1=partner,name!="7L|]{(L2!";ヘルパーキャラ
trigger1=partner,name!="G-Mizuchi-v2";ヘルパーキャラ
trigger1=partner,name!="Villager_J";ヘルパーキャラ
trigger1=!(partner,name="G OROCHI"&&partner,palno=12)
trigger1=!(partner,name="Phantom Mizuchi JP"&&partner,palno>9)
trigger1=!(partner,name="ALSIEL"&&partner,palno=12)
trigger1=!(partner,name="Hades"&&partner,palno=12)
trigger1=!(partner,name="Kouryou"&&partner,palno=12)
trigger1=partner,name!="Death Star"
trigger1=partner,name!="New_Shiki_Nanaya"
trigger1=!(partner,name="H-M-Geese"&&partner,palno>9)
trigger1=!(partner,name="W-Reimu"&&partner,palno>10)
trigger1=!(partner,authorname="YANMAR")
trigger1=!(partner,authorname="ALSIEL")
trigger1=!(partner,authorname="tokuiten")
trigger1=!(partner,authorname="piyo")
trigger1=!(partner,authorname="blue-eyes")
;まだまだ指定足りないがとりあえずこれくらいで
name="guardian"
stateno=5150
ID=6000
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];記録
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(10000)=0&&stateno!=1&&palno>6
trigger1=var(57)!=5150&&roundstate<4
trigger1=roundstate=2&&(var(0)&4)
name="Memory"
id=10000
pos=0,0
postype=p1
stateno=5150
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
;------------------------------------------------------------
;保険
[State ];時止め無視
type=pause
triggerall=!ishelper
triggerall=alive
trigger1=palno>6
trigger1=!winko
trigger1=roundstate=3
trigger2=numhelper(461349666)=0
trigger3=numhelper(461349666)
trigger3=helper(461349666),var(1)=0;時止め解除を１度も出してない
trigger4=roundstate=4
trigger4=var(11)>250;試合終了
trigger5=roundstate=1
trigger5=var(10)=0;イントロ飛ばし
trigger6=var(7)!=0;論外モード
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ];時止め無視
type=superpause
triggerall=!ishelper
triggerall=alive
trigger1=palno>6
trigger1=!winko
trigger1=roundstate=3
trigger2=numhelper(461349666)=0
trigger3=numhelper(461349666)
trigger3=helper(461349666),var(1)=0
trigger4=roundstate=4
trigger4=var(11)>250
trigger5=roundstate=1
trigger5=var(10)=0
trigger6=var(7)!=0
anim=-1
time=2147483648
movetime=2147483648
darken=0
p2defmul=1
ignorehitpause=1
[State ];全回復
type=lifeset
triggerall=!ishelper
triggerall=var(57)!=5150
trigger1=alive||numpartner
trigger1=roundstate!=2
trigger2=numhelper(461349666)=0
trigger3=var(7)!=0
value=lifemax
ignorehitpause=1
;------------------------------------------------------------
;変数セット
[State ];gettarget
type=varset
triggerall=!ishelper
trigger1=projcontact=1
trigger1=numtarget=1
trigger1=target,ishelper=0
var(0)=(var(0)|2097152)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
triggerall=(var(0)&2097152)
trigger1=projcontact=0
trigger2=numtarget
trigger2=!(numtarget=1&&target,ishelper=0)
var(0)=(var(0)^2097152)
ignorehitpause=1

[State ];アーマー判断
type=varset
triggerall=!ishelper
triggerall=(var(0)&8)
trigger1=roundstate!=2
trigger2=projcontact=1
trigger2=numtarget
trigger2=!target,ishelper
trigger2=numenemy
trigger2=enemy,stateno=[5000,5110]
var(0)=(var(0)^8)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=projcontact=1
trigger1=numenemy
trigger1=!numtarget||(enemynear,stateno!=[5000,5110])
var(0)=(var(0)|8)
ignorehitpause=1

[State ];永遠フラグ
type=varadd
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))=0
trigger1=roundstate=2
var(26)=-1
ignorehitpause=1
[State ];攻撃接触判断
type=varadd
trigger1=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=(var(0)&4)
trigger1=projcontact=0
var(26)=1
[State ]
type=varset
triggerall=!ishelper
trigger1=PlayerIDExist(var(22))
trigger1=projcontact=1||var(26)<0
trigger2=PlayerIDExist(var(22))=0
trigger2=var(26)>0
var(26)=0

;混線自重システム
;v0-131072=常時混線OFF
;v0-1048576=削り重視AI切り替え
[State ];混線自重Lv1
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>3000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=var(21)=0
var(21)=1
[State ];混線自重Lv2
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>6000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=var(21)=1
var(21)=2
[State ];混線自重Lv3
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>9000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=2
var(21)=3
[State ];混線自重Lv4
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>12000
trigger1=enemy,life>enemy,lifemax*0.9
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=3
var(21)=4
[State ];タッグは自重無し
type=varset
triggerall=!ishelper
trigger1=numenemy>1
var(21)=0
[State ];常時混線OFF
type=varset
triggerall=!ishelper&&numenemy=1
triggerall=(var(0)&4)&&PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)>15000
trigger1=enemy,numhelper(2440000)=0
trigger1=var(21)=4
var(0)=(var(0)|131072)
ignorehitpause=1
[State ];常時混線ON
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(21)<4&&(var(0)&131072)
var(0)=(var(0)^131072)
ignorehitpause=1
[State ];混線効かないので削り重視AIに切り替える
type=varset
trigger1=!ishelper&&numenemy
trigger1=var(21)=4&&(var(0)&131072)
var(0)=(var(0)|1048576)
ignorehitpause=1
[State ];削り重視AIから通常AIに戻す
type=varset
trigger1=!ishelper&&numenemy
trigger1=var(21)<4&&(var(0)&1048576)
var(0)=(var(0)|1048576)
ignorehitpause=1

