;-| AI |----------------------------
[Command]
name = "AI_1"
command = ~F, UF, U, F, UF, U, x
time = 1

[Command]
name = "AI_2"
command = ~F, UF, U, F, UF, U, y
time = 1

[Command]
name = "AI_3"
command = ~F, UF, U, F, UF, U, z
time = 1

[Command]
name = "AI_4"
command = ~F, UF, U, F, UF, U, a
time = 1

[Command]
name = "AI_5"
command = ~F, UF, U, F, UF, U, b
time = 1

[Command]
name = "AI_6"
command = ~F, UF, U, F, UF, U, c
time = 1

[Command]
name = "AI_7"
command = ~F, UF, U, F, UF, U, start
time = 1

[Command]
name = "AI_8"
command = ~F, UF, U, F, UF, U, x, x
time = 1

[Command]
name = "AI_9"
command = ~F, UF, U, F, UF, U, x, y
time = 1

[Command]
name = "AI_10"
command = ~F, UF, U, F, UF, U, x, z
time = 1

[Command]
name = "AI_11"
command = ~F, UF, U, F, UF, U, x, a
time = 1

[Command]
name = "AI_12"
command = ~F, UF, U, F, UF, U, x, b
time = 1

[Command]
name = "AI_13"
command = ~F, UF, U, F, UF, U, x, c
time = 1

[Command]
name = "AI_14"
command = ~F, UF, U, F, UF, U, x, start
time = 1

[Command]
name = "AI_15"
command = ~F, UF, U, F, UF, U, y, x
time = 1

[Command]
name = "AI_16"
command = ~F, UF, U, F, UF, U, y, y
time = 1

[Command]
name = "AI_17"
command = ~F, UF, U, F, UF, U, y, z
time = 1

[Command]
name = "AI_18"
command = ~F, UF, U, F, UF, U, y, a
time = 1

[Command]
name = "AI_19"
command = ~F, UF, U, F, UF, U, y, b
time = 1

[Command]
name = "AI_20"
command = ~F, UF, U, F, UF, U, y, c
time = 1

[Command]
name = "AI_21"
command = ~F, UF, U, F, UF, U, y
time = 1

[Command]
name = "AI_22"
command = ~F, UF, U, F, UF, U, z, x
time = 1

[Command]
name = "AI_23"
command = ~F, UF, U, F, UF, U, z, y
time = 1

[Command]
name = "AI_24"
command = ~F, UF, U, F, UF, U, z, z
time = 1

[Command]
name = "AI_25"
command = ~F, UF, U, F, UF, U, z, a
time = 1

[Command]
name = "AI_26"
command = ~F, UF, U, F, UF, U, z, b
time = 1

[Command]
name = "AI_27"
command = ~F, UF, U, F, UF, U, z, c
time = 1

[Command]
name = "AI_28"
command = ~F, UF, U, F, UF, U, z
time = 1

[Command]
name = "AI_29"
command = ~F, UF, U, F, UF, U, a, x
time = 1

[Command]
name = "AI_30"
command = ~F, UF, U, F, UF, U, a, y
time = 1

[Command]
name = "AI_31"
command = ~F, UF, U, F, UF, U, a, z
time = 1

[Command]
name = "AI_32"
command = ~F, UF, U, F, UF, U, a, a
time = 1

[Command]
name = "AI_33"
command = ~F, UF, U, F, UF, U, a, b
time = 1

[Command]
name = "AI_34"
command = ~F, UF, U, F, UF, U, a, c
time = 1

[Command]
name = "AI_35"
command = ~F, UF, U, F, UF, U, a
time = 1

[Command]
name = "AI_36"
command = ~F, UF, U, F, UF, U, a, a, a
time = 0

[Command]
name = "AI_37"
command = ~F, UF, U, F, UF, U, a, a, b
time = 0

[Command]
name = "AI_38"
command = ~F, UF, U, F, UF, U, a, a, c
time = 1

[Command]
name = "AI_39"
command = ~F, UF, U, F, UF, U, a, a, x
time = 1

[Command]
name = "AI_40"
command = ~F, UF, U, F, UF, U, a, a, y
time = 1

[Command]
name = "AI_41"
command = ~F, UF, U, F, UF, U, a, a, z
