;------------------------------------------------------------

;特殊やられステート
;混線とか
;------------------------------------------------------------
;マーキング(トムキラー)
[statedef 555]
type=U
movetype=H
physics=U
velset=0,0
ctrl=0
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper
trigger1=time=0
trigger1=prevstateno!=[6660000,6660004]
trigger1=prevstateno!=[555,556]
projanim=anim
projid=513
projremove=1
projremovetime=-1
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFPD
sparkno=-1
numhits=0
p1stateno=prevstateno
ignorehitpause=1
[State ]
type=Projectile
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper
trigger1=root,ctrl=0
trigger1=time>0
trigger1=root,movereversed||(root,anim=anim&&root,time>60)
trigger1=var(5):=var(5)+1||1
projanim=anim
projid=513
projremove=1
projremovetime=-1
projpriority=99999
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
offset=0,50000
attr=A,ST
hitflag=MAFPD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag=noshadow
ignorehitpause=1
[State ]
type=velset
trigger1=time=0
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=ishelper
trigger2=!alive
y=5000
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=hitdef
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=alive
trigger1=!ishelper
attr=A,NA
damage=0,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)=0
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(ID)
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=0
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=1
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=2
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=3
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=4
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=5
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=6
ignorehitpause=1
[State ]
type=HitOverRide
trigger1=!ishelper
attr=SCA,AA,AP,AT
slot=7
ignorehitpause=1
[State ]
type=selfstate
triggerall=!ishelper
trigger1=movereversed
trigger2=time>8
value=52
ctrl=1
ignorehitpause=1
[State ]
type=posset
triggerall=ishelper
trigger1=time>10
y=0
[State ]
type=destroyself
triggerall=ishelper
triggerall=time>0
trigger1=root,alive&&var(5)>0
trigger1=root,ctrl=1
trigger2=root,alive&&var(5)>0
trigger2=root,stateno=5050||root,stateno=52
trigger3=root,alive=0
trigger4=time>10
trigger4=numhelper>9||time>200
;------------------------------------------------------------
;マーキング
[Statedef 556]
type=S
movetype=I
physics=N
[State ]
type=ChangeState
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
trigger3=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
trigger4=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger5=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numhelper(3000000)<4
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
name="( ^q^)<bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)=0
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=PlayerIDExist(ID)
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=1
value=0+52*(pos Y!=0)
ctrl=1
;------------------------------------------------------------
;ヘルパー貯蔵
[Statedef 6660000]
ctrl=0
anim=anim
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ];低位カラーでの暴発即死防止
type=selfstate
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
value=5050
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=roundstate>1
triggerall=PlayerIDExist(ID)
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)||ishelper(2440000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=5150
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&4)=0
trigger1=ishelper
trigger1=numhelper(2440000)=0
trigger1=PlayerIDExist(ID)
name="( ^3^)<bug helper-intro"
stateno=24402525
ID=2440000
helpertype=normal
pos=0,20000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

;↓↓↓対ファントム12P　目指せ汎用撃破↓↓↓
[State ];偽装　すでに汎用確立
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(24)=1
triggerall=(enemy(enemy,name!="Phantom Mizuchi Abyss"),var(0)&4)
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),life<enemy(enemy,name!="Phantom Mizuchi Abyss"),lifemax*0.5
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=0
triggerall=root,name="Phantom Mizuchi JP"
triggerall=root,palno=12
trigger1=numhelper(100500)<2
name="Phantom killer"
stateno=461349666
ID=100500
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ];すでに汎用確立
type=null
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(24)=1
triggerall=root,name="Phantom Mizuchi JP"
trigger1=ishelper(100500)
trigger1=var(58):=1200
[State ];無理ゲー
type=null
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(24)=1
triggerall=root,name="Phantom Mizuchi JP"
trigger1=ishelper(30075)
trigger1=1||var(0):=193;;;汎
trigger1=1||var(1):=18782;用
trigger1=1||var(2):=37564;で
trigger1=1||var(3):=321;;;指
trigger1=1||var(4):=39;;;;定
trigger1=1||var(5):=2918;;無
trigger1=1||var(6):=794;;;理
trigger1=1||var(7):=1867;;す
trigger1=1||var(8):=1600;;ぐ
trigger1=1||var(9):=30075;る
[State ];勝手に発狂するのでどちらかというと要らない
type=parentvarset
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(24)=1
triggerall=root,name="Phantom Mizuchi JP"
trigger1=ishelper
trigger1=parent,id=root,id
var(35)=10
[State ];論外化スイッチ　3以外だとほぼ不死身
type=parentvarset
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(24)=1
triggerall=root,name="Phantom Mizuchi JP"
trigger1=ishelper
trigger1=parent,id=root,id
var(58)=3
;↑↑↑目指せ汎用撃破↑↑↑

