;--------------------------------------------------
;--------------------------------------------------
;--------------------------------------------------
[statedef 30100]
type = U
movetype = U 
physics = U
anim = 30100
velset = 0,0 
sprpriority = 1
ctrl = 0

[State 30100]
type = NotHitBy
trigger1 = time < 2
value = SCA
time = 1
ignorehitpause = 1

[State 30100]
type = posset
trigger1 = 1
x = 0
y = 999999999
ignorehitpause = 1

[State 30100]
type = Projectile
trigger1 = ishelper(30100)
trigger1 = time >= 1
projid = 30100
projanim = 30110
projremove = 0
projremovetime = 5
projhits = 1
projmisstime = 1
projpriority = 4
postype = p1
velset = 0
velmul = 0,0
attr = SCA,NA
hitflag = MAFD
guardflag = 
p2stateno = 30101
sparkno = -1
affectteam = F
persistent = 1

[State 30100]
type = changestate
trigger1 = !ishelper(30100)
value = 0
ctrl = !ishelper
ignorehitpause = 1

;--------------------------------------------------
[statedef 30101]
type = S
physics = S
ctrl = 0

[State 30101]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
flag = invisible
ignorehitpause = 1

[State 30101]
type = posset
trigger1 = ishelper
x = 0
y = 999999999
ignorehitpause = 1

[State 30101]
type = posset
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
x = 0
y = 0

[State 50340]
type = NotHitBy
trigger1 = !ishelper
value = SCA
time = 1
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1のステート
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "F1"
trigger1 = root,numprojid(250340) < 5 || random < 70
attr = C,HP
hitflag = MAFD
projanim = 1000
projhitanim = -1
projid = 250340
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
;affectteam = F
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = statetypeset
trigger1 = name != "Phantom Mizuchi JP"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state 30101]
type = velset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 30101]
type = ctrlset
trigger1 = name != "Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[State 30101]
type = LifeAdd
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30101]
type = lifeset
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[State 30101]
type = null;powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30101] 
type = destroyself 
triggerall = ishelper
trigger1 = Time >= 20
trigger1 = root,name = "Phantom Mizuchi JP"
ignorehitpause = 1

[State 30101]
type = changestate
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[State 30101]
type = SelfState
triggerall = name != "Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

[State 30101]
type = changestate
trigger1 = name = "Phantom Mizuchi JP"&&!ishelper
value = 30106
ignorehitpause = 1






;---------------------------------------------------------------------------
;--------------------------------------------------
[Statedef 30102]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="Phantom Mizuchi JP"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Phantom Mizuchi JP"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
trigger2 = ishelper
trigger2 = root,name !="Phantom Mizuchi JP"
value = 1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
trigger2 = ishelper
trigger2 = root,name !="Phantom Mizuchi JP"
fvalue = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(1) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(2) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(3) = 1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(4) = 1
IgnoreHitPause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(0) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(1) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(2) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(3) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(4) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(5) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(6) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(7) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(8) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(9) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(10) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(11) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(12) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(13) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(14) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(15) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(16) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(17) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(18) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(19) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(20) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(21) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(22) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(23) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(24) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(25) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(26) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(27) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(28) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(29) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(30) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(31) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(32) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(33) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(34) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(35) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(36) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(37) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(38) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(39) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(40) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(41) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(42) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(43) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(44) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(45) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(46) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(47) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(48) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(49) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(50) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(51) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(52) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(53) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(54) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(55) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(56) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(57) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(58) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(59) = 1
ignorehitpause = 1

