;------------------------------------------------------------
;超必殺技
;------------------------------------------------------------
[Statedef 11330];映し身 崩れる命
type=S
movetype=I
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=turn
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
trigger1=fvar(0)<0
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11330
elem=4;最速で出す
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
sysvar(3)=-1000
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=AnimElem=4
id=11331
persistent=0
name="?"
pos=0,0
postype=p1
stateno=11331
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 1133010];映し身 束縛壊身
type=S
movetype=I
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=turn
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
trigger1=fvar(0)<0
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11330
elem=4;最速で出す
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,13
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=AnimElem=4
id=1133110
persistent=0
name="?"
pos=0,0
postype=p1
stateno=1133110
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 12345];彷徨う魂
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11350
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
id=6010
sprpriority=2
postype=p1
pos=0,-100
bindtime=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
id=6011
sprpriority=2
postype=p1
pos=0,-110
bindtime=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3000,2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=6
value=2000,1
[State ]
type=PlaySnd
trigger1=animelem=6
value=1200,0
ignorehitpause=1
Persistent=0
[State ];分身がnumtarget=1の混線ヘルパーに入らないように
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=var(11)<37
trigger1=numhelper(123456)<8
name="pause-reset"
id=123456
pos=0,0
postype=p1
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=var(11)=38
trigger1=numhelper(123450)=0
id=123450
name="Phantom"
pos=105,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=var(11)=38
trigger1=numhelper(123451)=0
id=123451
name="Phantom"
pos=210,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=!ishelper&&palno=12
trigger1=var(11)>38
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=12345
projpriority=99999
projsprpriority=99999
projremove=1
projremovetime=1
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random%30
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;------------------------------------------------------------
[Statedef 10080];血の代償
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=186
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
sysvar(3)=7000+5000*(palno>6)
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=5
value=240,0
[State ]
type=PlaySnd
trigger1=animelem=5
value=1500,0
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=animelem=3
anim=187
id=185
sprpriority=2
postype=p1
pos=0,0
bindtime=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=animelem=5
persistent=0
time=2
value=255,255,255
under=1
ignorehitpause=1
[State ]
type=lifeadd
trigger1=!ishelper&&palno=12
trigger1=var(11)=20
value=-45
absolute=1
kill=0
[State ]
type=ChangeState
trigger1=var(11)=160
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30050];天罰
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,0
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=30051+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30051]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30051
[State ]
type=ReversalDef
trigger1=palno>6||sysvar(4)!=0
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=99999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno>6
trigger1=palno!=12
trigger1=var(11)<200
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno=12
trigger1=var(11)<200
trigger1=target,ishelper=0
trigger1=sysvar(0)!=0
trigger1=sysvar(0)!=512
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=numtarget
triggerall=palno>6
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
trigger1=target,stateno=511||target,stateno=0
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7&&(var(0)&2)=0
trigger1=gametime%3=0
trigger1=numenemy
trigger1=var(11)<200
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=50+random%90,5
getpower=0,0
givepower=0,0
guardflag=MA
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
fall.recover=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=0
trigger1=numenemy
trigger1=var(11)<200
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=60+random%80
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=ifelse(palno>6,1,0)
fall.recover=ifelse(palno>6,0,1)
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=1
trigger1=numenemy
trigger1=var(11)<200
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=40+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive=0
trigger1=target,stateno!=[511,512]
trigger2=numtarget=1
trigger2=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||numtarget>1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2200,2
[State ]
type=PlaySnd
trigger1=var(11)=70
value=2200,2
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=30053
id=30053
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
removetime=200
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
trigger1=var(11)>=210
value=var(10):=30052+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30052]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30053];神罰
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,0
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=30054+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30054]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30051
[State ]
type=ReversalDef
trigger1=palno>6||sysvar(4)!=0
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=99999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno>6||(var(0)&2)
trigger1=palno!=12
trigger1=var(11)<230
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno=12
trigger1=var(11)<230
trigger1=target,ishelper=0
trigger1=sysvar(0)!=0
trigger1=sysvar(0)!=512
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=numtarget
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
trigger1=palno>6||(var(0)&2)
trigger1=target,stateno=511
trigger2=palno=12
trigger2=target,stateno=0
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7&&(var(0)&2)=0
trigger1=gametime%3=0
trigger1=numenemy
trigger1=var(11)<230
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=100+random%180,10
getpower=0,0
givepower=0,0
guardflag=MA
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
fall.recover=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=0
trigger1=numenemy
trigger1=var(11)<230
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=60+random%80
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=ifelse(palno>6,1,0)
fall.recover=ifelse(palno>6,0,1)
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=1
trigger1=numenemy
trigger1=var(11)<230
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=40+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
triggerall=numtarget
trigger1=palno>6
trigger2=palno<7
trigger2=target,ishelper=0
trigger2=target,stateno!=[120,155]
value=-2147483648
absolute=1
kill=1
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive=0
trigger1=target,stateno!=[511,512]
trigger2=numtarget=1
trigger2=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||numtarget>1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2200,2
[State ]
type=PlaySnd
trigger1=var(11)=70
value=2200,2
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=30054
id=30054
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
removetime=240
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
trigger1=var(11)>=240
value=var(10):=30055+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30055]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19150];怨恨
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11000
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-3000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=19151+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19151]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=(var(0)&2)=0
trigger1=palno=[7,11]
trigger1=gametime%4=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=19151
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random%65
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7
trigger1=gametime%4=0
trigger1=(var(0)&2)=0
attr=A,NA
projanim=10000
projhitanim=-1
projid=19151
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random%5
getpower=0,0
givepower=0,0
guardflag=MA
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
trigger1=(var(0)&2)=0
trigger1=palno=[7,11]
trigger1=numtarget
value=-ceil(0.002*var(18))
absolute=1
[State ]
type=targetlifeadd
trigger1=(var(0)&2)=0
trigger1=palno<7
trigger1=numtarget
trigger1=gametime%3
value=-ceil(0.001*var(18))
absolute=1
[State ]
type=ReversalDef
trigger1=(var(0)&2)||palno=12
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,0
sparkno=-1
hitsound=-1
p2stateno=50510
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=AttackDist
trigger1=(var(0)&2)||palno=12
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=(var(0)&2)||palno=12
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetlifeAdd
triggerall=PlayerIDExist(var(22))
triggerall=PlayerID(var(22)),var(0)<9000||(palno<12)||roundstate>2
trigger1=numtarget
trigger1=(var(0)&2)||palno=12
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=(var(0)&2)||palno=12
attr=SCA,AA,AT,AP
projanim=1000000
projhitanim=-1
projid=1000000
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
projremovetime=1
postype=p2
offset=0,-50
velocity=0
animtype=hard
damage=-2147483640
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
air.fall=1
fall.recover=0
fall.damage=-2147483648
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,5
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,6
volume=250
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(191510000)=0
id=191510000
persistent=0
name="?"
