
;------------------------------------------------------------
;	ボタン配置

[Remap]

;--------デフォルト--------
;a = a
;b = b
;c = c
;x = x
;y = y
;z = z
;s = s

;--------自由に設定してくれ--------
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;コマンド数47
;AIコマンド数60
;総コマンド数 22/128
;------------------------------------------------------------
;	AIスイッチコマンド

[Command]
Name="AI00"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI01"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI02"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI03"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI04"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI05"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI06"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI07"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI08"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI09"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI10"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI11"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI12"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI13"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI14"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI15"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI16"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI17"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI18"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI19"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI20"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI21"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI22"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI23"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI24"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI25"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI26"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI27"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI28"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI29"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI30"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI31"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI32"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI33"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI34"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI35"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI36"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI37"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI38"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI39"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI40"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI41"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI42"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI43"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI44"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI45"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI46"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI47"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI48"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI49"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI50"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI51"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI52"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI53"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI54"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI55"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI56"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI57"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI58"
command=U,U,U,U,U,U,U,U,U,U,U
time=0
[Command]
Name="AI59"
command=U,U,U,U,U,U,U,U,U,U,U
time=0

;------------------------------------------------------------
;	超必殺技コマンド

[Command]
name="DDs"
command=~D,D,s
time=15
[Command]
name="DDbc"
command=~D,D,b+c
time=15
[Command]
name="DDac"
command=~D,D,a+c
time=15
[Command]
name="DDab"
command=~D,D,a+b
time=15
[Command]
name="DDzc"
command=~D,D,z+c
time=15
[Command]
name="DDzb"
command=~D,D,z+b
time=15
[Command]
name="DDza"
command=~D,D,z+a
time=15
[Command]
name="DDyc"
command=~D,D,y+c
time=15
[Command]
name="DDyb"
command=~D,D,y+b
time=15
[Command]
name="DDya"
command=~D,D,y+a
time=15
[Command]
name="DDyz"
command=~D,D,y+z
time=15
[Command]
name="DDxc"
command=~D,D,x+c
time=15
[Command]
name="DDxb"
command=~D,D,x+b
time=15
[Command]
name="DDxa"
command=~D,D,x+a
time=15
[Command]
name="DDxz"
command=~D,D,x+z
time=15
[Command]
name="DDxy"
command=~D,D,x+y
time=15

[Command]
name="DBDBa"
command=~D,B,D,B,a
time=25

[Command]
name="DBDBy"
command=~D,B,D,B,y
time=25

[Command]
name="DBDBx"
command=~D,B,D,B,x
time=25

[Command]
name="FDBs"
command=~F,D,B,s
time=25

;------------------------------------------------------------
;	必殺技コマンド

[Command]
name="FDBc"
command=~F,D,B,c
time=25
[Command]
name="FDBz"
command=~F,D,B,z
time=25
[Command]
name="FDBb"
command=~F,D,B,b
time=25
[Command]
name="FDBy"
command=~F,D,B,y
time=25
[Command]
name="FDBa"
command=~F,D,B,a
time=25
[Command]
name="FDBx"
command=~F,D,B,x
time=25

[Command]
name="623z"
command=~F,D,DF,z
time=15

[Command]
name="623c"
command=~F,D,DF,c
time=15

[Command]
name="623y"
command=~F,D,DF,y
time=15

[Command]
name="623x"
command=~F,D,DF,x
time=15

[Command]
name="623b"
command=~F,D,DF,b
time=15

[Command]
name="623a"
command=~F,D,DF,a
time=15

[Command]
name="DFb"
command=~D,F,b
time=15

[Command]
name="DFa"
command=~D,F,a
time=15

[Command]
name="DFy"
command=~D,F,y
time=15

[Command]
name="DFx"
command=~D,F,x
time=15

[Command]
name="瞬間移動"
command=~D,D,c
time=15
[Command]
name="瞬間移動"
command=~D,D,z
time=15
[Command]
name="瞬間移動"
command=~D,D,b
time=15
[Command]
name="瞬間移動"
command=~D,D,a
time=15
[Command]
name="瞬間移動"
command=~D,D,y
time=15
[Command]
name="瞬間移動"
command=~D,D,x
time=15