[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(0) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(1) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(2) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(3) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(4) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(5) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(6) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(7) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(8) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(9) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(10) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(11) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(12) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(13) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(14) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(15) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(16) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(17) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(18) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(19) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(20) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(21) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(22) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(23) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(24) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(25) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(26) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(27) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(28) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(29) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(30) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(31) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(32) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(33) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(34) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(35) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(36) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(37) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(38) = 1
ignorehitpause = 1
[State 30102]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvar(39) = 1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="Phantom Mizuchi JP"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Phantom Mizuchi JP"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30102] 
type = destroyself 
triggerall = ishelper && time
trigger1 = Time >= 20
trigger2 = root,name ="Phantom Mizuchi JP"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
trigger1 = gametime%60 < 20
value = 30104
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30103]
type = S
physics = S
ctrl = 0

[State 0]
type = SelfState
trigger1 = name ="Phantom Mizuchi JP"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Phantom Mizuchi JP"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "Phantom Mizuchi JP"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
value = gametime+1
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
value = gametime+1
ignorehitpause = 1
First = 0
Last = 41
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
value = gametime+1
ignorehitpause = 1
First = 43
Last = 59
[State 0]
type = VarRangeSet
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
trigger2 = ishelper
trigger2 = root,name !="Phantom Mizuchi JP"
fvalue = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 0]
type = VarSet
triggerall = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
sysvar(4) = gametime+1
IgnoreHitPause = 1

[State 30102]
type = varset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
var(42) = (gametime%8<4)
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
trigger1 = !alive
trigger2 = roundstate > 2
value = 5150
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(39) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(40) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(41) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(42) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(43) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(44) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(45) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(46) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(47) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(48) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(49) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(50) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(51) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(52) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(53) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(54) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(55) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(56) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(57) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(58) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(59) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
var(0) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(1) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(2) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(3) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(4) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(5) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(6) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(7) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(8) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(9) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(10) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(11) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(12) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(13) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(14) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(15) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(16) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(17) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(18) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(19) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(20) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(21) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(22) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(23) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(24) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(25) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(26) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(27) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(28) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(29) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(30) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(31) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(32) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(33) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(34) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(35) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(36) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(37) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(38) = gametime+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 0
fvar(39) = gametime+1
ignorehitpause = 1