time = 1

[Command]
name = "AI_42"
command = ~F, UF, U, F, UF, U, a, b, a
time = 1

[Command]
name = "AI_43"
command = ~F, UF, U, F, UF, U, a, b, b
time = 1

[Command]
name = "AI_44"
command = ~F, UF, U, F, UF, U, a, b, c
time = 1

[Command]
name = "AI_45"
command = ~F, UF, U, F, UF, U, a, b, x
time = 1

[Command]
name = "AI_46"
command = ~F, UF, U, F, UF, U, a, b, y
time = 1

[Command]
name = "AI_47"
command = ~F, UF, U, F, UF, U, a, b, z
time = 1

[Command]
name = "AI_48"
command = ~F, UF, U, F, UF, U, a, c, a
time = 1

[Command]
name = "AI_49"
command = ~F, UF, U, F, UF, U, a, c, b
time = 1

[Command]
name = "AI_50"
command = ~F, UF, U, F, UF, U, a, c, c
time = 1

;-| 挻昁嶦媄 |--------------------------------------------------------

[Command]
name = "啊哈哈"
command = D,D, s
time = 20

[Command]
name = "ahh"
command = D,B, s
time = 20

[Command]
name = "直射"
command = D,B,D,B, a
time = 24

[Command]
name = "MC-Chirs"
command = D,F, c
time = 30

[Command]
name = "genkidama"
command = D,F, s

[command]
name = "hehe"
command = ~D,B, c
time = 30

[Command]
name = "SSK"
command = ~D,D, c
time = 30

[Command]
name = "僆儘僠MAX"
command = ~D,DB,B,D,DB,B, y
time = 30

[Command]
name = "僆儘僠MAX"
command = ~D,DB,B,D,DB,B, x
time = 30


[Command]
name = "媧偄婑偣"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "媧偄婑偣"
command = ~D,DF,F,D,DF,F, a
time = 30



[Command]
name = "崿"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "崿"
command = ~D,DF,F,D,DF,F, x
time = 30


[Command]
name = "戝恄"
command = ~DF,B,DF,B, y
time = 30

[Command]
name = "戝恄"
command = ~DF,B,DF,B, x
time = 30


;-| 昁嶦媄 |------------------------------------------------------
[Command]
name = "巰釳"
command = ~D,DF,F, s


[Command]
name = "嫮屼戝"
command = ~D,DB,B, y


[Command]
name = "庛屼戝"
command = ~D,DB,B, x



[Command]
name = "嫮恹"
command = ~DF,B,F, b
time = 25

[Command]
name = "庛恹"
command = ~DF,B,F, a
time = 25


[Command]
name = "壩鑼崀4"
command = ~DF,B,F, z
time = 25

[Command]
name = "壩鑼崀3"
command = ~DF,B, b
time = 25

[Command]
name = "壩鑼崀2"
command = ~DF,B, y
time = 25

[Command]
name = "壩鑼崀1"
command = ~DF,B, a
time = 25

[Command]
name = "壩鑼崀0"
command = ~DF,B, x
time = 25


[Command]
name = "嫮尠嵵"
command = ~F,D,DF, y

[Command]
name = "庛尠嵵"
command = ~F,D,DF, x


[Command]
name = "惥栺"
command = ~F,D,DF, b


[Command]
name = "嫮夝彍"
command = ~F,DB,F, y
time = 25

[Command]
name = "庛夝彍"
command = ~F,DB,F, x
time = 25


[Command]
name = "僇僂儞僞乕"
command = ~D,DF,F, b

[Command]
name = "僇僂儞僞乕"
command = ~D,DF,F, a


[Command]
name = "嫮僆儘僠嬀幬傔"
command = ~B,D,DB, y

[Command]
name = "庛僆儘僠嬀幬傔"
command = ~B,D,DB, x


[Command]
name = "僆儘僠旘傃摴嬶"
command = ~D,DF,F, y

[Command]
name = "僆儘僠旘傃摴嬶"
command = ~D,DF,F, x

[Command]
name = "儚乕僾"
command = ~D,D, z






[Command]
name = "嬞媫夞旔慜"
command = x+a
time = 1

[Command]
name = "嬞媫夞旔慜"
command = z
time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,x+a
time = 1