pos=150,-100
postype=back
stateno=191510000
helpertype=player
keyctrl=0
ownpal=1
size.xscale=1.2
size.yscale=1.2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(191510010)=0
id=191510010
persistent=0
name="?"
pos=150,-100
postype=back
stateno=191510010
helpertype=player
keyctrl=0
ownpal=1
size.xscale=1.2
size.yscale=1.2
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=EnvShake
trigger1=var(11)>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=changestate
trigger1=var(11)>=420
value=var(10):=19152+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19152]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11002
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 10000];割れる精神
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=110000
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=var(11)=0
persistent=0
time=3
value=255,255,255
under=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=var(11)=3
persistent=0
time=25
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,8
volume=250
[State ]
type=PlaySnd
triggerall=palno<7
trigger1=var(11)=0
value=2000,13
[State ]
type=PlaySnd
triggerall=palno>6
trigger1=var(11)=0
trigger1=var(58)!=[10000,10002]
value=290,10
[State ]
type=PlaySnd
triggerall=palno>6
trigger1=var(11)=0
trigger1=var(58)=[10000,10002]
value=4000,8
freqmul=1
[State ]
type=PlaySnd
triggerall=palno>6
trigger1=var(11)=0
trigger1=var(58)=[10000,10002]
value=4000,8
freqmul=0.9+0.1*(random%4)
[State ]
type=EnvColor
trigger1=animelem=9,<=0
time=2
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=EnvColor
trigger1=animelem=9
time=2
value=255,255,255
under=1
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=10001+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 10001]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=110001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2300,0
volume=255
[State ]
type=PlaySnd
trigger1=(var(11)=[0,240])&&var(11)%60=0
value=3500,0
volume=255
[State ]
type=PlaySnd
trigger1=(var(11)=[0,240])&&var(11)%60=0
value=3500,1
volume=255
[State ]
type=EnvShake
trigger1=var(11)=0
time=8
ampl=-8
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=60
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=120
time=10
ampl=-10
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=180
time=11
ampl=-11
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=240
time=12
ampl=-12
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=55
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=50,-50
bindtime=-1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=115
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=-20,-30
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=175
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=10,10
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2651
id=2651
sprpriority=7
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=(var(11)=[0,240])&&var(11)%60=0
trigger1=numenemy
attr=A,NA
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=50,5
getpower=0,0
givepower=0,0
guardflag=M
hitflag=MAFD
pausetime=30,30
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,-2
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=10050
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=palno>6
trigger1=(var(11)=[0,240])&&var(11)%60=0
trigger1=numenemy
attr=SCA,AA,AT,AP
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=1000,1000
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=30,30
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,-2
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
p2stateno=110+5*(random%2)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
attr=SCA,AA,AT,AP
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFLD
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
p2stateno=511
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=palno<7
trigger1=var(11)<=190
reversal.attr=SCA,AT,AA,AP
hitflag=M-
priority=7
pausetime=0,10
numhits=0
sparkno=-1
hitsound=-1
p2stateno=ifelse(palno>6,512,10050)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)=0
trigger1=var(45)=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=5110
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),5110)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),5110))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),5110)))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)!=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),ifelse(random%2,var(43),5110))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)!=0
trigger1=var(42)!=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),ifelse(random%2,var(43),ifelse(random%2,var(42),5110)))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno=12
trigger1=numhelper(65534)=0
name="gethit-E1"
id=65534
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno=12
trigger1=numhelper(65533)=0
trigger1=numenemy=2
name="gethit-E2"
id=65533
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetstate
triggerall=palno>6
trigger1=numtarget
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),numtarget=0
value=110+5*(random%2=0)
[State ]
type=targetstate
triggerall=palno=12
trigger1=numtarget
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),numtarget
trigger1=var(11)%30=1
value=ifelse((var(0)&8388608),sysvar(0),0)
[State ]
type=targetstate
triggerall=palno>6
trigger1=var(11)=190
trigger2=win
value=5150
[State ]
type=targetstate
triggerall=numtarget=1
trigger1=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper
trigger2=numtarget>1
[State ]
type=changestate
trigger1=var(11)>=210
value=var(10):=10002+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 10002]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=110002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19153];嘆きの波動
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-7000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=19154+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19154]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30051
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno<7
trigger1=anim=30051
value=30060
elem=animelemno(0)
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%3=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=120+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
trigger1=numtarget
trigger1=gametime%5<3
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=palno<7
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ];タゲ生成
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=palno<7
trigger1=numtarget<6
trigger1=roundstate<3
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<6
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&numhelper(11332)=0
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
id=11332
persistent=0
name="?"