[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(0) = gametime*ifelse((gametime-parent,var(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(1) = gametime*ifelse((gametime-parent,var(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(2) = gametime*ifelse((gametime-parent,var(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(3) = gametime*ifelse((gametime-parent,var(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(4) = gametime*ifelse((gametime-parent,var(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(5) = gametime*ifelse((gametime-parent,var(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(6) = gametime*ifelse((gametime-parent,var(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(7) = gametime*ifelse((gametime-parent,var(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(8) = gametime*ifelse((gametime-parent,var(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(9) = gametime*ifelse((gametime-parent,var(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(10) = gametime*ifelse((gametime-parent,var(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(11) = gametime*ifelse((gametime-parent,var(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(12) = gametime*ifelse((gametime-parent,var(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(13) = gametime*ifelse((gametime-parent,var(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(14) = gametime*ifelse((gametime-parent,var(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(15) = gametime*ifelse((gametime-parent,var(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(16) = gametime*ifelse((gametime-parent,var(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(17) = gametime*ifelse((gametime-parent,var(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(18) = gametime*ifelse((gametime-parent,var(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(19) = gametime*ifelse((gametime-parent,var(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(20) = gametime*ifelse((gametime-parent,var(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(21) = gametime*ifelse((gametime-parent,var(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(22) = gametime*ifelse((gametime-parent,var(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(23) = gametime*ifelse((gametime-parent,var(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(24) = gametime*ifelse((gametime-parent,var(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(25) = gametime*ifelse((gametime-parent,var(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(26) = gametime*ifelse((gametime-parent,var(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(27) = gametime*ifelse((gametime-parent,var(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(28) = gametime*ifelse((gametime-parent,var(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(29) = gametime*ifelse((gametime-parent,var(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(30) = gametime*ifelse((gametime-parent,var(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(31) = gametime*ifelse((gametime-parent,var(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(32) = gametime*ifelse((gametime-parent,var(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(33) = gametime*ifelse((gametime-parent,var(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(34) = gametime*ifelse((gametime-parent,var(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(35) = gametime*ifelse((gametime-parent,var(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(36) = gametime*ifelse((gametime-parent,var(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(37) = gametime*ifelse((gametime-parent,var(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(38) = gametime*ifelse((gametime-parent,var(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(39) = gametime*ifelse((gametime-parent,var(39)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(40) = gametime*ifelse((gametime-parent,var(40)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(41) = gametime*ifelse((gametime-parent,var(41)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(42) = gametime*ifelse((gametime-parent,var(42)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(43) = gametime*ifelse((gametime-parent,var(43)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(44) = gametime*ifelse((gametime-parent,var(44)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(45) = gametime*ifelse((gametime-parent,var(45)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(46) = gametime*ifelse((gametime-parent,var(46)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(47) = gametime*ifelse((gametime-parent,var(47)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(48) = gametime*ifelse((gametime-parent,var(48)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(49) = gametime*ifelse((gametime-parent,var(49)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(50) = gametime*ifelse((gametime-parent,var(50)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(51) = gametime*ifelse((gametime-parent,var(51)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(52) = gametime*ifelse((gametime-parent,var(52)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(53) = gametime*ifelse((gametime-parent,var(53)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(54) = gametime*ifelse((gametime-parent,var(54)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(55) = gametime*ifelse((gametime-parent,var(55)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(56) = gametime*ifelse((gametime-parent,var(56)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(57) = gametime*ifelse((gametime-parent,var(57)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(58) = gametime*ifelse((gametime-parent,var(58)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
var(59) = gametime*ifelse((gametime-parent,var(59)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(0) = gametime*ifelse((gametime-parent,fvar(0)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(1) = gametime*ifelse((gametime-parent,fvar(1)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(2) = gametime*ifelse((gametime-parent,fvar(2)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(3) = gametime*ifelse((gametime-parent,fvar(3)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(4) = gametime*ifelse((gametime-parent,fvar(4)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(5) = gametime*ifelse((gametime-parent,fvar(5)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(6) = gametime*ifelse((gametime-parent,fvar(6)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(7) = gametime*ifelse((gametime-parent,fvar(7)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(8) = gametime*ifelse((gametime-parent,fvar(8)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(9) = gametime*ifelse((gametime-parent,fvar(9)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(10) = gametime*ifelse((gametime-parent,fvar(10)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(11) = gametime*ifelse((gametime-parent,fvar(11)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(12) = gametime*ifelse((gametime-parent,fvar(12)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(13) = gametime*ifelse((gametime-parent,fvar(13)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(14) = gametime*ifelse((gametime-parent,fvar(14)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(15) = gametime*ifelse((gametime-parent,fvar(15)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(16) = gametime*ifelse((gametime-parent,fvar(16)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(17) = gametime*ifelse((gametime-parent,fvar(17)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(18) = gametime*ifelse((gametime-parent,fvar(18)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(19) = gametime*ifelse((gametime-parent,fvar(19)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(20) = gametime*ifelse((gametime-parent,fvar(20)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(21) = gametime*ifelse((gametime-parent,fvar(21)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(22) = gametime*ifelse((gametime-parent,fvar(22)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(23) = gametime*ifelse((gametime-parent,fvar(23)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(24) = gametime*ifelse((gametime-parent,fvar(24)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(25) = gametime*ifelse((gametime-parent,fvar(25)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(26) = gametime*ifelse((gametime-parent,fvar(26)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(27) = gametime*ifelse((gametime-parent,fvar(27)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(28) = gametime*ifelse((gametime-parent,fvar(28)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(29) = gametime*ifelse((gametime-parent,fvar(29)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(30) = gametime*ifelse((gametime-parent,fvar(30)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(31) = gametime*ifelse((gametime-parent,fvar(31)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(32) = gametime*ifelse((gametime-parent,fvar(32)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(33) = gametime*ifelse((gametime-parent,fvar(33)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(34) = gametime*ifelse((gametime-parent,fvar(34)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(35) = gametime*ifelse((gametime-parent,fvar(35)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(36) = gametime*ifelse((gametime-parent,fvar(36)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(37) = gametime*ifelse((gametime-parent,fvar(37)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(38) = gametime*ifelse((gametime-parent,fvar(38)=[-60,60]),1,-1)+1
ignorehitpause = 1
[State 0]
type = parentvarset
trigger1 = ishelper
trigger1 = root,name!="Phantom Mizuchi JP"
trigger1 = var(42) = 1
fvar(39) = gametime*ifelse((gametime-parent,fvar(39)=[-60,60]),1,-1)+1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="Phantom Mizuchi JP"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Phantom Mizuchi JP"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30103]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "Phantom Mizuchi JP"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name != "Phantom Mizuchi JP"
trigger1 = gametime%60 >= 40
value = 30102
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1