[State ];どの技で勝利したか
type=varset
triggerall=!ishelper&&WINKO&&var(58)=0
trigger1=var(10)=[19150,19155]
trigger2=var(10)=70000
trigger3=var(10)=[10000,10002]
trigger4=var(10)=[11000,11002]
trigger5=var(10)=[50100,50108]
trigger6=var(10)=[50300,50301]
trigger7=var(10)=[50600,50601]
trigger8=var(10)=[30050,30055]
trigger9=var(10)=[60200,60202]
var(58)=var(10)
[State ]
type=varset
triggerall=!ishelper&&!WINKO
triggerall=palno<7&&(var(0)&2)||palno>6
trigger1=var(10)=[19150,19155]
trigger2=var(10)=70000
trigger3=var(10)=[10000,10002]
trigger4=var(10)=[11000,11002]
trigger5=var(10)=[50100,50108]
trigger6=var(10)=[50300,50301]
trigger7=var(10)=[50600,50601]
trigger8=var(10)=[30050,30055]
trigger9=var(10)=[60200,60202]
var(58)=0

[State ];ステート監視
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=1
trigger1=target,ishelper=0
var(25)=target,stateno
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numtarget=0
var(25)=0
ignorehitpause=1

[State ];世界最後の日 自動発動フラグ
type=varset
triggerall=!ishelper
trigger1=roundstate=0&&numhelper=0
trigger2=PlayerIDExist(var(22))
trigger2=PlayerID(var(22)),var(0)>1800
trigger2=numenemy
trigger2=(enemy(0),life=enemy(0),lifemax)||(enemy(numenemy>1),life=enemy(numenemy>1),lifemax)
trigger3=numenemy
trigger3=(enemy(0),life=0&&enemy(0),alive)||(enemy(numenemy>1),life=0&&enemy(numenemy>1),alive)
trigger3=roundstate<3
var(0)=(var(0)|16)
ignorehitpause=1
[State ];自動発動リセット
type=varset
triggerall=!ishelper
trigger1=roundstate>2
trigger1=(var(0)&16)
var(0)=(var(0)^16)
ignorehitpause=1

[State ];超即死捜査完了
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(51)=0
trigger1=var(56)!=0
var(51)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(50)=0
triggerall=var(56)!=var(51)
trigger1=var(56)!=0
var(50)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(49)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
trigger1=var(56)!=0
var(49)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(48)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
triggerall=var(56)!=var(49)
trigger1=var(56)!=0
var(48)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(47)=0
triggerall=var(56)!=var(51)
triggerall=var(56)!=var(50)
triggerall=var(56)!=var(49)
triggerall=var(56)!=var(48)
trigger1=var(56)!=0
var(47)=var(56)
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=var(56)!=0
trigger1=var(56)=var(51)
trigger2=var(56)=var(50)
trigger3=var(56)=var(49)
trigger4=var(56)=var(48)
trigger5=var(56)=var(47)
var(56)=0
ignorehitpause=1