[State ]
type=changestate
triggerall=!ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
value=511
ignorehitpause=1

[State ]
type=bindtoroot
trigger1=ishelper&&name!="Phantom Mizuchi Abyss"
pos=0,50500
ignorehitpause=1

[State ]
type=nothitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger2=ishelper(3000000)
value=SCA,AA,AP,AT
ignorehitpause=1
[State ]
type=hitby
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1

[State ];バグヘルパー保持用
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
trigger1=ishelper(2000000)
trigger1=sysfvar(2)=0
sysfvar(2)=numhelper(2000000)
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=sysfvar(4)=0
sysfvar(3)=-1
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=sysfvar(4)=0
var(56)=0
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=sysfvar(3)=-1
trigger1=var(56)=0
sysfvar(4)=1
ignorehitpause=1

[State ]
type=changeanim
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=selfanimexist(var(56))=1
value=var(56)
ignorehitpause=1
[State ]
type=changeanim
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
trigger1=enemy,var(55)!=0
trigger1=var(56):=enemy,var(55)
trigger2=enemy,var(54)!=0
trigger2=var(56):=enemy,var(54)
trigger3=enemy,var(53)!=0
trigger3=var(56):=enemy,var(53)
trigger4=enemy,var(52)!=0
trigger4=var(56):=enemy,var(52)
value=var(56)
ignorehitpause=1
[State ]
type=statetypeset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=selfanimexist(var(56))=1
statetype=A
movetype=A
ignorehitpause=1
[State ]
Type=hitdef
trigger1=name!="Phantom Mizuchi Abyss"
Attr=S,NA
Damage=0,0
GetPower=0,0
HitFlag=MAFDP
GuardFlag=
NumHits=0
Priority=7,Hit
PauseTime=10,10
HitSound=-1
sparkno=-1
GuardSound=-1
ignorehitpause=1
[State ]
type=changestate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
triggerall=sysfvar(3)=-1
trigger1=movecontact=0&&movereversed=0
trigger1=time!=0||(var(57)=[0,50])
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(55)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(54)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(53)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(52)=0
trigger1=var(56):=var(56)+1||1
trigger1=var(57):=var(57)+1||1
value=6660000
ignorehitpause=1
[State ]
type=varset
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=var(57)!=[0,49]
var(57)=0
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)
trigger1=movecontact>0||movereversed>0||numtarget>0
trigger1=sysfvar(3)=-1
sysfvar(3)=var(56)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=root,time>1000;不具合？
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[30050,30052]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(root,alive=0,5150,50)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
value=6660001
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
value=6660002
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50102]
value=6660003
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy>0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[30050,30052]
value=6660004
ignorehitpause=1

[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=enemy,var(46)
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),enemy,var(45))
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),enemy,var(44)))
ignorehitpause=1
[State ]
type=selfstate
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),ifelse(random%2,enemy,var(44),enemy,var(43))))
ignorehitpause=1
[State ]
type=selfstate
triggerall=ishelper(2000000)&&alive
triggerall=numhelper(2000000)>1
triggerall=sysfvar(2)>1
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=hitpausetime>1
triggerall=numenemy>0
triggerall=enemy,name="Phantom Mizuchi Abyss"
triggerall=enemy,stateno!=50300
triggerall=enemy,stateno!=19154
trigger1=enemy,var(46)!=0
trigger1=enemy,var(45)!=0
trigger1=enemy,var(44)!=0
trigger1=enemy,var(43)!=0
trigger1=enemy,var(42)!=0
trigger1=var(50):=666||1
value=ifelse(random%2,enemy,var(46),ifelse(random%2,enemy,var(45),ifelse(random%2,enemy,var(44),ifelse(random%2,enemy,var(43),enemy,var(42)))))
ignorehitpause=1

;3R以降は容赦しない
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=0
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=2
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=4
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=6
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=8
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=10
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=12
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=14
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=16
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%24=18
triggerall=roundno>2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
ignorehitpause=1