;--------------------------------------------------
[Statedef 30104]
type = A
physics = N
ctrl = 0

[State 0]
type = SelfState
trigger1 = name = "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 50
ignorehitpause = 1

[State 60]
type = changestate
trigger1 = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
trigger1 = !alive
trigger2 = roundstate != 2
value = 5150
ignorehitpause = 1

[State 50]
type = AssertSpecial
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
flag = invisible
ignorehitpause = 1

[State 40]
type = posset
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
x = 0
y = 2000
ignorehitpause = 1

[State 30102]
type = posset
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = pos y != [-500,100]
y = 0
ignorehitpause = 1

[State 30102]
type = hitby
triggerall = name !="Phantom Mizuchi JP"
trigger1 = !ishelper
value = SCA,AA,AT,AP
time = -1
ignorehitpause = 1

[State 1300]
type = NotHitBy
triggerall = ishelper
triggerall = time = 0
trigger1 = name != "Phantom Mizuchi JP"
value = SCA
time = 1
ignorehitpause = 1

[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
value = root,life -5
ignorehitpause = 1
[State 0]
type = VarRangeSet
trigger1 = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
fvalue = root,life -5
IgnoreHitPause = 1

[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(0) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(1) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(2) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(3) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(4) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(5) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(6) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(7) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(8) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(9) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(10) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(11) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(12) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(13) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(14) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(15) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(16) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(17) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(18) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(19) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(20) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(21) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(22) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(23) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(24) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(25) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(26) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(27) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(28) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(29) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(30) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(31) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(32) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(33) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(34) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(35) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(36) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(37) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(38) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(39) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(40) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(41) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(42) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(43) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(44) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(45) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(46) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(47) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(48) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(49) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(50) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(51) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(52) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(53) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(54) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(55) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(56) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(57) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(58) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
var(59) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(0) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(1) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(2) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(3) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(4) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(5) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(6) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(7) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(8) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(9) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(10) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(11) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(12) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(13) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(14) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(15) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(16) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(17) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(18) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(19) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(20) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(21) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(22) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(23) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(24) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(25) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(26) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(27) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(28) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(29) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(30) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(31) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(32) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(33) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(34) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(35) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(36) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(37) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(38) = 1
ignorehitpause = 1
[State 0]
type = parentvaradd
trigger1 = ishelper && random%2
trigger1 = root,name!="Phantom Mizuchi JP"
fvar(39) = 1
ignorehitpause = 1

[State 0]
type = statetypeset
trigger1 = name !="Phantom Mizuchi JP"
statetype = S
movetype = H
physics = N
ignorehitpause = 1

[state a]
type = velset
triggerall = name !="Phantom Mizuchi JP"
trigger1 = time = 0
x = 0
y = 0
ignorehitpause = 1

[State 20]
type = ctrlset
trigger1 = name !="Phantom Mizuchi JP"
value = 0
ignorehitpause = 1

[State 70]
type = LifeAdd
triggerall = !ishelper
trigger1 = name !="Phantom Mizuchi JP"
value = -99999999999999
absolute = 1
ignorehitpause = 1