[State ];被りは削除
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(46)=var(51)
trigger2=var(46)=var(50)
trigger3=var(46)=var(49)
trigger4=var(46)=var(48)
trigger5=var(46)=var(47)
var(46)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(45)=var(51)
trigger2=var(45)=var(50)
trigger3=var(45)=var(49)
trigger4=var(45)=var(48)
trigger5=var(45)=var(47)
trigger6=var(45)=var(46)
var(45)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(44)=var(51)
trigger2=var(44)=var(50)
trigger3=var(44)=var(49)
trigger4=var(44)=var(48)
trigger5=var(44)=var(47)
trigger6=var(44)=var(46)
trigger7=var(44)=var(45)
var(44)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(43)=var(51)
trigger2=var(43)=var(50)
trigger3=var(43)=var(49)
trigger4=var(43)=var(48)
trigger5=var(43)=var(47)
trigger6=var(43)=var(46)
trigger7=var(43)=var(45)
trigger8=var(43)=var(44)
var(43)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(42)=var(51)
trigger2=var(42)=var(50)
trigger3=var(42)=var(49)
trigger4=var(42)=var(48)
trigger5=var(42)=var(47)
trigger6=var(42)=var(46)
trigger7=var(42)=var(45)
trigger8=var(42)=var(44)
trigger9=var(42)=var(43)
var(42)=0
ignorehitpause=1
;[State ]
;type=null;varset
;triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=var(41)=var(51)
;trigger2=var(41)=var(50)
;trigger3=var(41)=var(49)
;trigger4=var(41)=var(48)
;trigger5=var(41)=var(47)
;trigger6=var(41)=var(46)
;trigger7=var(41)=var(45)
;trigger8=var(41)=var(44)
;trigger9=var(41)=var(43)
;trigger10=var(41)=var(42)
;trigger11=var(41)=var(36)
;trigger12=var(41)=var(35)
;trigger13=var(41)=var(34)
;trigger14=var(41)=var(33)
;trigger15=var(41)=var(32)
;var(41)=0;被弾情報
;ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(40)=var(51)
trigger2=var(40)=var(50)
trigger3=var(40)=var(49)
trigger4=var(40)=var(48)
trigger5=var(40)=var(47)
trigger6=var(40)=var(46)
trigger7=var(40)=var(45)
trigger8=var(40)=var(44)
trigger9=var(40)=var(43)
trigger10=var(40)=var(42)
trigger11=var(40)=var(41)
trigger12=var(40)=var(36)
trigger13=var(40)=var(35)
trigger14=var(40)=var(34)
trigger15=var(40)=var(33)
trigger16=var(40)=var(32)
var(40)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(39)=var(51)
trigger2=var(39)=var(50)
trigger3=var(39)=var(49)
trigger4=var(39)=var(48)
trigger5=var(39)=var(47)
trigger6=var(39)=var(46)
trigger7=var(39)=var(45)
trigger8=var(39)=var(44)
trigger9=var(39)=var(43)
trigger10=var(39)=var(42)
trigger11=var(39)=var(41)
trigger12=var(39)=var(40)
trigger13=var(39)=var(36)
trigger14=var(39)=var(35)
trigger15=var(39)=var(34)
trigger16=var(39)=var(33)
trigger17=var(39)=var(32)
var(39)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(38)=var(51)
trigger2=var(38)=var(50)
trigger3=var(38)=var(49)
trigger4=var(38)=var(48)
trigger5=var(38)=var(47)
trigger6=var(38)=var(46)
trigger7=var(38)=var(45)
trigger8=var(38)=var(44)
trigger9=var(38)=var(43)
trigger10=var(38)=var(42)
trigger11=var(38)=var(41)
trigger12=var(38)=var(40)
trigger13=var(38)=var(39)
trigger14=var(38)=var(36)
trigger15=var(38)=var(35)
trigger16=var(38)=var(34)
trigger17=var(38)=var(33)
trigger18=var(38)=var(32)
var(38)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(37)=var(51)
trigger2=var(37)=var(50)
trigger3=var(37)=var(49)
trigger4=var(37)=var(48)
trigger5=var(37)=var(47)
trigger6=var(37)=var(46)
trigger7=var(37)=var(45)
trigger8=var(37)=var(44)
trigger9=var(37)=var(43)
trigger10=var(37)=var(42)
trigger11=var(37)=var(41)
trigger12=var(37)=var(40)
trigger13=var(37)=var(39)
trigger14=var(37)=var(38)
trigger15=var(37)=var(36)
trigger16=var(37)=var(35)
trigger17=var(37)=var(34)
trigger18=var(37)=var(33)
trigger19=var(37)=var(32)
var(37)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(36)=var(51)
trigger2=var(36)=var(50)
trigger3=var(36)=var(49)
trigger4=var(36)=var(48)
trigger5=var(36)=var(47)
trigger6=var(36)=var(46)
trigger7=var(36)=var(45)
trigger8=var(36)=var(44)
trigger9=var(36)=var(43)
trigger10=var(36)=var(42)
var(36)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(35)=var(51)
trigger2=var(35)=var(50)
trigger3=var(35)=var(49)
trigger4=var(35)=var(48)
trigger5=var(35)=var(47)
trigger6=var(35)=var(46)
trigger7=var(35)=var(45)
trigger8=var(35)=var(44)
trigger9=var(35)=var(43)
trigger10=var(35)=var(42)
trigger11=var(35)=var(36)
var(35)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(34)=var(51)
trigger2=var(34)=var(50)
trigger3=var(34)=var(49)
trigger4=var(34)=var(48)
trigger5=var(34)=var(47)
trigger6=var(34)=var(46)
trigger7=var(34)=var(45)
trigger8=var(34)=var(44)
trigger9=var(34)=var(43)
trigger10=var(34)=var(42)
trigger11=var(34)=var(36)
trigger12=var(34)=var(35)
var(34)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(33)=var(51)
trigger2=var(33)=var(50)
trigger3=var(33)=var(49)
trigger4=var(33)=var(48)
trigger5=var(33)=var(47)
trigger6=var(33)=var(46)
trigger7=var(33)=var(45)
trigger8=var(33)=var(44)
trigger9=var(33)=var(43)
trigger10=var(33)=var(42)
trigger11=var(33)=var(36)
trigger12=var(33)=var(35)
trigger13=var(33)=var(34)
var(33)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(32)=var(51)
trigger2=var(32)=var(50)
trigger3=var(32)=var(49)
trigger4=var(32)=var(48)
trigger5=var(32)=var(47)
trigger6=var(32)=var(46)
trigger7=var(32)=var(45)
trigger8=var(32)=var(44)
trigger9=var(32)=var(43)
trigger10=var(32)=var(42)
trigger11=var(32)=var(36)
trigger12=var(32)=var(35)
trigger13=var(32)=var(34)
trigger14=var(32)=var(33)
var(32)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(30)=var(51)
trigger2=var(30)=var(50)
trigger3=var(30)=var(49)
trigger4=var(30)=var(48)
trigger5=var(30)=var(47)
trigger6=var(30)=var(46)
trigger7=var(30)=var(45)
trigger8=var(30)=var(44)
trigger9=var(30)=var(43)
trigger10=var(30)=var(42)
trigger11=var(30)=var(36)
trigger12=var(30)=var(35)
trigger13=var(30)=var(34)
trigger14=var(30)=var(33)
trigger15=var(30)=var(32)
var(30)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(29)=var(51)
trigger2=var(29)=var(50)
trigger3=var(29)=var(49)
trigger4=var(29)=var(48)
trigger5=var(29)=var(47)
trigger6=var(29)=var(46)
trigger7=var(29)=var(45)
trigger8=var(29)=var(44)
trigger9=var(29)=var(43)
trigger10=var(29)=var(42)
trigger11=var(29)=var(36)
trigger12=var(29)=var(35)
trigger13=var(29)=var(34)
trigger14=var(29)=var(33)
trigger15=var(29)=var(32)
trigger16=var(29)=var(30)
var(29)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(28)=var(51)
trigger2=var(28)=var(50)
trigger3=var(28)=var(49)
trigger4=var(28)=var(48)
trigger5=var(28)=var(47)
trigger6=var(28)=var(46)
trigger7=var(28)=var(45)
trigger8=var(28)=var(44)
trigger9=var(28)=var(43)
trigger10=var(28)=var(42)
trigger11=var(28)=var(36)
trigger12=var(28)=var(35)
trigger13=var(28)=var(34)
trigger14=var(28)=var(33)
trigger15=var(28)=var(32)
trigger16=var(28)=var(30)
trigger17=var(28)=var(29)
var(28)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(27)=var(51)
trigger2=var(27)=var(50)
trigger3=var(27)=var(49)
trigger4=var(27)=var(48)
trigger5=var(27)=var(47)
trigger6=var(27)=var(46)
trigger7=var(27)=var(45)
trigger8=var(27)=var(44)
trigger9=var(27)=var(43)
trigger10=var(27)=var(42)
trigger11=var(27)=var(36)
trigger12=var(27)=var(35)
trigger13=var(27)=var(34)
trigger14=var(27)=var(33)
trigger15=var(27)=var(32)
trigger16=var(27)=var(30)
trigger17=var(27)=var(29)
trigger18=var(27)=var(28)
var(27)=0
ignorehitpause=1