[State ];死の宣告風味アーマー貫通砲(自動)
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=roundstate=3
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=roundstate=3
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

;バグヘルパー変数
;sysfvar(2)=numhelper(2000000)
;sysfvar(3)=アニメ調査フラグ
;sysfvar(4)=アニメ調査フラグ
;var(56)=攻撃アニメ(調査)
;var(57)=ループ変数
;var(50)=超即死調査用
[State ]
type=DisplayToClipboard
trigger1=ishelper(2000000)
text="sf2:%d,sf3:%d,sf4:%d,v56:%d,v50:%d"
params=ceil(sysfvar(2)),ceil(sysfvar(3)),ceil(sysfvar(4)),ceil(var(56)),ceil(var(50))
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=ishelper(2000000)
text="\n R-ht=%d,ht=%d,prev=%d,R-alive=%d,R-life=%d"
params= (root,hitpausetime),(hitpausetime),(prevstateno),(root,alive),(root,life)
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=!ishelper(2000000);バグヘルパーは消さない
triggerall=!ishelper(3000000)
triggerall=!ishelper(2440000)
trigger1=root,alive
trigger1=roundstate>3
trigger2=root,alive=0
trigger2=LOSE
trigger2=roundstate!=2
trigger2=root,stateno=5150
trigger3=numhelper>15
trigger4=roundno>2&&numprojid(512)>0
ignorehitpause=1

[State ]
type=destroyself
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=enemynear,var(24)!=0
trigger1=roundstate>2
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150
;------------------------------------------------------------
;変数弄り
[Statedef 6660001]
movetype=H
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[State ]
type=selfstate
trigger1=name="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

;リダイレクト偽装-保険
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5)!=0
trigger1=numhelper(ceil(enemy,fvar(5)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6)!=0
trigger1=numhelper(ceil(enemy,fvar(6)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7)!=0
trigger1=numhelper(ceil(enemy,fvar(7)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8)!=0
trigger1=numhelper(ceil(enemy,fvar(8)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9)!=0
trigger1=numhelper(ceil(enemy,fvar(9)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11)!=0
trigger1=numhelper(ceil(enemy,fvar(11)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12)!=0
trigger1=numhelper(ceil(enemy,fvar(12)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13)!=0
trigger1=numhelper(ceil(enemy,fvar(13)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14)!=0
trigger1=numhelper(ceil(enemy,fvar(14)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15)!=0
trigger1=numhelper(ceil(enemy,fvar(15)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16)!=0
trigger1=numhelper(ceil(enemy,fvar(16)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17)!=0
trigger1=numhelper(ceil(enemy,fvar(17)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18)!=0
trigger1=numhelper(ceil(enemy,fvar(18)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19)!=0
trigger1=numhelper(ceil(enemy,fvar(19)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time<415
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=59
value=0
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
first=0
last=39
fvalue=0
ignorehitpause=1

[State ]
type=varset
trigger1=ishelper
var(59)=random%5
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper(2000000)
trigger2=ishelper(2440000)
var(59)=-1
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(40)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(41)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(42)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(43)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(44)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(45)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(46)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(47)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(48)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(49)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(50)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(51)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(52)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(53)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(54)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(55)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(56)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(57)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(58)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
var(59)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(0)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(1)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(2)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(3)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(4)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(5)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(6)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(7)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(8)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(9)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(10)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(11)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(12)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(13)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(14)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(15)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(16)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(17)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(18)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(19)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(20)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(21)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(22)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(23)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(24)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(25)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(26)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(27)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(28)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(29)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(30)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(31)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(32)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(33)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(34)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(35)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(36)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(37)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(38)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=0
fvar(39)=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),(root,lifemax)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(1)=ifelse(gametime%2,gametime+1,-2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(40)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(41)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(42)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=1
var(43)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(44)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(45)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(46)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(47)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(48)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(49)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(50)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(51)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(52)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(53)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(54)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(55)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(56)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(57)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(58)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
var(59)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1