[State 30102]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 30104]
type = destroyself 
triggerall = ishelper
trigger1 = time >= 20
trigger2 = root,name = "Phantom Mizuchi JP"
trigger3 = random%19 = 1
ignorehitpause = 1

[State 60]
type = changestate
triggerall = ishelper
trigger1 = root,name !="Phantom Mizuchi JP"
trigger1 = gametime%60 = [20,39]
value = 30103
ignorehitpause = 1

[State 30102]
type = SelfState
triggerall = name !="Phantom Mizuchi JP"
triggerall = !ishelper
trigger1 = Time >= 10
value = 5050
ignorehitpause = 1



;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef 310020]
type    = S
movetype= I
physics = S
anim = 310020

[State 310020]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[State 310020]
type = BindToroot
trigger1 = 1

[State 310020]
type = PlayerPush
trigger1 = 1
value = 0

[state 310020]
type = nothitby
trigger1 = 1
value = SCA,AA,AT,AP

[State 310020]
type = null;helper
trigger1 = !numhelper(3100200)&&roundstate=2
id = 3100200
persistent = 1
name = "hitdef"
pos = 0,0
postype = P1
stateno = 310020
helpertype = player
keyctrl = 0
ownpal = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 310020]
type = destroyself
trigger1 = roundstate >= 3

[State 310020]
type = changestate
triggerall = parent,movetype = A
trigger1 = parent,stateno = 200
trigger2 = parent,stateno = 205
trigger3 = parent,stateno = 210
trigger4 = parent,stateno = 215
trigger5 = parent,stateno = 230
trigger6 = parent,stateno = 235
trigger7 = parent,stateno = 240
trigger8 = parent,stateno = 290
trigger9 = parent,stateno = 290
trigger10 = parent,stateno = 400
trigger11 = parent,stateno = 410
trigger12 = parent,stateno = 430
trigger13 = parent,stateno = 440
trigger14 = parent,stateno = 600
trigger15 = parent,stateno = 610
trigger16 = parent,stateno = 630
trigger17 = parent,stateno = 640
trigger18 = parent,stateno = 690
value = 310021

;---------------------------------------------------------------------------
[Statedef 310021]
type    = S
movetype= A
physics = S
anim = parent,anim
velset = 0,0
ctrl = 0

[State 310021]
type = BindToParent
trigger1 = ishelper
facing = 1
pos = 0,0
time = 1

[State 310020]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow

[state 310020]
type = nothitby
trigger1 = 1
value = SCA,AA,AT,AP

[State 310020]
type = changestate
triggerall = ishelper
trigger1 = time > 0
trigger1 = parent,anim != anim
trigger2 = movehit
trigger2 = parent,stateno != 210
trigger2 = parent,stateno != 230
trigger2 = parent,stateno != 235
trigger2 = parent,stateno != 240
trigger2 = parent,stateno != 410
trigger3 = parent,movetype!= A
value = 310020

[State 310020]
type = changestate
trigger1 = !ishelper
value = 0

[State 200, 1]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 200
trigger1 = AnimElem = 3
attr = S, NA    
damage = 38, 0           
getpower = 61,61
animtype = Light            
guardflag = MA     
hitflag = MAF                   
priority = 3, Hit         
pausetime = 7, 8                
sparkno = s7000 
sparkxy = -5, -89
hitsound = s300, var(6)
guard.sparkno = s7010
guardsound = s120, 0
ground.type = high 
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -6
airguard.velocity = -1.9,-2
air.type = Low
air.velocity = -1.4,-3
air.hittime = 12
nochainID = 1200