pos=0,0
postype=p1
stateno=11332
helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
triggerall=!ishelper
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,5
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,6
volume=250
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(19151000012)=0&&var(11)=0
anim=191510000
id=19151000012
sprpriority=-99999999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=var(11)>=410
id=19151000012
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028100)=0&&var(11)=30
anim=0028100
id=0028100
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=80
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028101)=0&&var(11)=110
anim=0028100
id=0028101
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028102)=0&&var(11)=120
anim=0028100
id=0028102
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=280
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028103)=0&&var(11)=130
anim=0028100
id=0028103
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=270
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=var(11)>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=changestate
trigger1=var(11)>=420
value=var(10):=19155+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 19155]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50300];虚無の波動
type=S
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50300
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-120
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-125
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,11
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=palno<7
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ];タゲ生成
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=palno<7
trigger1=numtarget<8
trigger1=roundstate<3
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(65534)=0
name="gethit-E1"
id=65534
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(65533)=0
trigger1=numenemy=2
name="gethit-E2"
id=65533
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<8
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
triggerall=!ishelper
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetdrop
trigger1=palno>6
ignorehitpause=1
[State ]
type=posadd
trigger1=var(11)=[118,340]
trigger1=random<50
x=50+((random%150)*0.5)
[State ]
type=posadd
trigger1=var(11)=[118,340]
trigger1=random<50
x=-50+((random%150)*0.5)
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=var(11)=[118,340]
trigger1=random=[0,20]
trigger2=random=[41,60]
trigger3=random=[81,100]
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=var(11)=[118,340]
trigger1=random=[21,40]
trigger2=random=[61,80]
trigger3=random=[101,120]
movetype=I
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper
trigger1=fvar(0)<0
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50301];暗黒瘴気
type=S
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50300
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-3000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-120
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-125
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,11
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=posadd
trigger1=var(11)=[118,340]
trigger1=random<180
x=50+((random%150)*0.5)
[State ]
type=posadd
trigger1=var(11)=[118,340]
trigger1=random<180
x=-50+((random%150)*0.5)
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=var(11)=[118,340]
trigger1=random=[0,20]
trigger2=random=[41,60]
trigger3=random=[81,100]
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=var(11)=[118,340]
trigger1=random=[21,40]
trigger2=random=[61,80]
trigger3=random=[101,120]
movetype=I
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper
trigger1=fvar(0)<0
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(65534)=0
name="gethit-E1"
id=65534
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(65533)=0
trigger1=numenemy=2
name="gethit-E2"
id=65533
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
trigger1=var(51)=0
trigger1=var(50)=0
trigger1=var(49)=0
trigger1=var(48)=0
trigger1=var(47)=0
trigger1=var(36)=0
trigger1=var(35)=0
trigger1=var(34)=0
trigger1=var(33)=0
trigger1=var(32)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%7,5110,5100)
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(36)!=0&&gametime%2)||(var(36)=0)
trigger1=var(51)!=0
trigger1=var(50)=0
trigger1=var(49)=0
trigger1=var(48)=0
trigger1=var(47)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%3,var(51),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(36)!=0&&gametime%2)||(var(36)=0)
trigger1=var(51)!=0
trigger1=var(50)!=0
trigger1=var(49)=0
trigger1=var(48)=0
trigger1=var(47)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(50+random%2),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(36)!=0&&gametime%2)||(var(36)=0)
trigger1=var(51)!=0
trigger1=var(50)!=0
trigger1=var(49)!=0
trigger1=var(48)=0
trigger1=var(47)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(49+random%3),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(36)!=0&&gametime%2)||(var(36)=0)
trigger1=var(51)!=0
trigger1=var(50)!=0
trigger1=var(49)!=0
trigger1=var(48)!=0
trigger1=var(47)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(48+random%4),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(36)!=0&&gametime%2)||(var(36)=0)
trigger1=var(51)!=0
trigger1=var(50)!=0
trigger1=var(49)!=0
trigger1=var(48)!=0
trigger1=var(47)!=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(47+random%5),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(51)!=0&&gametime%2=0)||(var(51)=0)
trigger1=var(36)!=0
trigger1=var(35)=0
trigger1=var(34)=0
trigger1=var(33)=0
trigger1=var(32)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%3,var(36),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(51)!=0&&gametime%2=0)||(var(51)=0)
trigger1=var(36)!=0
trigger1=var(35)!=0
trigger1=var(34)=0
trigger1=var(33)=0
trigger1=var(32)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(35+random%2),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(51)!=0&&gametime%2=0)||(var(51)=0)
trigger1=var(36)!=0
trigger1=var(35)!=0
trigger1=var(34)!=0
trigger1=var(33)=0
trigger1=var(32)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(34+random%3),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(51)!=0&&gametime%2=0)||(var(51)=0)
trigger1=var(36)!=0
trigger1=var(35)!=0
trigger1=var(34)!=0
trigger1=var(33)!=0
trigger1=var(32)=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(33+random%4),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
triggerall=gametime%100=[0,40]
triggerall=(var(51)!=0&&gametime%2=0)||(var(51)=0)
trigger1=var(36)!=0
trigger1=var(35)!=0
trigger1=var(34)!=0
trigger1=var(33)!=0
trigger1=var(32)!=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=50301
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=back
damage=1+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=0,1
guard.velocity=0.1
air.velocity=0,1
p2getp1state=0
p2stateno=ifelse(random%4,var(32+random%5),ifelse(random%7,5110,5100))
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=55
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=55
value=3500,6
volume=250
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028100)=0&&var(11)>=30
anim=0028100
id=0028100
sprpriority=999999999
postype=p1
pos=-5,-80
bindtime=1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028101)=0&&var(11)>=60
anim=0028100
id=0028101
sprpriority=999999999
postype=p1
pos=-5,-80
bindtime=1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028102)=0&&var(11)>=70
anim=0028100
id=0028102
sprpriority=999999999
postype=p1
pos=-5,-80
bindtime=1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028103)=0&&var(11)>=80
anim=0028100
id=0028103
sprpriority=999999999
postype=p1
pos=-5,-80
bindtime=1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=var(11)>=60
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 70000];冥界の門
type=A
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50650
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
trigger1=var(16)<2&&(roundno>2||(var(0)&32768))
var(16)=3
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
trigger1=var(16):=var(16)+1||1
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper
value=0
movecamera=1,0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
flag=timerfreeze
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numexplod(70001)=0
trigger1=var(11)=1
anim=70001
id=70001
sprpriority=-9999999999999999
postype=p1
pos=-1,-100
bindtime=55
ownpal=1
ontop=0
scale=1.5,1.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70002)=0
trigger1=var(11)=54
anim=70002
id=70002
sprpriority=999999999
postype=p1
pos=0,-100
bindtime=1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
triggerall=numexplod(70002)
trigger1=var(11)>365
id=70002
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(26300)=0
trigger1=var(11)=[54,60]
anim=26300
id=26300
sprpriority=99999999999999999999999999999
removetime=350
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=var(11)=[53,200]
scale=0.01*(var(11)-53),0.01*(var(11)-53)
id=26300