[State ];リセットする(state47〜51)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(48)!=0;4つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50300;虚無の波動
trigger2=var(10)=10002;割れる精神
first=49;2つ(47,48)は残す
last=51
value=0
ignorehitpause=1

[State ];リセットする(state32〜36)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
trigger1=var(10)=50102;束縛壊忌
trigger1=var(33)!=0;4つ以上記憶している時のみ
trigger1=animtime=0
first=35;3つ(32,34)は残す
last=36
value=0
ignorehitpause=1

[State ];リセットする(state47〜51)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(49)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=50;2つだけ消す
last=51
value=0
ignorehitpause=1
[State ];リセットする(state37〜41)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(39)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=40;2つだけ消す
last=41
value=0
ignorehitpause=1
[State ];リセットする(state32〜36)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(34)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=35;2つだけ消す
last=36
value=0
ignorehitpause=1
[State ];リセットする(state27〜31)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=var(29)!=0;3つ以上記憶している時のみ
triggerall=animtime=0
trigger1=var(10)=50108;追憶無門
first=30;2つだけ消す
last=31
value=0
ignorehitpause=1

[State ];リセットする(fvar21〜39)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundsexisted=0&&numhelper(461349666)=0
trigger1=fvar(20):=-1||1
trigger1=fvar(21):=0||1
trigger1=fvar(22):=0||1
trigger1=fvar(23):=0||1
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0||1
trigger1=fvar(28):=-1||1
trigger1=fvar(29):=0||1
trigger1=fvar(30):=0||1
trigger1=fvar(31):=0||1
trigger1=fvar(32):=-1||1
trigger1=fvar(33):=0||1
trigger1=fvar(34):=0||1
trigger1=fvar(35):=0||1
trigger1=fvar(36):=-1||1
trigger1=fvar(37):=0||1
trigger1=fvar(38):=0||1
trigger1=fvar(39):=0
ignorehitpause=1

[State ];リセットする(fvar21〜39)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO&&animtime=0
triggerall=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(16)>0
trigger1=PlayerID(var(22)),var(16)%4=0;4回毎にリセットする
trigger1=var(10)=30052;天罰
trigger1=fvar(20):=-1||1
trigger1=fvar(21):=0||1
trigger1=fvar(22):=0||1
trigger1=fvar(23):=0||1
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0||1
trigger1=fvar(28):=-1||1
trigger1=fvar(29):=0||1
trigger1=fvar(30):=0||1
trigger1=fvar(31):=0||1
trigger1=fvar(32):=-1||1
trigger1=fvar(33):=0||1
trigger1=fvar(34):=0||1
trigger1=fvar(35):=0||1
trigger1=fvar(36):=-1||1
trigger1=fvar(37):=0||1
trigger1=fvar(38):=0||1
trigger1=fvar(39):=0
ignorehitpause=1