[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(0)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(1)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(2)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(3)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(4)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(5)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(6)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(7)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(8)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(9)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(10)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(11)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(12)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(13)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(14)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(15)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(16)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(17)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(18)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(19)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(20)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(21)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(22)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(23)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(24)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(25)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(26)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(27)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(28)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(29)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(30)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(31)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(32)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(33)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(34)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(35)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(36)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(37)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(38)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[1,2]
fvar(39)=ifelse(gametime%2,gametime+1,ifelse(random%2,(2147483647*ifelse(random%2,1,-1)),-root,lifemax))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(0)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(1)=ifelse(gametime%2,-2147483647,2147483647)
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(2)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(3)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(4)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(5)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(6)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(7)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(8)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(9)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(10)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(11)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(12)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(13)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(14)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(15)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(16)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(17)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(18)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(19)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(20)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(21)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(22)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(23)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(24)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(25)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(26)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(27)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(28)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(29)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(30)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(31)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(32)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(33)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(34)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(35)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(36)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(37)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(38)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(39)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(40)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(41)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(42)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(43)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(44)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(45)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(46)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(47)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(48)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(49)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(50)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(51)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(52)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(53)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(54)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(55)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(56)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(57)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(58)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
var(59)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(0)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(1)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(2)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(3)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(4)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(5)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(6)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(7)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(8)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(9)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(10)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(11)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(12)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(13)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(14)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(15)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(16)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(17)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(18)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(19)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(20)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(21)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(22)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(23)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(24)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(25)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(26)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(27)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(28)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(29)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(30)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(31)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(32)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(33)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(34)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(35)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(36)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(37)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(38)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(parent,id)
trigger1=var(59)=[3,4]
fvar(39)=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((gametime+1)*(gametime+1)))
ignorehitpause=1

;------------------------------------------------------------
[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=59
value=ifelse(gametime%2,2147483647,-2147483647)
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[0,2]
first=0
last=39
fvalue=ifelse(gametime%2,(2147483647*ifelse(random%2,1,-1)),((9999.0**9999)-(9999.0**9999)))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=59
value=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varrangeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=var(59)=[3,4]
first=0
last=39
fvalue=ifelse(gametime%2,0,ifelse(random%2,1-2*(random%3=0),lifemax))
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(0)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(1)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(2)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(3)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))
[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
sysfvar(4)=ifelse(gametime%2,0,(2147483647*ifelse(random%2,1,-1)))

[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),time>415
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
value=6660000
ignorehitpause=1

[State ]
type=selfstate
trigger1=!ishelper
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150

;------------------------------------------------------------
;ステート返し
[statedef 6660002]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=PlayerIDExist(ID)
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=1
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=3
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=4
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=1
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=3
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=4
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=root,gethitvar(fall.damage)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=19154
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno<7
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=6
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(41)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(41)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300;Proj撃たないから無意味
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=7
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(40)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(40)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(40)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=8
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(39)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(39)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(39)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=9
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(38)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(38)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(38)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=10
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(37)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(37)
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(37)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50300
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[11000,11002]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=19154
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150

;------------------------------------------------------------
;ステート返し2
[statedef 6660003]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=50102
triggerall=PlayerIDExist(ID)
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

;リダイレクト偽装-保険
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5)!=0
trigger1=numhelper(ceil(enemy,fvar(5)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(5))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6)!=0
trigger1=numhelper(ceil(enemy,fvar(6)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(6))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7)!=0
trigger1=numhelper(ceil(enemy,fvar(7)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(7))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8)!=0
trigger1=numhelper(ceil(enemy,fvar(8)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(8))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9)!=0
trigger1=numhelper(ceil(enemy,fvar(9)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(9))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11)!=0
trigger1=numhelper(ceil(enemy,fvar(11)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(11))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12)!=0
trigger1=numhelper(ceil(enemy,fvar(12)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(12))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13)!=0
trigger1=numhelper(ceil(enemy,fvar(13)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(13))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14)!=0
trigger1=numhelper(ceil(enemy,fvar(14)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(14))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15)!=0
trigger1=numhelper(ceil(enemy,fvar(15)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(15))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16)!=0
trigger1=numhelper(ceil(enemy,fvar(16)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(16))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17)!=0
trigger1=numhelper(ceil(enemy,fvar(17)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(17))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18)!=0
trigger1=numhelper(ceil(enemy,fvar(18)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(18))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)=0
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(3)=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19)!=0
trigger1=numhelper(ceil(enemy,fvar(19)))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(19))
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