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=var(11)=[200,347]
scale=1.47-0.01*(var(11)-200),1.47-0.01*(var(11)-200)
id=26300
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(26305)=0
trigger1=var(11)=[54,60]
anim=26305
id=26305
sprpriority=99999999999999999999999999999
removetime=300
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26305)
trigger1=(4-0.015*(var(11)-53))>0
scale=4-0.015*(var(11)-53),4-0.015*(var(11)-53)
id=26305
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-110
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-100
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=3000,3
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=0.8
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=0.9
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=54||var(11)=180
value=3500,15
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=54
value=3500,16
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>53
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=410
value=11,1
persistent=0
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=numtarget
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=win
trigger1=var(11)=410
value=2300,3
persistent=0
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>200
trigger1=(gametime%4)=0
trigger2=var(11)>340
flag=invisible
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=WIN
trigger1=var(11)<410
trigger1=palno<7&&var(16)<3
flag=noko
ignorehitpause=1
[State ]
type=angledraw
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>200
scale=1-0.0020*((var(11)-180)*3),1-0.0020*((var(11)-180)*3)
ignorehitpause=1
[State ]
type=posadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[201,350]
y=-.7
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=(palno<7&&var(16)>2)||palno>6
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numtarget
trigger1=var(11)<400
trigger1=target,ishelper=0
trigger1=sysvar(0)!=[511,512]
value=ifelse(palno=12&&(var(0)&8388608),(sysvar(0)),0+511*(palno!=12))
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numtarget
trigger1=numhelper(65536)=0
trigger1=target,ishelper=0
trigger1=target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numtarget
trigger1=WIN
trigger1=var(11)>440
value=5150
ignorehitpause=1
[State ]
type=targetlifeAdd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=(palno<7&&var(16)>2)||palno>6
trigger1=numtarget
trigger1=palno=12&&gametime%3=0||palno<12
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&var(16)<3
trigger1=var(11)=54
trigger2=var(11)>54
trigger2=var(11)<=360&&(gametime%10)=0
attr=SCA,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p2
offset=0,-random%70
velocity=0
animtype=hard
damage=ifelse((var(0)&2),-2147483640,0)
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&var(16)<3
trigger1=var(11)=54
trigger2=var(11)>54
trigger2=var(11)<=360&&(gametime%10)=5
attr=SCA,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p2
offset=0,-random%70
velocity=0
animtype=hard
damage=ifelse((var(0)&2),-2147483640,0)
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&var(16)<3
trigger1=var(11)=54
attr=SCA,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p2
offset=0,-100
velocity=0
animtype=hard
damage=ifelse((var(0)&2),-2147483640,0)
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&var(16)<3
trigger1=var(11)=54
attr=SCA,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p2
offset=0,-50
velocity=0
animtype=hard
damage=ifelse((var(0)&2),-2147483640,0)
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[54,400]
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)%10=0
trigger1=var(11)=[550,645]
trigger2=var(11)=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=left
vfacing=ifelse(gametime%2,-1,1)
pos=0,ifelse(gametime%2,240,0)
bindtime=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)%10=0
trigger1=var(11)=[550,645]
trigger2=var(11)=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=right
facing=-1
vfacing=ifelse(gametime%2,1,-1)
pos=0,ifelse(gametime%2,0,240)
bindtime=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)%10=5
trigger1=var(11)=[550,645]
trigger2=var(11)=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=left
vfacing=ifelse(gametime%2=0,-1,1)
pos=-80,ifelse(gametime%2=0,240,0)
scale=1.5,1.5
bindtime=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)%10=5
trigger1=var(11)=[550,645]
trigger2=var(11)=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=right
facing=-1
vfacing=ifelse(gametime%2=0,1,-1)
pos=80,ifelse(gametime%2=0,0,240)
scale=1.5,1.5
bindtime=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno<7&&var(16)<2
trigger1=var(11)>549
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=palno<7&&var(16)=2
trigger1=var(11)>549
flag=nobardisplay
ignorehitpause=1
[State ]
type=bgpalfx
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(16)=2
trigger1=var(11)>549
mul=200,0,0
invertall=1
color=0
time=5
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(11)%5=0)&&(var(11)=[550,645])
value=2300,2
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(11)%5=0)&&(var(11)=[550,645])
value=193,2
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(11)%5=0)&&(var(11)=[550,645])
value=225,1
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
trigger1=(var(11)%5=0)&&(var(11)=[550,645])
attr=SCA,AA,AT,AP
projanim=1000000
projhitanim=-1
projid=1000000
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
projremovetime=5
postype=p2
offset=0,-50
velocity=0
animtype=hard
damage=2147483648*ifelse(random%4=0,1,-1)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>549
flag=nokoslow
ignorehitpause=1
[State ]
type=changestate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(palno<7&&var(16)>2)||palno>6
trigger1=var(11)>450
value=var(10):=1805+(var(11):=0)
ctrl=1
[State ]
type=changestate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=palno<7&&var(16)<3
triggerall=PlayerIDExist(var(19))
trigger1=numtarget=0
trigger1=PlayerID(var(19)),var(2)!=2
trigger1=var(11)=[450,550]
trigger2=numtarget
trigger2=target,ishelper=0
trigger2=target,stateno!=70010
trigger2=var(16)=1
trigger2=var(11)=[450,550]
trigger3=PlayerID(var(19)),var(2)=2
trigger3=PlayerID(var(19)),var(6)!=70010
trigger3=var(16)=1
trigger3=var(11)=[450,550]
trigger4=var(11)>=720
value=var(10):=1805+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 70001];終焉の光-発動
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varset
trigger1=var(11)=0
sysvar(3)=0
ignorehitpause=1
[State ]
type=varset
trigger1=var(11)=0
var(0)=(var(0)|2)
ignorehitpause=1
[State ]
type=varset
trigger1=var(11)=0
sysfvar(4)=461349666
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6020
sprpriority=-1
postype=p1
pos=-6,-148
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6021
sprpriority=1
postype=p1
pos=-6,-148
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6020
sprpriority=-1
postype=p1
pos=-6,-128
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6021
sprpriority=1
postype=p1
pos=-6,-128
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6020
sprpriority=-1
postype=p1
pos=4,-148
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6021
sprpriority=1
postype=p1
pos=4,-148
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6020
sprpriority=-1
postype=p1
pos=4,-128
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6021
sprpriority=1
postype=p1
pos=4,-128
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=1
anim=7777
id=7777
sprpriority=10
postype=p1
pos=-32,-55
bindtime=-1
removetime=3
ownpal=1
scale=0.25,0.25
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=4
anim=7777
id=7777
sprpriority=10
postype=p1
pos=-20,-70
bindtime=-1
removetime=4
ownpal=1
scale=0.3,0.3
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=8
anim=7777
id=7777
sprpriority=10
postype=p1
pos=-15,-75
bindtime=-1
removetime=2
ownpal=1
scale=0.35,0.35
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=10
anim=7777
id=7777
sprpriority=10
postype=p1
pos=10,-90
bindtime=-1
removetime=2
ownpal=1
scale=0.45,0.45
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=12
anim=7777
id=7777
sprpriority=10
postype=p1
pos=25,-105
bindtime=-1
removetime=4
ownpal=1
scale=0.35,0.35
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=16
anim=7777
id=7777
sprpriority=10
postype=p1
pos=30,-135
bindtime=-1
removetime=4
ownpal=1
scale=0.2,0.2
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=20
anim=7777
id=7777
sprpriority=10
postype=p1
pos=20,-150
bindtime=-1
removetime=4
ownpal=1
scale=0.15,0.15
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=anim=30050
trigger1=var(11)=24
anim=7777
id=7777
sprpriority=10
postype=p1
pos=10,-152
bindtime=-1
removetime=4
ownpal=1
scale=0.1,0.1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nomusic
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=StopSnd
trigger1=var(11)=0
channel=-1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=5
value=3000,1
freqmul=0.5
[State ]
type=PlaySnd
trigger1=var(11)=2
value=3000,1
freqmul=0.8
[State ]
type=PlaySnd
trigger1=var(11)=2
value=3000,2
freqmul=0.7
[State ]
type=PlaySnd
trigger1=var(11)=12
value=3000,2
freqmul=0.9
[State ]
type=PlaySnd
trigger1=var(11)=18