[State ];被りは削除
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(fvar(20)=fvar(24))
trigger1=fvar(24):=-1||1
trigger1=fvar(25):=0||1
trigger1=fvar(26):=0||1
trigger1=fvar(27):=0&&0
trigger2=(fvar(20)=fvar(28))||(fvar(24)=fvar(28))
trigger2=fvar(28):=-1||1
trigger2=fvar(29):=0||1
trigger2=fvar(30):=0||1
trigger2=fvar(31):=0&&0
trigger3=(fvar(20)=fvar(32))||(fvar(24)=fvar(32))||(fvar(28)=fvar(32))
trigger3=fvar(32):=-1||1
trigger3=fvar(33):=0||1
trigger3=fvar(34):=0||1
trigger3=fvar(35):=0&&0
trigger4=(fvar(20)=fvar(36))||(fvar(24)=fvar(36))||(fvar(28)=fvar(36))||(fvar(32)=fvar(36))
trigger4=fvar(36):=-1||1
trigger4=fvar(37):=0||1
trigger4=fvar(38):=0||1
trigger4=fvar(39):=0&&0

[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(51)=0
trigger1=var(50)!=0
trigger1=var(51):=var(50)
trigger1=var(50):=0
trigger2=var(50)=0
trigger2=var(49)!=0
trigger2=var(50):=var(49)
trigger2=var(49):=0
trigger3=var(49)=0
trigger3=var(48)!=0
trigger3=var(49):=var(48)
trigger3=var(48):=0
trigger4=var(48)=0
trigger4=var(47)!=0
trigger4=var(48):=var(47)
trigger4=var(47):=0
ignorehitpause=1

[State ];リセットする(state46〜42)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(43)!=0;記憶4つ
trigger1=var(10)=50301
first=44;2つ(42,43)は残す
last=46
value=0
ignorehitpause=1
[State ];移植(hitpausetime)
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(46)=0
trigger1=var(45)!=0
trigger1=var(46):=var(45)
trigger1=var(45):=0
trigger2=var(45)=0
trigger2=var(44)!=0
trigger2=var(45):=var(44)
trigger2=var(44):=0
trigger3=var(44)=0
trigger3=var(43)!=0
trigger3=var(44):=var(43)
trigger3=var(43):=0
trigger4=var(43)=0
trigger4=var(42)!=0
trigger4=var(43):=var(42)
trigger4=var(42):=0
ignorehitpause=1

[State ];リセットする(state41〜37)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
trigger1=var(10)=11002
first=38
last=40;41は残す
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
;trigger1=var(41)=0
;trigger1=var(40)!=0
;trigger1=var(41):=var(40)
;trigger1=var(40):=0;;被弾情報なので忘却禁止
trigger1=var(40)=0
trigger1=var(39)!=0
trigger1=var(40):=var(39)
trigger1=var(39):=0
trigger2=var(39)=0
trigger2=var(38)!=0
trigger2=var(39):=var(38)
trigger2=var(38):=0
trigger3=var(38)=0
trigger3=var(37)!=0
trigger3=var(38):=var(37)
trigger3=var(37):=0
ignorehitpause=1

[State ];リセットする(state36〜32)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(33)!=0;記憶4つ
trigger1=var(10)=50301
first=35;3つ(32〜34)は残す
last=36
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(36)=0
trigger1=var(35)!=0
trigger1=var(36):=var(35)
trigger1=var(35):=0
trigger2=var(35)=0
trigger2=var(34)!=0
trigger2=var(35):=var(34)
trigger2=var(34):=0
trigger3=var(34)=0
trigger3=var(33)!=0
trigger3=var(34):=var(33)
trigger3=var(33):=0
trigger4=var(33)=0
trigger4=var(32)!=0
trigger4=var(33):=var(32)
trigger4=var(32):=0
ignorehitpause=1

[State ];リセットする(state30〜27)
type=varrangeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!WINKO
triggerall=animtime=0
triggerall=var(28)!=0;記憶3つ
trigger1=palno>6
trigger1=var(10)=30050
trigger2=palno<7
trigger2=var(10)=19155
first=29;2つ(27〜28)は残す
last=30
value=0
ignorehitpause=1
[State ];移植
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(30)=0
trigger1=var(29)!=0
trigger1=var(30):=var(29)
trigger1=var(29):=0
trigger2=var(29)=0
trigger2=var(28)!=0
trigger2=var(29):=var(28)
trigger2=var(28):=0
;trigger3=var(28)=0;hitdefではなくhitpause情報なので移植不可
;trigger3=var(27)!=0
;trigger3=var(28):=var(27)
;trigger3=var(27):=0
ignorehitpause=1