[Command]
name = "嬞媫夞旔屻"
command = /$B,z
time = 1

;-| 俀夞墴偟媄 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| 俀丒俁屄偺摨帪墴偟媄 |-----------------------------------------------
[Command]
name = "僎乕僕棴傔敪摦"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "搳偘"
command = y+b
time = 1

[Command]
name = "傆偭旘偽偟"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "僗僩儔僀僇乕"
command = a+y
time = 1

[Command]
name = "偍偟偭傁側偟x"
command = /$x
time = 1

[Command]
name = "偍偟偭傁側偟y"
command = /$y
time = 1

[Command]
name = "偍偟偭傁側偟a"
command = /$a
time = 1

[Command]
name = "偍偟偭傁側偟b"
command = /$b
time = 1

[Command]
name = "偍偟偭傁側偟z"
command = /$z
time = 1

[Command]
name = "偍偟偭傁側偟c"
command = /$c
time = 1

;-| 曽岦偲儃僞儞偱弌偡媄 |---------------------------------------------------------
[Command]
name = "儘乕僉僢僋"
command = /$F,a
time = 1

[Command]
name = "僗儔僀僨傿儞僌"
command = /$DF,a
time = 1

[Command]
name = "壞偺巚傂偱"
command = /$D,b
time = 1


[Command]
name = "昘拰妱傝"
command = /$F,x
time = 1

[Command]
name = "壓抜庴偗"
command = /$DF,a
time = 1

[Command]
name = "忋抜庴偗"
command = /$F,a
time = 1

[Command]
name = "旔偗峌寕"
command = /$B,x
time = 1

[Command]
name = "僟僢僉儞僌峌寕"
command = /$B,a
time = 1

[Command]
name = "戝夞揮廟傝"
command = /$F,x
time = 1

[Command]
name = "朹崅挼傃廟傝"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| 儃僞儞愝掕乮偄偠傜側偄乯|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 墴偟偭傁側偟愝掕乮偄偠傜側偄乯-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 壓偺婰弎伀偼愨懳偵徚偝側偄偱偔偩偝偄丅
[Statedef -1]

丒曄悢巊梡
丂1 = 僉儍儔僋僞乕偺儌乕僪曄峏
丂2 = 彑棙億乕僘曄峏
丂3 = 僋僀僢僋MAX敾掕
丂4 = 僗儘乕張棟
丂5 = 嫮庛儃僞儞敾掕
丂6 = 捠忢峌寕儃僀僗丄棎悢巜掕
丂7 = 壩鑼崀僐儅儞僪庴晅敾掕
丂8 = MAX敪摦敾掕
丂9 = MAX敪摦帪偺僷儚乕僙僢僩(壖)
10 = 僾儗僀儎乕偺岦偒愝掕
11 = MAX敪摦僐儅儞僪敾掕
12 = KO僒僂儞僪
13 = 壩鑼崀楢懕僟儊乕僕婯惂
14 = 崿僸僢僩僇僂儞僩娭學
15 = 僴僀僕儍儞僾
16 = 彫僕儍儞僾
17 = 僟儊乕僕曗惓偵巊梡
18 = 僆儘僠壩拰夞悢
19 = 攚宨偺僼僃乕僪僀儞丄僼僃乕僪傾僂僩
20 = MAX挻僸僢僩敾掕
30 = AI敾掕(偵偟偨偄側乧)

