;-| AI |----------------------------
[Command]
name = "AI_1"
command = ~F, UF, U, F, UF, U, x
time = 1

[Command]
name = "AI_2"
command = ~F, UF, U, F, UF, U, y
time = 1

[Command]
name = "AI_3"
command = ~F, UF, U, F, UF, U, z
time = 1

[Command]
name = "AI_4"
command = ~F, UF, U, F, UF, U, a
time = 1

[Command]
name = "AI_5"
command = ~F, UF, U, F, UF, U, b
time = 1

[Command]
name = "AI_6"
command = ~F, UF, U, F, UF, U, c
time = 1

[Command]
name = "AI_7"
command = ~F, UF, U, F, UF, U, start
time = 1

[Command]
name = "AI_8"
command = ~F, UF, U, F, UF, U, x, x
time = 1

[Command]
name = "AI_9"
command = ~F, UF, U, F, UF, U, x, y
time = 1

[Command]
name = "AI_10"
command = ~F, UF, U, F, UF, U, x, z
time = 1

[Command]
name = "AI_11"
command = ~F, UF, U, F, UF, U, x, a
time = 1

[Command]
name = "AI_12"
command = ~F, UF, U, F, UF, U, x, b
time = 1

[Command]
name = "AI_13"
command = ~F, UF, U, F, UF, U, x, c
time = 1

[Command]
name = "AI_14"
command = ~F, UF, U, F, UF, U, x, start
time = 1

[Command]
name = "AI_15"
command = ~F, UF, U, F, UF, U, y, x
time = 1

[Command]
name = "AI_16"
command = ~F, UF, U, F, UF, U, y, y
time = 1

[Command]
name = "AI_17"
command = ~F, UF, U, F, UF, U, y, z
time = 1

[Command]
name = "AI_18"
command = ~F, UF, U, F, UF, U, y, a
time = 1

[Command]
name = "AI_19"
command = ~F, UF, U, F, UF, U, y, b
time = 1

[Command]
name = "AI_20"
command = ~F, UF, U, F, UF, U, y, c
time = 1

[Command]
name = "AI_21"
command = ~F, UF, U, F, UF, U, y, start
time = 1

[Command]
name = "AI_22"
command = ~F, UF, U, F, UF, U, z, x
time = 1

[Command]
name = "AI_23"
command = ~F, UF, U, F, UF, U, z, y
time = 1

[Command]
name = "AI_24"
command = ~F, UF, U, F, UF, U, z, z
time = 1

[Command]
name = "AI_25"
command = ~F, UF, U, F, UF, U, z, a
time = 1

[Command]
name = "AI_26"
command = ~F, UF, U, F, UF, U, z, b
time = 1

[Command]
name = "AI_27"
command = ~F, UF, U, F, UF, U, z, c
time = 1

[Command]
name = "AI_28"
command = ~F, UF, U, F, UF, U, z, start
time = 1

[Command]
name = "AI_29"
command = ~F, UF, U, F, UF, U, a, x
time = 1

[Command]
name = "AI_30"
command = ~F, UF, U, F, UF, U, a, y
time = 1

[Command]
name = "AI_31"
command = ~F, UF, U, F, UF, U, a, z
time = 1

[Command]
name = "AI_32"
command = ~F, UF, U, F, UF, U, a, a
time = 1

[Command]
name = "AI_33"
command = ~F, UF, U, F, UF, U, a, b
time = 1

[Command]
name = "AI_34"
command = ~F, UF, U, F, UF, U, a, c
time = 1

[Command]
name = "AI_35"
command = ~F, UF, U, F, UF, U, a, start
time = 1

[Command]
name = "AI_36"
command = ~F, UF, U, F, UF, U, a, a, a
time = 0

[Command]
name = "AI_37"
command = ~F, UF, U, F, UF, U, a, a, b
time = 0

[Command]
name = "AI_38"
command = ~F, UF, U, F, UF, U, a, a, c
time = 1

[Command]
name = "AI_39"
command = ~F, UF, U, F, UF, U, a, a, x
time = 1

[Command]
name = "AI_40"
command = ~F, UF, U, F, UF, U, a, a, y
time = 1

[Command]
name = "AI_41"
command = ~F, UF, U, F, UF, U, a, a, z
time = 1

[Command]
name = "AI_42"
command = ~F, UF, U, F, UF, U, a, b, a
time = 1

[Command]
name = "AI_43"
command = ~F, UF, U, F, UF, U, a, b, b
time = 1

[Command]
name = "AI_44"
command = ~F, UF, U, F, UF, U, a, b, c
time = 1

[Command]
name = "AI_45"
command = ~F, UF, U, F, UF, U, a, b, x
time = 1

[Command]
name = "AI_46"
command = ~F, UF, U, F, UF, U, a, b, y
time = 1

[Command]
name = "AI_47"
command = ~F, UF, U, F, UF, U, a, b, z
time = 1

[Command]
name = "AI_48"
command = ~F, UF, U, F, UF, U, a, c, a
time = 1

[Command]
name = "AI_49"
command = ~F, UF, U, F, UF, U, a, c, b
time = 1

[Command]
name = "AI_50"
command = ~F, UF, U, F, UF, U, a, c, c
time = 1

;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "オロチMAX"
command = ~D,DB,B,D,DB,B, y
time = 30