[State ];ヘルパー変数と違っていたらリセット
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(ceil(fvar(2)))
trigger1=PlayerID(ceil(fvar(2))),var(16)!=0
trigger1=ceil(fvar(5))!=PlayerID(ceil(fvar(2))),var(16)
trigger1=fvar(5):=0||1
trigger2=PlayerID(ceil(fvar(2))),var(17)!=0
trigger2=ceil(fvar(6))!=PlayerID(ceil(fvar(2))),var(17)
trigger2=fvar(6):=0||1
trigger3=PlayerID(ceil(fvar(2))),var(18)!=0
trigger3=ceil(fvar(7))!=PlayerID(ceil(fvar(2))),var(18)
trigger3=fvar(7):=0||1
trigger4=PlayerID(ceil(fvar(2))),var(19)!=0
trigger4=ceil(fvar(8))!=PlayerID(ceil(fvar(2))),var(19)
trigger4=fvar(8):=0||1
trigger5=PlayerID(ceil(fvar(2))),var(20)!=0
trigger5=ceil(fvar(9))!=PlayerID(ceil(fvar(2))),var(20)
trigger5=fvar(9):=0||1
trigger6=PlayerID(ceil(fvar(2))),var(21)!=0
trigger6=ceil(fvar(11))!=PlayerID(ceil(fvar(2))),var(21)
trigger6=fvar(11):=0||1
trigger7=PlayerID(ceil(fvar(2))),var(22)!=0
trigger7=ceil(fvar(12))!=PlayerID(ceil(fvar(2))),var(22)
trigger7=fvar(12):=0||1
trigger8=PlayerID(ceil(fvar(2))),var(23)!=0
trigger8=ceil(fvar(13))!=PlayerID(ceil(fvar(2))),var(23)
trigger8=fvar(13):=0||1
trigger9=PlayerID(ceil(fvar(2))),var(24)!=0
trigger9=ceil(fvar(14))!=PlayerID(ceil(fvar(2))),var(24)
trigger9=fvar(14):=0||1
trigger10=PlayerID(ceil(fvar(2))),var(25)!=0
trigger10=ceil(fvar(15))!=PlayerID(ceil(fvar(2))),var(25)
trigger10=fvar(15):=0||1
trigger11=PlayerID(ceil(fvar(2))),var(26)!=0
trigger11=ceil(fvar(16))!=PlayerID(ceil(fvar(2))),var(26)
trigger11=fvar(16):=0||1
trigger12=PlayerID(ceil(fvar(2))),var(27)!=0
trigger12=ceil(fvar(17))!=PlayerID(ceil(fvar(2))),var(27)
trigger12=fvar(17):=0||1
trigger13=PlayerID(ceil(fvar(2))),var(28)!=0
trigger13=ceil(fvar(18))!=PlayerID(ceil(fvar(2))),var(28)
trigger13=fvar(18):=0||1
trigger14=PlayerID(ceil(fvar(2))),var(29)!=0
trigger14=ceil(fvar(19))!=PlayerID(ceil(fvar(2))),var(29)
trigger14=fvar(19):=0||1

;------------------------------------------------------------
;ライフ＆パワー
[State ];F1無効
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(22))
trigger1=life<1
value=ifelse(PlayerID(var(22)),sysvar(4)>=(lifemax*2),1,ceil(lifemax-(PlayerID(var(22)),sysvar(4)*0.5)))
ignorehitpause=1
[State ];毒耐性
type=lifeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=life<1
trigger1=(var(0)&2048);マークされた
trigger2=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0;本体は触られない筈だが？
trigger3=PlayerIDExist(var(23))
trigger3=PlayerID(var(23)),gethitvar(damage)<1;これ無いとアーマーダメージも無効
value=1
ignorehitpause=1

[State ];ダメージ(1〜3P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life>lifemax*0.5
value=-ceil(PlayerID(var(23)),gethitvar(damage)/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.5/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life<lifemax*0.2
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.2/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno<4
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)>lifemax
trigger1=life<lifemax*0.2
value=-ceil(5/ifelse((var(0)&64)=0,1,3))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];ダメージ(4〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life>lifemax*0.5
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.3/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.1/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[4,6]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life<lifemax*0.2
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.05/ifelse((var(0)&64)=0,3,5))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂(1〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=2
triggerall=palno<7
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
value=-ifelse((life<lifemax*0.1),1,ifelse((life<lifemax*0.3),5,10))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂2(1〜6P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=18
triggerall=palno<7
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
value=-ifelse((life>lifemax*0.5),5,ifelse((life>lifemax*0.3),3,ifelse(random%10,0,1)))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1

[State ];ダメージ(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life>lifemax*0.5
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.8
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.1/ifelse((var(0)&64)=0,2,4))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life=[(lifemax*0.2),(lifemax*0.5)]
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.6
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.05/ifelse((var(0)&64)=0,2,4))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=0
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(22))
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.9]
trigger1=life<lifemax*0.2
trigger1=numenemy
trigger1=enemynear,life<enemynear,lifemax*0.3
value=-ceil((PlayerID(var(23)),gethitvar(damage))*0.01/ifelse((var(0)&64)=0,2,4))
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=2
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[100,lifemax*0.6]
trigger1=!WIN
value=-ifelse((life<ceil(lifemax*0.3)),1,3)
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1
[State ];発狂2(7〜10P)
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&18)=18
triggerall=palno=[7,10]
triggerall=PlayerIDExist(var(23))
triggerall=PlayerIDExist(var(19))
triggerall=PlayerID(var(19)),numtarget>0
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[300,lifemax*0.5]
trigger1=!WIN
value=ifelse((random%10=0),-1,0)
absolute=1
kill=0+1*(PlayerID(var(22)),var(29)=0)
ignorehitpause=1

