;-| Button Remapping |-----------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1


;-| Super Motions |--------------------------------------------------------
[Command]
name = "バーニングSHINGO"
command = ~D, B, D, F, y
time = 30

[Command]
name = "バーニングSHINGO"
command = ~D, B, D, F, x
time = 30


[Command]
name = "名称未設定"
command = ~DB,F,DF,D,DB,B,DF, b
time = 40

[Command]
name = "名称未設定"
command = ~DB,F,DF,D,DB,B,DF, y
time = 40

[Command]
name = "名称未設定"
command = ~DB,F,DF,D,DB,B,DF, a
time = 40

[Command]
name = "名称未設定"
command = ~DB,F,DF,D,DB,B,DF, x
time = 40


[Command]
name = "アウェイキングブラッド"
command = ~D, F, D, F, a+b
time = 30


[Command]
name = "拘束斬り"
command = ~D, F, D, F, y
time = 30

[Command]
name = "拘束斬り"
command = ~D, F, D, F, x
time = 30


[Command]
name = "蛟"
command = ~D, B, D, F, y
time = 30

[Command]
name = "蛟"
command = ~D, B, D, F, x
time = 30


;-| Special Motions |------------------------------------------------------
[Command]
name = "ひょうが"
command = ~D, DB, B, c

[Command]
name = "ひょうが"
command = ~D, DB, B, b

[Command]
name = "ひょうが"
command = ~D, DB, B, a


[Command]
name = "体力吸収"
command = ~F,D, B, F, y
time = 30

[Command]
name = "体力吸収"
command = ~F,D, B, F, x
time = 30


[Command]
name = "血液噴出"
command = ~F,B, D, F, x+y
time = 30

[Command]
name = "巨大腕"
command = ~F, D, DF, b

[Command]
name = "巨大腕"
command = ~F, D, DF, a

[Command]
name = "巨大腕"
command = ~F, D, DF, y

[Command]
name = "巨大腕"
command = ~F, D, DF, x


[Command]
name = "堕落の刻印"
command = ~D, DF, F, b

[Command]
name = "堕落の刻印"
command = ~D, DF, F, a


[Command]
name = "飛び道具"
command = ~D, DF, F, y

[Command]
name = "飛び道具"
command = ~D, DF, F, x


[Command]
name = "絢爛たる幽鬼"
command = ~D, DB, B, y

[Command]
name = "絢爛たる幽鬼"
command = ~D, DB, B, x

[Command]
name = "血溜まり"
command = ~D, D, x

[Command]
name = "血溜まり"
command = ~D, D, y




[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10


[Command]
name = "ゲージ溜め";Required (do not remove)
command = z+c
time = 1


[Command]
name = "アドガ"
command = x+y
time = 1

[Command]
name = "アドガ"
command = x+a
time = 1

[Command]
name = "アドガ"
command = a+y
time = 1

[Command]
name = "XF"
command = z+c
time = 1


[Command]
name = "回避"
command = x+a
time = 1

[Command]
name = "回避"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "ふっ飛ばし"
command = y+b
time = 1

[Command]
name = "ストライカー"
command = a+y
time = 1


;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1


[Command]
name = "D"
command = D
time = 1


;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "holdx";Required (do not remove)
command = /$x
time = 1

[Command]
name = "holdy";Required (do not remove)
command = /$y
time = 1

[Command]
name = "holdz";Required (do not remove)
command = /$z
time = 1

[Command]
name = "holdc";Required (do not remove)
command = /$c
time = 1



; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]
;===========================================================================
;超必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;名称未設定
[State -1, Stand Light Punch]
type = ChangeState
value = 2300
triggerall = command = "名称未設定"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;アウェイキングブラッド
[State -1, Stand Light Punch]
type = ChangeState
value = 2200
triggerall = command = "アウェイキングブラッド"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;MAX拘束斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 2150
triggerall = command = "拘束斬り"
triggerall = power >= 1000
triggerall = life <= 250
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;拘束斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 2100
triggerall = command = "拘束斬り"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;十爪刻
[State -1, Stand Light Punch]
type = ChangeState
value = 2050
triggerall = command = "蛟"
triggerall = life <= 250
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact

;---------------------------------------------------------------------------
;蛟
[State -1, Stand Light Punch]
type = ChangeState
value = 2000
triggerall = command = "蛟"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact

;===========================================================================
;必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;ひょうが
[State -1, Stand Light Punch]
type = ChangeState
value = 1500
triggerall = command = "ひょうが"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact



;---------------------------------------------------------------------------
;体力吸収
[State -1, Stand Light Punch]
type = ChangeState
value = 1700
triggerall = command = "体力吸収"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;血液噴出
[State -1, Stand Light Punch]
type = ChangeState
value = 1000
triggerall = command = "血液噴出"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;巨大腕
[State -1, Stand Light Punch]
type = ChangeState
value = 1300
triggerall = command = "巨大腕"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact

;---------------------------------------------------------------------------
;堕落の刻印
[State -1, Stand Light Punch]
type = ChangeState
value = 1400
triggerall = command = "堕落の刻印"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact

;---------------------------------------------------------------------------
;絢爛たる幽鬼
[State -1, Stand Light Punch]
type = ChangeState
value = 1200
triggerall = command = "絢爛たる幽鬼"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;引っ掻き
[State -1, Stand Light Punch]
type = ChangeState
value = 1600
triggerall = command = "飛び道具"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;---------------------------------------------------------------------------
;血溜まり
[State -1, Stand Light Punch]
type = ChangeState
value = 1100
triggerall = command = "血溜まり"
triggerall = numhelper(4000)
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 250 && movecontact
trigger9 = stateno = 290 && movecontact
trigger10= stateno = 400 && movecontact
trigger11= stateno = 410 && movecontact
trigger12= stateno = 440 && movecontact


;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ゲージ溜め
[State huttobasikougeki]
type = ChangeState
value = 900
triggerall = power < 5000
triggerall = command = "ゲージ溜め"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;ガーキャンふっ飛ばし攻撃
[State ga-kyannhuttobasikougeki]
type = ChangeState
value = 299
triggerall = command = "ふっ飛ばし"
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State kuuchuuhuttobasikougeki]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = stateno = 50
trigger2 = stateno = 901
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State huttobasikougeki]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;ガーキャンかわし移動・後
[State ga-kyannkawasiidou usiro]
type = ChangeState
value = 701
triggerall = command = "回避"
triggerall = command = "holdback"
triggerall = var(20) = 0
triggerall = var(21) = 0
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;ガーキャンかわし移動・前
[State ga-kyannkawasiidou mae]
type = ChangeState
value = 700
triggerall = command = "回避"
triggerall = var(20) = 0
triggerall = var(21) = 0
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;かわし移動・後
[State kawasiidou usiro]
type = ChangeState
value = 701
triggerall = command = "回避"
triggerall = command = "holdback"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;かわし移動・前
[State kawasiidou mae]
type = ChangeState
value = 700
triggerall = command = "回避"
trigger1 = statetype != A
trigger1 = ctrl


;---------------------------------------------------------------------------
;ダウン回避
[State daunkaihi]
type = ChangeState
value = 703
triggerall = var(9) >= 1
triggerall = alive
triggerall = pos y >= 0
trigger1 = stateno = 5050
trigger2 = stateno = 5071
trigger3 = stateno = 5100


;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 199
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl


;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = statetype = S
triggerall = ctrl
trigger1 = command = "BB"

;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 810
triggerall = command = "b"
triggerall = (command = "holdfwd") ||(command = "holdback")
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2dist X < 56
trigger1 = p2statetype != A
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;釟鉄
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = (command = "holdfwd") ||(command = "holdback")
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2dist X < 56
trigger1 = p2statetype != A
trigger1 = p2movetype != H



;===========================================================================



;---------------------------------------------------------------------------
;二回引っ掻き
[State tachijakupanchi]
type = ChangeState
value = 250
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 215 && movecontact
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movecontact
trigger7 = stateno = 245 && movecontact
trigger8 = stateno = 290 && movecontact
trigger9 = stateno = 400 && movecontact
trigger10= stateno = 410 && movecontact
trigger11= stateno = 440 && movecontact

;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State tachijakupanchi]
type = ChangeState
value = 205
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = P2dist X <=55 || p2bodydist x <= 10
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State tachijakupanchi]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State tachikyoupanchi]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = P2dist X <=55 || p2bodydist x <= 10
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State tachikyoupanchi]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;近距離立ち弱キック
[State tachijakukikku]
type = ChangeState
value = 235
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = P2dist X <=55 || p2bodydist x <= 10
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State tachijakukikku]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;近距離立ち強キック
[State ennkyoritachikyoukikku]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2dist X <=55 || p2bodydist x <= 10
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;遠距離立ち強キック
[State ennkyoritachikyoukikku]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State tachijakupanchi]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State tachijakupanchi]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State shagamijakukikku]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;しゃがみ強キック
[State shagamikyoukikku]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱パンチ
[State kuuchuujakupanchi]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno = 50
trigger2 = stateno = 901
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;空中強パンチ
[State kuuchuukyoupanchi]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno = 50
trigger2 = stateno = 901
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno = 50
trigger2 = stateno = 901
trigger2 = ctrl = 1

;---------------------------------------------------------------------------
;Jump Strong Kick
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno = 50
trigger2 = stateno = 901
trigger2 = ctrl = 1
