;------------------------------------------------------------

;超必殺技

;------------------------------------------------------------
[Statedef 11330];映し身 崩れる命
type=S
movetype=I
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11330
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=-1000
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,1
[State ]
type=PlaySnd
trigger1=time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=helper
triggerall=!ishelper
trigger1=AnimElem=4
id=11331
persistent=0
name="?"
pos=0,0
postype=p1
stateno=11331
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
[Statedef 1133010];映し身 束縛壊身
type=S
movetype=I
physics=N
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11330
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,2
[State ]
type=PlaySnd
trigger1=time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=4
value=1200,0
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,13
[State ]
type=helper
triggerall=!ishelper
trigger1=AnimElem=4
id=1133110
persistent=0
name="?"
pos=0,0
postype=p1
stateno=1133110
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
supermove=1
under=0
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=AnimTime=0
value=0
ctrl=1
;------------------------------------------------------------
[Statedef 12345];彷徨う魂
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11350
[State ]
type=Explod
trigger1=time=0
anim=6010
id=6010
sprpriority=2
postype=p1
pos=0,-100
bindtime=1
under=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=10
anim=6011
id=6011
sprpriority=2
postype=p1
pos=0,-110
bindtime=1
under=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=0
value=3000,2
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=animelem=6
value=2000,1
[State ]
type=PlaySnd
trigger1=animelem=6
value=1200,0
ignorehitpause=1
Persistent=0
[State ];分身がnumtarget=1の混線ヘルパーに入らないように
type=Helper
triggerall=!ishelper
trigger1=time<37
trigger1=numhelper(123456)<8
name="pause-reset"
id=123456
pos=0,0
postype=p1
sprpriority=0
stateno=123456
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=helper
triggerall=!ishelper
trigger1=time=38
trigger1=numhelper(123450)=0
id=123450
name="Phantom"
pos=105,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=helper
triggerall=!ishelper
trigger1=time=38
trigger1=numhelper(123451)=0
id=123451
name="Phantom"
pos=210,0
postype=p1
stateno=123451
helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ChangeState
trigger1=animtime=0
value=0
ctrl=1
;------------------------------------------------------------
[Statedef 10080];血の代償
type=S
movetype=I
physics=S
ctrl=0
velset=0,0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=186
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=animelem=5
sysvar(3)=7000+5000*(palno>6)
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=animelem=5
value=240,0
[State ]
type=PlaySnd
trigger1=animelem=5
value=1500,0
[State ]
type=Explod
trigger1=animelem=3
anim=187
id=185
sprpriority=2
postype=p1
pos=0,0
bindtime=1
under=0
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=animelem=5
persistent=0
ignorehitpause=1
time=2
value=255,255,255
under=1
[State ]
type=ChangeState
trigger1=Time=160
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 30050];天罰
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30050
[State ]
type=varadd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,0
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2100,0
[State ]
type=changestate
trigger1=animtime=0
value=30051
;---------------------------------------------------------------------------
[Statedef 30051]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30051
[State ]
type=ReversalDef
trigger1=palno>6||sysvar(4)!=0
reversal.attr=SCA,AA,AT,AP
priority=99999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
value=5150
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=palno>6
trigger1=time<200
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=numtarget
trigger1=palno>6
trigger1=numhelper(65536)=0
trigger1=target,ishelper=0
trigger1=target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
sprpriority=0
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7&&(var(0)&2)=0
trigger1=gametime%3=0
trigger1=numenemy
trigger1=time<200
attr=A,HA,HP,HT
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=50+random%90,5
getpower=0,0
givepower=0,0
guardflag=MA
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=0
fall.recover=1
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=0
trigger1=numenemy
trigger1=time<200
attr=A,HA,HP,HT
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=60+random%80
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
fall=ifelse(palno>6,1,0)
fall.recover=ifelse(palno>6,0,1)
fall.damage=-2147483647
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6||(var(0)&2)
trigger1=gametime%3=1
trigger1=numenemy
trigger1=time<200
attr=A,HA,HP,HT
projanim=10000
projhitanim=-1
projid=30050
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=10
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=40+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,0
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
guard.sparkno=-1
ground.type=high
ground.slidetime=20
ground.hittime=20
ground.velocity=-1,-2
guard.velocity=-10
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive=0
trigger1=target,stateno!=[511,512]
trigger2=numtarget=1
trigger2=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||numtarget>1
[State ]
type=PlaySnd
trigger1=Time=0
value=2100,1
[State ]
type=PlaySnd
trigger1=Time=0
value=2200,2
[State ]
type=PlaySnd
trigger1=Time=70
value=2200,2
[State ]
type=Explod
trigger1=Time=0
anim=30053
id=30053
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
removetime=200
under=0
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=changestate
trigger1=time>=210
value=30052
;---------------------------------------------------------------------------
[Statedef 30052]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30052
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 19150];怨恨
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11000
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-3000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,2
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=19151
;---------------------------------------------------------------------------
[Statedef 19151]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno>6
trigger1=gametime%4=0
trigger1=numenemy
attr=A,NA
projanim=10000
projhitanim=-1
projid=19151
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random%65
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=-2147483647
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=!ishelper
trigger1=palno<7
trigger1=gametime%4=0
trigger1=numenemy
attr=A,NA
projanim=10000
projhitanim=-1
projid=19151
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=random%5
getpower=0,0
givepower=0,0
guardflag=MA
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
trigger1=palno>6
trigger1=numtarget
value=-ceil(0.002*var(18))
absolute=1
[State ]
type=targetlifeadd
trigger1=palno<7
trigger1=numtarget
trigger1=gametime%3
value=-ceil(0.001*var(18))
absolute=1
[State ]
type=PlaySnd
trigger1=time=0
value=3500,5
[State ]
type=PlaySnd
trigger1=time=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=time=105
value=3500,6
volume=250
[State ]
type=helper
triggerall=!ishelper
trigger1=numhelper(191510000)=0
id=191510000
persistent=0
name="?"