;リダイレクト偽装
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(16)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(17)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(18)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(19)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(20)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(21)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(22)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(23)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(24)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(25)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(26)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(27)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(28)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=ishelper
triggerall=PlayerIDExist(ID)
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=[50100,50101]
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)!=0
triggerall=PlayerIDExist(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2)))
trigger1=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
trigger1=numhelper(PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29))<2
name="( 030)<bug helper-redirect"
stateno=461349666
ID=PlayerID(ceil(enemy(enemy,name!="Phantom Mizuchi Abyss"),fvar(2))),var(29)
helpertype=normal
pos=0,9999
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1

[State ]
type=hitby
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
value=SCA,AA,AT,AP
ignorehitpause=1
[State ]
type=posset
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=ishelper
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
x=0
y=666
ignorehitpause=1
[State ]
type=HitOverride
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno=12
trigger1=!ishelper(2000000)
trigger1=!ishelper(2440000)
time=-1
attr=SCA,AA,AP,AT
slot=gametime%8
stateno=461349666
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%18=[0,1]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(46)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%18=[3,4]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(45)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%18=[6,7]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(44)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%18=[9,10]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(43)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%18=[12,13]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(42)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[0,1]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(36)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[3,4]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(35)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[6,7]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(34)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[9,10]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(33)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[12,13]
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(32)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[15,17]
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%18=[15,17]
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,5900)
ignorehitpause=1

[State ]
type=destroyself
triggerall=ishelper
triggerall=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno=50102
trigger1=!ishelper(2000000)
trigger1=!ishelper(3000000)
trigger1=!ishelper(2440000)
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[50100,50102]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150

;------------------------------------------------------------
;変数弄り(ステ抜け貫通)
[Statedef 6660004]
movetype=I
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=removeexplod
trigger1=name!="Phantom Mizuchi Abyss"
id=-1
ignorehitpause=1

[State ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=PlayerIDExist(ID)
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
value=0
ignorehitpause=1

[State ]
type=varset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),name="Phantom Mizuchi Abyss"
sysfvar(3)=enemy(enemy(numenemy>1),name!="Phantom Mizuchi Abyss"),ID

[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(20)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(21))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(22)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(23))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(24)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(25))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(26)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(27))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(28)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(29))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(30)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(31))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(32)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(33))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(34)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(35))
ignorehitpause=1
[State ]
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(36)>-1
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
value=ceil(((PlayerID(ceil(sysfvar(3))),fvar(37))*(gametime+1)*(gametime+1))+(PlayerID(ceil(sysfvar(3))),fvar(38)*(gametime+1))+PlayerID(ceil(sysfvar(3))),fvar(39))
ignorehitpause=1

[State ];state
type=ParentVarSet
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
trigger1=PlayerIDExist(ceil(sysfvar(3)))
trigger1=PlayerID(ceil(sysfvar(3))),fvar(4)>0
v=ceil(PlayerID(ceil(sysfvar(3))),fvar(4))
value=511
ignorehitpause=1
[State ];保険
type=parentvarset
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=parent,id=root,id
triggerall=PlayerIDExist(ceil(sysfvar(3)))
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3;天罰強化版
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(20))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(24))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(28))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(32))
trigger1=sysvar(2)!=ceil(PlayerID(ceil(sysfvar(3))),fvar(36))
v=sysvar(2)
value=511
ignorehitpause=1
[State ]
type=varset
trigger1=ishelper&&name!="Phantom Mizuchi Abyss"
trigger1=parent,id=root,id
trigger1=PlayerIDExist(enemynear,var(22))
trigger1=PlayerID(enemynear,var(22)),var(16)>3
sysvar(2)=gametime%60
ignorehitpause=1