[Command]
name = "オロチMAX"
command = ~D,DB,B,D,DB,B, x
time = 30


[Command]
name = "吸い寄せ"
command = ~D,DF,F,D,DF,F, b
time = 30

[Command]
name = "吸い寄せ"
command = ~D,DF,F,D,DF,F, a
time = 30



[Command]
name = "混"
command = ~D,DF,F,D,DF,F, y
time = 30

[Command]
name = "混"
command = ~D,DF,F,D,DF,F, x
time = 30


[Command]
name = "大神"
command = ~DF,B,DF,B, y
time = 30

[Command]
name = "大神"
command = ~DF,B,DF,B, x
time = 30


;-| 必殺技 |------------------------------------------------------
[Command]
name = "死祟"
command = ~D,DF,F, s


[Command]
name = "強御大"
command = ~D,DB,B, y


[Command]
name = "弱御大"
command = ~D,DB,B, x



[Command]
name = "強糺"
command = ~DF,B,F, b
time = 25

[Command]
name = "弱糺"
command = ~DF,B,F, a
time = 25


[Command]
name = "火闌降4"
command = ~DF,B,F, z
time = 25

[Command]
name = "火闌降3"
command = ~DF,B, b
time = 25

[Command]
name = "火闌降2"
command = ~DF,B, y
time = 25

[Command]
name = "火闌降1"
command = ~DF,B, a
time = 25

[Command]
name = "火闌降0"
command = ~DF,B, x
time = 25


[Command]
name = "強顕斎"
command = ~F,D,DF, y

[Command]
name = "弱顕斎"
command = ~F,D,DF, x


[Command]
name = "誓約"
command = ~F,D,DF, b


[Command]
name = "強解除"
command = ~F,DB,F, y
time = 25

[Command]
name = "弱解除"
command = ~F,DB,F, x
time = 25


[Command]
name = "カウンター"
command = ~D,DF,F, b

[Command]
name = "カウンター"
command = ~D,DF,F, a


[Command]
name = "強オロチ鏡斜め"
command = ~B,D,DB, y

[Command]
name = "弱オロチ鏡斜め"
command = ~B,D,DB, x


[Command]
name = "オロチ飛び道具"
command = ~D,DF,F, y

[Command]
name = "オロチ飛び道具"
command = ~D,DF,F, x


[Command]
name = "ワープ"
command = ~D,D, x

[Command]
name = "ワープ"
command = ~D,D, a

[Command]
name = "ワープ"
command = ~D,D, y

[Command]
name = "ワープ"
command = ~D,D, b

[Command]
name = "ワープ"
command = ~D,D, z

[Command]
name = "ワープ"
command = ~D,D, c






[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "MAX"
command = a+y
time = 1

[Command]
name = "ストライカー"
command = a+y
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "ローキック"
command = /$F,a
time = 1

[Command]
name = "スライディング"
command = /$DF,a
time = 1

[Command]
name = "夏の思ひで"
command = /$D,b
time = 1


[Command]
name = "氷柱割り"
command = /$F,x
time = 1

[Command]
name = "下段受け"
command = /$DF,a
time = 1

[Command]
name = "上段受け"
command = /$F,a
time = 1

[Command]
name = "避け攻撃"
command = /$B,x
time = 1

[Command]
name = "ダッキング攻撃"
command = /$B,a
time = 1

[Command]
name = "大回転蹴り"
command = /$F,x
time = 1

[Command]
name = "棒高跳び蹴り"
command = /$F,a
time = 1


[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;・変数使用
;　1 = キャラクターのモード変更
;　2 = 勝利ポーズ変更
;　3 = クイックMAX判定
;　4 = スロー処理
;　5 = 強弱ボタン判定
;　6 = 通常攻撃ボイス、乱数指定
;　7 = 火闌降コマンド受付判定
;　8 = MAX発動判定
;　9 = MAX発動時のパワーセット(仮)
; 10 = プレイヤーの向き設定
; 11 = MAX発動コマンド判定
; 12 = KOサウンド
; 13 = 火闌降連続ダメージ規制
; 14 = 混ヒットカウント関係
; 15 = ハイジャンプ
; 16 = 小ジャンプ
; 17 = ダメージ補正に使用
; 18 = オロチ火柱回数
; 19 = 背景のフェードイン、フェードアウト
; 20 = MAX超ヒット判定
;
; 30 = AI判定(にしたいな…)