[State 200, 1]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 205
trigger1 = AnimElem = 3
attr = S, NA                     ;立ち状態で、通常の攻撃(ｓは立ち、ｎは通常、aは攻撃を表す)
damage = 29, 0                   ;ダメージ量（左が当たった時、右はガードした時）
getpower = 61,61
animtype = Light                 ;当てた時の相手のポーズ（light/midium/hard/back）から選択
guardflag = MA                   ;ガードできる状態（ｍaは全ての状態でガード可能）
hitflag = MAF                    ;当てる事のできる条件
priority = 3, Hit                ;攻撃の優先権（0弱い　4通常　7強い
pausetime = 7, 8                 ;攻撃が当たった時の硬直時間（左が自分、右が相手）
sparkno = s7000                      ;ヒットエフェクトのスプライトステート（無ければ0）
sparkxy = -20, -69               ;ヒットエフェクトを表示する場所（相手の座標で）
hitsound = s300, var(6)                 ;ヒットした時の音（ｓ*,*にすると自分の音を使う）
guard.sparkno = s7010
guardsound = s120, 0                ;ガードした時の音（同上）
ground.type = high              ;相手のくらった場所（High：頭、体, Low：足, Trip：足払い）
ground.slidetime = 9             ;相手が後にすべる時間
ground.hittime  = 9             ;コンボが繋がる時間（高くしすぎない事）
ground.velocity = -6             ;地上で攻撃をくらった場合の相手の移動状況（ｘとｙで小数点可）
airguard.velocity = -1.9,-2     ;空中で攻撃をくらった場合の相手の移動状況（ｘとｙで小数点可）
air.type = Low                  ;空中で相手がくらった場所（上と同じ）
air.velocity = -1.4,-3           ;空中で攻撃をくらった場合の相手の移動状況（ｘとｙで小数点可）
air.hittime = 12                 ;空中でコンボが繋がる時間
nochainID = 1200


[State 210, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 210
trigger1 = animelem = 8
attr = S, NA
animtype  = hard
damage    = 106
getpower = 30,30
guardflag = MA
pausetime = 8,10
sparkno = s7001
sparkxy = -10,-77
hitsound   = s310,var(6)
guardsound = s120,0
guard.sparkno = s7011
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -10.5
air.velocity = -2.5,-4
nochainID = 1200

[State 210, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 210
trigger1 = animelem = 9
attr = S, NA
animtype  = hard
damage    = 70
getpower = 30,30
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -10,-75
hitsound   = s300,var(6)
guardsound = s120,0
guard.sparkno = s7011
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -10.5
air.velocity = -2.5,-4
nochainID = 1200


[State 210, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 215
trigger1 = time = 6
attr = S, NA
animtype  = hard
damage    = 135
getpower = 61,61
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -30,-75
hitsound   = s310,var(6)
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -8
air.velocity = -4,-3
nochainID = 1200


[State 230, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 230
trigger1 = animelem = 3
attr = S, NA
animtype  = light
damage    = 38
getpower = 61,61
guardflag = MA
pausetime = 7,8
sparkno = s7000
sparkxy = -15,-57
hitsound   = s330,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2.5,-3.5
nochainID = 1200


[State 230, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 235
trigger1 = animelem = 3
attr = S, NA
animtype  = light
damage    = 29
getpower = 30,30
guardflag = MA
pausetime = 7,8
sparkno = s7000
sparkxy = -10,-20
hitsound   = s330,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2.5,-3.5
nochainID = 1200

[State 230, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 235
trigger1 = animelem = 4
attr = S, NA
animtype  = light
damage    = 29
getpower = 30,30
guardflag = MA
pausetime = 9,10
sparkno = s7000
sparkxy = -30,-54
hitsound   = s330,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2.5,-3.5
nochainID = 1200


[State 240, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 240
trigger1 = animelem = 3
attr = S, NA
animtype  = hard
damage    = 96
getpower = 30,30
guardflag = MA
pausetime = 8,10
sparkno = s7001
sparkxy = -15,-85
hitsound   = s240,0
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -3,-6
air.velocity = -3,-5.2
nochainID = 1200

