;---------------------------------------------------------------------------
;===========================================================================
;変数覚え書き
;===========================================================================
;---------------------------------------------------------------------------
;Var(00) = イントロ用乱数
;Var(01) = ハイジャンプ判定
;
;Var(10) = 火闌降-キャンセル回数
;Var(11) = 大神-X座標/門客人-X座標
;Var(12) = 大神-Y座標
;Var(13) = フィアーパニッシュメント-特殊勝利フラグ
;
;Var(55) = Exseed Time-残り時間
;Var(56) = Exceed Time-チーム時ゲージ位置
;Var(57) = コンボ補正
;Var(58) = AIレベル（AI作成用に残してあるだけ）
;Var(59) = AI起動？（AI作成用に残してあるだけ）
;---------------------------------------------------------------------------
;===========================================================================
;コマンド設定
;===========================================================================
;---------------------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

[Defaults]
command.time = 15
command.buffer.time = 1
;---------------------------------------------------------------------------
;===========================================================================
;コマンド
;===========================================================================
;---------------------------------------------------------------------------
[Command];
name = "CPU01"
command = a,z,D,y,x,a,z
time = 0
[Command]
name = "CPU02"
command = b,s,a,z,y,b,x
time = 0
[Command]
name = "CPU03"
command = c,F,b,s,z,c,D
time = 0
[Command]
name = "CPU04"
command = x,B,c,F,D,F,s
time = 0
[Command]
name = "CPU05"
command = y,U,x,B,U,B,U
time = 0
[Command]
name = "CPU06"
command = z,D,y,U,B,U,c
time = 0
[Command]
name = "CPU07"
command = s,a,z,D,F,D,B
time = 0
[Command]
name = "CPU08"
command = F,b,s,a,s,x,b
time = 0
[Command]
name = "CPU09"
command = B,c,F,b,z,y,F
time = 0
[Command]
name = "CPU10"
command = U,x,B,c,y,z,a
time = 0
[Command]
name = "CPU11"
command = D,y,U,x,x,s,D
time = 0
[Command]
name = "CPU12"
command = a,z,D,y,c,a,U
time = 0
[Command]
name = "CPU13"
command = b,s,a,z,b,b,B
time = 0
[Command]
name = "CPU14"
command = c,F,b,s,a,c,F
time = 0
[Command]
name = "CPU15"
command = x,B,c,F,D,F,D
time = 0
[Command]
name = "CPU16"
command = y,U,x,B,U,B,U
time = 0
[Command]
name = "CPU17"
command = F,s,D,x,B,a,y,U,c,D
time = 0
[Command]
name = "CPU18"
command = B,F,a,y,U,b,z,D,F,x
time = 0
[Command]
name = "CPU19"
command = U,B,b,z,D,c,F,a,B,y
time = 0
[Command]
name = "CPU20"
command = D,U,c,F,s,x,B,b,U,z
time = 0
;---------------------------------------------------------------------------
[Command]
name = "フィアーパニッシュメント"
command = ~D,DF,F,D,DF,F,c
time = 20
[Command]
name = "厭離浄土"
command = ~D,DB,B,D,DB,B,c
time = 20

[Command]
name = "混 (ミズチ)"
command = ~D,DF,F,D,DB,B,a+b
time = 20
[Command]
name = "混 (オロチ)"
command = ~D,DB,B,D,DF,F,a+b
time = 20

[Command]
name = "大神"
command = ~D,DF,F,D,DF,F,x
time = 20
[Command]
name = "大神"
command = ~D,DF,F,D,DF,F,y
time = 20

[Command]
name = "門客人"
command = ~D,DB,B,D,DB,B,x
time = 20
[Command]
name = "門客人"
command = ~D,DB,B,D,DB,B,y
time = 20

[Command]
name = "天照"
command = ~D,DB,B,D,DB,B,a
time = 20
[Command]
name = "天照"
command = ~D,DB,B,D,DB,B,b
time = 20
;---------------------------------------------------------------------------
[Command]
name = "顕斎 弱"
command = ~D,DF,F,a
time = 20
[Command]
name = "顕斎 強"
command = ~D,DF,F,b
time = 20
[Command]
name = "顕斎 EX"
command = ~D,DF,F,a+b
time = 20

[Command]
name = "誓約 弱"
command = ~F,D,DF,a
time = 20
[Command]
name = "誓約 強"
command = ~F,D,DF,b
time = 20
[Command]
name = "誓約 EX"
command = ~F,D,DF,a+b
time = 20

[Command]
name = "解除 弱"
command = ~D,DF,F,x
time = 20
[Command]
name = "解除 強"
command = ~D,DF,F,y
time = 20
[Command]
name = "解除 EX"
command = ~D,DF,F,x+y
time = 20