value=3000,2
freqmul=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=2100,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=2100,10
[State ]
type=PlaySnd
trigger1=var(11)=1
value=2100,10
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=70002+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 70002];終焉の光
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30060
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nomusic
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=EnvShake
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,11
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2100,11
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,28
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,29
ignorehitpause=1
[State ]
type=trans
trigger1=1
trans=addalpha
alpha=256-ifelse(var(11)<256,var(11),256),256
ignorehitpause=1
[State ]
type=varset
trigger1=var(11)>255
var(0)=(var(0)|512)
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=var(11)=0
anim=7771
id=7771
sprpriority=999999999
postype=left
pos=160,0
bindtime=-1
removetime=-1
ownpal=1
scale=0.75,0.75
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
anim=7772
id=7772
sprpriority=999999999
postype=left
pos=160,0
vel=(2+random%3)*cos((random+1)*pi/6),(1+random%3)
accel=0.1*(-4+random%8),0.1*(-2+random%4)
scale=0.5+0.25*(gametime%3),0.5+0.25*(gametime%3)
bindtime=1
removetime=150
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=var(11)=0
anim=7773
id=7773
sprpriority=999999999
postype=left
pos=160,0
bindtime=-1
removetime=-1
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=var(11)=0
anim=70002
id=70002
sprpriority=999999999
postype=left
pos=160,0
bindtime=-1
removetime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ];わざと瀕死になる
type=lifeadd
trigger1=!ishelper
trigger1=life>1
value=-7
kill=0
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=palno<7
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ];タゲ生成
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=palno<7
trigger1=numtarget<6
trigger1=roundstate<3
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<6
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7
trigger1=numtarget>5
attr=S,NA
projanim=10000
projhitanim=-1
projid=70000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=500+random
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
p2stateno=511
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
triggerall=!ishelper
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=targetlifeadd
triggerall=!ishelper
trigger1=numtarget
value=-2147483647
absolute=1
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660004;ステ抜け貫通砲
ignorehitpause=1
[State ]
type=targetdrop
trigger1=palno>6
trigger1=numtarget>7
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=numhelper(65537)=0
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];凍結
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=numhelper(60200)<5
name="?"
id=60200
pos=0,0
postype=p1
stateno=60203
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];発動タイミング
type=changeanim
triggerall=(var(0)&512)
trigger1=var(11)>777;時間切れ
trigger2=roundstate>2
value=10002
ignorehitpause=1
[State ]
type=statetypeset
trigger1=anim=10002
movetype=A
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
trigger1=numhelper(65538)=0
name="gethit"
id=65538
pos=0,0
postype=p1
stateno=65537
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=HitDef
trigger1=!ishelper
trigger1=anim=10002
attr=,NA
damage=0,0
animtype=Light
guardflag=
hitflag=MAFD
sparkno=-1
priority=7,Hit
pausetime=3,0
affectteam=F
ignorehitpause=1
[State ]
type=lifeset
trigger1=(var(0)&512)
trigger1=var(11)>=747
value=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=!ishelper
trigger1=life<1
trigger1=anim!=10002
flag=noko
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=!(roundstate>2&&WIN)
trigger1=hitpausetime>0
trigger1=anim=10002
value=var(10):=461349666+(var(11):=0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>2&&WIN
trigger1=anim=10002
trigger1=var(11)>776
value=var(10):=5150+(var(11):=0)
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 70003];冥府天生
type=A
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50650
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
sysvar(3)=0
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper
value=0
movecamera=1,0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
flag=timerfreeze
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(70001)=0
trigger1=var(11)=1
anim=70001
id=70001
sprpriority=-9999999999999999
postype=p1
pos=-1,-100
bindtime=55
ownpal=1
ontop=0
scale=1.5,1.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(70002)=0
trigger1=var(11)=54
anim=70002
id=70002
sprpriority=999999999
postype=p1
pos=0,-100
bindtime=1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
triggerall=numexplod(70002)
trigger1=var(11)>365
id=70002
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(26300)=0
trigger1=var(11)=[54,60]
anim=26300
id=26300
sprpriority=99999999999999999999999999999
removetime=350
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
trans=sub
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=var(11)=[53,200]
scale=0.01*(var(11)-53),0.01*(var(11)-53)
id=26300
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=var(11)=[200,347]
scale=1.47-0.01*(var(11)-200),1.47-0.01*(var(11)-200)
id=26300
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(26305)=0
trigger1=var(11)=[54,60]
anim=26305
id=26305
sprpriority=99999999999999999999999999999
removetime=300
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26305)
trigger1=(4-0.015*(var(11)-53))>0
scale=4-0.015*(var(11)-53),4-0.015*(var(11)-53)
id=26305
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-110
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-100
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=3000,3
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=0.8
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=0.9
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,0
freqmul=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=54||var(11)=180
value=3500,15
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=54
value=3500,16
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>53
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=410
value=11,1
persistent=0
ignorehitpause=1
[State ]
type=AssertSpecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>200
trigger1=(gametime%4)=0
trigger2=var(11)>340
flag=invisible
ignorehitpause=1
[State ]
type=angledraw
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>200
scale=1-0.0020*((var(11)-180)*3),1-0.0020*((var(11)-180)*3)
ignorehitpause=1
[State ]
type=posadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[201,350]
y=-.7
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=1
ignorehitpause=1
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=[54,400]
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=450
value=2000,11
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=460
value=2100,3
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=470
anim=191510000
id=19151000012
sprpriority=-9999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=470
anim=191510000
id=19151000012
sprpriority=-9999
postype=back
pos=160,100
facing=-1
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)>=540
id=19151000012
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 70004];冥府天生-攻撃
type=U
movetype=U
physics=N
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=gametime%3=0
flag=timerfreeze
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=9999+1*(GameTime%5000>4000&&roundstate<3)
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=ishelper(5000)&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=GameTime%5000>4000
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
triggerall=gametime%60<30
trigger1=GameTime%5000=[0,2100]
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=10000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=random%50
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=999
ground.hittime=999
ground.velocity=-1,-1
guard.velocity=-1
air.velocity=-1,-1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%3,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
triggerall=gametime%60<30
trigger1=GameTime%5000=[2100,3200]
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=10000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=50+random%440
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=999
ground.hittime=999
ground.velocity=-1,-1
guard.velocity=-1
air.velocity=-1,-1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%3,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
triggerall=gametime%60<30
trigger1=GameTime%5000=[3200,4000]
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=10000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=random+random*random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=999
ground.hittime=999
ground.velocity=-1,-1
guard.velocity=-1
air.velocity=-1,-1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%3,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=enemynear,statetype=A
statetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=enemynear,statetype=S
statetype=S
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=enemynear,statetype=C
statetype=C
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=enemynear,movetype=A
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=enemynear,movetype=I
movetype=I
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
trigger1=facing!=enemynear,facing
ignorehitpause=1
[State ]
type=posset
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy
x=enemynear,pos x
y=enemynear,pos y
ignorehitpause=1
[State ]
type=velset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numenemy
x=enemynear,vel x
y=enemynear,vel y
ignorehitpause=1
[State ]
type=lifeadd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3&&life>1
triggerall=PlayerIDExist(var(22))
trigger1=(PlayerID(var(22)),fvar(16)-1)<PlayerID(var(22)),fvar(20)
trigger2=(PlayerID(var(22)),fvar(17)-1)<PlayerID(var(22)),fvar(20)
trigger3=gametime%1000=0
value=-1
kill=0
ignorehitpause=1
[State ]
type=ctrlset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=3
value=1
ignorehitpause=1
[State ]
type=statetypeset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=roundstate=3
trigger1=var(11):=0||1
statetype=S
movetype=I
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=roundstate<3
trigger1=numenemy&&time
trigger1=enemynear,time=0
value=70004+(var(11):=0)
ignorehitpause=1
[State ]
type=assertspecial
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=alive
triggerall=!lose
trigger1=var(11)<300
flag=roundnotover
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 11000];砕ける心
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11000
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-3000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=11001+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 11001]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0||var(11)=10||var(11)=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=100
value=2300,0
volume=250
[State ]
type=allpalfx
triggerall=var(10)=11001
trigger1=var(11)=[95,370]
trigger1=GameTime%60=0
mul=100,0,0
add=100,0,0
sinadd=-220,0,0,60
time=60
color=150
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=var(11)=0||var(11)=10||var(11)=20
time=7
ampl=-7
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=60
time=13
ampl=-13
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=120
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=260
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno<7
trigger1=GameTime%3=0
attr=S,HA,HT,HP
projanim=100010
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=15,5
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=MA
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=20+2147483638*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2getp1state=0
p2stateno=5100
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
trigger1=gametime%2
attr=SCA,AA,AT,AP
projanim=100010
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=2147483647*ifelse(random%2,1,-1)
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2getp1state=0
p2stateno=ifelse(random%3,5110,5100)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
trigger1=gametime%2=0
attr=SCA,AA,AT,AP
projanim=100010
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=2147483647*ifelse(random%2,1,-1)
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=11003
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AT,AA,AP
pausetime=0,2
numhits=0
sparkno=-1
hitsound=-1
p2getp1state=0
p2stateno=5110
fall.damage=ifelse((palno<7&&(var(0)&2)=0),15,2147483648)
[State ]
type=targetstate
triggerall=palno<7
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=gametime%3=2
value=11003
ignorehitpause=1
[State ]
type=targetstate
triggerall=palno=[6,11]
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=palno=12
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=sysvar(0)!=0
trigger1=sysvar(0)!=512
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=numtarget
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
trigger1=target,stateno=0||target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno>6
trigger1=numhelper(65534)=0
name="gethit-E1"
id=65534
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno>6
trigger1=numhelper(65533)=0
trigger1=numenemy=2
name="gethit-E2"
id=65533
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive=0
trigger2=numtarget=1
trigger2=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||numtarget>1
[State ]
type=changestate
trigger1=var(11)>=380
value=var(10):=11002+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 11002]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=ReversalDef
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AT,AA,AP
pausetime=0,2
numhits=0
sparkno=-1
hitsound=-1
p2getp1state=0
p2stateno=5110
fall.damage=ifelse((palno<7&&(var(0)&2)=0),15,2147483648)
[State ]
type=targetstate
triggerall=palno=[6,11]
triggerall=numtarget
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=palno=12
triggerall=numtarget
trigger1=sysvar(0)!=0
trigger1=sysvar(0)!=512
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=numtarget
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
trigger1=target,stateno=0||target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50100];束縛壊忌
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11000
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=50101+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50101]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0||var(11)=10||var(11)=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=100
value=2300,0
volume=250
[State ]
type=allpalfx
triggerall=!ishelper
trigger1=var(11)=[95,360]
trigger1=GameTime%60=0
mul=0,100,0
add=0,100,0
sinadd=0,-220,0,60
time=60
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=var(11)=0||var(11)=10||var(11)=20
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=60
time=20
ampl=-20
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=80
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=var(11)>=80
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=250+random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=7
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ]
type=targetLifeAdd
trigger1=numtarget
trigger1=gametime%3=0
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=targetstate
trigger1=numtarget
trigger1=target,ishelper=0
trigger1=gametime%3=0
value=ifelse(palno=12,ifelse((var(0)&8388608),(sysvar(0)),0),511)
ignorehitpause=1
[State ]
type=changestate
trigger1=var(11)>=380
value=var(10):=50102+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50102]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50103];殲屠崩殺
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11000
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-6000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=50104+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50104]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0||var(11)=10||var(11)=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=100
value=2300,0
volume=250
[State ]
type=allpalfx
triggerall=!ishelper
trigger1=var(11)=[95,360]
trigger1=GameTime%60=0
mul=0,0,100
add=0,0,100
sinadd=0,0,-220,60
time=60
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=var(11)=0||var(11)=10||var(11)=20
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=60
time=20
ampl=-20
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=80
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
trigger2=palno<7
trigger2=numtarget>=6
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=1+random%48
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ];タゲ生成
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=palno<7
trigger1=numtarget<6
trigger1=roundstate<3
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<6
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
numhits=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
trigger1=!ishelper
value=-1000
ignorehitpause=1
[State ]
type=targetLifeAdd
trigger1=numtarget
trigger1=gametime%3
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660003;ステート返し
ignorehitpause=1
[State ]
type=changestate
trigger1=var(11)>=380
value=var(10):=50105+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50105]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=11002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50106];追憶無門
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-7000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,0
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=50107+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50107]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30051
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0||var(11)=10||var(11)=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=var(11)=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=100
value=2300,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,5
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,6
volume=250
[State ]