;------------------------------------------------------------
;	通常技コマンド

[Command]
name="緊急回避前"
command=z
time=1

[Command]
name="緊急回避後"
command=/$B,z
time=1

[Command]
name="投げ"
command=y+b
time=1

[Command]
name="ふっ飛ばし"
command=c
time=1

;------------------------------------------------------------
;	ダッシュコマンド

[Command]
Name="FF"
Command=F,F
Time=10
[Command]
Name="BB"
Command=B,B
Time=10
[Command]
Name="DD"
Command=D,D
Time=10

;------------------------------------------------------------
;	単発コマンド
[Command]
Name="a"
Command=a
Time=1
[Command]
Name="b"
Command=b
Time=1
[Command]
Name="c"
Command=c
Time=1

[Command]
Name="x"
Command=x
Time=1
[Command]
Name="y"
Command=y
Time=1
[Command]
Name="z"
Command=z
Time=1

[Command]
Name="start"
Command=s
Time=1

;------------------------------------------------------------
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

[Command]
Name="holdfwd"
Command=/$F
Time=1
[Command]
Name="holdback"
Command=/$B
Time=1

[Command]
Name="holdup" 
Command=/$U
Time=1
[Command]
Name="holddown"
Command=/$D
Time=1

[Command]
Name="holda"
Command=/$a
Time=1
[Command]
Name="holdb"
Command=/$b
Time=1
[Command]
Name="holdc"
Command=/$c
Time=1

[Command]
Name="holdx"
Command=/$x
Time=1
[Command]
Name="holdy"
Command=/$y
Time=1
[Command]
Name="holdz"
Command=/$z
Time=1

;------------------------------------------------------------
[StateDef -1]

;------------------------------------------------------------
;超必殺技

[State ];永遠の世界
type=ChangeState
value=30063
trigger1=!ishelper
trigger1=var(7)!=0
ignorehitpause=1

[State ];世界最後の日
type=ChangeState
value=30060
triggerall=!ishelper&&var(59)<1||(var(0)&16)
triggerall=command="DDzc"||(var(0)&16)
triggerall=sysvar(3)>=13000&&(palno<11)||(palno=12)||(var(0)&16)
triggerall=(var(0)&2)=0
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];決裂縛界
type=ChangeState
value=60200
triggerall=!ishelper&&var(59)<1
triggerall=command="DDxa"
triggerall=sysvar(3)>=6000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=life<ceil(lifemax*0.2)&&(palno<7)||(palno>6)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];暗黒
type=ChangeState
value=50600
triggerall=!ishelper&&var(59)<1
triggerall=command="DDyc"
triggerall=sysvar(3)>=6000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=life<ceil(lifemax*0.2)&&(palno<7)||(palno>6)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];束縛壊忌
type=ChangeState
value=50100
triggerall=!ishelper&&var(59)<1
triggerall=command="DDzb"
triggerall=sysvar(3)>=4000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=life<ceil(lifemax*0.3)&&(palno<7)||(palno>6)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];砕ける心
type=ChangeState
value=11000
triggerall=!ishelper&&var(59)<1
triggerall=command="DDyz"
triggerall=sysvar(3)>=3000&&(palno<11)||(palno=12)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];冥界の門
type=ChangeState
value=70000
triggerall=!ishelper&&var(59)<1
triggerall=command="DDyb"
triggerall=sysvar(3)>=4000&&(palno<11)||(palno=12)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];虚無の波動
type=ChangeState
value=50300
triggerall=!ishelper&&var(59)<1
triggerall=command="DDza"
triggerall=sysvar(3)>=2000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=(palno>6)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];嘆きの波動
type=ChangeState
value=19153
triggerall=!ishelper&&var(59)<1
triggerall=command="DDxc"
triggerall=sysvar(3)>=7000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=(palno>6)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];割れる精神
type=ChangeState
value=10000
triggerall=!ishelper&&var(59)<1
triggerall=command="DDbc"
triggerall=sysvar(3)>=2000&&(palno<11)||(palno=12)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];怨恨
type=ChangeState
value=19150
triggerall=!ishelper&&var(59)<1
triggerall=command="DDxz"
triggerall=sysvar(3)>=3000&&(palno<11)||(palno=12)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];天罰
type=ChangeState
value=30050
triggerall=!ishelper&&var(59)<1
triggerall=command="DDac"
triggerall=sysvar(3)>=4000&&(palno<11)||(palno=12)||(var(0)&2)
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];血の代償
type=ChangeState
value=10080
triggerall=!ishelper&&var(59)<1
triggerall=command="FDBs"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];映し身 束縛壊身
type=ChangeState
value=1133010
triggerall=!ishelper&&var(59)<1
triggerall=command="DBDBy"
triggerall=sysvar(3)>=2000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=life<ceil(lifemax*0.3)&&(palno<7)||(palno>6)||(var(0)&2)
triggerall=numhelper(1133110)=0
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];映し身 崩れる命
type=ChangeState
value=11330
triggerall=!ishelper&&var(59)<1
triggerall=command="DBDBx"
triggerall=sysvar(3)>=1000&&(palno<11)||(palno=12)||(var(0)&2)
triggerall=numhelper(11331)=0
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];彷徨う魂
type=ChangeState
value=12345
triggerall=!ishelper&&var(59)<1
triggerall=command="DBDBa"
triggerall=numhelper(123450)=0||numhelper(123451)=0
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