[Command]
name = "糺 弱"
command = ~F,D,DF,x
time = 20
[Command]
name = "糺 強"
command = ~F,D,DF,y
time = 20
[Command]
name = "糺 EX"
command = ~DF,D,DF,x+y
time = 20

[Command]
name = "火闌降 A"
command = ~B,D,DB,a
time = 20
[Command]
name = "火闌降 X"
command = ~B,D,DB,x
time = 20
[Command]
name = "火闌降 B"
command = ~B,D,DB,b
time = 20
[Command]
name = "火闌降 Y"
command = ~B,D,DB,y
time = 20
[Command]
name = "火闌降 EX"
command = ~B,D,DB,a+b
time = 20
[Command]
name = "火闌降 EX"
command = ~B,D,DB,x+y
time = 20
;---------------------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1

[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "recovery"
command = x+a
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup" 
command = /$U
time = 1
[Command]
name = "holddown" 
command = /$D
time = 1

[Command]
name = "High Jump"
command = ~D,$U
time = 10

[Command]
name = "緊急回避"
command = a+x
time = 1
[Command]
name = "緊急回避"
command = z
time = 1

[Command]
name = "ふっとばし"
command = b+y
time = 1
[Command]
name = "ふっとばし"
command = c
time = 1

[Command]
name = "パワー溜め"
command = c+z
time = 1

[Command]
name = "Exceed"
command = a+y
time = 1
[Command]
name = "Exceed"
command = b+x
time = 1

[Command]
name = "holda"
command = /a
time = 1
[Command]
name = "holdb"
command = /b
time = 1
[Command]
name = "holdc"
command = /c
time = 1
[Command]
name = "holdx"
command = /x
time = 1
[Command]
name = "holdy"
command = /y
time = 1
[Command]
name = "holdz"
command = /z
time = 1
[Command]
name = "holds"
command = /s
time = 1
;---------------------------------------------------------------------------
;===========================================================================
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;===========================================================================
; 超必殺技
;===========================================================================
;---------------------------------------------------------------------------
[State ];フィアーパニッシュメント
type = ChangeState
value = 3000
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="フィアーパニッシュメント")
triggerall = (statetype!=A)
triggerall = power >= (3000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
[State ];厭離浄土
type = ChangeState
value = 3050
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="厭離浄土")
triggerall = (statetype!=A)
triggerall = power >= (3000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)

[State ];混 (ミズチ)
type = ChangeState
value = 2500
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="混 (ミズチ)")
triggerall = (statetype!=A)
triggerall = power >= (2000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=2001)&&(Time=[151,191])
[State ];混 (オロチ)
type = ChangeState
value = 2550
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="混 (オロチ)")
triggerall = (statetype!=A)
triggerall = power >= (2000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=2001)&&(Time=[151,191])

[State ];大神
type = ChangeState
value = 2000
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="大神")
triggerall = (statetype!=A)
triggerall = power >= (1000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
[State ];門客人
type = ChangeState
value = 2050
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="門客人")
triggerall = (statetype!=A)
triggerall = power >= (1000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
[State ];天照
type = ChangeState
value = 2100
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="天照")
triggerall = (statetype!=A)
triggerall = power >= (1000-ifelse(var(55)>0,1000,0))
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=1000)&&(Projhittime(1000)>0)&&(Projhittime(1000)<=15)
trigger12 = (StateNo=1005)&&(Projhittime(1000)>0)&&(Projhittime(1000)<=15)
;---------------------------------------------------------------------------
;===========================================================================
; 必殺技
;===========================================================================
;---------------------------------------------------------------------------
[State ];火闌降 EX
type = ChangeState
value = 1020
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="火闌降 EX")
triggerall = (statetype!=A)
triggerall = (Power>=500)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (Power>=1000)
trigger11 = (StateNo=1000)||(StateNo=1005)||(StateNo=1010)||(StateNo=1015)||(StateNo=1100)||(StateNo=1110)||(StateNo=1150)||(StateNo=1160)||(StateNo=1200)||(StateNo=1210)

[State ];火闌降 A
type = ChangeState
value = 1000
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="火闌降 A")
triggerall = (statetype!=A)
triggerall = var(10) < 3
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=[1000,1015])&&(Time>=19)
[State ];火闌降 X
type = ChangeState
value = 1005
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="火闌降 X")
triggerall = (statetype!=A)
triggerall = var(10) < 3
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=[1000,1015])&&(Time>=19)
[State ];火闌降 B
type = ChangeState
value = 1010
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="火闌降 B")
triggerall = (statetype!=A)
triggerall = var(10) < 3
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=[1000,1015])&&(Time>=19)
[State ];火闌降 Y
type = ChangeState
value = 1015
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="火闌降 Y")
triggerall = (statetype!=A)
triggerall = var(10) < 3
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=[1000,1015])&&(Time>=19)
;---------------------------------------------------------------------------
[State ];誓約 EX
type = ChangeState
value = 1070
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="誓約 EX")
triggerall = (Power>=500)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
trigger15 = (Power>=1000)
trigger15 = (StateNo=1000)||(StateNo=1005)||(StateNo=1010)||(StateNo=1015)||(StateNo=1050)||(StateNo=1060)||(StateNo=1100)||(StateNo=1110)||(StateNo=1150)||(StateNo=1160)||(StateNo=1200)||(StateNo=1210)