[State ];12P
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)=0
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life>lifemax*0.55
value=-ceil(PlayerID(var(23)),gethitvar(damage)*0.4)
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)=0
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life=[lifemax*0.19,lifemax*0.55]
value=-ceil(PlayerID(var(23)),gethitvar(damage)*0.1)
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life<=lifemax*0.19
value=-1
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)
triggerall=palno=12
triggerall=PlayerIDExist(var(23))
trigger1=roundstate=2
trigger1=PlayerID(var(23)),gethitvar(damage)=[1,lifemax*0.5]
trigger1=life>lifemax*0.19
value=ceil(ifelse((life>lifemax*0.5),(-life/2),(-life/20)))
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=(var(0)&2)
trigger1=roundstate=2
trigger1=gametime%100=0
trigger1=PlayerIDExist(var(23))
trigger1=PlayerID(var(22)),var(0)>1000
value=-1
absolute=1
kill=0
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno=12
triggerall=PlayerIDExist(var(22))
trigger1=roundstate=2
trigger1=PlayerID(var(22)),sysvar(4)=2000
value=-lifemax
absolute=1
kill=0
ignorehitpause=1

[State ];発狂
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&2)||var(10)=[30060,30062]
trigger1=roundstate=2&&!WIN
trigger1=life>lifemax*0.5
value=-7
absolute=1
kill=0
ignorehitpause=1

[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(3)!=[0,130000]
sysvar(3)=130000
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&4)=0
sysvar(3)=power
ignorehitpause=1
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
sysvar(3)=1
ignorehitpause=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=movecontact=1
trigger2=projcontact=1
sysvar(3)=50
ignorehitpause=1
[State ]
type=varadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper(99999)
trigger1=helper(99999),gethitvar(damage)>0
sysvar(3)=helper(99999),gethitvar(damage)*20
ignorehitpause=1
[State ]
type=powerset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&6)=4
value=sysvar(3)
ignorehitpause=1
[State ]
type=powerset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2)
value=5+(random%100)
ignorehitpause=1
;------------------------------------------------------------
;その他耐性
[State ]
type=varset
trigger1=!ishelper
sysvar(2)=0
ignorehitpause=1
[State ]
type=varset
triggerall=!ishelper
trigger1=(stateno=[0,1])||(stateno=[10,12])||stateno=20
trigger2=stateno=40||(stateno=[50,52])||(stateno=[100,101])||(stateno=[105,107])
trigger3=stateno=170||stateno=175||(stateno=[180,183])||(stateno=[190,191])
trigger4=stateno=171000||stateno=171010||stateno=171020||(stateno=[171030,171034])
trigger5=stateno=5150||stateno=5500||stateno=5900||stateno=200||stateno=205
trigger6=stateno=210||stateno=215||stateno=230||stateno=235||stateno=240||stateno=290
trigger7=stateno=400||stateno=410||stateno=430||stateno=440
trigger8=stateno=600||stateno=610||stateno=630||stateno=640||stateno=690
trigger9=(stateno=[700,702])||(stateno=[800,801])
trigger10=stateno=1050||stateno=1150||stateno=1450||stateno=1800||stateno=1805
trigger11=(stateno=[10000,10002])||stateno=10080||(stateno=[11000,11002])||stateno=11300
trigger12=stateno=11330||stateno=11340||stateno=12345||stateno=14010||stateno=18100
trigger13=(stateno=[19150,19155])||(stateno=[30050,30055])||(stateno=[30060,30063])
trigger14=(stateno=[50100,50108])||stateno=50115||(stateno=[50300,50301])||stateno=50400
trigger15=stateno=50630||(stateno=[50600,50601])||(stateno=[60200,60202])
trigger16=(stateno=[70000,70004])||stateno=1133010||stateno=31442420
trigger17=stateno=151
sysvar(2)=1
ignorehitpause=1
[State ];変数チェック
type=varset
triggerall=!ishelper
trigger1=!((var(10)=[0,1])||(var(10)=[10,12])||var(10)=20)
trigger1=!(var(10)=40||(var(10)=[50,52])||(var(10)=[100,101])||(var(10)=[105,107]))
trigger1=!(var(10)=170||var(10)=175||(var(10)=[180,183])||(var(10)=[190,191]))
trigger1=!(var(10)=171000||var(10)=171010||var(10)=171020||(var(10)=[171030,171034]))
trigger1=!(var(10)=5150||var(10)=5500||var(10)=5900||var(10)=200||var(10)=205)
trigger1=!(var(10)=210||var(10)=215||var(10)=230||var(10)=235||var(10)=240||var(10)=290)
trigger1=!(var(10)=400||var(10)=410||var(10)=430||var(10)=440)
trigger1=!(var(10)=600||var(10)=610||var(10)=630||var(10)=640||var(10)=690)
trigger1=!((var(10)=[700,702])||(var(10)=[800,801]))
trigger1=!(var(10)=1050||var(10)=1150||var(10)=1450||var(10)=1800||var(10)=1805)
trigger1=!((var(10)=[10000,10002])||var(10)=10080||(var(10)=[11000,11002])||var(10)=11300)
trigger1=!(var(10)=11330||var(10)=11340||var(10)=12345||var(10)=14010||var(10)=18100)
trigger1=!((var(10)=[19150,19155])||(var(10)=[30050,30055])||(var(10)=[30060,30063]))
trigger1=!((var(10)=[50100,50108])||var(10)=50115||(var(10)=[50300,50301])||var(10)=50400)
trigger1=!(var(10)=50630||(var(10)=[50600,50601])||(var(10)=[60200,60202]))
trigger1=!((var(10)=[70000,70004])||var(10)=1133010||var(10)=31442420)
trigger1=!(var(10)=151)
var(7)=(var(7)|1)
ignorehitpause=1
[State ];変数チェック2
type=varset
triggerall=!ishelper
trigger1=var(0)<0||var(9)<0||var(11)<0||var(16)<0||var(17)<0||var(18)<0
trigger2=var(20)<0||var(22)<0||var(23)<0||var(24)<0||var(25)<0
trigger3=var(27)<0||var(28)<0||var(29)<0||var(30)<0||var(31)<0||var(32)<0||var(33)<0
trigger4=var(34)<0||var(35)<0||var(36)<0||var(37)<0||var(38)<0||var(39)<0||var(40)<0
trigger5=var(41)<0||var(42)<0||var(43)<0||var(44)<0||var(45)<0||var(46)<0||var(47)<0
trigger6=var(48)<0||var(49)<0||var(50)<0||var(51)<0||var(52)<0||var(53)<0||var(54)<0
trigger7=var(55)<0||var(56)<0||var(58)<0||fvar(2)<0||fvar(3)<0||fvar(3)<0||fvar(4)<0
trigger8=fvar(20)<-1||fvar(24)<-1||fvar(28)<-1||fvar(32)<-1||fvar(36)<-1
trigger9=roundstate>1&&var(0)=0
trigger10=!(var(0)&2)&&var(10)=70002
trigger11=sysfvar(4)!=461349666&&(var(10)=[70001,70002])
trigger12=var(22)>0&&PlayerIDExist(var(22))
trigger12=!(PlayerID(var(22)),name="Phantom Mizuchi Abyss"&&PlayerID(var(22)),ishelper(461349666))
var(7)=(var(7)|1)
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=sysvar(2)=1
trigger1=var(14)=gametime
var(10)=stateno
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=stateno=461349666||var(10)=461349666
trigger1=alive
var(10)=5150
ignorehitpause=1