;------------------------------------------------------------
;必殺技
[State ];火闌降
type=ChangeState
value=1450
triggerall=!ishelper&&var(59)<1
triggerall=(command="FDBx")||(command="FDBy")||(command="FDBa")||(command="FDBb")||(command="FDBz")||(command="FDBc")
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];赤目
type=ChangeState
value=50400
triggerall=!ishelper&&var(59)<1
triggerall=command="623c"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700 && animelem=3,>=0

[State ];紋章「雷」
type=ChangeState
value=18100
triggerall=!ishelper&&var(59)<1
triggerall=command="623z"
triggerall=numhelper(18101)=0
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];生霊鏡
type=ChangeState
value=11340
triggerall=!ishelper&&var(59)<1
triggerall=command="623y"
triggerall=numhelper(11341)=0
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];探知爆撃
type=ChangeState
value=50630
triggerall=!ishelper&&var(59)<1
triggerall=command="623b"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];紋章「斬」
type=ChangeState
value=50115
triggerall=!ishelper&&var(59)<1
triggerall=command="623a"
triggerall=numhelper(50116)=0
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];紋章「切」
type=ChangeState
value=1150
triggerall=!ishelper&&var(59)<1
triggerall=command="623x"
triggerall=numhelper(50110)=0
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];執念鏡
type=ChangeState
value=14010
triggerall=!ishelper&&var(59)<1
triggerall=command="DFa"
triggerall=numhelper(14011)=0
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];祓
type=ChangeState
value=1050
triggerall=!ishelper&&var(59)<1
triggerall=command="DFy"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];死刑
type=ChangeState
value=31442420
triggerall=!ishelper&&var(59)<1
triggerall=palno>6
triggerall=(var(0)&8)=0
triggerall=command="DFx"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];鏡
type=ChangeState
value=11300
triggerall=!ishelper&&var(59)<1
triggerall=((palno>6)&&(var(0)&8))||palno<7
triggerall=command="DFx"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

;------------------------------------------------------------
;通常技

[State ];瞬間移動
type=ChangeState
value=1800
triggerall=!ishelper&&var(59)<1
triggerall=command="瞬間移動"
trigger1=ctrl
trigger2=stateno=200
trigger3=stateno=205
trigger4=stateno=235
trigger5=stateno=240
trigger6=stateno=245
trigger7=stateno=400
trigger8=stateno=410
trigger9=stateno=430
trigger10=stateno=440
trigger11=stateno=700&&animelem=3,>=0

[State ];門客人
type=ChangeState
value=800
triggerall=!ishelper&&var(59)<1
triggerall=command="投げ"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];ふっ飛ばし攻撃
type=ChangeState
value=290
triggerall=!ishelper&&var(59)<1
triggerall=command="ふっ飛ばし"
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];空中ふっ飛ばし攻撃
type=ChangeState
value=690
triggerall=!ishelper&&var(59)<1
triggerall=command="ふっ飛ばし"
trigger1=statetype=A
trigger1=ctrl