pos=150,-100
postype=back
stateno=191510000
helpertype=player
keyctrl=0
ownpal=1
size.xscale=1.2
size.yscale=1.2
ignorehitpause=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=helper
triggerall=!ishelper
trigger1=numhelper(191510010)=0
id=191510010
persistent=0
name="?"
pos=150,-100
postype=back
stateno=191510010
helpertype=player
keyctrl=0
ownpal=1
size.xscale=1.2
size.yscale=1.2
ignorehitpause=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=time>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=changestate
trigger1=time>=420
value=19152
;---------------------------------------------------------------------------
[Statedef 19152]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11002
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 10000];割れる精神
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=110000
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=time=0
persistent=0
ignorehitpause=1
time=3
value=255,255,255
under=2
[State ]
type=EnvColor
trigger1=time=3
persistent=0
ignorehitpause=1
time=25
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,0
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,8
volume=250
[State ]
type=PlaySnd
triggerall=palno<7
trigger1=Time=0
value=2000,13
[State ]
type=PlaySnd
triggerall=palno>6
trigger1=Time=0
value=290,10
[State ]
type=EnvColor
trigger1=animelem=9,<=0
ignorehitpause=1
time=2
value=0,0,0
under=2
[State ]
type=EnvColor
trigger1=animelem=9
ignorehitpause=1
time=2
value=255,255,255
under=2
[State ]
type=changestate
trigger1=animtime=0
value=10001
;---------------------------------------------------------------------------
[Statedef 10001]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=110001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=time=0
value=2300,0
volume=255
[State ]
type=PlaySnd
trigger1=(Time=[0,240])&&time%60=0
value=3500,0
volume=255
[State ]
type=PlaySnd
trigger1=(Time=[0,240])&&time%60=0
value=3500,1
volume=255
[State ]
type=EnvShake
trigger1=Time=0
time=8
ampl=-8
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=60
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=120
time=10
ampl=-10
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=180
time=11
ampl=-11
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=240
time=12
ampl=-12
freq=95
phase=95
[State ]
type=Explod
trigger1=Time=0
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=55
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=50,-50
bindtime=-1
under=1
ownpal=1
ontop=1
scale=1.2,1.2
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=115
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=-20,-30
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=175
anim=2640
id=2640
sprpriority=999999999
postype=back
pos=10,10
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=0
anim=2651
id=2651
sprpriority=7
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=Projectile
triggerall=palno<7
trigger1=(Time=[0,240])&&time%60=0
trigger1=numenemy
attr=A,NA
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=50,5
getpower=0,0
givepower=0,0
guardflag=M
hitflag=MAFD
pausetime=30,30
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,-2
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=10050
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=palno>6
trigger1=(Time=[0,240])&&time%60=0
trigger1=numenemy
attr=A,NA
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=5
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=1000,1000
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=30,30
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,-2
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
p2stateno=10050
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
attr=A,HA,HP,HT
projanim=100000
projhitanim=-1
projid=100000
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=1
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=0
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFLPD
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
p2stateno=511
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=palno<7
trigger1=time<=190
reversal.attr=SCA,AT,AA,AP
hitflag=M-
priority=7
pausetime=0,10
numhits=0
sparkno=-1
hitsound=-1
p2stateno=ifelse(palno>6,512,10050)
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))

[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)=0
trigger1=var(45)=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=5110
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),5110)
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),5110))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),5110)))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)!=0
trigger1=var(42)=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),ifelse(random%2,var(43),5110))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=palno>6
trigger1=var(46)!=0
trigger1=var(45)!=0
trigger1=var(44)!=0
trigger1=var(43)!=0
trigger1=var(42)!=0
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,10
sparkno=-1
hitsound=-1
p2stateno=ifelse(random%2,var(46),ifelse(random%2,var(45),ifelse(random%2,var(44),ifelse(random%2,var(43),ifelse(random%2,var(42),5110)))))
p2getp1state=0
fall=1
fall.damage=-2147483648
ignorehitpause=1

[State ]
type=targetstate
triggerall=palno>6
trigger1=time=190
trigger2=win
value=5150
[State ]
type=targetstate
triggerall=numtarget=1
trigger1=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper
trigger2=numtarget>1
[State ]
type=changestate
trigger1=time>=210
value=10002
;---------------------------------------------------------------------------
[Statedef 10002]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=110002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 19153];嘆きの波動
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30050
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-7000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,2
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=19154
;---------------------------------------------------------------------------
[Statedef 19154]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30051
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=!ishelper
trigger1=gametime%3=0
attr=A,HA,HP,HT
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=120+random%100
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2getp1state=0
p2stateno=5110
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
trigger1=numtarget
trigger1=gametime%5<3
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=palno<7
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ];タゲ生成
type=Helper
trigger1=palno<7
trigger1=numtarget<6
name="gethit"
id=65537
pos=0,0
postype=p1
sprpriority=0
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<6
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,500-random%70
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
triggerall=!ishelper
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=0
value=3500,5
[State ]
type=PlaySnd
trigger1=time=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=time=105
value=3500,6
volume=250
[State ]
type=Explod
trigger1=numexplod(19151000012)=0&&time=0
anim=191510000
id=19151000012
sprpriority=-99999999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=time>=410
id=19151000012
[State ]
type=Explod
trigger1=numexplod(0028100)=0&&time=30
anim=0028100
id=0028100
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=80
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028101)=0&&time=110
anim=0028100
id=0028101
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=300
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028102)=0&&time=120
anim=0028100
id=0028102
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=280
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028103)=0&&time=130
anim=0028100
id=0028103
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=270
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=time>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=changestate
trigger1=time>=420
value=19155
;---------------------------------------------------------------------------
[Statedef 19155]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30052
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 50300];虚無の波動
type=S
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=50300
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-2000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-120
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-125
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=0
anim=1133010
sprpriority=8
postype=p1
pos=-2,-60
bindtime=1
under=0
ownpal=1
scale=.5,.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,11
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=palno<7
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=2147483648*ifelse(random%2,1,-1)
ignorehitpause=1
[State ];タゲ生成
type=Helper
triggerall=palno<7
trigger1=numtarget<8
name="gethit"
id=65537
pos=0,0
postype=p1
sprpriority=0
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7
trigger1=numtarget<8
attr=S,NA
projanim=10002
projhitanim=-1
projid=50300
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,500-random%70
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483648*ifelse(random%2,1,-1)
affectteam=B
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=HitAdd
triggerall=!ishelper
trigger1=numtarget>0
value=-1000
ignorehitpause=1
[State ]
type=targetstate
triggerall=!ishelper
trigger1=numtarget
value=6660002;ステート返し
ignorehitpause=1
[State ]
type=targetdrop
trigger1=palno>6
ignorehitpause=1
[State ]
type=posadd
trigger1=time=[118,340]
trigger1=random<50
x=50+((random%150)*0.5)
[State ]
type=posadd
trigger1=time=[118,340]
trigger1=random<50
x=-50+((random%150)*0.5)
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=time=[118,340]
trigger1=random=[0,20]
trigger2=random=[41,60]
trigger3=random=[81,100]
movetype=A
ignorehitpause=1
[State ]
type=statetypeset
triggerall=!ishelper
triggerall=time=[118,340]
trigger1=random=[21,40]
trigger2=random=[61,80]
trigger3=random=[101,120]
movetype=I
ignorehitpause=1
[State ]
type=turn
triggerall=!ishelper
trigger1=fvar(0)<0
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 70000];冥界の門
type=A
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=50650
[State ]
type=varadd
trigger1=time=0
trigger1=var(16):=var(16)+1||1
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=screenbound
trigger1=!ishelper
value=0
movecamera=1,0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper
flag=timerfreeze
ignorehitpause=1
[State ]
type=Explod
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numexplod(70001)=0
trigger1=time=1
anim=70001
id=70001
sprpriority=-9999999999999999
postype=p1
pos=-1,-100
bindtime=1
ownpal=1
ontop=0
scale=1.5,1.5
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Explod
trigger1=numexplod(70002)=0
trigger1=time=54
anim=70002
id=70002
sprpriority=999999999
postype=p1
pos=0,-100
bindtime=1
removetime=300
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
triggerall=numexplod(70002)
trigger1=time>365
id=70002
ignorehitpause=1
[State ]
type=Explod
trigger1=numexplod(26300)=0
trigger1=time=[54,60]
anim=26300
id=26300
sprpriority=99999999999999999999999999999
removetime=350
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=time=[53,200]
scale=0.01*(time-53),0.01*(time-53)
id=26300
ignorehitpause=1
[State ]
type=ModifyExplod
trigger1=numexplod(26300)
trigger1=time=[200,347]
scale=1.47-0.01*(time-200),1.47-0.01*(time-200)
id=26300
ignorehitpause=1
[State ]
type=Explod
trigger1=numexplod(26305)=0
trigger1=time=[54,60]
anim=26305
id=26305
sprpriority=99999999999999999999999999999
removetime=300
pos=-2,-100
scale=1,1
ontop=1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(26305)
trigger1=(4-0.015*(time-53))>0
scale=4-0.015*(time-53),4-0.015*(time-53)
id=26305
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-110
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-100
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,3
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
freqmul=0.8
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
freqmul=0.9
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
freqmul=1
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=PlaySnd
trigger1=Time=54||Time=180
value=3500,15
[State ]
type=PlaySnd
trigger1=Time=54
value=3500,16
[State ]
type=statetypeset
triggerall=!ishelper
trigger1=time>53
statetype=A
movetype=I
physics=N
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=410
value=11,1
persistent=0
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=numtarget
trigger1=win
trigger1=time=410
value=2300,3
persistent=0
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=time>200
trigger1=(gametime%4)=0
trigger2=time>340
flag=invisible
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=WIN
trigger1=time<410
flag=noko
ignorehitpause=1
[State ]
type=angledraw
triggerall=!ishelper
trigger1=time>200
scale=1-0.0020*((time-180)*3),1-0.0020*((time-180)*3)
ignorehitpause=1
[State ]
type=posadd
triggerall=!ishelper
trigger1=time=[201,350]
y=-.7
gnorehitpause=1
[State ]
type=ReversalDef
triggerall=!ishelper
trigger1=(palno<7&&var(16)>2)||palno>6
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
value=5150
ignorehitpause=1
[State ]
type=targetstate
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numtarget
trigger1=time<400
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=numtarget
trigger1=numhelper(65536)=0
trigger1=target,ishelper=0
trigger1=target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
sprpriority=0
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetstate
triggerall=(palno<7&&var(16)>2)||palno>6
triggerall=numtarget
trigger1=WIN
trigger1=time>440
value=5150
ignorehitpause=1
[State ]
type=targetlifeAdd
triggerall=(palno<7&&var(16)>2)||palno>6
trigger1=numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=Projectile
triggerall=palno<7&&var(16)<3
trigger1=time=54
trigger2=time>54
trigger2=time<=360&&(gametime%10)=0
attr=S,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,-random%70
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=palno<7&&var(16)<3
trigger1=time=54
trigger2=time>54
trigger2=time<=360&&(gametime%10)=5
attr=S,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=10
postype=p1
offset=0,-random%70
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=palno<7&&var(16)<3
trigger1=time=54
attr=S,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=300
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
triggerall=palno<7&&var(16)<3
trigger1=time=54
attr=S,NA
projanim=300600
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=300
postype=p1
offset=0,-50
velocity=0
animtype=hard
damage=0,0
getpower=0,0
givepower=0,0
hitflag=MAFD
guardflag=
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2stateno=70010
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=time=[54,400]
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Explod
trigger1=time%10=0
trigger1=time=[550,645]
trigger2=time=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=left
vfacing=ifelse(gametime%2,-1,1)
pos=0,ifelse(gametime%2,240,0)
bindtime=1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time%10=0
trigger1=time=[550,645]
trigger2=time=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=right
facing=-1
vfacing=ifelse(gametime%2,1,-1)
pos=0,ifelse(gametime%2,0,240)
bindtime=1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time%10=5
trigger1=time=[550,645]
trigger2=time=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=left
vfacing=ifelse(gametime%2=0,-1,1)
pos=-80,ifelse(gametime%2=0,240,0)
scale=1.5,1.5
bindtime=1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time%10=5
trigger1=time=[550,645]
trigger2=time=[645,650]
anim=26400
id=26400
sprpriority=999999999
postype=right
facing=-1
vfacing=ifelse(gametime%2=0,1,-1)
pos=80,ifelse(gametime%2=0,0,240)
scale=1.5,1.5
bindtime=1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AssertSpecial
trigger1=palno<7&&var(16)<2
trigger1=time>549
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=palno<7&&var(16)=2
trigger1=time>549
flag=nobardisplay
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=var(16)=2
trigger1=time>549
mul=200,0,0
invertall=1
color=0
time=5
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=(time%5=0)&&(time=[550,645])
value=2300,2
[State ]
type=PlaySnd
trigger1=(time%5=0)&&(time=[550,645])
value=193,2
[State ]
type=PlaySnd
trigger1=(time%5=0)&&(time=[550,645])
value=225,1
[State ]
type=AssertSpecial
trigger1=time>549
flag=nokoslow
ignorehitpause=1
[State ]
type=changestate
trigger1=(palno<7&&var(16)>2)||palno>6
trigger1=time>450
value=1805;瞬間移動 終了
ctrl=1
[State ]
type=changestate
triggerall=palno<7&&var(16)<3
triggerall=numhelper(5000)
trigger1=numtarget=0
trigger1=helper(5000),var(2)!=2
trigger1=time>450
trigger2=numtarget
trigger2=target,ishelper=0
trigger2=target,stateno!=70010
trigger2=var(16)=1
trigger2=time>450
trigger3=helper(5000),var(2)=2
trigger3=helper(5000),var(6)!=70010
trigger3=var(16)=1
trigger3=time>450
trigger4=time>=720
value=1805;瞬間移動 終了
ctrl=1
;---------------------------------------------------------------------------
[Statedef 11000];砕ける心
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11000
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-3000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,0
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=11001
;---------------------------------------------------------------------------
[Statedef 11001]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=Time=0||Time=10||Time=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=Time=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=Time=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=Time=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=Time=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=Time=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=Time=100
value=2300,0
volume=250
[State ]
type=allpalfx
triggerall=stateno=11001
trigger1=time=[95,370]
trigger1=GameTime%60=0
mul=100,0,0
add=100,0,0
sinadd=-220,0,0,60
time=60
color=150
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=Time=0||Time=10||Time=20
time=7
ampl=-7
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=60
time=13
ampl=-13
freq=95
phase=95
[State ]
type=Explod
trigger1=Time=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
trigger1=Time=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=120
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=260
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno<7
trigger1=GameTime%3=0
attr=S,HA,HT,HP
projanim=100010
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=15,5
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=MA
pausetime=9,5
guard.pausetime=9,5
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=20+2147483638*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
p2getp1state=0
p2stateno=5100
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=palno>6
attr=S,HA,HT,HP
projanim=100010
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=2147483647*ifelse(random%2,1,-1)
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,0
guard.pausetime=0,0
sparkno=-1
sparkxy=40,-74
hitsound=-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
p2getp1state=0
p2stateno=5110
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AT,AA,AP
pausetime=0,2
numhits=0
sparkno=-1
hitsound=-1
p2getp1state=0
p2stateno=5110
fall.damage=ifelse((palno<7&&(var(0)&2)=0),15,2147483648)
[State ]
type=targetstate
triggerall=numtarget
trigger1=target,ishelper=0
trigger1=target,alive=0
trigger2=numtarget=1
trigger2=target,ishelper
value=5150
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget
trigger1=target,ishelper||numtarget>1
[State ]
type=changestate
trigger1=time>=380
value=11002
;---------------------------------------------------------------------------
[Statedef 11002]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 50100];束縛壊忌
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11000
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-4000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,0
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=50101
;---------------------------------------------------------------------------
[Statedef 50101]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11001
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,1
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,2
volume=250
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,11
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2000,12
volume=250
[State ]
type=PlaySnd
trigger1=Time=0||Time=10||Time=20
value=3500,0
volume=250
[State ]
type=PlaySnd
trigger1=Time=60
value=2300,2
volume=250
[State ]
type=PlaySnd
trigger1=Time=70
value=11,2
freqmul=0.7+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=Time=72
value=11,2
freqmul=1.8+((random%2)*0.1)
[State ]
type=PlaySnd
trigger1=Time=80
value=11,2
freqmul=0.5
[State ]
type=PlaySnd
trigger1=Time=0
value=3500,1
volume=250
[State ]
type=PlaySnd
trigger1=Time=40
value=3500,8
volume=250
[State ]
type=PlaySnd
trigger1=Time=100
value=2300,0
volume=250
[State ]
type=allpalfx
triggerall=!ishelper
trigger1=time=[95,360]
trigger1=GameTime%60=0
mul=0,100,0
add=0,100,0
sinadd=0,-220,0,60
time=60
color=0
invertall=1
ignorehitpause=1
[State ]
type=EnvShake
trigger1=Time=0||Time=10||Time=20
time=9
ampl=-9
freq=95
phase=95
[State ]
type=EnvShake
trigger1=Time=60
time=20
ampl=-20
freq=95
phase=95
[State ]
type=Explod
trigger1=Time=0
anim=2650
id=2650
sprpriority=3
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=60
anim=310010
id=310010
sprpriority=999999999
postype=back
pos=-50,-30
bindtime=-1
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=RemoveExplod
trigger1=animtime=200
ID=310010
[State ]
type=Explod
trigger1=Time=60
anim=310011
id=310011
sprpriority=9999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=50
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=80
anim=310012
id=310012
sprpriority=999999999999999
postype=back
pos=0,0
bindtime=-1
removetime=300
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=time>=80
attr=S,SA,ST,SP
projanim=10000
projhitanim=-1
projid=100010
projpriority=9999999999
projsprpriority=5
projremove=1
projremovetime=2
postype=p1
offset=0,0
velocity=0
animtype=hard
damage=250+random
getpower=0,0
givepower=-99999999999
hitflag=MAFD
guardflag=
pausetime=0,5
guard.pausetime=0,5
sparkno=-1
sparkxy=40,-74
hitsound =-1
guard.sparkno=-1
guardsound=-1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-0.75,-0.01
guard.velocity=-9.5
air.velocity=-0.75,-0.01
fall=1
air.fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=AttackDist
trigger1=1
value=0
[State ]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=512
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
[State ]
type=targetLifeAdd
trigger1=numtarget
trigger1=gametime%3=0
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=changestate
trigger1=time>=380
value=50102
;---------------------------------------------------------------------------
[Statedef 50102]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=11002
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 50600];暗黒
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=50600
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-6000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-110
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-100
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,3
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,0
[State ]
type=PlaySnd
trigger1=Time=0
value=2000,10
[State ]
type=changestate
trigger1=animtime=0
value=50601
;---------------------------------------------------------------------------
[Statedef 50601]
type=A
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=50601
[State ]
type=ReversalDef
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=999999999999999999999999999
pausetime=0,2
sparkno=-1
hitsound=-1
p2stateno=513
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
ignorehitpause=1
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
[State ]
type=targetdrop
trigger1=numtarget>7
value=5150
ignorehitpause=1
[State ]
type=targetstate
triggerall=numtarget
trigger1=time<330
trigger1=target,ishelper=0
trigger1=target,stateno!=[511,512]
value=511
ignorehitpause=1
[State ];被弾
type=Helper
triggerall=numtarget
trigger1=numhelper(65536)=0
trigger1=target,ishelper=0
trigger1=target,stateno=511
name="hitdef & gethit"
id=65536
pos=0,0
postype=p1
sprpriority=0
stateno=65535
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=targetlifeAdd
trigger1=numtarget
value=-9999999999999
absolute=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=1
value=3500,2
[State ]
type=EnvShake
trigger1=time<200
trigger1=(gametime%2)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Projectile
triggerall=!ishelper
triggerall=numenemy
trigger1=GameTime%4=0
trigger1=time>90
attr=A,HA,HP,HT
projanim=1000000
projhitanim=-1
projid=1000000
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=0
projremovetime=5
postype=p2
offset=0,-50
velocity=0
animtype=hard
damage=2147483648*ifelse(random%2,1,-1)
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
air.fall=1
fall.recover=0
fall.damage=0+2147483648*ifelse(random%2,1,-1)*(palno>6||(var(0)&2))
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(2630)=0
trigger1=time<200
anim=2630
id=2630
sprpriority=99999999999999999999999999999
removetime=230
pos=-2,-100
scale=1,1
ontop=1
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(30000)=0
trigger1=time=220
anim=30000
id=30000
sprpriority=99999
removetime=-2
postype=left
pos=-50,-50
scale=1.5,1.5
ontop=1
bindtime=-1
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=ModifyExplod
trigger1=numexplod(2630)
scale=0.02*time,0.02*time
id=2630
[State ]
type=allpalfx
trigger1=time>220
mul=(time-220)*2,(time-220)*2,(time-220)*2
time=5
ignorehitpause=1
[State ]
type=changestate
trigger1=time>=360
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 60200];決裂縛界
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30050
[State ]
type=varadd
trigger1=time=0
sysvar(3)=-6000
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
time=10
value=0,0,0
under=2
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,2
[State ]
type=PlaySnd
trigger1=Time=1
value=3500,10
[State ]
type=changestate
trigger1=animtime=0
value=60201
;---------------------------------------------------------------------------
[Statedef 60201]
type=S
movetype=A
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30051
[State ]
type=AssertSpecial
trigger1=1
flag=nokoslow
ignorehitpause=1
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ];被弾
type=Helper
trigger1=numhelper(65537)=0
name="gethit"
id=65537
pos=0,0
postype=p1
sprpriority=0
stateno=65536
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ];当身
type=Helper
trigger1=numhelper(60200)=0
name="?"
id=60200
pos=0,0
postype=p1
sprpriority=0
stateno=60203
Helpertype=player
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=Projectile
trigger1=!ishelper
trigger1=gametime%2=0
attr=C,HA,HP,HT
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=500+random%500,2147483648
getpower=0,0
givepower=0,0
guardflag=A
hitflag=MAFDP
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
p2stateno=511
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Projectile
trigger1=!ishelper
trigger1=gametime%2=1
attr=C,HA,HP,HT
projanim=10000
projhitanim=-1
projid=19154
projpriority=999999999999999999999999999999999
projsprpriority=9999999999999999999999999999999
projremove=1
projremovetime=100
postype=p1
offset=0,-100
velocity=0
animtype=hard
damage=500+random%500,2147483648
getpower=0,0
givepower=0,0
guardflag=A
hitflag=MAFDP
pausetime=0
guard.pausetime=0,5
sparkno=-1
sparkxy=-10,floor(enemynear,pos y)-60
hitsound=s2,15
guard.sparkno=-1
guardsound=s1,1
ground.type=high
ground.slidetime=18
ground.hittime=18
ground.velocity=-1,-2
guard.velocity=-9.8
air.velocity=-1,0
fall=1
fall.recover=0
fall.damage=2147483647*ifelse(random%2,1,-1)
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=targetlifeadd
trigger1=numtarget
value=-2147483648
absolute=1
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=time=0
value=3500,5
[State ]
type=PlaySnd
trigger1=time=105
value=3500,7
volume=250
[State ]
type=PlaySnd
trigger1=time=105
value=3500,6
volume=250
[State ]
type=Explod
trigger1=numexplod(19151000012)=0&&time=0
anim=191510000
id=19151000012
sprpriority=-99999999
postype=back
pos=160,100
bindtime=-1
ownpal=1
ontop=0
scale=1.5,1.5
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=removeexplod
trigger1=time>=410
id=19151000012
[State ]
type=Explod
trigger1=numexplod(0028100)=0&&time=30
anim=0028100
id=0028100
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=80
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028101)=0&&time=110
anim=0028100
id=0028101
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=300
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028102)=0&&time=120
anim=0028100
id=0028102
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=280
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=numexplod(0028103)=0&&time=130
anim=0028100
id=0028103
sprpriority=999999999
postype=back
pos=160,100
bindtime=-1
removetime=270
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvShake
trigger1=time>=110
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=Explod
trigger1=time=[0,100]
trigger1=time%3=0
anim=6021
id=6021
sprpriority=999999999
postype=back
Pos=160+ceil(Cos((time*-7)*pi/180)*(50+time)),100+ceil(Sin((time*-7)*pi/180)*(30+time*2))
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=[0,100]
trigger1=time%3=0
anim=6021
id=6021
sprpriority=999999999
postype=back
Pos=160+ceil(-Cos((time*-7)*pi/180)*(50+time)),100+ceil(-Sin((time*-7)*pi/180)*(30+time*2))
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=0,0
facing=1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=320,0
facing=-1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=0,240
facing=1
vfacing=-1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=110
anim=26400
id=26400
sprpriority=999999999
postype=left
Pos=320,240
facing=-1
vfacing=-1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=[130,390]
trigger1=time%40=0
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=0,0
facing=1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=[130,390]
trigger1=time%40=10
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=320,240
facing=-1
vfacing=-1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=[130,390]
trigger1=time%40=20
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=0,240
facing=1
vfacing=-1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=[130,390]
trigger1=time%40=30
anim=310010
id=310010
sprpriority=999999999
postype=left
Pos=320,0
facing=-1
vfacing=1
bindtime=-1
removetime=-2
under=1
ownpal=1
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=time=0
value=2300,0
volume=250
[State ]
type=PlaySnd
trigger1=time=110
value=1150,0
volume=250
[State ]
type=PlaySnd
trigger1=time=[130,390]
trigger1=time%10=0
value=199,4
volume=250
[State ]
type=Explod
trigger1=time=410
anim=8002
sprpriority=2
postype=left
pos=0,0
bindtime=-1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=410
value=199,2
[State ]
type=changestate
trigger1=time>=420
value=60202
;---------------------------------------------------------------------------
[Statedef 60202]
type=S
movetype=I
physics=S
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30052
[State ]
type=bgpalfx
trigger1=1
time=10
add=0,0,0
mul=0,0,0
sinadd=0,0,0,0
invertall=0
color=0
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 30060];世界最後の日
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30050
[State ]
type=varset
trigger1=time=0
sysvar(3)=0
ignorehitpause=1
[State ]
type=Explod
trigger1=time=0
anim=6010
sprpriority=-1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=10
anim=6011
sprpriority=1
postype=p1
pos=-1,-138
bindtime=1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=0
anim=8000
sprpriority=2
postype=back
pos=0,90
bindtime=-1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=Time=0
anim=8001
sprpriority=1
postype=back
pos=0,90
bindtime=-1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
time=10
value=0,0,0
under=2
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=PlaySnd
trigger1=Time=1
value=3000,2
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=Time=0
value=2100,0
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=Time=0
value=2100,10
[State ]
type=PlaySnd
trigger1=(var(0)&2)=0
trigger1=Time=0
value=2100,10
[State ]
type=PlaySnd
trigger1=Time=0
value=3500,10
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=Time=0
value=290,0
volume=250
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=Time=0
value=290,10
volume=250
[State ]
type=PlaySnd
trigger1=(var(0)&16)
trigger1=Time=0
value=290,10
volume=250
[State ]
type=changestate
trigger1=animtime=0
value=30061
;---------------------------------------------------------------------------
[Statedef 30061]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30060
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=timerfreeze
ignorehitpause=1
[State ]
type=EnvShake
trigger1=(GameTime%4)=1
time=5
ampl=-5
freq=95
phase=95
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=Time=0
value=2100,1
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=Time=0
value=2100,11
[State ]
type=PlaySnd
trigger1=(var(0)&16)=0
trigger1=Time=0
value=2100,11
[State ]
type=PlaySnd
trigger1=Time=0
value=2200,2
[State ]
type=PlaySnd
trigger1=Time=0
value=3500,9
[State ]
type=EnvColor
trigger1=1
ignorehitpause=1
value=200,0,0
time=1
under=2
[State ]
type=Explod
trigger1=Time=0
anim=300530
id=300530
sprpriority=999999999
postype=back
pos=0,0
bindtime=-1
removetime=200
under=0
ownpal=1
scale=0.5,0.5
ontop=1
trans=add
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=Explod
trigger1=time=193
anim=8002
sprpriority=2
postype=left
pos=0,0
bindtime=-1
under=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
[State ]
type=PlaySnd
trigger1=Time=194
value=199,2
[State ]
type=changestate
trigger1=time>=200
value=30062
;---------------------------------------------------------------------------
[Statedef 30062]
type=S
movetype=I
physics=N
velset=0,0
ctrl=0
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=time=0
value=30052
[State ]
type=AssertSpecial
trigger1=1
flag=nobardisplay
flag2=timerfreeze
[State ]
type=varset
trigger1=animtime=0
var(0)=(var(0)|2)
ignorehitpause=1
[State ]
type=changestate
trigger1=animtime=0
value=0
ctrl=1
;---------------------------------------------------------------------------
[Statedef 30063];永遠の世界
[State ]
type=ChangeState
trigger1=name!="Phantom Mizuchi Abyss"
value=6660000
ignorehitpause=1
[State ]
type=selfstate
trigger1=ishelper&&name="Phantom Mizuchi Abyss"
value=5150
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)<2
trigger1=var(7):=(var(7)|1)||1
value=9999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=0
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=1
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=2
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=3
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=4
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=5
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=6
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=HitOverride
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
time=-1
attr=SCA,AA,AP,AT
slot=7
stateno=30063
pausemovetime=99999999
supermovetime=99999999
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=nothitby
trigger1=1
value2=SCA,AA,AP,AT
time=-1
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=1
flag=noko
flag2=nobardisplay
flag3=timerfreeze
ignorehitpause=1
[State ]
type=pause
trigger1=1
time=2147483648
movetime=2147483648
ignorehitpause=1
[State ]
type=superpause
trigger1=1
anim=-1
time=2147483648
movetime=2147483648
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[State ]
type=statetypeset
trigger1=1
statetype=A
movetype=A
ignorehitpause=1
[State ];埋め立て
type=Helper
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
name="dokusen"
stateno=456789
ID=456789
helpertype=player
pos=0,0
postype=p1
facing=1
keyctrl=0
ownpal=1
supermove=1
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numhelper>0
trigger1=var(19)<60
trigger1=var(19):=var(19)+1||1
value=30063
ignorehitpause=1
[State ]
type=ctrlset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=1||var(13):=var(13)+1
trigger1=1||var(0):=(var(0)|2)
value=0
ignorehitpause=1
[State ]
type=stopsnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)<2
channel=-1
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=nomusic
flag2=intro
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
x=-160+random%320
ignorehitpause=1
[State ]
type=AssertSpecial
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
flag=nobardisplay
flag2=nofg
flag3=nobg
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=2
anim=8914
id=8914
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-2
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=2
anim=8914
id=8915
sprpriority=999999999
postype=left
pos=319,240
bindtime=-1
removetime=-2
facing=-1
vfacing=-1
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=2
trigger2=var(13)=50
trigger3=var(13)=150
trigger4=var(13)=200
value=3500,25
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=50
trigger2=var(13)=150
trigger3=var(13)=200
value=3500,25
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=100
trigger2=var(13)=150
trigger3=var(13)=200
value=3500,26
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=2
trigger2=var(13)=100
trigger3=var(13)=150
trigger4=var(13)=200
value=3500,26
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=200
value=3500,27
freqmul=0.9
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8914)
trigger1=var(13)=200
value=3500,27
freqmul=1
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
anim=8913
id=8913
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
anim=8911
id=8911
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=40
trigger2=var(13)=50
trigger3=var(13)=80
trigger4=var(13)=90
trigger5=var(13)=120
trigger6=var(13)=150
trigger7=var(13)=160
trigger8=var(13)=170
trigger9=var(13)=180
trigger10=var(13)=185
trigger11=var(13)=190
trigger12=var(13)=195
trigger13=var(13)=200
value=3500,21
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=160
trigger2=var(13)=170
trigger3=var(13)=180
trigger4=var(13)=200
value=3500,23
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=110
trigger2=var(13)=130
trigger3=var(13)=140
trigger4=var(13)=180
trigger5=var(13)=200
value=3500,21+(random%3)
freqmul=1
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=200
anim=8912
id=8912
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-2
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=205
value=3500,20
freqmul=1
ignorehitpause=1
[State ]
type=removeexplod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
id=8912
ignorehitpause=1
[State ]
type=changeanim
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=var(13)=250
value=8916
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=5000,1
freqmul=1
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=5000,1
freqmul=1
ignorehitpause=1
[State ]
type=EnvShake
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(GameTime%4)=1
trigger1=anim=8916
time=10
ampl=-10
freq=95
phase=95
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
value=3500,19
volume=0
freqmul=1
ignorehitpause=1
[State ]
type=EnvColor
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
ignorehitpause=1
value=200,0,0
time=1
under=2
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916
trigger1=animelemtime(1)=0
anim=8915
id=8915
sprpriority=999999999
postype=back
pos=-50,-50
bindtime=-1
removetime=-2
under=0
ownpal=1
scale=1.6,1.6
ontop=1
trans=sub
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
triggerall=numexplod(8917)=0
trigger1=anim=8916
trigger1=animtime=0
trigger1=1||var(7):=(var(7)|2)
trigger2=(var(7)&2)
anim=8917
id=8917
sprpriority=999999999
postype=left
pos=0,0
bindtime=-1
removetime=-1
under=0
ownpal=1
scale=1,1
ontop=1
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=changeanim
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=anim=8916&&animtime=0
value=9999
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=random<3
trigger1=var(7):=(var(7)|4)
anim=8913
id=8913
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=Explod
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=random<3
trigger1=var(7):=(var(7)|4)
anim=8911
id=8911
sprpriority=999999999
postype=left
pos=160,120
random=160,120
bindtime=-1
removetime=-2
facing=ifelse(random<=500,1,-1)
vfacing=ifelse(random<=500,1,-1)
under=0
ownpal=1
scale=1,1
ontop=1
trans=add
supermove=1
pausemovetime=99999999999999999999
supermovetime=99999999999999999999
ignorehitpause=1
[State ]
type=PlaySnd
triggerall=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numexplod(8911)||numexplod(8913)
trigger1=(var(7)&4)
trigger1=var(7):=(var(7)^4)
value=3500,21+(random%3)
freqmul=0.5+random%5
ignorehitpause=1
[State ];BGM
type=PlaySnd
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
value=S5000,2
volume=1000
freqmul=1
channel=13
loop=1
lowpriority=1
ignorehitpause=1
[State ]
type=tagin
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=numpartner
trigger1=(var(7)&8)
trigger1=var(7):=(var(7)^8)
trigger1=var(19)=60
trigger1=var(19):=var(19)+1||1
stateno=30063
partnerstateno=5150
ignorehitpause=1
[State ]
type=varset
trigger1=!ishelper&&name="Phantom Mizuchi Abyss"
trigger1=(var(7)&2)
trigger1=numpartner
trigger1=var(19):=60||1
var(7)=(var(7)|8)
ignorehitpause=1
[State ]
type=DisplayToClipboard
trigger1=!ishelper
text="welcome to nightmare"
ignorehitpause=1
[State ]
type=AppendToClipboard
trigger1=!ishelper
text="\ndo you can escape?"
ignorehitpause=1