[State ];試合後はガード固定
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate>2
var(0)=(var(0)|2048)
ignorehitpause=1

[State ];永遠の世界
type=SelfState
triggerall=!ishelper
triggerall=palno=11||var(57)!=5150
trigger1=roundstate>1
trigger1=PlayerIDExist(var(22))=0
trigger1=time>0||var(26)<-1
trigger2=roundstate<2&&(life<1||alive=0||lose||loseko)
trigger3=var(7)!=0||palno=11
trigger4=palno=12&&(alive=0||lose||loseko)
trigger4=(var(0)&512)=0
trigger5=roundstate=2
trigger5=PlayerIDExist(var(23))
trigger5=PlayerID(var(23)),gethitvar(damage)!=[1,lifemax*0.9]
trigger5=life<1
trigger5=(var(0)&512)=0
trigger6=movereversed||gethitvar(damage)!=0||gethitvar(fall.damage)!=0||var(14)!=gametime
trigger6=(var(0)&512)=0
trigger7=palno=12&&(life<1||alive=0||lose||loseko)
trigger7=PlayerIDExist(var(22))
trigger7=PlayerID(var(22)),sysvar(4)!=2000
trigger7=(var(0)&512)=0
trigger8=numhelper(461349666)>1
trigger9=var(22)
trigger9=PlayerIDExist(var(22))
trigger9=!(PlayerID(var(22)),ishelper(461349666))
value=var(10):=30063+0*(var(7):=(var(7)|1))
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=hitpausetime>1;2未満だとMUGENが死ぬ
trigger1=!((var(0)&512)&&anim=10002&&(stateno=461349666||stateno=70002));強制死の宣告準備
trigger1=!(var(10)=461349666&&hitpausetime<1);蘇生
value=510
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!((var(0)&512)&&anim=10002&&(stateno=461349666||stateno=70002))
triggerall=!(var(10)=461349666&&hitpausetime<1)
trigger1=var(14)!=gametime
trigger1=var(0):=(var(0)|2048)||1
trigger2=hitpausetime>0;深淵蛟はヒットポーズ発生しません
value=ifelse(var(10)>0,var(10),151)
ignorehitpause=1
[State ];ctrl=0対策
type=ctrlset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&4);フライング防止
trigger1=var(10)=0
trigger2=var(10)=20
trigger3=var(10)=[10,12]
trigger4=var(10)=[50,52]
value=1
ignorehitpause=1
[State ];常時tagin耐性
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=!(var(10)=461349666&&hitpausetime<1)
trigger1=sysvar(2)=0
trigger2=stateno!=var(10)
value=var(10)
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(var(0)&512)
trigger1=(prevstateno=5150||stateno=5150)&&roundstate=2
trigger2=roundstate>2
trigger2=stateno!=5150
trigger3=roundstate=3&&WIN
value=5150
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=stateno=461349666
trigger1=hitpausetime<1
value=5150
ignorehitpause=1

[State ];八百長阻止
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=alive
triggerall=!lose
trigger1=var(10)!=170
trigger1=var(10)!=175
trigger1=var(10)!=[180,183]
trigger1=var(10)!=70004
trigger1=(var(0)&512)=0
flag=roundnotover
ignorehitpause=1