;===========================================================================
;婎杮僐儅儞僪
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 6137
triggerall = command = "啊哈哈"
triggerall = statetype != A
triggerall = power >= 100
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 34310
triggerall = command = "ahh"
triggerall = statetype != A
triggerall = power >= 100
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
;儘僀儎儖僼儗傾
[State -1]
type = ChangeState
value = 3000
triggerall = command = "直射"
triggerall = statetype != A
triggerall = power >= 100
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 22140
triggerall = command = "MC-Chirs"
triggerall = power >= 0
;triggerall = var(1) = 1
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1717
triggerall = command = "genkidama" && power >= 20
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 2040
triggerall = var(59) = 0
triggerall = command = "hehe"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
;---------------------------------------------------------------------------
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 13900
triggerall = command = "SSK"
triggerall = statetype != A
triggerall = power >= 3000
trigger1 = ctrl
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丠丒僆儘僠MAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "僆儘僠MAX"
triggerall = power >= 2000
*triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;丠丠丠丠丠丠丠丒媧偄婑偣
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "媧偄婑偣"
triggerall = power >= 1000
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;丠丠丠丠丠丠丒柍偵娨傠偆
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "崿"
triggerall = power >= 1000
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;崿
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "崿"
triggerall = power >= 2000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;戝恄
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "戝恄"
triggerall = power >= 1000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;両丠丒巰釳
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1999
triggerall = command = "巰釳"
triggerall = statetype != A
triggerall = var(1) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;丠丠丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = (command = "壩鑼崀0")||(command = "壩鑼崀1")||(command = "壩鑼崀2")||(command = "壩鑼崀3")||(command = "壩鑼崀4")
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1251
triggerall = command = "嫮僆儘僠嬀幬傔"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛丠丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "庛僆儘僠嬀幬傔"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1151
triggerall = command = "嫮尠嵵"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛丠丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = command = "庛尠嵵"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丠
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = command = "僆儘僠旘傃摴嬶"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;丒丒丒
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "儚乕僾"
triggerall = var(1) = 0
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嫮屼戝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = Var(59) != 1
triggerall = command = "嫮屼戝"
triggerall = var(1) = 1
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;庛屼戝
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = Var(59) != 1
triggerall = command = "庛屼戝"
triggerall = var(1) = 1
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;嫮恹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = Var(59) != 1
triggerall = command = "嫮恹"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛恹
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = Var(59) != 1
triggerall = command = "庛恹"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;壩鑼崀
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = (command = "壩鑼崀0")||(command = "壩鑼崀1")||(command = "壩鑼崀2")||(command = "壩鑼崀3")
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嫮尠嵵
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = Var(59) != 1
triggerall = command = "嫮尠嵵"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;庛尠嵵
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = Var(59) != 1
triggerall = command = "庛尠嵵"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;惥栺
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = Var(59) != 1
triggerall = command = "惥栺"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = stateno = 240
trigger2 = stateno = 245
trigger3 = (stateno = 1000) && (animelem >= 8)
trigger4 = (stateno = 1001) && (animelem >= 8)

;---------------------------------------------------------------------------
;嫮夝彍
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1001
triggerall = Var(59) != 1
triggerall = command = "嫮夝彍"
triggerall = numhelper(1000) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;庛夝彍
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = Var(59) != 1
triggerall = command = "庛夝彍"
triggerall = numhelper(1000) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;栧媞恖
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = Var(59) != 0
triggerall = command = "搳偘"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = Var(59) != 1
triggerall = command = "傆偭旘偽偟"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬻拞傆偭旘偽偟峌寕
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = Var(59) != 1
triggerall = command = "傆偭旘偽偟"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖傆偭旘偽偟峌寕
[State -1, 290]
type = ChangeState
value = 291
triggerall = Var(59) != 1
triggerall = command = "傆偭旘偽偟"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;嬞媫夞旔屻
[State -1, Taunt]
type = null;ChangeState
value = 701
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔屻"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖嬞媫夞旔屻
[State -1, 701]
type = null;ChangeState
value = 701
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔屻"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僼儘儞僩僗僥僢僾
[State -1, 700]
type = ChangeState
value = 100
triggerall = Var(59) != 1
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;僞僋僥傿僇儖僗僥僢僾
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 500
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;僈乕僪僉儍儞僙儖僞僋僥傿僇儖僗僥僢僾
[State -1, 700]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;AC僞僋僥傿僇儖僗僥僢僾
[State -1, 700]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔慜"
triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;僟僂儞夞旔
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = Var(59) != 1
triggerall = command = "嬞媫夞旔慜"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;僟僢僔儏
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = Var(59) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屻戅僟僢僔儏
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = Var(59) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僷儞僠
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僷儞僠
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;墦嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪庛僉僢僋
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;墦嫍棧棫偪嫮僉僢僋1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;嬤嫍棧棫偪嫮僉僢僋
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = Var(59) != 1
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僷儞僠
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒嫮僷儞僠
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;偟傖偑傒庛僉僢僋
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;偟傖偑傒嫮僉僢僋
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;嬻拞庛僷儞僠
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = Var(59) != 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僷儞僠
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = Var(59) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞庛僉僢僋
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = Var(59) != 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;嬻拞嫮僉僢僋
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = Var(59) != 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