;天罰強化-テスト
;PlayerIDExist(enemynear,var(22))
;PlayerID(enemynear,var(22)),var(16)>3;天罰4回以上
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=0
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(46)!=0
trigger1=root,stateno!=enemynear,var(46)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(46)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=1
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(45)!=0
trigger1=root,stateno!=enemynear,var(45)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(45)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=2
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(44)!=0
trigger1=root,stateno!=enemynear,var(44)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(44)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=3
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(43)!=0
trigger1=root,stateno!=enemynear,var(43)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(43)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime>0
triggerall=gametime%12=4
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(42)!=0
trigger1=root,stateno!=enemynear,var(42)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(42)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=0
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(51)!=0
trigger1=root,stateno!=enemynear,var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=1
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(50)!=0
trigger1=root,stateno!=enemynear,var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=2
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(49)!=0
trigger1=root,stateno!=enemynear,var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=3
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(48)!=0
trigger1=root,stateno!=enemynear,var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=4
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(47)!=0
trigger1=root,stateno!=enemynear,var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=6
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(41)!=0
trigger1=root,stateno!=enemynear,var(41)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(41)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=7
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(40)!=0
trigger1=root,stateno!=enemynear,var(40)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(40)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=8
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(39)!=0
trigger1=root,stateno!=enemynear,var(39)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(39)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=9
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(38)!=0
trigger1=root,stateno!=enemynear,var(38)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(38)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=10
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=enemynear,var(37)!=0
trigger1=root,stateno!=enemynear,var(37)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemynear,var(37)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%12=[6,10]
triggerall=root,gethitvar(fall.damage)!=0
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=PlayerIDExist(enemynear,var(22))
triggerall=PlayerID(enemynear,var(22)),var(16)>3
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemynear,stateno!=[30050,30052]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[30050,30052]
value=6660000
ignorehitpause=1

[State ]
type=selfstate
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!alive
value=5150

;------------------------------------------------------------
;ステート返し3
[statedef 6660005]
type=A
movetype=A
physics=N
ctrl=0
anim=anim
[State ]
type=SelfState
trigger1=name="Phantom Mizuchi Abyss"
value=151*(statetype=S||statetype=L)+153*(statetype=C)+155*(statetype=A)
ctrl=1
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1

[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
trigger1=!ishelper
trigger1=numhelper(3000000)<4
name="( ^q^)<bug helper parent is root"
stateno=461349666
ID=3000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
persistent=0
ignorehitpause=1
[State ]
type=Helper
triggerall=name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemy(enemy,name!="Phantom Mizuchi Abyss"),palno>6
triggerall=PlayerIDExist(ID)
trigger1=!ishelper(2000000)
trigger1=ishelper
trigger1=numhelper(2000000)<4
trigger2=ishelper(2000000)
trigger2=numhelper(2000000)<4
trigger2=gametime%350=0
name="( >_<)<bug helper"
stateno=461349666
ID=2000000
helpertype=normal
pos=0,1000
postype=p1
facing=1
keyctrl=0
ownpal=1
ignorehitpause=1

[State ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=lifeset
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=lifeadd
trigger1=name!="Phantom Mizuchi Abyss"
trigger1=!ishelper
value=-lifemax
absolute=1
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%6=0
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(51)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%6=1
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(50)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%6=2
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(49)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%6=3
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(48)
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=root,hitpausetime=0
triggerall=gametime%6=4
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)!=0
trigger1=root,stateno!=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=enemy(enemy,name!="Phantom Mizuchi Abyss"),var(47)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%6=5
trigger1=root,gethitvar(fall.damage)=0
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%2,110,115)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
triggerall=root,alive
triggerall=gametime%6=5
triggerall=root,gethitvar(fall.damage)!=0
trigger1=root,stateno!=5100
trigger2=root,stateno=5100
trigger2=root,time>3
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse(random%4,5110,5100)
ignorehitpause=1

[State ]
type=Projectile
triggerall=ishelper&&name!="Phantom Mizuchi Abyss"
triggerall=numenemy
triggerall=enemynear,name="Phantom Mizuchi Abyss"
trigger1=root,alive=0
trigger2=root,ctrl=0
trigger2=numenemy
trigger2=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[10000,10002]
attr=A,ST
projhits=1
projanim=ifelse(enemynear,var(55)!=0,enemynear,var(55),ifelse(enemynear,var(54)!=0,enemynear,var(54),ifelse(enemynear,var(53)!=0,enemynear,var(53),ifelse(enemynear,var(52)!=0,enemynear,var(52),ifelse(random%2=0,anim,(root,anim))))))
projhitanim=-1
projpriority=999999999
projsprpriority=5
projremove=1
projid=512
projremovetime=30
projedgebound=99999
projstagebound=99999
projheightbound=-99999,99999
postype=p2
numhits=0
offset=0,50000
hitflag=MAFLPD
guardflag=
pausetime=0,10
p1stateno=ifelse((root,alive=0||root,life<1),5150,50)
ignorehitpause=1

[State ]
type=changestate
triggerall=ishelper
trigger1=numenemy
trigger1=enemy(enemy,name!="Phantom Mizuchi Abyss"),stateno!=[10000,10002]
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=roundstate>=3
value=5150