type=allpalfx
triggerall=!ishelper
trigger1=var(11)=[95,400]
trigger1=GameTime%60=0
mul=100,100,100
add=100,100,100
sinadd=-220,-220,-220,60
time=60
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=var(11)=0||var(11)=10||var(11)=20
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=var(11)=60
time=20
ampl=-20
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=80
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(19151000012)=0&&var(11)=0
anim=191510000
id=19151000012
sprpriority=-99999999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=var(11)>=410
id=19151000012
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028100)=0&&var(11)=30
anim=0028100
id=0028100
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=80
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028101)=0&&var(11)=110
anim=0028100
id=0028101
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028102)=0&&var(11)=120
anim=0028100
id=0028102
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=280
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028103)=0&&var(11)=130
anim=0028100
id=0028103
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=270
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=var(11)>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Projectile
trigger1=gametime%3=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=10+random%35
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=gametime%3=1
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=10+random%35
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=5000
p2getp1state=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=gametime%3=2
trigger1=PlayerIDExist(var(23))
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=1+random%40
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.1
guard.velocity=-9.5
air.velocity=-0.75,-0.1
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2stateno=ifelse(PlayerID(var(23)),var(gametime%60!=14)>0,PlayerID(var(23)),var(gametime%60!=14),5030)
p2getp1state=0
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(0)<9000||(palno<12)
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=7
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno=12
trigger1=var(11)%24=[0,4]
trigger1=PlayerIDExist(var(22))
trigger1=PlayerID(var(22)),var(28)>2
trigger1=sysvar(0)!=[512,514]
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ]
type=changestate
trigger1=var(11)>=420
value=var(10):=50108+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50108]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50600];暗黒
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50600
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-6000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-110
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-100
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,3
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,0
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=50601+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 50601]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=50601
[State ]
type=ReversalDef
trigger1=PlayerIDExist(var(19))
trigger1=PlayerID(var(19)),var(2)=2
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=var(11)<330
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
trigger1=palno!=12
value=511
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=var(11)<330
trigger1=target,ishelper=0
trigger1=sysvar(0)!=0
trigger1=sysvar(0)!=512
trigger1=palno=12
value=ifelse((var(0)&8388608),sysvar(0),0)
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper
triggerall=numtarget
triggerall=numhelper(65536)=0
triggerall=target,ishelper=0
trigger1=palno!=12
trigger1=target,stateno=511
trigger2=palno=12
trigger2=target,stateno=0
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetlifeAdd
trigger1=numtarget
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,2
[State ]
type=EnvShake
trigger1=var(11)<200
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Projectile
triggerall=!ishelper
triggerall=numenemy
trigger1=GameTime%4=0
trigger1=var(11)>90
attr=SCA,AA,AT,AP
projanim=1000000
projhitanim=-1
projid=1000000
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
projremovetime=5
postype=p2
offset=0,-50
velocity=0
animtype=hard
damage=2147483648*ifelse(random%4=0,1,-1)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(2630)=0
trigger1=var(11)<200
anim=2630
id=2630
sprpriority=99999999999999999999999999999
removetime=230
pos=-2,-100
scale=1,1
ontop=1
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(30000)=0
trigger1=var(11)=220
anim=30000
id=30000
sprpriority=99999
removetime=-2
postype=left
pos=-50,-50
scale=1.5,1.5
ontop=1
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(2630)
scale=0.02*var(11),0.02*var(11)
id=2630
[State ]
type=allpalfx
trigger1=var(11)>220
mul=(var(11)-220)*2,(var(11)-220)*2,(var(11)-220)*2
time=5
ignorehitpause=1
[State ]
type=changestate
trigger1=var(11)>=360
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 60200];決裂縛界
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varadd
trigger1=var(11)=0
sysvar(3)=-6000
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=60201+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 60201]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30051
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=numhelper(65537)=0
name="gethit"
id=65537
pos=0,0
postype=p1
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];当身
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper
trigger1=numhelper(60200)=0
name="?"
id=60200
pos=0,0
postype=p1
stateno=60203
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=!ishelper
trigger1=gametime%2=0
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random+random*random,2147483648
getpower=-2147483648,-2147483648
givepower=-2147483648,-2147483648
guardflag=A
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2stateno=511
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=!ishelper
trigger1=gametime%2=1||(var(0)&8)
attr=SCA,AA,AT,AP
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random+random*random,2147483648
getpower=-2147483648,-2147483648
givepower=-2147483648,-2147483648
guardflag=A
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=-1
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
triggerall=PlayerIDExist(var(22))
triggerall=PlayerID(var(22)),var(0)<9000||(palno<12)||roundstate>2
trigger1=numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,5
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=105
value=3500,6
volume=250
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(19151000012)=0&&var(11)=0
anim=191510000
id=19151000012
sprpriority=-99999999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=var(11)>=410
id=19151000012
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028100)=0&&var(11)=30
anim=0028100
id=0028100
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=80
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028101)=0&&var(11)=110
anim=0028100
id=0028101
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=300
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028102)=0&&var(11)=120
anim=0028100
id=0028102
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=280
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=numexplod(0028103)=0&&var(11)=130
anim=0028100
id=0028103
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=270
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=var(11)>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[0,100]
trigger1=var(11)%3=0
anim=6021
id=6021
sprpriority=999999999
postype=back
Pos=160+ceil(Cos((var(11)*-7)*pi/180)*(50+var(11))),100+ceil(Sin((var(11)*-7)*pi/180)*(30+var(11)*2))
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[0,100]
trigger1=var(11)%3=0
anim=6021
id=6021
sprpriority=999999999
postype=back
Pos=160+ceil(-Cos((var(11)*-7)*pi/180)*(50+var(11))),100+ceil(-Sin((var(11)*-7)*pi/180)*(30+var(11)*2))
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=0,0
facing=1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=320,0
facing=-1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=0,240
facing=1
vfacing=-1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=320,240
facing=-1
vfacing=-1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[130,390]
trigger1=var(11)%40=0
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=0,0
facing=1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[130,390]
trigger1=var(11)%40=10
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=320,240
facing=-1
vfacing=-1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[130,390]
trigger1=var(11)%40=20
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=0,240
facing=1
vfacing=-1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=[130,390]
trigger1=var(11)%40=30
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=320,0
facing=-1
vfacing=1
bindtime=-1
removetime=-2
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2300,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=110
value=1150,0
volume=250
[State ]
type=PlaySnd
trigger1=var(11)=[130,390]