;===========================================================================
;基本コマンド
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;？？？？？？？？・オロチMAX
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = command = "オロチMAX"
triggerall = power >= 2000
*triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact
;---------------------------------------------------------------------------
;？？？？？？？・吸い寄せ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = command = "吸い寄せ"
triggerall = power >= 1000
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;？？？？？？・無に還ろう
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = command = "混"
triggerall = power >= 1000
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
trigger12= stateno = 1150 && movecontact
trigger13= stateno = 1250 && movecontact

;---------------------------------------------------------------------------
;混
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "混"
triggerall = power >= 2000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;大神
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "大神"
triggerall = power >= 1000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;！？・死祟
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1999
triggerall = command = "死祟"
triggerall = statetype != A
triggerall = var(1) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;？？？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1450
triggerall = (command = "火闌降0")||(command = "火闌降1")||(command = "火闌降2")||(command = "火闌降3")||(command = "火闌降4")
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;強？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1251
triggerall = command = "強オロチ鏡斜め"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;弱？？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1250
triggerall = command = "弱オロチ鏡斜め"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;強？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1151
triggerall = command = "強顕斎"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;弱？？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1150
triggerall = command = "弱顕斎"
triggerall = numhelper(1050) = 0
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;？
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1050
triggerall = command = "オロチ飛び道具"
triggerall = numhelper(1050) = 0
triggerall = enemy,stateno != 1205
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;・・・
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = command = "ワープ"
triggerall = var(1) = 0
;triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;強御大
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = Var(59) != 1
triggerall = command = "強御大"
triggerall = var(1) = 1
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;弱御大
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = Var(59) != 1
triggerall = command = "弱御大"
triggerall = var(1) = 1
triggerall = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;強糺
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1301
triggerall = Var(59) != 1
triggerall = command = "強糺"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;弱糺
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = Var(59) != 1
triggerall = command = "弱糺"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;火闌降
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = (command = "火闌降0")||(command = "火闌降1")||(command = "火闌降2")||(command = "火闌降3")
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;強顕斎
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = Var(59) != 1
triggerall = command = "強顕斎"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;弱顕斎
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = Var(59) != 1
triggerall = command = "弱顕斎"
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;誓約
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = Var(59) != 1
triggerall = command = "誓約"
triggerall = var(1) = 1
triggerall = statetype != A
triggerall = power >= 500
trigger1 = stateno = 240
trigger2 = stateno = 245
trigger3 = (stateno = 1000) && (animelem >= 8)
trigger4 = (stateno = 1001) && (animelem >= 8)

;---------------------------------------------------------------------------
;強解除
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1001
triggerall = Var(59) != 1
triggerall = command = "強解除"
triggerall = numhelper(1000) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;弱解除
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = Var(59) != 1
triggerall = command = "弱解除"
triggerall = numhelper(1000) = 0
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 235
trigger5 = stateno = 240
trigger6 = stateno = 245
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 430
trigger10= stateno = 440
trigger11= stateno = 700 && animelem = 3,>=0

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;門客人
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = Var(59) != 0
triggerall = command = "投げ"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = Var(59) != 1
triggerall = command = "ふっ飛ばし"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = Var(59) != 1
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = Var(59) != 1
triggerall = command = "ふっ飛ばし"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151



;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = null;ChangeState
value = 701
triggerall = Var(59) != 1
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセル緊急回避後
[State -1, 701]
type = null;ChangeState
value = 701
triggerall = Var(59) != 1
triggerall = command = "緊急回避後"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ガードキャンセルフロントステップ
[State -1, 700]
type = ChangeState
value = 100
triggerall = Var(59) != 1
triggerall = command = "FF"
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;タクティカルステップ
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 500
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = Var(59) != 1
triggerall = command = "緊急回避前"
triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = ChangeState
value = 702
triggerall = Var(59) != 1
triggerall = command = "緊急回避前"
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = Var(59) != 1
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = Var(59) != 1
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = Var(59) != 1
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = Var(59) != 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = Var(59) != 1
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = Var(59) != 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = Var(59) != 1
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 3,>=0

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = Var(59) != 1
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = Var(59) != 1
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = Var(59) != 1
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = Var(59) != 1
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl