;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;挻昁嶦媄
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;儅僀儞僪僔儑僢僋
[Statedef 10000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -2000
anim = 10000
ctrl = 0

[state 210, 1]
type = varadd
triggerall = palno = [11,12]
trigger1 = time = 0
var(36) = -2000
ignorehitpause = 1

[State 860, 4]
type = PowerAdd
triggerall = palno != [11,12]
trigger1 = time = 0
value = -2000

[state 210, 1]
type = varadd
triggerall = palno != [11,12]
trigger1 = time = 0
var(36) = -4000
ignorehitpause = 1

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 25
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3500,10

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3500,8
volume = 250

[State 2000, 6]
type = PlaySnd
triggerall = palno != 12 
trigger1 = Time = 0
value = 2000,3

[State 2000, 6]
type = PlaySnd
triggerall = palno = 12 
trigger1 = Time = 0
value = 290,0

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 9,<=0
ignorehitpause = 1
time = 2
value = 0,0,0
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 9
ignorehitpause = 1
time = 2
value = 255,255,255
under = 2

[state a]
type = changestate
trigger1 = animtime = 0
value = 10001

;-----------------------------------------
;峌寕
;-----------------------------------------
[Statedef 10001]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 10001
ctrl = 0

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = time = 0
value = 2300,0
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 60 || Time = 120 || Time = 180 || Time = 240
value = 3500,0
volume = 255

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 0 || Time = 60 || Time = 120 || Time = 180 || Time = 240
value = 3500,1
volume = 255

[State 11001]
type = EnvShake
trigger1 = Time = 0
time = 8
ampl = -8
freq = 95
phase = 95

[State 11001]
type = EnvShake
trigger1 = Time = 60
time = 9
ampl = -9
freq = 95
phase = 95

[State 11001]
type = EnvShake
trigger1 = Time = 120
time = 10
ampl = -10
freq = 95
phase = 95

[State 11001]
type = EnvShake
trigger1 = Time = 180
time = 11
ampl = -11
freq = 95
phase = 95

[State 11001]
type = EnvShake
trigger1 = Time = 240
time = 12
ampl = -12
freq = 95
phase = 95

[State 23000]
type = Explod
trigger1 = Time = 0
anim = 2640
id = 2640
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
;removetime = 210
under = 1
ownpal = 1
ontop = 1
trans = add
[State 23000]
type = Explod
trigger1 = Time = 55
anim = 2640
id = 2640
sprpriority = 999999999
postype = back
pos = 50,-50
bindtime = -1
supermove = 0
;removetime = 210
under = 1
ownpal = 1
ontop = 1
scale = 1.2,1.2
trans = add
[State 23000]
type = Explod
trigger1 = time = 115
anim = 2640
id = 2640
sprpriority = 999999999
postype = back
pos = -20,-30
bindtime = -1
supermove = 0
;removetime = 210
under = 1
ownpal = 1
ontop = 1
trans = add
[State 23000]
type = Explod
trigger1 = Time = 175
anim = 2640
id = 2640
sprpriority = 999999999
postype = back
pos = 10,10
bindtime = -1
supermove = 0
;removetime = 210
under = 1
ownpal = 1
ontop = 1
trans = add
[State 23000]
type = Explod
trigger1 = Time = 0
anim = 2651
id = 2651
sprpriority = 7;999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
;removetime = 210
under = 1
ownpal = 1
ontop = 1
trans = add


[State -2]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 2]
type = AssertSpecial
trigger1 = 1
flag = nokoslow

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 10001]
type = Projectile
triggerall = palno != [11,12]
trigger1 = Time = 0 || Time = 60 || Time = 120 || Time = 180 || Time = 240
attr = A, NA
projanim = 100000
projhitanim = -1
projid = 100000
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,5;------
getpower = 0,0
givepower = 0,0
guardflag = M
hitflag = MAFD
pausetime = 30,30;0,5
guard.pausetime = 0,5
sparkno = -1
sparkxy = -10,floor(enemy,pos y)-60
hitsound   = s2,15
guard.sparkno = -1
guardsound = s1,1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -1,-2
guard.velocity = -9.8
air.velocity = -1,-2
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 10050

[State 1]
type = AttackDist
trigger1 = palno = [11,12]
value = 0

[State 1]
type = ReversalDef
triggerall = fvar(2)=1&&palno=[11,12]
trigger1 = time <= 190
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 30201

[State 1]
type = ReversalDef
triggerall = fvar(2)!=1&&palno=[11,12]
trigger1 = time <= 190
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 3020100

[state 1]
type = targetstate
triggerall = fvar(2)=1&&palno = [11,12]
trigger1 = time = 190
trigger2 = win
value = 30201


[state 1]
type = targetstate
triggerall = fvar(2)!=1&&palno = [11,12]
trigger1 = time = 190
trigger2 = win
value = 3020100

[State 23000]
type = AttackDist
triggerall = palno != [11,12]
trigger1 = 1
value = 0

[state 23000]
type = changestate
trigger1 = time >= 210
value = 10002

;---------------------------------------------------------------------------
;廔椆
;---------------------------------------------------------------------------

[Statedef 10002]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 10002
ctrl = 0

[State 23001]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[state 23001]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;--------------------------------------------
[Statedef 10050]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 10050]
type = destroyself
trigger1 = ishelper

[State 10050]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10050]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[state 1]
type = changestate
trigger1 = time > 600
trigger2 = !alive
value = 30201010


[Statedef 30201010]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30201]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life < lifemax/3
value = 0
ignorehitpause = 1

[State 30201]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 30201]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 30201]
type = PlayerPush
trigger1 = 1
value = -1

[State 30201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30201]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30201]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30201]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 30201]
type = destroyself
trigger1 = ishelper&&time>=1

[State 30201] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 30202010

;---------------------------------------------------------------------------
[Statedef 30202010]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 30202]
type = destroyself
trigger1 = ishelper

[State 30202]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30202]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 30202]
type = PlayerPush
trigger1 = 1
value = -1

[State 30202]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30202]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30202]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 30202]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 30202]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 30202]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100





[Statedef 30201]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 30201]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life < lifemax/3
value = 0
ignorehitpause = 1

[State 30201]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999


[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 0

[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
fvalue = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(1) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(2) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(3) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(39) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(40) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(41) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(42) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(43) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(44) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(45) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(46) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(47) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(48) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(49) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(50) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(51) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(52) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(53) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(54) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(55) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(56) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(57) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(58) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(59) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(39) = 0

[State 30201]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 30201]
type = PlayerPush
trigger1 = 1
value = -1

[State 30201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30201]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30201]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30201]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 30201]
type = destroyself
trigger1 = ishelper&&time>=1

[State 30201] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 30202

;---------------------------------------------------------------------------
[Statedef 30202]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 30202]
type = destroyself
trigger1 = ishelper

[State 30202]
type = null;lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 30202]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30202]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 30202]
type = PlayerPush
trigger1 = 1
value = -1

[State 30202]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30202]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30202]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 30202]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 30202]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 30202]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100



[Statedef 3020100]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 30201]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life < lifemax/3
ignorehitpause = 1
value = 0

[State 30201]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30201]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 30201]
type = PlayerPush
trigger1 = 1
value = -1

[State 30201]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30201]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30201]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 30201]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 30201]
type = destroyself
trigger1 = ishelper&&time>=1

[State 30201] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 3020200


[Statedef 3020200]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 30202]
type = destroyself
trigger1 = ishelper

[State 30202]
type = null;lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 30202]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30202]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 30202]
type = PlayerPush
trigger1 = 1
value = -1

[State 30202]
type = NotHitBy
trigger1 = 1
value = SCA

[State 30202]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 30202]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 30202]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 30202]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 30202]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100


;--------------------------------
;儅僀儞僪僋儔僢僔儏
[Statedef 11000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -4000
anim = 11000
ctrl = 0

[state 210, 1]
type = varadd
triggerall = palno = [11,12]
trigger1 = time = 0
var(36) = -4000
ignorehitpause = 1

[State 860, 4]
type = PowerAdd
triggerall = palno != [11,12]
trigger1 = time = 0
value = -2000

[state 210, 1]
type = varadd
triggerall = palno != [11,12]
trigger1 = time = 0
var(36) = -6000
ignorehitpause = 1

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6010
sprpriority = -1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6011
sprpriority = 1
postype = p1
pos = -1,-138
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 23000]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3500,10

;---------------------[岠壥壒]
[State 2000, 6];偝偁
type = PlaySnd
trigger1 = Time = 0
value = 2000,0

[state a]
type = changestate
trigger1 = animtime = 0
value = 11001

;------------------------------------
[Statedef 11001]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 11001
ctrl = 0

[State 11001]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nofg
flag3 = nobg
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 11001]
type = AssertSpecial
trigger1 = 1
flag = nokoslow
ignorehitpause = 1
SuperMoveTime = 999999
PauseMoveTime = 999999

[State 11001]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 11001]
type = null;EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

[State 11001]
type = PlaySnd
trigger1 = Time = 0
value = 2000,1
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2000,2
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 0||Time = 10||Time = 20
value = 3500,0
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 60
value = 2300,2
volume = 250

[State 191, 3]
type = PlaySnd
trigger1 = Time = 70
value = 11,0
freqmul = 0.7+((random%2)*0.1)

[State 191, 3]
type = PlaySnd
trigger1 = Time = 72
value = 11,0
freqmul = 1.5+((random%2)*0.1)

[State 11001]
type = null;PlaySnd
trigger1 = Time = 150
value = 3500,13
volume = 255

[State 11001]
type = PlaySnd
trigger1 = Time = 0
value = 3500,1
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 40
value = 3500,8
volume = 250

[State 11001]
type = null;PlaySnd
trigger1 = Time = 60
value = 3500,2
volume = 250

[State 11001]
type = PlaySnd
trigger1 = Time = 100
value = 2300,0
volume = 250

[State 11001]
type = allpalfx
triggerall = stateno = 11001
trigger1 = time = [95,370]
trigger1 = GameTime%60 = 0
mul = 100,0,0
add = 100,0,0
sinadd = -220,0,0,60
time = 60
color = 150
invertall = 1
ignorehitpause = 1

[State 11001]
type = EnvShake
trigger1 = Time = 0 || Time = 10 || Time = 20
time = 7
ampl = -7
freq = 95
phase = 95

[State 11001]
type = EnvShake
trigger1 = Time = 60
time = 13
ampl = -13
freq = 95
phase = 95

[State 11001];僈儔僗
type = Explod
trigger1 = Time = 0
anim = 2650
id = 2650
sprpriority = 3
postype = back
pos = 0,0
bindtime = -1
supermove = 0
;removetime = 240;60
under = 1
ownpal = 1
ontop = 1
trans = add
[State 11001];僈儔僗
type = null;Explod
trigger1 = Time = 0
anim = 10010
id = 10010
sprpriority = 3
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 240;60
under = 1
ownpal = 1
ontop = 1
trans = add
[State 11001];僈儔僗
type = null;Explod
trigger1 = Time = 10
anim = 10010
id = 10010
sprpriority = 4
postype = back
pos = -80,0
bindtime = -1
supermove = 0
removetime = 230;50
under = 1
ownpal = 1
ontop = 1
trans = add
[State 11001];僈儔僗
type = null;Explod
trigger1 = Time = 20
anim = 10010
id = 10010
sprpriority = 5
postype = back
pos = 100,0
bindtime = -1
supermove = 0
removetime = 220;40
under = 1
ownpal = 1
ontop = 1
trans = add

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 310010
id = 310010
sprpriority = 999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
trans = add

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 310010
id = 310010
sprpriority = 999999999
postype = back
pos = -50,-30
bindtime = -1
supermove = 0
under = 1
ownpal = 1
ontop = 1
trans = add

[State 11332]
type = RemoveExplod
trigger1 = animtime = 200
ID = 310010

[State 11001]
type = Explod
trigger1 = Time = 60
anim = 310011
id = 310011
sprpriority = 9999999999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 50
under = 1
ownpal = 1
ontop = 1
trans = add

[State 11001]
type = Explod
trigger1 = Time = 120
anim = 310012
id = 310012
sprpriority = 999999999999999
postype = back
pos = 0,0
bindtime = -1
supermove = 0
removetime = 260
under = 1
ownpal = 1
ontop = 1
trans = add



[State 11001]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 11001]
type = null;EnvShake
trigger1 = (GameTime%4) = 1
time = 5
ampl = -5
freq = 95
phase = 95

[State 11001]
type = Projectile
triggerall = palno = [11,12]
triggerall = fvar(2)=1
trigger1 = (GameTime%3) = 1
trigger1 = p2movetype != A
trigger2 = (GameTime%3) = 1
trigger2 = p2movetype = A
trigger2 = time >= 300
attr = S, NA
projanim = 100010
projhitanim = -1
projid = 100010
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50,5;32100000
getpower = 0,0
givepower = -99999999999
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 154001
[State 11001]
type = Projectile
triggerall = palno = [11,12]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 900040
projhitanim = -1
projid = 100010
projpriority = 9999999999
projsprpriority = 5
projremove = 0
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
getpower = 0,0
givepower = 0
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0


[State 11001]
type = Projectile
triggerall = palno != [11,12]
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 100010
projhitanim = -1
projid = 100010
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 999999999999999999999999999999999999999999999999999999999999999999999999999999999,1
getpower = 0,0
givepower = -99999999999
hitflag = MAFD
guardflag = M
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 50510


[State 11001]
type = AttackDist
trigger1 = palno= [11,12]
value = 0

[State 11001]
type = targetstate
triggerall = palno=[11,12]
triggerall = fvar(2)=1
triggerall = numtarget > 0
trigger1 = time >= 180
value = 154001

[State 11001]
type = ReversalDef
trigger1 = palno = [11,12]
trigger1 = fvar(2) = 1
;trigger1 = time = [55,380]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 154001


[State 11001]
type = targetstate
triggerall = palno=[11,12]
triggerall = fvar(2)!=1
triggerall = numtarget > 0
trigger1 = time >= 180
value = 15400000

[State 11001]
type = ReversalDef
triggerall = palno=[11,12]
triggerall = fvar(2)!=1
trigger1 = time = [55,380]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 15400100


[State 11001]
type = Projectile
triggerall = palno=[11,12]
triggerall = fvar(2)!=1
trigger1 = (GameTime%3) = 1
attr = S, NA
projanim = 100010
projhitanim = -1
projid = 100010
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 32100000
getpower = 0,0
givepower = -99999999999
hitflag = MAFD
guardflag = 
pausetime = 9,5
guard.pausetime = 9,5
sparkno = -1
sparkxy = 40,-74
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -0.75,-0.01
guard.velocity = -9.5
air.velocity = -0.75,-0.01
fall = 1
air.fall = 1
fall.recover = 0
p2stateno = 15400000


[State 11001]
type = targetLifeAdd
trigger1 = palno = [7,12]
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999

[State 11001]
type = targetstate
triggerall = palno = [7,9]
triggerall = numtarget > 0
trigger1 = time >= 180
value = 50510
ignorehitpause = 1

[State 11001]
type = ReversalDef
trigger1 = palno = [7,9]
;trigger1 = time = [55,380]
reversal.attr = SCA,AT,AA,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 50510
ignorehitpause = 1

[state 11001]
type = changestate
trigger1 = time >= 380
value = 11002

;---------------------------------
[Statedef 11002]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 11002
ctrl = 0

[State 11002]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[state 11002]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;--------------------------------


;---------------------------------
[Statedef 910050]
type    = S
;movetype= A
physics = S
anim = 900030

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 910010]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910010]
type = BindToroot
trigger1 = 1

[State 910010]
type = PlayerPush
trigger1 = 1
value = 0

[State 910010]
type = PosSet
trigger1 = 1 
X = root, Pos X

[state 910010]
type = nothitby
trigger1 = ishelper(910050)
value = SCA,AA,AT,AP
;[state 910010]
;type = nothitby
;triggerall = numhelper(100500)
;triggerall = ishelper(9100500)
;trigger1 = helper(100500),fvar(3) = 0
;value = SCA,AA,AT,AP

[State 230, 2]
type = HitDef
triggerall = p2name = "Psycho Shredder[S]" || p4name = "Psycho Shredder[S]" || p2name = "mapelao" || p4name = "mapelao"
trigger1 = ishelper(9100500)
attr = S, NA
animtype  = hard
damage    = 9999999,9999999
priority = 7
getpower = 0,0
givepower = -9999999,-9999999
guardflag = M
pausetime = 2,5
sparkno = s7000
sparkxy = -10,-20
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2
air.velocity = -4,-4
ignorehitpause = 1

[State 910010]
type = destroyself
trigger1 = root,stateno != 50101 || roundstate >= 3




[Statedef 910054]
type    = S
movetype= A
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 900010;峌寕敾掕
ownpal = 1

[State 910011]
type = BindToroot
trigger1 = 1
pos = 0,0

[State 910011]
type = AssertSpecial
trigger1 = 1
flag = invisible

[State 910011]
type = ReversalDef
trigger1 = 1
reversal.attr = SCA, AA,AT,AP
hitflag = M-
priority = 7
pausetime = 0,10
numhits = 0
sparkno = -1
hitsound = -1
p2stateno = 910051
getpower = 0

[state 910011]
type = nothitby
trigger1 = 1
value = SCA

[state 910011]
type = destroyself
trigger1 = time >= 1




[Statedef 910051]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 910013]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 910013]
type = NotHitBy
trigger1 = 1
value = SCA

[State 910013]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 910013]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time=0
v = 57
value = prevstateno

[state 910013]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time=0
v = 58
value = anim


[State 910013]
type = ChangeAnim
trigger1 = time = 0 && !ishelper
value = 5070

[state a]
type = Changestate
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !alive
value = 50510

[state 910013]
type = changestate
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper&&time>=10
value = 910052

[state 910013]
type = changestate
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time>=1
value = 910053

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 910052]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 13121]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 13121]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 910012]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910012]
type = Projectile
trigger1 = time<=1&&ishelper
attr = S, NA
projanim = var(58)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 910052;910012
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(57)
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 910012]
type = Projectile
trigger1 = time>=30&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = S, NA
projanim = var(58)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 910052;910012
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 0
SuperMoveTime = 9999999
PauseMoveTime = 9999999



[State 910012]
type = NotHitBy
trigger1 = 1
value = SCA

[State 910012]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 910012]
type = ChangeState
trigger1 = !ishelper
value = 0

[State 910012]
type = destroyself
trigger1 = roundstate != 2
;trigger2 = root,stateno != 50101



;---------------------------------------------------------------------------

[Statedef 910053]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 910013]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 910013]
type = NotHitBy
trigger1 = 1
value = SCA

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 910013]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time=0
v = 57
value = prevstateno

[state 910013]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time=0
v = 58
value = anim

[state 910013]
type = changestate
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper&&time>=1
value = 910052

[State 910012]
type = destroyself
trigger1 = roundstate != 2
;trigger2 = root,stateno != 50101






[Statedef 154000]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 154000]
type = destroyself
trigger1 = ishelper

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 154000]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154000]
type = ChangeAnim
trigger1 = Time = 0
value = 5070

[State 154000]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 154000]
type = changestate
trigger1 = !alive
value = 50510

[State 154000] 
type = changestate
trigger1 = time >= 8
value = 154002

;-------------------------------------
[Statedef 154001]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 0

[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
fvalue = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(1) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(2) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(3) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(39) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(40) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(41) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(42) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(43) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(44) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(45) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(46) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(47) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(48) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(49) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(50) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(51) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(52) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(53) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(54) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(55) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(56) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(57) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(58) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(59) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(39) = 0


[State 154001]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 154001]
type = PlayerPush
trigger1 = 1
value = -1

[State 154001]
type = NotHitBy
trigger1 = 1
value = SCA

[State 154001]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154001]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 154001]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 154001]
type = destroyself
trigger1 = ishelper&&time>=1

[state 154001]
type = null;Changestate
trigger1 = !alive
value = 50510

[State 154001] 
type = changestate
;trigger1 = alive = 1
trigger1 = !ishelper&&time >= 8
value = 154002

;---------------------------------------------------------------------------
[Statedef 154002]
type    = A
movetype= H
physics = N
sprpriority = 4


[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 154002]
type = destroyself
trigger1 = ishelper

[State 154002]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 154002]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 0

[State 30201]
type = VarRangeSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
fvalue = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(1) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(2) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(3) = 0

[State 30201]
type = VarSet
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
sysvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(39) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(40) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(41) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(42) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(43) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(44) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(45) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(46) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(47) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(48) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(49) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(50) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(51) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(52) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(53) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(54) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(55) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(56) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(57) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(58) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
var(59) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(0) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(1) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(2) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(3) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(4) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(5) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(6) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(7) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(8) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(9) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(10) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(11) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(12) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(13) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(14) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(15) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(16) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(17) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(18) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(19) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(20) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(21) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(22) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(23) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(24) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(25) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(26) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(27) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(28) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(29) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(30) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(31) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(32) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(33) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(34) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(35) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(36) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(37) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(38) = 0

[State 30201]
type = parentvarset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
fvar(39) = 0

[State 154002]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 154002]
type = PlayerPush
trigger1 = 1
value = -1

[State 154002]
type = NotHitBy
trigger1 = 1
value = SCA

[State 154002]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154002]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 154002]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 154002]
type = VelAdd
Trigger1 = time > 0
y = .39

[state a]
type = Changestate
trigger1 = !alive
value = 50510

[State 154002]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
;-------------------------------------------
[Statedef 15400000]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 154000]
type = destroyself
trigger1 = ishelper

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 154000]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154000]
type = ChangeAnim
trigger1 = Time = 0
value = 5070

[State 154000]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 154000]
type = changestate
trigger1 = !alive
value = 50510

[State 154000] 
type = changestate
trigger1 = time >= 8
value = 15400200

;-------------------------------------
[Statedef 15400100]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 910013]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 154001]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[State 154001]
type = PlayerPush
trigger1 = 1
value = -1

[State 154001]
type = NotHitBy
trigger1 = 1
value = SCA

[State 154001]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154001]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 154001]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[state 154001]
type = destroyself
trigger1 = ishelper&&time>=1

[state 154001]
type = Changestate
trigger1 = !alive
value = 50510

[State 154001] 
type = changestate
;trigger1 = alive = 1
trigger1 = !ishelper&&time >= 8
value = 15400200

;---------------------------------------------------------------------------
[Statedef 15400200]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 154002]
type = destroyself
trigger1 = ishelper

[State 154002]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 154002]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0


[State 154002]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
ignorehitpause = 1
value = 0

[State 154002]
type = PlayerPush
trigger1 = 1
value = -1

[State 154002]
type = NotHitBy
trigger1 = 1
value = SCA

[State 154002]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 154002]
type = ChangeAnim
trigger1 = time = 0
value = 5050

[state 154002]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8

[State 154002]
type = VelAdd
Trigger1 = time > 0
y = .39

[state a]
type = Changestate
trigger1 = !alive
value = 50510

[State 154002]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;----------------------------------------


[Statedef 50510]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,80

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 910013]
type = assertspecial
trigger1 = name != "Phantom Mizuchi JP"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 13121]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 5050, 1]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;---------------------------------------------------------------------------































;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;僿儖僷乕偁傟偙傟
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;///////////////////////////////////////////////////////////////////////////
;---------------------------------------------------------------------------
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦侾
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱侾
[Statedef 8100]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8100
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;俵俙倃敪摦俀
;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
; 杮懱俀
[Statedef 8101]
type    = S
movetype= I
physics = N
juggle  = 1
poweradd= 0
velset = 0,0
anim = 8101
ctrl = 0
sprpriority = 5

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 737
trigger1 = numexplod(8110) = 0
anim = 8110
id = 8110
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 704
id = 8110

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 704
trigger1 = numexplod(8111) = 0
anim = 8111
id = 8111
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 672
id = 8111

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 672
trigger1 = numexplod(8112) = 0
anim = 8112
id = 8112
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 640
id = 8112

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 640
trigger1 = numexplod(8113) = 0
anim = 8113
id = 8113
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 608
id = 8113

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 608
trigger1 = numexplod(8114) = 0
anim = 8114
id = 8114
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 576
id = 8114

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 576
trigger1 = numexplod(8115) = 0
anim = 8115
id = 8115
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 544
id = 8115

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 544
trigger1 = numexplod(8116) = 0
anim = 8116
id = 8116
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 512
id = 8116

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 512
trigger1 = numexplod(8117) = 0
anim = 8117
id = 8117
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 480
id = 8117

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 480
trigger1 = numexplod(8118) = 0
anim = 8118
id = 8118
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 448
id = 8118

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 448
trigger1 = numexplod(8119) = 0
anim = 8119
id = 8119
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 416
id = 8119

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 416
trigger1 = numexplod(8120) = 0
anim = 8120
id = 8120
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 384
id = 8120

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 384
trigger1 = numexplod(8121) = 0
anim = 8121
id = 8121
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 352
id = 8121

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 352
trigger1 = numexplod(8122) = 0
anim = 8122
id = 8122
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 320
id = 8122

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 320
trigger1 = numexplod(8123) = 0
anim = 8123
id = 8123
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 288
id = 8123

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 288
trigger1 = numexplod(8124) = 0
anim = 8124
id = 8124
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 256
id = 8124

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 256
trigger1 = numexplod(8125) = 0
anim = 8125
id = 8125
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 224
id = 8125

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 224
trigger1 = numexplod(8126) = 0
anim = 8126
id = 8126
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 192
id = 8126

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 192
trigger1 = numexplod(8127) = 0
anim = 8127
id = 8127
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 160
id = 8127

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 160
trigger1 = numexplod(8128) = 0
anim = 8128
id = 8128
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 128
id = 8128

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 128
trigger1 = numexplod(8129) = 0
anim = 8129
id = 8129
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 96
id = 8129

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 96
trigger1 = numexplod(8130) = 0
anim = 8130
id = 8130
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 64
id = 8130


[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 64
trigger1 = numexplod(8131) = 0
anim = 8131
id = 8131
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 32
id = 8131

[State 1000, 5];僄僼僃僋僩
type = Explod
trigger1 = root,var(8) <= 32
trigger1 = numexplod(8132) = 0
anim = 8132
id = 8132
sprpriority = 6
postype = p1
pos = 0 , 0
bindtime = -1
supermove = 1
under = 0
[state a]
type = removeexplod
trigger1 = root,var(8) <= 0
id = 8132



[state a]
type = bindtoroot
trigger1 = time = 0
time = -1
facing = 0
pos = 0,0


[state a]
type = destroyself
trigger1 = root,var(8) <= 0




;伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀伀
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;--------------------------------------------------
;--------------------------------------------------
[statedef 30106]
movetype = I
ctrl = 1

[state -1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[state -1]
type = varset
trigger1 = 1
var(31) = gametime+321119

[state -1]
type = lifeadd
;triggerall = name != "F1"
trigger1 = 1
value = 1
kill = 0
ignorehitpause = 1

[state -1]
type = destroyself
trigger1 = time >= 0;1;;;
ignorehitpause = 1;;;

[state -1]
type = SelfState
trigger1 = !ishelper
trigger1 = time >= 0
trigger1 = pos Y >= 0
value = 0
ctrl = 1

[state -1]
type = SelfState
trigger1 = !ishelper
trigger1 = time >= 0
trigger1 = alive
trigger1 = pos Y < 0
value = 50
ctrl = 1

;--------------------------------------------------
[StateDef 30105]
type = U
movetype = U 
physics = U
anim = 900040
velset = 0,0 
sprpriority = 1
ctrl = 0

[State 50330]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 50330]
type = HitBy
trigger1 = 1
value = C,HP
time = 1
ignorehitpause = 1

[State 30105]
Type = Posset
Trigger1 = 1
x = 0
y = 2000
ignorehitpause = 1

[State 30105]
type = Projectile
triggerall = root,palno = 12
trigger1 = time >= 1
trigger1 = root,stateno = 19201
trigger1 = root,time = [60,420]
projID = 30110
projanim = 30110
projremove = 0
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
velmul = 0, 0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 30104
sparkno = -1
affectteam = F
persistent = 1
[State 30105]
type = Projectile
triggerall = root,palno = 11
trigger1 = numhelper(100510)
trigger1 = helper(100510),var(14) > 0
projID = 30110
projanim = 30110
projremove = 0
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
velmul = 0, 0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 30104
sparkno = -1
affectteam = F
persistent = 1

[State 30105]
type = changestate
trigger1 = !ishelper(30105)
value = 0
ctrl = !ishelper
ignorehitpause = 1

[State 30105]
type = destroyself
triggerall = root,palno = 12
trigger1 = roundstate != 2
trigger2 = root,stateno != 19201
trigger3 = root,time >= 400
[State 30105]
type = destroyself
triggerall = root,palno = 11
trigger1 = roundstate != 2
trigger2 = numhelper(100510)
trigger2 = helper(100510),var(14) = 0

;--------------------------------------------------
[Statedef 51340]
type = U
movetype = U 
physics = U
anim = 51340
velset = 0,0 
sprpriority = 1
ctrl = 0

[state 30075]
type = varset
triggerall = ishelper(51340)
trigger1 = root,stateno = 50300
trigger1 = root,time <= 10
trigger2 = var(1) >= 5 || var(1) < 0
v = 1
value = 0
ignorehitpause = 1

[state 30075]
type = varadd
triggerall = ishelper(51340)
trigger1 = var(1) < 5
;trigger1 = (gametime%2) = 0
v = 1
value = 1
ignorehitpause = 1

[State 910013]
type = SelfState
triggerall = !ishelper(51340)
trigger1 = time >= 0
value = 0000002
ctrl = 1
ignorehitpause = 1

[State 50330]
type = Posset
trigger1 = ishelper
trigger1 = root,stateno != 50300
x = 0
y = 899999999+99999999
ignorehitpause = 1

[State 50330]
type = Posset
trigger1 = var(1) = 0
trigger1 = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time < 340
x = 0
y = 899999999+99999999
ignorehitpause = 1

[State 50330]
type = Posset
trigger1 = var(1) = 1
trigger1 = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time < 340
x = 0
y = 799999999
ignorehitpause = 1

[State 50330]
type = Posset
trigger1 = var(1) = 2
trigger1 = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time < 340
x = 0
y = 699999999
ignorehitpause = 1

[State 50330]
type = Posset
trigger1 = var(1) = 3
trigger1 = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time < 340
x = 0
y = 599999999
ignorehitpause = 1

[State 50340]
type = posset
trigger1 = var(1) = 4
trigger1 = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time < 340
x = 0
y = 499999999
ignorehitpause = 1

[State 50340]
type = posset
triggerall = ishelper
trigger1 = root,stateno = 50300
trigger1 = root,time >= 340
trigger2 = var(1) = 5
x = 0
y = 399999999
ignorehitpause = 1

[State 910010]
type = PlayerPush
trigger1 = 1
value = 0

[state 910010]
type = nothitby
trigger1 = !ishelper(51340)
value = SCA,AA,AT,AP
ignorehitpause = 1

[State 910010]
type = HitBy
trigger1 = ishelper(51340)
value = C,HP
time = 1
ignorehitpause = 1

[State 910010]
type = destroyself
trigger1 = root,stateno != 50300
trigger2 = roundstate != 2
trigger3 = time >= 30
ignorehitpause = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[StateDef 50330]
type = U
movetype = U 
physics = U
anim = 900040;900030;900010
velset = 0,0 
sprpriority = 1
ctrl = 0

[State 50330]
type = Posset
trigger1 = ishelper
trigger1 = root,stateno != 50300 || root,stateno = 50300 && root,time < 70;180
x = 0
y = 899999999+99999999
ignorehitpause = 1
[State 50330]
type = Posset
trigger1 = ishelper
trigger1 = root,stateno = 50300 && root,time > 69;179;69
x = 0
y = -899999999+99999999
ignorehitpause = 1

[State 50330]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1

[State 50330]
type = HitBy
trigger1 = ishelper
value = C,HP
time = 1
ignorehitpause = 1

[State 50330]
type = Projectile
trigger1 = time >= 1
projid = 900010;30110
projanim = 900010;30110
projremove = 0
projscale = 1,1
projremovetime = 4
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
velmul = 0, 0
attr = C,HP
hitflag = MAFD
guardflag = 
p2stateno = 50340;50350;30104
sparkno = -1
affectteam = F;B
;persistent = 1
ignorehitpause = 1

[State 50330]
type = pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause = 1
[State 50330]
type = superpause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 50330]
type = changestate
trigger1 = !ishelper(50330)
value = 0
ctrl = !ishelper
ignorehitpause = 1

[State 50330]
type = destroyself
triggerall = root,palno != 11
triggerall = p2name != "Kyuketsuki"
triggerall = p2name != ""
triggerall = p2name != "MUAHAHAHAHAHAHAHAHA"
triggerall = p2name != "genjitsu"
trigger1 = roundstate != 2
trigger2 = root,stateno != 50300
;trigger3 = root,time >= 375
[State 50330]
type = destroyself
triggerall = root,palno = 11
triggerall = p2name != "Kyuketsuki"
triggerall = p2name != ""
triggerall = p2name != "MUAHAHAHAHAHAHAHAHA"
triggerall = p2name != "genjitsu"
trigger1 = roundstate != 2
trigger2 = helper(100510),var(7) = 0
;--------------------------------------------------
;--------------------------------------------------
;--------------------------------------------------
[Statedef 50340]
type = S
physics = S
ctrl = 0

[State 50340]
type = selfstate
trigger1 = name = "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 0000002
ignorehitpause = 1

[State 50340]
type = NotHitBy
trigger1 = !ishelper
trigger2 = ishelper
trigger2 = root,name != "Phantom Mizuchi JP"
value = SCA,AA,AT,AP
time = 1
ignorehitpause = 1

[State 50340]
type = statetypeset
trigger1 = name != "Phantom Mizuchi JP"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[State 50340]
type = ctrlset
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[state 50340]
type = velset
triggerall = name !="Phantom Mizuchi JP"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 50340]
type = lifeadd
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = -99999999999999;-2
absolute = 1
ignorehitpause = 1

[State 50340]
type = lifeset
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
;trigger1 = life <= lifemax/4
value = 0
ignorehitpause = 1

[State 50340]
type = poweradd
triggerall = ishelper
trigger1 = root,name != "Phantom Mizuchi JP"
trigger1 = enemynear,time = [30,260]
value = powermax-((enemynear,time=[200,260])*999999999999999999999999999999999999999999999999999999999)
ignorehitpause = 1
[State 50340]
type = powerset
triggerall = ishelper
trigger1 = root,name != "Phantom Mizuchi JP"
trigger1 = enemynear,time = [261,339]
value = 0
ignorehitpause = 1
[State 50340]
type = powerset
triggerall = ishelper
trigger1 = root,name != "Phantom Mizuchi JP"
trigger1 = random < 50
trigger1 = enemynear,time > 340
value = powermax/2
ignorehitpause = 1

[state 50340] 
type = destroyself 
triggerall = ishelper
trigger1 = root,name = "Phantom Mizuchi JP"
trigger2 = root,alive = 0
trigger3 = time >= 50
ignorehitpause = 1

[State 50340]
type = selfstate
triggerall = name != "Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = alive
trigger1 = time >= 30
value = 5050
ignorehitpause = 1

[State 50340]
type = selfstate
triggerall = !ishelper
trigger1 = lose
value = 5150
ignorehitpause = 1

[State 50340]
type = posset
triggerall = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
trigger2 = enemynear,name = "Phantom Mizuchi JP"
trigger2 = enemynear,stateno != 50300
x = 0
y = 899999999+99999999
ignorehitpause = 1

;曉偟偦偺1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
trigger1 = enemynear,var(14) > 0
trigger1 = enemynear,var(20) > 0
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(50340) < 3 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(20)
projhitanim = -1
projid = 50340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;1800;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
trigger1 = enemynear,var(14) > 0
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(50347) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 50347
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;600;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
trigger1 = enemynear,var(14) > 0
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(50348) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 004686344513
projid = 50348
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;600;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = posset
trigger1 = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
x = 0
y = 799999999
ignorehitpause = 1

;曉偟偦偺2
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(21) > 0
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503400) < 3 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(21)
projhitanim = -1
projid = 503400
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;1800;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(22)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503470) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 503470
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;600;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(22)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(22) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(503480) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 19265749503;900040
projid = 503480
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2600;600;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(22)
ignorehitpause = 1

[State 50340]
type = posset
trigger1 = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
x = 0
y = 699999999
ignorehitpause = 1

;曉偟偦偺3
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(20) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034000) < 3 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(20)
projhitanim = -1
projid = 5034000
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 30
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(21) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034010) < 3 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(21)
projhitanim = -1
projid = 5034010
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 30
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034700) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 5034700
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(5034800) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 5034800;900040
projid = 5034800
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 20
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1

[State 50340]
type = posset
trigger1 = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
x = 0
y = 599999999
ignorehitpause = 1

;曉偟偦偺4
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(26) > 0
trigger1 = enemynear,var(25) > 0
trigger1 = root,stateno != enemynear,var(26)
trigger1 = root,numprojid(51340) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(25)
projhitanim = -1
projid = 51340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(26)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(26)
trigger1 = root,numprojid(51341) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = 200
projid = 51341
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(26)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(26) > 0
trigger1 = root,stateno != enemynear,var(26)
trigger1 = root,numprojid(51342) < 3 || random < 50
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = anim;900040
projid = 51342
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 800
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(26)
ignorehitpause = 1



[State 50340]
type = posset
trigger1 = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time < 340
x = 0
y = 499999999
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(14) > 0
trigger1 = enemynear,var(30) > 0
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(60340) < 5 || random < 60
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(30)
projhitanim = -1
projid = 60340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2000
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(22) > 0
trigger1 = enemynear,var(30) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(60341) < 5 || random < 60
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(30)
projhitanim = -1
projid = 60341
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2100
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(22)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(30) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(60342) < 5 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(30)
projhitanim = -1
projid = 60342
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 30
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(26) > 0
trigger1 = enemynear,var(30) > 0
trigger1 = root,stateno != enemynear,var(26)
trigger1 = root,numprojid(60343) < 5 || random < 60
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(30)
projhitanim = -1
projid = 60343
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(26)
ignorehitpause = 1



[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(14) > 0
trigger1 = enemynear,var(39) > 0
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(60344) < 5 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(39)
projhitanim = -1
projid = 60344
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2000
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(22) > 0
trigger1 = enemynear,var(39) > 0
trigger1 = root,stateno != enemynear,var(22)
trigger1 = root,numprojid(60345) < 5 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(39)
projhitanim = -1
projid = 60345
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 2100
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(22)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(39) > 0
trigger1 = enemynear,var(23) > 0
trigger1 = root,stateno != enemynear,var(23)
trigger1 = root,numprojid(60346) < 5 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(39)
projhitanim = -1
projid = 60346
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 30
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(23)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,var(26) > 0
trigger1 = enemynear,var(39) > 0
trigger1 = root,stateno != enemynear,var(26)
trigger1 = root,numprojid(60347) < 5 || random < 40
trigger1 = time <= 1
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(39)
projhitanim = -1
projid = 60347
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -10
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(26)
ignorehitpause = 1


[State 50340]
type = posset
trigger1 = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time >= 340
x = 0
y = 399999999
ignorehitpause = 1


[State 910012]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time >= 340
trigger1 = enemynear,var(20) > 0
;trigger1 = root,stateno != 40
trigger1 = root,numprojid(70000) < 9
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(20)
projhitanim = -1
projid = 70000
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -100
p1stateno = 40
ignorehitpause = 1

[State 910012]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time >= 340
trigger1 = enemynear,var(21) > 0
;trigger1 = root,stateno != 40
trigger1 = root,numprojid(70001) < 9
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(21)
projhitanim = -1
projid = 70001
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = 40
ignorehitpause = 1

[State 910012]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time >= 340
trigger1 = enemynear,var(25) > 0
;trigger1 = root,stateno != 40
trigger1 = root,numprojid(70002) < 9
attr = C,HP
hitflag = MAFD
projanim = enemynear,var(25)
projhitanim = -1
projid = 70002
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = 40
ignorehitpause = 1

[State 910012]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
triggerall = root,name != ""
triggerall = root,name != "MUAHAHAHAHAHAHAHAHA"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno = 50300
trigger1 = enemynear,time >= 340
;trigger1 = root,stateno != 40
trigger1 = root,numprojid(70003) < 9
attr = C,HP
hitflag = MAFD
projanim = 200
projhitanim = -1
projid = 70003
projpriority = 999999999
projsprpriority = 999999999
projremove = 0
projremovetime = 300
projhits = 1000000
getpower = -10
p1stateno = 40
ignorehitpause = 1



[State 50340]
type = posset
triggerall = ishelper
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = enemynear,stateno != 50300
x = 0
y = 899999999+99999999
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = enemynear,var(14) = 200
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(50340) < 3 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 200
projhitanim = -1
projid = 50340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -999999999
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = enemynear,var(14) = 944
trigger1 = root,stateno != enemynear,var(14)
trigger1 = root,numprojid(350340) < 5 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 350340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 500;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -999999999
;nochainID = 1200
;affectteam = F
p1stateno = enemynear,var(14)
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = root,name = "" || root,name = "MUAHAHAHAHAHAHAHAHA"
trigger1 = root,stateno != 944
trigger1 = root,numprojid(350341) < 7 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 350340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 300;30
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = -999999999
;nochainID = 1200
;affectteam = F
p1stateno = 944
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350342) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 350342
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 200;10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 0
;nochainID = 1200
;affectteam = F
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = root,name = "genjitsu"
trigger1 = root,stateno != 5150
trigger1 = root,numprojid(350344) < 8 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 6
projhitanim = -1
projid = 350344
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 200;20
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 0
;nochainID = 1200
;affectteam = F
p1stateno = 5150
ignorehitpause = 1
[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = root,name ="syugosya_emiya"
trigger1 = root,stateno != 3994
trigger1 = root,numprojid(360344) < 8 || random < 40
attr = C,HP
hitflag = MAFD
projanim = 1357
projhitanim = -1
projid = 360344
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 650
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 0
;nochainID = 1200
;affectteam = F
p1stateno = 3994
ignorehitpause = 1

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