trigger1=var(11)%10=0
value=199,4
volume=250
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=410
anim=8002
sprpriority=2
postype=left
pos=0,0
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=410
value=199,2
[State ]
type=changestate
trigger1=var(11)>=420
value=var(10):=60202+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 60202]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30060];世界最後の日
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30050
[State ]
type=varset
trigger1=var(11)=0
sysvar(3)=0
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=8000
sprpriority=2
postype=back
pos=0,90
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=8001
sprpriority=1
postype=back
pos=0,90
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=var(11)=1
value=3000,2
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=var(11)=0
value=2100,0
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=var(11)=0
value=2100,10
[State ]
type=PlaySnd
trigger1=(var(0)&2)=0
trigger1=var(11)=0
value=2100,10
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,10
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=var(11)=0
value=290,0
volume=250
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=var(11)=0
value=290,10
volume=250
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=var(11)=0
value=290,10
volume=250
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=30061+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30061]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30060
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=EnvShake
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=var(11)=0
value=2100,1
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=var(11)=0
value=2100,11
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=var(11)=0
value=2100,11
[State ]
type=PlaySnd
trigger1=var(11)=0
value=2200,2
[State ]
type=PlaySnd
trigger1=var(11)=0
value=3500,9
[State ]
type=EnvColor
trigger1=1
value=200,0,0
time=1
under=1
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=0
anim=300530
id=300530
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
removetime=200
ownpal=1
scale=0.5,0.5
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
trigger1=var(11)=193
anim=8002
sprpriority=2
postype=left
pos=0,0
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=var(11)=194
value=199,2
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno>6
triggerall=(var(0)&32768)
trigger1=numhelper(65534)=0
name="gethit-E1"
id=65534
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];被弾2
type=Helper
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&palno>6
triggerall=(var(0)&32768)
trigger1=numhelper(65533)=0
trigger1=numenemy=2
name="gethit-E2"
id=65533
pos=0,0
postype=p1
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=changestate
trigger1=var(11)>=200
value=var(10):=30062+(var(11):=0)
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30062]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(11)=0
value=30052
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=timerfreeze
[State ]
type=varset
trigger1=animtime=0
var(0)=(var(0)|2)
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=var(10):=0+(var(11):=0)
ctrl=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(0)&2048)
value=152
ignorehitpause=1
;---------------------------------------------------------------------------
[Statedef 30063];永遠の世界
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=null
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim!=9999
trigger1=var(19):=0||1
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)<2
trigger1=var(7):=(var(7)|1)||1
value=9999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=1
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=2
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=3
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=4
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=5
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=6
stateno=30063
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=7
stateno=30063
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=noko
flag2=nobardisplay
flag3=timerfreeze
ignorehitpause=1
[State ]
type=pause
trigger1=1
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ]
type=superpause
trigger1=1
anim=-1
time=2147483648
movetime=2147483648
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[State ]
type=statetypeset
trigger1=1
statetype=A
movetype=A
ignorehitpause=1
[State ];埋め立て
type=Helper
triggerall=PlayerIDExist(ID)
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
name="dokusen"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=9999
trigger1=numhelper>0
trigger1=var(19)<60
trigger1=var(19):=var(19)+1||1
value=var(10):=30063+(var(11):=0)
ignorehitpause=1
[State ]
type=ctrlset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1||var(13):=var(13)+1
trigger1=1||var(0):=(var(0)|2)
value=0
ignorehitpause=1
[State ]
type=stopsnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)<2
channel=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nomusic
flag2=intro
flag3=unguardable
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
x=-160+random%320
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=2
anim=8914
id=8914
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-2
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=2
anim=8914
id=8915
sprpriority=999999999
postype=left
pos=319,240
bindtime=-1
removetime=-2
facing=-1
vfacing=-1
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=2
trigger2=var(13)=50
trigger3=var(13)=150
trigger4=var(13)=200
value=3500,25
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=50
trigger2=var(13)=150
trigger3=var(13)=200
value=3500,25
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=100
trigger2=var(13)=150
trigger3=var(13)=200
value=3500,26
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=2
trigger2=var(13)=100
trigger3=var(13)=150
trigger4=var(13)=200
value=3500,26
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=200
value=3500,27
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=200
value=3500,27
freqmul=1
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
anim=8913
id=8913
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
anim=8911
id=8911
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
value=3500,21
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=160
trigger2=var(13)=170
trigger3=var(13)=180
trigger4=var(13)=200
value=3500,23
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=110
trigger2=var(13)=130
trigger3=var(13)=140
trigger4=var(13)=180
trigger5=var(13)=200
value=3500,21+(random%3)
freqmul=1
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=200
anim=8912
id=8912
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-2
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=205
value=3500,20
freqmul=1
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
id=8912
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=250
value=8916
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=5000,1
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=5000,1
freqmul=1
ignorehitpause=1
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(GameTime%4)=1
trigger1=anim=8916
time=10
ampl=-10
freq=95
phase=95
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=3500,19
volume=0
freqmul=1
ignorehitpause=1
[State ]
type=EnvColor
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
value=200,0,0
time=1
under=2
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
anim=8915
id=8915
sprpriority=999999999
postype=back
pos=-50,-50
bindtime=-1
removetime=-2
ownpal=1
scale=1.6,1.6
ontop=1
trans=sub
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8917)=0
trigger1=anim=8916
trigger1=animtime=0
trigger1=1||var(7):=(var(7)|2)
trigger2=(var(7)&2)
anim=8917
id=8917
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-1
ownpal=1
scale=1,1
ontop=1
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916&&animtime=0
value=9999
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=random<3
trigger1=var(7):=(var(7)|4)
anim=8913
id=8913
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=PlayerIDExist(ID)
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=random<3
trigger1=var(7):=(var(7)|4)
anim=8911
id=8911
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(8911)||numexplod(8913)
trigger1=(var(7)&4)
trigger1=var(7):=(var(7)^4)
value=3500,21+(random%3)
freqmul=0.5+random%5
ignorehitpause=1
[State ];BGM
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=S5000,2
volume=1000
freqmul=1
channel=13
loop=1
lowpriority=1
ignorehitpause=1
[State ]
type=tagin
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
trigger1=(var(7)&8)
trigger1=var(7):=(var(7)^8)
trigger1=var(19)=60
trigger1=var(19):=var(19)+1||1
stateno=30063
partnerstateno=5150
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=numpartner
trigger1=var(19):=60||1
var(7)=(var(7)|8)
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=!ishelper
text="welcome to nightmare"
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
text="\ndo you can escape?"
ignorehitpause=1