[State 240, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 240
trigger1 = animelem = 4
attr = S, NA
animtype  = hard
damage    = 58
getpower = 30,30
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-106
hitsound   = s240,0
guard.sparkno = s7011
guardsound = s120,0
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -2,-5
air.velocity = -2,-5.0
nochainID = 1200


[State 240, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 290
trigger1 = animelem = 4
attr = S, NA
animtype  = high
damage    = 98
getpower = 136,136
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-77
hitsound   = s225,1
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -4,-4.5
air.velocity = -4,-4.8
fall = 1
fall.recover = 0
nochainID = 1200


[State 400, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 400
trigger1 = animelem = 2
attr = C, NA
damage    = 19
priority  = 3
animtype  = Light
hitflag = MAF
guardflag = M
getpower = 60,60
pausetime = 7,8
sparkno = s7000
sparkxy = -10,-37
hitsound   = s300,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2.5,-3
nochainID = 1200


[State 410, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 410
trigger1 = animelem = 6
attr = C, NA
damage    = 96
animtype  = hard
hitflag = MAF
guardflag = M
pausetime = 11,12
getpower = 30,30
sparkno = s7001
sparkxy = -10,-73
hitsound   = s310,var(6)
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -7
air.velocity = -3,-6
nochainID = 1200

[State 410, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 410
trigger1 = animelem = 7
attr = C, NA
damage    = 70
animtype  = hard
hitflag = MAF
guardflag = M
pausetime = 11,12
getpower = 30,30
sparkno = s7001
sparkxy = -12,-78
hitsound   = s310,var(6)
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -3,-5
air.velocity = -3,-6
nochainID = 1200


[State 430, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 430
trigger1 = animelem = 2
attr = C, NA
damage    = 19
animtype  = Light
hitflag = MAF
guardflag = L
pausetime = 6,8
sparkno = s7000
sparkxy = -10,-12
hitsound   = s330,var(6)
getpower = 30,30
guard.sparkno = s7010
guardsound = s120,0
ground.type = Low
ground.slidetime = 9
ground.hittime  = 9
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20
nochainID = 1200


[State 440, 3]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 440
trigger1 = animelem = 8
attr = C, NA
damage    = 154
hitflag = MAF
guardflag = L
pausetime = 11,12
sparkno = s7001
getpower = 61,61
sparkxy = -15,-18
hitsound   = s340,var(6)
guardsound = s120,0
guard.sparkno = s7011
ground.type = Trip
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -1.5,-5
air.velocity = -4,-4
guard.velocity = -5
fall = 1
nochainID = 1200


[State 600, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 600
trigger1 = animelem = 2
attr = A, NA
damage    = 38
getpower = 61,61
guardflag = HA
priority = 3
pausetime = 7,8
sparkno = s7000
sparkxy = -10,-79
hitsound   = s300,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = low
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = -4
air.velocity = -1.3,-3
nochainID = 1200


[State 610, 3]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 610
trigger1 = animelem = 2
attr = A, NA
damage = 125
guardflag = HA
getpower = 61,61
priority = 4
pausetime = 12,12
sparkno = s7001
sparkxy = -10,-76
hitsound   = s310,var(6)
guard.sparkno = s7011
guardsound = s120,0
animtype = Med
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5
air.velocity = -3,-4
nochainID = 1200


[State 630, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 630
trigger1 = animelem = 2
attr = A, NA
damage = 36
getpower = 61,61
guardflag = HA
priority = 3
pausetime = 8,8
sparkno = s7000
sparkxy = -5,-51
hitsound   = s330,var(6)
guard.sparkno = s7010
guardsound = s120,0
ground.type = low
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -4
air.velocity = -2,-3
nochainID = 1200


[State 640, 3]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 640
trigger1 = animelem = 2
attr = A, NA
damage    = 135
guardflag = HA
getpower = 61,61
priority = 4
pausetime = 12,12
sparkno = s7001
sparkxy = -10,-61
hitsound   = s340,var(6)
guard.sparkno = s7011
guardsound = s120,0
animtype = Med
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5
air.velocity = -3,-4
nochainID = 1200