[State ];ガードキャンセルふっ飛ばし攻撃
type=ChangeState
value=291
triggerall=!ishelper&&var(59)<1
triggerall=command="ふっ飛ばし"
triggerall=power>=500
trigger1=stateno=150
trigger2=stateno=151

[State ];遠距離立ち弱パンチ
type=ChangeState
value=200
triggerall=!ishelper&&var(59)<1
triggerall=command="x"
triggerall=command!="holddown"
triggerall=P2dist X>50
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];近距離立ち弱パンチ
type=ChangeState
value=205
triggerall=!ishelper&&var(59)<1
triggerall=command="x"
triggerall=command!="holddown"
triggerall=P2dist X<=50
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];遠距離立ち強パンチ
type=ChangeState
value=210
triggerall=!ishelper&&var(59)<1
triggerall=command="y"
triggerall=command!="holddown"
triggerall=P2dist X>50
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];近距離立ち強パンチ
type=ChangeState
value=215
triggerall=!ishelper&&var(59)<1
triggerall=command="y"
triggerall=command!="holddown"
triggerall=P2dist X<=50
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];遠距離立ち弱キック
type=ChangeState
value=230
triggerall=!ishelper&&var(59)<1
triggerall=command="a"
triggerall=command!="holddown"
triggerall=P2dist X>50
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];近距離立ち弱キック
type=ChangeState
value=235
triggerall=!ishelper&&var(59)<1
triggerall=command="a"
triggerall=command!="holddown"
triggerall=P2dist X<=50
triggerall=statetype=S
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];遠距離立ち強キック1
type=ChangeState
value=240
triggerall=!ishelper&&var(59)<1
triggerall=command="b"
triggerall=command!="holddown"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0
trigger3=stateno=430

[State ];しゃがみ弱パンチ
type=ChangeState
value=400
triggerall=!ishelper&&var(59)<1
triggerall=command="x"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];しゃがみ強パンチ
type=ChangeState
value=410
triggerall=!ishelper&&var(59)<1
triggerall=command="y"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];しゃがみ弱キック
type=ChangeState
value=430
triggerall=!ishelper&&var(59)<1
triggerall=command="a"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0
trigger3=stateno=430

[State ];しゃがみ強キック
type=ChangeState
value=440
triggerall=!ishelper&&var(59)<1
triggerall=command="b"
triggerall=command="holddown"
triggerall=statetype=C
trigger1=ctrl
trigger2=stateno=700&&animelem=3,>=0

[State ];空中弱パンチ
type=ChangeState
value=600
triggerall=!ishelper&&var(59)<1
triggerall=command="x"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl

[State ];空中強パンチ
type=ChangeState
value=610
triggerall=!ishelper&&var(59)<1
triggerall=command="y"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl

[State ];空中弱キック
type=ChangeState
value=630
triggerall=!ishelper&&var(59)<1
triggerall=command="a"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl

[State ];空中強キック
type=ChangeState
value=640
triggerall=!ishelper&&var(59)<1
triggerall=command="b"
trigger1=statetype=A
trigger1=stateno!=106
trigger1=ctrl

;------------------------------------------------------------
;移動系統

[State ];緊急回避後
type=ChangeState
value=701
triggerall=!ishelper&&var(59)<1
triggerall=command="緊急回避後"
trigger1=statetype!=A
trigger1=ctrl

[State ];タクティカルステップ
type=ChangeState
value=700
triggerall=!ishelper&&var(59)<1
triggerall=command="緊急回避前"
trigger1=statetype!=A
trigger1=ctrl
trigger2=stateno=150
trigger3=stateno=151
trigger4=stateno=[200,249]

[State ];ダウン回避
type=ChangeState
value=702
triggerall=!ishelper&&var(59)<1
triggerall=command="緊急回避前"
trigger1=stateno=5050
trigger1=pos y>=-40

[State ];フロントステップ
type=ChangeState
value=100
triggerall=!ishelper&&var(59)<1
triggerall=command="FF"
triggerall=statetype=S
trigger1=ctrl
trigger3=stateno=150
trigger3=stateno=151

[State ];バックステップ
type=selfstate
value=105
triggerall=!ishelper&&var(59)<1
triggerall=statetype=S
triggerall=command="BB"
trigger1=Ctrl