[State ];誓約 弱
type = ChangeState
value = 1050
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="誓約 弱")
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
[State ];誓約 強
type = ChangeState
value = 1060
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="誓約 強")
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
;---------------------------------------------------------------------------
[State ];顕斎 EX
type = ChangeState
value = 1170
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="顕斎 EX")
triggerall = (statetype!=A)
triggerall = (Power>=500)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (Power>=1000)
trigger11 = (StateNo=1000)||(StateNo=1005)||(StateNo=1010)||(StateNo=1015)||(StateNo=1100)||(StateNo=1110)||(StateNo=1150)||(StateNo=1160)||(StateNo=1200)||(StateNo=1210)

[State ];顕斎 弱
type = ChangeState
value = 1150
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="顕斎 弱")
triggerall = (statetype!=A)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
[State ];顕斎 強
type = ChangeState
value = 1160
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="顕斎 強")
triggerall = (statetype!=A)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
;---------------------------------------------------------------------------
[State ];糺 EX
type = ChangeState
value = 1220
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="糺 EX")
triggerall = (Power>=500)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
trigger15 = (Power>=1000)
trigger15 = (StateNo=1000)||(StateNo=1005)||(StateNo=1010)||(StateNo=1015)||(StateNo=1050)||(StateNo=1060)||(StateNo=1100)||(StateNo=1110)||(StateNo=1150)||(StateNo=1160)||(StateNo=1200)||(StateNo=1210)

[State ];糺 弱
type = ChangeState
value = 1200
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="糺 弱")
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
[State ];糺 強
type = ChangeState
value = 1210
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="糺 強")
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (StateNo=600)&&(movecontact)
trigger12 = (StateNo=610)&&(movecontact)
trigger13 = (StateNo=630)&&(movecontact)
trigger14 = (StateNo=640)&&(movecontact)
;---------------------------------------------------------------------------
[State ];解除 EX
type = ChangeState
value = 1120
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="解除 EX")
triggerall = (statetype!=A)
triggerall = (Power>=500)
triggerall = ((NumHelper(1100)+NumHelper(1110)+NumHelper(1120))<=1)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
trigger11 = (Power>=1000)
trigger11 = (StateNo=1000)||(StateNo=1005)||(StateNo=1010)||(StateNo=1015)||(StateNo=1100)||(StateNo=1110)||(StateNo=1150)||(StateNo=1160)||(StateNo=1200)||(StateNo=1210)

[State ];解除 弱
type = ChangeState
value = 1100
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="解除 弱")
triggerall = (statetype!=A)
triggerall = ((NumHelper(1100)+NumHelper(1110)+NumHelper(1120))<=1)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
[State ];解除 強
type = ChangeState
value = 1110
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="解除 強")
triggerall = (statetype!=A)
triggerall = ((NumHelper(1100)+NumHelper(1110)+NumHelper(1120))<=1)
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=250)&&(movecontact)
trigger7 = (StateNo=400)&&(movecontact)
trigger8 = (StateNo=410)&&(movecontact)
trigger9 = (StateNo=430)&&(movecontact)
trigger10 = (StateNo=440)&&(movecontact)
;---------------------------------------------------------------------------
;===========================================================================
;特殊技・システム等
;===========================================================================
;---------------------------------------------------------------------------
[State ];ダッシュ
type = ChangeState
value = 100
triggerall = !ishelper
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
[State ];バックステップ
type = ChangeState
value = 105
triggerall = !ishelper
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

[State ];二段蹴り
type = ChangeState
value = 250
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="a")
triggerall = (statetype!=A)&&!(command="holddown")&&(command="holdfwd") 
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=210)&&(movecontact)
trigger4 = (StateNo=230)&&(movecontact)
trigger5 = (StateNo=240)&&(movecontact)
trigger6 = (StateNo=400)&&(movecontact)
trigger7 = (StateNo=410)&&(movecontact)
trigger8 = (StateNo=430)&&(movecontact)
trigger9 = (StateNo=440)&&(movecontact)

[State ];挑発
type = ChangeState
value = 195
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="start")
triggerall = statetype = S
trigger1 = ctrl

[State ];パワー溜め
type = ChangeState
value = 750
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="パワー溜め")
triggerall = (statetype!=A)
triggerall = Power != PowerMAX
trigger1 = ctrl

[State ];Exceed Time
type = ChangeState
value = 710
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="Exceed")
triggerall = (statetype!=A)
triggerall = Power >= 1000
triggerall = var(55) = 0
trigger1 = ctrl

[State ];緊急回避
type = ChangeState
value = 700
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="緊急回避")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
trigger2 = StateNo = 150 && power >= 500
trigger3 = StateNo = 152 && power >= 500

[State ];立ちふっとばし
type = ChangeState
value = 290
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="ふっとばし")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
trigger2 = StateNo = 150 && power >= 1000
trigger3 = StateNo = 152 && power >= 1000
trigger4 = (StateNo=200)&&(movecontact)
trigger5 = (StateNo=210)&&(movecontact)
trigger6 = (StateNo=230)&&(movecontact)
trigger7 = (StateNo=240)&&(movecontact)
trigger8 = (StateNo=400)&&(movecontact)
trigger9 = (StateNo=410)&&(movecontact)
trigger10 = (StateNo=430)&&(movecontact)
trigger11 = (StateNo=440)&&(movecontact)
[State ];空中ふっとばし
type = ChangeState
value = 690
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="ふっとばし")
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo=600)&&(movecontact)
trigger3 = (StateNo=610)&&(movecontact)
trigger4 = (StateNo=630)&&(movecontact)
trigger5 = (StateNo=640)&&(movecontact)

[State ];Y投げ
type = ChangeState
value = 800
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="y")
triggerall = (command="holdfwd")||(command="holdback")
triggerall = (statetype!=A)
triggerall = (StateNo!=100)
trigger1 = ctrl
trigger1 = (P2BodyDist X<15)
trigger1 = (P2StateType!=A)&&(P2MoveType!=H)
[State ];B投げ
type = ChangeState
value = 800
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="b")
triggerall = (command="holdfwd")||(command="holdback")
triggerall = (statetype!=A)
triggerall = (StateNo!=100)
trigger1 = ctrl
trigger1 = (P2BodyDist X<15)
trigger1 = (P2StateType!=A)&&(P2MoveType!=H)
;---------------------------------------------------------------------------
;===========================================================================
;通常攻撃技
;===========================================================================
;---------------------------------------------------------------------------
[State ];立ち弱P
type = ChangeState
value = 200
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="x")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
[State ];立ち強P
type = ChangeState
value = 210
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="y")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=230)&&(movecontact)
trigger4 = (StateNo=400)&&(movecontact)
trigger5 = (StateNo=430)&&(movecontact)

[State ];立ち弱K
type = ChangeState
value = 230
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="a")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
[State ];立ち強K
type = ChangeState
value = 240
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="b")
triggerall = (statetype!=A)&&!(command="holddown") 
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=230)&&(movecontact)
trigger4 = (StateNo=400)&&(movecontact)
trigger5 = (StateNo=430)&&(movecontact)
;---------------------------------------------------------------------------
[State ];屈み弱P
type = ChangeState
value = 400
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="x")
triggerall = (statetype!=A)&&(command="holddown") 
trigger1 = ctrl
[State ];屈み強P
type = ChangeState
value = 410
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="y")
triggerall = (statetype!=A)&&(command="holddown") 
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=230)&&(movecontact)
trigger4 = (StateNo=400)&&(movecontact)
trigger5 = (StateNo=430)&&(movecontact)

[State ];屈み弱K
type = ChangeState
value = 430
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="a")
triggerall = (statetype!=A)&&(command="holddown") 
trigger1 = ctrl
[State ];屈み弱K
type = ChangeState
value = 440
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="b")
triggerall = (statetype!=A)&&(command="holddown") 
trigger1 = ctrl
trigger2 = (StateNo=200)&&(movecontact)
trigger3 = (StateNo=230)&&(movecontact)
trigger4 = (StateNo=400)&&(movecontact)
trigger5 = (StateNo=430)&&(movecontact)
;---------------------------------------------------------------------------
[State ];空中弱P
type = ChangeState
value = 600
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="x")
triggerall = statetype = A && !(StateNo=105)
trigger1 = ctrl
[State ];空中強P
type = ChangeState
value = 610
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="y")
triggerall = statetype = A && !(StateNo=105)
trigger1 = ctrl
trigger2 = (StateNo=600)&&(movecontact)
trigger3 = (StateNo=630)&&(movecontact)

[State ];空中弱K
type = ChangeState
value = 630
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="a")
triggerall = statetype = A && !(StateNo=105)
trigger1 = ctrl
[State ];空中弱K
type = ChangeState
value = 640
triggerall = (RoundState=2)&&(Alive)&&!(IsHelper)
triggerall = (command="b")
triggerall = statetype = A && !(StateNo=105)
trigger1 = ctrl
trigger2 = (StateNo=600)&&(movecontact)
trigger3 = (StateNo=630)&&(movecontact)
;---------------------------------------------------------------------------