[State 240, 2]
type = HitDef
trigger1 = ishelper
trigger1 = parent,stateno = 690
trigger1 = animelem = 2
attr = A, NA
animtype  = hard
damage    = 98
getpower = 120,120
guardflag = MA
pausetime = 11,12
sparkno = s7001
sparkxy = -15,-75
hitsound   = s225,1
guard.sparkno = s7011
guardsound = s120,0
ground.type = low
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -4,-4.5
air.velocity = -4,-4.8
fall = 1
fall.recover = 0
nochainID = 1200
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[Statedef 70005]
type    = A
movetype= H
physics = N
velset = 0,0
ctrl = 0

[State 70005]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 70005]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 70005]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
ignorehitpause = 1

[State 70005]
type = assertspecial
trigger1 = name != "Phantom Mizuchi JP"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State 70005]
type = lifeset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 70005]
type = lifeadd
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !ishelper
value = -99999999999999999999999999999999
absolute = 1
ignorehitpause = 1

[State 70005]
type = powerset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = 1
value = 0
ignorehitpause = 1

[State 70005]
type = SelfState
triggerall = name = "Phantom Mizuchi JP"
trigger1 = time >= 0
trigger2 = var(31) != gametime+321119
value = 0000002
ctrl = 1
ignorehitpause = 1

[state 70005]
type=statetypeset
trigger1 = name != "Phantom Mizuchi JP"
statetype = A
movetype = H
physics = N
ignorehitpause=1

[state 70005]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
v = 33
value = prevstateno
ignorehitpause = 1

[state 70005]
type = varset
triggerall = name != "Phantom Mizuchi JP"
trigger1 = ishelper
v = 34
value = anim
ignorehitpause = 1

[State 70005]
type = velset
trigger1 = 1
x = 0
y = 0
ignorehitpause = 1

[State 70005]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = time <= 20
trigger1 = root,numprojid(70005) <= 0
attr = S, NA
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 70005
projremovetime = 100
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = prevstateno
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 70005]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = time <= 20
trigger1 = root,alive
attr = S, NA
projanim = var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 70005
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 70005]
type = Projectile
triggerall = ishelper
triggerall = root,name != "Phantom Mizuchi JP"
trigger1 = time > 20
trigger1 = root,alive
trigger1 = !(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
trigger2 = enemynear,name="Phantom Mizuchi JP"
trigger2 = enemynear,stateno!=70000
attr = S, NA
projanim = var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 70005
projremovetime = 30
postype = p2
offset = 0,250
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 70005]
type = PosSet
trigger1 = ishelper
Y = 2000
ignorehitpause = 1

[state 70005]
type = changestate
triggerall = name != "Phantom Mizuchi JP"
trigger1 = !alive
trigger2 = !ishelper
trigger2 = time > 0
trigger3 = ishelper
trigger4 = !ishelper
trigger4 = enemynear,name = "Phantom Mizuchi JP"
trigger4 = enemynear,stateno != 70000
value = 5150
ignorehitpause = 1

[state 70005]
type = hitdef
triggerall = !ishelper
triggerall = name != "Phantom Mizuchi JP"
trigger1 = enemynear,name = "Phantom Mizuchi JP"
trigger1 = alive
attr = A,NA
damage = 0,0
sparkno = -1
guard.sparkno = -1
animtype = hard
guardflag = 
hitflag = 
fall = 0
;affectteam = F
ignorehitpause = 1

[State 70005]
type = destroyself
trigger1 = ishelper
trigger1 = time > 30
trigger2 = ishelper
trigger2 = enemynear,name="Phantom Mizuchi JP"
trigger2 = enemynear,stateno!=70000
ignorehitpause = 1

[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
[state 1]
type = Null
trigger1 = !ishelper
trigger1 = name != "Phantom Mizuchi JP"
ignorehitpause = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------




